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Swanx
06-26-2008, 02:25 AM
<p>Was reading on another forum about the strats to killing Master P and they were more into a bashing contest than helping.  I was curious to see maybe what I gathered was a correct strat.</p><p>First off, make sure no on in the raid has any threat -/+, etc. gear on.</p><p>~ Definately have to have fighters in the raid, at least 3 for best results. (MT, 2 Tank, 3 Tank)</p><p>~Heard having a swashy pull him works well or maybe 3 Tank, MT strips aggro as soon as he starts to attack to avoid the "The No fighters" emote, 2 Tank snags aggro as he blurs off MT</p><p>~3 Tank grabs him when he blurs off 2 Tank</p><p>~ Repeat process throughout fight, alternating aggro pulls through all 3 tanks (no one gaining aggro twice in a row)</p><p>~During fight, rest of raid is burning like crazy</p><p>~Continue til you see lewt</p><p><u>Details</u> </p><p>-avoid dots and using attacks that hit for less than 1K, as they will cause stoneskin to proc faster</p><p>-tanks throwing as many taunts as possible and DPSing at same time while they have aggro and stop taunting when aggro bounces to avoid it jumping back to them and causing the curse</p><p>-No hate transfer procs, spells should be used</p><p> If not the right strat, am I close?</p>

Kleitos
06-26-2008, 03:51 AM
Looks about right, you forgot to mention the AoE but I guess you will see that once you engage.

Riversideblues
06-26-2008, 05:05 AM
You can't expect to ask people how to kill a mob they spent time figuring out and not get some satirical or 'mean' response. But you did the right thing by posting what you know and letting people brainstorm with you and share their information

Banditman
06-26-2008, 10:01 AM
He's super easy now.  His stoneskin was nerfed to oblivion.

Swanx
06-26-2008, 10:24 AM
I heard different things on the AoE.  Heard that he hits you with one right off the pull and taking it isnt that bad.  Also heard that entire raid needs to stay in a tight bunch so when he bounces he's not moving out of aggro range, etc.  Is this correct?  I dont know how often to AoE goes off though, would help if someone could help with that.  Also, is it correct his emote lets you know when he is fixing to blur off a tank?  If so, tanks should be rdy to hit recapture, etc. whenever they see the emote?

wullailhuit
06-26-2008, 10:47 AM
<cite>Swanx wrote:</cite><blockquote>I heard different things on the AoE.  Heard that he hits you with one right off the pull and taking it isnt that bad.  Also heard that entire raid needs to stay in a tight bunch so when he bounces he's not moving out of aggro range, etc.  Is this correct? </blockquote>Yes Also, is it correct his emote lets you know when he is fixing to blur off a tank?  If so, tanks should be rdy to hit recapture, etc. whenever they see the emote?Yes

Flamewi
06-26-2008, 11:04 AM
<p>Just because I hate seeing all those "Learn to read the script" and these "OMGZ n00b you can't figure it out" etc posts... Let me be 100% up front about the answer on this (and any other encounter I've pwned).</p><p>Master P fight goes as follows:</p><p>1) Gear up on Divine Resist for the whole raid</p><p>2) Have 2 to 3 good fighters in the raid that know how to communicate well together</p><p>3) Have ACT running so you can let the raid know when his big AE is coming. I don't recall the name of this offhand as I'm at work but I'm sure someone else would supply it since I'm posting the "OMGZ BIG L33T SEKRETZ" and such anyways.</p><p>4) Positioning -- If you're facing Master P (across the counter from him), then we usually form up in the corner to your left past the barrel. When we're tanking him we try to tank him just about where the column is between him and the pillar (hard to describe but I'm sure you'll understand when you see him).</p><p>5) The Fight -- Have your weakest tank toss an arrow at him and the second he jumps target to some random non-tank (almost just about instantly) have your biggest tank beat the hell out of him to gain aggro. Place him at the pillar so the dps'rs and healers in the corner are at range for the AE. Every 30ish seconds he'll drop aggro off your main tank to some random person. Have that tank STOP ATTACKING for (about) 12 seconds and let either of the other 2 tanks pick up and hold aggro. We never "did" peg the EXACT time that the tank has to stay off P's aggro list before he can safely re-engage but 12 seconds seems to work fine. Now... The reason for this is if say Tank A has aggro and aggro moves to someone else then Tank B picks it up and it goes from Tank B to Tank C then back to Tank B fast you'll get cursed. Beyond that one hitch the only other thing is calling his massive divine AE which, really, isn't all that bad at range with buffs up and whatnot. We also have our guys use AE duration / radius modifer AP's / CA's on this guy as well but, to be blunt, I'm unsure if it actually does anything. I never checked that closely and will claim n00b status on that part only.</p><p>That's pretty much the fight in a nutshell. Coordination. Communication. Aggro. Distance (minor). As an added aside as well, due to I forgot until just now, aye... Only use big hits due to his stoneskin. We kind of have a loose rule of "If it doesn't do at least 800+, don't use it. Tanks use whatever you've got, you need it. Everyone else... no itty bitty crap dots, etc. Stick to big damage, straight up attacks only.</p><p>HOLY SNOTZ I GAVE OUT LEET SPOILERS THE SKY IS FALLING! THE SKY... is FAAAAALLIIIIIIIING! Anyways... Happy to always answer honestly about all named encounters in RoK and such.</p>

Killerbee3000
06-26-2008, 11:16 AM
<p>just something to add, he has a aoe (dunno name or timer, spreadsheat of course at home sorry), the closer you are the more dmg it does, the further you are the more it drains power, which means you can have those with crappy resists stand far away to prevent them from dieing.</p>

Ama
06-26-2008, 12:31 PM
<cite>Banditman wrote:</cite><blockquote>He's super easy now.  His stoneskin was nerfed to oblivion.</blockquote><p>First time I went in there with a raid his stoneskin was like a 5% chance to proc and lasted 4-5 seconds.  It was nerfed to 4%chance and 3 seconds then 3% 2 seconds and now its like a 1-2% chance to proc lasting 1-2 seconds.  </p><p>If it was nerfed to 2% chance and lasted 2 seconds that would be fair since some classes are pretty screwed on dps.  They have like 1-2 hits then the rest of their abilities are DoTs.  </p>

Rahatmattata
06-26-2008, 01:38 PM
<cite>Banditman wrote:</cite><blockquote>He's super easy now.  His stoneskin was nerfed to oblivion.</blockquote>I didn't know stoneskin made him more difficult. Longer fight... sure.He's def not super easy anyway. Going to Labs and killing trash with a full level 80 raid is super easy. Killing Master P the first time is a decent challenge, for some people he's pretty tough. It takes a raid that have some basic raiding 101 skills, and 2 tanks that don't suck, and a little bit of communication.  After you can kill him I'd say he's a little easier.Always easy to say something's easy after you can 1 pull it.

lazlo1
06-26-2008, 01:58 PM
What khrack said is spot on. Im pretty sure there is only 2 things that cause the curse directly: 1. a fighter that has agro loses agro and gets in back before some time period or Master P action has happened. ( not exactly sure what resets it prob time) 2. a fighter must be on hate list at all times.Once a tank has agro he cannot lose and regain agro quickly for any reason. So if someone in the raid pulls agro and deagros back to same tank you get cursed. I think this is where the deagro myth comes from. We dont let anyone use deagros that modify position on agro list to help this problem. We do use reg degros that are a fixed threat or threat % just not position ones.This fight is all about the deagro P does and properly switching tanks. We call the tank switch its on a timer and have people let the new tank get agro for a sec before dps. A agro bounce can be deadly.You can have a non tank pull him we do. But you must have a fighter hit him very very fast or you get cursed. We time the pull on vent and its still tricky. A fighter must be on agro list at all times.His AOE is not that bad if you call it and have people get the "right distance". Too close and you take health damage too far and you take power damage. I think its better to be too close, but i hate to not have power.We still have trouble with this guy. Its pretty easy to let a agro bounce wipe you. But at least we now know what to do, its just the execution. 

Swanx
06-26-2008, 08:36 PM
Cool thank yall very much for the awesome help.  Most people on game and most on here are all about secrets and making you find out for yourself.  Nothing wrong with that I guess but not every raid guild is equipped with the uberest of toons, etc.  We have tried him many of times with no luck, so its not like we havent tried ya know?  Thanks again yall and let yall know how it goes.

Ama
06-26-2008, 08:42 PM
<cite>Swanx wrote:</cite><blockquote>Cool thank yall very much for the awesome help.  Most people on game and most on here are all about secrets and making you find out for yourself.  Nothing wrong with that I guess but not every raid guild is equipped with the uberest of toons, etc.  We have tried him many of times with no luck, so its not like we havent tried ya know?  Thanks again yall and let yall know how it goes.</blockquote>Kinda agree with you cause I can understand keeping high end mob strats to yourself like avatars, but not zones that anyone can access like PR or SoH.

Fin
06-27-2008, 04:05 AM
<p> We use an alternative strat. He has a tendency to spam targets directly after his aoe often hitting a tank he had recently targetted. We had two brawlers in raid and would have one flop aggro after they were detargetted making sure one was always up for the tank with weapons drawn requirement. This eliminates the chance that he will retarget the tank during his spam assuming the flop doesnt fail.</p><p> With the recent stoneskin nerf the fight is a lot shorter lowering the possibility of an unlucky target spam. With mythicals it is possible to get cursed multiple times and still kill the mob along as the healers cure curse off themselves.</p><p> I liked him better when the zone was released when you just had a wizard tank him. </p>

-Arctura-
06-27-2008, 04:45 AM
(( I heard someone say if you pull him to the Purple talking glowing skull (near the zone-in) It negates his AOE. Can anyone confirm this?we pulled him to there about 4 times, its pretty brutal since its so far away, by the time he arrives he casts his AE anyways and flings everyone away.If this is just a bogus rumor, would be nice to confirm so we can do the encounter as intended <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Thanks for all the great strat postings, you guys are awesome! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />PS. i noticed alot of the raid strat sites arent updated anymore these days, (like EQ2raidmobs... )  is there a really good one someone could reccomend?--

Kyom
06-27-2008, 04:45 AM
There are still myths floating around too.I still believe that you CAN use taunt and aggro increase skills/spells as a tank. Can anyone CONFIRM that you can or should not use them?

wullailhuit
06-27-2008, 07:11 AM
If you pull him out of the niche...he AEs 100% definately...

Ep
06-27-2008, 08:04 AM
<cite>-Arctura- wrote:</cite><blockquote>(( I heard someone say if you pull him to the Purple talking glowing skull (near the zone-in) It negates his AOE. Can anyone confirm this?we pulled him to there about 4 times, its pretty brutal since its so far away, by the time he arrives he casts his AE anyways and flings everyone away.If this is just a bogus rumor, would be nice to confirm so we can do the encounter as intended <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />Thanks for all the great strat postings, you guys are awesome! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />PS. i noticed alot of the raid strat sites arent updated anymore these days, (like EQ2raidmobs... )  is there a really good one someone could reccomend?--</blockquote>he will still aoe you near the jedi guy.

Rahatmattata
06-27-2008, 04:24 PM
<cite>Kandra@Venekor wrote:</cite><blockquote>There are still myths floating around too.I still believe that you CAN use taunt and aggro increase skills/spells as a tank. Can anyone CONFIRM that you can or should not use them?</blockquote>When I tank master p I use rescue, reinforcement, and taunts.I've gotten us cursed using recapture, but I'd have to try it again cuz it may have been a timing thing.

Geothe
06-27-2008, 05:39 PM
<p>Curse happens when:Tank A has mob.Master P blurs to someone else in the raidTank A gets agro back.-Boom- Curse</p><p>Taunts/Rescue whatever are fine when A) Master P is on you.B) You are Tank B and yanking agro back off a squishy he blurred to.</p><p>Usually want to avoid using hate transfers and what not so that you dont force Master P back onto a tank he just lost agro on, however.</p>

Kyom
06-29-2008, 03:40 PM
Thanks, that is pretty much what I thought.