PDA

View Full Version : Combat Arts - What order to use them?


Supernaught
06-14-2008, 08:47 PM
<p>Ok, so i've always played a templar on raids.  I've recently rolled a brigand, and i was wondering in what order i should release all my attacks on raids/pvp/groups.  if there is a different order i should execute them, or is it all the same?   </p><p>Please, discuss..</p>

Meirril
06-15-2008, 06:27 AM
Well, I'm sure this thead is going to turn into a flame fest. Your asking 3 different questions and there is no reliable best answer to any of them. PvP players will tell you to get the timing of your stuns down and "stun lock" your target so they don't get an opportunity to fight back. Something tells me your deagro skills are somewhat important in PvP (not sure what they do, I don't PvP). Throw your mittigation debuffs early to make sure you devistate your opponent quickly. In a one-on-one fight, this shouldn't even be a contest if you attack first. Our one ranged attack seems perfect for letting you close safely. Group: your AA lines will change things. Your equipment will change things. The quality of your spells will change things. Your tank will change things. Do the tank a favor and try a few test runs to see if he can handle you debuffing early. If all goes well crank up the damage. If it doesn't just slack off and take it easy. Taking agro from the tank just wastes the healers power and/or your equipment. Raids: By the time the call goes in for DPS you should be free to do anything necessary. Announce your debuffs. If there are any other brigs around you should try coordinating your debuffs to maximize raid DPS. One thing about us which is not true of other DPS classes is that we have an ability to avoid non-targeted AE damage that procs often with some AA spent on it. Spend the AA. Thus when every other scout is jousting your in the sweet spot doing full DPS. Go brigs! Ok, time for the flaming to begin!

Supernaught
06-15-2008, 02:55 PM
<p>Yeah, that is sort of what i already know.  I'm an experienced player and been playing sense the game came out.  </p><p>But for raids im looking for more specific ways to make the maximum DPS possible.  Our raid tank does not loose aggro easily.  lifeburn,  fission, and decap are the only thigns that i've seen take aggro so far.  So i just am looking for the best combinatoin to release the most dps, and sustain it throughout the whole fight.  </p><p>For PVP, i like to start with double throw>walk the plank>disbatch>clock>the rest of my back attacks>stun> front attacks.  normally they are dead by then.   Was just wondering if this is the best strat??</p>

Black
06-16-2008, 07:13 AM
<p>Hmm dont wont to point someone to  a sit elesewhere, but on the non soe forums elsewhere there is a Brigand forum thats goes into extensive detail on this point in a few posts</p><p>I would say however that use it as a good guide only to make you think what you should be doing - one or two of the posts from experts there are not right at all nowadays</p><p>Cheers</p>

Caipira
06-16-2008, 09:55 PM
<p>the best advice I can give ya on this one is to parse yourself in a instance, say like CoA or something and look at what is hitting hardest, I am do not have my spell names memorized so I couldnt tell you the order i hit in, i know their icons but that wont help here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   I currently have 4 spells that are sidelined for raids, they are use if emergwency only spells.  They are walk the plank (yes it si a great solo and group spell but it doesnt hit for crap), entrail, a racial trait damage spell (Im a ratonga), and one other that I just cant' rememer the name of.  Balance your'e hit order by taking into consideration your recast timers also.  I believe I hit the rake one, dispatch, enfeeblement, double up, clock, the AA hit that turns you invis afterwards, the invis only hit, then my frontals.  Now of course mix in your auto attacks during a raid about every 2 CA's in a decent raid setup 3 in a poor one.  Other things to remember is your invis only hit recast timer is much faster than the AA turn invis hit and sneak takes forever to cast, so use the other invis spell thats the upgrade to the evade line to go invis to do the invis hit.  It has a longer recast timer but you'll only have to use it once during most fights anyway.</p><p> My apologies for not know ing my spell names.</p><p>/flame on</p>

Jida
06-20-2008, 04:34 PM
I'll try to remember to take a screen shot when i get home and explain what I do.It will be a level 80 walkthrough, but it should give you an idea.The best bet is to figure out what gives you the most damage in the shortest amount of time... and a brig that doesn't steal hate from solo tank (without 2 hate buffers) isn't doing his job dpsing.. If you eventually become raid geared, you end up tanking whatever mob your dpsin'g and its never a problem at 80 due to stunlock and if you get into trouble you should hideaway.

Jeffmaster
06-23-2008, 09:32 AM
<p>Ok, here is real advice from a raid brigand.</p><p>Grouping and PVP comes up to the same thing...just dish out the damage, the mobs go down in no time.. if you hit dispatch early deaggro quickly...or what i do is Rob, Deaggro , defense debuff, attack speed debuff and then start the dps...hideaway when necessary.</p><p>For raiding, your auto attack is an extremely important part of your DPS, so time it. </p><p>Rob, elude, HO, def. debuff, attack speed debuff, dispatch, devitalize, rake , (Master strike) DU....I sometimes as well hit the defense debuff attack early as well (don't remember name) but it helps land all the other ones.</p><p>The key to DPS is two CA's for one auto attack. In a raid, you shouldn't steal aggro.</p><p>I manage 5k ZW in VP with right group setup... and CA timing.</p>

Jida
06-23-2008, 12:59 PM
Raid timing is waiting for your auto attack to go of (a group of numbers over a mobs head all at once) and hitting 2 combat arts and waiting for it to go off again. Timers for auto attack are FTL.

Supernaught
07-20-2008, 10:12 PM
<p>OK, so i've taken alot of advise from multiple threads.  And i play on vox server so raiding is somewhat limited but we are making our break in T2 atm.  On most trash fights im parsing between 4k-5k with a dirge and inquis.  I think once i get my choker and a coercer i will parse around 6k.  Im pushing 55% melee crit self buffed, and 32% Double attack with duel wields.  Once i get 2 more peices of PVP gear i will be pushing 45ish% DA.  I have all adept3 attacks and buff's because i betrayed from as swashy.  so im just wondering if im im above or below average. </p><p>Also im wondering if there is some stratagy to avoiding aggro from mobs, because i seem to end up tanking mobs more then our MT.  Our raid leader wants me running debuff poisons instead of dehate poisons, so thats out of the picture.  I'm using all my dehates every time they are up, and i just seem to pull hate every time i quad attack.  I know it isnt tank issues, because our assassins parsing 6k dont pull aggro, and our other brigands parsing 4k dont pull aggro.  So if there is any strat to avoiding more aggro besides slowing DPS (lol) please help me out!!</p>

Anfauglith
07-21-2008, 02:04 AM
There's different tricks to get less aggro...ask your coercer to give you their precious link spell is one (works with any target on raid)...if you're grouped with a guard ask him for moderate. The last option (the one I went with) is use your spare rogue aa points into int for the % deaggro and the position proc...they are VERY powerfull deaggro tools.There's 2 main difference with assassins...1) they transfer 16% of their hate...2) they don't have much aggro from debuffs...stuff like dispatched does more aggro from its debuff than from its damage...concidering we have debuffs on all but 3 of our CAs...we get quite some aggro from other stuff than dps...Also...tell your leader to ask your assassin or swashy to use the attack speed debuff poison if he really wants someone to use it...they live way better than us with it...personaly I think this poison is useless in raids unless you're alone on a mob with the others hitting another target...dehaste gets capped very fast in fight even with a bad raid setup

Jida
07-21-2008, 10:03 AM
<cite>Onucia@Crushbone wrote:</cite><blockquote>There's different tricks to get less aggro...ask your coercer to give you their precious link spell is one (works with any target on raid)...if you're grouped with a guard ask him for moderate. The last option (the one I went with) is use your spare rogue aa points into int for the % deaggro and the position proc...they are VERY powerfull deaggro tools.There's 2 main difference with assassins...1) they transfer 16% of their hate...2) they don't have much aggro from debuffs...stuff like dispatched does more aggro from its debuff than from its damage...concidering we have debuffs on all but 3 of our CAs...we get quite some aggro from other stuff than dps...Also...tell your leader to ask your assassin or swashy to use the attack speed debuff poison if he really wants someone to use it...they live way better than us with it...personaly I think this poison is useless in raids unless you're alone on a mob with the others hitting another target...dehaste gets capped very fast in fight even with a bad raid setup</blockquote>Turger's is beneficial for fights like Druusk, Nexona, Phardar, Trak, and Byzola. If you are unlucky and 2 double attacks happen one right after another you have one dead tank if there is not maximum spacing between auto attacks.Otherwise, i agree if your a hate theif. make the other scouts run turgers and for the love of god change your group if you can. I am stuck in the mage group alot lately seem to be consitantly in the top 5 and sometimes #1 if i put up my self buffs/activate my helm/ and get jcapped <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />