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Screengu
06-14-2008, 03:14 AM
From what I understand when stacked with other class's death saves that all saves trigger at the same time so this skill is rendered nearly useless.I know requesting things here is pretty useless as well, but I'd like to see it changed to trigger only if no other death saves are on at the time.

Rahatmattata
06-14-2008, 02:08 PM
That would be a nice change. While we're on the subject, I use the stock UI. It only displays a maximum of 30 buffs. When I have more than 30 buffs and Unyielding Will procs, the death's door icon does not show up because it is not considered "important" enough to be displayed in the buff window. Say you have a "you got mail" icon, food and drink icons, other proc icons, and buffs from your group. Death's Door will be towards the bottom of the icons. If you have 35 or 40 buffs on you, you won't see the death's door icon and have to basically guess how much time before your heart explodes. It also makes it a little harder to tell if unyielding even proccessed. Sometimes I don't know if the ability proccessed or if the timer just expired because I'm so stacked with buffs the death's door icon never appears.

Obadiah
06-15-2008, 06:51 PM
If you use ACT at all, I set up a timer in it for UW. When Death's Door goes off it starts counting down 36 seconds and warns me when there's 10 seconds left. I'm a Zerk, not a Guard, so I use that so that I know when to launch my "clicky-zerk" to make sure I avoid the death.

Screengu
06-15-2008, 11:19 PM
Unfortunately guards don't get an ability to avoid the death from exploding heart. So if we use it when we need it it's a guaranteed death, even if another class has their death save on us on the initial death (not the exploding heart, which is not savable).

Obadiah
06-15-2008, 11:51 PM
<cite>Screengurl wrote:</cite><blockquote>Unfortunately guards don't get an ability to avoid the death from exploding heart. So if we use it when we need it it's a guaranteed death, even if another class has their death save on us on the initial death (not the exploding heart, which is not savable).</blockquote>Understood, I was replying to Rahatmattata's issue with not knowing how long he had before it went splat. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />I can relate to the issue you mentioned too. Since most of the death preventions are only good for a limited duration anyway (meaning if you don't die in the next X minutes it went to waste) I try to communicate with the healers about who is using which one when, but ultimately the ideal solution would be having them not all fire at once.

Screengu
06-19-2008, 03:03 PM
I'm getting yelled at for using this on raids now. Seriously, please do something about this skill.

Obadiah
06-19-2008, 03:39 PM
The request certainly makes sense. Let me ask a question though. If multiple priests have DP spells cast on you, do they both trigger as well, thereby wasting one or the other? I don't know the answer, but I <b>think </b>they do. And those abilities (like UW) are older than sin. So I would guess it's intentional, and that you (as well as your healers) are supposed to communicate with one another so only one DP is on at a time. So if you burn through each healers DP during the course of a fight, only then would you apply UW.

Screengu
06-22-2008, 07:08 AM
Yes, they all trigger yet the negative effect from unyeilding will also triggers. How can you communicate a split second decision?

LygerT
06-23-2008, 03:15 AM
<cite>Screengurl wrote:</cite><blockquote>Yes, they all trigger yet the negative effect from unyeilding will also triggers. How can you communicate a split second decision?</blockquote><p>then leave it to the healers to know, have them make macros and make a rotation for them to follow. </p><p>IMO guards don't have the ability to avoid it because of the other abilities you have, if you want a skill to avoid it then you are asking for the zerk AA, which techinally i think we deserve. </p>

Terron
06-24-2008, 08:04 AM
<cite>Screengurl wrote:</cite><blockquote>From what I understand when stacked with other class's death saves that all saves trigger at the same time so this skill is rendered nearly useless.</blockquote>It is sometimes useful when soloing a named for a quest to get the extra time to kill the named and get the update.Other than that ... <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />

Rahatmattata
06-26-2008, 02:13 PM
I've noticed I'm not getting save vs death from the priests in my groups lately, so I've started using this ability again.

Screengu
06-28-2008, 07:32 PM
<cite>Lyger@Mistmoore wrote:</cite><blockquote><cite>Screengurl wrote:</cite><blockquote>Yes, they all trigger yet the negative effect from unyeilding will also triggers. How can you communicate a split second decision?</blockquote><p>then leave it to the healers to know, have them make macros and make a rotation for them to follow. </p><p>IMO guards don't have the ability to avoid it because of the other abilities you have, if you want a skill to avoid it then you are asking for the zerk AA, which techinally i think we deserve. </p></blockquote>I don't think you understand, or maybe I'm not explaining it well enough. I simply would like if our death save was triggered if no other death saves were on us. I don't want other classes death saves to counter the exploding heart portion.

LygerT
06-29-2008, 05:56 AM
yes i know what you mean, it shouldn't trigger all deathsaves at the same time.

TuinalOfTheNexus
07-07-2008, 11:01 PM
<p>It has a niche.</p><p>I tend to hit it in the last 10% of a mob (if I don't have altruism) when people inevitably lose focus trying to burn it, or panic. Even if it triggers then you'll outlast the mob.</p><p>It's often not needed, but seeing unyielding will kill me literally 5 seconds after Trak died makes me think any button that can save a wipe like that is worth hotbar space.</p>