PDA

View Full Version : Teleportation between cities??


Ocello
06-11-2008, 04:05 PM
<span class="postbody">-Adventurers helping the Academy of Arcane Science can now find an Arcane Science Teleportation Scholar to take them between Commonlands and Timorous Deep. And those helping the Concordium will find that a Concordium Teleportation Scholar will help them travel between Antonica to Kelethin.^From the June 10th Test NotesIs this true? And can you go back and forth?  This would be VERY VERY cool, as there are drawbacks to living in TD and Kelethin because it takes FOREVER to travel to zones.  And altho they are beautiful zones and everything you need is nearby, it makes them unlivable for me.  Especially Kelethin.Is this testable yet?</span>

Kizee
06-11-2008, 04:31 PM
<p>If it is true.....</p><p>Way to make the plant from EH useless SoE. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Aneova
06-11-2008, 04:35 PM
<cite>Kizee wrote:</cite><blockquote><p>If it is true.....</p><p>Way to make the plant from EH useless SoE. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Way to be an elitist <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />. Those of us who don't have the plant, or are not able to to acquire that item can get around easier, I for one appreciate this change.

Kizee
06-11-2008, 04:41 PM
<cite>Orpheus666 wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><p>If it is true.....</p><p>Way to make the plant from EH useless SoE. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Way to be an elitist <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />. Those of us who don't have the plant, or are not able to to acquire that item can get around easier, I for one appreciate this change.</blockquote><p>God forbid that the raiders have something unique.... oh wait they give all the unique stuff to the quitters.</p><p>[edit] Plus, it's not like you can't use the plants. Just go to someones house that has one.</p>

Kitsune286
06-11-2008, 05:13 PM
Even if it allows travel back and forth, it will be....TEMPORARY.Remember, this is for the Live Event (see the "helping" bit), and when its over, those mages will go to do other duties, and the service stopped.Hope that helps. =)

Ocello
06-11-2008, 07:25 PM
<cite>Kittsune@Unrest wrote:</cite><blockquote>Even if it allows travel back and forth, it will be....TEMPORARY.Remember, this is for the Live Event (see the "helping" bit), and when its over, those mages will go to do other duties, and the service stopped.Hope that helps. =)</blockquote>Gah I hope not...I will move my Ranger to Kelethin if it's something that they keep.  I don't see why they would stop doing this service, even if it is just for this questline.  But TBH I don't see it being temporary from the description.  "Helping" could just mean you have faction with them.And as far as the EH flower goes, blow it out your hole.  That flower is a one-way pass to Kelethin that only a select few have.  And I don't know who has it here on Kithicor (altho im sure someone from CL has one).  That is just an ignorant thing to say tho; you dont raid to get a [Removed for Content] flower to teleport you to Greater Faydark--you raid for uber gear, fame and fortune...not flowers.

ke'la
06-11-2008, 07:51 PM
<cite>Kizee wrote:</cite><blockquote><p>If it is true.....</p><p>Way to make the plant from EH useless SoE. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Last I checked RoK made that Plant useless because for anyone who can actually get that plant there is nothing worth while on Faydwar to do.As for it being temporary they have repeatedly for live events added Temporary porters between the distant zones and CL/Ant most resonantly it was for Valentines Day so Kele/Gorowin people could get to the events that where based around FP/Qeyons easily. Once the live event was over the porter NPC went back to their other duties.

ke'la
06-11-2008, 07:53 PM
<cite>Kizee wrote:</cite><blockquote><cite>Orpheus666 wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><p>If it is true.....</p><p>Way to make the plant from EH useless SoE. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Way to be an elitist <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />. Those of us who don't have the plant, or are not able to to acquire that item can get around easier, I for one appreciate this change.</blockquote><p><b>God forbid that the raiders have something unique</b>.... oh wait they give all the unique stuff to the quitters.</p><p>[edit] Plus, it's not like you can't use the plants. Just go to someones house that has one.</p></blockquote>You mean like the best armor in game, Mythical Weapons, special mounts, etc?

Echgar
06-11-2008, 08:03 PM
<cite>Kamaala@Kithicor wrote:</cite><blockquote><cite></cite>And as far as the EH flower goes, blow it out your hole.  That flower is a one-way pass to Kelethin that only a select few have.  And I don't know who has it here on Kithicor (altho im sure someone from CL has one).  That is just an ignorant thing to say tho; you dont raid to get a [Removed for Content] flower to teleport you to Greater Faydark--you raid for uber gear, fame and fortune...not flowers.</blockquote>Let's try to be a bit more civil please.  You are welcome to disagree with others on the forums, but please keep comments on-topic, constructive, and courteous.  It is usually better to disagree with the ideas than the person so to avoid the desire to make it personal.

Kizee
06-11-2008, 08:17 PM
<cite>ke'la wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><cite>Orpheus666 wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><p>If it is true.....</p><p>Way to make the plant from EH useless SoE. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Way to be an elitist <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />. Those of us who don't have the plant, or are not able to to acquire that item can get around easier, I for one appreciate this change.</blockquote><p><b>God forbid that the raiders have something unique</b>.... oh wait they give all the unique stuff to the quitters.</p><p>[edit] Plus, it's not like you can't use the plants. Just go to someones house that has one.</p></blockquote>You mean like the best armor in game, Mythical Weapons, special mounts, etc?</blockquote>I will give you the mythicals but there is alot of pieces of armor you can get in heroic instances that is better than raid stuff.Mounts? People use those still? I don't even need them.... jboots + tradeskill epic = faster than any mount.

Sayne
06-11-2008, 08:31 PM
Besides, let's not forget the flower you can obtain from Tunare's Pages.  I believe it does the same thing, does it not?  It's descriptions says it's an exact replica of the Growth Tender's Floret, and it says it requires level 65 to use, so I would assume it does the same thing.  Therefore, the flower is obtainable not just by raiders, but by crafters who gain faction with Tunare's Pages.  It's already not unique to raiders, so you don't need to be upset <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ocello
06-12-2008, 12:14 PM
<cite>Echgar wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote><cite></cite>And as far as the EH flower goes, blow it out your hole.  That flower is a one-way pass to Kelethin that only a select few have.  And I don't know who has it here on Kithicor (altho im sure someone from CL has one).  That is just an ignorant thing to say tho; you dont raid to get a [Removed for Content] flower to teleport you to Greater Faydark--you raid for uber gear, fame and fortune...not flowers.</blockquote>Let's try to be a bit more civil please.  You are welcome to disagree with others on the forums, but please keep comments on-topic, constructive, and courteous.  It is usually better to disagree with the ideas than the person so to avoid the desire to make it personal.</blockquote>My Apologies.  It just seems there is a war between players who raid and players who don't raid.  Raiding has nothing to do with skill, love for the game, dedication, or anything like that.  It's a matter of having a schedule that allows you to be raiding for 3-4 hours every night.  I play my monk and fury VERY well, but I have class 3 nights a week and work 2 others.  I don't think I should be excluded from special items and whatnot because of this, and for people to act like the way the AP is an outrage to me.Why I felt I needed to explain that is beyond me.

LadyGalasya
06-12-2008, 12:26 PM
<cite>Wyntre@Kithicor wrote:</cite><blockquote>Besides, let's not forget the flower you can obtain from Tunare's Pages.  I believe it does the same thing, does it not?  It's descriptions says it's an exact replica of the Growth Tender's Floret, and it says it requires level 65 to use, so I would assume it does the same thing.  Therefore, the flower is obtainable not just by raiders, but by crafters who gain faction with Tunare's Pages.  It's already not unique to raiders, so you don't need to be upset <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>I am sorry but you are mistaken. The flower that is available from Tunares Pages LOOKS like the flower from the EH recipes, but does not port nor does it pack the hefty 2500 status reduction that the EH plant does.

Asif
06-12-2008, 12:29 PM
<cite>Kamaala@Kithicor wrote:</cite><blockquote><cite>Echgar wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote><cite></cite>And as far as the EH flower goes, blow it out your hole.  That flower is a one-way pass to Kelethin that only a select few have.  And I don't know who has it here on Kithicor (altho im sure someone from CL has one).  That is just an ignorant thing to say tho; you dont raid to get a [Removed for Content] flower to teleport you to Greater Faydark--you raid for uber gear, fame and fortune...not flowers.</blockquote>Let's try to be a bit more civil please.  You are welcome to disagree with others on the forums, but please keep comments on-topic, constructive, and courteous.  It is usually better to disagree with the ideas than the person so to avoid the desire to make it personal.</blockquote>My Apologies.  It just seems there is a war between players who raid and players who don't raid.  Raiding has nothing to do with skill, love for the game, dedication, or anything like that.  It's a matter of having a schedule that allows you to be raiding for 3-4 hours every night.  I play my monk and fury VERY well, but I have class 3 nights a week and work 2 others.  I don't think I should be excluded from special items and whatnot because of this, and for people to act like the way the AP is an outrage to me.Why I felt I needed to explain that is beyond me.</blockquote><p>Theres a war going on  i missed dang !!!</p><p>Man i raid once in a blue moon and i just dont see why the hate for the raiders on these boards its a small portion of the game let them have it its what they enjoy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And you know what unless you raid why should we get all the best armor and mounts dont get me wrong i would like it but i WOULD have to put in the time and effort and at this point i just cant do that!!</p><p>To me it just seems you are attacking them for being jelous that they have the nice stuff and YOUR life wont let you this is not ment as a dig either have a good day  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kizee
06-12-2008, 12:35 PM
<cite>Kamaala@Kithicor wrote:</cite><blockquote><cite>Echgar wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote><cite></cite>And as far as the EH flower goes, blow it out your hole.  That flower is a one-way pass to Kelethin that only a select few have.  And I don't know who has it here on Kithicor (altho im sure someone from CL has one).  That is just an ignorant thing to say tho; you dont raid to get a [Removed for Content] flower to teleport you to Greater Faydark--you raid for uber gear, fame and fortune...not flowers.</blockquote>Let's try to be a bit more civil please.  You are welcome to disagree with others on the forums, but please keep comments on-topic, constructive, and courteous.  It is usually better to disagree with the ideas than the person so to avoid the desire to make it personal.</blockquote>My Apologies.  It just seems there is a war between players who raid and players who don't raid.  Raiding has nothing to do with skill, love for the game, dedication, or anything like that.  It's a matter of having a schedule that allows you to be raiding for 3-4 hours every night.  I play my monk and fury VERY well, but I have class 3 nights a week and work 2 others.  I don't think I should be excluded from special items and whatnot because of this, and for people to act like the way the AP is an outrage to me.Why I felt I needed to explain that is beyond me.</blockquote>No war. There just has to be some reason to raid and the last expansion blurred that line bigtime.Also, raiding has nothing to do with time. Alot of the top guilds clear all the raid content in the time it takes nonraiders to run all the heroic instances.What annoys me is the plant is available to everybody. I am sure even the most unorganized level 80 people can clear EH since its all green con.

Sayne
06-12-2008, 12:52 PM
<cite>LadyGalasya wrote:</cite><blockquote><cite>Wyntre@Kithicor wrote:</cite><blockquote>Besides, let's not forget the flower you can obtain from Tunare's Pages.  I believe it does the same thing, does it not?  It's descriptions says it's an exact replica of the Growth Tender's Floret, and it says it requires level 65 to use, so I would assume it does the same thing.  Therefore, the flower is obtainable not just by raiders, but by crafters who gain faction with Tunare's Pages.  It's already not unique to raiders, so you don't need to be upset <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></blockquote>I am sorry but you are mistaken. The flower that is available from Tunares Pages LOOKS like the flower from the EH recipes, but does not port nor does it pack the hefty 2500 status reduction that the EH plant does.</blockquote>Hmm really? That's sad, but I suppose I understand.  I've not been able to test it since my carpenter is the one who can buy it and she's only level 48 adventuring <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I'm not quite sure why it has a level requirement of 65 if it's not a *useable*item, but oh well.  As far as the status reduction - you can get almost that much from a couple rare t8 pieces of furniture <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I have one of the actual flowers on my main, but she has it because it's beautiful and unique - she's a wizard after all and can port herself to Gfay.  She didn't get it from raiding either - some of my guildmates knew how much I wanted one, and they pitched in to get me the seed so I could get it made by one of my good friends.  There are usually other ways to get fun stuff like that other than raiding <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

KniteShayd
06-13-2008, 08:06 AM
<p>What makes me angry is Neriak gets portals to Nek and TS.  </p><p>Gorowyn has a griff to BB AND a carpet.</p><p>Kelethin gets no ports any where adn has no carpet.</p><p>Would be nice to have the same thing as Neriak, or at least an SS carpet like Gorowyn...</p>

Sayne
06-13-2008, 11:39 AM
<cite>Bandorn@Venekor wrote:</cite><blockquote><p>What makes me angry is Neriak gets portals to Nek and TS.  </p><p>Gorowyn has a griff to BB AND a carpet.</p><p>Kelethin gets no ports any where adn has no carpet.</p><p>Would be nice to have the same thing as Neriak, or at least an SS carpet like Gorowyn...</p></blockquote>Neriak citizens have to go out to DW to use the carpet, Kelethin citizens go to BB.  I do agree that it should be easier to get around, but also TS and Nek are a little easier to access via going to the BB docks and taking a ship to either, whereas from Neriak there would be quite a much longer run.  At least it makes sense mechanics-wise?

Enica
06-15-2008, 12:38 AM
Where in TD is the teleporter?

Snowdonia
06-15-2008, 02:53 AM
<cite>Wyntre@Kithicor wrote:</cite><blockquote><cite>LadyGalasya wrote:</cite><blockquote><cite>Wyntre@Kithicor wrote:</cite><blockquote>Besides, let's not forget the flower you can obtain from Tunare's Pages.  I believe it does the same thing, does it not?  It's descriptions says it's an exact replica of the Growth Tender's Floret, and it says it requires level 65 to use, so I would assume it does the same thing.  Therefore, the flower is obtainable not just by raiders, but by crafters who gain faction with Tunare's Pages.  It's already not unique to raiders, so you don't need to be upset <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /></blockquote>I am sorry but you are mistaken. The flower that is available from Tunares Pages LOOKS like the flower from the EH recipes, but does not port nor does it pack the hefty 2500 status reduction that the EH plant does.</blockquote>Hmm really? That's sad, but I suppose I understand.  I've not been able to test it since my carpenter is the one who can buy it and she's only level 48 adventuring <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />  I'm not quite sure why it has a level requirement of 65 if it's not a *useable*item, but oh well.  As far as the status reduction - you can get almost that much from a couple rare t8 pieces of furniture <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> I have one of the actual flowers on my main, but she has it because it's beautiful and unique - she's a wizard after all and can port herself to Gfay.  She didn't get it from raiding either - some of my guildmates knew how much I wanted one, and they pitched in to get me the seed so I could get it made by one of my good friends.  There are usually other ways to get fun stuff like that other than raiding <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>The Tunare's Pages flower is also tiny.

Noaani
06-15-2008, 06:01 AM
<cite>Kamaala@Kithicor wrote:</cite><blockquote>My Apologies.  It just seems there is a war between players who raid and players who don't raid.  Raiding has nothing to do with skill, love for the game, dedication, or anything like that.  It's a matter of having a schedule that allows you to be raiding for 3-4 hours every night.  I play my monk and fury VERY well, but I have class 3 nights a week and work 2 others.  I don't think I should be excluded from special items and whatnot because of this, and for people to act like the way the AP is an outrage to me.Why I felt I needed to explain that is beyond me.</blockquote><p>Yeah, there is a "war" going on between raiders and non raiders, but what you fail to see is, the insitgators of it are the non raiders, as your post clearly demonstrates.</p><p>You have work/school 5 nights a week? find a raid guild that raids in a different time zone. I work 50 - 60 hours a week on average, mostly at night (I am a chef), yet I find time to raid still. Dispite what you say, it has everything to do with dedication, getting up at 6am to raid is not something a lot of people would do, but I do, and I do not complain about it.</p><p>As to skill, you take 24 players, of whatever classes you want in to even Protectors Realm and see if you can get them to come out with an empty zone. Some would say skill, some would say teamwork, some would (rightly) say they that teamwork is a skill,  therefore it takes skill.</p><p>As to raiders trying to defend something they have, you would do the same if the situation was reversed. If the graphic on crafter epic cloaks were made avalible as a raid drop, you know perfectly well crafters would complain. Would you then jump up and call them elitist for complaining that someone that hasn't put the work in to get to 80 tradeskill can now have a nice looking cloak?</p><p>Or would you be right there complaining with them?</p>

Noaani
06-15-2008, 06:09 AM
<cite>Kizee wrote:</cite><blockquote>I am sure even the most unorganized level 80 people can clear EH since its all green con.</blockquote><p>Clear it? no.</p><p>Clear the first floor once a week, thus getting recipes and components for the growth floret, tenderwood arrows, poison seeds, fire seed scrolls, and growths ambrosia? sure, if the rumbler is not up.</p><p>As to time it takes to raid, I just did a 3 hour chelsith run, the tank was pulling far to slowly and simply would not speed things up. Compair that to a 28 minute Protectors Realm run and then try and argue that raiding takes time.</p>

Sayne
06-15-2008, 11:40 AM
<cite>Snowdonia@Runnyeye wrote:</cite><blockquote><cite></cite>The Tunare's Pages flower is also tiny.</blockquote>Oh I know, I have one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> They're so adorable though....Wyntre has one sitting next to her Growth Tender's Floret because the size difference is so much! 

Sayne
06-15-2008, 11:48 AM
<cite>Noaani wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote>My Apologies.  It just seems there is a war between players who raid and players who don't raid.  Raiding has nothing to do with skill, love for the game, dedication, or anything like that.  It's a matter of having a schedule that allows you to be raiding for 3-4 hours every night.  I play my monk and fury VERY well, but I have class 3 nights a week and work 2 others.  I don't think I should be excluded from special items and whatnot because of this, and for people to act like the way the AP is an outrage to me.Why I felt I needed to explain that is beyond me.</blockquote><p>Yeah, there is a "war" going on between raiders and non raiders, but what you fail to see is, the insitgators of it are the non raiders, as your post clearly demonstrates.</p><p>As to raiders trying to defend something they have, you would do the same if the situation was reversed. If the graphic on crafter epic cloaks were made avalible as a raid drop, you know perfectly well crafters would complain. Would you then jump up and call them elitist for complaining that someone that hasn't put the work in to get to 80 tradeskill can now have a nice looking cloak?</p></blockquote>Not to derail this thread further, but I'd like to point out that it isn't just non-raiders who are the instigators as you put it, as clearly demonstrated by <i>your</i> post.  I'm certainly not taking up sides on the issue, but it isn't ever a one-sided argument.  There will always be raiders unhappy that non-raiders can have nice gear and cool stuff that doesn't come from raiding, and there will always be non-raiders who are unhappy that raiders get some cool, unique item or piece of gear that they can't have unless they pay someone to get it.  There will always be bickering, there will always be heated arguments, and there will always be people who refuse to see both sides of the issue.  Knowing that, why don't we all do our best to be pleasant to one another?  There's certainly nothing wrong with that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />And for the record, as someone who has been a raider and someone who has been a non-raider at many different points over the years - I would throw an unholy fit over the cloaks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Getting them is strictly about not being able to adventure for them, and raiding is a version of adventuring.  However I don't think it's comparable to something like the Growth Tender's Floret, for which the component and recipe are tradeable.  I think it would be more comparable to someone level 40 being able to have their Mythical crafted instead of doing any adventuring for it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Finora
06-15-2008, 12:10 PM
<cite>Kizee wrote:</cite><blockquote><p>God forbid that the raiders have something unique.... oh wait they give all the unique stuff to the quitters.</p><p>[edit] Plus, it's not like you can't use the plants. Just go to someones house that has one.</p></blockquote><p>Normally I wouldn't get into something like this. However, it's a freaking teleport. Ohhh so you got some pretty flower from EH. Yay for the ones who've done so.  When something effects people's ability to live there (like Kelethins utter isolation from the rest of the world) then the devs SHOULD do something about it, and not stick a freebie port in the highest raid zone of that expansion.</p><p>It's pretty silly to compare it to stuff like mythical weapons, it's a freaking teleport. Just a convience item. I thought it was idiotic for SOE to put that in as a RAID item to begin with. Why not just oh...I don't know...Kelethin more travel friendly when you can't find a druid or wizard willing to stop long enough to port you.</p><p>As for there needing to be SOME reason to raid...how about all that gear(yeah I know some of the ROK stuff was a disappointment, but the EOF stuff wasn't)? How about the satisfaction of killing the mobs in the first place (which is actually the reason I raid)? </p><p>As for crafters complaining about everyone having the unique tradeskill item graphics available to them...well everyone does =p. All those fluff clothes, they are pretty much identical to the faction clothing from Ironforges. Same style done up in different colors. /shrug  </p><p>For anyone who says getting the flower would be easy these days, good luck finding a group of lvl 80s willing to run through EH until you get components. Much easier to get into a successful pick up raid in ROK (at least so I've seen).</p><p>This teleport might be temporary, but it's something the devs should look into making permanent. Even if it was just adding a carpet to Sinking Sands somewhere closer than the BB docks.</p>

Maroger
06-15-2008, 10:59 PM
<p>Please I hope they remove this teleport when the live even had ended. IT SHOULD NOT BE LEFT IN THE GAME. </p><p>If they refuse to remove then move the carpet from the Darklight Woods to the Neriak Docks please. </p><p>But I think this TELEPORT MUST BE REMOVED when the live event is over. It cheapens players experience who have gotten the floret. </p>

Ocello
06-16-2008, 12:56 AM
<cite>Maroger wrote:</cite><blockquote><p>Please I hope they remove this teleport when the live even had ended. IT SHOULD NOT BE LEFT IN THE GAME. </p><p>If they refuse to remove then move the carpet from the Darklight Woods to the Neriak Docks please. </p><p>But I think this TELEPORT MUST BE REMOVED when the live event is over. It cheapens players experience who have gotten the floret. </p></blockquote>Ummm D-I-A-F :0)EoF was the old expansion, nobody cares anymore about the floret.  Grats on getting it over a year ago /clap /clap, we are trying to deal with real Norrathian situations, not you or your raidforce's substantial collective ego.We only want to be able to travel to and from Kelethin and TD.  They are poorly designed in that if you live in either of these towns, you have to get a 10-minute headstart in getting to any of the old-world zones.  It is [Removed for Content].  I'm 100% positive that Kelethin has BY FAR the lowest number of people living there and that is not by accident.  Try getting to a Permafrost grp from Kelethin without your group going ahead and starting without you...."Cheapens the players experience" QQ LOLOLOLOLOL QQ QQ QQ QQNO SERIOUSLY I'M FALLING OUT OF MY CHAIR HERE.

Firecracker
06-16-2008, 02:28 AM
<p>I would like say to this and only the ones who know this kind of information is how many people even reside in Kelethin now that are actually active? I've seen a LOT move back to Qeynos due to how easy it is travel from there then Kelethin so that is the reason why if the Devs do decide to add it. I would like to see something added like a teleport that takes you qeynos if your from Kelethin and possibly even maybe adding one in Neriak that takes you to Freeport myself within the city. Now as for traveling back through these NO, for I have found many times I need to go Freeport for something or Qeynos from Kelethin, but if there was cost method to it then maybe they can add feature to allow them to go back and fourth if there is cost involved like how you do if your in East Freeport and Qeynos Habor now. My two cents worth.</p>

SinIsLaw
06-16-2008, 05:23 AM
<cite>Maroger wrote:</cite><blockquote><p>Please I hope they remove this teleport when the live even had ended. IT SHOULD NOT BE LEFT IN THE GAME. </p><p>If they refuse to remove then move the carpet from the Darklight Woods to the Neriak Docks please. </p><p>But I think this TELEPORT MUST BE REMOVED when the live event is over. It cheapens players experience who have gotten the floret. </p></blockquote>And while add it, remove ways to travel to TS, so that only the SP shard can be used! I mean i worked my @ss off to get it yesterday, I had to actually spend 30 min doing quests in ... Tbh the flower was awesome in T7, and it has servered me (and anyone who used it) it well, but it is old content! There is nothing special about having one anymore! Go to EH with one group, kill trash loot a seed, /ooc who can make a port palnt paying 3p  and voila u got one ... Any ways to travel faster through the world are more then welcome imho!!!

Noaani
06-16-2008, 09:26 AM
<cite>Wyntre@Kithicor wrote:</cite><blockquote><cite>Noaani wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote>My Apologies.  It just seems there is a war between players who raid and players who don't raid.  Raiding has nothing to do with skill, love for the game, dedication, or anything like that.  It's a matter of having a schedule that allows you to be raiding for 3-4 hours every night.  I play my monk and fury VERY well, but I have class 3 nights a week and work 2 others.  I don't think I should be excluded from special items and whatnot because of this, and for people to act like the way the AP is an outrage to me.Why I felt I needed to explain that is beyond me.</blockquote><p>Yeah, there is a "war" going on between raiders and non raiders, but what you fail to see is, the insitgators of it are the non raiders, as your post clearly demonstrates.</p><p>As to raiders trying to defend something they have, you would do the same if the situation was reversed. If the graphic on crafter epic cloaks were made avalible as a raid drop, you know perfectly well crafters would complain. Would you then jump up and call them elitist for complaining that someone that hasn't put the work in to get to 80 tradeskill can now have a nice looking cloak?</p></blockquote>Not to derail this thread further, but I'd like to point out that it isn't just non-raiders who are the instigators as you put it, as clearly demonstrated by <i>your</i> post.  I'm certainly not taking up sides on the issue, but it isn't ever a one-sided argument.  There will always be raiders unhappy that non-raiders can have nice gear and cool stuff that doesn't come from raiding, and there will always be non-raiders who are unhappy that raiders get some cool, unique item or piece of gear that they can't have unless they pay someone to get it.  There will always be bickering, there will always be heated arguments, and there will always be people who refuse to see both sides of the issue.  Knowing that, why don't we all do our best to be pleasant to one another?  There's certainly nothing wrong with that <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Instigator, a person who initiates a course of action.</p><p>There can only be one initiator of any cause of action. In this case, the origion of this was from a non raider, as it almost always tends to be on these forums (this is because the few raiders that post here know we are outnumbered).</p><p>However, many of us that do raid will not sit by and let the way we chose to play this game be attacked, and will jump in to defend it whenever we see the need to do so, as was the case here. This does not make us (in this case me) the instigator, but rather more a defender of the game style we chose to participate in. You will have a hard time finding any recient cases of raiders outright attacking anyone based on their playstyle on this forum, but the occurances of raiders being outright attack for raiding is common</p><blockquote>And for the record, as someone who has been a raider and someone who has been a non-raider at many different points over the years - I would throw an unholy fit over the cloaks <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> Getting them is strictly about not being able to adventure for them, and raiding is a version of adventuring.  However I don't think it's comparable to something like the Growth Tender's Floret, for which the component and recipe are tradeable.  I think it would be more comparable to someone level 40 being able to have their Mythical crafted instead of doing any adventuring for it <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /> </blockquote><p>Actually, althoug hthat is a slightly more accurate analofy, you are forgetting that they both involve non raiders getting raid reward.</p><p>The point I was making with tradeskill cloaks is that people (raiders included) don't want everything avalible to anyone if they only partake in one playstyle. If you want your tradeskill cloak, then earn it through tradeskilling (you will never find a raider saying they want those cloaks as raid drops, even though they are arguably the best looking in the game). </p><p>Likewise, if you want raid rewards, earn them through raiding (strangly, you will find many non raiders asking for raid rewards for activities other than raiding, I'm sure you will find them if you look).</p>

Sayne
06-16-2008, 10:33 AM
<cite>Noaani wrote:</cite><blockquote><cite></cite>Instigator, a person who initiates a course of action.<p>There can only be one initiator of any cause of action. In this case, the origion of this was from a non raider, as it almost always tends to be on these forums (this is because the few raiders that post here know we are outnumbered).</p><p>However, many of us that do raid will not sit by and let the way we chose to play this game be attacked, and will jump in to defend it whenever we see the need to do so, as was the case here. This does not make us (in this case me) the instigator, but rather more a defender of the game style we chose to participate in. You will have a hard time finding any recient cases of raiders outright attacking anyone based on their playstyle on this forum, but the occurances of raiders being outright attack for raiding is common</p><blockquote>And for the record, as someone who has been a raider and someone who has been a non-raider at many different points over the years - I would throw an unholy fit over the cloaks <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /> Getting them is strictly about not being able to adventure for them, and raiding is a version of adventuring.  However I don't think it's comparable to something like the Growth Tender's Floret, for which the component and recipe are tradeable.  I think it would be more comparable to someone level 40 being able to have their Mythical crafted instead of doing any adventuring for it <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" /> </blockquote><p>Actually, althoug hthat is a slightly more accurate analofy, you are forgetting that they both involve non raiders getting raid reward.</p><p>The point I was making with tradeskill cloaks is that people (raiders included) don't want everything avalible to anyone if they only partake in one playstyle. If you want your tradeskill cloak, then earn it through tradeskilling (you will never find a raider saying they want those cloaks as raid drops, even though they are arguably the best looking in the game). </p><p>Likewise, if you want raid rewards, earn them through raiding (strangly, you will find many non raiders asking for raid rewards for activities other than raiding, I'm sure you will find them if you look).</p></blockquote>You would be surprised how many times I see raiders complaining about the loot that non-raiders can get.  There was a huge uproar both when MC armor and weapons were changed because they were now competitive pieces (not with raided gear from t8, but people were still upset).  Of course, I am on a server where Gaige was constantly in channels talking about how Domino takes away from the raiding aspect of the game because she's the tradeskill dev and doesn't code her own stuff.  I've never been so glad to see someone go to another game <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />And no, I didn't forget that both examples involved non-raiders getting raid rewards - I pointed out that while the Growth Tender's Floret is an example of that, it isn't a very good example in comparison with crafting cloaks because everything needed to make one is tradeable.  Normally for a non-raider to get something raided, they have to be ninja'd into the zone and loot it, usually by buying loot rights.  A lot of people feel that purchasing loot rights is their way of "earning" raid loot without raiding because they earned the plat and that money goes back to the raidforce (I assume) - I don't personally care, because I see it as the same thing as someone who purchases rares to have armor made or simply buys the made product off the broker.  I personally wish people would just be content to play.  I try to be <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Caethre
06-16-2008, 02:36 PM
<p><span style="color: #ff6600;">OOC.</span></p><p><span style="color: #ff6600;">Teleportation between *allied* cities would, in my view, be an excellent addition to the game. It would create better 'hubs' for each alliance, and make all cities in a given alliance almost equal in terms of their accessibility to content. All round, this is a very inclusive and friendly addition to the game, making it more 'accessible' to all players, and cutting down travel times for those who want that.</span></p><p><span style="color: #ff6600;">In short - an excellent idea! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #ff6600;">I very much hope it is made PERMANENT.</span></p><p><cite>Kamaala@Kithicor wrote:</cite></p><blockquote>This would be VERY VERY cool, </blockquote><p><cite>Orpheus666 wrote:</cite></p><blockquote>Those of us who don't have the plant, or are not able to to acquire that item can get around easier, I for one appreciate this change.</blockquote><p><cite>Wyntre@Kithicor wrote:</cite></p><blockquote>There are usually other ways to get fun stuff like that other than raiding</blockquote><p><cite>Finora@Everfrost wrote:</cite></p><blockquote><p>t's a freaking teleport. Just a convience item. I thought it was idiotic for SOE to put that in as a RAID item to begin with.</p><p>As for there needing to be SOME reason to raid...how about all that gear....</p></blockquote><p><span style="color: #ff6600;">I completely agree with all the above posters (and others here that I did not quote).</span></p><p><cite>Kizee wrote:</cite> </p><blockquote><p>Way to make the plant from EH useless SoE.</p></blockquote><p><cite>Noaani wrote:</cite> </p><blockquote><p>However, many of us that do raid will not sit by and let the way we chose to play this game be attacked, and will jump in to defend it whenever we see the need to do so, as was the case here. (and more of the same)</p></blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>But I think this TELEPORT MUST BE REMOVED when the live event is over. It cheapens players experience who have gotten the floret.</p></blockquote><p><span style="color: #ff6600;">These three posters are all very negative here, and I suggest they are out of sync with the community at large. </span><span style="color: #ff6600;">There is no need for such melodrama, frankly. The sky will not fall if a game mechanic item that will actively aid players is made more accessible to all.</span></p><p><span style="color: #ff6600;">This idea that a tiny minority of posters (of all playstyles) harp on about that ANY change to the game "cheapens" the experience of any who have played the game before that change (whatever that change is) is absolute garbage. Raiding is great, for raiders, to gain items that help on their raid progression. However, having multiple ways (raiding and non-raiding) of acquiring all sorts of items that are of equal value to all players is a wonderful way of making content equally accessible to all playstyles. There is nothing to "defend" here, that should have existed for one playstyle only in the first place.</span></p>

Prrasha
06-16-2008, 03:40 PM
<cite>Noaani wrote:</cite><blockquote><cite></cite>Instigator, a person who initiates a course of action.<p>There can only be one initiator of any cause of action. In this case, the origion of this was from a non raider, as it almost always tends to be on these forums (this is because the few raiders that post here know we are outnumbered).</p><p>However, many of us that do raid will not sit by and let the way we chose to play this game be attacked, and will jump in to defend it whenever we see the need to do so, as was the case here. This does not make us (in this case me) the instigator, but rather more a defender of the game style we chose to participate in. You will have a hard time finding any recient cases of raiders outright attacking anyone based on their playstyle on this forum, but the occurances of raiders being outright attack for raiding is common</p> </blockquote>This "discussion" started with (1) a post stating that the teleports were nice for people living in TD/Kelethin, followed by (2) a (probable) raider complaining (rather rudely, IMHO) about the now-uselessness of the raid-gained teleport-to-Kelethin flower.  Doesn't really matter who threw the sixth or seventh punch in this brawl, the first one was from a raider.  So you're not "defending" in most senses of the word.  (And I would say post #2 would be a "recent case of [a raider] outright attacking [SoE] based on [catering to a non-raiding playstyle] on this forum."  But that's just me.) And for the utter lack of perspective being shown across the board, here... all y'all do realize that these temporary teleport NPCs have been in the game before?  For both of the last two Erollisi Day events, at least, there were temporary teleporters in Kelethin (to Antonica for the gathering race).  They didn't break the whole game before, and they aren't breaking it now.  Here, everyone scribe yourself a [Mellow Out (Adept III)].  I'll craft a few freebies.

Kizee
06-16-2008, 03:51 PM
<cite>Felishanna@Antonia Bayle wrote:</cite><blockquote><p><cite>Kizee wrote:</cite> </p><blockquote><p>Way to make the plant from EH useless SoE.</p></blockquote><p><cite>Noaani wrote:</cite> </p><blockquote><p>However, many of us that do raid will not sit by and let the way we chose to play this game be attacked, and will jump in to defend it whenever we see the need to do so, as was the case here. (and more of the same)</p></blockquote><p><cite>Maroger wrote:</cite></p><blockquote><p>But I think this TELEPORT MUST BE REMOVED when the live event is over. It cheapens players experience who have gotten the floret.</p></blockquote><p>These three posters are all very negative here, and I suggest they are out of sync with the community at large. There is no need for such melodrama, frankly. The sky will not fall if a game mechanic item that will actively aid players is made more accessible to all.</p><p>This idea that a tiny minority of posters (of all playstyles) harp on about that ANY change to the game "cheapens" the experience of any who have played the game before that change (whatever that change is) is absolute garbage. Raiding is great, for raiders, to gain items that help on their raid progression. However, having multiple ways (raiding and non-raiding) of acquiring all sorts of items that are of equal value to all players is a wonderful way of making content equally accessible to all playstyles. There is nothing to "defend" here, that should have existed for one playstyle only in the first place.</p></blockquote><p>Give me a reason not to be so negitive. The game is in sad shape right now.</p><p>The flower is not limited to 1 playstyle. Grab a couple of groups and go farm the seeds that are needed to make the item or buy the seed off the broker and find someone that can make the flower.</p><p>It sucks that the unique things get cheapened by making them availiable to all in the future for little or no effort. </p><p>I am sure its just for event since all the events have this type of portal. Then all you people can go back to "suffering" all of the 5 minutes it takes to get to Kelethin.</p>

Caethre
06-16-2008, 06:23 PM
<p><cite>Kizee wrote:</cite> </p><blockquote><p>The flower is not limited to 1 playstyle. Grab a couple of groups and go farm the seeds that are needed to make the item or buy the seed off the broker and find someone that can make the flower.</p></blockquote><p><span style="color: #ff6600;">OOC.</span></p><p><span style="color: #ff6600;">You contradict yourself here. "Grab a couple of groups" is raiding. Ergo, anything that requires "grab a couple of groups" is intrinsically limiting to the raiding playstyle.</span></p><p><cite>Kizee wrote:</cite> </p><blockquote><p>It sucks that the unique things get cheapened by making them availiable to all in the future for little or no effort. </p></blockquote><p><span style="color: #ff6600;">This is back to that bogus argument about changes to the game implying "cheapening the experience" for people who did something before the change. SOE developers have already pointed out that they do not accept this line of argument, and never will. Changes will happen, and lower tier items/content will ALWAYS become more opened up as new tiers are released, that is the pattern for this and all games.</span></p><p><cite>Kizee wrote:</cite> </p><blockquote><p>I am sure its just for event since all the events have this type of portal. Then all you people can go back to "suffering" all of the 5 minutes it takes to get to Kelethin.</p></blockquote><p><span style="color: #ff6600;">It may well be temporary, I do not know. I would prefer it to be permanent, or failing that, a non-raiding option for acquiring that ability be made available. However, the melodramatic language is meaningless. There is no "suffering" as we both know.</span></p><p><span style="color: #ff6600;">However, we disagree on one thing. I believe there should never be any abilities in game that are equally useful to players of all playstyles (that includes people who never raid), but which are ONLY acquirable by raiding.</span></p><p><span style="color: #ff6600;">You talk about wanting "a reason" to raid. The reasons are obvious and shouldn't need writing down, but since you want the obvious stated, then I will - raiders raid for raid loot and raid progression. To scale that height. Why climb Everest, someone once asked a famous mountaineer. "Because it is there", was the reply. Some players do it because they want to prove they can, and take enjoyment from it. The fact that many other players (like myself) would prefer stabbing needles in our eyes than spend hours raiding, is irrelevent to those that do, but I know many players who also like raiding, and I support their desire to do what they enjoy.</span></p><p><span style="color: #ff6600;">But the bottom line is this, the same for all players of all playstyles - the reason is because those who do it are expected to enjoy it (or why do it at all?). </span></p><p><cite>Kizee wrote:</cite> </p><blockquote><p>Give me a reason not to be so negitive. The game is in sad shape right now.</p></blockquote><p><span style="color: #ff6600;">And really this is the crux of it, in that this is what you clearly believe. I have seen countless negative posts from you over a period of months, usually on the same sorts of issues. You have a spiral of negative comments and complaints, leading you to believe the game is in a sad shape.</span></p><p><span style="color: #ff6600;">The reality is very very different. The game is by-and-large in <u>great</u> shape, in terms of its internal consistency, content, balance, etc. Yes, there are some issues, including a few quite serious ones, and there is this pretty major issue right now due to AOC stealing a lot of the playerbase seeking the "latest flavour of the month". Time will tell if that will pass, I believe it will (but I am no oracle, I may prove to be wrong there).</span></p><p><span style="color: #ff6600;">But what I do know is this. I couldn't care less if you are enjoying the game or not, but if I were enjoying it as little as you indicate you are, I would have already stopped playing and gone off to play something I actually DID enjoy, rather than moping about here being negative on every subject. Yet you are still here, making these kinds of negative posts, and indeed, feeling justified in doing so. Therefore, I can only conclude that either you are massively over-exaggerating your own feelings and are just being negative for the sake of it, and/or you just enjoy being miserable.</span></p><p><span style="color: #ff6600;">Decide to enjoy the game. Or don't. But trying to drag everyone else down won't work. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p>

Maroger
06-16-2008, 06:57 PM
<cite>Kizee wrote:</cite><blockquote><p>It sucks that the unique things get cheapened by making them availiable to all in the future for little or no effort. </p><p>I am sure its just for event since all the events have this type of portal. Then all you people can go back to "suffering" all of the 5 minutes it takes to get to Kelethin.</p></blockquote><p>I agree that SOE should not cheapen the hard work players went to get the Floret -- it should be a unique item and reward. Its functionality should not be made available to everyone. Personally I felt the same way about removing the zoning requirements for the Planes in EQ1 -- I think the quest progression should have remained. </p><p>Not only does it spit on players hard work, it will make many disinclined to work for an item down the road on the assumption that if they wait and whine long enough SOE will change it.</p><p>This seems to especially apply to Kelethin players who seem to constantly complain. Well you could have betrayed to Qeynos - but you shouldn't expect the game to be changed to make your travel easy and not everyone elseS?</p><p>We have these stupid "time-sink" boats if the teleport for Kelethin stays then banish the boats. But I think the fairest think would be to remove the teleport. I mean if you choose to live and play in the area, that is your choice, you can move and go elsewhere and not want EZMODE travel which seems to be what Kelethin thinks they are entitled to</p>

Sayne
06-16-2008, 10:46 PM
<cite>Maroger wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><p>It sucks that the unique things get cheapened by making them availiable to all in the future for little or no effort. </p><p>I am sure its just for event since all the events have this type of portal. Then all you people can go back to "suffering" all of the 5 minutes it takes to get to Kelethin.</p></blockquote><p>I agree that SOE should not cheapen the hard work players went to get the Floret -- it should be a unique item and reward. Its functionality should not be made available to everyone. Personally I felt the same way about removing the zoning requirements for the Planes in EQ1 -- I think the quest progression should have remained. </p><p>Not only does it spit on players hard work, it will make many disinclined to work for an item down the road on the assumption that if they wait and whine long enough SOE will change it.</p><p>This seems to especially apply to Kelethin players who seem to constantly complain. Well you could have betrayed to Qeynos - but you shouldn't expect the game to be changed to make your travel easy and not everyone elseS?</p><p>We have these stupid "time-sink" boats if the teleport for Kelethin stays then banish the boats. But I think the fairest think would be to remove the teleport. I mean if you choose to live and play in the area, that is your choice, you can move and go elsewhere and not want EZMODE travel which seems to be what Kelethin thinks they are entitled to</p></blockquote>I for one don't feel that the hard work put into purchasing the seed for my own Floret isn't cheapened at all by this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  And as far as I know, the functionality is available to anyone who can pay for a seed and a combine - at least it is on my server where the seeds are tradeable.Here's a good example.  On my carpenter, I worked my butt off on faction writs in RoK when they were worth 250 faction each.  I <i>knew</i> they were going to be changed because it was so unfair, and despite my many vocalizations I also knew that people who did the hard work when the expansion came out wouldn't be rewarded for their efforts by being "Reimbursed" for the number of writs they had already done.  I did the writs anyways - wasted raws and my time.  Did I feel cheated when the writs were changed to 750 faction?  Maybe a little, but I got over it quickly and now I feel proud that I had the dedication it took to get my faction recipes and advanced books.  It's like a symbol of my hard work, even though it's not something I can proudly display.  I worked hard for it, and I know that; it's enough.You can still take pride in your accomplishments even though they're not on a shelf for everyone to see.  If you know that you did the work, that's what really counts.  And yes, I can understand why Kelethin citizens want "EZMODE travel" as you put it.  I ponied up the money on my arasai to buy a Stein of the Alesmith so she can freely travel between Kelethin and Qeynos Harbor, but I don't seem to remember you being offended about that....oh....probably because it didn't impact your gameplay <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  There's nothing wrong with offering the same opportunities to every city.  wanting easier travel to Kelethin isn't so horrible, in my eyes.

denmom
06-16-2008, 11:25 PM
Good lords...why not remove the Druid and Sorcerer ability to portal to Greater Faydark?After all, it enables <i><b>non-raiders</b></i> to instantly travel to Kelethin. /rolls eyesOoo, ooo...and the LoN Stein, yah, the one that allows anyone to portal anywhere there's a bar!Oh oh, and let's remove Evac from Wardens and Shadowknights and Wizards...scouts only for that one!Oh yah, another good one...take Invis from Furys and Mages!  Another scout only!Bah.And to make sure: <i><b>/SARCASM OFF</b></i>

Oh
06-16-2008, 11:32 PM
I am personally fine with travel between the cities, it's just if you take it to the next step like PoK did in eq1 is where things get way out of wonk and I would definatly be against that. Although personally considering the griffon in BB even getting from kelethin isn't that bad.

Noaani
06-17-2008, 08:06 AM
<cite>Felishanna@Antonia Bayle wrote:</cite><blockquote><span style="color: #ff6600;">You contradict yourself here. "Grab a couple of groups" is raiding. Ergo, anything that requires "grab a couple of groups" is intrinsically limiting to the raiding playstyle.</span></blockquote><p>Since when does raiding = the raiding playetyle?</p><p>Raiding as an activity in game is nothing more than a large group.</p><p>As much as it pains me to say it, this is something WoW has done extremely well. Their dungeons are set up in a manner that people that do not raid still run what would be considered raid dungeons on a regular basis. The equivlent in EQ2 would be a large 2 group dungeon that people put on a rotation with their regular instance runs. Unfortunatly, due to the way mobs are labled in EQ2 this would be labed as a "raider zone", and people that do not raid will simply avoid it reguardless of how easy or hard it is, as they have some inferiority complex that makes them think that raiding is for "those guys over there...".</p><p>If forming a group to run maidens is not a raid, what is the difference between forming a larger group and running the first floor of EH? It still requires a tank, healer and DPS, and at level 80, assuming the rumbler is not up, it is probably only slightly harder to clear than maidens is. Do you think you are suddenly going to start yelling in a french accent over Ventrillo, and telling people that they are getting 50dkp minus for not DPSing enough on green mobs?</p><p>Killing stuff in EH does not make someone a raider any more than attaining level 9 tradeskill in order to do HQs makes a character a tradeskiller.</p>

Sirenta
06-17-2008, 09:40 AM
<p>Well this is quite an amusing thread...</p><p>Actually the current Transport and Journey system is a bit whacky.</p><p>We have 6 cities at the moment, none of them has quite an influence except for traveling.</p><p>Kelethin has a natural reason it does not bear bells, there is no suitable water for ships.</p><p>Maybe someday there will arise a faction that offers free travel from and to the different cities.And to accomplish the raiders, there are two different portal slaves,one that can bring you to any landscape your faction can go, that is inhabitated, and that you have aquired enough factions for,one that can bring you to any raidzone that you have managed to kill the boss of (I'm not quite sure if this should be Trakanon or Phara-Dar for VP)</p><p>Currently this would look like:</p><p>Base-Ports:</p><p>QeynosKelethinTimorous DeepFreeportNeriakFaction based Ports:</p><p>Maj'DulGnomeland Security HQTerensRilissJinisk/Sebilis outer residentsDanakNybrightCity in Loping planes (name slipped)</p><p>Raidbased:</p><p>VP, Inner Sebilis, Karnors, Lesser Faydark (EH), Mistmoore Inner sanctum and so on,just a zone in Portal like Shard of Hate, this would also stop the slavery of thousands of Call of the Hero Summoners scattered around Norrath.</p>

Maroger
06-17-2008, 11:17 AM
<cite>Wyntre@Kithicor wrote:</cite><blockquote><cite>Maroger wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><p>It sucks that the unique things get cheapened by making them availiable to all in the future for little or no effort. </p><p>I am sure its just for event since all the events have this type of portal. Then all you people can go back to "suffering" all of the 5 minutes it takes to get to Kelethin.</p></blockquote><p>I agree that SOE should not cheapen the hard work players went to get the Floret -- it should be a unique item and reward. Its functionality should not be made available to everyone. Personally I felt the same way about removing the zoning requirements for the Planes in EQ1 -- I think the quest progression should have remained. </p><p>Not only does it spit on players hard work, it will make many disinclined to work for an item down the road on the assumption that if they wait and whine long enough SOE will change it.</p><p>This seems to especially apply to Kelethin players who seem to constantly complain. Well you could have betrayed to Qeynos - but you shouldn't expect the game to be changed to make your travel easy and not everyone elseS?</p><p>We have these stupid "time-sink" boats if the teleport for Kelethin stays then banish the boats. But I think the fairest think would be to remove the teleport. I mean if you choose to live and play in the area, that is your choice, you can move and go elsewhere and not want EZMODE travel which seems to be what Kelethin thinks they are entitled to</p></blockquote>I for one don't feel that the hard work put into purchasing the seed for my own Floret isn't cheapened at all by this <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />  And as far as I know, the functionality is available to anyone who can pay for a seed and a combine - at least it is on my server where the seeds are tradeable.Here's a good example.  On my carpenter, I worked my butt off on faction writs in RoK when they were worth 250 faction each.  I <i>knew</i> they were going to be changed because it was so unfair, and despite my many vocalizations I also knew that people who did the hard work when the expansion came out wouldn't be rewarded for their efforts by being "Reimbursed" for the number of writs they had already done.  I did the writs anyways - wasted raws and my time.  Did I feel cheated when the writs were changed to 750 faction?  Maybe a little, but I got over it quickly and now I feel proud that I had the dedication it took to get my faction recipes and advanced books.  It's like a symbol of my hard work, even though it's not something I can proudly display.  I worked hard for it, and I know that; it's enough.You can still take pride in your accomplishments even though they're not on a shelf for everyone to see.  If you know that you did the work, that's what really counts.  And yes, I can understand why Kelethin citizens want "EZMODE travel" as you put it.  I ponied up the money on my arasai to buy a Stein of the Alesmith so she can freely travel between Kelethin and Qeynos Harbor, but I don't seem to remember you being offended about that....oh....probably because it didn't impact your gameplay <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />  There's nothing wrong with offering the same opportunities to every city.  wanting easier travel to Kelethin isn't so horrible, in my eyes.</blockquote><p>There already is easy travel -- the teleporting mages and druids but that wasn;t enought. Kelethin basically wants something special for themselves. </p><p>If they don't remove it from the game after the live event -- there there should be teleporters for EVERY CITY. NOTHING SPECIAL FOR KELETHIN.</p>

Sayne
06-17-2008, 11:25 AM
<cite>Maroger wrote:</cite><blockquote><cite></cite>There already is easy travel -- the teleporting mages and druids but that wasn;t enought. Kelethin basically wants something special for themselves. <p>If they don't remove it from the game after the live event -- there there should be teleporters for EVERY CITY. NOTHING SPECIAL FOR KELETHIN.</p></blockquote> Actually, you can't get a druid or sorcerer to port you to Kelethin - only to Gfay <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />  And I'm really starting to think you have something against the Fae, or perhaps acorn houses.Anyways, While I don't know about Neriak because I've never lived there (well my Arasai did for about 10 minutes once), as far as I know Kelethin is the only city you can't get to directly from somewhere.  Qeynos, Freeport, and Gorowyn can all be gotten to directly from the sinking Sands (provided you're of the correct alignment).  All of the "quick" ways to get to Kelethin are in another zone - Butcherblock.  Then you zone to Gfay and then you have to get to a lift to get up to Kelethin.  I know that with Neriak the carpet is also outside (or so I've been told), so maybe we need to look at getting something for both of these cities.  Or as an alternative, perhaps in the expansion we'll have a Netural-Good city that you can get to multiple ways like Gorowyn, so Neriak and Kelethin will be balanced out as the good and evil cities that are difficult to get to.Edited to add this: I just realized that there isn't any easy way to get into Neriak just like there isn't with Kelethin.  However, to get from the SS carpet to Neriak requires going through level 10-ish mobs.  For Kelethin, it's more like level 20-ish mobs. So it is, for a lower-level character, a little bit more difficult to get to Kelethin <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

KniteShayd
06-17-2008, 11:39 AM
<cite>Wyntre@Kithicor wrote:</cite><blockquote><cite>Bandorn@Venekor wrote:</cite><blockquote><p>What makes me angry is Neriak gets portals to Nek and TS.  </p><p>Gorowyn has a griff to BB AND a carpet.</p><p>Kelethin gets no ports any where and has no carpet.</p><p>Would be nice to have the same thing as Neriak, or at least an SS carpet like Gorowyn...</p></blockquote>Neriak citizens have to go out to DW to use the carpet, Kelethin citizens go to BB.  I do agree that it should be easier to get around, but also TS and Nek are a little easier to access via going to the BB docks and taking a ship to either, whereas from Neriak there would be quite a much longer run.  At least it makes sense mechanics-wise?</blockquote><p>Ok, compare the run to the carpet from neriak to the fair in dlw. then the run from kelethin to the docks in BB.  WITHOUT THE GRIFFON.  Fair?, no.  Like I said, why is fair that they have teleporters to TS and NEK?  It makes no sense mechanic wise. It would make more sense to have them in Kelethin.  The run from neriak to nek is hardly more than that from FP to nek...  </p><p>And compare the travel time from kelethin, to bb, wait for the ship and get to either zone.  And that is IF you don't miss either boat going by and have to wait longer.  And then say you miss the TS boat and take the nek boat, still an extra zone you have to put up with if you wanted to go to TS.  Now in neriak all you have to do is go to the dock and click the portal, poof your there.  That is a HUGE difference in travel times, and convenience.</p>

KniteShayd
06-17-2008, 11:41 AM
<cite>Enica@Blackburrow wrote:</cite><blockquote>Where in TD is the teleporter?</blockquote>There is no teleporter that i know of, other than the one that will take you to another TD if there are too many people in the zone.  There is the griffon to BB and the Carpet to SS on the dock right out side of Gorowyn.

Sayne
06-17-2008, 11:55 AM
<cite>Bandorn@Venekor wrote:</cite><blockquote><cite>Wyntre@Kithicor wrote:</cite><blockquote><cite>Bandorn@Venekor wrote:</cite><blockquote><p>What makes me angry is Neriak gets portals to Nek and TS.  </p><p>Gorowyn has a griff to BB AND a carpet.</p><p>Kelethin gets no ports any where and has no carpet.</p><p>Would be nice to have the same thing as Neriak, or at least an SS carpet like Gorowyn...</p></blockquote>Neriak citizens have to go out to DW to use the carpet, Kelethin citizens go to BB.  I do agree that it should be easier to get around, but also TS and Nek are a little easier to access via going to the BB docks and taking a ship to either, whereas from Neriak there would be quite a much longer run.  At least it makes sense mechanics-wise?</blockquote><p>Ok, compare the run to the carpet from neriak to the fair in dlw. then the run from kelethin to the docks in BB.  WITHOUT THE GRIFFON.  Fair?, no.  Like I said, why is fair that they have teleporters to TS and NEK?  It makes no sense mechanic wise. It would make more sense to have them in Kelethin.  The run from neriak to nek is hardly more than that from FP to nek...  </p><p>And compare the travel time from kelethin, to bb, wait for the ship and get to either zone.  And that is IF you don't miss either boat going by and have to wait longer.  And then say you miss the TS boat and take the nek boat, still an extra zone you have to put up with if you wanted to go to TS.  Now in neriak all you have to do is go to the dock and click the portal, poof your there.  That is a HUGE difference in travel times, and convenience.</p></blockquote>Hey I'm completely on your side in this issue <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I think Kelethin has it the worst off of any city as far as traveling goes.  You're simply preaching to the choir here.  I didn't know that Neriak had porters to Nek and TS because I don't have characters who live there - I don't have evil characters at all in fact. All of mine live in Qeynos/Kelethin

Maroger
06-17-2008, 12:05 PM
<cite>Wyntre@Kithicor wrote:</cite><blockquote><cite>Bandorn@Venekor wrote:</cite><blockquote><cite>Wyntre@Kithicor wrote:</cite><blockquote><cite>Bandorn@Venekor wrote:</cite><blockquote><p>What makes me angry is Neriak gets portals to Nek and TS.  </p><p>Gorowyn has a griff to BB AND a carpet.</p><p>Kelethin gets no ports any where and has no carpet.</p><p>Would be nice to have the same thing as Neriak, or at least an SS carpet like Gorowyn...</p></blockquote>Neriak citizens have to go out to DW to use the carpet, Kelethin citizens go to BB.  I do agree that it should be easier to get around, but also TS and Nek are a little easier to access via going to the BB docks and taking a ship to either, whereas from Neriak there would be quite a much longer run.  At least it makes sense mechanics-wise?</blockquote><p>Ok, compare the run to the carpet from neriak to the fair in dlw. then the run from kelethin to the docks in BB.  WITHOUT THE GRIFFON.  Fair?, no.  Like I said, why is fair that they have teleporters to TS and NEK?  It makes no sense mechanic wise. It would make more sense to have them in Kelethin.  The run from neriak to nek is hardly more than that from FP to nek...  </p><p>And compare the travel time from kelethin, to bb, wait for the ship and get to either zone.  And that is IF you don't miss either boat going by and have to wait longer.  And then say you miss the TS boat and take the nek boat, still an extra zone you have to put up with if you wanted to go to TS.  Now in neriak all you have to do is go to the dock and click the portal, poof your there.  That is a HUGE difference in travel times, and convenience.</p></blockquote>Hey I'm completely on your side in this issue <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /> I think Kelethin has it the worst off of any city as far as traveling goes.  You're simply preaching to the choir here.  I didn't know that Neriak had porters to Nek and TS because I don't have characters who live there - I don't have evil characters at all in fact. All of mine live in Qeynos/Kelethin</blockquote>Well Neriak is a PITA to get to. It is a nuisance that they put the carpet out in the middle of Darklight Woods without even a TP into the city. Sure there are bells for TS and Nek but that is no difference than the bells in E. Freeport. There should be a easy way to get to Neriak WITHOUT having to run around Darklight Woods.  For Evil Characters there should be a carpet or teleporter in the city itself and be as easy to get to as Gorowyn is for evil characters.

Transen
06-17-2008, 12:17 PM
<cite>Sirenta wrote:</cite><blockquote><p>Kelethin has a natural reason it does not bear bells, there is no suitable water for ships.</p></blockquote>Yeah, Kelethin itself by design has no beach heads for docks but the zone it resides in "Greater Faydark" does.  Just off the newbie starting area is a perfectly good beach with access to the open sea.  Since the idea of the carpets is that they take you to a boat that heads to Sinking Sands (or so that desert lady npc says who usually stands in front of the carpets in the city zones), it would be feasible to have a carpet take you from the treetops in Kelethin to Sinking Sands or back again....But I'd settle for a teleport pad that transports you from Kelethin to the BBM docks and back (maybe good aligned only).

Sayne
06-17-2008, 12:22 PM
<cite>Maroger wrote:</cite><blockquote><cite></cite>Well Neriak is a PITA to get to. It is a nuisance that they put the carpet out in the middle of Darklight Woods without even a TP into the city. Sure there are bells for TS and Nek but that is no difference than the bells in E. Freeport. There should be a easy way to get to Neriak WITHOUT having to run around Darklight Woods.  For Evil Characters there should be a carpet or teleporter in the city itself and be as easy to get to as Gorowyn is for evil characters.</blockquote>Well at least there are bells from Neriak to Nek and TS.  This shows that Kelethin citizens are much worse off - they have farther to run and through more zones and higher level mobs just to get to a carpet, and they have to wait around for boats on the BBM docks to get to Nek or TS.  Not to mention the fact that there are 3 evil cities and only 2 good ones <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Kelethin could use some lovin'.

Zehl_Ice-Fire
06-17-2008, 12:37 PM
<cite>Kizee wrote:</cite><blockquote><cite>Orpheus666 wrote:</cite><blockquote><cite>Kizee wrote:</cite><blockquote><p>If it is true.....</p><p>Way to make the plant from EH useless SoE. <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Way to be an elitist <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />. Those of us who don't have the plant, or are not able to to acquire that item can get around easier, I for one appreciate this change.</blockquote><p>God forbid that the raiders have something unique.... oh wait they give all the unique stuff to the quitters.</p><p>[edit] Plus, it's not like you can't use the plants. Just go to someones house that has one.</p></blockquote>As a former hardcore raider on extended break, and a lover of questing. In T8 The flower is no more special to raiders than questers. I love having the tinker made (usbable by all) ports to CL & Antonica now for faster questing, I also have the shimmering citadel mirror & carpet, call to Ro and call to splitpaw. As someone who has the recipe for the flower, darn.. it is a nice profit when i find someone who has a seed & wants one which is rare anyway. Most people have found a house with one and just use it anyway.As me doing ANYTHING in EQ2 I hate running and zoning 20 times to get somewhere, I want to do quests, even if they are hard (but please not epic) to get to many more places in game.You forgot how unfair it is to be a sorcerer and especially a druid. I can't find druids to port me 95% of the time even if I pay.

Sassinak
06-17-2008, 02:58 PM
<cite>Bandorn@Venekor wrote:</cite><blockquote><cite>Enica@Blackburrow wrote:</cite><blockquote>Where in TD is the teleporter?</blockquote>There is no teleporter that i know of, other than the one that will take you to another TD if there are too many people in the zone.  There is the griffon to BB and the Carpet to SS on the dock right out side of Gorowyn.</blockquote>Gorowyn also has a teleporter to Kylong Plains that is usable by level 65+ characters. For evil characters, the fastest route to Kunark is through Gorowyn teleporter rather than the boats.

denmom
06-17-2008, 05:39 PM
The Druid port is the closest transport directly to Kelethin.  The rings are just up the hill from the acorn lift.The Sorcerer port is farthest.  The spires are up by the Steamfont gate.Actually arriving in Kelethin...only if you have a call to the city or have the Stein.Meh, don't mean to be adding more fuel to this debate, but had to point those out in response to comments about direct porting to Kelethin.Sorry, just being a grouchy mouse...this debate hit "religious" from the get go./waves then meanders off to patch GU 46...

Cusashorn
06-18-2008, 01:34 AM
Well folks, the NPCs who teleport you back and forth are only part of the live event. Doesn't look like they'll be staying around forever.

Enochia
06-23-2008, 04:35 PM
<p>I'd like to add my 2 cents to the discussion. Moving around Norrath is a pita and I, for one, am all for any porters that will make moving around easier.</p><p>I realize that there are thousands of players who are addicted to this game and spend an incredible number of hours playing every day. Most of us, however, have a couple of hours here and there to play; for us, wasting a significant amount of that time trying to get from point A to point B is tedius and time consuming.</p><p>There have been many times when I have had a free hour to play and almost logged on. Then I stop and think about what I can do in that time and decide it isn't worthwhile as I have to zone four or five times to get to an area appropriate from my character's level.</p><p>For example: To get from Gorowyn to TT I have to go from the trade area to the rug on the docks. From there I zone into SS. From SS I zone into EFP. From EFP I zone into Nek. From Nek I hop the bird and fly to the CL tower and run to CL. Then I zone into CLand run to the CL spires. From there I take the portal and zone into TT. If I hit the CL spire at a bad time I may have to wait 4 minutes at just that one portal.</p><p>This may all be thrilling the first thousand times you do it but it wears thin after that. I am at the worn thin point.</p><p>I realize SoE makes us do all this porting and zoning to prolong our play time so they will make more money. However, in an age where time is getting more and more expensive, as people are required to take on more jobs or longer work hours, to financially survive, a little help saving us some wasted travel time would be a big boon.</p>

Kizee
06-23-2008, 04:40 PM
<cite>Enochia wrote:</cite><blockquote><p>For example: To get from Gorowyn to TT I have to go from the trade area to the rug on the docks. From there I zone into SS. From SS I zone into EFP. From EFP I zone into Nek. From Nek I hop the bird and fly to the CL tower and run to CL. Then I zone into CLand run to the CL spires. From there I take the portal and zone into TT. If I hit the CL spire at a bad time I may have to wait 4 minutes at just that one portal.</p></blockquote><p>Travel times are fine as they are.</p><p>Why the heck would you need to zone from efp to nek then go thru nek to commons. You do realize you can just zone from efp to commons right? <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p> I think you have to rethink how you get from point a to point b alittle better. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Gorhauth
06-23-2008, 06:06 PM
<cite>Enochia wrote:</cite><blockquote>For example: To get from Gorowyn to TT I have to go from the trade area to the rug on the docks. From there I zone into SS. From SS I zone into EFP. From EFP I zone into Nek. From Nek I hop the bird and fly to the CL tower and run to CL. Then I zone into CLand run to the CL spires. From there I take the portal and zone into TT. If I hit the CL spire at a bad time I may have to wait 4 minutes at just that one portal.</blockquote>I'd say you need to spend a few minutes on thinking about how to optimize your route.  Dear Lord that is convoluted.

Guldor
06-23-2008, 06:59 PM
what i would like to see improved on traveling is getting rid of multiple zoning with no moving inbetween.like when i want to go to el from efp i have to zone to nek and then zone to el.some systems still struggle or are loading slow on zoning. why not let us zone directly from efp to el.or to make it even better. let us zone from efp to zek. why do we have to zone 3 times when we are not even walking inbetween.i know this would perhaps not be a good idea for pvp. but at least for pve it would be a good improvement.so with my proposal you could zone from efp -> cl, nek, el, ls, ts, ef, zek and feerrottyou can go to these places anyway. it just takes so much time loading the different zones.and in order to satisfy our role players call a zone to zekfrom efp : zek (via nek and ts)..

Mariss
06-23-2008, 07:49 PM
Actually, there aren't more evil cities than good...there's 2 evil cities (FP and N), 2 good cities (Q and K), and 2 neutral (Gorowyn and MajDul).I kinda like Neriak being a bit less convenient to get back to.  Discourages non-citizens from hangin around there =D.  And if you're not a citizen, how often do you really need to go there anyway?Although I will concede Kelethin needs some lovin.  Only time it's convenient is when you can find a warden/fury at hand to port you.  However you need the same to conveniently get out too.And while I take advantage of easy travel, I can also recall when certain zones <i>didn't</i> have griffons.  You had to complete access quests to get to places like EL, Everfrost, Lavastorm etc... (which I wish were still in effect to help combat bot farmers)  I miss a lot of that.I personally feel part of what's hurting the game is that so many people beg and plead for simpler methods, and each time it's made easier, some of the immersion is taken out of the formula.  I'm never one to feel a whole lot of sympathy for casual gamers... realistically, the premise behind MMO's doesn't exactly fit into the needs of the casual gamer.  MMO's are supposed to be HUGE and immersive.  Not something to knock out an hour here or there when you feel like killing time.  That's what RTS and FPS games are for (or freecell lol).

ke'la
06-23-2008, 09:51 PM
<cite>Mariss@Nektulos wrote:</cite><blockquote>Actually, there aren't more evil cities than good...there's 2 evil cities (FP and N), 2 good cities (Q and K), and 2 neutral (Gorowyn and MajDul).I kinda like Neriak being a bit less convenient to get back to.  Discourages non-citizens from hangin around there =D.  And if you're not a citizen, how often do you really need to go there anyway?Although I will concede Kelethin needs some lovin.  Only time it's convenient is when you can find a warden/fury at hand to port you.  However you need the same to conveniently get out too.And while I take advantage of easy travel, I can also recall when certain zones <i>didn't</i> have griffons.  You had to complete access quests to get to places like EL, Everfrost, Lavastorm etc... (which I wish were still in effect to help combat bot farmers)  I miss a lot of that.I personally feel part of what's hurting the game is that so many people beg and plead for simpler methods, and each time it's made easier, some of the immersion is taken out of the formula.  I'm never one to feel a whole lot of sympathy for casual gamers... realistically, the premise behind MMO's doesn't exactly fit into the needs of the casual gamer.  MMO's are supposed to be HUGE and immersive.  Not something to knock out an hour here or there when you feel like killing time.  That's what RTS and FPS games are for (or freecell lol).</blockquote>Gorowyn is NOT Neutral it is evil that is why only evil and neutral classes can start there, and why good players can't talk to any of the merchants. The only truly Neutral city is Maj'Dul(unless you count Haven) and Maj'Dul is not a starting city. The devs wanted to make it Neutral but they could not make it work right, so it is the least evil of the evil cities with Neriak arguably the most Evil.

Spyderbite
06-23-2008, 10:11 PM
<cite>Enochia wrote:</cite><blockquote><p>I realize that there are thousands of players who are addicted to this game and spend an incredible number of hours playing every day. Most of us, however, have a couple of hours here and there to play; for us, wasting a significant amount of that time trying to get from point A to point B is tedius and time consuming.</p></blockquote>I don't know how to respond without sounding callous. So, keep in mind that it is not my intention.I am sorry that you don't have enough time to dedicate to the game as you'd like. But, to dumb down some of the things that are rewarded players who do is not an option. Perhaps one day they'll open up a "Casual Gamer" server. And, seriously, I think this would be a good thing for those who want instant transports anywhere, easy level ups, Solo-Raids, etc.But, till then.. understand that we sympathize with your situation. RL comes first. But, changing the game mechanics is not the answer.If you can't invest the time in to an immersible MMO such as EQ2 then you have several options. Accept that your game play will be done in "chunks". For example, "I only have 15 minutes to play so I'll spend that getting to Butcher Block". Or, "I might want to consider a single player game that is more in line with my real life situation". Or, "I probably need to understand that this game requires a lot of time investment. I know there are others out there that require less time commitment. Perhaps I should check those out".Don't get me wrong.. I don't want any part-time gamers to quit.. but don't request that what's left of the challenge and risk and effort be removed from the game for the convenience of your RL schedule.

tikasa
07-13-2008, 05:54 PM
<p>Why not at least put a carpet to Sinking Sands in Kelethin?   That has nothing to do with water....</p>

GlitterPaws
07-13-2008, 11:57 PM
As a casual gamer who can't play every day due to work constraints I find the current modes of travel just fine. Granted I am taking advantage of the Storm Chaser transport while this part of the World Event is happening yet I am also finding easier ways to get around Norrath.Heck, my frog just hopped around TS to get the griffon eggs and then took the carpet from QH to SS to BBM and hopped through all the griffon towers with that yellow quest and then hopped all over GF to get the ability to use horses. Not only did the little frog get a nice amount of experience from quests, he also got AA from disco and lots of harvests.Took, what, an hour of my time more or less?  That's fine with me. I now have the ability to do more quests and meet more people.Please don't dumb down the travel.Does anybody remember waiting for the boats in Freeport in EQLive? Now THAT was a time sink LOL!

Daysy
07-14-2008, 12:21 AM
Although I don't really see a need for any more instant travel, if there were to be new ones, I think the most useful would be something from Kelethin to Butcherblock docks, and perhaps something similar to the Call of Ro quest for somewhere like Jinisk.