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View Full Version : ???? Geometry (objects / assets) not rendering until CLOSE proximity!!


-Arctura-
06-10-2008, 02:12 PM
(( stuff isnt popping up until im RIGHT ON TOP of it.. harvest nodes and lesser pieces of geometry (eg. boxes/crates) especially.Very annoying esp. when some objects require a clicky to get a quest or activate them.Really bad especially in TS and CoD I noticed... Ive maxed ALL my graphics settings, draw radius, model count, even played with the debug commands....Stuff just doesnt render until we are EXTREMELY close to it now... its pretty awful.Cant see stuff on the horizon anymore like we used to.. now it just pops up in front...----<img src="http://i53.photobucket.com/albums/g69/Arctura000/Skree-sig2008a.jpg" alt="" border="0" />

Cusashorn
06-10-2008, 02:46 PM
Are you finding NPCs to be rendering before the buildings they stand on, thus putting them inside the archetecture? If so, then I suggest you increase your memory. This started happening to me after one live update back in January or so. Many MANY other players experienced the same problem. I added more memory and they started rendering much faster than the NPCs who stood in them.

-Arctura-
06-10-2008, 02:56 PM
(( Noper. Wide open spaces. Things just pop at my ankles that i should see from miles away, harvest nodes.. Griffons flying... centaurs... Rocks... etc.TS and CoD are noticeably bad for this. Go out near the Cassondra / Brigana the Gailspear area and try to spot harvest nodes from far away... often times you can tab them but they dont appear til you are on them... also griffons which should be huge and visible from far away appear only when you are almost under them (slight exaggeration but you ge tthe idea)Im fine for memory though, i explored every hardware option and all debug commands (as well as graphics settings obviously)Its an issue with the game client, they tweaked something to make geometry render in a shorter radius to the player or something...---<img src="http://i53.photobucket.com/albums/g69/Arctura000/Skree-sig2008a.jpg" border="0" alt="" />