View Full Version : Red Shinys?
Firecracker
06-05-2008, 08:44 PM
From what I seen mention in channel today there is these new red shinys but no mention in update made about these. Is possible to get more info on these and what they are for if they are going to be changed for I seen that in chat too about Domino saying something about them not working as intented. I hear red shinys are going to be tradeskill abiltiy as well and also for higher level crafters as well. Any info on these would be nice. Thanks
denmom
06-05-2008, 10:55 PM
<cite>Cinnimon wrote:</cite><blockquote>From what I seen mention in channel today there is these new red shinys but no mention in update made about these. Is possible to get more info on these and what they are for if they are going to be changed for I seen that in chat too about Domino saying something about them not working as intented. I hear red shinys are going to be tradeskill abiltiy as well and also for higher level crafters as well. Any info on these would be nice. Thanks</blockquote>From what Denmum wrote up, they're for high level tradeskillers to find and use for collections.<a href="http://eq2.eqtraders.com/articles/article_page.php?article=g258&menustr=115000000000" target="_blank" rel="nofollow">http://eq2.eqtraders.com/articles/a...tr=115000000000</a>Down at the bottom of the very well done write up. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Cusashorn
06-05-2008, 11:10 PM
<p>*Sees the Norrathian Star Chart as a red shiney furniture*</p><p>SWEET!</p>
Troubor
06-06-2008, 12:43 AM
<cite>Cusashorn wrote:</cite><blockquote><p>*Sees the Norrathian Star Chart as a red shiney furniture*</p><p>SWEET!</p></blockquote><p>Yeah..saw that one, willing to pay good money, maybe even bad money for that shiney collection when it's live. Hope we get more info on where the red shineys are located, if they require a master collection to unlock or can just be spotted by any high level tradeskiller, or whatnot.</p>
<p>WHEEE!!!! Cool furniture for my acorn</p><p>/dances with Domino</p>
Davus
06-13-2008, 10:04 AM
<p>In order to see the Red Shinies you must equip something. Cool idea Devs.. The shinies are lore (they should be no-trade) We didn't work this hard on our TS Epics for every other tom, dick, and harriett to get the claws on cool stuff too.</p><p>The items you recieve, I would like to see some sort of rent reduction status. Around 750-1500 considering the difficulty and requirements of just being to see and get the shinies to begin with.</p>
Amphibia
06-13-2008, 10:40 AM
<cite>Davus wrote:</cite><blockquote><p>In order to see the Red Shinies you must equip something. Cool idea Devs.. The shinies are lore (they should be no-trade) </p></blockquote>Oh, please no. I'm really glad those shinies aren't no-trade. Not only because I hate the no-trade tag with a passion, but also because then it would be<b> impossible </b>for people without a high level crafter to get anything, and it would also be pretty much impossible to have more than 1 of anything for most people. If you decorate a lot, you quickly learn to appreciate how nice it is to be able to have more than 1 of something, trust me on that. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />If it makes you happier, I can tell you that the<i> rewards</i> do indeed have a no-trade tag now. Personally I don't like that much, but I do see the reason for it. They want people to complete the collection themselves etc. As for the status reduction, personally I don't think they should need any... or at least not anything big. I think it's a better idea in general to keep larger status reduction to carpenter made items, not quested ones. I would also like to add that I think the red shinies is a great idea, but I'm a little curious.... do we need an item to see these shinies now? And what item would that be? I was able to see them without any item as a 80 carpenter when I tested this last week...
Cusashorn
06-13-2008, 11:27 AM
That's thier problem then. I think they should be no trade. If people arn't willing to work to earn them, then why should they get them?
Sayne
06-13-2008, 11:36 AM
<cite>Amphibia wrote:</cite><blockquote><cite>Davus wrote:</cite><blockquote><p>In order to see the Red Shinies you must equip something. Cool idea Devs.. The shinies are lore (they should be no-trade) </p></blockquote>Oh, please no. I'm really glad those shinies aren't no-trade. Not only because I hate the no-trade tag with a passion, but also because then it would be<b> impossible </b>for people without a high level crafter to get anything, and it would also be pretty much impossible to have more than 1 of anything for most people. If you decorate a lot, you quickly learn to appreciate how nice it is to be able to have more than 1 of something, trust me on that. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />If it makes you happier, I can tell you that the<i> rewards</i> do indeed have a no-trade tag now. Personally I don't like that much, but I do see the reason for it. They want people to complete the collection themselves etc. As for the status reduction, personally I don't think they should need any... or at least not anything big. I think it's a better idea in general to keep larger status reduction to carpenter made items, not quested ones. I would also like to add that I think the red shinies is a great idea, but I'm a little curious.... do we need an item to see these shinies now? And what item would that be? I was able to see them without any item as a 80 carpenter when I tested this last week...</blockquote>From the above post, I would infer that it's something obtained from the epic quest - probably the earring I would assume.Also, it irks me that these are lore because I have multiple level 80 crafters who have done their epic, but I can't run them at the same time since they're on the same account, but I can live with that.I disagree with the house items being no-trade. I extremely dislike house items not being tradeable in any case - for example I have a baby crib that I want nothing to do with since I have no place to put it in my house, but I have a guildie who really wants one. She's been doing Unrest frequently but hasn't completed her collection for it yet. And also, all of the RoK shiny collections (to my knowledge) including the LORE Blue-shiny collection house items are tradeable, so why not these? Yes, people should have to work for them, but as a decorator I cringe to think of people destroying house items because they don't want them or don't like the way they look. Why not simply give them to someone who wants them. Ah well, c'est la vie.
Amphibia
06-13-2008, 12:00 PM
<cite>Cusashorn wrote:</cite><blockquote>That's thier problem then. I think they should be no trade. If people arn't willing to work to earn them, then why should they get them?</blockquote>That isn't the point, Cusa. A lot of people actually <i>decorate</i> with things like these. Sure, they can make them no-trade, but that would take away a lot of the potential, and fun. What's the point in that, really?
Snowdonia
06-13-2008, 01:18 PM
I personally wish they would remove the LORE tag from them as well. It's a shame to be out there harvesting glowies for yourself and having to delete every second dupe glowy because they're LORE. You would think having to be an 80 crafter AND have completed your epic would be restrictive enough. These glowies and house items are more restrictive to get than blue ones are just by those two requirements alone, they don't need the additional LORE tag to help.
Kethaera
06-13-2008, 01:31 PM
<cite>Snowdonia@Runnyeye wrote:</cite><blockquote>I personally wish they would remove the LORE tag from them as well. It's a shame to be out there harvesting glowies for yourself and having to delete every second dupe glowy because they're LORE. You would think having to be an 80 crafter AND have completed your epic would be restrictive enough. These glowies and house items are more restrictive to get than blue ones are just by those two requirements alone, they don't need the additional LORE tag to help.</blockquote>I have to agree with Snow here, the LORE tag just makes it more annoying for the person who did all the work to be able to harvest them. "Oh, look, my seventh Tall Glass in a row." **open bags, delete, close bags**And yes, it's the Solstice earring you have to have equipped in order to see them.Also, you can give away No-Trade house items. Just have the person that wants it make you a trustee of their house, and you can go in and place the item in their house. They'll be able to move it around where they want it, but not pick it up.
Wolphin
06-13-2008, 01:41 PM
I thought you only had to have Friend level access to place an item?
Sayne
06-13-2008, 02:15 PM
Friends can move stuff, but not set it down or pick it up.And I've had people "give" me no-trade items that way before, but my issue with it is on my carpenter I like to store up house items to use for houses I decorate. I can't do that with stuff that's no-trade unless she owns it. I'm so incredibly glad they took the lore tag away from almost everything - I wish they would do the same for house items that are no-trade, with the exception of maybe claimed rewards and stuff along those lines.
Davus
06-13-2008, 03:02 PM
<p>make your alts trustees - issue solved</p><p> if you have multiple crafters who have done their epic, then they deserve to be able to get the shiny collections..</p><p> people who are too lazy to put the effort, yet want the items.. dont deserve imho.</p><p> everyone was quick to complain about the no-trade comment, neglected to remark on them lacking status.. thats pretty petty</p>
Aneova
06-13-2008, 03:39 PM
It won't matter if they're no trade or not, if you're grouped everyone gets a shot at the shiney's
Jesdyr
06-13-2008, 03:46 PM
<cite>Davus wrote:</cite><blockquote><p> if you have multiple crafters who have done their epic, then they deserve to be able to get the shiny collections..</p></blockquote>I would guess that part of the reward here is tradeskill XP (other collections give XP so this would make sense). If you had to be 80 to get the collections .. what good would that TS XP do for you ? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> These should not require an 80 crafter to collect and they should not be No-trade (lore is bad enough). The rewards should no be No-Trade as well. I personally hate that flag for anything aside from RAID loot, fabled instance loot and merchant faction items.. I think everything else should be able to be traded.
Amphibia
06-13-2008, 04:04 PM
<cite>Davus wrote:</cite><blockquote><p> everyone was quick to complain about the no-trade comment, neglected to remark on them lacking status.. thats pretty petty</p></blockquote>Petty? I disagree with you on that, just like I disagreed with you on the no-trade comment. And now I'll explain why:If all quested house items were to have HUGE [Removed for Content] status reduction on them (You suggested 700-1500, which is frankly a lot.), then the market for carpenter made items would get much worse. And that stuff doesn't exactly sell like hot cookies as it is....
EQTTEQ
06-13-2008, 04:21 PM
<cite>Davus wrote:</cite><blockquote><p>make your alts trustees - issue solved</p><p> if you have multiple crafters who have done their epic, then they deserve to be able to get the shiny collections..</p><p> people who are too lazy to put the effort, yet want the items.. dont deserve imho.</p><p> everyone was quick to complain about the no-trade comment, neglected to remark on them lacking status.. thats pretty petty</p></blockquote>People who are too lazy to do their own work deserve to give me their plats... that is basically how I make money from harvesting, decorating, etc, why not from shinys?
Zabjade
06-13-2008, 04:45 PM
<span style="color: #00cc00;">Boy I'm glad I finished my TS epic then! /em waits eagerly!</span>
I agree...why should they have no-trade tags? Why would you only be allowed one of each item? That's not really much to decorate with at all...I say one of each item, because you can only do collection quests once. Things are bad enough with the dreaded lore tag; adding a no-trade tag to the reward is just a horrible idea.P.S. I'm soo glad there are finally new items that can be gotten for our homes! They look so cool!
TaleraRis
06-13-2008, 08:17 PM
Wait wait wait wait waitThese require a high level crafter *and* the epic?What about those who fell victim to the problem of not being able to complete their epic because they're missing an item from X class who is rare on their server? They're going to get screwed over in a live event? That's just ridiculous.
denmom
06-13-2008, 08:28 PM
<cite>Gwyneth@Najena wrote:</cite><blockquote>Wait wait wait wait waitThese require a high level crafter *and* the epic?What about those who fell victim to the problem of not being able to complete their epic because they're missing an item from X class who is rare on their server? They're going to get screwed over in a live event? That's just ridiculous.</blockquote>Agreed...that leaves those crafters out all because of something not within their control.I don't think it's a live event, it sounds like something that's going to go live and stay live...but regardless...those who have the problem (as I did myself for some time) are going to be penalized. It isn't fair, but nothing to be done save to try and camp the crafters they need.
Domino
06-13-2008, 09:55 PM
<cite>Offem wrote:</cite><blockquote>P.S. I'm soo glad there are finally new items that can be gotten for our homes! They look so cool! </blockquote>"Finally"? You know how many people have complained to me that carpenters have got too many recipes in the last year? <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /> lolI throw home furnishings in your general direction, sir! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />And no, it's not a live event, it's permanent.
Cusashorn
06-13-2008, 10:18 PM
<p>Hey Domino, can you shed some light on just How us high level tradeskillers can see these shineys? is it through the aid of an item, or do they just show up as you level up?</p><p>BTW you guys: I was refering to the Shineys THEMSELVES being No-Trade, not the end result. I would like to see the shineys be no-trade so that people who want to collect them will actually have to work to earn them. Not just buy them on the market.</p>
Amphibia
06-13-2008, 10:30 PM
<cite>Cusashorn wrote:</cite><blockquote><p>BTW you guys: I was refering to the Shineys THEMSELVES being No-Trade, not the end result. I would like to see the shineys be no-trade so that people who want to collect them will actually have to work to earn them. Not just buy them on the market.</p></blockquote>Well, personally I actually much prefer the end result being no-trade, rather than the shinies themselves. With your suggestion, there would end up being like 2 or 3 on the broker, with the prices beginning at 20 plat or something.... sorry, but I hate that idea. I think it's fine as it is now, to be honest. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
Dellmon
06-13-2008, 11:12 PM
<cite>DominoDev wrote:</cite><blockquote>You know how many people have complained to me that carpenters have got too many recipes in the last year? <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /> lol</blockquote><p>What??? Who would make such an outlandish and clearly ridiculous statement???</p>
TaleraRis
06-14-2008, 01:56 AM
<cite>Cusashorn wrote:</cite><blockquote><p>BTW you guys: I was refering to the Shineys THEMSELVES being No-Trade, not the end result. I would like to see the shineys be no-trade so that people who want to collect them will actually have to work to earn them. Not just buy them on the market.</p></blockquote>If the shinies are no trade, why wouldn't the end result be? The argument could be made that someone buying the end product on the broker isn't really working to earn it, either. I personally think it should be all or nothing. Either have it entirely no-trade, shinies and end result, or have neither be no trade.
walaruss
06-14-2008, 02:07 AM
<p>i play eq2 since beta, i never ever did crafting becaus it was so boring before Domino joined the team. Now at least i tried with Tinkering and it was fun. </p><p>But why are Tinkerers no real crafters? Tinkerers cant do epic quest and they cant collect red shinies. Tinkering is an important tradeskil in EQ History, we Tinkerers shouldn't be left out on anything.</p>
Snowdonia
06-14-2008, 06:19 AM
<cite>Cusashorn wrote:</cite><blockquote><p><span style="color: #99ff99;">Hey Domino, can you shed some light on just How us high level tradeskillers can see these shineys? is it through the aid of an item, or do they just show up as you level up?</span></p><p><span style="color: #ffffcc;">BTW you guys: I was refering to the Shineys THEMSELVES being No-Trade, not the end result. I would like to see the shineys be no-trade so that people who want to collect them will actually have to work to earn them. Not just buy them on the market.</span></p></blockquote><span style="color: #99ff99;">Solstice Earring allows you to see them.<span style="color: #ffffcc;">And I'd rather they just not go there at all, much less making them lore. No trade would be even worse since you would absolutely be forced to delete any dupes you obtained. This isn't even me being selfish since I have 6 80 crafters, 4 of them have their epics and one is ready to faction for it but I haven't bothered, so making the glowies no trade wouldn't affect me much at all. The thing is though, the requirement to see these glowies is already very restrictive, it makes no sense to add MORE restrictions by making the glowies no trade when the lore tag is already over doing it.</span></span>
Qandor
06-14-2008, 07:41 AM
<cite>Snowdonia@Runnyeye wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><p><span style="color: #99ff99;">Hey Domino, can you shed some light on just How us high level tradeskillers can see these shineys? is it through the aid of an item, or do they just show up as you level up?</span></p><p><span style="color: #ffffcc;">BTW you guys: I was refering to the Shineys THEMSELVES being No-Trade, not the end result. I would like to see the shineys be no-trade so that people who want to collect them will actually have to work to earn them. Not just buy them on the market.</span></p></blockquote><span style="color: #99ff99;">Solstice Earring allows you to see them.<span style="color: #ffffcc;">And I'd rather they just not go there at all, much less making them lore. No trade would be even worse since you would absolutely be forced to delete any dupes you obtained. This isn't even me being selfish since I have 6 80 crafters, 4 of them have their epics and one is ready to faction for it but I haven't bothered, so making the glowies no trade wouldn't affect me much at all. The thing is though, the requirement to see these glowies is already very restrictive, it makes no sense to add MORE restrictions by making the glowies no trade when the lore tag is already over doing it.</span></span></blockquote><p>Absolutely agree. I am pretty much sick to death of no trade restrictions and lore tags just tossed on items for no apparent reason. Still trying to figure out why blue shines in RoK were made lore. What exactly did that accomplish except to annoy people? Good thing diamonds are not no trade in real life. Everyone would have to go to mine their own in South Africa. </p><p>The whole [Removed for Content] shiny system prior to RoK worked fine. Of course, anything that is working HAS to be fixed asap. So along comes the dopey Burynai pet and lore tags on blue shinies. Neither change has accomplished a [Removed for Content] thing. Now instead of people buying shinies from someone who actually - omg, perish the thought, actually went out and spent their time to find them. People are now buying them from professional pet feeders who sit in their house and shove fertilizer down the Burynai's throat. They had better make [Removed for Content] sure TSO shinies are not spit out by this stupid pet.</p>
Freliant
06-14-2008, 01:08 PM
<p>If the shinies are no trade - they will be collected by all the non-high tradeskillers.</p><p>Second issue, are the collections repeatable? probably not, which means that the high level tradeskiller that finishes the collection, would WANT to keep the end result. If they sell it, it would be for a bit, but imo it would worth it.</p><p>The no trade restriction will keep the amount of those items coming into the world limited.</p>
Amphibia
06-14-2008, 01:23 PM
Just to clearify:Only the reward is NO-TRADE. The shinies are tradable, but tagged LORE. You also must be a level 80 crafter and have completed your epic quest to be able to see them. That's what's on test now.
LadyGalasya
06-14-2008, 01:53 PM
<cite>Qandor wrote:</cite><blockquote><cite>Snowdonia@Runnyeye wrote:</cite><blockquote>The whole [I cannot control my vocabulary] shiny system prior to RoK worked fine. Of course, anything that is working HAS to be fixed asap. So along comes the dopey Burynai pet and lore tags on blue shinies. Neither change has accomplished a [I cannot control my vocabulary] thing. Now instead of people buying shinies from someone who actually - omg, perish the thought, actually went out and spent their time to find them. People are now buying them from professional pet feeders who sit in their house and shove fertilizer down the Burynai's throat. They had better make [I cannot control my vocabulary] sure <b><span style="color: #990033;">TSO shinies are not spit out by this stupid pet.</span></b></blockquote></blockquote>I am pretty sure any shiney in the game can be spit out by the stupid pet....even ones that were never supposed to make it into the game *cough* terracotta chips. While we are on the subject of the burynai pet...why oh why cant it give out the 3 collections we are missing from DOF?
zhiDarkivel
06-14-2008, 03:20 PM
<cite>Amphibia wrote:</cite><blockquote>Just to clearify:Only the reward is NO-TRADE. The shinies are tradable, but tagged LORE. You also must be a level 80 crafter and have completed your epic quest to be able to see them. That's what's on test now. </blockquote>I would like to add another voice to the idea of the shinies remaining tradeable. Ultimately, I want full freedom in my decorating. If the shinies aren't tradeable, that means I can never have more than one of any item in my house.
Wreatch
06-16-2008, 12:44 AM
I dont have a high lvl tradeskiller, but i make my money by collecting shinies and selling them, so i hope i can do that with these.W
Sayne
06-16-2008, 01:47 AM
<cite>Wreatch@Nagafen wrote:</cite><blockquote>I dont have a high lvl tradeskiller, but i make my money by collecting shinies and selling them, so i hope i can do that with these.W</blockquote>You certainly can - just level up a crafter to 80 and do the crafting epic so you'll have the Earring of the Solstice. It's kind of like getting the goggles, except it takes more work and it's designed to be a reward for crafters instead of another way for farmers to make money <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> Although I suppose there are plenty of farmers who have level 80 crafters *shrugs*
Laiina
06-16-2008, 12:47 PM
<cite>Gwyneth@Najena wrote:</cite><blockquote>Wait wait wait wait waitThese require a high level crafter *and* the epic?What about those who fell victim to the problem of not being able to complete their epic because they're missing an item from X class who is rare on their server? They're going to get screwed over in a live event? That's just ridiculous.</blockquote><p>X class can't be too rare, I took me about 2-3 hours of chatting in the trade and server tsepic channel to get all the others that I needed.</p><p>However, I am not too sure that no-trade and/or lore on the furniture is such a hot idea. What if I want two of an item in my house?</p>
Amphibia
06-16-2008, 01:13 PM
<cite>Laiina wrote:</cite><blockquote><cite>Gwyneth@Najena wrote:</cite><blockquote>Wait wait wait wait waitThese require a high level crafter *and* the epic?What about those who fell victim to the problem of not being able to complete their epic because they're missing an item from X class who is rare on their server? They're going to get screwed over in a live event? That's just ridiculous.</blockquote><p>X class can't be too rare, I took me about 2-3 hours of chatting in the trade and server tsepic channel to get all the others that I needed.</p><p>However, I am not too sure that no-trade and/or lore on the furniture is such a hot idea. What if I want two of an item in my house?</p></blockquote>The furniture wasn't LORE last time I checked, just no-trade. The shinies are LORE though, which I agree is slightly annoying. Oh well, they are at least tradable, so you can still have more than 1 of something in your house.
Jesdyr
06-16-2008, 04:44 PM
<cite>Amphibia wrote:</cite><blockquote><cite>Laiina wrote:</cite><blockquote><cite></cite><p>However, I am not too sure that no-trade and/or lore on the furniture is such a hot idea. What if I want two of an item in my house?</p></blockquote>The furniture wasn't LORE last time I checked, just no-trade. The shinies are LORE though, which I agree is slightly annoying. Oh well, they are at least tradable, so you can still have more than 1 of something in your house. </blockquote>Lore never prevented having 2 of the same item placed in the house. However because of something coming in the future, they have removed the Lore tag from all house items. No-trade does mean that a character will only be able to have 1 of these items since you can only complete collection quests once. You can still have others place the other items in your house, but this is a pain. I see no reason to put No-trade on house items. There are many house items in the game you can no longer acquire unless you buy them from another player. Some of these have been made No-trade as well. There is a painting I puchased off the broker that was changed at some point and now it is no-trade and I do not officially own it.... which is stupid since it is in my house.
Sayne
06-16-2008, 10:57 PM
<cite>Jesdyr@Unrest wrote:</cite><blockquote><cite></cite>I see no reason to put No-trade on house items. There are many house items in the game you can no longer acquire unless you buy them from another player. Some of these have been made No-trade as well. There is a painting I puchased off the broker that was changed at some point and now it is no-trade and I do not officially own it.... which is stupid since it is in my house.</blockquote>I can see having some items for your house as no-trade. For example, I went out and purchased the magazine that offered the Venril Sathir painting house item. It was originally claimable as one-per-character, and tradeable. This meant that people who bought the magazine could farm the painting using alts and deleting them and sell tons of them on the broker. I never exploited it like that, but I saw people who did. It makes perfect sense to make those no-trade so people can't exploit something like that.I do think that the type of rewards that you may only ever have one of, such as the baby dragons and EQ1 paintings should be tradeable. They are special items that may only be claimed once - if someone wants to sell them off, be it because they're leaving the game or just don't want the item, I think it's a nice way for people to obtain a unique item who maybe weren't around to preorder the collector's edition of EQ2 <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />However, having the red shinys be lore themselves <i>and</i> having the rewards be no-trade seems excessive. It would be hard enough to exploit the collections without the items being no-trade since the shinys are lore, but it would be hard to exploit them anyways. I wish they would just be like other collections where the rewards are tradeable and the shinys aren't lore *sigh*
Elorah
06-17-2008, 12:20 PM
<cite>walaruss wrote:</cite><blockquote><p>i play eq2 since beta, i never ever did crafting becaus it was so boring before Domino joined the team. Now at least i tried with Tinkering and it was fun. </p><p>But why are Tinkerers no real crafters? Tinkerers cant do epic quest and they cant collect red shinies. Tinkering is an important tradeskil in EQ History, we Tinkerers shouldn't be left out on anything.</p></blockquote>Tinkering and transmuting are secondary crafts...
Jesdyr
06-17-2008, 01:02 PM
<cite>Wyntre@Kithicor wrote:</cite><blockquote><cite></cite>claimable as one-per-character, and tradeable. </blockquote>Good point .. I didn't think of that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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