PDA

View Full Version : Weapon/Equip-Choice: +Double-Attack/+Attack-Speed/+Crit a.s.o.


chillah
06-04-2008, 11:12 AM
<p>Howdy <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p>I'm trying to push my DPS by searching for the "perfect equip" out of 6er instances, to be more usefull in upcoming raids <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p>But I  got some troubles selecting the "right" items, because I couldn't rank the different item-bonuses like doubleattack, attack-speed, dmg per second, and so on ... ;<</p><p>So I've got 3 small questions: <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p><u><b>1) Is there any generell "ranking" like: 1 double attack > 2 Crit > 1 attack speed (for example)? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></b></u></p><p><u><b>2) Is the weapon-choice (large delay <> short delay) important for question 1) ?</b></u> </p><p>Btw. is there a something to think at by choosing main- and offhandweapon? For example, in WoW (yes, I'm ashamed of playing that game^^) you choose a mainhand with large delay for max dps and an offhand with a short delay, because of the 25% offhand-missing-chance... is there something similiar in eq2? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p><u><b>3) Are there class-specific choices I've to think at? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></b></u></p><p>Thanks <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p>...and Greetz!</p><p>P.S. Sry 4 my bad english <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p>

liveja
06-04-2008, 11:52 AM
<cite>chillah wrote:</cite><blockquote><p><u><b>1) Is there any generell "ranking" like: 1 double attack > 2 Crit > 1 attack speed (for example)? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></b></u></p><p><u><b>2) Is the weapon-choice (large delay <> short delay) important for question 1) ?</b></u></p></blockquote><p><span style="color: #009900;"><b>IMO (& I could be wrong) but I'd go +Crit first. +Attack Speed & +Double Attack are both nice, but +Crit is godly. You want your +crit much higher than my sucky 27% <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></b></span></p><p><b><span style="color: #009900;">AFAIK, the delay on your off-hand should match that of your primary hand, or be as close as possible to it.</span></b></p>

Hots
06-04-2008, 12:07 PM
I can't claim to be an expert but there are a few things that I do know.To maximize dps you want identical speeds on your mainhand and offhand weapons; and you want to time your combat arts to not interfere with your auto-attack swings.  Set up your ACT to beep whenever you auto attack.  It may take a few nights but eventually you'll get used to the frequency of the beeps and be able to time your combat arts accordingly.  Higher delay weapons makes it easier to time your combat arts, and high damage spread weapons are best for making the most of your crits.

Faenril
06-04-2008, 01:05 PM
Regarding weapons: To benefit from crits your weapon(s) must have the widest damage spread possible. Extra dps you gain from crits depends on the max damage/average damage ratio. Usually weapons with a longer delay have a better damage spread. Typically 4.0s and higher ... Long delay weapons are also easier to time, as already said. Dual wield vs Main hander build: When you dual wield both your weapons hit slower. It increases their delay (both weapons the same way), but does not affect hit chance. So you want two weapons with same delay. If you can get yourself buffed to about 30% dbl attack or more, dual wield is supposed to be better than freehand (fencer) build. BUT it depends a lot of the weapons available to you. If you have one excellent weapon and one "so so" weapon, it may be better to go with a freehander build and stack crits, ignoring dbl attack. Crit vs DA vs haste: It is very situationnal, weapons and group bufs being the most important factors, but the commonly admitted priority order is Crit > DA > haste. The reasonning is that crits affect both your auto attack and CAs, so it is the most beneficial overall, while DA affects only auto attack, and haste is very easy to get high with our self bufs, procs, and group bufs. That's the general guidelines, but once again it is very situational, and the only chance to ensure you got it right is to do the maths yourself, or try many combinations, parse them, and do statistics <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

chillah
06-04-2008, 02:25 PM
<p>thx 4 the answer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>i already asked for some help according theory craft (<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=418539�" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...418539�</a>), but no one answerred ;<</p>

riblete
06-12-2008, 11:41 AM
+Crit+Double Attack+DPS+HasteIs +Crit the only one of the four that affects anything other than auto-attack damage?  I thought that Haste also affected proc rates, such as poison, weapon procs, hurricane, etc. That also gets me wondering if second hit in a double-attack procs?

Meinen
06-13-2008, 05:20 AM
<cite>ribleteto wrote:</cite><blockquote>+Crit+Double Attack+DPS+HasteIs +Crit the only one of the four that affects anything other than auto-attack damage?  I thought that Haste also affected proc rates, such as poison, weapon procs, hurricane, etc. That also gets me wondering if second hit in a double-attack procs?</blockquote><p>+DPS is very important. I noticed a large increase in overall dps when i got my dps mods for neck and bow. Otherwise, this list is about right on. +crit will be a little higher unless you plan on raiding, some excellent items that have both crit and DA on them. </p><p>Also, you don't have to time CA's, just button mash. I never noticed a dps difference when i tried to time them or just punched the hell out of my attacks. /shrug</p>

chillah
06-13-2008, 06:59 AM
<cite>Meinen wrote:</cite><blockquote><cite>ribleteto wrote:</cite><blockquote>+Crit+Double Attack+DPS+HasteIs +Crit the only one of the four that affects anything other than auto-attack damage?  I thought that Haste also affected proc rates, such as poison, weapon procs, hurricane, etc. That also gets me wondering if second hit in a double-attack procs?</blockquote><p>+DPS is very important. I noticed a large increase in overall dps when i got my dps mods for neck and bow. Otherwise, this list is about right on. +crit will be a little higher unless you plan on raiding, some excellent items that have both crit and DA on them. </p><p>Also, you don't have to time CA's, just button mash. I never noticed a dps difference when i tried to time them or just punched the hell out of my attacks. /shrug</p></blockquote>i was told that there's a "tactic" called "DDA" (don't disturb atuoattack's)... now i'm a little bit confused^^

Meinen
06-13-2008, 05:44 PM
<cite>chillah wrote:</cite><blockquote><cite>Meinen wrote:</cite><blockquote><cite>ribleteto wrote:</cite><blockquote>+Crit+Double Attack+DPS+HasteIs +Crit the only one of the four that affects anything other than auto-attack damage?  I thought that Haste also affected proc rates, such as poison, weapon procs, hurricane, etc. That also gets me wondering if second hit in a double-attack procs?</blockquote><p>+DPS is very important. I noticed a large increase in overall dps when i got my dps mods for neck and bow. Otherwise, this list is about right on. +crit will be a little higher unless you plan on raiding, some excellent items that have both crit and DA on them. </p><p>Also, you don't have to time CA's, just button mash. I never noticed a dps difference when i tried to time them or just punched the hell out of my attacks. /shrug</p></blockquote>i was told that there's a "tactic" called "DDA" (don't disturb atuoattack's)... now i'm a little bit confused^^</blockquote><p>I haven't timed CA's for quite sometime and i still put out above average dps, considering most of my gear was from instances and only some raid gear. You still have people that believe you have to time CA's, but you also have people like me that don't and still do very well. I have a brig friend that does about 3600-4500 on raid encounters (mob and buffs depending) and he doesn't time CA's either. </p><p>I don't have parses or anything anymore to show my proof, but you can test it out yourself if you have ACT.</p>

Splatty_Spat
06-15-2008, 05:31 AM
I agree with Ribleteto's order list.

OutcastBlade
06-19-2008, 03:31 PM
<cite>Meinen wrote:</cite><blockquote><cite>chillah wrote:</cite><blockquote><cite>Meinen wrote:</cite><blockquote><cite>ribleteto wrote:</cite><blockquote>+Crit+Double Attack+DPS+HasteIs +Crit the only one of the four that affects anything other than auto-attack damage?  I thought that Haste also affected proc rates, such as poison, weapon procs, hurricane, etc. That also gets me wondering if second hit in a double-attack procs?</blockquote><p>+DPS is very important. I noticed a large increase in overall dps when i got my dps mods for neck and bow. Otherwise, this list is about right on. +crit will be a little higher unless you plan on raiding, some excellent items that have both crit and DA on them. </p><p>Also, you don't have to time CA's, just button mash. I never noticed a dps difference when i tried to time them or just punched the hell out of my attacks. /shrug</p></blockquote>i was told that there's a "tactic" called "DDA" (don't disturb atuoattack's)... now i'm a little bit confused^^</blockquote><p>I haven't timed CA's for quite sometime and i still put out above average dps, considering most of my gear was from instances and only some raid gear. You still have people that believe you have to time CA's, but you also have people like me that don't and still do very well. I have a brig friend that does about 3600-4500 on raid encounters (mob and buffs depending) and he doesn't time CA's either. </p><p>I don't have parses or anything anymore to show my proof, but you can test it out yourself if you have ACT.</p></blockquote><p>You dont want to use swathe or insight just before you AA goes off. Using them right after your Auto fires off is fine though. That's the only consideration you should think on. </p>

Pyzjyn
06-25-2008, 12:10 PM
<cite>Hots wrote:</cite><blockquote>I can't claim to be an expert but there are a few things that I do know.To maximize dps you want identical speeds on your mainhand and offhand weapons; and you want to time your combat arts to not interfere with your auto-attack swings.  Set up your ACT to beep whenever you auto attack.  It may take a few nights but eventually you'll get used to the frequency of the beeps and be able to time your combat arts accordingly.  Higher delay weapons makes it easier to time your combat arts, and high damage spread weapons are best for making the most of your crits.</blockquote><p>I think I would go nuts from having to hear a constant beep every time I auto attacked. An alternative to this suggestion is to set up ACT to beep when you miss on an autoattack. I personally have mine set to beep on misses and when I am too far away. This ensures that the only way to stop the annoying beeping is to get my [I cannot control my vocabulary] in range and not miss. </p><p>Simply set up two triggers using the following syntax and assign an annoying beep to it:</p><ul><li> .*?YOU miss.*</li><li> .*?Your target is too far away.*</li></ul><p>I don't time my CAs either and I still hit for 5kish on the parse. I do use every single attack though. I use Eye Point quickly by stepping to the side of a mob and then moving back to the rear. I use Hideaway and Boot Dagger to sip me into stealth and I follow this up with a Stealthy Charge mid fight. I only do mit debuffs on trash mobs. Trash is usually half dead before you can land every single debuff so I focus on the hardest hitting CAs first to get my damage in and recycle going. </p>

riblete
06-26-2008, 09:33 AM
<cite>Darud@Befallen wrote:</cite><blockquote><cite></cite><p>I think I would go nuts from having to hear a constant beep every time I auto attacked. An alternative to this suggestion is to set up ACT to beep when you miss on an autoattack. I personally have mine set to beep on misses and when I am too far away. This ensures that the only way to stop the annoying beeping is to get my [I cannot control my vocabulary] in range and not miss. </p><p>Simply set up two triggers using the following syntax and assign an annoying beep to it:</p><ul><li> .*?YOU miss.*</li><li> .*?Your target is too far away.*</li></ul></blockquote>Good idea!  I am not raiding yet, but will after I settle into 80. (should hit 72 tonight). But I think I can use this tip right away when riding the edge of in-range while kiting with stacked slows and reach. This will be better than watching the chat window for the too-far misses.