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View Full Version : Starting with spouse, class and zone suggestions?


Shadenn
06-03-2008, 06:53 PM
<p>Hey Everyone,</p><p>I'm looking at starting EQ2: ROK with my spouse.  She would like to play a Fae Conjurer and I'm trying to figure out two things:</p><p>1.  What would be a good class to compliment playing with her.  Most likely we will be duoing thru the vast majority of the content unless we're in a dungeon somewhere.  I don't necessarily need to be a Fae as long as we can quickly get to the same general area for playing together (within a couple hours of starting our chars).</p><p>2.  Should we stay in GFay if we both play Fae chars?  Head to Qeynos?  I'm not sure where is generally considered the best place to be leveling up new chars at.</p><p>Thanks for any input you have!</p>

Spyderbite
06-03-2008, 06:57 PM
Class Suggestion: Whatever you enjoy playing. There are no advantages or disadvantages regardless of your class choice with the exception of the starting zone.Zone Suggestion: I prefer Neriak as my starting zone. However, many enjoy TD just as much. Both have perks and great quest lines that will lead right in to level 20.Enjoy and welcome to Norrath!

azekah
06-03-2008, 07:00 PM
Gfay is fine to start out. Head to Qeynos too just to check it out and pick some quests and stuff  : )A good combo for a conj ey?Well...almost anything would do, but I would suggest a warden or fury, or really any other healer you would wanto try.Conj are great soloers, so adding any other character just makes it even better...

Shadenn
06-03-2008, 07:49 PM
Any particular reason you're recommending a healer?  Curious because I've played healers in every MMORPG I've played and was kinda hoping to get away from one this time. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  However, if it makes an insanely powerful combo or something like that, I definitely could be swayed.

Clova
06-03-2008, 09:56 PM
<p>I myself am a Fury, although a bit new, and i dont really find myselfhelaing much except myself. I do more DPS in groups than anything else to be honest, and Furies are apparntly good at it, at least for a healer. </p>

DwarvesR
06-04-2008, 01:59 AM
<cite>Shadenn wrote:</cite><blockquote>Any particular reason you're recommending a healer?  Curious because I've played healers in every MMORPG I've played and was kinda hoping to get away from one this time. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />  However, if it makes an insanely powerful combo or something like that, I definitely could be swayed.</blockquote><p>Biggest reason is that healers are in a lot of ways "force multipliers."  Meaning -- the conjuror plus pet have, say 1000 hp.  Add a healer and now that conjie/pet combo effectively have 10,000 becuz of how much the healer can restore to them before running out of power.  So by adding 1 character you have (in this completely made-up example) made the conjuror 10x as effective.  Then there's the fact that healers have buffs, making the other toon more powerful still.  And debuffs to make the mobs weaker, so you're looking at that much more "force multiplier."</p><p>Thing is, healer's aren't the only character of this type -- the bards and enchanters are also "force multipliers."  But when the fit hits the shan, a healer can restore health that the other "utility" classes can't.  This is why healers are integral to a group, while "utility" is merely "nice not critical."</p><p>So while 2 toons can take on a lot of crazy stuff even if neither is a healer, a "healer + whatever" duo is still probably going to be more powerful overall.  </p><p>Though admittedly an "enchanter plus sorceror" duo can pull off some pretty amazing stuff too. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Erithorn
06-04-2008, 09:43 AM
<p>Welcome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Well now, the possiblilties are numerous for duos...  I wonder if there is a class you prefer? That might be your best choice.  My wife and I have played a pair of Conjurors and enjoyed it greatly.... we also played a Conjuror / Necromancer team that was as effective.  I switched the Necro for a Coercer, and enjoyed that combination as well.</p><p>If Mages are not your cup of tea, one of our favorite groups is Conjuror and Paladin.  The paladin offers a more melee lifestyle, with some wards and heals... and a little more of the tanking role. This allows the mage to use more than the Earth pet <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>As for starting areas, the Fae lands are excellent for immersion and content.  You would not go wrong there.  Timerous Deep is definitely the place for the best equipment rewards from quests, with items that last long into the late 20's.  It is easy to get there for any race starting out, and good and evil can level there, and bank and sell safely. </p><p>Enjoy your choice!</p><p>Erithorn</p>

Kellin
06-04-2008, 10:09 AM
<cite>Jonna@Befallen wrote:</cite><blockquote><cite>Shadenn wrote:</cite><blockquote>Any particular reason you're recommending a healer?  Curious because I've played healers in every MMORPG I've played and was kinda hoping to get away from one this time. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15">  However, if it makes an insanely powerful combo or something like that, I definitely could be swayed.</blockquote><p>Biggest reason is that healers are in a lot of ways "force multipliers."  Meaning -- the conjuror plus pet have, say 1000 hp.  Add a healer and now that conjie/pet combo effectively have 10,000 becuz of how much the healer can restore to them before running out of power.  So by adding 1 character you have (in this completely made-up example) made the conjuror 10x as effective.  Then there's the fact that healers have buffs, making the other toon more powerful still.  And debuffs to make the mobs weaker, so you're looking at that much more "force multiplier."</p><p>Thing is, healer's aren't the only character of this type -- the bards and enchanters are also "force multipliers."  But when the fit hits the shan, a healer can restore health that the other "utility" classes can't.  This is why healers are integral to a group, while "utility" is merely "nice not critical."</p><p>So while 2 toons can take on a lot of crazy stuff even if neither is a healer, a "healer + whatever" duo is still probably going to be more powerful overall.  </p><p>Though admittedly an "enchanter plus sorceror" duo can pull off some pretty amazing stuff too. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>You forgot to mention rezzing.  But healers aren't the only ones who can rez.</p><p>As for things going [Removed for Content], actually, a mezzer can be far more powerful than a healer, depending on the severity of the situation.  There are situations where an add will make my mystic sweat, but my illusionist has it completely under control.</p><p>If one of you is set on playing conjuror, there are several decent possiblities for a duo partner that aren't healers.  Paladin, especially if heal specced, can do a lot to keep a group alive, and has a battle rez.  Necros have some limited healing power, feign death, and battle rez.  Illusionists and coercers can control encounters with mez, and have quite decent dps.  Heck, even a ranger might be good - they have very high ranged dps - though agro would most definitely be a problem.</p><p>Conjuror/necro would be a bit problematic at first, as you couldn't start (or live) in the same city, so it might not be ideal for new players.  But really, almost any duo can work, if you and your partner work together well.  </p><p>Still, since you're just getting started, a conjy/fury pair might be your best bet overall.  Furies can have great dps, can heal, and once they hit 25, you get portals for easy travel.</p>

Dareena
06-04-2008, 11:15 AM
As an FYI, not all "pure" healers act as glorified healing batteries. Furies are basically blaster types that deal various forms of magical damage. They also have a party wide AoE Invisibility spell which is rather helpful. Or if you want to go the route of the melee combatant, a Mystic or a Warden are also good choices. By spending AA points (which you start to accumulate as of 10th lvl), they can turn slowly turn themselves into melee machines. For reference, Mystics mainly "heal" through casting damage preventing wards prior to combat. Or even mid combat if needed. They also get a class granted pet. But Warden are more oriented towards mid combat healing. Their spells heal certain amounts initially, then often provide additional healing amounts over time. Through the use of AA points, a Warden can potentially gain a temporary pet by charming an existing mob.

Shadenn
06-04-2008, 06:36 PM
<p>Thanks for all the input.</p><p>The paladin is something I hadn't even considered.  I may give that a shot.</p><p>I did a little more looking around and some people complain that Warden's really suffer at the end game when compared to any other healer type.  Is this just a case of complaining to complain?  Or are there valid concerns here?</p><p>A couple people suggested a fury but they're evil as far as I know.  How hard is it to switch sides there?  What level that you do that at?  Also I've heard that there are so many furyies out there that it's next to impossible to get a group as one?</p><p>Someone dropped mystic as an option that has dps and healing potential.  Any particular reason to steer clear of them?</p><p>I was also thinking of a bard-ish class . . . but haven't heard much good about them.</p><p>One other question . . . if we hoped to raid in end-game content at some point, would that affect your suggestions at all?</p>

Avaktar
06-04-2008, 06:53 PM
<cite>Clova wrote:</cite><blockquote><p>I myself am a Fury, although a bit new, and i dont really find myselfhelaing much except myself. I do more DPS in groups than anything else to be honest, and Furies are apparntly good at it, at least for a healer. </p></blockquote>The Fury class does some good damage, but when you get into your 20's you will find yourself healing more and more.  Late at night I get into some pretty odd groups with my Warden and often end up tag-team healing with a mystic, while a couple of scouts "tank" and a coercer keeps mobs under control.  Those groups can be challenging and fun (if not entirely effective on the final boss mobs).  A class the OP might want to try is the monk.  This character is great for solo as well as tanking and self healing and can feign death to get out of tough situations, thus tricking the mob into thinking you're dead so it will attack your wife instead.  Well... maybe the monk isn't a good idea, after all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

DwarvesR
06-05-2008, 02:42 AM
<cite>Shadenn wrote:</cite><blockquote><p>Thanks for all the input.</p><p>The paladin is something I hadn't even considered.  I may give that a shot.</p><p>I did a little more looking around and some people complain that Warden's really suffer at the end game when compared to any other healer type.  Is this just a case of complaining to complain?  Or are there valid concerns here?</p><p><span style="color: #ffff00;">I know several level 80 raiding wardens that have no complaints.</span></p><p>A couple people suggested a fury but they're evil as far as I know.  How hard is it to switch sides there?  What level that you do that at?  Also I've heard that there are so many furyies out there that it's next to impossible to get a group as one?</p><p><span style="color: #ffff00;">Furies are neutral and can therefore live in either city (but they do have to declare an allegiance, can't go around to all of them willy nilly)</span></p><p>Someone dropped mystic as an option that has dps and healing potential.  Any particular reason to steer clear of them?</p><p><span style="color: #ffff00;">Nope.  Mystics rock!</span></p><p>I was also thinking of a bard-ish class . . . but haven't heard much good about them.</p><p><span style="color: #ffff00;">You haven't been listening very hard then.  They aren't necessarily considered "good soloers" but they aren't bad either.  And groups love them, and most raid guilds try to run with a troub and at least 1 dirge.</span></p><p>One other question . . . if we hoped to raid in end-game content at some point, would that affect your suggestions at all?</p><p><span style="color: #ffff00;">Conjurors are well loved in raids for their dps and for their mana shards.  Healers are always welcome, especially mystics and defilers.  Bards and Chanters are always VERY welcome too.  Only "hard to get a spot in a raid" classes tend to be the fighters.</span></p></blockquote>

Kellin
06-05-2008, 12:29 PM
<cite>Shadenn wrote:</cite><blockquote><p>Thanks for all the input.</p><p>The paladin is something I hadn't even considered.  I may give that a shot.</p><p>I did a little more looking around and some people complain that Warden's really suffer at the end game when compared to any other healer type.  Is this just a case of complaining to complain?  Or are there valid concerns here?</p><p><span style="color: #ff6600;">Nah, as far as I know, wardens are fine anytime and anywhere.</span></p><p>A couple people suggested a fury but they're evil as far as I know.  How hard is it to switch sides there?  What level that you do that at?  Also I've heard that there are so many furyies out there that it's next to impossible to get a group as one?</p><p><span style="color: #ff6600;">Furies aren't evil.  Both druid classes are neutral, and can be any race and any alignment.  As far as getting groups, healers are interchangeable, mostly, so furies don't necessarily have any harder time getting groups than any other healer.</span></p><p>Someone dropped mystic as an option that has dps and healing potential.  Any particular reason to steer clear of them?</p><p><span style="color: #ff6600;">Until they get a lot of AA, they are very painful to solo.  However, shaman are really nice to duo with casters, since wards work better to keep the tissue paper mages alive.</span></p><p>I was also thinking of a bard-ish class . . . but haven't heard much good about them.</p><p><span style="color: #ff6600;">Bards are fabulous in groups.  Solo, they're kind of frustrating, but not as bad as some other classes.  If you intend on mainly duoing with a conjy, I'd do troubador, though, as they have better buffs for casters.</span></p><p>One other question . . . if we hoped to raid in end-game content at some point, would that affect your suggestions at all?</p><p><span style="color: #ff6600;">Hm.  Conjuror is fine - it's classed as dps with some utility for raids.  Furies, this is where the popularity of the class becomes a problem.  Mystics, no problem.  Paladin, iffy - they're a plate tank, but they do battle rez and have great group heals, so it depends on how many other plate tanks are looking for a spot.  Bards, no problem - people will jump with glee to see you.</span></p></blockquote>