View Full Version : Why was the cry line changed from a + DPS buff to what it currently is? Our raid buff stinks.
evilgamer
05-30-2008, 03:22 PM
<p>I have a KOS prima book in front of me now our cry buff line used to be group + % DPS and is now an almost worthless taunt/detaunt raid buff and + damage of combat arts.</p><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/Bruising_Cry" target="_blank">http://eq2.wikia.com/wiki/Bruising_Cry</a></p><p>Why was this done?</p><p>The DPS buff would be way better the current version.</p><p>Make the cry line a + DPS buff again and raid wide.</p><p>If that would over power melee dps.</p><p>Then get rid of the taunt/detaunt thing and simply make it + CA and spell damage and up the damage by %15.</p>
I am not sure why this was done and I like the +89 to +112 as long as I have power to use combat arts. What I did like about the +25 (while 25 was a low number for a +dps mod at lvl 70) dps mod is that it didn't matter if I was out of power or any group memeber my/their auto attack did have just a tad more influence while bashing a mob. I personally think that both the +112 to combat arts and a +35 to +40 to dps mod should be on the bruising cry combat art at the master lvl would be a nice addition for bruisers and again would really help a group or raid in melee dps enhancements.
evilgamer
05-30-2008, 03:36 PM
<cite>Aull wrote:</cite><blockquote>I am not sure why this was done and I like the +89 to +112 as long as I have power to use combat arts. What I did like about the +25 (while 25 was a low number for a +dps mod at lvl 70) dps mod is that it didn't matter if I was out of power or any group memeber my/their auto attack did have just a tad more influence while bashing a mob. I personally think that both the +112 to combat arts and a +35 to +40 to dps mod should be on the bruising cry combat art at the master lvl would be a nice addition for bruisers and again would really help a group or raid in melee dps enhancements.</blockquote><p>What about dropping the taunt / detaunt thing, and doing a + to CA and spell damage?</p><p>That would benefit everyone and not overpower raid melee dps.</p>
evilgamer
05-30-2008, 03:41 PM
<p>Monks haste benefits both melee and spells.</p><p><a href="http://eq2.wikia.com/wiki/Swift_Calm" rel="nofollow" target="_blank">http://eq2.wikia.com/wiki/Swift_Calm</a></p><p>Why does our cry line on help melee CA?</p><p>Why not drop the taunt/detaunt thing that nobody cares about and just make it a + amount of spell and CA damage.</p><p>It wouldnt make much difference in groups, but in raids it would help alot I would think.</p>
<p>Well I am not sure that with both the + to combat arts and +dps mods will over power melee damage in a raid but it would be a nice addition to have. I personally would like to see it as an overall melee buff and not both melee and spell damage for the simple reason that so much equipment for mages/caster already has them at max for their spell damage. Sk's give a +spell damage and it often isn't even noticed because of all the +spell damaging equipment already available to casters that have them already capped on the spell damage allowance.</p><p>So again I feel the + to combat arts and dps mods would be more efficient. Beside there really isn't that many classes that give a group +dps mods. Coercer and dirge maybe. Now I think it would be nice to have a third dps buffer if either of those classes are not available.</p><p>Thanks</p>
Rayche
05-30-2008, 06:06 PM
Our bruising/rabid cry buff was changed back when Sony changed taunts to use Aggression and nerfed Dirge/Coercer hate transfer/increasers to not stack. The Bruiser was supposed to fill in the gap in the new aggro system.A week later a ton of people screamed and Sony changed it back so that Coercer and Dirge hate transfers stack etc. Basically undoing most of the change.Guess what class they left all orphaned for usefullness? The Bruiser.Bruising Cry is all that's left from a failed aggro change in the game. It's worthless and needs to be looked at horribly bad. This is one of the critical raid utility abilities that could give Bruisers a much better shot at a raid spot.Giving it a +spell damage and +combat art mod would be nice. Raidwide power regen would also be nice. (Nothing crazy of course.)
<p>Very interesting post and I am glad you had that info. I think the 20% effectiveness to taunts and detaunts isn't a horrible thing but at the same time I can't really identify if by my bruiser being in a group/raid that it is actually helping in the aggro dept. I do feel that this combat art can be revised into a better ability than it is now. </p><p>As for the addition of a +spell damage to me would not be good since shadowknights already have an ability to do this and again with all that great +spell damage gear for mages it would just seem redundant. I say implement +dps mod to the bruising cry with +combat arts and make it raid wide. Coercers can give single dps mod buffs and dirges can give group dps mod buff if I have my information correct. Why not let bruiser give out a consistant dps mod to others in the raid and that should be solid move in the grouping/raiding direction for bruisers.</p><p>Remember sk's like bruisers are suffering trying to be/have something that would make their respective classes something viable to raids and +spell damage isn't making sk's wanted for raids so why would we as bruisers want it? +dps mod and +combat art damage all the way in my book or at least till a greater idea is unleashed. Hehe not that mine is great, but it is just a thought.</p><p>Thanks for you time.</p>
ganjookie
05-31-2008, 04:12 AM
<cite>evilgamer wrote:</cite><blockquote><cite></cite>What about dropping the taunt / detaunt thing, and doing a + to CA and spell damage?<p>That would benefit everyone and not overpower raid melee dps.</p></blockquote>??????Why would we get +spell damage. It makes no sense. A bruiser would not benefit from +spell dmg and we are a very selfish class. A +hit% raid wide or group combo type CA would be nice.Anyhow OP hope you got an answer
evilgamer
05-31-2008, 02:23 PM
<cite>Kithap@Permafrost wrote:</cite><blockquote><cite>evilgamer wrote:</cite><blockquote><cite></cite>What about dropping the taunt / detaunt thing, and doing a + to CA and spell damage? <p>That would benefit everyone and not overpower raid melee dps.</p></blockquote>??????Why would we get +spell damage. It makes no sense. A bruiser would not benefit from +spell dmg and we are a very selfish class. A +hit% raid wide or group combo type CA would be nice.Anyhow OP hope you got an answer</blockquote><p>Well monks dont benefit from spell haste either, but they get it. A raid buff is about helping raid desirablity more then anything. I was just throwing out ideas.</p>
<p>Well Evil I appreciate you making suggestions my friend. The +spell damage wouldn't be a bad idea but like I said sk's already have it but it still isn't making them the choice to have when it comes raid time. Yes I agree we do need something to get us back online. Ever since this expansion I feel monks really took about three car lengths ahead of bruisers in this so called comparison race. I am hearing from people in chat that the opinions of monks have changed considerably for the better. I have read that no other fighter has the ability to tank, solo, offer four group benefits, save the fight once the crud hits the fan, and best fighter dps (single target). A paladin would be the only other fighter that can offer benefits like that except they lack of course the dps a monk has atm.</p><p> I am getting tattered and torn trying to get my bruiser into a position to get better raid dropped gear but loosing out on most occasions just for the simple fact that I really offer nothing that another class can already do better. I am not trying to be cynical but my efforts are not producing fruit and I am at a stand still. </p><p>Only hope and desire is all I am playing with.</p><p>Thanks</p>
Rayche
06-02-2008, 04:09 PM
I've had a few ideas for Bruisers regarding raid desirability and I'll just throw them out here for people to give their own thoughts on them.Bruisers have many Coercer abilities. Expand on that.- We have stun components to some of our attacks, that don't affect Epics. (Coercers stuns do though, with a stun immunity for the Epic for about 30 seconds, this would force us to time out stuns or make sure they're on cooldown at the right moment if needed.)- Mezzes. We have a mez, yet it is worthless against Epics. Give us a reduced duration affect on Epics with our mez.- Give Bruisers the ability to Channel. We're all about "Chi" anyway, let us modify our groups Chi energies. This would be hugely valuable.- Drag. Give us a tsunami ability for the few second duration of Drag so it's not a suicide move.- If you are going to considerably increase a bruisers ability to act as a tank with their VP set and Mythical, give a means of progression so they have this ability against Epics the whole way up, not just at the end. Make us more viable off tanks.- Bruising Cry. Since Monks enhance every class's abilities with their raidwide buff, give us something to enhance the raid as well. (Maybe even just a blanket +atk/+casting skill buff.)- What about a Monk/Bruiser ability for distracting mobs. Something that would allow us to be more effective as pullers. (A hugely enjoyable task in EQ1.)Anyway, just a few ideas.
evilgamer
06-03-2008, 10:01 AM
<cite>Cometus@Antonia Bayle wrote:</cite><blockquote>I've had a few ideas for Bruisers regarding raid desirability and I'll just throw them out here for people to give their own thoughts on them.Bruisers have many Coercer abilities. Expand on that.- We have stun components to some of our attacks, that don't affect Epics. (Coercers stuns do though, with a stun immunity for the Epic for about 30 seconds, this would force us to time out stuns or make sure they're on cooldown at the right moment if needed.)- Mezzes. We have a mez, yet it is worthless against Epics. Give us a reduced duration affect on Epics with our mez.- Give Bruisers the ability to Channel. We're all about "Chi" anyway, let us modify our groups Chi energies. This would be hugely valuable.- Drag. Give us a tsunami ability for the few second duration of Drag so it's not a suicide move.- If you are going to considerably increase a bruisers ability to act as a tank with their VP set and Mythical, give a means of progression so they have this ability against Epics the whole way up, not just at the end. Make us more viable off tanks.- Bruising Cry. Since Monks enhance every class's abilities with their raidwide buff, give us something to enhance the raid as well. (Maybe even just a blanket +atk/+casting skill buff.)- What about a Monk/Bruiser ability for distracting mobs. Something that would allow us to be more effective as pullers. (A hugely enjoyable task in EQ1.)Anyway, just a few ideas.</blockquote>All decent ideas to, honestly though I dont expect to much from SOE, look how long it took to do something for coercers.
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