Darkc
05-21-2008, 01:38 PM
<p>Utility: While on a raid, SKs will very rarely be the MT... thus we need to be able to provide benefits to group / raid members for be around and not tanking. </p><p>Specific: There's 6 "Fighters" and 24 raid slots. Other classes bring more to a raid than just "DPS", thus they're included in most raid set-ups even though they're not top in that category (Brigands, Swash, Conjys, etc.). Then we have classes that a lot of raiding guilds use 2 or even 3 of, due to their balance of group utility and personal DPS (Enchanters, Bards). If the classes that are hurting for spots are given some sort of desireable utility that would make us a better choice than having an extra class along, then that would even the playing field a bit. People don't want to work on a toon to lvl 80 to find out that they made a bad choice and now are not wanted for raids. </p><p>Suggestions</p><ul><li>Raid wide Death March - extra DPS and Immunities can be a great tool if well timed </li><li>Death March Improvements - Ability to use while stunned / stifled / dazed to break Control effects. </li><li>Death March Improvements - Cause a raidwide kill to trigger "on the march", not just a group member </li><li>Death March Improvements - "On the March" buff grows in strength with mob type (solo, heroic, epic, etc.) </li><li>Lucan Leadership - Change +spell damage to 6% Base Damage. </li><li>Lucan Leadership - Change +sta to +Int... or just add +Int. </li><li>Lucan Leadership - Add the +Str back to it </li><li>Relentless Hunger - Procs off all Attacks </li><li>Debuffs - Add Magic + Poision to our Encounter Debuff (though not opposed to all spell types) </li><li>Debuffs - Despoiling Mist... a) fix it to do what the description says b) Reduce the cast time / recast... great debuff, but we waste alot of time casting it (unless we cast during Death March) and it gets resisted a lot, so then we get to recast it again or just skip it. Should be on the same cast / recast timer as the Templar Physical Mitigation Debuff. </li><li>Our Wis AA Line - make the effects stronger, like upping everything to 5% and adding Recast + SPELL DA </li><li>Group Lifetaps - With all the Bloodthirsty Chokers around now, maybe expanding our +Heal AAs to include Group. </li><li>Cures - A Group Noxius Cure would be in line with our "class" & extremely helpful on quite a few fights. </li><li>Siphon Hate - returns are too low... should be bumped up. </li><li>Mana Siege - Returns are too small compared to our power consumption. Plus scale up a bit better or change the spell to be a proc / tap / etc. </li><li>Ability to stop raid mobs from self healing if a raid member dies for a limited time </li><li>Leadership Buffs - Fighter buffs that are group only and are POWERFUL enough to justify having them in a specialized group as opposed to another duplicate class. </li></ul>