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Sabutai
05-15-2008, 08:43 PM
The 4% hostile spell reuse on this item does not effect lifeburn and it should.  Works for every other hostile spell I have, why not the biggest one?

LardLord
05-15-2008, 09:15 PM
<p>I think it's because Lifeburn is an AA and is listed as an ability instead of a spell.  It would be nice if AA abilities were affected like normal spells.</p>

Sabutai
05-15-2008, 11:30 PM
<cite>Quabi@Antonia Bayle wrote:</cite><blockquote><p>I think it's because Lifeburn is an AA and is listed as an ability instead of a spell.  It would be nice if AA abilities were affected like normal spells.</p></blockquote>Leviathan sealed pants effect it.  And frankly I don't really care that its an AA ability, the fact that a large majority of necro dps comes from this one spell, dependant on other people to make good, it should be affected by any gear.

Sabutai
05-19-2008, 07:00 PM
bump would be nice to have this looked at

Conngah
05-20-2008, 04:53 AM
The Leviathan Sealed Pants you're talking about affect ability reuse time, which is why they affect Lifeburn.

K3mik4l
05-20-2008, 08:05 AM
<cite>Conngah wrote:</cite><blockquote>The Leviathan Sealed Pants you're talking about affect ability reuse time, which is why they affect Lifeburn.</blockquote> This is true but there's no reason hostile spell recast shouldn't affect a very hostile ability called lifeburn!

KBern
05-20-2008, 09:15 AM
If it acts like a spell, casts like a spell, parses like a spell, then it should be affected by the drape and other gear.

Conngah
05-20-2008, 09:55 AM
<cite>Terra@Splitpaw wrote:</cite><blockquote><cite>Conngah wrote:</cite><blockquote>The Leviathan Sealed Pants you're talking about affect ability reuse time, which is why they affect Lifeburn.</blockquote> This is true but there's no reason hostile spell recast shouldn't affect a very hostile ability called lifeburn!</blockquote>Just like there's no reason that Mana Flow and Illuminate shouldn't be affected by Beneficial reuse. Yet they aren't. Why? Because they're not spells, they're abilities.At least they're consistent around the board with them.

K3mik4l
05-20-2008, 10:11 AM
Then the "reduces ability reuse/cast time" (or something close to it) shouldn't affect spells and skills then! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Oh well

Sabutai
05-20-2008, 11:15 AM
<cite>Conngah wrote:</cite><blockquote><cite>Terra@Splitpaw wrote:</cite><blockquote><cite>Conngah wrote:</cite><blockquote>The Leviathan Sealed Pants you're talking about affect ability reuse time, which is why they affect Lifeburn.</blockquote> This is true but there's no reason hostile spell recast shouldn't affect a very hostile ability called lifeburn!</blockquote>Just like there's no reason that Mana Flow and Illuminate shouldn't be affected by Beneficial reuse. Yet they aren't. Why? Because they're not spells, they're abilities.At least they're consistent around the board with them.</blockquote>Ability reuse just refers to ALL spells, the fact that they classify these differently is just poor programming.  If its a hostile spell, hostile spell reuse should be affecting it.  Just because its an AA doesn't mean it shouldn't be affected by reuse gear.  If it isn't supposed to be, put another one of those stupid lines saying this spell cannot be modified.

Sabutai
06-26-2008, 11:37 AM
fix this

Fyreflyte
06-26-2008, 03:25 PM
This doesn't sound like an items and equipment issue to me. The effects on the armor are working properly. What you're asking for is for AAs to be classified as spells. While I suspect that there would be a lot of problems accompanying a change like that, it might be worth discussing this in the Spells, Abilities, and Combat Arts forum and see what people have to say. It seems likely that others have experienced issues with this and would have some feedback for you =)

Sabutai
06-26-2008, 06:41 PM
<cite>Fyreflyte wrote:</cite><blockquote>This doesn't sound like an items and equipment issue to me. The effects on the armor are working properly. What you're asking for is for AAs to be classified as spells. While I suspect that there would be a lot of problems accompanying a change like that, it might be worth discussing this in the Spells, Abilities, and Combat Arts forum and see what people have to say. It seems likely that others have experienced issues with this and would have some feedback for you =)</blockquote>well since the nice little avatar earring i have changes the reuse timer on my lifeburn it means that the aa ability is in fact a spell.  Which if you read the equipment says it should be modified by such items that effect reuse timers.  So either you have no clue how this works or you need to ask another programmer.  It is frustrating to see something regardless of where I got it, not be effected by the very equipment you design.

Soulforged_Unre
06-26-2008, 07:23 PM
Earring of Unkempt Energies: "Reduces reuse time of spells by 5%" - According to you this does affect lifeburn.Leviathan Sealed Pantaloons: "+4 ability reuse Time" - According to you this does affect lifeburn.Drape of the Emerald Council: "Reduces reuse time of hostile spells by 4%" - According to you this affects everything except lifeburn.Two options: 1. You're at some reuse speed cap for lifeburn that's reached earlier than your other spells.2. Lifeburn for whatever reason isn't qualified as a "hostile spell", which does seem absurd, but is the only other option.Unless they're really out to hurt themselves, a dev will not make a spell effect that works on spells: A,b,c,d,e, etc. They'll just make the spell effect work on X group of spells, and for whatever reason, Lifeburn didn't make it into the "Hostile spell" group.Either way, your issue isn't with this section of the forums.Unless of course the dev's are so devious and you're so paranoid that they're purposefully went into an item's affect to make it extremely more coplicated just to make sure it didn't affect lifeburn just to make you mad.PS: You might not want to say that a dev has no clue how their own programming works, especially when you're trying to solicit a response from them.

Mr. Dawki
06-26-2008, 08:15 PM
<cite>Sabutai wrote:</cite><blockquote>  So either you have no clue how this works or you need to ask another programmer.  It is frustrating to see something regardless of where I got it, not be effected by the very equipment you design.</blockquote>I'm sure that the devs are just rushing to help you now. You really are not a people person are you Sab?

Sabutai
06-26-2008, 08:40 PM
<cite>Mr. Dawkins wrote:</cite><blockquote><cite>Sabutai wrote:</cite><blockquote>  So either you have no clue how this works or you need to ask another programmer.  It is frustrating to see something regardless of where I got it, not be effected by the very equipment you design.</blockquote>I'm sure that the devs are just rushing to help you now. You really are not a people person are you Sab?</blockquote>you just wait till I post so you can find something wrong with what I right, don't know if I'm flattered or frightened that all you have to do all day is stalk my posts.  Troll something else

Sabutai
06-26-2008, 08:45 PM
<cite>Soulforged_Unrest wrote:</cite><blockquote>Earring of Unkempt Energies: "Reduces reuse time of spells by 5%" - According to you this does affect lifeburn.Leviathan Sealed Pantaloons: "+4 ability reuse Time" - According to you this does affect lifeburn.Drape of the Emerald Council: "Reduces reuse time of hostile spells by 4%" - According to you this affects everything except lifeburn.Two options: 1. You're at some reuse speed cap for lifeburn that's reached earlier than your other spells.2. Lifeburn for whatever reason isn't qualified as a "hostile spell", which does seem absurd, but is the only other option.Unless they're really out to hurt themselves, a dev will not make a spell effect that works on spells: A,b,c,d,e, etc. They'll just make the spell effect work on X group of spells, and for whatever reason, Lifeburn didn't make it into the "Hostile spell" group.Either way, your issue isn't with this section of the forums.Unless of course the dev's are so devious and you're so paranoid that they're purposefully went into an item's affect to make it extremely more coplicated just to make sure it didn't affect lifeburn just to make you mad.PS: You might not want to say that a dev has no clue how their own programming works, especially when you're trying to solicit a response from them.</blockquote>As far as I can determine I can only get the 14 sec reduction from the earring, pants do not work.  If you put an ability that works an awful lot like a spell into a game.  Provide gear that effects spells or abilities into the game.  But exclude 1, maybe happens with manaburn but not sure, or 2 spells from those items, I'm supposed to be happy about it, and confident that the devs know about it?The reason I posted this into this section is that the spell works fine, its the gear effect that is not effecting the spell, so how is this not the right section?  If lifeburn is not a spell, why when I get a jesters cap from a troub does it reduce the reuse time of said ability?  Everything about lifeburn says its a spell, so I'm just wondering how come gear that's supposed to effect it, doesn't.  When I get responses from devs saying the gear is fine when its obviously not calls into question said ability to understand how the game works, or appears to work. 

Soulforged_Unre
06-26-2008, 08:52 PM
<cite>Sabutai wrote:</cite><blockquote><cite>Soulforged_Unrest wrote:</cite><blockquote>Earring of Unkempt Energies: "Reduces reuse time of spells by 5%" - According to you this does affect lifeburn.Leviathan Sealed Pantaloons: "+4 ability reuse Time" - According to you this does affect lifeburn.Drape of the Emerald Council: "Reduces reuse time of hostile spells by 4%" - According to you this affects everything except lifeburn.Two options: 1. You're at some reuse speed cap for lifeburn that's reached earlier than your other spells.2. Lifeburn for whatever reason isn't qualified as a "hostile spell", which does seem absurd, but is the only other option.Unless they're really out to hurt themselves, a dev will not make a spell effect that works on spells: A,b,c,d,e, etc. They'll just make the spell effect work on X group of spells, and for whatever reason, Lifeburn didn't make it into the "Hostile spell" group.Either way, your issue isn't with this section of the forums.Unless of course the dev's are so devious and you're so paranoid that they're purposefully went into an item's affect to make it extremely more coplicated just to make sure it didn't affect lifeburn just to make you mad.PS: You might not want to say that a dev has no clue how their own programming works, especially when you're trying to solicit a response from them.</blockquote>As far as I can determine I can only get the 14 sec reduction from the earring, pants do not work.  If you put an ability that works an awful lot like a spell into a game.  Provide gear that effects spells or abilities into the game.  But exclude 1, maybe happens with manaburn but not sure, or 2 spells from those items, I'm supposed to be happy about it, and confident that the devs know about it?The reason I posted this into this section is that the spell works fine, its the gear effect that is not effecting the spell, so how is this not the right section?  If lifeburn is not a spell, why when I get a jesters cap from a troub does it reduce the reuse time of said ability?  Everything about lifeburn says its a spell, so I'm just wondering how come gear that's supposed to effect it, doesn't.  When I get responses from devs saying the gear is fine when its obviously not calls into question said ability to understand how the game works, or appears to work.  </blockquote>Please re-read my post and take what I said from it.I never said that Lifeburn wasn't a spell.I said that it was possible that lifeburn wasn't categorized as a "Hostile spell" (which I granted was unlikely but still possible).As well, you seem to be overlooking the possibility that your Lifeburn is already capped at a minimum re-use speed in seconds.This post wouldn't be belonging in this section if the spell is categorized wrongly. If it's not recognized as a hostile spell, then the gear is working as it's supposed to, and its the spell devs that need to make their change.The biggest problem is that you are saying it's obviously not working properly, when you *can't* know for sure what the actual source of the problem is, especially considering that the cloak properly affects all other offensive spells, as per your own words.

Sabutai
06-26-2008, 09:14 PM
<cite>Soulforged_Unrest wrote:</cite><blockquote><cite>Sabutai wrote:</cite><blockquote><cite>Soulforged_Unrest wrote:</cite><blockquote>Earring of Unkempt Energies: "Reduces reuse time of spells by 5%" - According to you this does affect lifeburn.Leviathan Sealed Pantaloons: "+4 ability reuse Time" - According to you this does affect lifeburn.Drape of the Emerald Council: "Reduces reuse time of hostile spells by 4%" - According to you this affects everything except lifeburn.Two options: 1. You're at some reuse speed cap for lifeburn that's reached earlier than your other spells.2. Lifeburn for whatever reason isn't qualified as a "hostile spell", which does seem absurd, but is the only other option.Unless they're really out to hurt themselves, a dev will not make a spell effect that works on spells: A,b,c,d,e, etc. They'll just make the spell effect work on X group of spells, and for whatever reason, Lifeburn didn't make it into the "Hostile spell" group.Either way, your issue isn't with this section of the forums.Unless of course the dev's are so devious and you're so paranoid that they're purposefully went into an item's affect to make it extremely more coplicated just to make sure it didn't affect lifeburn just to make you mad.PS: You might not want to say that a dev has no clue how their own programming works, especially when you're trying to solicit a response from them.</blockquote>As far as I can determine I can only get the 14 sec reduction from the earring, pants do not work.  If you put an ability that works an awful lot like a spell into a game.  Provide gear that effects spells or abilities into the game.  But exclude 1, maybe happens with manaburn but not sure, or 2 spells from those items, I'm supposed to be happy about it, and confident that the devs know about it?The reason I posted this into this section is that the spell works fine, its the gear effect that is not effecting the spell, so how is this not the right section?  If lifeburn is not a spell, why when I get a jesters cap from a troub does it reduce the reuse time of said ability?  Everything about lifeburn says its a spell, so I'm just wondering how come gear that's supposed to effect it, doesn't.  When I get responses from devs saying the gear is fine when its obviously not calls into question said ability to understand how the game works, or appears to work.  </blockquote>Please re-read my post and take what I said from it.I never said that Lifeburn wasn't a spell.I said that it was possible that lifeburn wasn't categorized as a "Hostile spell" (which I granted was unlikely but still possible).As well, you seem to be overlooking the possibility that your Lifeburn is already capped at a minimum re-use speed in seconds.This post wouldn't be belonging in this section if the spell is categorized wrongly. If it's not recognized as a hostile spell, then the gear is working as it's supposed to, and its the spell devs that need to make their change.The biggest problem is that you are saying it's obviously not working properly, when you *can't* know for sure what the actual source of the problem is, especially considering that the cloak properly affects all other offensive spells, as per your own words.</blockquote>the reuse in seconds isn't capped because only 1 item I have access to seems to effect it, so if I didn't make that clear that's my fault.And if lifeburn isn't categorized as a hostile spell that's fine, but leviathan pants is an all encompasing +4 to ability and it doesn't effect it.  The wording on the earring says reduces reuse of spells, so there is no qualifying identifier on it, like hostile, beneficial, or ability.  But if this play on words makes it work on 1 piece of gear but not another is that not a problem with the gear?  You're right I don't know the source, I do know the result though, and through a process of elimination showing which items do and do not work and for what reason I can reasonably presume what is causing it, maybe not the how, but the source definitely