View Full Version : Idea for Guild Markers
Zarador
05-13-2008, 12:12 PM
First off, I don't even raid, but reading the topics on it, I came up with an interesting thought.What if we had marker stones by Dungeons? In order to have the stone inscribed with the date and guild name, that Guild would have to have bested every encounter in the Dungeon and at an appropriate level. (Mentoring would not allow the status to be achieved). Could even have it work as a Quest where accepting it (the guild or raid leader) it starts a timer based on the difficulty of the challenge, could be hours or even days if it's a huge dungeon.Upon being the first to complete the content, the marker could read to the effect of "On Such and Such date, Legions of Death bravely entered (name) and bested (Name) for the good of the lands of (name)"You could even allow Guild Trophies that would laud the accomplishments.In my opinion, it would most certainly add both incentive and pride to the raiding system. By limiting it to a Non-Mentored achievement we also would not have level 80 players taking the accomplishment for level 20 zones. In some sense, it would almost work like a progressive server in that the markers and trophies would be "unlocked" perhaps even with a world event message! Not to mention the replay factor of some raiding guilds that would start using alternates more to be the first to best the lower dungeons.
Valdaglerion
05-13-2008, 12:28 PM
Good idea. As someone that no longer raids I still think this would be a good idea and agree raiding guilds thrive on notoriety so sure thing, bring it on. One more disco to be had, etched in stone forever.
Rijacki
05-13-2008, 12:31 PM
It would just be yet another thing for those who adamently don't raid to complain about. It would be yet another thing for some to sling about as an epeen. There aready is such an achievement list, world and server discoveries. Those who think they are a measurement of greatness can go look at them. Those who think they're worth less can completely ignore them since they aren't shove in your face each time you go to an in-game place.
Zarador
05-13-2008, 12:38 PM
Part of the thought came up when I was reading chat with some people arguing who was first to do what. It got me thinking of my raiding days in Everquest Live and how some things our Guild actually did accomplish first without the help of any web sites explaining the encounter.Thinking more about that, I started to realize that there should be some unique way to identify those who did something for the very first time depending on their smarts and manpower to accomplish that. Draw a line in the sand that basically says "we did this, we did this with no additional help and did it as a challenge for our level". Everquest Live (Stormhammer) actually had ways of monitoring such things ensuring that only "x" amount of members could be new to the guild (so you could not mass invite and zerg). The Guilds on Stormhammer also used a tier system that allowed "boasting rights" as certain encounters had to be bested to achieve that.
Rijacki
05-13-2008, 12:49 PM
Look at recent firsts. Even if a guild claims they got no aide, they will be accused of dev favouritism, exploiting broken mechanics, etc. While the idea of markers could be nice, in theory. In practice, it would be yet another venue for strife.
Zarador
05-13-2008, 01:01 PM
<cite>Rijacki wrote:</cite><blockquote>Look at recent firsts. Even if a guild claims they got no aide, they will be accused of dev favouritism, exploiting broken mechanics, etc. While the idea of markers could be nice, in theory. In practice, it would be yet another venue for strife.</blockquote>Maybe that is part of the point here, perception. Guild "X" would still know that they accomplished that task fairly (assuming they did) and that they have the fame for that accomplishment and the trophy. You gain an fabled item in an encounter, you know it was a tough battle with your friends along side you. Do you wear that item with pride even if people claim you zerged the encounter? Of course you do, you know you earned it and your friends helped.Sour grapes simply make for spoiled wine that the person spewing out has to eventually drink. Why punish the players who take pride in something because we have a few in the bunch that can't control their stupidity? I'm reminded of the famous scene in Roadhouse when they ask Patrick Swayze "What if they call my mother a [Removed for Content]?" to which he replies "Is she?". Yes, it's a crude example, but it fits. Those who cheat, know they cheat, they most likely won't change. Those who do the right thing, know they did the right thing, no matter what others may say.
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