View Full Version : Current Issues with assassin's
guitarist13
05-10-2008, 02:12 AM
<p>Ok, i was reading some of the stickied posts, and they wernt making much since to me, until i looked at the date posted... the one with "Current state of the Assassin" was september 2005... So out dated, yet still stickied. why?</p><p>So i was thinking we should start a new thread with current info, in the attempt to get some changes done. </p><p>Over all I am VERY happy with the class. My main issues are with the wording/coding of a few of our AA's Its cost me quite a bit in respec's</p><p>Perfectionist: the end skill in the Str line on the pred tree. States that it Reduces the cooldown on our attacks with cooldowns over 2 mins long by 50%. In reality it reduces it by 33%, 3min to 2 min, 15 mins to 10 mins. Still a VERY usefull skill, but they need to fix that small error.</p><p>Obfuscation: 4th skill in the Wis line on the pred tree. With 8 points, states that it reduces the cooldown and reuse speed of stealth and stalk abilities by 100%. In reality reduces it by 50%. Stealth is a 10 sec reuse with a 2 sec cast. with 8 points reduces it to 5 sec reuse with 1 sec cast. It's been a few years since i was in high school, (5) but 100% of 10 is 10, and 10 - 10 = 0... IMO takes this skill from VERY usefull to completely worthless. Stealth remains off my toolbar in favor of stalk.</p><p>Repeated Stabbings: End ability in the tricks line of the Assassin tree. States reduces the recovery time by 100%, again in reality reduces by 50% down from a .5 sec recovery globaly to a .25 sec recovery. Still a must have skill imo though.</p><p>Now obviously they arnt going to change the math to fit the skills descriptions, but they should at least fit the descriptions to either fit or better describe the true effect.</p><p>Please, every one, chime in with anything you all think needs fixed.</p>
Sezyrrith
05-11-2008, 02:58 PM
It looks like the percentages were figured at the wrong end of the equation - i.e. 3 mins to 2 mins is a 1 min reduction, which is 50% of the final value, rather than listing correctly that it's 33% of the original value. <img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" />
Kabahl
05-15-2008, 01:53 AM
<cite>guitarist13 wrote:</cite><blockquote><p>Ok, i was reading some of the stickied posts, and they wernt making much since to me, until i looked at the date posted... the one with "Current state of the Assassin" was september 2005... So out dated, yet still stickied. why?</p><p>So i was thinking we should start a new thread with current info, in the attempt to get some changes done. </p><p>Over all I am VERY happy with the class. My main issues are with the wording/coding of a few of our AA's Its cost me quite a bit in respec's</p><p>Perfectionist: the end skill in the Str line on the pred tree. States that it Reduces the cooldown on our attacks with cooldowns over 2 mins long by 50%. In reality it reduces it by 33%, 3min to 2 min, 15 mins to 10 mins. Still a VERY usefull skill, but they need to fix that small error.</p><p>Obfuscation: 4th skill in the Wis line on the pred tree. With 8 points, states that it reduces the cooldown and reuse speed of stealth and stalk abilities by 100%. In reality reduces it by 50%. Stealth is a 10 sec reuse with a 2 sec cast. with 8 points reduces it to 5 sec reuse with 1 sec cast. It's been a few years since i was in high school, (5) but 100% of 10 is 10, and 10 - 10 = 0... IMO takes this skill from VERY usefull to completely worthless. Stealth remains off my toolbar in favor of stalk.</p><p>Repeated Stabbings: End ability in the tricks line of the Assassin tree. States reduces the recovery time by 100%, again in reality reduces by 50% down from a .5 sec recovery globaly to a .25 sec recovery. Still a must have skill imo though.</p><p>Now obviously they arnt going to change the math to fit the skills descriptions, but they should at least fit the descriptions to either fit or better describe the true effect.</p><p>Please, every one, chime in with anything you all think needs fixed.</p></blockquote><p>Every so often new people ask this question. I know I did back in the day, and someone explained it to me this way: </p><p> First off, Perfectionist, if you read the EFFECTS of the spell and not the description, states that:</p><p>Attack-based combat arts on long reuse timers have their reuse times <span style="font-size: large;"><b><i>sped up</i></b><span style="font-size: x-small;"><b><i> </i></b>by 50% . . . </span></span></p><p><span style="font-size: x-small;">The important word is "sped up" as in, the clock timer is sped up to reach the reuse time. The actual reuse time isn't reduced. </span></p><p><span style="font-size: x-small;">Think of it this way: Mortal Blade has a 3 minute reuse timer. So, when you use Mortal Blade, your "reuse clock" starts ticking away. When it hits the 3 minute mark (or 180 seconds), you can use Mortal Blade again. BUT, if you could make it so your clock actually moves 50% faster than it normally does, then when 60 REAL-TIME seconds go by, your clock will actually read 90 seconds. When a second 60 real-time seconds go by, your clock will read 180 seconds . . . and you can use Mortal Blade again. Real-time seconds = 120 . . . or 2 minutes. Although your CLOCK thinks 3 minutes (or 180 sec.) went by. . . . Yeah . . . it's screwy and confusing, but that's how SoE does it.</span></p><p><span style="font-size: x-small;">Another way it was explained to me was: If you had to go 180 miles and drove 60 miles an hour, it would take you 3 hours to get there. If you went 50% faster (90 mph) it would only take you 2 hours to get there . . . </span></p><p>Now, take the above example and apply it to Obfuscation and Repeated Stabbing. Although THEIR descriptions actually SAY "reduces casting and reuse" or "recovery" times . . . (even more confusing) I suspect Sony STILL uses the above mathematics to 'reduce' the times. I.E. your reuse CLOCK is going 100% FASTER . . . thus reducing the time it takes by 50%.</p><p> Go Sony for making things convoluted and confusing . . . </p><p>- Charn, 80 Assassin. Guk</p>
Norrsken
05-15-2008, 12:48 PM
<cite>Sezyrrith wrote:</cite><blockquote>It looks like the percentages were figured at the wrong end of the equation - i.e. 3 mins to 2 mins is a 1 min reduction, which is 50% of the final value, rather than listing correctly that it's 33% of the original value. <img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Actually, it says it increases the casting speed. Not decrease the casting timer. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
guitarist13
05-17-2008, 02:10 AM
<p>Yea, I understand the math, and wether it can be justified or not isnt my issue... its the fact that people have to TRY to justify it. should just be re-worded to make it clear what benifit it gives. XD.</p><p>BUT this cant be the only issue with assassin's! please! tell me what other issues some have had with our class!</p>
Gareorn
05-17-2008, 03:12 PM
I betrayed a couple months ago, and I have to admit, changing from a Ranger to an Assassin was like stepping up from a Yugo to a Ferrari. Those guys have at least three CA lines that never make it to a hotbar. Yes, there are some annoyances, but nothing I'd consider a real issue. The biggest annoyances are some of the buffs/procs we get from other classes that break stealth. But that's about all I've noticed so far.
Kabahl
05-18-2008, 03:12 PM
<cite>guitarist13 wrote:</cite><blockquote><p>Yea, I understand the math, and wether it can be justified or not isnt my issue... its the fact that people have to TRY to justify it. should just be re-worded to make it clear what benifit it gives. XD.</p><p>BUT this cant be the only issue with assassin's! please! tell me what other issues some have had with our class!</p></blockquote><p>Apparently our biggest issue is assassins have nothing to whine about . . . and that just stinks! Let me tell you, Every OTHER class has SOMEthing to talk about but these boards are just too darn quiet! I've got NOTHING to say! And another thing . . . . </p><p> - Charn - The Content, 80 Assassin, Guk</p>
-Arctura-
05-20-2008, 11:33 AM
<cite>Charn@Guk wrote:</cite><blockquote><cite>guitarist13 wrote:</cite><blockquote><p>Yea, I understand the math, and wether it can be justified or not isnt my issue... its the fact that people have to TRY to justify it. should just be re-worded to make it clear what benifit it gives. XD.</p><p>BUT this cant be the only issue with assassin's! please! tell me what other issues some have had with our class!</p></blockquote><p>Apparently our biggest issue is assassins have nothing to whine about . . . and that just stinks! Let me tell you, Every OTHER class has SOMEthing to talk about but these boards are just too darn quiet! I've got NOTHING to say! And another thing . . . . </p><p> - Charn - The Content, 80 Assassin, Guk</p></blockquote>(( lol shh dont give the devs a reason to GIVE us a problem to whine about ^_^--<img src="http://i53.photobucket.com/albums/g69/Arctura000/Skree-sig2008a.jpg" alt="" border="0" />
Norrsken
05-20-2008, 02:11 PM
<cite>-Arctura- wrote:</cite><blockquote><cite>Charn@Guk wrote:</cite><blockquote><cite>guitarist13 wrote:</cite><blockquote><p>Yea, I understand the math, and wether it can be justified or not isnt my issue... its the fact that people have to TRY to justify it. should just be re-worded to make it clear what benifit it gives. XD.</p><p>BUT this cant be the only issue with assassin's! please! tell me what other issues some have had with our class!</p></blockquote><p>Apparently our biggest issue is assassins have nothing to whine about . . . and that just stinks! Let me tell you, Every OTHER class has SOMEthing to talk about but these boards are just too darn quiet! I've got NOTHING to say! And another thing . . . . </p><p> - Charn - The Content, 80 Assassin, Guk</p></blockquote>(( lol shh dont give the devs a reason to GIVE us a problem to whine about ^_^--<img src="http://i53.photobucket.com/albums/g69/Arctura000/Skree-sig2008a.jpg" border="0" alt="" /></blockquote>Haha, indeed.But there is an issue with the assassin actually. from like lvl 32 to 49 they are incredibly meh. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Brimestar
05-20-2008, 06:20 PM
I'll start one, I was PvPn against a ranger, and they did to me over 4k in auto-attk dmg (ranged) in less than 3 seconds.....I want that....Considering we can normally pull 2k in T8...That was nearly half my HP *poof* gone and I hadn't even closed the gap yet...
Ichigoo
05-20-2008, 07:25 PM
<p>Actually its a lot easier to think this way. 50% sped up= divide current speed by 1.5. 100% = divide current speed by 2. That +35% casting speed down the agi line is like dividing the time by 1.35. </p><p> As for current issues there are none and i hope it stays that way. Its nice that no one complains at us for pretty much anything.</p><p>Have you seen the PVP forums? every day theres like a nerf brigands or Rangers dps is out of control and swashies reach is way OP, But theres rarely anything on assassins. we're the only scout class aside from bards (but they can't dps their way out of a wet paper bag) that people think meh, they're ok. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Zin`Car
05-22-2008, 03:49 AM
<cite>Charn@Guk wrote:</cite><blockquote><p>Apparently our biggest issue is assassins have nothing to whine about . . . and that just stinks! Let me tell you, Every OTHER class has SOMEthing to talk about but these boards are just too darn quiet! I've got NOTHING to say! And another thing . . . . </p><p> - Charn - The Content, 80 Assassin, Guk</p></blockquote><p>ok, how about this: Our epic looks rediculous. It needs the graphic revamped some how instead of looking like a butter knife dripping jam.</p><p>That's about it. The class is darn near perfect i think by itself.</p><p>Make a dark elf assassin and you then achieve 100% perfection.</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
LoneGreyWolf20
05-24-2008, 04:15 PM
<cite>Luinne@Kithicor wrote:</cite><blockquote><cite>Charn@Guk wrote:</cite><blockquote><p>Apparently our biggest issue is assassins have nothing to whine about . . . and that just stinks! Let me tell you, Every OTHER class has SOMEthing to talk about but these boards are just too darn quiet! I've got NOTHING to say! And another thing . . . . </p><p> - Charn - The Content, 80 Assassin, Guk</p></blockquote><p>ok, how about this: Our epic looks rediculous. It needs the graphic revamped some how instead of looking like a butter knife dripping jam.</p><p>That's about it. The class is darn near perfect i think by itself.</p><p>Make a dark elf assassin and you then achieve 100% perfection.</p><p><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></p></blockquote>Don't you mean make a Kerran Assassin and you then achieve 100% perfection? <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />
Brimestar
05-24-2008, 09:36 PM
/nod Kerrans rule
-Arctura-
05-26-2008, 04:06 AM
(( pshaw, Soga Ogres are the only way to go--<img src="http://i53.photobucket.com/albums/g69/Arctura000/Skree-sig2008a.jpg" alt="" border="0" />
Brimestar
05-26-2008, 09:27 PM
<p>/vomit</p><p>btw nice sig Skree</p>
-Arctura-
05-27-2008, 01:42 AM
*deflects the Kerra hairball projectiles*Soga ogres are pritty!and thanks Brimey. Ill have better one soon---<img src="http://i53.photobucket.com/albums/g69/Arctura000/Skree-sig2008a.jpg" alt="" border="0" />
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