Log in

View Full Version : SK Profession


Dregor
05-10-2008, 12:48 AM
I know this has been asked a lot, but the posts I found were all pretty dated, so I thought I'd pose the question anew.I'm currently a level 38 Armorer.  I've never been very happy with it; it has limited uses for me.  After I make the armor, that's pretty much it.  I've been considering changing to a profession that would give me more benefits regularly.  I think I'm settled on Alchemy, but would like your opinions.  I don't really care that I can make the spell upgrades for myself with it, that's gravy really.  It's more for the beneficial potions and such which I'd be able to use again and again.

seamus
05-14-2008, 01:33 PM
<cite>Dregor wrote:</cite><blockquote>I know this has been asked a lot, but the posts I found were all pretty dated, so I thought I'd pose the question anew.I'm currently a level 38 Armorer.  I've never been very happy with it; it has limited uses for me.  After I make the armor, that's pretty much it.  I've been considering changing to a profession that would give me more benefits regularly.  I think I'm settled on Alchemy, but would like your opinions.  I don't really care that I can make the spell upgrades for myself with it, that's gravy really.  It's more for the beneficial potions and such which I'd be able to use again and again.</blockquote>If this is your only tradeskiller then Alchemy is probably better for you. You can play without potions, but they're helpful. You'll make a bit more coin with the tradeskill versus armorer as poisons sell fairly well, especially mastercrafted ones. Keep in mind you'll most likely clear more profit by selling harvests. Provisioners may make as much as an alchemist and you <i>need</i> food and drink to play. IOW consumables FTW.

Gehemnishthex
05-14-2008, 03:09 PM
I'm an armorer, mid 60's. I can heartily say that i regret not being an alchemist or a sage.It seems like i get less recipes at any given tier than other (so less prestine xp bonuses). most folks don't want any but the vanguard MC pieces. NO ONE wants the common component pieces. at all. ever. I can honestly say i've sold all of 20 of the hand crafted Pieces since the armor quality change (prior to prestines being the only you could create, you could make crappy HC pieces and their level requirement was lower than the tier they were intended for. the stats were awful but the mitigation was pretty nice). To top it all off, it seems every plate wearing main...is an armorer, so they don't need your armor. most folks have a friend who can make the armor, and the remaining people send you tells offering a component and a tip to make it. the ones you do manage to sell you sell at razor thin proffits since there are 3-4 other big armorers around.for me though, the peanut on the [Removed for Content] was that in order to make the devout set for me to use at an given tier, i had to level my armorer to 68-69 since the devout is the LAST piece at any given tier you can make. that was super frustrating. if i wanted to keep up my armoring with my profession (which was the idea i had when i started) I had to stay well ahead of my adventurer class, and all that craftskilling leads to eye galging. so end the end I'd end up buying my armor each tier..then when my level caught up I'd sell a few pieces of it to cover my costs (bear in mind i could have just adventured or sold raws and saved all that smithing time and gotten the same results).I really wish armorer had a consumable, or something that was highly desired. maybe not armor, but more augments to add to raid armor...or something. If the tradeskill dev asked me what i think armorers need I could write a long (boring) post.anywho...i'm rambling...to some it all up, SK-armorer gets the thumbs down from me. I enjoy crafting and on some level i've enjoyed the armorer, but there is an utter lack of synergy that would lead me to say that it's a particularly effective combination.