View Full Version : Charms and Puppetmaster GU45 PLEASE?
Strange
05-07-2008, 11:06 PM
Appear to me is that GU45 is coming out really soon. With some change to Coercer, which I am not really exactly happy afterall. Aerlik gave us two different ways to charm, yet can't really use both of those at same time. Basically we are stuck to one kind of charm, wasted spells unless ya make Charm pet stronger than essence... but not what I have seen on test server.I really dislike the Puppetmaster on test server, they act so same from what I have seen on live. Can you make some change on that spell? Actually Im disappointed with EQ2 to put Coercer into boring role playing character. There are so much they could have done with Coercer in the first place. For instance, Possession was really cool spell, but they put restrictions on that spell from being usefulness. Now its pet spell, arrgh! I don't intend to have Coercer as pet class, if I want a pet class then I would have go for Necro, Conj, etc but not with COERCER please.Asking for some positive change to Coercer and re-think about your charm strategy on this class. I would be really happy if you bring the original Possession back, just let us use it during the battle. It won't be overpower cuz we would be stuck with mob's control. Then would make Coercer's unique and fun to play too.I don't have chance to raid on test server, just wondering does new Possession spell working on raiding mobs?
pebyr
05-08-2008, 11:10 AM
/boggle Granted we're not a pet class in the sense of summoners, who depend on their pet's as a primary source of their dps in a raid or group situation. But make no mistake about it, enchanters do count as pet classes, just we are not dependant on our pets for dps. But when i cast dictate, I am creating a pet. A big nasty pet, that can turn on me in an instant. Not that it matters, but when you say we're not a pet class, its hard for the community as a whole to listen to the rest of what you are saying. What do you think a pet is? Its something that follows you around and attacks what you tell it to attack. I.E. when you charm a mob for 30 minutes, its a pet. My main used to be a summoner. Its a pet, but depending on the mob, it just does a huge bunch more dps. Puppetmaster was increased to 4 swarm pets. Frankly until i realized that it did melee damage and thus could trigger the new hostage, I couldn't think of a reason to have it on my hot bar, even though i got the m1 of it in a raid. Also, frankly, you appear to be one of the tiny fraction of coercer's worldwide that saw much use for the old possession. Next you're gonna tell me, that they should not have changed cataclysmic mind, because you got so much dps out of it.RP class? whaaa??? Necro and crusaders are more of an rp class. I'm on an rp server, and you can't go 5 feet without one of those. Yet coercer is one of the rarest classes in existence, and the only thing that's gonna make it more popular is our improved dps. You appear to be one of the few that consider it to be a prime rp class. Necro's are cool with the whole undead thing, and paladin's are all camelot, and sk's are heavy metal evil cool. Yeah that's simplistic, but well people's reasons for picking class. With the mindset of most of the community, things like the wall in kj, are gonna be more popular, for the extreme silliness. Personally i think that possession's main use is going to be so you can have really silly things follow you around, like fish or pots, or walls. Walls, how can you miss the pythonesque weirdness.
Rijacki
05-08-2008, 11:25 AM
<cite>pebyr wrote:</cite><blockquote>Personally i think that possession's main use is going to be so you can have really silly things follow you around, like fish or pots, or walls. Walls, how can you miss the pythonesque weirdness.</blockquote>*laughs out loud and startles her boyfriend*I am going to have to do that some time, ya know, like when I don't really care about big damage numbers and want to have some fun, too. I've always thought that was one of the fun things about charm, a ratonga with a massive golem from the lake in Commonlands, an Arasai with a rhino, charming a mama bear to go kill of her cubs, etc.
nirate
05-08-2008, 03:56 PM
<cite>Rijacki wrote:</cite><blockquote>charming a mama bear to go kill of her cubs, etc.</blockquote><p>You are sick lady! You are messed up in the head!</p><p>Yeah I do that all the time.</p><p> I did not agree with possession in the first place. Yes it fit perfectly with the class, but it felt like the devs were trying to tell me something at the same time " This is the spell you use when you want to play something other than a coercer" Just looking at possession made me want to go back to my"any other class but this one" </p><p>Now on test it does not seem to be in line with the class at all, but a better spell in the end. </p>
pebyr
05-08-2008, 09:06 PM
btw, cawti told me that when you use possession on a fish, it follows you floating in mid air and you even see the wave ripple. Tell me that isn't cool. Honestly, I think possession's most useful point, is gonna be in those instances, where you have a strong enough group, that you dont want to mez, and dont feel like charming a mob. At that point, its a case of dps is greater than 0 dps.Your mileage may vary on whether that could be spent other places, but in a group, its not as life threatening to have somebody pull agro anyways.
Strange
05-08-2008, 10:51 PM
I don't mind having essence, but with 3 concentration costs then what's good? Surely will use rarely with groups, even worse almost never with raids same goes with charm spell (dictate,dominion,etc). Only with solo, what's good to have two spells function at the same intention, charm/essence. I just don't get it at this point to have Aerlik giving us spell like this. Enlighten me please.Its only a fun spell? If so, move on then. Overall from what I have played on test server, to be honest not really impressed with the change. I will continue to see how I would tolerate with the character role playing.
Ozymundas
05-09-2008, 01:56 AM
<p>The only use I can see for the new possession would be in raids or groups after you've gotten your VP set so you may not need all of your concentration slots for buffs. For the 20 or so coercers world wide who get to that point, they can have a pet out to add a bit of dps.</p><p> If they changed the mythical to make possession concentration-free, that'd give it some more use. They'd still have to make it mutually exclusive with charm though. Asking to have two pseudo-permanent charmed pets out at once is just unrealistic, unless you are a necro (who are always favored above all).</p>
Regholdain
05-09-2008, 05:11 PM
<p><b>IMHO, they should reduce the charmed spell line to 2 concentration slots. That would help somewhat in versatility and make using a charmed pet in more situations an option.</b></p><p>As far as Possessed Essence goes, it sounds like a lower dps pet offsets the lack of risk that it will break. Currently, like others, I'd say this is a subpar choice. I'd rather have a strong charmed mob that I can lock down and recharm than a permanent wussi pet, especially considering the cost is the same in concentration.</p><p>Either increase the strength of the pet to be closer to that of a charmed mob, OR drop concentration to at least 2 slots, if not 1, so it could be a *possible* viability to play. It would still need to be mutually exclusive with the charm spell line so that you could not have both up at the same time.</p><p>This makes me think of the shamans' dog pet... please tell me the Possessed Essence is stronger than that? hehe</p>
Rommie10-284
05-09-2008, 09:44 PM
I wish we could have tested the Essence with 2 concentration. Coercers are going to be soloing beasts with 1 pet, so a second one isn't going to change a lot. It might knock off 2-3 minutes of a long named root/stun/zap battle - so what? If it's overpowered for PvP, then it can be tweaked for PvP.In groups, you give up all your buffs to have both pets - a real tradeoff when you've reached level 65 to have the possess essence spell. I would have like to run that a couple of times to see if it is a real choice or a no-brainer to use or not use.I don't see the extra buff spell you'd get in a raid making an overpowering difference either. Oh well, the class revamp is still an improvement even with this 3 concentration essence.
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