View Full Version : AA for PvP Writs
rareyrare
05-07-2008, 08:50 AM
Personally I like the writs. I also like that you get AA for them. Unfortunately, you only get AA for the the first time you do them. With the ammount of exp earned PvPing (there is NO faster way to level in T2, T3, T4 etc) would it be too much to ask that we get AA for the writs even if we've completed the writ already? There is precedence for this, ie Candy Cane game. So, what do you think devs?
KatrinaDeath
05-07-2008, 09:44 AM
I like this idea.
Roald
05-07-2008, 11:53 AM
<p>I've been contemplating making a post about this myself. When I log my level 35 alt, I don't wanna quest or do instances, I want to solely PvP. However, by doing this my AA for my level is pretty poor. </p><p>It seems to me like the less you PvP (as long as you know the class, which in EQ2 isn't really that hard at all), the better prepared you are AA wise for it.</p><p>Seems odd that the more 'hardcore' people that PvP a lot, are kinda gimping their chance at success.</p>
Good idea man, i like this one
WasFycksir
05-07-2008, 09:28 PM
<p>I would love this if implemented.</p><p>That way I wouldn't have to go through the distraction of PVE quests to keep up with an OK amount of AA.</p><p>Great idea OP.</p>
<p>Well... we play PVP servers so why not <b>give AA for PVP writs AND PVP kills</b>. Killing people in PVP is harder than running to 3 different locations to finish a quest. Less people would quit this game if they didn't have to redo all of the boring quests to build up their AA along with XP when they really just want to go out and PVP. </p>
Radigazt
05-07-2008, 10:03 PM
<p>Giving recurring AA for PvP writs (in other words AA for each time u complete a writ rather than only for the first time you complete that writ) is a good idea, and here's why. The real problem with the PvP servers is that there is little to no incentive to actually PvP against a fair to difficult fight. Everything is skewed heavily against dying because you lose more dying than you gain winning (infamy/titles, money, items, etc.) whereas you cannot make that giant step backwards back up by returning the favor with that 1 kill. What we need are incentives to PvP. This might make it more fun to actually PvP because you are gaining something of value (AA's) that you do not lose by dying. So, instead of becoming <b>EverRun</b>, maybe it would start being more of a PvP game as it was intended to be. </p><p>Oh, and on another note, please fix mentoring so that people can PvP while mentored. Not everyone enjoys the raid PvP at level 80, and nobody wants to mentor down to help a friend in this game ... nobody. The penalty is simply prohibitive. </p>
Radigazt
05-07-2008, 10:13 PM
<p>One more thing, the ratio of how much AA to give should be fairly straight-forward. Since the AA cap is 1.5 x Experience Level (until you hit level 80), then the AA should be 1.5 x the experience of the minimum number of kills to complete the writ. In other words, if the writ is for a Mage, Scout and 3 Qeynosians, then whatever % of a level 3 kills would equal, the AA should be 1.5 x that % towards an AA level. So, if you were to perfectly kill the minimum possible number of people to complete each writ, you would theoretically not fall behind on AA's. In actuality, you would be falling behind in AA's because it's almost impossible to be that efficient with your kills--you simply take your targets as they come--but at least the PvP'ers wouldn't be falling behind at such a large rate like they are in T2-T3 for example. </p><p>I understand the desire to eliminate level locking (although I was a big level locker and that was by far the most enjoyable PvP I've found in this game because you could always find 1 group v. 1 group PvP without being forced to raid PvP as we do at level 80). But, the mechanic used to get rid of level locking needs to be neutral for AA. It shouldn't be a major dis-incentive to PvP, otherwise you're cutting off your PvP servers at the knees. You are now forcing the true PvP'ers to NOT do any of your quests, NOT do any of your collections, NOT get very much discovery, and ONLY get Nameds for AA. Because if they PvP in the lower tiers they just cannot get enough AA to reach the cap regardless of how hard they try. You are forcing the PvP'ers to bypass all of that wonderful content that you built. </p>
Zacarus
05-07-2008, 11:54 PM
Thumbs up. Agree. Yes. Definitely. Good call.
Well not exactly the same topic, but they are going to be adding ap xp to grey quests in the next game update. That should alievate any problems you have getting to max ap's cause you "leveled too fast" problem.
valkyriepc
05-08-2008, 12:07 AM
I support this idea, i also think that the amount of AA xp earned per kill is based off of level of your opponent and their title. No title's should be worth a very small portion of AA, while an overseer should be worth half an AA or so (an exageration but you get the picture). Maybe groups should get a multiplier to AA, depending on the size of the group engaged. If a group engages an encounter of less than their own current numbers than they split the AA amongst them. I.E if a group of 6 engage a solo they get 1/6th the AA per player, 2 2/6, you get the picture. But if the encounter numbers are = to their own, then each member killed in that encounter awards 1.5x the normal AA. Also if you had not originally engaged the target within 10 seconds of them being in pvp combat, then you are not awarded any AA xp for helping kill them. To avoid leaching. Thats my 2 pennies.
Greggthegrmreapr
05-08-2008, 01:31 AM
from one point of view, yeah, it could be interestng, but as it stands now its all about how many people can we fit into a small area to get as many updates as we can off that solo trying to quest. 12 or 15 people sitting at every other sok post through out RoK is not pvp. Adding AA to these is just gonna get more people doing that.
lol Denna, adding AA from writs wudnt make ppl gank more on t8, just wud make it hella lot more fun and so the lowbies can keep their AA decent. but about writs, they shud make it like fame system, are u a group of 5 ppl, and lets say u need 5 kills for a writ. u kill one guy and 1 point splits whit everyone in group, ´so u need to kill 5 guys to get 1 full kill. u need to kill 25 ppl to get 5 full kills, and then u can turn in ur writ. Then most of the ppl wud max full group, no one wud raid, many ppl would solo,duo,trio. but NO faction wud be raiding
ntommyb
05-08-2008, 04:55 AM
<cite>Slowed wrote:</cite><blockquote>lol Denna, adding AA from writs wudnt make ppl gank more on t8, just wud make it hella lot more fun and so the lowbies can keep their AA decent. but about writs, they shud make it like fame system, are u a group of 5 ppl, and lets say u need 5 kills for a writ. u kill one guy and 1 point splits whit everyone in group, ´so u need to kill 5 guys to get 1 full kill. u need to kill 25 ppl to get 5 full kills, and then u can turn in ur writ. Then most of the ppl wud max full group, no one wud raid, many ppl would solo,duo,trio. but NO faction wud be raiding</blockquote>I'm pretty sure everyone would solo, and the scale would tip toward the scout once again. Thats what the writs were supposed to get rid of, and they worked! They should just make writs not update when raid tagged
Gimet
05-08-2008, 08:22 AM
<p>Writs can get hard to complete, and would have to reward a hell of a lot of aa to make it work the way people want it to.</p>
WasFycksir
05-08-2008, 10:05 AM
<p>Some time ago I also posted an idea about giving AA for FIRST time kills of players.</p><p>Had some ideas like making the kills only count after a certain lev to slow down friend-farming.</p>
KatrinaDeath
05-08-2008, 10:48 AM
<cite>WasFycksir wrote:</cite><blockquote><p>Some time ago I also posted an idea about giving AA for FIRST time kills of players.</p><p>Had some ideas like making the kills only count after a certain lev to slow down friend-farming.</p></blockquote>That would be awesome!<span style="color: #ffff00;">You gain achievement experience for killing your first Swisha.</span>
Bloodfa
05-08-2008, 12:10 PM
Kind of reminds me of collecting dogtags from BF2142. I swear, I had one guy that I ran with that would stalk me, just trying to get in my head on TeamSpeak. We'd killed each other for a couple of years in BF2, but if I knew he was on, I'd sit in a tank or chopper all round long. He said his collection was complete once he finally got my tags. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Man, that was fun as hell. Bragging rights for getting a knife kill.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.