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View Full Version : A new attempt for more quests per char


Calain80
05-05-2008, 08:28 AM
Hi!I know and understand why you can't increase the number of active quests even further to allow us questaholics to collect each quest offered to us. But at the same time it always pains me to pass by a "feather" or to delete a quest.So I have a suggestion for a new concept, that might help both of us. How about the possibility to "disable" quests. Disabled quests do not count as active quests, but will also not checked for updates. While you would still need to save the state the quest is at, you would not need to check these quests for updates and if you would show theses quests in its own tab, it would probably even increase the readability of the quest log. (So you would end up with 4 tabs: Active Quests, Disabled Quests, Quest of group mates, Collections)So in the end you would need more space to save a char but the performance should stay the same or even go up, if you could use the mechanism to internally disable all quests that can not be updated in this zone as part of the zoning process (if you are not doing this already <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />).I hope this is possible.Calain

shadowscale
05-05-2008, 01:16 PM
how big should the disabled quest list need to be?

Calain80
05-05-2008, 03:04 PM
I think 50 active / 50 disabled quest should be enough, but 75 / 75 would be great.

Dreyco
05-05-2008, 05:12 PM
Rothgar I think responded to this a while back.  It just isn't possible to implement.  Well, it is possible, but it's too taxing on servers.  I can imagine Antonia Bayle caving in on itself if the cap were raised.I think the response said something along the lines of, "Even another 25 quests would mean that the server would have to check even more database files.  Twenty five more entries times the number of characters on the server.  Way too much."

Nulad
05-06-2008, 05:22 AM
<cite>Dreyco wrote:</cite><blockquote>Rothgar I think responded to this a while back.  It just isn't possible to implement.  Well, it is possible, but it's too taxing on servers.  I can imagine Antonia Bayle caving in on itself if the cap were raised.I think the response said something along the lines of, "Even another 25 quests would mean that the server would have to check even more database files.  Twenty five more entries times the number of characters on the server.  Way too much."</blockquote>Please read the OP before posting responses based on thread titles.OP, I like the idea <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Dreyco
05-06-2008, 09:08 PM
<cite>Nuladen@Lucan DLere wrote:</cite><blockquote><cite>Dreyco wrote:</cite><blockquote>Rothgar I think responded to this a while back.  It just isn't possible to implement.  Well, it is possible, but it's too taxing on servers.  I can imagine Antonia Bayle caving in on itself if the cap were raised.I think the response said something along the lines of, "Even another 25 quests would mean that the server would have to check even more database files.  Twenty five more entries times the number of characters on the server.  Way too much."</blockquote>Please read the OP before posting responses based on thread titles.OP, I like the idea <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>I ... did, and it's still the same concept.  You'd have to, no matter what you did, increase the quest cap of the journal, or associate more data with the character, which would cause issues with data retrieval from the servers.  Doesn't matter if it's marked as inactive or disabled or not.  More quests, more data, more retrieval with every journal entry.It's a good idea, but the point remains the same <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />