View Full Version : Everfrost and Lavastorm need revamps.
littleman17
05-03-2008, 11:34 PM
<p>BAD! I mean, both have few, or annoying to get, quests in the actual zone. For Everfrost, you have to kill mobs to get the items to drop to even start more than HALF the quests. In LS, most the quests in there are HQ...</p><p>Connect the little islands with little pontoon bridges... why should we have to jump into frigid water to travel around the zone? Trick to these bridges is that you can still be attacked by water based enemies while on them. More quest camps, with the first being over by where the bitterwinds are. Set up two or three other camps, with the second possibly being at the docks for quests that take place in the ice tunnel. Be able to work /for/ the Valks and the Bitters. Put another camp over in the jaguar plains with another on the other side of the spider tunnel.</p><p>Not sure about how to revamp Lavastorm, but, MORE QUESTS! More, more more more. I hate this zone, and the only time I ever go into it is to get to sol's eye. LS is probably the main reason that Sol's Eye gets skipped... no one wants to put up with LS to get there.</p><p>Pitty, since Sol's Eye is such a good, underated zone.</p>
Rahatmattata
05-04-2008, 12:41 AM
I like both those zones the way they are now.
Ocello
05-04-2008, 01:07 AM
The problem with these zones is something they have fixed in a few zones in the past: Heroic outdoor mobs. Nobody ever wants to go group up for an outdoor zone with no named monsters or loot. I say cut out the outdoor heroics (there can be scattered heroic names, but not trash) and add in more quests with good rewards. Everfrost is one of my favorite -looking- zones, but I rarely go there anymore on my alts because it is just not worth it. I'll just go to Steamfont/Lesser Faydark. I wish they would add in an expansion pack that updated all these old zones and either add in a new class or a race so I have a reason to re-roll and visit these new revamped places. Would be very good and keep the game from becoming too stagnant.
Zabjade
05-04-2008, 01:16 AM
<span style="color: #00cc00;">They also need to revamp the geography more then any other zone these overland zones are more like a dungeon with no roof then outside, Everfrost used to be Effing HUGE now we have only the north eastern half of the zone and Halas should be on the isle that you can not get to (Look at the map Everfrost is two islands)</span>
<cite>Kamaala@Kithicor wrote:</cite><blockquote>The problem with these zones is something they have fixed in a few zones in the past: Heroic outdoor mobs. Nobody ever wants to go group up for an outdoor zone with no named monsters or loot. I say cut out the outdoor heroics (there can be scattered heroic names, but not trash) and add in more quests with good rewards. Everfrost is one of my favorite -looking- zones, but I rarely go there anymore on my alts because it is just not worth it. I'll just go to Steamfont/Lesser Faydark. I wish they would add in an expansion pack that updated all these old zones and either add in a new class or a race so I have a reason to re-roll and visit these new revamped places. Would be very good and keep the game from becoming too stagnant.</blockquote>You do realize that these are both considered outdoor dungeons? just like rivervale. I agree would like to see a few more quests in these zones, and maybe a few more named other then that they are fine.
Albrig
05-04-2008, 09:00 AM
<p>I agree with the OP.</p><p>Whether SoE agree is a different matter. Although, if 10 million people were subscribed to them and 10% said it, guess what would happen.</p><p>There is something about EF that doesn't quite work - you have two directions in which to go. In one direction, it's boring. In the other direction you reach an empty space and then another empty space. Now, these spaces are really amazing. So they do work, but something is missing. Something isn't right.</p><p>In LS, there is a very strong linear thing about it that you don't get in EF (though it is linear, but I am talking about direction of movement). Then there is mob placement and then there is just the barren, space-wasting, open-ness to it that defeats the purpose of a zone that should be - something more, but I am not an artist to say what it is.</p><p>Let's put it this way, EL gets it right. Antonica gets it right. TS gets it right. Hell, even Nektulos Forest gets it right.</p><p>SoE.</p><p>Fix it. You did it with the starting zones. YOU KNOW why you had to do that. Otherwise, your subscription rate would be far lower than it is. YOU KNOW you had to do a great deal more things to the game. Stop jamming content in EQ2 to keep people playing.</p><p>THE SAME PEOPLE PLAYING!</p><p>Stop pushing the VAST MMO crowd away from this game.</p>
Brook
05-04-2008, 11:12 AM
If you dont like the zone the way it is then go somewhere else. They ruined Ant, Nek, and CL with people whining and now you want them to change a couple of the good zones left, and for what?Your right about the Sub thing though, they water down anymore outdoor zones and they will loose more.
Ocello
05-04-2008, 04:59 PM
I would like to know what you think is good about zones that no one ever goes to anymore, except to cross through on the way to the instances. Most people do not want to group up with others unless there is loot to be had. There are zones like Permafrost, Mines of Meldrath and Court of Innovation that people would rather group up for.Unless you are talking about soloing Everfrost and Lavastorm...which is very hard to do before it grays out depending on what class you playing. I wouldn't be opposed to making ALL of these two zones heroic, as long as they added more named mobs with decent loot. Then you could get groups to do them. That would actually be pretty cool, especially if you tossed in some heroic quests with some legendary loot at the end. Would be very cool.But the way they are right now is awful. Weak loot + few names + few quests + mix of random solo/heroic mobs is not a recipe for success or fun. Soloing that place was a [Removed for Content] when I first started because I would randomly aggro the heroic mobs. Luckily I play a monk or this zone would have made me want to quit. But please, I am interested in knowing how you think these zones aren't broken. Do you solo here? Group? Two-Box? I'm not trying to be inflammatory, I just want to know what the correct "approach" should be to these places.
Rahatmattata
05-05-2008, 01:43 AM
<cite>Kamaala@Kithicor wrote:</cite><blockquote>I say cut out the outdoor heroics...</blockquote>I say nay.
Rahatmattata
05-05-2008, 01:46 AM
<cite>Kamaala@Kithicor wrote:</cite><blockquote>I would like to know what you think is good about zones that no one ever goes to anymore</blockquote>I would like to know why people say noone goes to X zone. I goto Everfrost and Lavastorm and utilize the content. So do my friends. I don't like the solo fest hold your hand quests in Steamfont or Lfay or Loping Plains or Darklight Woods... but do I make thread after thread to revamp those zones to fit my playstyle? No. I go somewhere else where I find the content more enjoyable.
Maroger
05-05-2008, 02:04 AM
<cite>littleman17 wrote:</cite><blockquote><p>BAD! I mean, both have few, or annoying to get, quests in the actual zone. For Everfrost, you have to kill mobs to get the items to drop to even start more than HALF the quests. In LS, most the quests in there are HQ...</p><p>Connect the little islands with little pontoon bridges... why should we have to jump into frigid water to travel around the zone? Trick to these bridges is that you can still be attacked by water based enemies while on them. More quest camps, with the first being over by where the bitterwinds are. Set up two or three other camps, with the second possibly being at the docks for quests that take place in the ice tunnel. Be able to work /for/ the Valks and the Bitters. Put another camp over in the jaguar plains with another on the other side of the spider tunnel.</p><p>Not sure about how to revamp Lavastorm, but, MORE QUESTS! More, more more more. I hate this zone, and the only time I ever go into it is to get to sol's eye. LS is probably the main reason that Sol's Eye gets skipped... no one wants to put up with LS to get there.</p><p>Pitty, since Sol's Eye is such a good, underated zone.</p></blockquote><p>I would agree I think they are the 2 worst zones in the game. I seldom go there -- hate both of them. Too many see-thru-invis mobs also. </p><p>In EF it sucks trying to get up on the ice slope in the cavern -- You have to fiddle around and position yourself correctly or you can't get up. I wish they would fix that -- it is just a PITA one of the many things I hate about EF -- including those stupid ice islands. </p><p>There aren't really any quests to do so it is waste of time going there. </p>
littleman17
05-05-2008, 02:44 AM
<p>Did I say anything about changing the mobs or other wsuch things in these zones? NO I DIDN'T. My MAIN point was that both of these zones suck compared to other zones when it comes to quest content. </p><p>EF is mostly used to just get to Permafrost because it has named mobs (both heroic and raid), several quests (which don't start off loot) and an over all good feel to it. Everfrost is a barren, lifeless zone with few nameds who drop crap loot. I went through one day and killed EVERY non epic named in that zone and minus Undertow (who dropped a master), got nothing but treasured crap. I've killed the wurm mother thing about 20 times and have never seen anything but her crappy treasured axe drop. The bloody leopard? Crap loot. Snowflake? Solo mobs drop better loot.</p><p>My suggestions for EF? Better develop the quest camp that leads into the Bitterwind Trench. Make it the base camp for the Bitterwinds and have them send you into that area for various things such as getting wold pelts, chunks of ice from behemoths (or the solo ones) and other various things. Give more interaction with the Valkyries, perhaps even as a way to bring back E'ci. The second quest camp would be in the ice cave, on that little ice shelf above where Undertow spawns. This would send you into the tunnel to explore, and out into the jaguar fields. The last few quests from this camp would send you to a few npc's where the terrors are. As for the last camp, it would be at the base of Titan's Dagger.</p><p>Lavastorm... same thing as EF, used to get to Sol's Eye and to do the HQ. Why? Because there is no content other than killing mobs to get people interested. No quests to lessen the goblin population, or even any quests sending you into the temple. The names are few and far bewteeen, and I doubt they drop very good loot anyways.</p><p>I know very little about LS, as I detest the zone in every way possible. But, putting a quest camp on the docks would be a great start for making me want to go into this zone more.</p><p>Both of these zones need some way to engage the players rather than being a median for travelling to instances such as Miragul's (a short zone done right!), Perma, and Sol's Eye.</p>
Sassinak
05-05-2008, 02:54 PM
<cite>Rahatmattata wrote:</cite><blockquote>I like both those zones the way they are now.</blockquote>Well, that's nice, but I don't see you in these zones when I go there...What's the use of a heroic zone when nobody's there to share them with you?
LordPazuzu
05-05-2008, 03:49 PM
<p>The threat isn't about nerfing heroic content, it's about revamping the quest content in the zone so there are more quests with better rewards. The drop quests in EF are utter crap and the HQ's in LS are the only reason to go there after you get the Sol Eye teleporter access, and those are two of the most utter crap HQs in the game.</p><p>The zones need more quests and better quests. I personally don't care whether they are solo or heroic as long as they are good.</p>
Dreyco
05-05-2008, 05:51 PM
There is just nothing to do in either of these zones. You have the heritage quests, yeah, but other than that, there's maybe three quests there, and none of them are worth doing <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />It would be nice to see some tiered quest lines there, like Kunark, for the 40's or mid 50's.
Rahatmattata
05-06-2008, 05:03 AM
<cite>Sassinak wrote:</cite><blockquote><cite>Rahatmattata wrote:</cite><blockquote>I like both those zones the way they are now.</blockquote>Well, that's nice, but I don't see you in these zones when I go there...What's the use of a heroic zone when nobody's there to share them with you?</blockquote>Do you even play on my server? Do you even know who I am? What my character names are? Do you play at the same time as me? Did you /who the zone or just stand at the dock? Do you have more than 4 people playing during peak times on whatever server you are on? Do you have any friends? Do you have any guild mates?
littleman17
05-06-2008, 05:50 AM
<p>Hey now, no hijacking my thread.</p><p>But still, the base point still remains, both these zones are completely skippable. You could skip both and never miss an ounce of content or loot. Content is more than just slaughtering enemies for exp, there is no story in these zones, no progression. This needs to be correctly, badly. I mean, what lore is there from EF to even lead you to the instances. There is nothing that tells you that Perma is there, or that Miragul's is there.</p><p>I'd like to hear the reasoning for the guy who likes them as they are? Do you enjoy an overly small zone (ef) with very few quests or an overly large and confusing (ls) with even fewer quests?</p>
Ocello
05-06-2008, 10:27 AM
<cite>littleman17 wrote:</cite><blockquote><p>Hey now, no hijacking my thread.</p><p>But still, the base point still remains, both these zones are completely skippable. You could skip both and never miss an ounce of content or loot. Content is more than just slaughtering enemies for exp, there is no story in these zones, no progression. This needs to be correctly, badly. I mean, what lore is there from EF to even lead you to the instances. There is nothing that tells you that Perma is there, or that Miragul's is there.</p><p>I'd like to hear the reasoning for the guy who likes them as they are? Do you enjoy an overly small zone (ef) with very few quests or an overly large and confusing (ls) with even fewer quests?</p></blockquote>My thoughts exactly. There is really no denying the lack of worth tied to these two zones atm, and as two of the most unique zones in Norrath, they deserve a revamp. Scatter in some Names and some quests with some loot. I never said that they HAD to get rid of the heroics, but they probably should pick one way or the other. Not everybody plays a Necro that can solo everything; imagine going through there as a Defiler or Templar. Then see how much you enjoy having to work around the heroic mobs to get to the quested solo ones.And what is so hold-your-hand about Steamfont and Loping Plains?? Because there are quest-givers and names to kill for AA??? Is this a bad thing? Sure the gear there is mostly [Removed for Content] except the cloak from Steamfont and the Legendary quest rewards from Loping. But at least the quests there are relevant and fun. There should be a backstory for Permafrost and Miragul's just as there is for Klak'Anon.
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