View Full Version : Please Devs we would love......
ccarro
05-02-2008, 01:12 PM
<p>Please add a Bauble inventory slot with auto consume option.</p><p>It would be SO nice to equip a poison, potion, or totem in a slot and have it get reapplied automatically. </p><p>Please consider!!</p>
Kerri
05-02-2008, 01:19 PM
<p>If they do I hope it's only an option. I already hate wasting poisons when I have to switch them out for certain fights.</p>
ccarro
05-02-2008, 01:31 PM
<cite>Onibasu@Butcherblock wrote:</cite><blockquote><p>If they do I hope it's only an option. I already hate wasting poisons when I have to switch them out for certain fights.</p></blockquote>Yes, I agree. It would have to be like a food and drink slot, and be optional like a charm slot. Would be nice for raids and eliminate the worry of having to reapply poison every 10 minutes.
Bozidar
05-02-2008, 01:57 PM
i wish the poison icon on my concentration bar would have a little number on it telling me how many charges it has left, so i can more easily know when to reapply <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> seems like a solid change, imo
Aeralik
05-02-2008, 02:01 PM
<cite>Bozidar wrote:</cite><blockquote>i wish the poison icon on my concentration bar would have a little number on it telling me how many charges it has left, so i can more easily know when to reapply <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> seems like a solid change, imo</blockquote>If you look at the tooltip on the poison in the maintained or effect window it will tell you how many procs are remaining. Some custom uis like profit will even display the value on screen for you.
ChodeNode1
05-02-2008, 02:45 PM
How about also making the poison icon match the color of the item in your inventory? Doesn't make sense that a caustic is red in inventory and red on the effect, yet ignorant bliss is blue in inventory, but yellow on the effect.
Razlath
05-02-2008, 02:59 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote>i wish the poison icon on my concentration bar would have a little number on it telling me how many charges it has left, so i can more easily know when to reapply <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"> seems like a solid change, imo</blockquote>If you look at the tooltip on the poison in the maintained or effect window it will tell you how many procs are remaining. Some custom uis like profit will even display the value on screen for you.</blockquote><p>I am NOT a fan of using 3rd party UIs as a reason not to do something. If this is useful to players and possible within the standard UI, it should be made a part of it (the fact that 3rd paty UIs are doing it implies it is possible). In fact, this might be useful for other classes as well. I could see inquisitors finding the number of procs left on a heal useful, or anyone who has reactive procs. </p><p>*shrugs* It is something to consider, and yes 3rd party UIs are a *workaround*, but something this useful would be nice to be availabe to those who choose not to download 3rd party resources.</p>
Noaani
05-02-2008, 03:55 PM
<cite>Dartak@Nektulos wrote:</cite><blockquote>I am NOT a fan of using 3rd party UIs as a reason not to do something. If this is useful to players and possible within the standard UI, it should be made a part of it (the fact that 3rd paty UIs are doing it implies it is possible). In fact, this might be useful for other classes as well. I could see inquisitors finding the number of procs left on a heal useful, or anyone who has reactive procs. <p>*shrugs* It is something to consider, and yes 3rd party UIs are a *workaround*, but something this useful would be nice to be availabe to those who choose not to download 3rd party resources.</p></blockquote><p>And would you consider fostering a better community to be a good reason to not do something?</p><p>EQ2interface exists as a fansite for this game. The development team have (almost) always tried to foster any community that comes along in (almost) any form.</p><p>On top of that, there are hundreds of UI mods on EQ2interface. All of them get used. Do you propose the development team add all of them in to the game as optional UI features? if not, where does the line get drawn as to which mods get made part of the client and which don't?</p><p>If they did this, it would likely add a hundred or so meg to the size of the game, would add more clutter to one of the parts of the game engine that is already a system resource hog, and provides a benefit ONLY to the few people like you that refuse to use mods that have been expressly allowed by the development/production team. In fact, they even added in some code when they redid the map system in game to support EQ2maps.</p><p>To everyone else in the game, it would slow us down in game. To the few that actually make the mods, it would take away one of their favourate passtimes.</p><p>Why would they?</p>
Noaani
05-02-2008, 03:58 PM
<cite>Sidiac@Unrest wrote:</cite><blockquote><p>Please add a Bauble inventory slot with auto consume option.</p><p>It would be SO nice to equip a poison, potion, or totem in a slot and have it get reapplied automatically. </p><p>Please consider!!</p></blockquote>Or, even simpler, add an option when consuming a potion or poison that works similar to auto consume for food. As long as you have one of the potions/poisons that you activated on you, when the duration/charges expire, the game will simply consume another one.
Aeralik
05-02-2008, 04:02 PM
<cite>Noaani wrote:</cite><blockquote><cite>Sidiac@Unrest wrote:</cite><blockquote><p>Please add a Bauble inventory slot with auto consume option.</p><p>It would be SO nice to equip a poison, potion, or totem in a slot and have it get reapplied automatically. </p><p>Please consider!!</p></blockquote>Or, even simpler, add an option when consuming a potion or poison that works similar to auto consume for food. As long as you have one of the potions/poisons that you activated on you, when the duration/charges expire, the game will simply consume another one.</blockquote>Perhaps someday... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Morrias
05-02-2008, 04:12 PM
<cite>Dartak@Nektulos wrote:</cite><blockquote>I am NOT a fan of using 3rd party UIs as a reason not to do something. If this is useful to players and possible within the standard UI, it should be made a part of it (the fact that 3rd paty UIs are doing it implies it is possible). In fact, this might be useful for other classes as well. I could see inquisitors finding the number of procs left on a heal useful, or anyone who has reactive procs. <p>*shrugs* It is something to consider, and yes 3rd party UIs are a *workaround*, but something this useful would be nice to be availabe to those who choose not to download 3rd party resources.</p></blockquote><p> If a costrum UI can do it, the default can do it, plus much more..</p><p> Anyways, I do think Noaani's idea<cite> </cite>would be a great change, costum UIs have the same issue if we dont use the maintained window, as I dont, (its in my way all the time lol), and in raids its hard to even see the poison icon to see how many procs are left since the window only shows so many buffs at once.. </p>
Bozidar
05-02-2008, 04:13 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote>i wish the poison icon on my concentration bar would have a little number on it telling me how many charges it has left, so i can more easily know when to reapply <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"> seems like a solid change, imo</blockquote>If you look at the tooltip on the poison in the maintained or effect window it will tell you how many procs are remaining. Some custom uis like profit will even display the value on screen for you.</blockquote>i knew about the mouse-over, didn't know about profit. thx
Razlath
05-02-2008, 04:24 PM
<cite>Noaani wrote:</cite><blockquote><cite>Dartak@Nektulos wrote:</cite><blockquote>I am NOT a fan of using 3rd party UIs as a reason not to do something. If this is useful to players and possible within the standard UI, it should be made a part of it (the fact that 3rd paty UIs are doing it implies it is possible). In fact, this might be useful for other classes as well. I could see inquisitors finding the number of procs left on a heal useful, or anyone who has reactive procs. <p>*shrugs* It is something to consider, and yes 3rd party UIs are a *workaround*, but something this useful would be nice to be availabe to those who choose not to download 3rd party resources.</p></blockquote><p>And would you consider fostering a better community to be a good reason to not do something?</p><p>EQ2interface exists as a fansite for this game. The development team have (almost) always tried to foster any community that comes along in (almost) any form.</p><p>On top of that, there are hundreds of UI mods on EQ2interface. All of them get used. Do you propose the development team add all of them in to the game as optional UI features? if not, where does the line get drawn as to which mods get made part of the client and which don't?</p><p>If they did this, it would likely add a hundred or so meg to the size of the game, would add more clutter to one of the parts of the game engine that is already a system resource hog, and provides a benefit ONLY to the few people like you that refuse to use mods that have been expressly allowed by the development/production team. In fact, they even added in some code when they redid the map system in game to support EQ2maps.</p><p>To everyone else in the game, it would slow us down in game. To the few that actually make the mods, it would take away one of their favourate passtimes.</p><p>Why would they?</p></blockquote><p>There will always be modded UIs just because people like things to look different, or have a preference on look and feel. If a functionality is useful to the community in general (IE benefits multiple classes) then it should be considered for a standard update. This in no way invalidates what the community is producing, or what mods are made. After all you can still put that lilttle number in a different window, or color, or whatever you can come up with.</p><p>The poster asked for a number count on a buff so they knew how many procs it had left. This is something a large portion of the playerbase could benefit from (namely any class that has buffs with procs on them). For the answer to that request be go download a 3rd party UI is ridiculous in my opinion. Am I saying they should make the change right this second and have it on test tomorrow? Of course not. But a response of "That might be considered useful if we can get some time maybe we will look into it, but you can also get that functionality from a 3rd party UI." would have been more preferrable to me. Does that mean it will make it in? Obviously not, maybe adding the number to all the buffs that would need it would cause severe lag. If so, then certainly don't implement it.</p><p>EQ2 has one of the best UIs IMO because I *don't* have to download 3rd party UIs to play the game and have a useful layout. Of the various MMOs I have played their UI team seems to do the best job when it comes to freedom of in game customization. In EQ1 I extensively modified my UI to fit what I wanted to see where I wanted to see it. In EQ2 I have managed to accomplish much of the same just by moving windows around and resizing them. My appreciation to the UI dev group for making this possible. </p><p>We have seen several windows added / updated since release to add more feedback to the user. Could those have all been done through 3rd party UI mods? Sure, but what comes in the box is what hooks people, and is what many choose to keep. If this is useful enough and doesn't noticeably hurt performance then it should be considered for the same treatment.</p><p>Please don't exaggerate what I am saying as you seem to be doing. I only said that using the existence of a mod as a reason not to consider adding something is not right. Now if the change would cause severe lag that is a reason not to implement it and has nothing to do with 3rd party mods. Nor am I saying they should go through and add every piece of every mod. Especially since many of those mods are skins and wouldn't be compatible anyway. I never cried for the downfall of all mods, or for every piece of every mod to be implemented. Only for a better answer than xyz 3rd party tool has the ability to display that.</p>
Razlath
05-02-2008, 04:31 PM
<cite>Ukae@Befallen wrote:</cite><blockquote><p> Anyways, I do think Noaani's idea<cite> </cite>would be a great change, costum UIs have the same issue if we dont use the maintained window, as I dont, (its in my way all the time lol), and in raids its hard to even see the poison icon to see how many procs are left since the window only shows so many buffs at once.. </p></blockquote><p>Agreed, I would LOVE an auto-poison/potion suite of slots. You would need a number equal to the number of different poisons/potions though right? That could get a little unwieldy I think. Maybe a potion belt would be a kind of cool new item that could be added.</p><p>Basically kind of like a quivver (in a diff slot) that would store potions / poisons and auto apply them as they fade. Would free up some inventory space as well as provide the functionality desired. Not sure what you would do about cast times though. Wouldn't be much fun to be walking along interrupting yourself because your poisons are down. ;}</p><p>Of course it is probably much easier said than done (isn't everything), but it would be kinda cool! ;}</p>
Dragowulf
05-02-2008, 07:44 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote>i wish the poison icon on my concentration bar would have a little number on it telling me how many charges it has left, so i can more easily know when to reapply <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /> seems like a solid change, imo</blockquote>If you look at the tooltip on the poison in the maintained or effect window it will tell you how many procs are remaining. Some custom uis like profit will even display the value on screen for you.</blockquote>I smell advertisement!
Kitsune286
05-02-2008, 11:12 PM
I'm still hoping the poison vial icons will match their buff icons (or vis versa)
Ozfezza
05-04-2008, 09:52 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Noaani wrote:</cite><blockquote><cite>Sidiac@Unrest wrote:</cite><blockquote><p>Please add a Bauble inventory slot with auto consume option.</p><p>It would be SO nice to equip a poison, potion, or totem in a slot and have it get reapplied automatically. </p><p>Please consider!!</p></blockquote>Or, even simpler, add an option when consuming a potion or poison that works similar to auto consume for food. As long as you have one of the potions/poisons that you activated on you, when the duration/charges expire, the game will simply consume another one.</blockquote>Perhaps someday... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Back on topic ... <i>pretty please</i> let this be soon !!</p><p>As both an 80 scout and alchy, this would be an awesome change for all.</p><p>I have lost count of the times I have seen my DPS drop, only to notice - DOH, run out of poison again ! <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
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