View Full Version : Tier 8 Necro Master II choice?
xBluefir
05-01-2008, 07:51 PM
Hello there!Quick question: Of the four potential tier 8 upgrades, is there one (Bloodcloud, Bloodcoil, Siphoning of Souls, Grave Favors) which has been found to be particularly useful to us at a Master II level?Any feedback would be greatly appreciated,Thanks!
Jasuo
05-01-2008, 09:12 PM
Bloodcoil, most used spell which has now become somewhat a nuke in it's own with enough spell damage gear, the m2 group buff isn't really necessary, there aren't enough group encounters or raid encounters that you can get up close on long enough to get more dps out of Bloodcloud, and Siphoning of Souls is LOL.
Sabutai
05-02-2008, 01:36 AM
<cite>Sciomar@Unrest wrote:</cite><blockquote>Bloodcoil, most used spell which has now become somewhat a nuke in it's own with enough spell damage gear, the m2 group buff isn't really necessary, there aren't enough group encounters or raid encounters that you can get up close on long enough to get more dps out of Bloodcloud, and Siphoning of Souls is LOL.</blockquote>what sciomar said, except would depend on what master 1 spells you have available. In my case I got bloodcoil first day of expansion so I've been waiting to get bloodcloud master 1 before switching. Currently cloud is m2, but coil is a better dps choice.
xBluefir
05-03-2008, 05:50 AM
Great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> - thank you both!
Catodon
05-03-2008, 05:13 PM
I took bloodcloud master 2 rather than coil. My thinking: Coil is unresistable, and the extension of the spell damage cap from increasing the base damage only kicks in if you are rolling 900 or more +damage; since we frontload all that +dmg on the first tic the extra benefit of master 2 base damage is diluted. Cloud on the other hand gains both higher damage and better resistability, meaning it will be more effective at the times you actually need it. (I know I hate it when 3 of 4 targets decide to resist an aoe ><<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Sabutai
05-03-2008, 07:06 PM
<cite>Catodon wrote:</cite><blockquote>I took bloodcloud master 2 rather than coil. My thinking: Coil is unresistable, and the extension of the spell damage cap from increasing the base damage only kicks in if you are rolling 900 or more +damage; since we frontload all that +dmg on the first tic the extra benefit of master 2 base damage is diluted. Cloud on the other hand gains both higher damage and better resistability, meaning it will be more effective at the times you actually need it. (I know I hate it when 3 of 4 targets decide to resist an aoe ><<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /> </blockquote>Not sure if you've noticed or not, but there aren't a whole lot of multi-mob encounters in this game. Bloodcloud is completely wasted as a m2 choice if you have similiar spell choices. Bloodcoil will net you immense amounts of dps between the 2 choices. Any increase in base damage to a spell increases its cap, you will get more out of high amounts of +spell using this setup.Also bloodcloud suffers from the dual bug, meaning you only receive half the +spell bonus on it.
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