View Full Version : Our little fix
KatrinaDeath
05-01-2008, 12:00 PM
<span class="postbody"><li><i>Mystic</i>The Ancient Balm line will now grant short duration immunities to any control effects it cures.</li></span>Now I don't know how much this will really effect PvE, I will say this will be full of awesome for PvP. Now if they could just fix my Sentry to work in PvP, make warding a viable method of keeping a group alive, and make my set gear a bit more desirable.One small step at a time I guess.
Banditman
05-01-2008, 01:28 PM
How it will affect PvE depends largely on the definition of "short". 10 seconds? Super useful in certain situations. 3 seconds? Not so much.
Is there anyone that has a test account established that can see what the new effect does exactly? Cast/Recast stayed the same? Can it still be used on the move? Does spell quality effect duration of the "immunity"?Given the verbage the immunity would be specific to only the control effect removed i.e. curing a stifle off someone would give them immunity to stifle effects for X seconds. I'm not endgame/avatar killing level but I can't see how anything much less than 30seconds would make it worth using really and thats just in T1-T2 raiding. The Pawbuster stifles probably the only thing i can think of that may make it worthwhile on a shorter duration. On the other hand, there will be <b>no </b>reason to use it in groups anymore except <i>maybe</i> Shard of Fear.I'll reserve anymore opinions until I know what the reality is...
Banditman
05-01-2008, 02:13 PM
10 seconds of immunity against Venril would be a godsend for most MT's. It would greatly help in that particular encounter.Like I said, 10 seconds could be, situationally, very useful. Less than that? Not so much.
KatrinaDeath
05-01-2008, 03:09 PM
Yeah the first thing that came to my mind was "How is this going to be useful in PvE?"I'm hoping for at least 10 seconds...
ecoskii
05-02-2008, 01:59 PM
<p>doesn't seem that fair a trade assuming they are going to consolidate all cures. Instead of having a rather good cureall we get a 'brief' immunity for something that we have just cured - ie very unlikely to be reapplied anytime soon... seems pretty useless except for VS</p><p>ssshhhh l33t strat incoming...</p><p>- mystic and mt disband and engage in pvp</p><p>- mystic casts debuff on MT </p><p>- end it and rejoin raid</p><p>- cast balm to cure your debuff on mt and engage named ....</p><p>WOOT 2 or 3 seconds immunity left, we are uber, we are game breakers....</p>
Banditman
05-02-2008, 02:27 PM
More than just Venril . . . Pawbuster . . . first named in Hate . . . there are situations where this would be useful. The problem here is that the chances of Ancient Balm actually being the curing agent are actually very low unless the Mystic is in the MT group, since ANY cure will now cure everything.
rvbarton
05-02-2008, 03:39 PM
I'm very curious how this will affect the AA line for cures... In my raid AA spec, I have the Cure line maxxed, so given the fact that I already can cast this with utmost efficiency, and with a lasting ward, will this simply mean that I have wasted more AA's?
iduckie
05-02-2008, 03:45 PM
<p>My only problem with the whole idea is well...</p><p> Makes it completely pointless to go Cure-ine..less they decide to change our Cure-line when they change the cures.. </p><p>If so then I'm happy to have it and not spend 22 pointless points into cures with wards</p>
Banditman
05-02-2008, 03:54 PM
The wards produced by the AA's will now only be applied if an effect of that type is cured. So, let's say a tank has Noxious, Arcane and Elemental effects on him. In your AA spec, you have Wards for Noxious and Trauma.When you cast your cure, all effects will be cured from the tank, and the tank will get a small Noxious ward for your trouble. Since you cured no Trauma effect, your tank gets no ward for that. Having no ward for Arcane or Elemental, obviously you didn't provide one of those, despite the fact that you did cure them.
<img src="http://i27.tinypic.com/wguxdz.jpg" alt="" border="0" />The scoop is, when you remove one of the displayed effect the target gets what appears to be a <b>9.2</b> second Immunity (at Master I if quality has any effect on duration) to that specific control effect. The immunity doesn't prevent a spell from applying it merely makes it so the control effect portion does not affect the target. The recast without modification is 8.0 secondsAA changes as stated with the new <i>Cure</i> spell will not apply a ward to the target unless an effect is removed of that type. However, the Ancestral Balm AA will still apply it's ward as it had previously. This still can be cast on the move.I still feel that this takes what was used to be a very useful ability for ALL playstyles to something only useful in too few circumstances and I dare say next to none at level 58 when this spell is initially awarded. Thoughts?
iduckie
05-03-2008, 04:30 PM
<p>What will be the Benefits of going Cureline then? Makes it seem slightly pointless to touch the cure-line specially the final spell... Less I am so confused and misunderstood what the differance will be between Ancestral Blam and Immunity?</p><p>And if the Cures are combined into one spell why should a Mystic have to spend 3+ points into making that one spell ward against 4 different types Resists? </p><p>Personally I wouldn't mind if they made it so you could add a ward to the cure spell to ward against it's resists rather then 4 different buttons to one spell.. And then used the extra 3(?) buttons to benefit our debuffs.. </p><p>Either way.. I say this will be very interesting! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
The new Ancestral Balm requires you to cure off a control effect in order to trigger the immunity portion, where the Immunization AP buff requires/allows you to anticipate it by applying it before it occurs.IMO, the ward portion of those Cure APs was always pretty much a drop in the bucket and served only as a means to an end for Immunization. So in that right the cure-line benefit hasn't changed.I firmly believe that they need to extend the timer on the 'Ancestral Balm Immunity' in PVE beyond 10 seconds or think of something else entirely.
<p>Speaking, as always, from a PVP perspective, my reaction to this news has very quickly gone from "yeah!" to "meh!"</p><p>Short term immunity to control effects AFTER they have been removed is exactly what we have in place on PVP ruleset already. Sure, maybe there's a few PVE situations where it will help, and i'm sure all the PVE mystics out there will be quite happy about that*. Regardless, unless AB can be cast on oneself while under a control effect, this change means nothing to us PVP mystics.</p><p>*EDIT: looks like maybe they're not. If unified Cure works like AB, i.e. removing multiple debuffs/DOTs per cast, AB is going to become completely useless.</p>
Grover25
05-15-2008, 06:27 AM
<p>Quote "Speaking, as always, from a PVP perspective, my reaction to this news has very quickly gone from "yeah!" to "meh!""</p><p>This is spot on, very well said to be honest.... and Im looking at it from a PVE perspective.</p><p>Really, I know some Mystics are going to think this is an awesome ability, and I wont try to convince anyone. I will just paint a scenario..</p><p>24 people in a raid...</p><p>3 healers in the MT group, and 1 healer in every other group (My mystic floats between MT and OT groups). The MT gets charmed/stunned etc (and the rest of the groups dont). Will the raid wait for the mystic to be told, so they can use this ability when out of the MT group?, or will someone in the MT group just cure it (especially when the cure is faster to cast for shammy types so spec'd). Most people are on the ball, and if using any UI mod will hover over the cure on a target and click it off as soon as possible. In Vent the MT typically has said "Im stunned/charmed etc" and by the time they have started to say it, they have been cured.</p><p>Also Im silly enough to be spec'd with the Ward on cure lines... the end ability on raids does help. But anyway, to be really picky, the Cure line adds wards to the tune of 436 to damage when I cure it and lasts for a minute. AB adds 205 points of all damage matching that cured effect... Cure has already taken the place on my bars and AB has been burried somewhere on page 6 after a quick mystic tree respec... It was really such a good spell in the old days, it just looks like one of those 'so situational' spells it ends up been pretty useless overall.</p>
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