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Buttcliffe
04-30-2008, 09:13 PM
How's this been implemented?  Does it still heal?  is the actual heal still less than what the spell description says?

Tup
05-01-2008, 11:24 AM
<span style="color: #ffcc00;">I checked this morning before heading into the office and it looked something like this.Purity (Master 1)Power: 270-ish with a recurring cost (sorry, don't remember it off the top of my head)Duration: 1 minRecast: 1 min (I have no AA's in the cure line on Test Copy. but it looks like it can still be shortened to 45 second recast)Effect:</span><ul><li><span style="color: #ffcc00;">Heal for 1007 (Not sure of base number as I have a decent amount of +heal gear and didn't strip down, though this seems consistent with what I remember on Live)</span></li><li><span style="color: #ffcc00;">Cure up to 138 levels of effects instantly (again consistent with Dev) and every 15 seconds</span></li><ul><li><span style="color: #ffcc00;">Heal for 1007 for each affect cured.</span></li></ul></ul><span style="color: #ff9933;"><span style="color: #ffcc00;">Now I didn't really have a chance to play around with it this morning so I'm not sure if it the spell drops after the first round of "valid" cures (whether that instantly or one of the ticks) or it it stays up for the full duration and tries to cure 4 times. If it's the former then the AA bonus to recast makes sense, otherwise I don't really see the point unless it was to have it up on multiple people at once.I'll post more after I've had time to play with it. This could be an interesting change, but I don't want to comment further (or make any judgment calls) until I've seen how it behaves once cast.</span></span>