View Full Version : Coercer! My Personal Testing Notes (My thoughts)
Grimlux
04-30-2008, 06:51 PM
<p>LOVE the changes Aeralik!! After playing on test for a little bit here are some of my concerns. <span style="color: #ff9900;"><b>UPDATED 5/5</b></span></p><ul><li><b><span style="font-size: small;color: #ff9933;">Possession</span></b> - My first target was a level 80 epic guard in Neriak. No aggro from him, this I <strike>liked</strike> loved. I had him attack level 1 rats. First hit for 143 and the 2nd rat I killed hit for 348. I am assuming Possession will work just like an extra dot probably. Not a big source of DPS, but better then nothing. Don't forget to mention how novel it is to have a clone of the mob your fighting. I went to Kylong and possessed a Skeleton (Level Sixty8, stupid smilies in 8s).Our possessed pets have a HUGE amount of hit points. I sent my pet in to attack a Drachnid (70). The fight lasted about 2 minutes, the drachnid died with 0 assistance from me. My possessed pet still had 75% health. This is good and bad. This is bad cause if we hate buff our pet, he can take some serious damage in casual groups. If we dont have enough hit points he will die instantly in raid encounters. If this is intended then COOL, however its probably not. Will there be an upgrade from our 65 version of this spell?</li></ul><ul><li><span style="color: #ff9933;"><b>UPDATE</b></span> - The Coercer Community also feel that the cost on Possession far outweigh's the use. Please make Charm and Possess act like Stances, lower the cost of our Possess and Charm to 1 concentration. Make the Illy personae cost 1 concentration, free concentration still with epic. (this route seems the most logical)</li></ul><ul><li><span style="color: #ff9933;"><b><span style="font-size: small;">Despotic Mind</span> </b></span>- I havent picked up the level 80 version yet but... (1,088-1,329 AD3/Cataclysmic Mind) 3 charges is spiffy. The only problem I feel like is that were treading into Illusionist territory with Mage buffing. I really would like to see the Coercer move into the neighborhood of Mellee buffers. (Think Troub/Dirge). Could you possibly rethink the mind series to proc on a mellee attack? You could reduce damage slightly and but leave the mechanic's the same "On a successful mellee attack". This would also give our Spellblade AA line some useability. </li></ul><ul><li><span style="color: #ff9933;"><b>UPDATE</b></span> - I still do not know if I were to cast this on someone else if I receieve the damage or if the person I cast it on receives the damage bonus. ALSO, this would be handy if we could cast on healers and they would receive 3 bonus heal charges, since we'll still be in the MT group it would be hugely beneficial.</li></ul><ul><li><span style="font-size: small;color: #ff9933;"><b>Puppetmaster</b></span> - Thank you!! (I personally have always loved the spell, but wished the pets were bigger)</li></ul><ul><li><span style="font-size: small;color: #ff9933;"><b>Tashania</b></span> - I imagine this <strike>nerf</strike> UPGRADE was due to the change in Despotic mind series. Will be even more useful when used in conjunction <strike>with Despotic mind series</strike> with pre-debuffing on raids so that all classes debuffs can land easily. Love it!</li></ul><ul><li><span style="font-size: small;color: #ff9933;"><b>Hostage/Spellcurse</b></span> - These I dont quite understand. I am grateful for the change definately. Both of these spells are proc'd on spell attacks, instead like they used to be (1 proc'd on spell, 1 proc'd on mobs successful mellee attack). Again, why couldnt Hostage be done on a successful hostile attack instead of spell attack. This would give Coercer's even more synergy with our Spellblade AA's. (see despotic mind above). I can't believe I never noticed that Hostage was a Ordination spell and Spellcurse is Disruption. Can both be set as Disruption please <3.</li></ul><ul><li><span style="color: #ff9933;"><b>UPDATE</b></span> - I personally implore you Aeralik to leave Spellcurse as is on test (its perfect now!) and to make Hostage on "Successful attack only" This will make our Spellblade line Viable and tone down our DPS slightly.</li></ul><ul><li><span style="font-size: small;color: #ff9933;"><b>Coercive Healing</b></span> - Right on the spot Aeralik! We will be sought out once again for groups.</li></ul><ul><li><span style="font-size: small;color: #ff9933;"><b>Peaceful Link </b></span>- No comment, I never used it then and i'll probably still never use it. Our concentration slots are to valuable. I wanted to Clarify that I am not against this spell but that usually I only have 1 concentration slot left in the MT group when I am done buffing. SOMETIMES I would be asked to place it on the OT for certain encounters. To me personally until I get my VP set bonus, it has limited use.</li></ul><ul><li><span style="font-size: small;color: #ff9933;"><b>Intrepid Focus/Absolute Silence </b></span>- YAY!!!!!!!!</li></ul><ul><li><b><span style="font-size: small;color: #ff9933;">Manaward</span></b> - I went and tested this on a drachnid in the area. It looks like when I trigger Manaward it takes all my mana and puts into one ward. Very handy, and very Emergency'esque. I like it, another good addition for us being in the MT group. The 5 minute Cooldown puts this spell's usefulness right on. </li></ul><p>So the changes are great! Again I want to stress that I really wish the Coercer path would have went more towards Mellee buffing. I also wish that there would be more synergy in our new skills to go along with Spellblade. Anyhow. I also want to point out that after these changes I forecast Coercer's to be Teir 1 dps. This is all I have so far! I'll post more tonight after I take a math exam! Wish me luck!</p>
Grimlux
05-01-2008, 12:35 AM
<p>Now that I have gotten to test more, I just have to say.... Wow... Coercers really will be Tier 1 DPS if this revision see's the light of day. My only concern is the concentration cost of Possession. Since it will be primarily used in raids, is there any way to not allow Possession if a Charmed mob is up? Im sure this is because they dont want 2 pets up. </p><p>Please please I beg you to make the new Despotic Midn, Hostage, and Spell curse into "On successful Melee" attacks. This will give us synergy for Spellblade spec. Let the Illusionists keep 25% VM Damage to make up for the fact we'll be blowing Tier 1 dps out of the water. =p</p><p>Manaward is freaking awesome, we will without a doubt never be allowed outside the MT group after this update.</p>
Anaun
05-01-2008, 09:32 AM
<cite>Praetorate@Nektulos wrote:</cite><blockquote><p>Please please I beg you to make the new Despotic Mind, Hostage, and Spell curse into "On successful Melee" attacks. This will give us synergy for Spellblade spec. </p></blockquote>Please don't make these dependent on player melee attacks instead of spell attacks. Worst. Idea. Ever.Coercers are a lot better at casting spells than they are at melee. I don't want three major spell lines made completely dependent on other players attacking the mob, nor on my Coercer using melee attacks that are frankly not at the core of what the class does.Since the stated intent of changes was to make the dependent on player actions, rather than mob actions, it is most appropriate that these would trigger based on spell attacks.
Sonorod
05-01-2008, 09:40 AM
I'd like to see spell curse remain the way it is on live. I've always liked the idea of "punishing" creatures for their spell usage. I do like the other changes, but need to test possess more to get a better feeling for it.
Rijacki
05-01-2008, 11:37 AM
<cite>Anaun@Mistmoore wrote:</cite><blockquote><cite>Praetorate@Nektulos wrote:</cite><blockquote><p>Please please I beg you to make the new Despotic Mind, Hostage, and Spell curse into "On successful Melee" attacks. This will give us synergy for Spellblade spec. </p></blockquote>Please don't make these dependent on player melee attacks instead of spell attacks. Worst. Idea. Ever.Coercers are a lot better at casting spells than they are at melee. I don't want three major spell lines made completely dependent on other players attacking the mob, nor on my Coercer using melee attacks that are frankly not at the core of what the class does.Since the stated intent of changes was to make the dependent on player actions, rather than mob actions, it is most appropriate that these would trigger based on spell attacks.</blockquote>I agree with Anaun. If all our damage spells proc'ed on melee only then coercers would be required to take a melee build, the enchanter strength line, and/or get a melee pet in order just to solo. In groups or raids, sure, them procing off melee might be nice, but you can't just look at raid. How about making Hostage and maybe Despotic Mind proc off either melee or spell and leave the others as spell only? That would give something for the melee spec'ed coercers while also allowing coercers to be mages.As for the others...Tashania debuffs all magical now, not just mental. It's not a nerf. Though it is a decrease in the amount of mental alone.Possess Essence (say that 5 times fast) has a HUGE disparity in damage depending on what type of copy you make. If it's a mage, the damage vs a charmed of the exact same target is about 1/3 (though I do have master charm and adept 3 possess). If, from others' testing, it's a melee, the damage is about the same (with variance allowed for spell quality). With 3 concentration, it won't be something used in raids much or even in groups. The concentration is more useful for buffs, still. I wish they'd come up with a different way to make Possess and Charm not usable at the same time while allowing Possess to be the group/raid "charm".
Flipmode
05-01-2008, 12:49 PM
<p>Please dont make any of these reactives depend on melee attacks. We cant afford to have spells we recieve changed to fit AAs. If anything make it on any attack, that way young coercers with few AAs can still benefit. </p><p>As for those who think we should melee, game mechanics disagree with you. We have cloth armor (aka no mitigation) and no heals. That is always a bad idea.</p><p> Also, DO NOT leave any reactive the way it is in its current form. If the stinking reactives worked, Coercers would not be screaming for a change. All we would need is a few adjustments to our buffs. All in all good start but a few suggestions:</p><p>1. Tone down the damage or number of ticks of the reactives. Please DO NOT touch the recasts. Remember we need to have spells to cast to keep up with perpetuality. fast casting and procs will still be our bread and butter.</p><p>2. Take away the concentration cost of possession or make the pet do the exact damage as charm. That way in raid zones we have a pet that can be used if we choose. It would be nice if our mythical got the same concentration removal as the Illusionist one.</p><p>3. Please make the puppetmaster pets the size of the player at least. We like to see them.</p>
pebyr
05-01-2008, 02:57 PM
i would change hostage for the simple reasons that 1) it procs off melee attacks currently, and 2) putting hostage + spell curse on the mob and then using cataclystmic mind, you can literally make the mob explode. Changing hostage to melee attacks would temper this ability and give those specced melee something also. Most of us however dont want to get up close and personal with triple ups when we are soloing.
TwistedFaith
05-01-2008, 05:23 PM
It doesnt take a genuis to see that the dmg from all those triggers going off will push coercers to a insane dps level, illusionist have one spell with three triggers on it. Coercers have suddenly got what is it 3/4/5 spells with 4/5 triggers.If this doesnt get toned down then you'll be nerfed for the next 4 LU's which would be very sad.
Alfgand
05-01-2008, 05:36 PM
<cite>Anaun@Mistmoore wrote:</cite><blockquote><cite>Praetorate@Nektulos wrote:</cite><blockquote><p>Please please I beg you to make the new Despotic Mind, Hostage, and Spell curse into "On successful Melee" attacks. This will give us synergy for Spellblade spec. </p></blockquote>Please don't make these dependent on player melee attacks instead of spell attacks. Worst. Idea. Ever.Coercers are a lot better at casting spells than they are at melee. I don't want three major spell lines made completely dependent on other players attacking the mob, nor on my Coercer using melee attacks that are frankly not at the core of what the class does.Since the stated intent of changes was to make the dependent on player actions, rather than mob actions, it is most appropriate that these would trigger based on spell attacks.</blockquote><p>Anaun is almost always right and as usual he is right again ! <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Praetorate, I definitely see your line of reasoning but just don't think its a good idea.</p>
KillSlow
05-01-2008, 05:39 PM
<p>just because illys get one reactive and coercers get 3 doesnt mean anything</p><p>classes are meant to be different, if it was a carbon copy it would be boring</p><p>instead its more of a color copy in high rez</p><p>Hostage needs to be changed back to proc off melee/ca - this will cut down or solo dps - maybe reduce the damage, triggers are fine</p><p>spell curse stays spells only, hostile - reduce the damage done a little, triggers are fine</p><p>cata mind is great the way it is, to op buff casters? what do you think the illy's reactive buffs oh thats right melee - damage is fine imo</p><p>illys still give more to melee class than a coercer ever will</p><p>arm + haste is better than dps</p><p>but it is now clearer coercer is a must for the MT group or OT no question, its needed</p><p>and you get a big thank you from me for that</p><p>GO DEVS!!!!!</p>
Cawti
05-01-2008, 08:32 PM
1. I love the change to <span style="color: #00cc00;">Coercive Healing</span>. Sometimes on raids my guild gets the idea that an illy would be better in the MT group in order to put Time Compression on the Shaman. Ie. their very versatile buff is better than my specialized one (on live) on the very case that my buff is at it's best. Hopefully, that will be a thing of the past after this goes live. You also made it viable to put on non-shaman healers, (although I think it's still best on a shammy.)2. I think the change to <span style="color: #00cc00;">Tashiana</span> is great too. I need to play with it a bit more, but from inspecting it, it seems like it'll do exactly what you intended. To be a short term debuff that almost always lands, and helps all of the other debuffing classes to subsequently land their debuffs. Once every two minutes means it wouldn't be up for every trash fight in an easy zone (those take 1 minute each usually), but is pretty likely to be up for every pull in VP. Very nice utility here.3. <span style="color: #00cc00;">Reactive changes.</span> I love the change to Cataclysmic Mind. I'm seeing a lot of complaints that the new reactives, as a whole, are over the top, damage-wise. I think it really needs to be parsed in a raid setting to be sure. Folks are coming up with 6kish parses on solo mobs, which sounds like a lot compared to what we used to do, but I think t1 dps classes could probably do a lot more by stacking self-buffs and leading off with the big hits.My best parses come from the zones where my current reactives will all proc reliably. For example on the Pawbuster trash mobs, I usually see all the triggers of Hostage and Spell Curse go off before the recast timer elapses. If I'm on top of the timing of those spells, and am sprinting off power well to keep under 30% without running out, I'll see parses of around 3.5-4k, perhaps. Considering the values and the number of triggers of these spells are unchanged from live, while VM has been reduced (given low power) then it's really only the new CM that would add to that. Again, tier 1 dps classes can do far more than that. I suspect it's not as horribly far out of balance with respect to tier 1 dps as people say. We'll still be under them. I can see us pulling ahead of illusionists after this change though. But although you've done a lot for our utility with this LU, I think they will still be a touch ahead on utility and a lot more versatile. So, personally, I think it's fair if we have a touch more DPS.That said, it seems odd that both Hostage and Spell Curse have the same triggering mechanism. One used to be our "melee" reactive while the other was a "spell" reactive. Perhaps it would tone down the solo spike dps if you changed just Hostage to be a reactive cast on the mob that procced when hit with melee weapons. Then Spell Curse and Cataclysmic Mind could remain as they are and you'd have 3 meaningfully separate spells.Like other posters, I would echo the sentiment: If you need to nerf the DPS from the reactives a bit, please make them hit for less instead of reducing triggers or changing the recast timers. Particularly as a hate transfer class, I'd prefer slower steady damage, rather than high burst damage with long gaps of low damage.4. <span style="color: #00cc00;">Peaceful Link.</span> This is an intriguing change. The positional detaunt makes it clearly a spell to be used on someone who could survive the hit, so melee DPS. I'm still not sure it's going to be that sought after as a buff. Melee DPS want more DPS above all. In groups I'd be handing out 4 DPS buffs rather than this and tough raid mobs stand an extremely good chance of killing a target in one shot, thus the detaunt wouldn't actually trigger. Furthermore, as it is on test now, there's no difference between the tier 7 Link and Peaceful Link. Maybe you could think a little more about this? Perhaps scrapping the percentage hate reducer altogether and adding a player procced melee damage component of some kind or, perhaps, a Dispersion-like stoneskin if cast on a non-fighter? That would be a pretty cool little defensive buff. Then, the VP set could add another dispersion trigger or something.5. <span style="color: #00cc00;">Manaward.</span> Neat idea, I'd have to try it out for a while in a raid setting to see if it's better than thought snap. Tashiana and Coercive Healing are such clear winners in my mind that it'd come down to a choice between these two. The AA line leading up to Manaward is still a little meh though, so we'd be giving up useful AA's to get it. Thought snap has such a terrible chance of landing these days, though that it's nearly worthless, but the AAs leading to it are nice. I like that each are a viable choice at least. 6. <span style="color: #00cc00;">Power drains.</span> Nice that these are replaced on the stun and silence spells, but there's still power drains on the Torment and Gaze spell lines. If power drain is useless on control spells, then it's just unnecessary added hate, and worse than useless on DPS spells.All told I'm looking forward to seeing how this hits live. Thank you for looking into my class.
Urgol
05-01-2008, 09:05 PM
The main point is: do not nerf hostage to proc from melee, since it will scwer coercers both pve- and pvp-wise. Tho the damage on all the reactives (maybe except for despotic mind) should be toned down
Grimlux
05-01-2008, 09:12 PM
<p>I guess I fail to understand how having Hostage alone proc from mellee attacks would hurt us. Please explain this to me? If your in a raid and you have people attacking a mob, those people's attacks will trigger hostage. If you have a charmed pet and are soloing, your charmed pet's mellee attack's will trigger hostage. If you are spec'd spellblade, this creates synergy for the spec and your attacks will trigger hostage. </p><p>I also think changing hostage to this route would tone down our DPS, which we already know is going to get nerfed. (current state of test)</p>
ShadowMunkie
05-01-2008, 09:38 PM
<cite>Praetorate@Nektulos wrote:</cite><blockquote><p>I guess I fail to understand how having Hostage alone proc from mellee attacks would hurt us. Please explain this to me? If your in a raid and you have people attacking a mob, those people's attacks will trigger hostage. If you have a charmed pet and are soloing, your charmed pet's mellee attack's will trigger hostage. If you are spec'd spellblade, this creates synergy for the spec and your attacks will trigger hostage. </p><p>I also think changing hostage to this route would tone down our DPS, which we already know is going to get nerfed. (current state of test)</p></blockquote>Because, not everyone is specc'd STR, not everyone uses charm pets while solo'ing, not everyone raids. Having it proc on spell attack is fine, there is no reason to change it. Just decreasing both hostage and spell curse by 250-500 would do the same exact thing.
Rijacki
05-02-2008, 12:01 AM
<cite>Praetorate@Nektulos wrote:</cite><blockquote><p>I guess I fail to understand how having Hostage alone proc from mellee attacks would hurt us. Please explain this to me? If your in a raid and you have people attacking a mob, those people's attacks will trigger hostage. If you have a charmed pet and are soloing, your charmed pet's mellee attack's will trigger hostage. If you are spec'd spellblade, this creates synergy for the spec and your attacks will trigger hostage. </p><p>I also think changing hostage to this route would tone down our DPS, which we already know is going to get nerfed. (current state of test)</p></blockquote>Having just one of them proc on melee would be a nice thing, but from your original post in this thread, you were begging to have all three proc from melee.ONE melee (the one that used to be melee related) oriented would actually mix it up a bit which could be very good, too, for grouping and/or raiding.THREE procing only from melee would be horrible for any coercer who's in a caster heavy group (there is life outside of raids, ya know) or soloing and really bad for the coercer who is mostly soloing from start to high levels.I agree, too, with the others who say that having ONE proc from melee might be the best way to tone down the damage without making the changes completely negated.
Grimlux
05-02-2008, 12:09 AM
<cite>Rijacki wrote:</cite><blockquote><cite>Praetorate@Nektulos wrote:</cite><blockquote><p>I guess I fail to understand how having Hostage alone proc from mellee attacks would hurt us. Please explain this to me? If your in a raid and you have people attacking a mob, those people's attacks will trigger hostage. If you have a charmed pet and are soloing, your charmed pet's mellee attack's will trigger hostage. If you are spec'd spellblade, this creates synergy for the spec and your attacks will trigger hostage. </p><p>I also think changing hostage to this route would tone down our DPS, which we already know is going to get nerfed. (current state of test)</p></blockquote>Having just one of them proc on melee would be a nice thing, but from your original post in this thread, you were begging to have all three proc from melee.ONE melee (the one that used to be melee related) oriented would actually mix it up a bit which could be very good, too, for grouping and/or raiding.THREE procing only from melee would be horrible for any coercer who's in a caster heavy group (there is life outside of raids, ya know) or soloing and really bad for the coercer who is mostly soloing from start to high levels.I agree, too, with the others who say that having ONE proc from melee might be the best way to tone down the damage without making the changes completely negated.</blockquote><p>Totally, I dont mean to sound contradicting as I readily admit, people's opinions do sway my thought process back and forth. I can definately agree that having all proc off mellee attacks could and would be bad for most coercers. (I just find it a romantic notion that Illy's buff casters, Coercers buff mellee) BUT... I also am relatively psycho for the Spellblade line and believe, our DPS would be right on if the new hostage would be made "On successful attack" and leave the Spelllash and Despotic line as "On successful spell attack" </p><p>I raid most of the time I am on. I would prefer the changes to be made for both casual and raiding purposes of course! <3</p>
Rijacki
05-02-2008, 12:25 AM
<cite>Praetorate@Nektulos wrote:</cite><blockquote><cite>Rijacki wrote:</cite><blockquote><cite>Praetorate@Nektulos wrote:</cite><blockquote><p>I guess I fail to understand how having Hostage alone proc from mellee attacks would hurt us. Please explain this to me? If your in a raid and you have people attacking a mob, those people's attacks will trigger hostage. If you have a charmed pet and are soloing, your charmed pet's mellee attack's will trigger hostage. If you are spec'd spellblade, this creates synergy for the spec and your attacks will trigger hostage. </p><p>I also think changing hostage to this route would tone down our DPS, which we already know is going to get nerfed. (current state of test)</p></blockquote>Having just one of them proc on melee would be a nice thing, but from your original post in this thread, you were begging to have all three proc from melee.ONE melee (the one that used to be melee related) oriented would actually mix it up a bit which could be very good, too, for grouping and/or raiding.THREE procing only from melee would be horrible for any coercer who's in a caster heavy group (there is life outside of raids, ya know) or soloing and really bad for the coercer who is mostly soloing from start to high levels.I agree, too, with the others who say that having ONE proc from melee might be the best way to tone down the damage without making the changes completely negated.</blockquote><p>Totally, I dont mean to sound contradicting as I readily admit, people's opinions do sway my thought process back and forth. I can definately agree that having all proc off mellee attacks could and would be bad for most coercers. (I just find it a romantic notion that Illy's buff casters, Coercers buff mellee) BUT... I also am relatively psycho for the Spellblade line and believe, our DPS would be right on if the new hostage would be made "On successful attack" and leave the Spelllash and Despotic line as "On successful spell attack" </p><p>I raid most of the time I am on. I would prefer the changes to be made for both casual and raiding purposes of course! <3</p></blockquote><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just like your comments and comments from others convinced me that ONE procing from melee (Hostage, of course) would be supah <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Now... if we can jsut convince the powers that be <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Encantador
05-02-2008, 09:53 AM
<p>I almost completely agree with CawtiDawnflower. He gives a very good summary. My only slight disagreement is over Mana Ward. I can't see this being worth taking. It looks like having very limited use in a raid and the AA leading up to it are very poor.</p><p>I see several people saying the changes on test give too much DPS. I do not see this. An illusionist was at the wall in KJ when I went there. Had a short discussion with him and watched him demolish the wall. The best estimate is that Illusionist DPS has gone <b>UP. </b>The changes in VM being more than cancelled out by the extra DPS from their stifle and stun (which used to drain power). Solo they are roughly 150 to 200 DPS better off. I don't currently have VM and I am still working on spell order but even allowing for this I was noticeably slower demolishing the wall. [Also he did not have his Personna up.]</p><p>My biggest disappointment is Possess Essence. In an MT group there is no way I will spare 3 conc for it and this is where coercers need the most help to do DPS. I was also irritated by Aeralick's comment that it has 3 conc to stop it being used at the same time as charm. There are lots of spells out there which cannot be active when another is. [An obvious set of examples being all those scout and fighter stances.]</p><p>For a soloer, Possess Essence is fine. It is way safer than charm, gives you a stronger pet than charm when fighting blues, etc., etc. In fact I don't see why a soloer would use charm unless there is a good caster pet nearby. In a caster heavy group, PE will also be useful. In a raid it will be near useless.</p><p>These changes were touted as being a boost to coercers in all environments but especially the raid one. Possess Essence is set up wrongly. I would like to see it as a mage or scout pet with non-direct AE immunity.</p>
skidmark
05-03-2008, 01:07 PM
<p>Sibyllant line should proc the old way and the new way. Have it proc on mob actions and PC and or ally actions. Don't have to increase proc number though.</p><p>Don't really like Despotic Mind this way. If it will stay this way, you need to change Enhance: Despotic Mind AA. The current iteration of it does nothing to the spell line whatsoever. Also the Despotic Mind shouldn't proc when the coercer lands his Sybillant line. It does right now.</p><p>I liked the dependance on mana from the original version of Despotic Mind. If it was turned into a spell that went off on mana usage as well as mana drains, it would have made the spell much more useful. I think the mana drain portion being put back into the stifle line, combined with changing Despotic to trigger of mana usage and drains would make both lines a formidable DPS boost and they would both retain some of their Enchanterness. As it is Despotic Mind is just a buff, a boring one at that.</p><p>I like the nuke portion on the stuns.</p>
Noaani
05-03-2008, 02:24 PM
<cite>Praetorate@Nektulos wrote:</cite><blockquote><span style="color: #ff9933;"><b><span style="font-size: small;">Despotic Mind</span> </b></span>- I havent picked up the level 80 version yet but... (1,088-1,329 AD3/Cataclysmic Mind) 3 charges is spiffy. The only problem I feel like is that were treading into Illusionist territory with Mage buffing. I really would like to see the Coercer move into the neighborhood of Mellee buffers. (Think Troub/Dirge). Could you possibly rethink the mind series to proc on a mellee attack? You could reduce damage slightly and but leave the mechanic's the same "On a successful mellee attack". This would also give our Spellblade AA line some useability. </blockquote><p>You want coercers to stay melee buffing only... when illusionists are both caster and melee?</p><p>Illusionary Arm is a better melee buff than anything coercers have (for the person that has it at least, assuming its on the right class).</p><p>I think, rather than making it so you have a melee chanter and bard and a caster chanter and bard, having the chanters buff both melee and caster is a very good thing. Saves having to explain yourself as like a dirge but different.</p><p>My only suggestion is that the buffs should ALL be Raid or Group Friend.</p>
Jeepned2
05-04-2008, 03:09 AM
<cite>Praetorate@Nektulos wrote:</cite><blockquote><ul><li><span style="font-size: small;color: #ff9933;"><b>Peaceful Link </b></span>- No comment, I never used it then and i'll probably still never use it. Our concentration slots are to valuable.</li></ul></blockquote>Really? Wow, I'd get beat, kicked, cursed at and <b>then</b> brow beat to death if I didn't use this ALL the time. Basically the MT gets a DPS buff, the Dirge DPS and the highest parsing Wizard get Peaceful Link. The only time this is changed is when we have an Assassin in the MT group then it goes DPS buff to MT, Dirge and Assassin.Note: This is when I'm raiding and since I'm always in the MT group this is normally how I "get" to use my three extra concentration slots. In groups it just depends on the make up of the group. I like to give the DPS buff to anyone who can put it to good use first, and then if I have a left over spot I'll cast Peaceful Link on one of my fellow finger wigglers.If you don't use it now but are thinking about starting to use it. one note to be careful on, don't cast it on anyone in the OT group that is providing the OT with Hate. It will totally destroy that hate transfer.I was just surprised that you said you never used it.
XFnarX
05-05-2008, 12:46 PM
<p><b>Now that I have done some major testing and checked out the actual DPS output VS old DPS and VS current Illus DPS here are my thoughts. </b></p><ul><li><b>Possession</b> - Was a semi-useful fun spell before for instances and grouping, but now because of the 3 conc it is garbage and will NEVER be used. Remove the conc with epic or at least lower it or this spell will finally be removed from my hotbar.</li></ul><ul><li><b>Despotic Mind </b>- About time this spell works on more than one mob effectively in game. =p Good job here.</li></ul><ul><li><b>Puppetmaster</b> - Meh, one of the spells that I cast if nothing else is up. More pets is a good thing but honestly this spell is still pretty horrible.</li></ul><ul><li><b>Tashania</b> - AWESOME. The doubling the recast was a little mean, but I rather is be a little less and effect all magic damage across the board than just mental.</li></ul><ul><li><b>Hostage/Spellcurse</b> - Very good ideas, but a little much for each proc. Lower the damage a bit or take off a trigger. You gave me a reason to want my VP set robe now... so I'm all for these changes!</li></ul><ul><li><b>Coercive Healing</b> - Simply awesome sauce. Thanks, we've been needing some utility attention as well for a while now and it's nice to see this wasn't looked over.</li></ul><ul><li><b>Peaceful Link </b>- VERY useful spell for Illus / Assassins / Lock / Wizards (aka your high DPSers). Tho I don't think they will live through a melee hit in anything above T2... maybe. I believe it should trigger the 1 position on ANY damage at all. (minus self inflicted of course). If this was the case it would make the spell very useful for any high DPSing class.</li></ul><ul><li><b>Intrepid Focus/Absolute Silence </b>- Made them useful on raids and kept with the original use of stunning / silencing in groups. Well done!</li></ul><ul><li><b>Manaward</b> - With the epic's HUGE self feed this is a very nice ability, only problem, this isn't our classes role. Given it's a nice idea, but the recast sucks and is a benefical spell so most of the "reuse" gear we saught after won't even apply here. (Let alone the one on the epic it self only effecting hostile spells.) Will I go for this ability... I will do some testing with it IF it goes through the way it is now. However I don't see it being that big of a deal with the amount of cast time on it, it's recast and it being based off a DPS/Utility class.</li></ul>
chily
05-05-2008, 12:52 PM
Since harminous link and peaceful link do the same now (apart from the fact that peacefullink can be increased with 2 set pieces), does that mean we get a new enraging demenor now too without a upgrade of the effct of it that is.
Grimlux
05-05-2008, 01:12 PM
I updated the OP, as some of my thoughts have changed after testing and seeing other's testing comments.
Roald
05-05-2008, 01:26 PM
<p>My issue is this, once you put the first 2 reactives up, landing the 3rd will break mezz. This would be REALLY bad in PvP. The reactives should not trigger off non DD/DoT spells while the mob is mezzed.</p>
KamidariTuibumbi
05-06-2008, 11:36 AM
I think maybe some of the triggers just need to be tweaked a bit... Spell Curse and Hostage seem to trigger each other, which I don't think should be the case, since their description makes it sound like they should trigger on damage, and landing them doesn't cause damage. Neither of them seemed to trigger Cataclysmic Mind anyway. On the other hand, dot ticks, and the termination damage on Intrepid focus doesn't seem to trigger Spell Curse/Hostage, and I'd kind of think they should. Mind you, this is just from watching the combat bubbles and the counters on the reactives a bit last night, so I might not have things quite right there, but there definitely seemed to be triggers when I wouldn't have expected them, and vice versa.
Roald
05-06-2008, 12:24 PM
<cite>Nicia@Unrest wrote:</cite><blockquote>there definitely seemed to be triggers when I wouldn't have expected them, and vice versa.</blockquote>Exactly. The procs should only work on damaging spells.
Lord Montague
05-06-2008, 02:20 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Nicia@Unrest wrote:</cite><blockquote>there definitely seemed to be triggers when I wouldn't have expected them, and vice versa.</blockquote>Exactly. The procs should only work on damaging spells.</blockquote>I dunno, I'm personally fine with the spells triggering each other. To me that helps smooth out the damage so it isn't so much of a massive spike (and spikes can be dangerous in my personal experience). Depends on the spell though. :-/
Grimlux
05-06-2008, 08:52 PM
<p>HOORAY!!! I was really hoping that Hostage would be changed to be on Successful mellee attack. Thanks Aera! Now I can be the spellblade ive always wanted!</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=417178" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=417178</a></p>
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