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View Full Version : Achievment points for solo and group play.


evilgamer
04-30-2008, 01:57 PM
<p>I recently got the AA mirror and have respected for two AA set ups.</p><p>1 for grouping and 1 for soloing.</p><p>For soloing I got the improved (5/5) heal, FD, fierce punch and stamp, haymaker all maxed, and I am currently working on the maxing out the int line probably 4-4-8-8-2.</p><p>For grouping I maxed both tuants, then went to work on the agi line 4-4-8-8-2, and then the went down the int line again .</p><p>I dont know if I am all that impressed with the agi lines final ability, the FD thing, If put it on the healer while tanking and I die the buff disappears and he will not FD.</p><p>Any comments or suggestions.</p>

Aull
04-30-2008, 03:33 PM
<p>Well I will say that altursim is a huge benefit for hard core content. It will fd the targeted player and they should only die if an ae hits them. Since bruisers cannot fd a group like monks this really helps to a degree when grouping with others. This would be a great choice for a monk too incase group fd fails and is a nice plan B to save the healer. On most raids I am putting it on the group one healer and it works seven times out of ten. As a matter of fact I get tells from this person every raid to put alturism on them hehe.</p><p>Most solo build in brawler tree are 4,4,8. & 5 agil, 4,4,8,8, & 1 wis, with 4,4,8,&6 intel. This is if you can get 70 points. If not I would say most use the 4,4,8,8,&1 wis and 4,4,8,& 8 intel. This will work for both group and solo. On a personal note I do not feel that crane twirl is that huge of a benefit but is better than nothing. Crane flock is very nice ability to have and if you can get some high haste values then it is even better.</p><p>Now as for the bruiser tree all the knockouts are good to have including drag solo or group wise. Sacrifice is a good line if you are interceding the mt alot and can really make you shine in times of need, but again in everyday norrath this usually doesn't play a big roll and isn't helpful in solo. I can't remember the name of the taunts line but it can be of great value for grouping simply for what it applies. Last I would say getting retribution of stone will be good for the soloer but it is so inconsistant that it cannot be relied upon.</p>

Beldin_
05-02-2008, 08:46 AM
<cite>Aull wrote:</cite><blockquote> On a personal note I do not feel that crane twirl is that huge of a benefit but is better than nothing. Crane flock is very nice ability to have and if you can get some high haste values then it is even better.</blockquote><p>Crane twirl depends on the content, back in T7 i've seen it make 10% of my zonewide dps, yesterday in CoA it was only 2% and while soloing Claymore in PoA it was 5%. </p><p>For groups, if you don't tank, the "detaunt-stance" is also nice i think. I took that when i had absolutly no idea where to spend more points, and yesterday in CoA the MT didn't had any hate-buffs but i could start directly with KO and Crane flock and never had aggro. Since the damage-proc from our taunt-buff also only does around 2% of my zonewide i think that is a good tradeoff <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Aull
05-02-2008, 09:29 AM
<p>Yeah you are right about crane twirl being situational. If I am in a good haste group that helps a ton as well. Hehe I see why so many monks use the wisdom line since they can self haste their attacks so high. Same can be said about crane flock.</p><p>The deaggro stance is great! I really like having it just for the situation that you explained about cause I can really unload and not get aggro to bad and if I do it usually goes back to the mt quickly.</p><p>Retribution of stone sounded promising and could be a nice ability but my my it is so inconsistant it isn't worth it really. Now that I think of it I can't remember the last time it has proc'ed for my bruiser.</p>

evilgamer
05-02-2008, 12:29 PM
<cite>Aull wrote:</cite><blockquote><p>Yeah you are right about crane twirl being situational. If I am in a good haste group that helps a ton as well. Hehe I see why so many monks use the wisdom line since they can self haste their attacks so high. Same can be said about crane flock.</p><p>The deaggro stance is great! I really like having it just for the situation that you explained about cause I can really unload and not get aggro to bad and if I do it usually goes back to the mt quickly.</p><p>Retribution of stone sounded promising and could be a nice ability but my my it is so inconsistant it isn't worth it really. Now that I think of it I can't remember the last time it has proc'ed for my bruiser.</p></blockquote>The deaggro stance is that good?  I figured if I over aggroed I would just FD.

Beldin_
05-02-2008, 09:17 PM
<cite>evilgamer wrote:</cite><blockquote>The deaggro stance is that good?  I figured if I over aggroed I would just FD.</blockquote>I think i will loose more then the 2% dps from the taunt stance if i have to FD all the time. Also it helps the tank a lot if you can directly start to chain-stun a named with K.O. after inc. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> 

Aull
05-03-2008, 12:04 AM
<p>What I enjoy about the deaggro stance is that most of the time I am not main tanking so I can unload without giving much thought to drawing aggro. When I do get to raid this is crucial cause when my bruiser draws aggro he is toast in about two or three hits from epic mobs. Very handy for my bruiser and it is true that I could fd but when a brusier is fd he/she isn't bruising and deaggro allows me to keep throwing punches.</p><p>Thanks</p>