View Full Version : So much content, where to go next?
Kulalo
04-30-2008, 08:53 AM
I know this thread is similar to another, but I had my own questions, and didnt want to hijack the thread.I played EQ1 at launch, and for about 4 years after that. But so much is different in this game.I've been leveling/questing/crafting in Darklight, as a Darkelf Necro. I'm level 18, and not sure where to go next. I hear TD is great, but no clue how to get there. And it sounds like I should be heading out of TD in a few levels and hit BBM if I did go there. I've ran out to commonlands, and explored that area, to uncover the map and check the place out. I picked up some quests that ranged from level 11 to 20+. Big range, but I guess they are big zones.Couple of my concerns. I was hardcore EQ, then hard core WoW. Now I just wanna take this game easy and enjoy the content. But what content is the best? I dont wanna miss out on some good stuff, out level it, then rely on lower levels so I can mentor them so I can do low level quests that I missed cause I was in the wrong spot. I assume theres no way around this?How does the factions work in general and more specifically in Neriak? I did the disciple of Innoruuk quests, and I seemed to have picked up some along the way that were going against Innoruuk. I ditched those for fear of screwing up factions and not being able to do stuff in my home city.Also, how do dungeons work? Are they instances, or shared zones? Do I need to get key'd for them?I'm enjoying the game so far, but havent played for a few days cause I'm confused and not sure what to do next.Sorry for the rambling and lack of structure. Thanks for the help guys and gals, you're awesome!
Calain80
04-30-2008, 10:20 AM
EQ2 is to large to go to all areas with one or even two toons. As you are 18 now you could go to: - Wailing Caves (15 - 25) (open Group Dungeon) (Common Lands)- Fallen Gate (20 - 30) (open Group Dungeon) (Common Lands)- Stormhold (15 - 30) (open Group Dungeon) (Antonica)- Blackburrow (15- 25) (open Group Dungeon) (Antonica)- Crushbone Keep (25 - 35) (open Group Dungeon) (Greater Faydark)- Common Lands (10-20) (open Overland Zone) Solo Questing- Nekulos Forrest (20-30) (open Overland Zone) Solo Questing- Timorous Deep (1 - 20) (open Overland Zone) Solo Questing- Thundering Steppes (20 - 30) (open Overland Zone) Solo Questing - very nice quest rewards.- Butcherblock Mountains (20 - 35) (open Overland Zone) Solo Questing As you see to much to do. I would go to Timorous Deep and do all Level 10+ Quests there. To get there take the carpet at the Fair in Darklight Woods to fly Sinking Sands and from there to Timorous Deep. Then I like Nek and BBM, but others like the Thundering Steppes. All 5 Dungeons are nice. Crushbone might be a bit to high, but esp. Wailing Caves, Fallen Gate and Stormhold are nice places to go to with a group at your level, if you are not afraid of loosing out additional solo content by leveling to fast. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /> If you really want to encounter as much with one char as you can I can only highly suggest, that you disable Combat XP. You still won't be able to go to all places before they grey out for you, but you will at least be able to visit more places. * This is written out of memory. The level ranges might be a bit off. *
Aurumn
04-30-2008, 10:53 AM
<p>I agree with the previous poster that there's way too much content to attempt to complete on one toon. I wouldn't stress over it too much. Just figure out what zone/instance looks interesting to you and go for it. If you skip a few you can always mentor as you mentioned or roll an alt to experience it without mentoring. An easy way to do this would be to run through the evil side on one toon and good on another. Both will likely overlap at different points but it's a way to split things up a bit. If you'd like some references for planning, try these links:</p><p><a href="http://eq2.wikia.com/wiki/Category:Solo_Timelines" rel="nofollow" target="_blank">Solo Timelines</a>, <a href="http://eq2.wikia.com/wiki/Category:Heroic_Timelines" rel="nofollow" target="_blank">Heroic Timelines</a>, <a href="http://eq2.wikia.com/wiki/Heritage_Quests_Timeline" rel="nofollow" target="_blank">HQ Timelines</a></p><p>In regard to getting "keyed" for zones, this is rarely necessary unless you're talking about raid content. Most of the access quests remain in game, but they are no longer necessary. The majority that I've run into that are still needed are related to Heritage Quests (Cove of Decay being one example). </p><p>I've stuck my nose into all the overland zones as far as I know. I exhausted the quests in the ones I was fondest of and hurried through those I didn't. Some are a pain to get to depending on your home town, and some are just too convenient to ignore. Just worry about enjoying yourself, not what you might be missing. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Liral
04-30-2008, 11:49 AM
<cite>Mezzmyrelda@Unrest wrote:</cite><blockquote><p>I agree with the previous poster that there's way too much content to attempt to complete on one toon. I wouldn't stress over it too much. Just figure out what zone/instance looks interesting to you and go for it. If you skip a few you can always mentor as you mentioned or roll an alt to experience it without mentoring. An easy way to do this would be to run through the evil side on one toon and good on another. Both will likely overlap at different points but it's a way to split things up a bit. If you'd like some references for planning, try these links:</p><p><a rel="nofollow" href="http://eq2.wikia.com/wiki/Category:Solo_Timelines" target="_blank">Solo Timelines</a>, <a rel="nofollow" href="http://eq2.wikia.com/wiki/Category:Heroic_Timelines" target="_blank">Heroic Timelines</a>, <a rel="nofollow" href="http://eq2.wikia.com/wiki/Heritage_Quests_Timeline" target="_blank">HQ Timelines</a></p><p>In regard to getting "keyed" for zones, this is rarely necessary unless you're talking about raid content. Most of the access quests remain in game, but they are no longer necessary. The majority that I've run into that are still needed are related to Heritage Quests (Cove of Decay being one example). </p><p>I've stuck my nose into all the overland zones as far as I know. I exhausted the quests in the ones I was fondest of and hurried through those I didn't. Some are a pain to get to depending on your home town, and some are just too convenient to ignore. Just worry about enjoying yourself, not what you might be missing. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>If you REALLY want to take your time and enjoy as much of the content as possible I suggest turning off your combat XP and then using that solo timeline and other stuff there to explore as many zones as possible. This way you only get quest XP and discovery xp so it takes a bit longer to level. I also agree that more than one toon, even with xp turned off, will be needed to see it all. That wiki site has a TON of great info. Here are a few more that you should know about that also have great info.</p><p><a href="http://eq2.allakhazam.com/" rel="nofollow" target="_blank">http://eq2.allakhazam.com/</a></p><p><a href="http://eq2.tentonhammer.com/" rel="nofollow" target="_blank">http://eq2.tentonhammer.com/</a></p><p><a href="http://www.eq2interface.com/" rel="nofollow" target="_blank">http://www.eq2interface.com/</a> You should get the EQ2 map mod here.</p><p><a href="http://eq2.eqtraders.com/" rel="nofollow" target="_blank">http://eq2.eqtraders.com/</a> If you like to craft/use tradeskills</p><p><a href="http://www.eq2ref.com/" rel="nofollow" target="_blank">http://www.eq2ref.com/</a> GREAT for looking at and comparing all of the spells and AA's for a given class</p><p><a href="http://eq2.stratics.com/" rel="nofollow" target="_blank">http://eq2.stratics.com/</a></p><p><a href="http://eq2.gamepressure.com/" rel="nofollow" target="_blank">http://eq2.gamepressure.com/</a></p>
Sassinak
04-30-2008, 03:55 PM
Here's my suggestion: go to TD for a few levels, and do the higher level quests there. Do this now, before you gain any more levels.Here's how you get there:1) Go to Wanderlust Fair in Darklight Wood. Click the flying carpet.2) In Sinking Sands, find the flying carpet at the base of the dock. Right-click on it and choose "Return to Timorous Deep".3) Welcome to Gorowyn! Explore the city if you wish. It's friendly to you.4) Follow the shore north of the dock a bit, and you'll see a griffon tower. Take the griffon to "Mok Rent".5) Do all of the quests on Mok Rent. They reward GREAT equipment. You'll probably be level 23 when you finish.6) The TD quests will lead you to Butcherblock Mtns when you finish them all.Remember the flying carpet you arrived on? There's a griffon beside it, on the same dock, that will fly you to Butcherblock Mountains.
Rahatmattata
05-01-2008, 05:40 AM
<cite>Calberak@Valor wrote:</cite><blockquote>- Wailing Caves (14 - 20) (open Group Dungeon) (Common Lands)- Fallen Gate (20 - 30) (open Group Dungeon) (Common Lands)- Stormhold (16 - 28) (open Group Dungeon) (Antonica)- Blackburrow (14- 20) (open Group Dungeon) (Antonica)- Crushbone Keep (20 - 30) (open Group Dungeon) (Greater Faydark)* This is written out of memory. The level ranges might be a bit off. *</blockquote>I changed the level ranges to be a bit more accurate... level 14 is good to start grouping because you start getting class defining abilities and your first master 2. The top end on those zones are when the hardest stuff is green and the xp is no longer the best... time to move on to next tier of dungeons.Also don't forget to explore. There are tons of little dungeons and instances everywhere. Just off the top of my head in tiers 2 & 3:Bloodskull Valley in CommonlandsFiremyst Gully in AntonicaA couple heroic instances in the Freeport sewers (and probably Qeynos sewers)Gibblerock's Hideout in Commonlands (I think that's spelled right)Steelbone Family Crypt in CommonlandsCondemned Catacombs in AntonicaThat's all I can think of for now as far as group zones.
Kulalo
05-01-2008, 11:01 AM
Thanks for the reply's all.What exactly are "heroic dungeons"? Are they like WoW heroics? Basically same instance as another, but harder NPCs. Or is it a totally separate instance, thats harder than most?Also, about the factions questions? Are there big decisions to be made with factions? Or do you basically just do your quests and not worry about faction? Again I compare to WoW since thats what I'm familiar with. In wow, there were 2 main factions in the expansion, and you had to choice which one to help. There factions like that in EQ2? Where I pick one and stick with it, and its a huge PITA if I ever wanna switch?Thanks again all.
Kellin
05-01-2008, 11:28 AM
<p>Heroic content just refers to stuff that's meant to be grouped. Pretty much all dungeons are group content, full of heroic encounters.</p>
Calain80
05-01-2008, 11:28 AM
Heroic content means content meant to be played in a full group of 6 players (while often also doable with less persons if you have a slightly higher level). Depending on you class you might be able to solo green or even blue heroics, but it will take you a long time. Heroic dungeons are completely separate dungeons made for groups. There is no solo version of these dungeons. The name open dungeons stands for dungeons open to all players on the server. Then there are instances later on, which will be generated for one single group and usually have a lockout timer after clearing the instance. Later on you will also encounter epic content, which may be labeled Epic x2 oder Epic x4, which stands for the number of groups of 6 players the content was desinges for. (So for an Epic x2 you need 12 and for an Epic x4 you need 24 people.) While the good aligned NSC won't like evil aligned players and the other way around all players can play together on an PvE server and 99% of the content is reachable alignment independent. There are many factions in EQ2, but there is only one place where you have to decide which faction to follow. The City of Maj'Dul (Level 45+ content) has three courts and working for one will lower your faction with the other two. But even there 90% of the content is at least similar for all players.
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