View Full Version : New Level 80 Instance
Geothe
04-29-2008, 01:14 PM
<p><a href="http://eq2dev.wordpress.com/2008/04/28/revamp/" rel="nofollow" target="_blank">CLICKY</a></p><p> Interesting.Making a lvl 80 version of Runnyeye</p>
Couching
04-29-2008, 02:23 PM
Runnyeye is great for mid 30 to mid 40 and there are always a lot of players in peak time. I am really surprised that SoE chose it to be revamped to lv80 dungeon. It would be great if SoE can keep mid30 to mid 40 version and 80 version at same time.
Saavedra
04-29-2008, 02:47 PM
This instance will be separate from the regular Runnyeye, the original will be intact.
KBern
04-29-2008, 02:51 PM
Very nice. Tweaking old zones to add content is a very smart way to go.
shadowgate
04-29-2008, 03:08 PM
So I am guessing this may give credence the idea that the next expansion is a<span class="postbody"> Dungeon's</span> of Norrath like expansion...
LordPazuzu
04-29-2008, 03:12 PM
Oooh, can't wait. What's the ETA?
Kitsune286
04-29-2008, 03:25 PM
Yay for something diffrent! I was dreading a Nek 4 =P
AikonHalcy
04-29-2008, 04:40 PM
Interesting, indeed... I look forward to this.
Akaran2
04-29-2008, 05:29 PM
<p>Few fast questions.</p><p> 1 (and obviously): ETA on live date? 2: Any solo content within or is it group 3: Regardless of above: instance or open dungeon? 4: Level range? 70-80 straight or 80+? 5: Can you comment on what kind of loot we should be expecting? New armor sets, or new places for existing sets to drop? 6: Any new tradeskill addons we should expect?</p><p>Thanks!</p>
Xalmat
04-29-2008, 05:39 PM
Just as long as the dungeon is very AE friendly, I'm sold. The trend for dungeons and expansions lately is to shun AE encounters, which is a bad thing to do.To be honest, I would be happy if the original Runnyeye was left as it is, just the mobs and loot were boosted to 75-80+. It's probably one of the best dungeons in the game right now.
Duluvian
04-29-2008, 05:54 PM
The only thing that I would like to see with the souped of version of RE are more divergent paths. If you get stuck behind another group and are respecting them you typically will not fight through.
Saavedra
04-29-2008, 06:22 PM
<cite>Akaran2 wrote:</cite><blockquote><p>Few fast questions.</p><p> 1 (and obviously): ETA on live date? 2: Any solo content within or is it group 3: Regardless of above: instance or open dungeon? 4: Level range? 70-80 straight or 80+? 5: Can you comment on what kind of loot we should be expecting? New armor sets, or new places for existing sets to drop? 6: Any new tradeskill addons we should expect?</p><p>Thanks!</p></blockquote><p>1) Tentatively GU 46, no promises!</p><p>2) This is all group content</p><p>3) Instanced so that I can guarantee X number of named (guaranteed drops) guys in the zone.</p><p>4) 80+</p><p>5) The loot is being made now, your suggestions would be a welcome forum post separate from this one.</p><p>6) That would be up to Domino, but at this time, no.</p>
Saavedra
04-29-2008, 06:24 PM
<cite>Xalmat wrote:</cite><blockquote>Just as long as the dungeon is very AE friendly, I'm sold. The trend for dungeons and expansions lately is to shun AE encounters, which is a bad thing to do.To be honest, I would be happy if the original Runnyeye was left as it is, just the mobs and loot were boosted to 75-80+. It's probably one of the best dungeons in the game right now.</blockquote><p>There are few specifically AE encounters in the zone, since I personally like them. Probably not as many as you would like, I suspect, but they are there.</p>
This is a great idea. I was surprised you chose Runnyeye since it's so popular already, many people know it blindfold the amount of time spent there.If you decide to have a revamp/relevel of another zone, could you try and do one of the zones that don't see enough use for one reason or another. Somewhere like Sol Eye, that place looks fantastic but for one reason or another never quite got the use it really deserved.Obelisk of Lost Souls is another (apart from the farmers). Or Drafling Tower - looks unique but very underused.The classic is of course New Tunaria, that place has been looking for any kind of content since the day it was released.
<p>Personally what I would like to see is a kind of "Choice" system. Most dungeons i've seen so far are quite linear in that you go from mob A to B to C to D and so on till you reach mob E, F or G. </p><p>Maybe have a 5way path that the group can progress and is teleported back to the center. They nameds you kill will have an effect on how the last named behaves as well as the possibility of loot drops. You do the hardest to easiest nameds you make the last boss easier, but his chance for dropping a fabled chest decreases. You mix it up you improve the chance for a fabled drop by 5-7%. </p><p>Commenting on loot I would like to see the nest style of tradeskilling brought back. Put in some drops off the named mobs that have to be tradeskilled in the zone itself. The recipes get about 3-7 charges then you have to do the quest for the recipe again giving a reason to do it. Once you got all the recipes in The Nest you basically did the quest again just to sell the recipe for 10-15g. </p><p>One thing I did like was the Shard of Fear having a set weapon. What would be very very interesting is if the end mob in the new dungeon dropped specialized weapon pieces. If a person has their epic the item gains an additional ability (Works with Fabled and Mythical versions). Have a Shield drop for the Crusader/Warriors that when their epic is equiped gives them additional stats or bonuses. For brawlers it could be a weapon or armor item that boosts skills. Priests it gives a small proc that when on every heal spell cast decreases hate towards enemey target the're engaged with by 500pts or 1 threat level. For casters it could be a nice censor with mediocre stats, but when the proc is on (7 second proc) players have a 30-50% chance for their spells to critically hit a target. </p>
Syndic
04-29-2008, 07:27 PM
<cite>Anduri wrote:</cite><blockquote>This is a great idea. I was surprised you chose Runnyeye since it's so popular already, many people know it blindfold the amount of time spent there.If you decide to have a revamp/relevel of another zone, could you try and do one of the zones that don't see enough use for one reason or another. Somewhere like Sol Eye, that place looks fantastic but for one reason or another never quite got the use it really deserved.Obelisk of Lost Souls is another (apart from the farmers). Or Drafling Tower - looks unique but very underused.The classic is of course New Tunaria, that place has been looking for any kind of content since the day it was released.</blockquote>Yeah looking forward to the new Runnyeye, for the next revamp can a poll on the forums go up for players to vote on? Or even use the poll in game that I haven't seen used in 3 years.The biggest thing I've noticed about what Anduri listed in those zones is they are all very large zones. Especially in the case of Sol Eye and New Tunaria and being shared zones they rarely get used and are a pain to move around when they are not populated with alot of players. Not sure a shared zone can be turned to an instanced. For my suggestions I'd like to see maybe a DoF zone get some loving. There is one at the back of sinking sands, entrance was in small graveyard, no-one went there even when DoF was out, I can't even remember the name of it since I only ever went there once and really found out how much of a waste of time it was.
Ujina
04-29-2008, 08:44 PM
I'd love to see some kind of small item set, 2 or 3 items would be needed to get the set bonus like the shards in SoH, the 2 weapons from SoF or a sword and shield or helm and ring for example.And please, put some flavor to the dungeon, not just some random lvl 80 heroics mobs + named.
Oakum
04-29-2008, 08:51 PM
What I would like to see for loot is melee priest (warden specifically of course, lol) legendary items or rare fabled from the boss mob like the RoK zones. Its a shame that I forsee myself wearing lvl 77 mastercrafted melee priest gear in 4 plus slots because I have havent see but maybe one item, even in T1 raids, that I consider an upgrade to it. Plenty of nuking/fury upgrades can be found though. If I was a nuker or a Fury I would be mostly happy with the legendary gear available, lol.
<p>this is positive, and runnyeye has cool music <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></p><p>now how about kurns tower?</p>
Steve11418
04-29-2008, 10:33 PM
<p ><span class="postbody">Runnyeye is an excellent choice. I will try and be brief with some ideas… many of the above are good.</span></p> <p ><span class="postbody"> </span></p> <ol><li><span class="postbody">Repeatable Crafting quests using the forges within Runnyeye</span></li><ol><li><span class="postbody">Armour Sets similar to Deathfist </span></li><li><span class="postbody">Adornments that require an additional drop from named (rare) as well as the traditional mana / infusion / powders</span></li></ol><li>Epic x2 Encounter similar to SOF with a small chance of fabled item similar to end named in ROK instances. (This should be in addition to a traditional end named boss… something to give Raiders a challenge to one group)</li><li>Small Set Items, Twin rings, twin ear slot, twin wrist items.</li><li>Timed quests: Example: X named is holding someone prisoner and you have x amount of time to defeat him before he executes his prisoner. Given at entrance to defeat first named… repeatable each time you enter the zone. (Optional and does not effect completing the zone... just a challenge for you group)</li><li>Scripted named like in Maidens. Must defeat X named and pull leaver before advancing to the next. Or if you skip a named he might add on the next named like the vampires in MMIS.</li><li>Repoping wandering mob that paths a large amount of the zone to keep people on there toes.</li></ol>
arksun
04-30-2008, 09:56 AM
<cite>Saavedra wrote:</cite><blockquote><cite>Akaran2 wrote:</cite><blockquote><p>Few fast questions.</p><p> 1 (and obviously): ETA on live date? 2: Any solo content within or is it group 3: Regardless of above: instance or open dungeon? 4: Level range? 70-80 straight or 80+? 5: Can you comment on what kind of loot we should be expecting? New armor sets, or new places for existing sets to drop? 6: Any new tradeskill addons we should expect?</p><p>Thanks!</p></blockquote><p>1) Tentatively GU 46, no promises!</p><p>2) This is all group content</p><p>3) Instanced so that I can guarantee X number of named (guaranteed drops) guys in the zone.</p><p>4) 80+</p><p>5) The loot is being made now, your suggestions would be a welcome forum post separate from this one.</p><p><b><span style="font-size: large;color: #ff0033;">PLEASE INCLUDE LEVEL 71 - 74 MASTERS. </span></b></p><p>6) That would be up to Domino, but at this time, no.</p></blockquote>
denmom
04-30-2008, 11:21 AM
The suggestions from everyone else are rather good, not sure if I can really add to them.Two things I do wish to suggest, tho...1) Please, please have the instance not be one where you must be in legendary and/or fabled just to complete it. Not everyone has that, many are in T8 mastercrafted or the RoK suits. I understand for those in legendary and/or fabled there must be a challenge, but their challenges much of the time can be a seemingly impossibility for others.2) Please, please have this a good place to gain the much needed L70-80 masters. The largest complaint on masters for T8 that I'm seeing in both forum and chat channels is the lack of drops and a very mean RNG. There have been times when for a week steady the current T8 instances are run by friends and myself only to come away with just one master for all that work. Just very disheartening to go thru an instance looking for exquisites and get small chests and treasured for 99% of the drops.
Geothe
04-30-2008, 03:09 PM
<cite>Pheep@Unrest wrote:</cite><blockquote>1) Please, please have the instance not be one where you must be in legendary and/or fabled just to complete it. Not everyone has that, many are in T8 mastercrafted or the RoK suits. I understand for those in legendary and/or fabled there must be a challenge, but their challenges much of the time can be a seemingly impossibility for others.</blockquote><p>Disagree a lot here.All current INstances already are really easy.</p><p>Maiden's USED to be a bit of a challenge, but it was nerfed down to mind-numbingly easy mode a few months ago already.The last thing needed is another fall-asleep-as- you-run-the-instance zone.</p>
Ferunnia
04-30-2008, 03:20 PM
Agree with the last post. Every instance can be done with a legendary geared tank and one legendary geared healer each with all adept 3s or close to. Dps doesn't even have to be that great, I've done all the instances with my fury and tanking as my guard in various circumstances, and have never needed a single raided item from tier 8 to tank or solo heal the existing instances. The people who are bored the most, and want new instances are the ones who have run the existing ones out of sheer boredom until they are as fully geared as is possible without raiding, or who raid and get nothing out of running instances at all. Having a difficult x2 mob at the end of the zone would be great, especially if there was a decent script involved. Hell, make a number of the mobs in the zone have scripts, or randomize which mobs pop where, or make mobs and scripts change randomly so that it would be a challenge for longer. Like say if you fight mob A in room 1 it does this. If you fight mob B in room 1 it is affected by that room script but has it's own special things it brings to the table. Some combinations would likely be tougher than others, but still doable. (Read: more people would bother carrying their own cure potions). Just something different would be nice...oh and it'd be great if the loot wasn't the suck and all classes could benefit from drops in the revamped dungeon. (Not just because they can farm masters there).
Rashaak
04-30-2008, 03:35 PM
I always enjoyed the music from RE...I wonder if they'll keep that?
Steve11418
04-30-2008, 08:48 PM
I have run all instances on both my Swashbuckler(Raiding T2) and Warden(Never raided). In most cases once you know the script on a named they are reasonably easy. I have Tanked them all on my Swahy with 2 healers. <p >The only exceptions to this are Sandstorm and the sisters in Maidens as they require CC. (Sandstorm can be done without CC replacing it with extreme DPS but that’s not likely in a Master crafted geared group). The last named in Chelsith can also cause issues for a low dps group. </p> <p >If you cannot complete these instances then there is still content for you to explore as you probably have not done deep Seb or deep Chardok either.</p> <p >The new instance should be completable by anyone who has completed the current ROK instances. Should offer additional reward for completing it quickly (timed quests), and should also offer an optional x2 encounter(s). Most named should also involve scripts to be learned (thus difficult on the “learning” runs of the instance). </p> <p >I though Maidens was AWSOME the first few time through being surprised by the encounters.</p> <p >You know what would be really funny… Pirate Jones pre nurf waiting at the end of Runnyeye. Now that was a hard encounter.</p>
de lori
05-01-2008, 02:41 AM
Tbh....i think the reason this was chosen to be a lvl 80 instance, directly relates to your numbers about where people are spending there time......<div>True..If i have an alt of RE lvl ...that is where i will take him/her....why though is the issue.</div><div></div><div>I go there because....XP is good...HUGE amount of named mods that drop decent stuff.....Alot of AE encounters and wide social range....2 final instances to get to with chance of fabled loot.</div><div></div><div>Here is my main point....If you have chosen the "ART" of runnyeye based on numbers of people that go there currently.....I think you are missing the point as to why these people go there.</div><div></div><div>If the NEW lvl 80 runnyeye doesnt offer the same gameplay aspects i listed...then unfortunately i think you will miss the mark in reusing the "ART" content.</div><div></div><div>If i had the choice of zones to redo as a lvl 80 zone....it would embody the "Gameplay" aspects of runnyeye and would be based in any zone people have given you data they enjoy aesthetically.</div><div></div><div>....for me...that would be a zone like.... Sol Eye,...RV,....Everfrost......New Tunaria...although obviously, apart from sol eye, mostly overland zones.</div><div></div><div>Anyway....my 2c worth....overall i think it is an excellent idea...and i hope you do this with more old world zones.</div><div></div><div>other zones that scared me when i first went there that i'd love to see redone as lvl 80 "instances"</div><div></div><div>The Caves</div><div>The Graveyard</div><div>The whole "down below"/"Vermins Snye" tunnel network</div><div>The whole Thieves way (freeport version of down below) tunnel network</div><div>The fallen Gate</div><div>The Ruins of Varsoon.</div><div>Permafrost.</div><div></div><div>Final note......the change from contested dungeon reward....to instance reward....should A: be apparent...but B : not affect the gameplay reasons we currently go to the lower lvl versions of these zones.</div><div></div><div>good luck with this endeavour.</div><div></div><div></div><div></div><div></div><div></div><div></div>
Thunderthyze
05-01-2008, 08:13 AM
<p>I know some people who would come back to EQ2 when this is implemented.</p><p>What a great idea...to revamp some the popular old zones.</p><p>Stormhold and RoV next please.</p><p>Great job SOE.</p>
Dragonlancer
05-01-2008, 08:52 PM
Make sure it drops plenty of wooden chests off the named. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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