View Full Version : What happen to the revamp on leather and cloth armor?
Firecracker
04-28-2008, 12:12 AM
It's been while since I recall that leather and cloth was going to be revamped when dev did plate and chain a while back and as of to date no word or mention of this being done. I am hoping for update on this and that it hasn't been buried deep with all the other things to do list for tradeskills. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Domino
04-28-2008, 12:25 AM
Well, the cloth and leather mastercrafted stats were all revamped, and leather and cloth has been slowly being filled in to make every set type imbueable (this is still underway, 40-49 will be the next done). The appearances for cloth and leather took a bit of a back burner since they are just cosmetic, and not as urgent as other things (like weapons that might actually sell sometimes). The other reason this moved to a bit of a back burner is that after the plate/chain armor appearances were revamped, we had the appearance tab suddenly added. Now people are actually using these items for appearance purposes, and I'm a little worried what would happen if I change them all around now, as I did with the plate/chain. I don't want to create a whole new set of items with different appearances since this would be very redundant and would take forever too, but changing the existing appearances is bound to upset a lot more people now we have appearance slots. There really has been a lot more I've considered more urgent to do, but not yet having decided on the best approach to this dilemma, I haven't been too upset that other things have been more urgent anyway, I confess. <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />
Rijacki
04-28-2008, 11:18 AM
If it weren't for the fact that they, in the lower levels, all look 100% identical for each tier no matter what the name or the "quality" (i.e. handcrafted or mastercrafted), I would agree with you, Domino.My suggestion would be to keep the appearance of the lowest level to make items and change the rest to.. well.. provide some variety.There are many of us cloth wearers that were actually hopeful the cloth/leather revamp would give us a few more choices in things to wear.. for our appearance slots. I think R'jack owns every possible variation of a non-robe tunic that can be worn by a level 80 coercer and it doesn't even fill half of one box. The variations on pants aren't much more than that, even counting the eye bleeding colours of the RoK pants.*sigh*Oh well... hopes dashed.
denmom
04-28-2008, 03:13 PM
One thing I do hope won't be changed, if there is going to ever be a revamp, is how some of the cloth shoulder pieces can be put into appearance slots for the bare arm look.I have that on several of my toons and many pass along that info about that. Not all of the common or mastercrafted cloth shoulders give the bare arm look, but it's nice when you can find it.What would be real neat is to have fluff appearance slot only items that will give a bare look. I know many would like that, I've seen many conversations on Unrest server chat channels about that.
Calthine
04-28-2008, 03:36 PM
<cite>Pheep@Unrest wrote:</cite><blockquote>One thing I do hope won't be changed, if there is going to ever be a revamp, is how some of the cloth shoulder pieces can be put into appearance slots for the bare arm look.I have that on several of my toons and many pass along that info about that. Not all of the common or mastercrafted cloth shoulders give the bare arm look, but it's nice when you can find it.What would be real neat is to have fluff appearance slot only items that will give a bare look. I know many would like that, I've seen many conversations on Unrest server chat channels about that.</blockquote>Beat me to it! There are T1 cuffs and arms that are invisible, please don't change those!
Seidhkona
04-28-2008, 09:39 PM
I'd love to see a glove that shows your hands as bare myself!
llela
04-28-2008, 10:11 PM
Would be nice to have the option have our existing worn items also appear in the appearance slot when you put them on;Unless there is already an item there. And be able to remove the appearance item to get that area of skin bare. That way we no longer have to worry about finding gear that doesn't appear to be gear! - except for maybe robes, not sure what to do with the all in one look.
Snowdonia
04-28-2008, 11:29 PM
I with Rijacki on this one. If it weren't for EVERYTHING cloth but robes (and even those all look exactly the same within a tier) looking exactly the same for 6 tiers (the only exception being the T6 hat) I could see that being a valid excuse; IE upsetting people using items in appearance slots.For example:<img src="http://lh6.ggpht.com/xibeth/SBZ-e3Ec22I/AAAAAAAAADk/4atweUkM82I/EQ2_000382.jpg?imgmax=512" alt="" border="0" />Oh look, it got a little creamier looking but guess what, it is probably the lighting at the time, it was turning nighttime in Fens...<img src="http://lh3.ggpht.com/xibeth/SBZ-fHEc25I/AAAAAAAAAD8/aRT0WY5kvLs/EQ2_000396.jpg?imgmax=512" alt="" border="0" />Nice hat for a change.<img src="http://lh3.ggpht.com/xibeth/SBZ-fHEc26I/AAAAAAAAAEE/lGyL41SgSDo/EQ2_000397.jpg?imgmax=512" alt="" border="0" />Here's my entire <a href="http://picasaweb.google.com.au/xibeth/CloneArmy" rel="nofollow" target="_blank">Clone Army album</a> that also has some pics of the T1 robes and how they all look alike. It's not a ton more pics that what I have already imbedded but it shows a bit more of the sameness we have going with cloth.I honestly can't see how changing some of these armor graphics (and there are at least 4 different armor types for cloth alone per tier, which all look the same) would upset anyone. So long as you left at least one set in T1 exactly how it is now, and since T6 has the nifty hat, leave the creamier colored stuff (if in fact it is creamier looking, I still think it's the lighting since the environment lighting does affect how items appear in the dressing room) + hat on at least 1 set in T6, and <b>change the rest</b>! Heck, I'd personally like to see you even get rid of those hideous gloves for a set in T1 so we can have bare hands to go with our bare arms, forearms and head. Make that same set have sandals/slippers that give the bare feet appearance as well.And cloth IS the biggest problem with appearance here. Leathers aren't near as bad since one of the three armor types, Woven, doesn't share a graphic with the other two (but the other two do share graphics with each other, Leather and Dexterous). At least the leathers are different each tier. The only exception to that is T4 and T7 (augmented/strengthened Leather vs dragonhide Leather) where the armor graphic is exactly the same but I think one might be slightly lighter in color than the other.For leathers, one change I would like to see at least with the Leather and Dexterous sets, is to get rid of the flaps from one set. Have one set with legs that have the fugly flaps, and the other set without the flaps.As long as at least one set of cloth is left exactly as it is now and the T6 hat left alone on a single T6 set, I can't see how anyone could be too upset about any changes to cloth since anyone using these items from other tiers can still get the look once the changes go in.Leather needs very little tweaking compared to cloth and as long as it is handle in this way, IE minimal extraneous changes (just slightly over half of the armor sets need to be changed as compared to all of them but one), then I can't see too much upset there either as long as any current looks are still obtainable by at least one set of that tier. Change the colors of the common armors, leave the rare ones alone (so if anyone likes the new look better they won't have to spend oodles on rares and such to get the new look) and give Dexterous a slight graphic change (IE getting rid of any flappage if there is one and if there isn't give it a color tweak instead) to differentiate it from the Leather set. That's it really. Woven already looks different from Leather/Dexterous so only the common would need a facelift (different color maybe).Again, as long as at least one set per tier of the the Leather and Woven graphics stay the same I can't see people complaining too much.
denmom
04-29-2008, 05:46 AM
<cite>Sigrdrifa@Lucan DLere wrote:</cite><blockquote>I'd love to see a glove that shows your hands as bare myself!</blockquote>If you're a leather wearer, go to Darklight Woods. At Hate's Envy, on a building, there's a wanted poster. Do that and the reward are no-trade leather gloves that give barehand appearance.Unfortunately, metal and cloth wearers can't get it. /sigh
Dreamaria
04-29-2008, 08:03 AM
So, just because leather and silk/cloth (The two armor types which have the least appearance options in the first place) didn't get done first we get nothing at all? Well thank you, because as a mage I enjoy being stuck in frumpy old granny robes (It makes my butt look big, like I stuffed a pillow up my robe) or reused leather models (If I wanted to look like a druid I'd have made one). Appreciate the thoughts there. You really can't get away with saying you're afraid it will "upset" people to change an items appearance since there are always at least two items (most of the time more) that share the same armor model (I.E.: Level 69 legendary set gear and ROK treasured trash); only difference between them being the color. And besides, haven't items already been created with the same stats/effects but different appearances? The new gi's for example. I can pull up silk armor from two or more expansions ago that use the current models. I mean, we didn't even get new armor models with ROK. Same cut and paste recolored model as always. The robes are ALL the same model since the beginning of the game (Thanks by the way, nice work). You can create well over 5 different plate models and even more chain, but only one robe model? Do silk/leather classes not matter enough to get the same curtsey's. Since you mentioned it, mind telling me why plate/chain were done first? They already had the most options both in color and actual models. Now, with the addition of the appearance slot they really have the most options open.Signed,A very disgruntled mage.A slightly less disgruntled, but still disgruntled druid.
Domino
04-29-2008, 11:57 PM
<cite>Elincia@Butcherblock wrote:</cite><blockquote>So, just because leather and silk/cloth (The two armor types which have the least appearance options in the first place) didn't get done first we get nothing at all? ...Since you mentioned it, mind telling me why plate/chain were done first? They already had the most options both in color and actual models. </blockquote>I didn't say you get nothing at all, I said it isn't something I'm comfortable rushing into because of the issues described above. You'll note it's still on the list of things I'd like to look into, but the appearance slots have clearly complicated things and trying to rush in changes in a hurry will not be good for anybody -- as all the posts above demonstrate quite clearly. The metal armor got done first simply because I happened to be planning out the appearances for the new expansion metal armor first, and needed to get some of the lower level appearances sorted out. And because I didn't realize how long it was going to take to do. There simply wasn't time to look at the cloth and leather in the same way at the time. It is not a conspiracy theory, we don't like those much around here. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />When there is time to look at it properly and thoroughly, I still hope to do so. Nobody will be happy if it's a rushed job. And, sadly, repeatedly asking or posting for it to be done NOW doesn't create the spare time needed in my schedule to do things like this -- if only it were so!
AratornCalahn
04-30-2008, 04:39 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Elincia@Butcherblock wrote:</cite><blockquote>So, just because leather and silk/cloth (The two armor types which have the least appearance options in the first place) didn't get done first we get nothing at all? ...Since you mentioned it, mind telling me why plate/chain were done first? They already had the most options both in color and actual models. </blockquote>When there is time to look at it properly and thoroughly, I still hope to do so. Nobody will be happy if it's a rushed job. And, sadly, repeatedly asking or posting for it to be done NOW doesn't create the spare time needed in my schedule to do things like this -- if only it were so! </blockquote>Shows how much you know!If you simply harrness the power of the renewable energy supply of the people who keep posting about the same subject over and over you can power a robotic dev.A robotic dev, other than providing robot fetishists something to lust over, could easily and effortlessly beat up the 'people in charge'. Once you have the 'people in charge' under your control you can EASILY command then to hire any people you need to do your minor work for you while you concentrate and making <i>pole dancing elf</i> house items.Is it REALLY that hard to understand this concept?
Terron
04-30-2008, 07:22 AM
<cite>AratornCalahn wrote:</cite><blockquote><cite></cite> Once you have the 'people in charge' under your control you can EASILY command then to hire any people you need to do your minor work for you while you concentrate and making <i>pole dancing elf</i> house items.</blockquote>Tuknuk says "What about pole dancing trolls?"
AratornCalahn
04-30-2008, 11:34 AM
<cite>Terron@Splitpaw wrote:</cite><blockquote><cite>AratornCalahn wrote:</cite><blockquote><cite></cite> Once you have the 'people in charge' under your control you can EASILY command then to hire any people you need to do your minor work for you while you concentrate and making <i>pole dancing elf</i> house items.</blockquote>Tuknuk says "What about pole dancing trolls?" </blockquote>Thats content for the expansion pack.
Lisabethy
04-30-2008, 04:18 PM
I would give ANYTHING just to look less "frumpy" as a mage. I'm seriously sick and tired of the granny sack robes and vests that are the same. Give me a v-neck vest and I'd die a happy mage!
AratornCalahn
04-30-2008, 04:48 PM
<cite>Lisabethy wrote:</cite><blockquote>I would give ANYTHING just to look less "frumpy" as a mage. I'm seriously sick and tired of the granny sack robes and vests that are the same. Give me a v-neck vest and I'd die a happy mage! </blockquote>There are only 2 routes in fantasy games, All or Nothing - literaly.
Firecracker
05-01-2008, 01:59 AM
<p>I am glad to hear that I wasn't the only one wishing for that revamp on the apperences for cloth & leather sooner weather later as stated by the dev but at least I know where it's at and that is on back burner so it be while before I see it I guess. I had even posted screenies for some ideas for cloth and leather while back even thinking it was going to be done not long after chain & plate was done so they are buried in the forums somewheres and can hope Domino maybe made note of them when<i> I did post them. </i></p><p><i>As some posted I would like to see T1 cloth get minor changes like the no show gloves would be cool and T2 to T4 get looked for major revamp and as for T5 to T8 pretty much have different apperences. The leather pretty much the same concept as cloth and or please remove them flaps please for I hate how they go in the bodies and anything we ride too but I know that skeleton revamp that has been talked about for a very long long long time may change how them flaps look when standing to riding so who knows. I hope that I didn't stir anything up with this post and can only hope that maybe with this post that really high pile of things to do for tradeskills that this idea gets move up closer to the top but I can hope and dream of that day. <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></i></p>
Liyle
05-01-2008, 10:56 AM
Rather than revamping the look of current armor, maybe there could be "garb" armor designed specifically for vanity purposes. This could include things like racial looks, career looks, and diety-cult garb. Since the stats are immaterial, the look would be the point.I have to add that I am a convert to vanity armor. At first I wasn't sure if it would enhance the game, but in practice it has contributed more to the RP value of EQ2 than any other change I can think of. We never got new hairstyles and stopping non-immersive characters naming turned out to be impossible, but vanity armor had managed to significantly lessen the cookie-cutter quality in the toons.
Snowdonia
05-01-2008, 09:43 PM
<cite>Liyle wrote:</cite><blockquote>Rather than revamping the look of current armor, maybe there could be "garb" armor designed specifically for vanity purposes. This could include things like racial looks, career looks, and diety-cult garb. Since the stats are immaterial, the look would be the point.</blockquote>Because of what Domino said here:<span class="postbody">"<i>I don't want to create a whole new set of items with different appearances since this would be very redundant and would take forever too</i>"Although, I will say, I would like to see more fluff stuff made, I'd rather see the current armor get its revamp first.</span>
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