View Full Version : Possible to "commission" transmuting other people's items?
JamesRay
04-25-2008, 03:03 PM
I was curious if it might be possible to transmute other people's no-trade items via a jewelcrafting table or something along those lines?
BigChiefJJ
04-25-2008, 03:06 PM
Currenlty no - but i heard a rumor that this was being implemented soon TM
JamesRay
04-25-2008, 03:24 PM
That would be great if the Domino-fairy could grant this wish...I've been doing the ROK quests and have got a lot of no-trade stuff I don't really need!Not to mention the occassional no-trade dungeon drop that nobody can use...and doh! No transmuter in the group!
Meirril
04-25-2008, 03:48 PM
<p>This has all been heavly discussed in the Adornments Comments thread that is currently on the front page.</p><p>The upshot is that transmuters are split on wether we think its a good idea or not. As far as I remember Domino hasn't commented one way or the other.</p>
Wallzak
04-25-2008, 04:00 PM
As a muter I really hope this doesn't happen. If you want to mute no trade stuff, become a muter. I don't mind muting stuff for guildees, I even get bags of stuff mailed to me, but this is a whole new level.
Bloodfa
04-25-2008, 04:18 PM
You want to have the flexibility, spend the time & coin for it. Making it possible for everybody to get rid of every piece of gear they outlevel by turning it into an adornment would break the market for the materials. And the adornments. "Hey, you're fully adorned at every level, too? What a coincidence ... " <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> I really do hope Domino looks at the suggestions coming in lately and says "Ummmm ... no." Whatever happened to the concept of "Earn it yourself or pay for it"?
ChodeNode1
04-25-2008, 04:45 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote>You want to have the flexibility, spend the time & coin for it. Making it possible for everybody to get rid of every piece of gear they outlevel by turning it into an adornment would break the market for the materials. And the adornments. "Hey, you're fully adorned at every level, too? What a coincidence ... " <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> I really do hope Domino looks at the suggestions coming in lately and says "Ummmm ... no." Whatever happened to the concept of "Earn it yourself or pay for it"?</blockquote>This argument seems to stem from the line of thought: "I had to spend a buttload of time and money to finally reach a high level and you should too. Otherwise its not fair to me."Would it hurt the market to do what the OP proposed? Initially, yes. However, once adorns are much more obtainable, people would be willing to adorn more items/upgrades instead of hoarding their money until they get the one perfect item. Personally, I think the adornment "industry" lacks enough competitors in the market. I'm going to start working on transmuting soon and I won't feel any different once I hit 400. Then again, I'm not lazy at economics as many seem to be (no inference directed at you) and I like competing with folks to establish my clientbase. It makes the accomplishment feel all the better in being a good "businessman".
JamesRay
04-25-2008, 05:13 PM
<p>I actually have two T8 transmuters on two different servers (PVE & PVP)...I have "earned or paid" for everything I own, and I certainly hope that Domino reads through the emotional BS and realizes the only motivation those who argue against this have is GREED, plain, pure, and simple. I will also say my use of this *would* be for guildies, but that should hold little relevance as to the validity of the argument.Transmuters would not be obligated to transmute strangers' items for free...and I say if a guild goes through the effort to earn a piece of loot that nobody can use and they just don't *happen* to have (or have excluded due to group/raid makeup) a transmuter, they shouldn't be penalized for it. They earned it, and they otherwise have build the necessary resources to receive the reward as well.</p><p>As it stands, the impact to the economy from potential "influx" might temporarily throw the market off due to increased supply...but one could argue lower tiered items have been NOTORIOUSLY overpriced due to low supply. IMO having one class that can not only transmute anything they own but also go shopping for more items to transmute simply gives them an unfair advantage and inflates the price of these items under some circumstances (especially if there isn't a lot of supply in lower tiers). Its just like when alchemists had to make all of those darned tempers and washes for EVERY other tradeskill class to be able to do business with. Same scenario now for adornments...you've got to go through a transmuter middleman if you are a non-transmuter tradesperson...and with this scenario, you still would. This change does not "strip away" the transmuter's control of creating materials, it simply gives those who have *ALREADY* invested the time and coin the flexibility to transmute more items. The key difference is people who know and interact with other people will have more *potential sources* for materials...whereas those who are so deadset against this may be worried that their broker bots instantly buying underpriced transmutables won't be enough of an edge to keep materials prices inflated. Every piece of loot from these "new" no-trade sources would be legitimately earned by the player who looted it originally, whereas I see characters parked at brokers 23x7 (most days) buying underpriced items off the broker, mulching them, and reselling them for a profit. There is very little effort to this, so the argument against this new source using the plea of getting "something for nothing" is not only a contradiction but is also quite hypocritical. Further, this change would not remove the ability of transmuters to continue this practice.Again, transmuters could charge a fee for the service and gain a new revenue stream from it. Guildies can worry less about having a transmuter in a raid or instance with them...likely not an issue with really large guilds with tons of resources/multiple transmuters, but more significant to smaller guilds that may just be doing smaller groups/instances. And I'm not sure about anybody else...but I have spent ZERO effort making lower tier items that weren't specifically for levelling, I don't think anybody cares that my lvl 80 has an adorned level 26 breastplate, not that I'd waste the time to adorn gear for every single tier. Please. Maybe for level locking PVPers?</p><p>I am very interested in hearing what the "official" word is on this idea and/or when it might be coming about. Overall I think it would make the adornment market a bit more reasonable, and would reward people who take the time and effort to work with other people...most notably guilds as well as tradeskillers who really market themselves well.</p>
ChodeNode1
04-25-2008, 05:23 PM
<cite>JamesRay wrote:</cite><blockquote><p>I actually have two T8 transmuters on two different servers (PVE & PVP)...I have "earned or paid" for everything I own, and I certainly hope that Domino reads through the emotional BS and realizes the only motivation those who argue against this have is GREED, plain, pure, and simple. I will also say my use of this *would* be for guildies, but that should hold little relevance as to the validity of the argument.Transmuters would not be obligated to transmute strangers' items for free...and I say if a guild goes through the effort to earn a piece of loot that nobody can use and they just don't *happen* to have (or have excluded due to group/raid makeup) a transmuter, they shouldn't be penalized for it. They earned it, and they otherwise have build the necessary resources to receive the reward as well.</p><p>As it stands, the impact to the economy from potential "influx" might temporarily throw the market off due to increased supply...but one could argue lower tiered items have been NOTORIOUSLY overpriced due to low supply. IMO having one class that can not only transmute anything they own but also go shopping for more items to transmute simply gives them an unfair advantage and inflates the price of these items under some circumstances (especially if there isn't a lot of supply in lower tiers). Its just like when alchemists had to make all of those darned tempers and washes for EVERY other tradeskill class to be able to do business with. Same scenario now for adornments...you've got to go through a transmuter middleman if you are a non-transmuter tradesperson...and with this scenario, you still would. This change does not "strip away" the transmuter's control of creating materials, it simply gives those who have *ALREADY* invested the time and coin the flexibility to transmute more items. The key difference is people who know and interact with other people will have more *potential sources* for materials...whereas those who are so deadset against this may be worried that their broker bots instantly buying underpriced transmutables won't be enough of an edge to keep materials prices inflated. Every piece of loot from these "new" no-trade sources would be legitimately earned by the player who looted it originally, whereas I see characters parked at brokers 23x7 (most days) buying underpriced items off the broker, mulching them, and reselling them for a profit. There is very little effort to this, so the argument against this new source using the plea of getting "something for nothing" is not only a contradiction but is also quite hypocritical. Further, this change would not remove the ability of transmuters to continue this practice.Again, transmuters could charge a fee for the service and gain a new revenue stream from it. Guildies can worry less about having a transmuter in a raid or instance with them...likely not an issue with really large guilds with tons of resources/multiple transmuters, but more significant to smaller guilds that may just be doing smaller groups/instances. And I'm not sure about anybody else...but I have spent ZERO effort making lower tier items that weren't specifically for levelling, I don't think anybody cares that my lvl 80 has an adorned level 26 breastplate, not that I'd waste the time to adorn gear for every single tier. Please. Maybe for level locking PVPers?</p><p>I am very interested in hearing what the "official" word is on this idea and/or when it might be coming about. Overall I think it would make the adornment market a bit more reasonable, and would reward people who take the time and effort to work with other people...most notably guilds as well as tradeskillers who really market themselves well.</p></blockquote>I'd just like to say this was an extremely well thought out post that seems to show a good understanding of the big picture and economics in general. Just felt like saying that.
Antryg Mistrose
04-25-2008, 09:23 PM
I'd like to see this too - mostly because as an adventurer tinkering is much more useful (I have 3 max level tinkerers one of whom was originally a 300 transmuter). The amount of gear that gets sacrificed or sold to vendors currently is the main showstopper - consignment transmuting would see a huge influx.
JamesRay
05-05-2008, 05:56 PM
Still curious whether any of the rumors might be true...
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