View Full Version : Appearance slots v2
quasigenx
04-23-2008, 05:52 PM
Appearance slots == Best feature ever Let's take this feature to its logical conclusion! * Wear any item in any slot, whether your level/class can equip it or not. * Slots for weapons, secondary, ranged and charm slot (torches) items. * Put 'blank" items for all slots on a status broker so we can be naked in chosen slots. Queue all the arguments about how this would break immersion, not realistic, it's bad for PvP, it will ruin the game, etc. No counter-argument was not tried by the original appearance slots alarmists who said this feature would open the gates for hot-pink-plated, retina-searing-yellow robed tanks. Did Armageddon ensue with appearance slots? No. Everyone is having a blast customizing their characters. No one is running around in cities making your eyes bleed and ruining the game. Time to take this feature home! Finish it!
LyricDawnhag
04-23-2008, 08:45 PM
I love the idea of "blank" item for some slots. This would be great for hands and sleeves. I would also like to see the weapons and shield appearance slots. I have a very cool looking weapon that I got a while back. It looks much better than the stuff I am using now but it is woefully underpowered. I would like to replace the graphic of the one I am using with this much nicer looking weapon. The same for my shields.I am not quite a keen on the any item. I can see several reasons for the level & class restriction on the appearance stuff. Mostly in the coding. I am not against total slot freedom, it is just not very high on my priority list.
Kamimura
04-23-2008, 09:32 PM
I disagree with your first idea, but I'd love to see them add in the second two.
Ataxia
04-23-2008, 09:59 PM
<p>I can *kind of* understand limiting appearance slots by class, but I personally think the thing that is missing is non-combat or casual and formal clothes. It can't be said enough that the 1 dress in different colors and NO SHOES ain't cutting it for the females. I think it would be fun to offer both genders some wardrobe choices that don't depend on level or class that aren't just recolored copies of the same thing. </p><p>I also like the idea of having some traditional racial costumes available. Let's face it, what is good for a wood elf isn't good for an ogre.</p>
<p>I agree that the Appearance Slots are great. I do disagree on some points in your post though.</p><p>1. Wear any item in any slot, whether your level/class can equip it or not.</p><p><span style="color: #cc6666;">I don't agree with this at all. I don't think it is right for a Wizard to walk up to a group wearing a full set of Vanguard Plate. Now mind you this is just my opinion, but for as long as I have played Fantasy games caster classes have always had the restriction to wear cloth. So for some ( myself included ) that would effect immersion for me</span></p><p> 2. Put 'blank" items for all slots on a status broker so we can be naked in chosen slots. </p><p><span style="color: #cc6633;">This is a really good idea, but I am not a fan of the ALL slots thing. There will always be the random dink-face that has to run circles in QH wear a breastplate and no pants. For that reason alone I would like some restrictions.</span></p>
Kitsune286
04-24-2008, 01:42 PM
I'm fairly sure you would get stuck with the 'refugee' pants ;pI would love some invisible stuff , though! Right now there are a few pieces that hide stuff (wether intentional or broken), and I'd kill for some invisible gloves. Right now the best I have is the rainsoaked wrist thing, which is bracers, and hide bracers and gloves. (I do want the bracers to show. I know, I'm strange =P )As for charm slot, since the only thing that does anything there is torches, i don't see a point. Weapons, eh, I understand why those are not options. You'd have to have code that enforced that if you had a shield and 1hr, that you had the same in the appearance. (no 1hr/shield wielded and then a 2hr in appearance.)
<cite>Brigley@Mistmoore wrote:</cite><blockquote><p>I agree that the Appearance Slots are great. I do disagree on some points in your post though.</p><p>1. Wear any item in any slot, whether your level/class can equip it or not.</p><p><span style="color: #cc6666;">I don't agree with this at all. I don't think it is right for a Wizard to walk up to a group wearing a full set of Vanguard Plate. Now mind you this is just my opinion, but for as long as I have played Fantasy games caster classes have always had the restriction to wear cloth. So for some ( myself included ) that would effect immersion for me</span></p><p> 2. Put 'blank" items for all slots on a status broker so we can be naked in chosen slots. </p><p><span style="color: #cc6633;">This is a really good idea, but I am not a fan of the ALL slots thing. There will always be the random dink-face that has to run circles in QH wear a breastplate and no pants. For that reason alone I would like some restrictions.</span></p></blockquote><p>But you don't have a problem with the Guardian sauntering in to tank big bad end mob in a robe? Shouldn't there be parity both ways?</p><p>If we're not going to let everybody wear everything then I would actually be in favor of restricting the appearance slot to only display if the same tier of item was in the worn slot (i.e. chain appearance slot won't display if plate worn in real slot, but would display if chain was worn). </p><p>The severe amount of suck when it comes to work devoted towards good appearances on cloth items seriously hampers us clothies from being able to wear anything that looks good that's not a robe. There's plenty of good looking leather and chain that I don't get to use simply because I'm a clothie. </p>
i second all of these points, however i can understand if they do not want people to be able to wear stuff they can't actually wear, what i can not understand is any kind of argument against appearance slots for weapons: to enforce people to have a shield equipped in the appearance slot when they actually wear one is minimal coding, same for two handers.showing a weapon with a different damage type than you actually wear is totally ok (no one changes pvp tactics according to your melee dmg type and you're able to switch weapons within seconds already anyway) and does not need any restrictions.the main point why this really should be done is that there is a huge amount of weapon models out there that does not get used, ever, or have you for example ever seen someone wield a tribal spear? nope because all tribal spears just suck, which btw is the same for most spears, not everyone wants to wear a glimmering sword.
Erithe
04-24-2008, 02:45 PM
As a robe wearer who hates robes <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />I think they should take some of the existing armor from the game in the leather and chain categories that could pass as cloth already and recolor and or retexture them for robe wearing classes, to increase the variety of the armor. I sincerely doubt this is going to break immersion for anyone ... especially if it's retextured. It is sincerely disheartening that we finally get appearance slots and, even with the release of a new expansion, we don't have anything worth putting into those app slots. Basically we have the layers of wool robe or baggy pants. Now, while the new crafted armor for mages is nice ... the black pants and the blue trim ... it's the same armor we had before retinted. There are no new shapes, no new cuts or colors. And for 50 or 60 levels before that, all the baggy pants are white. Unrelenting white. The Teren's grasp armor is great, but it's ... beige. O.o In most of the books I've ever read, novices wear brown ... or poor wizards. There are a few other pants items that don't look like that, but finding chest items to go with them, or arms to go with chest items, or armor that doesn't look like newbie armor from Qeynos or FP beginning zones ... is near impossible.I haven't heard any caster ask for plate (Not that it's impossible to get if you want to crank out a TON of faction for Guard quests in Qeynos or FP), but it would be fantastic to have a bit more variety. Mages in fantasy tales do not just wear robes. They often wear old leathers, or tunics and leggings, or lightly plated cloth armor, or fancy tunics and pants, or any variety of lighter armors. But they do not Just Wear Robes. I can provide references, if necessary <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> LoL So, it would be good to have access to at least a few sets of things that are ... different. In fact, it would be more than good, it would be utterly fantastic.
Grimlux
04-24-2008, 02:49 PM
Yep. I would like to see Weapon/Secondary slots. I would also like to see slots like Necklace as well for MoA.
Kordaem
04-24-2008, 07:45 PM
<p>I disagree that any class/level should be allowed to wear any item for appearance. Tanks wearing robes make more sense than caster's wearing plate... Robes can be work over plate. Plus the coding thats needed for this would be difficult, same with the Primary/Secondary appearance slots for weapons and shields... this just isnt practical. How could someone be holding one weapon, yet be getting the stats for the other? Your weapon is that which your class uses. If a Guardian wielding a 2-hander shows as using a puny dagger... how would this make sense?!</p><p>I do agree that we need "blank" appearance items, and being sold on the city merchant for status would be clever! And we do need new styles of clothes! There are just not enough. Having actual appearance for jewelery would be great aswell! Earrings, necklaces, bracers, bracelets, rings! They dont need to be elaborate, and the Fabled/Legendary/Mythical jewelery could sparkle slightly, or give a colored light source when subjected to other light. I know the coding here would be immense, its just an idea. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Such as, having a 'blank' appearance item for gloves, and being able to see the two rings you have equiped. Even is they're just colored rings, with a little dot on top for the gem.</p>
<cite>Kindaen@Lucan DLere wrote:</cite><blockquote><p>I disagree that any class/level should be allowed to wear any item for appearance. Tanks wearing robes make more sense than caster's wearing plate... Robes can be work over plate. Plus the coding thats needed for this would be difficult, same with the Primary/Secondary appearance slots for weapons and shields... this just isnt practical. How could someone be holding one weapon, yet be getting the stats for the other? Your weapon is that which your class uses. If a Guardian wielding a 2-hander shows as using a puny dagger... how would this make sense?!</p></blockquote>casters wearing plate really doesn't make any less sense than tanks wearing blank parts, which you support.how much it is to code you really can't say as you don't have the code, from a simple view the only thing to do is removing the restrictions on equiping things in appearance slots, which doesn't have to be much.how does it make sense that a guardian is wearing full plate but looks like he's wearing a skin tight cloth suit? just as much as him wearing daggers instead of swords.
Erithe
04-24-2008, 10:47 PM
Well, my point above was not that casters ought to be able to wear plate. If a caster REALLY MUST wear plate, they already can. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> ((It requires doing a TON of faction quests for the Freeport Guard or the Qeynos Guard, as I stated above))The point was that taking existing leather or chain armor designs and retexturing them to look cloth or just different, or taking those designs that already look cloth and recoloring them ... that would add to the variety.No one is parading around demanding plate for casters. We're just suggesting how to make things a little more fun for the casters in the world.
<cite>quasigenx wrote:</cite><blockquote>* Slots for weapons, secondary, ranged and charm slot (torches) items. * Put 'blank" items for all slots on a status broker so we can be naked in chosen slots.</blockquote>These two, I wholeheartedly agree with. Especially with the addition of the Kunark starting area - the weapon/shield combo that some classes get are wonderful to look at in comparison to the replacements you'll see for the next 20-30 levels.And I never understood why the devs haven't created a full set of 'blank' armor, or at least done so in the extremities (hands and feet). The chest/legs I can sorta understand (do you know anybody that would enjoy running around in tattered clothing?), but the other limbs I don't.Of course, technically there is a blank shoulder/arm graphic already, so that's a start. And certain combos cause the feet to appear bare (unless you're a Monk/Bruiser, and you get the item to do so right off the bat - just don't lose it).Is there some technical reason as to why they haven't made a blank set yet? Or do the devs refuse to see players running around without wearing their 'wonderful' looking sets of oven mitts and goofy colored footwear?
Ashlian
04-25-2008, 01:32 PM
<p>There is no difficulty to appearance slots for weapons and shields at all as far as coding is concerned. Anything you see graphically can be completely removed from what the game does as far as figuring the stats and weapons rolls. The game isn't tied to your graphical weapons appearances to determine damage, it does that behind the scenes with the actual numbers attached to the weapons themselves. There is no reason the appearance of a weapon can't be detached from the stats that are actually used in combat in the same way that the appearances for armors are detached from the actual armor that is used to determine our combat resists and bonuses now. Just because the weapon or shield might also have particle effects and an animation doesn't make it intrinsically different graphically from regular old armor in how it has to be treated by the designers. </p><p>I vote for adding in the other slots as appearance slots, charm included, simply because there are a few items that do have effects and they might add more if there were an appearance slot for them. The Tish Tinkers Tinkered Lanterns are charm slot usable and add nice purple blue, green and red glows if you get the moon, grass, or fire versions, which I've always found atmospheric. And the D'Morte insignia ring glows red. I also would like to use the Mark of the Awakened Intellect now that they fixed it for neck slot. So might as well give us all the extra slots! Then they could throw in items with viewable effects KNOWING they could be used as appearance slot items later.</p><p>And I am ALL for items to give a naked appearance usable immediately at level 20 in all slots. Call them the Emperor's New Clothes set and sell them on the faction merchant or make them tailor made or something. I'm also for the option that was given by the caster to recolor some of the existing leather and chain to offer more choices to cloth wearers, you guys did get the short end of the stick as far as looks are concerned.</p>
Armawk
04-25-2008, 08:04 PM
<cite>Ashlian@Mistmoore wrote:</cite><blockquote><p>There is no difficulty to appearance slots for weapons and shields at all as far as coding is concerned. </p></blockquote>Who told you this? Or if you told yourself, have you actually thought through all factors affected by the weapon equipped?
weapons affect atm the appearance, the dmg you do, the skills you can use and some aa attributes. first that isn't much and second any half way intelligent coding will separate these things, so it wouldn't matter how many things weapons affect anyway.
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