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Raahl
04-23-2008, 11:36 AM
Is there a way for me to know when the JC immunity timer is up on a player?

RanmaBoyType
04-23-2008, 11:46 AM
<p>one of my buddies wrote an immunity timer as a plugin for ACT, and i loves it.  Not sure however if it is something i am able to give out.  ill have to check with him.</p>

Raahl
04-23-2008, 11:48 AM
Yea I can set ACT up to make a noise 2 minutes after I casted it.  I was hoping there was another way.  It would be nice to have an icon that showed the immunity. 

Banditman
04-30-2008, 05:11 PM
Been pondering this issue lately.  Sans a nice plug in for ACT . . . I came up with this idea earlier.  I haven't had a chance to try it out yet, but it sure looks good on paper!So, we all have a fairly set "rotation" of people who we cast JC on whenever it comes up, but we also have issues remembering who has immunity and who can take a JC.  So, let's take our list of four players who we typically put in a JC rotation.Create a macro, four lines.  Each line is a /useabilityonplayer that JC's one of the four players in our rotation.What "should" happen here is that the macro parser will try to use JC on the first person.  If that person is immune, you get the fail message, and it falls to the next line in the macro.  Once it finds someone who isn't immune, it should JC that person.  After casting JC, the macro will come to the next line in the macro and "hang" there since JC was just cast.  We can then go on to another ability with normal keystrokes / mouse clicks.Like I said, I haven't tested this, but it seems to fall within the macro rules as I understand them.

Enoa
05-02-2008, 05:47 PM
<p><a href="http://www.eq2flames.com/dirges/21712-act-gravitas-you.html" rel="nofollow" target="_blank">http://www.eq2flames.com/dirges/217...avitas-you.html</a></p><p>There is an excellant thread on eq2flames about how to set up a similar macro/ timer with Gravidas immunity for Dirges.   It is possible to adapt this for Jester's Cap very easily.  I have done so and it works fine.   However, it is really only of use if you raid and have fairly consistent groups (or JC targets) day to day... otherwise you're setting up new custom timers each group.  </p><p>The above uses ACT and Profit UI.  </p><p>Enoa</p>

Wookin
05-02-2008, 06:01 PM
<cite>Banditman wrote:</cite><blockquote>...Create a macro, four lines.  Each line is a /useabilityonplayer that JC's one of the four players in our rotation.What "should" happen here is that the macro parser will try to use JC on the first person.  If that person is immune, you get the fail message, and it falls to the next line in the macro.  Once it finds someone who isn't immune, it should JC that person.  After casting JC, the macro will come to the next line in the macro and "hang" there since JC was just cast.  We can then go on to another ability with normal keystrokes / mouse clicks....</blockquote><p>This is the macro I use for Gravitas and it works well.  </p><p>Be aware, however, that you will always cast on the first person who does not have immunity on that list.  So, the first person listed in the macro will end up getting Grav, or in your case, JC more often. </p>

Enoa
05-02-2008, 06:35 PM
<cite>Wookin@Lucan DLere wrote:</cite><blockquote><cite>Banditman wrote:</cite><blockquote>...Create a macro, four lines.  Each line is a /useabilityonplayer that JC's one of the four players in our rotation.What "should" happen here is that the macro parser will try to use JC on the first person.  If that person is immune, you get the fail message, and it falls to the next line in the macro.  Once it finds someone who isn't immune, it should JC that person.  After casting JC, the macro will come to the next line in the macro and "hang" there since JC was just cast.  We can then go on to another ability with normal keystrokes / mouse clicks....</blockquote><p>This is the macro I use for Gravitas and it works well.  </p><p>Be aware, however, that you will always cast on the first person who does not have immunity on that list.  So, the first person listed in the macro will end up getting Grav, or in your case, JC more often. </p></blockquote><p>Well from the perspective of a necro who lifeburns it's awefully nice getting a tell saying you've just been capped ...</p><p>As a MT templar it is also nice to know when you have gravidas so you can refresh everything while it's up.   </p><p>With the all-in-one macro button i don't believe it's possible to macro a tell to the possible recipient on the list that actually got the effect.  </p>

Wookin
05-02-2008, 06:51 PM
<cite>Enoa@Kithicor wrote:</cite><blockquote><p>Well from the perspective of a necro who lifeburns it's awefully nice getting a tell saying you've just been capped ...</p><p>As a MT templar it is also nice to know when you have gravidas so you can refresh everything while it's up.   </p><p>With the all-in-one macro button i don't believe it's possible to macro a tell to the possible recipient on the list that actually got the effect.  </p></blockquote><p>I previously had separate macros for each healer on the grav rotation, but many expressed a preference not to have the 'spam' with the rationale that they would be healing whether or not they had the temp buff.  I can certainly see that on JC a recipient might be less likely to view the notification as spam.  </p><p>But, to answer your question, I don't believe there is a way to add a notification to that macro, aside from a generic "/r Gravitas cast".</p>

Prrasha
05-03-2008, 06:56 PM
<cite>Wookin@Lucan DLere wrote:</cite><blockquote><cite>Banditman wrote:</cite><blockquote>Create a macro, four lines.  Each line is a /useabilityonplayer that JC's one of the four players in our rotation.</blockquote><p>Be aware, however, that you will always cast on the first person who does not have immunity on that list.  So, the first person listed in the macro will end up getting Grav, or in your case, JC more often. </p></blockquote>...it's not a bug, it's a feature!  You just put the most-likely Cap recipients first.  In my usual foursome, I have them in wizard-defiler-paladin-troubador order.  (The paladin & troub are both me, two-boxing.)

Banditman
05-05-2008, 04:53 PM
Yep, I know, and I do just that.  People who benefit the most go at the top of the list . . . Wizard/Warlock/Ranger/Assassin.  I also keep a separate key for JC when I need to go outside my normal rotation for something special . . . JC myself after a PotM for instance.

Scar
05-08-2008, 05:07 AM
I have a separate window for tells and I have the option to show the time of each message turned on for all chat. I modified ProfitUI to send a tell to the target of the Jester's Cap for those buttons and my macro to Cap someone who sends me a tell also sends them back a tell. This gives me a halfway decent record of who got the buff last and who might be able to get it again if it's been long enough.This compromise is the best I could come up with since my guild has no stable raid force and there's no telling who I might be grouped with.

Dwergux
05-09-2008, 03:56 AM
<cite>Banditman wrote:</cite><blockquote>Yep, I know, and I do just that.  People who benefit the most go at the top of the list . . . Wizard/Warlock/Ranger/Assassin.  I also keep a separate key for JC when I need to go outside my normal rotation for something special . . . JC myself after a PotM for instance.</blockquote>Slight derail:Why JC after PotM and not before so you can cast PoTM again sooner? (This is what I often do...JC myselt and then cast PoTM)

Redhenna
05-09-2008, 05:51 AM
<cite>Quadich@Runnyeye wrote:</cite><blockquote><cite>Banditman wrote:</cite><blockquote>Yep, I know, and I do just that.  People who benefit the most go at the top of the list . . . Wizard/Warlock/Ranger/Assassin.  I also keep a separate key for JC when I need to go outside my normal rotation for something special . . . JC myself after a PotM for instance.</blockquote>Slight derail:Why JC after PotM and not before so you can cast PoTM again sooner? (This is what I often do...JC myselt and then cast PoTM)</blockquote>PoTM timer starts when the buff ends.  I kick myself for the length of time it took me to realize this.

Banditman
05-09-2008, 11:12 AM
Exactly so.You have to note how long your PotM lasts versus how long JC lasts and make sure the JC is active when PotM terminates or you don't get the desired results.Especially at L80 with lots of AA's and some items that affect duration, keeping track of your song durations is very important.In fact, thinking about this for the purposes of posting has made me realize that I may actually be able to JC myself before PotM . . . I think my PotM duration is 34 seconds and JC is 36 seconds.  Hmmmm.  I need to do some math on casting / recovery times.Another thought . . . I should attach JC as part of a macro right after PotM with myself as the target.

Scar
05-12-2008, 06:24 AM
The main thing about JC is that the buff has to be active on a character when the game decides to calculate the recast timer. For most spells and abilities the recast timer is calculated the moment they are used, for some things though (like POTM) the recast timer is calculated after the effects terminate. I explain this once to someone and expect them to know how their abilities work and when they should request the buff.