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View Full Version : The obvious next expansion: Velious. Right?


Hinky
04-17-2008, 05:25 PM
Why isn't anyone talking about this? Isn't Velious the obvious next choice for an expansion? I'm fully expecting this to be announced at the next E3 and will be really sad if it turns out to be something else. What do I want from it? I want Thurgadin to be a fully realized new city with excellent tradeskilling facilities and very cool igloo-type player and guild housing. I want strict factions that mean something and force guilds to choose alignments. I want Crystal Caverns and Tower of Frozen Shadow. I want snow bunnies. I want a portal to and the plane of mischief, old school version. I want new spells: levitation, dead man floating, invis to undead, shrink and grow. (Yes, yes, I know all about how the game doesn't support levitation yada yada..)Really. Come on. I'll be your best friend. That's all.

Jovie
04-17-2008, 05:41 PM
<p>I want a goose that lays golden eggs for Easter!</p><p>If they DO bring back Velious, don't be surprised when it is all melted away and tropical <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Wildmage
04-17-2008, 05:41 PM
<cite>Hinky wrote:</cite><blockquote>Why isn't anyone talking about this? Isn't Velious the obvious next choice for an expansion? I'm fully expecting this to be announced at the next E3 and will be really sad if it turns out to be something else. What do I want from it? I want Thurgadin to be a fully realized new city with excellent tradeskilling facilities and very cool igloo-type player and guild housing. I want strict factions that mean something and force guilds to choose alignments. I want Crystal Caverns and Tower of Frozen Shadow. I want snow bunnies. I want a portal to and the plane of mischief, old school version. I want new spells: levitation, dead man floating, invis to undead, shrink and grow. (Yes, yes, I know all about how the game doesn't support levitation yada yada..)Really. Come on. I'll be your best friend. That's all.</blockquote>No its not obvious there are significant people for either an Odus or non EQ1 related expansion.

LordPazuzu
04-17-2008, 05:48 PM
<p>I wouldn't say it's obvious, but it's a possibility.</p><p>I'd say the top 4 contenders, based on the forums, are:</p><ol><li>Velious</li><li>Odus</li><li>an LDoN style expansion, possibly filling in the missing parts of the Shattered Lands</li><li>something non-EQ1 related</li></ol><p>I'll be happy with anything from options 1-3.</p>

LordPazuzu
04-17-2008, 05:48 PM
<p>bah, double post.</p>

Hinky
04-17-2008, 06:03 PM
I want an Oompa Loompa and I want it now! Ok, seriously. Odus? Really? Why? Who cares? Sure I went to the Hole once or twice and it was kinda fun, but in comparison to ToFS? No comparison at all! I must have crashed that wedding party a hundred times in the tower and always had fun. I think Odus could be done as a free update, like Neriak, not a full-blown November expansion. Same with LDoN, really. For the expansion I want a fully realized continent with a full-service city, awesome dungeons and raid zones, uber spells (not the same old upgrades Sony!), some TS stuff that will blow your mind...I forget the name of that trade skill cloak quest in Velious but that needs to make a come back. What can I say? I grew up in the gimme generation. I have needs.

Cusashorn
04-17-2008, 06:46 PM
<cite>Sulan@Lucan DLere wrote:</cite><blockquote><p>I wouldn't say it's obvious, but it's a possibility.</p><p>I'd say the top 4 contenders, based on the forums, are:</p><ol><li>Velious</li><li>Odus</li><li>an LDoN style expansion, possibly filling in the missing parts of the Shattered Lands</li><li>something non-EQ1 related</li></ol><p>I'll be happy with anything from options 1-3.</p></blockquote><p>From what I've seen of these forums. The public wants:</p><p>1. Odus</p><p>2. Odus</p><p>3. Odus</p><p>4. Non-EQlive related content (Underfoot)</p><p>5. Velious</p><p>6. LDON-esque expansion.</p><p>No, I'm not being biased because I want to see Odus return. I've seen many other express thier desires to return there first and foremost.</p>

Iapetus
04-17-2008, 11:07 PM
<p>...</p>

Illmarr
04-18-2008, 12:49 AM
<p>I've seen many others like myself say Odus was a steaming pile of refuse and barely big enough for an Adventure pack. Some folks just agree to differing opinions on things.</p><p>Give me Velious or Odus. Yes, I hate the idea of LDoN for EQ2 THAT much that I'd rather see Odus (If bundled with whatever is left of Broken Skull Rock from the LoY Extension and the missing areas of Antonica.)</p><p>The Underfoot was an EQ1 expansion. It was called Depths of Darkhollow and happened in the sadly collapsed Subtunaria with access via Nektulos Forest </p>

skinandbones
04-18-2008, 09:13 AM
<cite>Hinky wrote:</cite> <blockquote><p>I want strict factions that mean something and force guilds to choose alignments. </p><p><span style="color: #ff3300;">I agree we need velious faction back.  Pick a side and stay with it.  </span></p><p>I want a portal to and the plane of mischief, old school version. </p><p><span style="color: #ff3300;">UGH hell no.  Countless suicide runs or buying DA totems just to get to the place.</span></p><p>I want new spells: levitation, dead man floating, <span style="font-size: medium;color: #ff3300;"><b><i>invis to undead</i></b></span>, shrink and grow. (Yes, yes, I know all about how the game doesn't support levitation yada yada..)</p><span style="color: #ff3300;">Right their is the spell I am waiting for.  I miss that spell on my cleric.</span></blockquote>

Freliant
04-18-2008, 09:15 AM
Sorry to disagree, but read this expansions and adventure packs forum and you will find that most of the people wanta LDoN expansion, and not the other suggestions. Velius melted, Odus was too small, and the underfoot... is well... locked.

LordPazuzu
04-18-2008, 11:05 AM
<p>Odus isn't as small as many seem to remember it.  It's almost the size of Faydwer from a zone perspective.  They added an outdoore zone to EoF for the EQ2 version, but they also subtracted one.</p><p>Odus had:</p><ul><li>Toxxulia Forest</li><li>Kerra Ridge</li><li>Stonebrunt Mountains</li><li>Erud's Crossing</li><li>Erudin</li><li>Paineel</li><li>The Hole</li><li>The Warrens</li></ul><p>It also had 2-3 outdoor areas on the map never added in game.  It wasn't all that small, it was just largely unfinished in EQ1.  I wouldn't mind an Odus-based expansion if they fleshed it out more than it was in EQ1.  Other than that, I'd love to revisit Velious if given the opportunity.</p>

Grimlux
04-18-2008, 11:33 AM
<p>Personally, I dont care if it is Odus or Velious. I do agree with the OP on the faction condition if Velious were brought back, the player MUST choose 1 or the other faction. </p><p>Some key points though if Odus would be the new continent (which it would be big enough) would be that it holds two cities. One good and One evil, Or just one Good (Erudin) since it would balance the factions. They also could give the Kerrans a new starting city/noob area. What would be awesome to see would be a expansion that allowed for a new starting city with content from 1-(80/90). Here is how I could picture it if they made it RoK format for zone sizes. Erudin being the "Good" aligned city for the expansion.</p><p>**1-35 - Kerra Isle | Erud's Crossing</p><p>**30-55 - The Warrens (Dungeon) Massive dungeon (possibly make it like Howling Stones in RoK, with multiple zone ins)</p><p>**20-65 - Toxxulia Forest (this would be the heart of the expansion) Like Gfay.</p><p>**60 - 70 - Stonebrunt Mountains</p><p>**70 - 80/90 - Gulf of Gunthak | The Hole | Paineel | The newly unsealed opening to Underfoot.</p><p>If they did create a a new race, the typical inhabitants with any sign of intelligence were:</p><p>**Kobolds</p><p>**Kerrans</p><p>**Panda's (debateable if they were intelligent enough, would be cute race though)</p><p>**Elementals</p><p>Just my thoughts. I do think it would bring in a lot of subs (like Faydwer did) if they make this a level 1-80/90 expansion though. If they build it like Faydwer, as good as Faydwer. It will be extremely fun. They could even bring back the <span style="font-size: large;color: #ff6600;">BEASTLORDS!!!</span></p><p><span style="font-size: x-small;">Just kidding about beastlords, just wanted to torture Cusahorn.</span></p>

Cusashorn
04-18-2008, 03:03 PM
<cite>Praetorate@Nektulos wrote:</cite><blockquote><p>Personally, I dont care if it is Odus or Velious. I do agree with the OP on the faction condition if Velious were brought back, the player MUST choose 1 or the other faction. </p><p>Some key points though if Odus would be the new continent (which it would be big enough) would be that it holds two cities. One good and One evil, Or just one Good (Erudin) since it would balance the factions. They also could give the Kerrans a new starting city/noob area. What would be awesome to see would be a expansion that allowed for a new starting city with content from 1-(80/90). Here is how I could picture it if they made it RoK format for zone sizes. Erudin being the "Good" aligned city for the expansion.</p><p>**1-35 - Kerra Isle | Erud's Crossing</p><p>**30-55 - The Warrens (Dungeon) Massive dungeon (possibly make it like Howling Stones in RoK, with multiple zone ins)</p><p>**20-65 - Toxxulia Forest (this would be the heart of the expansion) Like Gfay.</p><p>**60 - 70 - Stonebrunt Mountains</p><p>**70 - 80/90 - Gulf of Gunthak | The Hole | Paineel | The newly unsealed opening to Underfoot.</p><p>If they did create a a new race, the typical inhabitants with any sign of intelligence were:</p><p>**Kobolds</p><p>**Kerrans</p><p>**Panda's (debateable if they were intelligent enough, would be cute race though)</p><p>**Elementals</p><p>Just my thoughts. I do think it would bring in a lot of subs (like Faydwer did) if they make this a level 1-80/90 expansion though. If they build it like Faydwer, as good as Faydwer. It will be extremely fun. They could even bring back the <span style="font-size: large;color: #ff6600;">BEASTLORDS!!!</span></p><p><span style="font-size: x-small;">Just kidding about beastlords, just wanted to torture Cusahorn.</span></p></blockquote><p>You're gonna need a lot more to torment me than that.</p><p>Also: New zones developed just for EQ2 would further enhance how big Odus would be.</p>

Gungo
04-18-2008, 03:30 PM
I want an odus based LDON style expansion with no new starting city. a central quest hub citya bunch of  new areas like "shard of underfoot" in "the deep" zonemore back story on heroic instances involving quelthuliansmore back story on kerra isle possible the ability to UNLOCK beatlords class in both Qeynos and Freeport.small  content based overland zones and more heroic instance content. Possibility of new areas include "the underfoot" The underwater combine city off the coast of odusSome kedge based zoneA floating citadel based quelthulian high end zone.a more civilized kerra islegulf of gunthak areakithicor isle

Katanalla
04-18-2008, 04:39 PM
I know this game is based on EQ1, but.... damnit if I wanted to play EQ1 I'd go play EQ1.

Coniaric
04-18-2008, 04:52 PM
<p>Odus is big enough for a full expansion with overland zones, dungeons, etc.</p><p>Point in example: Isle of Ro (DoF). Odus can be bigger than this at least.</p><p>While I would like Velious to make a return to EQ2, I am not so sure Velious is the next location this year. It's more likely to be somewhere else.</p>

Qandor
04-18-2008, 06:31 PM
<cite>Hinky wrote:</cite><blockquote>Why isn't anyone talking about this? Isn't Velious the obvious next choice for an expansion? I'm fully expecting this to be announced at the next E3 and will be really sad if it turns out to be something else. What do I want from it? I want Thurgadin to be a fully realized new city with excellent tradeskilling facilities and very cool igloo-type player and guild housing. I want strict factions that mean something and force guilds to choose alignments. I want Crystal Caverns and Tower of Frozen Shadow. I want snow bunnies. I want a portal to and the plane of mischief, old school version. I want new spells: levitation, dead man floating, invis to undead, shrink and grow. (Yes, yes, I know all about how the game doesn't support levitation yada yada..)Really. Come on. I'll be your best friend. That's all.</blockquote>I would most certainly want a Velious expansion assuming it was done correctly. Please no more of "I tnink I'll gain faction with everyone" type of game play. Choices are what make compelling game play.

Cusashorn
04-18-2008, 07:19 PM
<cite>Katanallama@Mistmoore wrote:</cite><blockquote>I know this game is based on EQ1, but.... damnit if I wanted to play EQ1 I'd go play EQ1. </blockquote><p>But you're not playing EQ1. You're playing EQ2, and many of us want to revisit these lost lands and find out what happened to them over the last 500 years. The fact remains that these continents exist. Nothing is going to change that fact, so it's only right that we revisit them and find out what has been going on..</p><p>Now, I feel like I have to repeat myself over and over and OVER again as to just how large Odus really is.  Yes, it's a small continent, but it's still a continent, and you can count for yourself the zone possibilities.</p><p>Erudin </p><p>Toxxulia Forest</p><p>Paineel</p><p>The Hole</p><p>The Warrens</p><p>Stonebrundt Mountains</p><p>Temple of Quellithule</p><p>The Vasty Deep</p><p>The Barren Coast</p><p>Kerra Isle</p><p>The Grand Plateau</p><p>Numerous instances and new zones they can create.</p><p>Anyone who thinks that right there is all Adventure Pack content, think again.</p>

Wildmage
04-18-2008, 08:15 PM
<cite>Praetorate@Nektulos wrote:</cite><blockquote>**Panda's (debateable if they were intelligent enough, would be cute race though)</blockquote><img src="http://common.allakhazam.com/images/1/6/16b7b9a1cb22c56688c3c8e1c2873715.png" border="0" alt="" />Oh dear god no the EQ1 pandas scare me their not cute! their evil look at those murderhands!

Katanalla
04-18-2008, 11:30 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>Katanallama@Mistmoore wrote:</cite><blockquote>I know this game is based on EQ1, but.... damnit if I wanted to play EQ1 I'd go play EQ1. </blockquote><p>But you're not playing EQ1. You're playing EQ2, and many of us want to revisit these lost lands and find out what happened to them over the last 500 years. The fact remains that these continents exist. Nothing is going to change that fact, so it's only right that we revisit them and find out what has been going on..</p></blockquote><p>They could do something different though, perhaps the shards of the moon wiped out a continent or left it in rubble, leaving underdog races in that continent to take charge. 500 years is a decent enough time for a civilization to advance. Maybe disease plagued some continent, killing off its inhabitants and new adventurers settled in their place long ago... or something. Maybe anarchy? /shrug</p>

Cusashorn
04-19-2008, 12:06 AM
<cite>Katanallama@Mistmoore wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><cite>Katanallama@Mistmoore wrote:</cite><blockquote>I know this game is based on EQ1, but.... damnit if I wanted to play EQ1 I'd go play EQ1. </blockquote><p>But you're not playing EQ1. You're playing EQ2, and many of us want to revisit these lost lands and find out what happened to them over the last 500 years. The fact remains that these continents exist. Nothing is going to change that fact, so it's only right that we revisit them and find out what has been going on..</p></blockquote><p>They could do something different though, perhaps the shards of the moon wiped out a continent or left it in rubble, leaving underdog races in that continent to take charge. 500 years is a decent enough time for a civilization to advance. Maybe disease plagued some continent, killing off its inhabitants and new adventurers settled in their place long ago... or something. Maybe anarchy? /shrug</p></blockquote>Even then, this game would still acknowledge it's existance and would make some attempt to reintroduce it into the game, thus letting us solve just what has happened to them in the last 500 years.

Grimlux
04-19-2008, 12:13 AM
We'll see. Odus would be my first choice. Velious should be a giant expansion as well when they  get around to it. As I posted earlier though, I would love to see another 1-80/** expansion. For me, the faydarks were just an amazing experience.

Thrads
04-21-2008, 04:01 PM
<p>While I am fond of Odus, I would much prefer Velious.  However, this would, in the long run, shorten the life span of the plot, in my opinion.  Velious must be inherantly more difficult than Odus, merely because it is the home of the dragons.  Granted, you could use the entrance to the Underfoot at bottom of the Hole (see the "Door of Living Stone" in the final room of The Hole) to allow access to a full set of high end raid areas, but the Underfoot may well be an expansion in itself.  Thus, Odus would likely need to be released first, so that it does not maintain the same level of difficulty as Velious, or even exceed it.  Even if Miragul somehow came back more powerful than 500 years ago, he's not going to be as difficult as the dragons of ToV (I would hope.)  That's Mayong's job.</p><p>Level wise LDoN makes the most sense, or something non-EQ1 related.  However, with the many joyous years EQ1 brought me, I'm a fan of exploration.  I enjoy rediscovering content, so I would prefer something from EQ1.</p><p> My vote would still be for Velious, as it was my favorite expansion in EQ1.  There are many things that could have occurred to make fresh content, purely from the war that was occurring:  The Wakening Lands spread and wiped out the giants with the help of the dragons, the giants wiped out Thurgadin, leaving it as a new dungeon to be explored (though I'd rather have a house there), Tserrina Sly`tor grew more powerful, leaving vampiric snow bunnies in the frozen fingers, Velious melted (or partially melted in some areas, like cobalt scar) leaving Othmir as a playable race, etc.  I really wouldn't want any particular part of Velious to be missing, honestly, every portion was crafted so perfectly.</p><p>Underfoot would seem to be even higher than Velious.  Entirely new networks of caverns could be crafted, filled with Brell's creations, as well as the standard creatures that dwell in the dark.  Perhaps one could even rediscover the Takish Hiz, in full glory, in a cavern underground, rather than linear movement of going from one sand filled room to the next.  It WAS supposed to be the city of the first elven king and queen.</p>

dawy
04-21-2008, 04:10 PM
<cite>Katanallama@Mistmoore wrote:</cite><blockquote>I know this game is based on EQ1, but.... damnit if I wanted to play EQ1 I'd go play EQ1. </blockquote><p>Here,here</p><p>Honestly we need the devs to stretch thier own imaginations and bring some "new" content into the game and not keep rehashing old EQ zones the ideal situation for me would be one expansion EQ1 themed the next one EQ2 new stuff,but to keep rehashing the same thing over and again is going to mean this games going to get stale very quickly.</p>

Nakaru-Nitepaw
04-21-2008, 04:28 PM
<p>Just a idea. In the 500 years which passed since EQ1's storyline, the continent of antonia was split into sections. It lost a lot of land mass. Obvious places like highpass. Lets apply real world science here. In the real world when a continent loses land mass, doesn't it usually raise somewhere else in the world? For example; If we lose california into the sea. Wouldn't hawaii or some other place eventually become a bit larger? If so it's possible Odus could have grown. Or a new island came into existance.</p><p>Speaking of highpass. I think it would be neat to have a adventure pack that brings it back. Sorta like another island of mara thing. A small island with HHK, and a small outpost for the far seas trading company (bank, merchants, broker). Highpass could have been taken over by goblins, orcs, gnolls, or something worse.</p>

Grimlux
04-21-2008, 04:42 PM
<cite>Eschia@Antonia Bayle wrote:</cite><blockquote><p>Just a idea. In the 500 years which passed since EQ1's storyline, the continent of antonia was split into sections. It lost a lot of land mass. Obvious places like highpass. Lets apply real world science here. In the real world when a continent loses land mass, doesn't it usually raise somewhere else in the world? For example; If we lose california into the sea. Wouldn't hawaii or some other place eventually become a bit larger? If so it's possible Odus could have grown. Or a new island came into existance.</p><p>Speaking of highpass. I think it would be neat to have a adventure pack that brings it back. Sorta like another island of mara thing. A small island with HHK, and a small outpost for the far seas trading company (bank, merchants, broker). Highpass could have been taken over by goblins, orcs, gnolls, or something worse.</p></blockquote><p>If you put icecubes in a glass of water, does the water in the cup raise or lower? =p (if california mythically sank, alot of other places would sink too) But yah. I wouldnt mind seeing HHK put in. If you look at the map there's a gigantic gap in things where "locations" could and should be. They could have done something really cool with Kithicor forest, but maybe I just daydream to much.</p>

LordPazuzu
04-21-2008, 05:31 PM
<cite>Eschia@Antonia Bayle wrote:</cite><blockquote><p>Just a idea. In the 500 years which passed since EQ1's storyline, the continent of antonia was split into sections. It lost a lot of land mass. Obvious places like highpass. Lets apply real world science here. In the real world when a continent loses land mass, doesn't it usually raise somewhere else in the world? For example; If we lose california into the sea. Wouldn't hawaii or some other place eventually become a bit larger? If so it's possible Odus could have grown. Or a new island came into existance.</p><p>Speaking of highpass. I think it would be neat to have a adventure pack that brings it back. Sorta like another island of mara thing. A small island with HHK, and a small outpost for the far seas trading company (bank, merchants, broker). Highpass could have been taken over by goblins, orcs, gnolls, or something worse.</p></blockquote>Highkeep still exists according to game lore, it's just not implemented.  Highkeep is the headquarters for the Far Seas Trading Company.

Cusashorn
04-21-2008, 05:51 PM
<cite>Sulan@Lucan DLere wrote:</cite><blockquote><cite>Eschia@Antonia Bayle wrote:</cite><blockquote><p>Just a idea. In the 500 years which passed since EQ1's storyline, the continent of antonia was split into sections. It lost a lot of land mass. Obvious places like highpass. Lets apply real world science here. In the real world when a continent loses land mass, doesn't it usually raise somewhere else in the world? For example; If we lose california into the sea. Wouldn't hawaii or some other place eventually become a bit larger? If so it's possible Odus could have grown. Or a new island came into existance.</p><p>Speaking of highpass. I think it would be neat to have a adventure pack that brings it back. Sorta like another island of mara thing. A small island with HHK, and a small outpost for the far seas trading company (bank, merchants, broker). Highpass could have been taken over by goblins, orcs, gnolls, or something worse.</p></blockquote>Highkeep still exists according to game lore, it's just not implemented.  Highkeep is the headquarters for the Far Seas Trading Company.</blockquote><p>As with the Ice Cube in Water thing, California were to sink into the ocean, it's landmass would simply be dispursed across the ocean, raising the overall water level across the world by a few millimeters at most.</p><p>Highpass is still around in Norrath, as is Kithicor Isle. The Far Seas Trading Company intentionally withholds the information of thier locations from Adventurers for both our sakes. Keeping Highpass a secret means that adventurers and pirates and such can't raid thier base and take over the trade routes. Keeping Kithicor a secret from us is to make sure that we don't foolishly die. The entire island is a dead forest now, and the undead crawl around during all times of the day.</p><p>They keep the informations of the Calm Sea and it's mysterious life-draining island a secret from us because so far, only one person has ever come back alive from it, and his sanity and youth was drained out of him in the process.</p>

Nakaru-Nitepaw
04-22-2008, 12:29 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>Sulan@Lucan DLere wrote:</cite> <p>They keep the informations of the Calm Sea and it's mysterious life-draining island a secret from us because so far, only one person has ever come back alive from it, and his sanity and youth was drained out of him in the process.</p></blockquote>Interesting. Would make one great adventure pack, though in that situation it may not be possible to get there by boat. My idea would be HHK had been overrun by pickclaw gobbies. I'm sure far seas know how to handle a few gobbies though.

Yella
04-22-2008, 12:38 AM
Why on earth would anyone want LDoN? LDoN introduced instanced content for the masses, but with cookie cutter repetitive graphics. We allready have instanced dungeons, so you guys are suggesting that the majority of players want cookie cutter graphics? I think that is kinda stupid.

Grimlux
04-22-2008, 12:46 AM
<cite>Yella wrote:</cite><blockquote>Why on earth would anyone want LDoN? LDoN introduced instanced content for the masses, but with cookie cutter repetitive graphics. We allready have instanced dungeons, so you guys are suggesting that the majority of players want cookie cutter graphics? I think that is kinda stupid.</blockquote><p>Because the dungeons scaled to you and so did the points you were rewarded. Personally, I enjoyed the camps and LDoN. I think they could have made it a little better though because it turned into "wherever the healer wanted to go" and some people couldnt get enough points at certain camps. LDoN's would be an anwser to the Non raider player who just wants to log in and do a instance or two and carry on with their lives. Points would be achieved and they could decent to really nice items depending on how many points they wanted to spend.</p>

Ocello
04-22-2008, 01:04 AM
Pandas?  Like this?<img src="http://i268.photobucket.com/albums/jj31/cdec518/wowbc_pandaren_screen.jpg" alt="" border="0" />Seriously, I hate me some WoW, but if they beat EQ to the punch on implementing some Panda-people, I'm switching to go play with the little kids and Asians.  Fudge it.That being said, I don't know much about EQ1, but I think Velious sounds cooler than Odus from what I have read.  Erudites suck.  But if it meant a chance at having BLs I would be all for it...my fury does a hella-poor impersonation of a BL and it is sad.  I want a friendly pet that won't kill me because I have duped it into being my friend.  An dof course INC flames for the mention of BLs....

Yella
04-22-2008, 01:06 AM
<p>They wouldnt need to introduce the brain dead game-play of LDoN to add points, they could do it with existing game style if they wanted to. The RoK quest/faction system allows you to gather a mountain of gear, if that is what you want to do (and is essentially the same as a point based system anyway for practical purposes). Granted, the gear is mostly stuff you wouldnt want, but then neither is point based gear since it is so easily obtained. The gear people want is stuff that is behind hard content, and it doesnt work if everyone gets it because then it is no different from quest/task junk.</p><p>So, to repeat, why would anyone want a system as dumb as LDoN as the next expansion?</p>

Yella
04-22-2008, 01:10 AM
Velious would be awesome. The Fire/Ice style of graphics works well in the EQ2 world.

Nakaru-Nitepaw
04-22-2008, 01:25 AM
<cite>Yella wrote:</cite><blockquote>Why on earth would anyone want LDoN? LDoN introduced instanced content for the masses, but with cookie cutter repetitive graphics. We allready have instanced dungeons, so you guys are suggesting that the majority of players want cookie cutter graphics? I think that is kinda stupid.</blockquote>Not to mention non SOE games, but i think funcom's anarchy online introduced instancing. They always has instanced missions. Which in my opinion made the game too easy. If you mission your way to the end game it kinda takes you away from exploring the world.

Chips
04-27-2008, 04:09 PM
all this talk of Odus being small?...well sometimes crashing meteoric chunks not only sink land masses, they make em ' bigger most likely due to disturbed volcanic activity due to the crashing meteor , so Odus may be larger now , with new territory that wasnt in eq1...ya never know

Coniaric
04-27-2008, 05:08 PM
<p>*sigh*</p><p>Odus is as big or bigger than Isle of Ro that was included in Desert of Flames expansion.</p><p>Beside, it's probably not Velious this expansion.</p>

Drager
04-27-2008, 05:41 PM
you know what i wanta shadowman expansion nameless as a deityand to be permanently  changed into a gnoll(which is only slightly more realistic) <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />

Zabjade
04-27-2008, 06:54 PM
<cite>Drager@Nektulos wrote:</cite><blockquote>you know what i wanta shadowman expansion nameless as a deityand to be permanently  changed into a gnoll(which is only slightly more realistic) <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><span style="color: #00cc00;">Shadowman expansion I can take or leave.Nameless would be good because not only would it be<u> new and something never before <i>worshiped</i></u><i> (Officially) </i><u>in the game</u> but would be great ammo against RPG <b>extremeist </b>to have the Nameless confirmed as the Norrathian name for the Creator.As for Gnoll Roll and Icepaw Gnoll when they come out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (if) </span>

Kel
04-28-2008, 01:20 AM
Technically, Nameless couldn't exactly be confirmed as the NAME for the creator. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Cusashorn
04-28-2008, 01:28 AM
<cite>Zabjade wrote:</cite><blockquote><cite>Drager@Nektulos wrote:</cite><blockquote>you know what i wanta shadowman expansion nameless as a deityand to be permanently  changed into a gnoll(which is only slightly more realistic) <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><span style="color: #00cc00;">Shadowman expansion I can take or leave.Nameless would be good because not only would it be<u> new and something never before <i>worshiped</i></u><i> (Officially) </i><u>in the game</u> but would be great ammo against RPG <b>extremeist </b>to have the Nameless confirmed as the Norrathian name for the Creator.As for Gnoll Roll and Icepaw Gnoll when they come out <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> (if) </span></blockquote>...You're a lost cause, you know that? :p

Zabjade
04-28-2008, 01:59 AM
<span style="color: #00cc00;">So are you Cusa. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />But if it is Odus I want my Heritage Quest Black Pantherskin armor! :p</span>

Drager
04-28-2008, 03:58 PM
ya cusa, ya i know <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />

Apocroph
04-28-2008, 04:18 PM
<cite>Zabjade wrote:</cite><blockquote><span style="color: #00cc00;">So are you Cusa. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />But if it is Odus I want my Heritage Quest Black Pantherskin armor! :p</span></blockquote>Wouldn't that be Velious?

Zabjade
04-28-2008, 04:24 PM
<span style="color: #00cc00;">Bah never type when you are half asleep  yes Velious <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span>

DragonMaster2385
05-01-2008, 01:08 PM
I am all for a LDoN type of expansion.  Just because they use a concept from EQ1 doesn't mean that it will be identical.  You said cookie cutter dungeons with repetitive graphics.  Are you saying that it isn't possible to release an dungeon based expansion with 30+ unique instances?  The point system was OK, but if you think about it, we already have that system in RoK.  Except instead of running instances with groups, you are doing solo/group quests (ie: reet faction) and raising your faction level, not earning points.  What is to say that the same thing couldn't be done with instance quests?Done right, a dungeon based expansion could be the best thing to happen to EQ2.