View Full Version : Venril STILL broken after last "hotfix"....Please fix AND TEST this time devs
Fatuus
04-15-2008, 09:08 AM
<p>I wish the devs could fix this encounter so its CORRECT. The initial poison aoe is now all over the place and not occuring on a regular timing schedule. It is hitting anywhere from 25 seconds to a min plus after the last one. Fatalysis is also hitting what appears to the players to be a second AFTER the initial aoe...but according to logs its about 3 seconds. THE PROBLEM IS THERE IS STILL SERVER LAG SO THE PLAYER ONLY SEES THE AOE HIT 2 SECONDS AFTER IT DOES IN GAME! This is what caused the vast majority of the instant fatalysis deaths that so many complained about in game. We can't solve SOE's server side lag issues...but at least sony can kill us for it. AWESOME!</p><p>Would the devs please make the fatalysis hit at least 6 seconds after the AOE...if you need to make it 8 seconds to account for your server lag stupidity MAKE IT SO. While the encounter is beatable as is in its broken state...it still requires "Luck" not skill because of the server lag issues. And god help you in this fight if someone else is in another instance of this raid zone....then you are truely doomed as this is setup.</p>
<p>This reminds me of the fable about the boy who cried "wolf", except now you're crying "fixed"....and it's not fixed...again...and again...and again.</p>
LazyPurp
04-15-2008, 01:45 PM
It's being looked after in this thread..<a href="http://forums.station.sony.com/eq2/posts/list.m?start=45&topic_id=414383" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...414383</a><img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" /> <span class="genmed"><b><span style="color: #ff0000;">Lyndro-EQ2</span></b></span> <span class="gensmall"> Lead Designer Joined: Feb 23, 2005 Messages: 665 <span class="offline">Offline </span> </span> <span class="postbody">Yes the data was in the update notes, it just didn't make the patch message. I'll see if I can get it added to the notes on the forum.</span>
<p>That new hotfix went in on the morning of the 14th. Several guilds went in last night with hope that it was fixed, but AGAIN...it was not fixed. </p><p>I hate to tell them, but there is another bug that has been found by our "statue clicker" guy....'cause it will be another thing they'll try to fix...and muck it up. >.<</p><p>Rinse. Wash. Repeat.</p>
Fatuus
04-15-2008, 02:28 PM
<cite>Ruckus@Unrest wrote:</cite><blockquote><p>That new hotfix went in on the morning of the 14th. Several guilds went in last night with hope that it was fixed, but AGAIN...it was not fixed. </p><p>I hate to tell them, but there is another bug that has been found by our "statue clicker" guy....'cause it will be another thing they'll try to fix...and muck it up. >.<</p><p>Rinse. Wash. Repeat.</p></blockquote><p>Yea I figured the subject line stating that it was bugged after last hotfix was clear enough to some people...I will edit my post to bold it out so others don't make the same mistake and think I was refering to something last week......</p><p>sigh</p>
LygerT
04-15-2008, 02:52 PM
"the hotfix for the hotfix not fixed", there that's better
Fatuus
04-16-2008, 08:58 AM
<p>What's scarier is that you aren't hearing any posts about devs actually acknowledging the issue with their "fix."</p><p>Like I said its all server side based. Due to wonderful server side lag when people get randomly insta killed by the fatalysis is based on when the SERVER says the aoe goes off and when it needs to be cured. If the players don't see it in game until 3 seconds after it goes off....well thats the insta wipe.</p><p>Good thing they fixed this to work on their systems versus testing it against people with RL connections. Now all we need to do is start playing on SOE's internal network backbone.</p>
Tyberi
04-16-2008, 07:13 PM
Last night we were having entire groups that were cured of the noxious be killed by Fatalisis randomly. Same exact damage values as if the noxious had not be cured.We were having Nox hit 18 seconds after the previous Nox hit all the way up to Nox hitting 68 seconds after the previous Nox hit. Fatalisis was hitting most consistently at 1-3 seconds after Nox hit but we had at points no Fatalisis after Nox until the <i>next</i> Nox hit 30 some odd seconds later.My suggestion: Return the coding for Venril to exactly how it was before you started playing with it and then go from there and <b><i>thoroughly</i></b> test the encounter on <b><i>test server</i></b>.
Troubor
04-16-2008, 08:54 PM
<p>I think I know why the developers won't roll him back to the pre April 9th hotfix stats/script for now. Simply put that makes too much SENSE to do that. Me, I'd do what others have suggested, including Fatuus in the post above me. Roll him back to pre hotfix, then test him for a week or two. THEN put him back into game at this hotfix/nerfed level. But again, that just makes too much sense.</p><p>Another idea, even if it makes him too easy for now, would be to remove his script for Fatalis (sp) for now, and only put it back in when they have this so called hotfixed/nerfed version of him working right. They could always nerf his loot table if need be until he's at full power again. (Although I hesitate to suggest doing anything else to him...if they broke his combat script, who knows what would happen if they fiddled with anything else...).</p><p>Anyway, please roll him back to pre-hotfix levels, and POST such in the patch notes so people KNOW this has been done. Communicate with your players also. THEN, in a week or two when you TRULY have the hotfix version of him working, put him back. Or, if for some reason the hotfix version no matter what you do stays buggy, just leave him alone. At least we have a more or less working pre-hotfix version of him.</p>
acctlc
04-21-2008, 03:32 AM
What I'd like to know is how the heck does making the timer for toxic infusion competely random and still keep the fear as it is atm make this mob more doable? So if you're unlucky and get caught with a fear and a toxic infusion at the same time you wipe the raid? At least before when the noxious was on a timer we could halt attacks early enough to insure we aren't feared when we need to hit a cure potion. As it is now you almost have to have a group cure noxious in every group..and hope that the [Removed for Content] healer can get the cures off with everything else they are trying to worry about. I'd just as soon see it go back the way it was as well.
Grimlux
04-21-2008, 04:14 AM
<cite>Arieva@Oasis wrote:</cite><blockquote>What I'd like to know is how the heck does making the timer for toxic infusion competely random and still keep the fear as it is atm make this mob more doable? So if you're unlucky and get caught with a fear and a toxic infusion at the same time you wipe the raid? At least before when the noxious was on a timer we could halt attacks early enough to insure we aren't feared when we need to hit a cure potion. As it is now you almost have to have a group cure noxious in every group..and hope that the [I cannot control my vocabulary] healer can get the cures off with everything else they are trying to worry about. I'd just as soon see it go back the way it was as well.</blockquote>Yep. This fight is mostly luck. If both abilities were atleast able to be timed then it woulndt be so bad.
Fatuus
04-21-2008, 10:42 AM
<cite>Lyger@Mistmoore wrote:</cite><blockquote>"the hotfix for the hotfix not fixed", there that's better</blockquote><p>The Hotfix for the hotfix that fixed the hotfix needs hotfixed.</p><p>Wrap that around your head.</p><p>To put it in dev terms (I will try to use simple words) you made an encounter that was somewhat luck based and supposed to be skill based and turned it into an encounter that was totally luck based and no skill based. Basically the way the encounter is setup now the only way you can win is to have 4 group cure poisons in the raid...thats mystic, fury, and defiler. While it was easier before the changes to kill the encounter if you had these classes...you COULD do it if you had skilled players with cure pots to save themselves. Gratz on taking what is supposed to be a skill fight and turning it into a class requirement fight to make it harder.</p><p>Either remove the fatalysis effect or make the poison AOE timeable. In its current form its not.</p><p>AND LISTEN to the playerbase on this....how many times do we need to post about this issue UNTIL YOU GET IT RIGHT!</p><p>SOE...if its broke, break it more and call it a "feature"</p>
LygerT
04-21-2008, 03:14 PM
<cite>Arieva@Oasis wrote:</cite><blockquote>What I'd like to know is how the heck does making the timer for toxic infusion competely random and still keep the fear as it is atm make this mob more doable? So if you're unlucky and get caught with a fear and a toxic infusion at the same time you wipe the raid? At least before when the noxious was on a timer we could halt attacks early enough to insure we aren't feared when we need to hit a cure potion. As it is now you almost have to have a group cure noxious in every group..and hope that the [I cannot control my vocabulary] healer can get the cures off with everything else they are trying to worry about. I'd just as soon see it go back the way it was as well.</blockquote>if you are damaging this mob then plain and simply you shouldn't be relying on potions for the duration of this fight.
acctlc
04-21-2008, 07:55 PM
You can if the AOE is timed newb....Its called ACT and its a powerful tool <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Not everyone has a guild with the luxury of 100% raid expectancy and get a group cure noxious in every group. This encounter is ridiculous as it stands.
ReficulFonwaps
04-21-2008, 11:53 PM
Regardless of when/if they ever get this mob fixed correctly, the fact still stands that this encounter is not fun. Games are supposed to be fun, not make me want to throw my pc out the window, ty.
Troubor
04-22-2008, 05:02 AM
<cite>ReficulFonwaps wrote:</cite><blockquote>Regardless of when/if they ever get this mob fixed correctly, the fact still stands that this encounter is not fun. Games are supposed to be fun, not make me want to throw my pc out the window, ty.</blockquote><p>Look for my computer outside of a window too...I'm almost to that stage.</p><p>Okay, on the slight chance we get a developer to answer...is, in the opinions of the developer "fixed" and the completly random Toxic Infusion timer (as an aside, none of our rouges were using Swipe when we tried him April 18th on our live server) working "as intended" or is work still being done on Venril? At least give us an answer so we know.</p>
Fatuus
04-22-2008, 09:04 AM
<cite>Arieva@Oasis wrote:</cite><blockquote>You can if the AOE is timed newb....Its called ACT and its a powerful tool <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" />Not everyone has a guild with the luxury of 100% raid expectancy and get a group cure noxious in every group. This encounter is ridiculous as it stands.</blockquote><p>I will try to say this with kitten gloves...the issue with the AOE is (even with ACT) the AOE time is fluctuating ALL over the place...its not staying on a consistent timer so you CAN time the aoe. That is what people are saying...and have been saying. The timer (before) was accurate roughly within 1 or 2 seconds generally...now its completely [Removed for Content].</p><p>As far as your second point....that is correct (and we don't have that in our guild) but this encounter is monstrously harder without a group cure in every group...which is [Removed for Content] IMO.</p>
Troubor
04-22-2008, 09:31 AM
<cite>Fatuus wrote:</cite><blockquote><cite>Arieva@Oasis wrote:</cite><blockquote>You can if the AOE is timed newb....Its called ACT and its a powerful tool <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15">Not everyone has a guild with the luxury of 100% raid expectancy and get a group cure noxious in every group. This encounter is ridiculous as it stands.</blockquote><p>I will try to say this with kitten gloves...the issue with the AOE is (even with ACT) the AOE time is fluctuating ALL over the place...its not staying on a consistent timer so you CAN time the aoe. That is what people are saying...and have been saying. The timer (before) was accurate roughly within 1 or 2 seconds generally...now its completely [I cannot control my vocabulary].</p><p>As far as your second point....that is correct (and we don't have that in our guild) but this encounter is monstrously harder without a group cure in every group...which is [I cannot control my vocabulary] IMO.</p></blockquote><p>Not sure, but I think <a href="mailto:Arieva@Oasis'" rel="nofollow" target="_blank">Arieva@Oasis'</a> first comment was directed at the guy above her?</p><p>Anyway...my question to the developer(s) still stands. Do you currently feel Venril is working "as intended" or do you intend more work on him soon?</p><p>(I won't even try to ask why they won't just roll him back to pre April 9th stats/script for now...)</p>
Trojenn
04-22-2008, 09:57 AM
<cite>Troubor wrote:</cite><blockquote><cite>Fatuus wrote:</cite><p>(I won't even try to ask why they won't just roll him back to pre April 9th stats/script for now...)</p><p>snip....</p></blockquote>Because its SoE, they already deleted the old version. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Troubor
04-22-2008, 10:34 AM
<cite>121 dirtybird wrote:</cite><blockquote><cite>Troubor wrote:</cite><blockquote><cite>Fatuus wrote:</cite><p>(I won't even try to ask why they won't just roll him back to pre April 9th stats/script for now...)</p><p>snip....</p></blockquote>Because its SoE, they already deleted the old version. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><p>LOL..sad thing, you're probably right.</p>
LygerT
04-22-2008, 03:08 PM
<cite>Arieva@Oasis wrote:</cite><blockquote>You can if the AOE is timed newb....Its called ACT and its a powerful tool <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" />Not everyone has a guild with the luxury of 100% raid expectancy and get a group cure noxious in every group. This encounter is ridiculous as it stands.</blockquote>you can't time this one newb. no, not every raid always has ideal classes but you might want to try taking pickups or outside of guild friends to make it easier on yourselves.
Wilin
04-22-2008, 03:26 PM
Haven't done this fight yet, but is there some reason why noxious cure pots won't work for everyone?
Cathars
04-22-2008, 06:34 PM
Like Overking, he as a proc shield - when you hit him he has an 8% chance to fear you. If you're feared when Infusion goes off, you can't use the pot. If you can't get a good timer on infusion, you can't time when to stop attacks to prevent a fear.
ReficulFonwaps
04-22-2008, 06:36 PM
<cite>Troubor wrote:</cite><blockquote><cite>ReficulFonwaps wrote:</cite><blockquote>Regardless of when/if they ever get this mob fixed correctly, the fact still stands that this encounter is not fun. Games are supposed to be fun, not make me want to throw my pc out the window, ty.</blockquote><p>Look for my computer outside of a window too...I'm almost to that stage.</p><p>Okay, on the slight chance we get a developer to answer...is, in the opinions of the developer "fixed" and the completly random Toxic Infusion timer (as an aside, none of our rouges were using Swipe when we tried him April 18th on our live server) working "as intended" or is work still being done on Venril? At least give us an answer so we know.</p></blockquote>I just have to keep reminding myself that Age of Conan is going live soon, that keeps me grounded (and my PC as well)
Troubor
04-22-2008, 06:45 PM
<cite>ReficulFonwaps wrote:</cite><blockquote><cite>Troubor wrote:</cite><blockquote><cite>ReficulFonwaps wrote:</cite><blockquote>Regardless of when/if they ever get this mob fixed correctly, the fact still stands that this encounter is not fun. Games are supposed to be fun, not make me want to throw my pc out the window, ty.</blockquote><p>Look for my computer outside of a window too...I'm almost to that stage.</p><p>Okay, on the slight chance we get a developer to answer...is, in the opinions of the developer "fixed" and the completly random Toxic Infusion timer (as an aside, none of our rouges were using Swipe when we tried him April 18th on our live server) working "as intended" or is work still being done on Venril? At least give us an answer so we know.</p></blockquote>I just have to keep reminding myself that Age of Conan is going live soon, that keeps me grounded (and my PC as well)</blockquote><p>Well, not interested in switching MMO's, and Venril being borked for 2 weeks isn't game breaking for me. But I do think it absurd that they did what..3 or 4 fixes since their initial April 9th fix/nerf that kept it as bad more or less, can't figure out that hey, why not roll him back to pre April 9th settings for now if our fixes really do more harm then good, THEN test the original nerf fresh to see if it can be made to work, or if it's best to drop the idea.</p><p>Think next week I'll see if I can figure out which developer to PM...see if I can get an answer that way if this isn't addressed.</p>
acctlc
04-22-2008, 08:08 PM
<cite>Fatuus wrote:</cite><blockquote><cite>Arieva@Oasis wrote:</cite><blockquote>You can if the AOE is timed newb....Its called ACT and its a powerful tool <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" />Not everyone has a guild with the luxury of 100% raid expectancy and get a group cure noxious in every group. This encounter is ridiculous as it stands.</blockquote><p>I will try to say this with kitten gloves...the issue with the AOE is (even with ACT) the AOE time is fluctuating ALL over the place...its not staying on a consistent timer so you CAN time the aoe. That is what people are saying...and have been saying. The timer (before) was accurate roughly within 1 or 2 seconds generally...now its completely [I cannot control my vocabulary].</p><p>As far as your second point....that is correct (and we don't have that in our guild) but this encounter is monstrously harder without a group cure in every group...which is [I cannot control my vocabulary] IMO.</p></blockquote>I agree with you..and yes was calling the guy that posted above me a newb..sorry should have quoted him :dThe fact that the Toxic infusion is on a completely random timer makes cure pots no longer an option for this fight, which is ridiculous. Is he doable the way he is now? Yes. Is he more of a pain than a T2 mob should be? Yes. I especially love when you're lucky enough to have enough group cures to do this encounter, and the group curer for a group gets the mob debuff where they can't cast anything or get all their power drained. Thats tons of fun when your healer can't cast the cure and you as a dps is feared all over hell because you had no idea the AE was going to hit just then....wee.
acctlc
04-22-2008, 08:13 PM
<cite>Lyger@Mistmoore wrote:</cite><blockquote><cite>Arieva@Oasis wrote:</cite><blockquote>You can if the AOE is timed newb....Its called ACT and its a powerful tool <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img mce_tsrc=" />" width="15" height="15" />Not everyone has a guild with the luxury of 100% raid expectancy and get a group cure noxious in every group. This encounter is ridiculous as it stands.</blockquote>you can't time this one newb. no, not every raid always has ideal classes but you might want to try taking pickups or outside of guild friends to make it easier on yourselves.</blockquote>Omg...seriously..are you really this dumb? You COULD time the AE *before* they nerfed him. Its what we're all complaining about /bangs head on wallAnd the day I take a pickup on a raid as tough as this is the day I cancel my account. You shouldn't have to go spamming the channel for newbs on a raid, where your fury (or insert other appropriate cure class) might have decided to take the night off and you are one or 2 group cures short. Its why we have mastercrafted cure potions....
Katanalla
04-22-2008, 10:28 PM
<cite>Arieva@Oasis wrote:</cite><blockquote><cite>Lyger@Mistmoore wrote:</cite><blockquote><cite>Arieva@Oasis wrote:</cite><blockquote>You can if the AOE is timed newb....Its called ACT and its a powerful tool <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img mce_tsrc=" width="15" height="15" />" width="15" height="15" />Not everyone has a guild with the luxury of 100% raid expectancy and get a group cure noxious in every group. This encounter is ridiculous as it stands.</blockquote>you can't time this one newb. no, not every raid always has ideal classes but you might want to try taking pickups or outside of guild friends to make it easier on yourselves.</blockquote>Omg...seriously..are you really this dumb? You COULD time the AE *before* they nerfed him. Its what we're all complaining about /bangs head on wallAnd the day I take a pickup on a raid as tough as this is the day I cancel my account. You shouldn't have to go spamming the channel for newbs on a raid, where your fury (or insert other appropriate cure class) might have decided to take the night off and you are one or 2 group cures short. Its why we have mastercrafted cure potions....</blockquote>What Lyger is saying is that you should find reliable friends of the guild to come lend a hand, or someon that knows [I cannot control my vocabulary] they're doing. Not find the random fresh-to-80 defiler in full treasured gear with appII/ad1s ebayed character
LygerT
04-23-2008, 05:40 AM
<p>yes, because we all know potions work REALLY well in raiding this expansion... and you call me dumb!</p><p>there's simply too many encounters where you will be forced to rely upon healers for cures to ignore it for now, you can say its workable without and it is but that doesn't mean it is ideal either but don't complain when you know you are going to proc a fear/stun/stifle/dontmovefor19.21secondsorthemobwipestheraid/WE and ignored the fact you have no group cures available just because you are afraid of bringing someone you have never met in RL who is friends of a guildie who you have never met in RL on a raid.</p><p>generally we don't bring outsiders on our raids but we also don't get all phobic about it either. </p>
Fatuus
04-23-2008, 09:25 AM
<p>The way to fix this encounter is pretty simple, I could probaly log on as a dev and do it myself in 1 minute if they actually cared.</p><p>You need to either...</p><p>1) Increase the fatalysis timer further then what they have it at atm to allow people who get feared a chance to cure themselves considering the server side lag that STILL persists in the game.</p><p>2) Make the Toxic infusion timer timeable again.</p><p>3) Eliminate the Fatalysis spell effect.</p><p>Nuff said now FIX IT!</p>
Tyberi
04-23-2008, 06:53 PM
Keep Fatalisis, please god keep it, this is the only thing making this fight challenging in any way.The stupid timers on the AEs need to change to be intuitive, an 8-10sec window after Nox hits hard coded into the script would be more than enough to fix this encounter.Other than the randomly super short Fatalisis timer this fight is perfectly fine the way it is, it forces people to halfway pay attention.
xpraetorianx
04-23-2008, 07:03 PM
Is a DEV going to answer the issues STILL being discussed in the other thread?? <a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=414383" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=414383</a><a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=414383" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=414383</a><a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=414383" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=414383</a>
Couching
04-23-2008, 07:10 PM
Technically, VS isn't bugged but it's harder due to poison aoe is in random timer. We killed it yesterday and it's really a pain. If the change is intended, I will deal with it. If not, fix it please.
Troubor
04-23-2008, 07:40 PM
<cite>Couching@Crushbone wrote:</cite><blockquote>Technically, VS isn't bugged but it's harder due to poison aoe is in random timer. We killed it yesterday and it's really a pain. If the change is intended, I will deal with it. If not, fix it please.</blockquote><p>If this change is intended, I'd like a developer to answer that it was then. And maybe "why". What logic is there behind a random timer?</p><p>I can attest that the statues are more buggy also, I'm usually the one sent in to click them.</p><p>As a reminder, these are the patches so far with regards to Venril Sathir:</p><p>April 9th: "Venril Sathir will no longer cast Fatalisis immediately after Toxic Infusion, and the Mysmerian Soulcube should work much more reliably."</p><p>April 14th: "Fixed an issue that would cause Venril Sathir to still cast Fatalisis immediately after Toxic Infusion landed" </p><p>April 17th: "During the Venril Sathir fight, there is more time between the casting of Toxic Infusion and Fatalisis, and the casting time of Toxic Infusion can no longer be modified."</p><p>Please feel free to tell me if I am not comprehending something based on these three lines, but I don't see anything indicating that Toxic Infusion is on a random timer. I do honestly feel that slipped in on accident with all of this mostly unneeded fiddling. But if not, then we need to HEAR this from a developer.</p><p>Talk to us. People are assuming he's still bugged if this is working as intended. Tell us if it is or isn't. Please.</p>
xpraetorianx
04-23-2008, 11:15 PM
Well, still no word. Awesome.
Tyberi
04-24-2008, 03:08 AM
SOE: Fixing things till its completely broke.Then ignoring the problems caused by the fixes for months.Atleast we haven't been hit with a full NGE yet.
wullailhuit
04-24-2008, 03:25 AM
VS is a nice challenge , with everyone concentrating and a few stacks of Cure potions , watching their detrimental effects window and power levels , remembering to use a cure pot and not relying on healers to cure as soon as he hits with the noxious AE he is doable.If you're relying on timers then you're [Removed for Content]...
Troubor
04-24-2008, 10:09 AM
<cite>wullailhuit wrote:</cite><blockquote>VS is a nice challenge , with everyone concentrating and a few stacks of Cure potions , watching their detrimental effects window and power levels , remembering to use a cure pot and not relying on healers to cure as soon as he hits with the noxious AE he is doable.If you're relying on timers then you're [Removed for Content]...</blockquote><p>You're igoring what the statement in the April 17th hotfix IMO partially implies though. If I read it right, it in part implies that it shouldn't be random at all, it should be possible to time it. Thing is, I'll be honest when I say I'm not sure about that.</p><p>As an aside, our April 18th attempt we did have cure potions, the time between Toxic Infusion and Fataltis was very often too short for us to be able to cure, via potions or healers. </p><p>I'd argue that he's still pure luck. Pure luck isn't a nice challenge, as I said in another thread, one might as well have it where one walks in, 95 percent of the time one wipes, 5 percent of the time he just falls over and dies. Same effect, less aggrivation. If it's pure luck, then what point is skill or anything els that shows ability for defeating a "nice challenge"?</p><p>Anyway, with the possibly faint hope that I get a reply, I sent what I hope is a polite PM to a developer, to see if I get a reply that way on if he's working as intended. Assuming the fellow replies, and he's okay with me posting his reply I'll do so if/when he does. </p>
<p>We did it last night just fine 2nd pull. Only reason first pull didn't go down was because someone sprinted and then got feared and forgot to turn sprint off.</p><p>We just brought 4 people that could group cure noxious and they were on their game so we won. (We also had them do no dps whatsoever so that they'd never be feared.)</p>
Fatuus
04-24-2008, 12:29 PM
<cite>Aule@Guk wrote:</cite><blockquote><p>We did it last night just fine 2nd pull. Only reason first pull didn't go down was because someone sprinted and then got feared and forgot to turn sprint off.</p><p>We just brought 4 people that could group cure noxious and they were on their game so we won. (We also had them do no dps whatsoever so that they'd never be feared.)</p></blockquote>Congratulations....now explain how easy it would be to do this without 4 group noxious curers in the raid? It was not that hard when the AoE was timeable...but due to the randomness of the AoE now you can't be sure you won't be feared when it goes off. THATS the issue.
Troubor
04-24-2008, 12:33 PM
<cite>Aule@Guk wrote:</cite><blockquote><p>We did it last night just fine 2nd pull. Only reason first pull didn't go down was because someone sprinted and then got feared and forgot to turn sprint off.</p><p>We just brought 4 people that could group cure noxious and they were on their game so we won. (We also had them do no dps whatsoever so that they'd never be feared.)</p></blockquote>Thing is, we have a lot of ability to group cure noxious with our group. What happened to us, and this was on April 18th so after the last hotfix was that the time we had to group cure noxious was maybe a second. We just didn't have the time to do it before things went splut. Maybe we were just cursed, but for us it wasn't giving us enough time to cure.
Pelda
04-24-2008, 01:32 PM
<p>This mob really needs to be fixed. The whole issue is fatalisis and timing of Toxic Infusion. Make Toxic Infusion timeable. Give more time for curing. Bringing potions is not the solution. If someone just gets feared when Toxic infusion goes off then they have no chance in using a potion to cure it in time. Fatalisis now drains all of your power so even if 1 person is feared and doesn't get cured then the entire raid wipes because of that. Dumb luck failing an encounter repeatedly is not a fun encounter. </p><p>Fix this mob...</p><p>1. Get rid of the major power drain of Fatalisis or extend the timer of when it hits further out from Toxic Infusion</p><p>2. Fix the statues from still spawning after the idols are clicked. We see a red message that it was clicked and then a statue spawns.</p><p>This is a T2 mob and is needed for flagging. This is not a very doable encounter for what tier it is in.</p>
Virulence
04-24-2008, 02:55 PM
<p>The mob is bugged and it is more than just AE timers. The cube/clickies are nonfunctional at random as well. The entire encounter is borked. </p><p>Personally I dont give a flying F if guild X on server Y still could kill it. The encounter in its current state is [I cannot control my vocabulary] and BROKE. We have people yelling at fellow raiders in frustration when it is no one's fault other than SOE that the script is broke. </p><p>Hey, if you got it down still grats on being lucky. What do you want? A cookie?</p><p>Let me put this way: As of April 24th 2008 this encounter is STILL not working as intended. The number of player man hours spent banging heads on this is unknown but likely approaching in the thousands. <b>Please make this is a PRIORITY NOW.</b></p><p><b>Fix it or temporarily remove the flag requirement from Venril for COD so people can actually do something constructive until you do get around to it.</b></p>
LygerT
04-24-2008, 02:59 PM
<p>already had this argument on our server in chat, a lucky streak of events does not mean the encounter works perfectly fine. there is still too many random broken events like statues not clicky then glowing right as the statues pop and the cube not working at times followed by the random timer of infusion.. so if you got a lucky streak, congrats to you. if you wiped 20 times because you never got that window, then you understand why there is 20 threads about this encounter because people still need the mob for flagging. </p><p>if it isn't one thing during the fight it's another, say the cube not working on the first pull, we wipe. next pull we get statues for no apparent reason, we wipe. next pull we get him to 45% and suck up an AE power drain for no apparent reason, we wipe. rinse and repeat all of the above and you get this encounter, this coming from players who have cleared VP easily. </p>
Virulence
04-24-2008, 03:08 PM
<p>What ever you are currently doing in San Diego STOP. Stop doing it. Fix this or delete it/close it off.</p><p> I know it is sunny down there. I know there is hotty you want to hit on at the nearby Starbucks. I know you likely hate your Dilbert existence. Youre living for your weekends in Rosarita. We know. But for the love of all things, please do something.</p>
Permanent
04-24-2008, 03:43 PM
<p>lol a Venril Sathir PU raid... ... lol</p><p>Mob is killable but the chances of crazy bugs on the script make it even harder. Timers CAN be figured out in a way and the mob is alittle harder because of it but not undoable even using cure pots. </p><p>1) Statues are either still bugging or it has to do with the wierd CA lag causing the person clicking to not see it glow untill its too late. </p><p>2) Cube can successfully deactivate his ring Raid AE and still hit the entire raid or even happen before the script is supposed to begin. </p><p>3) Sometimes when Sacrifice hits it will not appear in DE window.</p><p>[Removed for Content] the bugs on a good pull and the small window given for NO error at all this mob can cause guildies to /emoquit LD when they see it on the schedule <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />. We had to trick everyone into going by posting SoH raid! =D</p>
Xanrn
04-24-2008, 06:56 PM
<p>Oh yeah its killable when you get the window of everything works probably and it coincides with 24 people all being on the ball and not utterly [Removed for Content] off with the encounter, bored, tired, distracted, slipping up, suffering a brain fart.</p><p>Then when you fail the first time, it snowballs and everyone becomes less likely to be on the ball.</p><p>Also you know what really pisses people off, knowing that some guilds had to kill Overking OR Venril to get into CoD and not both</p><p>BTW is the mob ment to heal 20%+ occassionaly when people die or is that another bug. Cause last time we tried he did it twice, once when half a group went down and once when one person died, He was around 50%ish both times.</p>
Virulence
04-24-2008, 07:06 PM
<cite>Xanrn wrote:</cite><blockquote><p>Also you know what really pisses people off, knowing that some guilds had to kill Overking OR Venril to get into CoD and not both</p></blockquote><p><b>HUH? This I did not know. When did they change it? </b></p><p><b>AND What the hell is wrong with this game??</b> </p>
Corwinus
04-24-2008, 07:17 PM
<p>We have been stuck on Venril for 3 weeks now. And it is not that we do not know the strat or can not execute. I guess it is just that we have been very unlucky right?</p><p>It completely stalled our progression to VP and we are more turning to SoH now as a result. I wished that this encounter does not rely so much on a luck to avert the bugs.</p><p>We do not care trying and wiping a LOT of times to reach our goal, but this is getting very frustrating.</p><p>Can this issue be given a high priority ? or at least can we have a feedback telling us it has been noted and it is beeing taken care of ? </p><p>An acknowledgement or an explanation is just basic Customer Management, we are not trying to point fingers here.</p>
Druid03
04-25-2008, 02:49 AM
it would be awesome if we could get some kind of answer from SoE on this buggd mob, and see if its beeing workd on or notits been 2 full weeks since yall tried to make him a little easier and broke him completly...seriously....cuz if this is how the mob will be then ill have to lock my guild in there till luck is on our side and a bunch of ppl dont get feard when TI is up and the statues actually work, and never go back in there again cuz this encounter IS NOT FUN RIGHT NOW!
Sabutai
04-25-2008, 11:46 AM
<cite>Xanrn wrote:</cite><blockquote><p>Oh yeah its killable when you get the window of everything works probably and it coincides with 24 people all being on the ball and not utterly [I cannot control my vocabulary] off with the encounter, bored, tired, distracted, slipping up, suffering a brain fart.</p><p>Then when you fail the first time, it snowballs and everyone becomes less likely to be on the ball.</p><p><span style="color: #cc3300;">Also you know what really pisses people off, knowing that some guilds had to kill Overking OR Venril to get into CoD and not both</span></p><p>BTW is the mob ment to heal 20%+ occassionaly when people die or is that another bug. Cause last time we tried he did it twice, once when half a group went down and once when one person died, He was around 50%ish both times.</p></blockquote>Funny how some people just make up stuff, this was NEVER the case
Sabutai
04-25-2008, 12:18 PM
<cite>Corwinus wrote:</cite><blockquote><p>We have been stuck on Venril for 3 weeks now. And it is not that we do not know the strat or can not execute. I guess it is just that we have been very unlucky right?</p><p>It completely stalled our progression to VP and we are more turning to SoH now as a result. I wished that this encounter does not rely so much on a luck to avert the bugs.</p><p>We do not care trying and wiping a LOT of times to reach our goal, but this is getting very frustrating.</p><p>Can this issue be given a high priority ? or at least can we have a feedback telling us it has been noted and it is beeing taken care of ? </p><p>An acknowledgement or an explanation is just basic Customer Management, we are not trying to point fingers here.</p></blockquote>I feel your pain about progression, however I would spend more time in SoH personally as the loot is far far superior
Virulence
04-25-2008, 12:51 PM
<p>Shard of Hate is serious <b>Cold Comfort</b> Sab. It does not help you if have 2-3 guildies leave the guild/quit the game after each week of failed Venril runs because of clicky bugs, bugged adds or random AEs.</p><p>If this continues I will be sitting in the dark, stroking my hood of dark dealings, asking [Removed for Content] went wrong with EQ2......</p>
Grimlux
04-25-2008, 01:00 PM
<cite>Virulence wrote:</cite><blockquote><p>Shard of Hate is serious <b>Cold Comfort</b> Sab. It does not help you if have 2-3 guildies leave the guild/quit the game after each week of failed Venril runs because of clicky bugs, bugged adds or random AEs.</p><p>If this continues I will be sitting in the dark, stroking my hood of dark dealings, asking [Removed for Content] went wrong with EQ2......</p></blockquote>Yep. SoH is a nice and fluffy zone. People are seriously getting really frustrated with the [Removed for Content] block Venril Sathir.
Fatuus
04-25-2008, 01:27 PM
<p>Its broken atm so for SoE its "working as intended"</p><p>The sad thing is it has been a whole week since the last test update...and the devs STILL haven't even acknowledged there is an issue here. Maybe its because we are not in a guild like confirmed or something like that who get a dev response and acknowledgment within hours of a post.</p><p>All we really want SoE is two things....a response that you KNOW its borked atm.....and that you are working to fix it (note: not break it more).</p><p>The lucky thing for us is that only 2 or 3 guildies of ours need the VS update, everyone else is VP flagged already.</p><p>I feel for everyone else who are trying to get to VP atm so they can start to earn their mythicals.</p>
LygerT
04-25-2008, 02:52 PM
<p>umm, they're not responding because they're not sure how to fix it, which is pretty apparent.</p><p>i have a strong feeling whoever said the original coding for the script is gone and deleted now is correct.</p><p>i'm not even 100% sure this is just a venril sathir issue anyways, i've been noticing similar issues with Maestro P'tasa's mechanics(meaning it could be as simple as server side lag not accepting inputs in time even though you click it as you are supposed to by what you see ingame).</p><p>until the lag issues become less or fixed, encounters that rely on little to no lag will continue to be roadblocks and annoy the players. or just revamp the encounters to get rid of the randomness caused by the lag.</p>
Dagator
04-25-2008, 04:45 PM
They should at least do something for the flags, until they can fix it. I mean, why not let a guild that has all but one or two people flagged zone into CoD and kill Levi and automagically get the VS flag? I seem to remember a game that kinda did this very thing... but I cannot put my finger on it...lol
Cathars
04-25-2008, 05:07 PM
<cite>Dagator wrote:</cite><blockquote>They should at least do something for the flags, until they can fix it. I mean, why not let a guild that has all but one or two people flagged zone into CoD and kill Levi and automagically get the VS flag? I seem to remember a game that kinda did this very thing... but I cannot put my finger on it...lol</blockquote>Seriously need that 85% rule.
xpraetorianx
04-25-2008, 05:34 PM
Can verify that Venril Sathir is working just fine. You just need to adjust your strategies to take into affect the changed timer. Its not hard, and we dropped Venril with ease the other night. If you can't figure out how to cure the AOE before your all dead then either your healers need work or you need more Cure Potions. Venril is working just fine. You dont need to 'time' the AOE, as the aoe should never kill anyone.. when it goes off cure it and your done. If your healers are getting feared then thats the problem, no healer should ever be feared to cure the AOE because Venril only fears on damage to HIM.
Virulence
04-25-2008, 06:30 PM
<cite>xpraetorianx wrote:</cite><blockquote>Can verify that Venril Sathir is working just fine. You just need to adjust your strategies to take into affect the changed timer. Its not hard, and we dropped Venril with ease the other night. If you can't figure out how to cure the AOE before your all dead then either your healers need work or you need more Cure Potions. Venril is working just fine. You dont need to 'time' the AOE, as the aoe should never kill anyone.. when it goes off cure it and your done. If your healers are getting feared then thats the problem, no healer should ever be feared to cure the AOE because Venril only fears on damage to HIM. </blockquote>These are the completely misinformed posts that are mudding the waters here. No isnt working just fine. READ the posts. It is RANDOM whether the clickies even work on him.
Troubor
04-26-2008, 01:38 AM
<p>Okay, going to be lazy and cut and paste this into every Venril thread I've been posting in.</p><p>Took us Six pulls. One </p><p>Pull 1: Cube was buggy, didn't work right. Was perfectly smooth until then. Wiped</p><p>Pull 2: Had a healer have her client application crash, so "bug" on her end so to speak. Wiped.</p><p>Pull 3: Statues completly bugged. Didn't work right, their little arms didn't raise up, clicking did nothing. wiped.</p><p>Pull 4: MT for some reason couldn't turn off sprint. Possible bug, but unrelated to Venril. Wiped.</p><p>Pull 5: Someone else didn't watch power. Our fault, wiped.</p><p>Pull 6: Killed him.</p><p>So...Six pulls...one can't report on since a healer with group cures went LD too fast. Call the last three pulls unbugged for sure. So two pulls out of six we know were bugged, due to the LD one pull was too fast of a wipe to tell. To be fair, time between TI and Fatalis was fairly long this time for us. TI did seem to come in kind of random.</p><p>So..killable..but very buggy, 33 percent chance of a bugged pull that will cause a wipe beyond your control, maybe more. So yes, he needs fixed badly, he's buggier then before. But I will admit he can be killed now.</p>
Ibunubi
04-26-2008, 02:45 AM
<p>Killed as well. Group Nox in every group. Wiped a few times because of 2 second spell lag, LD's, and/or people being idiots with cures and power.</p><p>I've always been on statue clicking by myself for every Venril kill of my guild, and the only problem I've had is going LD.</p>
Virulence
04-26-2008, 01:49 PM
<p>I dont think anyone is arguing he is impossible to kill...what we are saying is this encounter SUCKS and needs to either corrected, deleted or removed as a flagging requirement.</p><p>DELETE THIS ZONE. "You have failed me for the last time" - D Vader</p>
xpraetorianx
04-26-2008, 02:19 PM
if your waiting for the statues to do their little special thing, then your wasting your time. Since the zones inception you cant rely on that, you just need to keep right clicking each one, because your own personal settings can change what you see on the statues. Our statue clicker hasnt had one issue ever.For people who even tried to time the AOE beforehand, its pointless..it always was.. for those who are now griping because they cant time it... you dont need to time it.. its not gonna one shot anyone. If your healers arnt fast enough to cure the AOE then give everyone in your raid Cure Poison potions and leave it at that. You have 5 seconds to cure the AOE... group cure healers, which would be Defilers, Mystics and Furies... The encounter is not hard, infact its easier than before because Fatalsis doesnt have a chance to go off right away anymore.. For all you guys griping about Change him back... you do realize if they ever did that, Fatalisis has a chance to proc immediately on the original AOE right? Yah, smart move requesting it be put back. Dont time the AOE, its not needed and a pointless argument, if you cant beat the encounter because you cant time the aoe then you have bigger problems than the aoe.if your statue clicker cant right click, and can only use his mouse when he sees some arms or the glow then its too late. Just keep alternating regardless.
Troubor
04-26-2008, 02:40 PM
<cite>Virulence wrote:</cite><blockquote><p>I dont think anyone is arguing he is impossible to kill...what we are saying is this encounter SUCKS and needs to either corrected, deleted or removed as a flagging requirement.</p><p>DELETE THIS ZONE. "You have failed me for the last time" - D Vader</p></blockquote>No, my intent was to show that although yes we did kill him, he was still buggy. Why I went into detail with every pull..out of six, two wiped due to being buggy and beyond our control. Forget where I made this analogy, if it was this Venril thread or one of the other two I post in but I said something to the effect of "A V6 engine running on four cylinders might be running, but isn't running well". IMO Venril is running on less then all of his "cylinders" in his current state.
Ibunubi
04-26-2008, 08:42 PM
<cite>Virulence wrote:</cite><blockquote><p>I dont think anyone is arguing he is impossible to kill...what we are saying is this encounter SUCKS and needs to either corrected, deleted or removed as a flagging requirement.</p><p>DELETE THIS ZONE. "You have failed me for the last time" - D Vader</p></blockquote><p>I've never had the statues bug out on me. All I do is spam right click till I get the option... Then I run in range, cast my reactives, then run back and spam click till I get the option. If you have someone dedicated to just statue click, I really can't see how you could fail there.</p><p>And noxious cures... Would you rather have Toxic Infusion timed but Fatalisis random with the potential Fatalisis one shot? OR Toxic Infusion random with a guaranteed Fatalisis 5-6 seconds after? Lag should be the only thing that wipes people.</p>
Jacien
04-26-2008, 11:22 PM
Forgive me if this is an ignorant question but, if you're having AE problems wouldn't a Bladesinger be useful?
Troubor
04-27-2008, 12:00 AM
<cite>Ibunubi wrote:</cite><blockquote><cite>Virulence wrote:</cite><blockquote><p>I dont think anyone is arguing he is impossible to kill...what we are saying is this encounter SUCKS and needs to either corrected, deleted or removed as a flagging requirement.</p><p>DELETE THIS ZONE. "You have failed me for the last time" - D Vader</p></blockquote><p>I've never had the statues bug out on me. All I do is spam right click till I get the option... Then I run in range, cast my reactives, then run back and spam click till I get the option. If you have someone dedicated to just statue click, I really can't see how you could fail there.</p><p>And noxious cures... Would you rather have Toxic Infusion timed but Fatalisis random with the potential Fatalisis one shot? OR Toxic Infusion random with a guaranteed Fatalisis 5-6 seconds after? Lag should be the only thing that wipes people.</p></blockquote><p>Not disputing your experience with the statues, but I am usually our designated "statue clicker", before April 9th they were very rarely buggy. After April 9th they average being buggy once an hour, just based on the limited sessions we had. Also had the soulcube fail once on April 25th also..although as you can see above we did kill him the 25th.</p><p>So...IMO the statues and the cube can be bugged, and best I can tell it wasn't lag for such. It's not so bad that Venril is impossible, or at least he wasn't for us on the 25th, but they are more buggy. *shrugs*. Anyway, all I can relate is our experience.</p>
xpraetorianx
04-27-2008, 01:15 AM
no the cube isnt bugged. It needs to be put on a specific way... a way that was supposed to be like the original, the way that is now ALOT similar to the Overking.Just figure out WHY and your done, grats on loot. Just because your having issues doesnt mean its bugged.
Troubor
04-27-2008, 08:15 AM
<cite>xpraetorianx wrote:</cite><blockquote>no the cube isnt bugged. It needs to be put on a specific way... a way that was supposed to be like the original, the way that is now ALOT similar to the Overking.Just figure out WHY and your done, grats on loot. Just because your having issues doesnt mean its bugged. </blockquote><p>Uh-huh. Well, I'm at the statue clickies, not using the cube on Venril Sathir, BUT best of my knowledge our MT, the one using the cube on Venril is doing it correctly. Our last time in there, April 25th we had one pull where it didn't go off right. BEFORE April 9th we'd occasionally have that happen too. Yet both before and after April 9th we could kill him. THUS, based on our experience the cube seems to be buggy, and SOMETIMES not work.</p><p>Just because you ASSUME we're having issues doesn't mean we're not killing him nor that our experience is invalid.</p>
<p>We had one doozy of a bug last night.</p><p>We had the entire raid instantly drop to little to no power. We all got charmed and started SPRINTING up the long hallway to the VS's spawn point. We pretty much bum rushed our statue clicker, and his eyes were like O.O</p><p>Also, we had like oh....10 or so...maybe more...of the 2x orange con iksar ghosts spawn and they ended up fighting each other on top of the VS spawn point and the corpse of our statue clicker.</p><p>I asked if anyone was even going to attempted to type out this /bug report. We did get a few screenshots, and all we could do was laugh at the whole thing. Chalk it up to a super bug that can just fall under the "unexplained" status of the long list of bugs that have been put in on this whole event. </p>
LygerT
04-29-2008, 03:34 PM
i still find it a bit strange that so many guilds that know this encounter still have so many issues with it, yes i'm with that crowd and just would like to see some things fixed with it instead of wiping to random BS issues with the fight several times over looking for that lucky shot in the script.
Corwinus
04-29-2008, 04:52 PM
<cite>Lyger@Mistmoore wrote:</cite><blockquote>i still find it a bit strange that so many guilds that know this encounter still have so many issues with it, yes i'm with that crowd and just would like to see some things fixed with it instead of wiping to random BS issues with the fight several times over looking for that lucky shot in the script.</blockquote><p>Count me in too.</p><p>Cor</p>
xpraetorianx
04-30-2008, 01:55 AM
Despite all the people having issues with the encounter, I find it interesting that a dev hasnt even commented on the issue. I know they are on the boards at all hours of the day. Keep the thread going until someone listens, its the only thing you can do short of going to SOE and making your case. lol.
Virulence
04-30-2008, 03:22 PM
<p>Here we are April 2008. EQ1 has abandoned pretty much all flagging requirements to keep subs in the game, good business sense. </p><p>EQ2 has broken a flag encounter that is leading to sub hemorrhage on a daily basis. </p><p><b><span style="font-size: medium;">Can we have someone in charge make the command decision to eliminate unneeded guild back flagging by requiring either just 1 member or a set % for entering flagged zones?? Why is this so hard?</span></b></p>
Troubor
04-30-2008, 03:27 PM
<cite>xpraetorianx wrote:</cite><blockquote>Despite all the people having issues with the encounter, I find it interesting that a dev hasnt even commented on the issue. I know they are on the boards at all hours of the day. Keep the thread going until someone listens, its the only thing you can do short of going to SOE and making your case. lol.</blockquote><p>Think actually showing up on their doorstep would work? Okay, I am joking (just to be sure) but half willing to say "Hey, round of drinks on me when we get there" if someone did want to organize a roadtrip...</p>
Pelda
04-30-2008, 04:11 PM
Unfortunately they don't seem to be paying any attention to this thread anymore. There isn't even a mention of a "fix" to Venril in the Test update notes recently added.
LygerT
05-01-2008, 02:33 PM
<p>i think it's the fear or breaking the mob again and causing more issues, more of a term of "if it aint broke then don't fix it"</p><p>guilds are clearing VS and it is doable in its current form but certainly not easy. the fact that i and many would rather go and 1p1k druushk/nexona versus wiping to VS 5-6 times looking for that streak of luck more or so speaks for itself. the fact that small issues turn a decent pull into a wipe without possibility of comeback is what makes this an annoying fight. </p>
Troubor
05-01-2008, 02:35 PM
<cite>Lyger@Mistmoore wrote:</cite><blockquote><p>i think it's the fear or breaking the mob again and causing more issues, more of a term of "if it aint broke then don't fix it"</p><p>guilds are clearing VS and it is doable in its current form but certainly not easy. the fact that i and many would rather go and 1p1k druushk/nexona versus wiping to VS 5-6 times looking for that streak of luck more or so speaks for itself. the fact that small issues turn a decent pull into a wipe without possibility of comeback is what makes this an annoying fight. </p></blockquote><p>You could be right...he's working..just not well. If one can put up with 2 to 3 bugged pulls, he can be killed...I do think this will probably be how he'll be for a while.</p><p>As for no replies from any developers, IMO that's typical SOE. First two to three pages, one has replies..then nothing. Seen way too many threads like that.</p>
Corwinus
05-02-2008, 11:31 AM
<p><span style="font-size: medium;">Come on SOE ! This is bogging us down ! Do not we have enough timesinks already in this game ?</span> </p><p>At least we deserve a courteous awnswer about what you are going to do about it</p><p>In another thread (Dev roundtable) you are asking us what would encourage us to play on the test server, </p><p>well to begin with, it will be to have you react diligently to our findings and our requests, I mean by that at least acknowledge them.</p><p>Cor</p>
quasigenx
05-02-2008, 02:59 PM
Got him in three pulls last time. Didn't seem any more or less difficult than his original implementation. The two wipes were our fault.
Rippitt
05-02-2008, 03:06 PM
I haven't seen any bugs since the last time it was hotfixed. We killed it in it's original state, and frankly, it was way too easy for a T2 mob. Now it's just right. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
theriatis
05-05-2008, 06:02 AM
<p>Hi,</p><p>we killed him after 15 Pulls.</p><p>The one Bug we had was the "Statue" Bug, where it was to fast to click (a couple of times), but other than that it was fine (for a Family-Raiding Guild).</p><p>Regards, theriatis.</p>
Fatuus
05-05-2008, 09:18 AM
<p>We had the fatalysis bug hit our raid last night several times. Twice it hit our MT group, one time we were able to recover from it (Venril was only at 88%) the other time we wiped since he was at 29%. The second time it insta killed our templar and defiler in MT group.</p><p>We are a VP flagged guild raiding VP atm, and are having issues backflagging guildies due to the goofiness of this mob. We wiped about 12 times last night, about 5 of them were our fault...the other 10 however was bad luck or fatalysis bugs. Having Venril use blast on our MT a couple times draining him of 3.5k power is fun as usual too.</p><p>Just get rid of fatalysis and make the poison dot more damaging if not cured, the fatalysis is freakin [Removed for Content] how is server lag based now.</p><p>I can post parse logs for the devs showing toxic infusion AND fatalysis hitting within a second of each other if they want.</p><p>WOULD THEY JUST FREAKIN FIX THIS ZONE SO LUCK IS NO LONGER AN ISSUE!</p>
Mercuratrayin
05-06-2008, 03:19 AM
Simply put, this mob caused so much problems. People have been quitting the game entirely. I lost my enthusiasm, morale beaten down. Sony you suck.
acctlc
05-06-2008, 03:31 AM
<cite>Mercuratrayin wrote:</cite><blockquote>Simply put, this mob caused so much problems. People have been quitting the game entirely. I lost my enthusiasm, morale beaten down. Sony you suck. </blockquote>Funny you should say that, hearing similar rumblings in my guild about this mob making them want to quit the game. Might be a tad lonely the day AoC comes out lol.
Trojenn
05-06-2008, 10:24 AM
<p>This Mob is rediculous,</p><p>Talking about being able to clear up to VS and cannot get past him. We can clear PR Thugga Throne Room Kor-Sha in a day but cannnot get past VS. [Pickles]. For a tier 2 raid mob he is F***** rediculous. And as far as the prior quote from the [Marshmellow] from Guk, just because yall have a few special helpers floating around on your server doesn't make this mob easy for everyone. Saying it was too easy for a tier 2 raid mob is stupid you worthless piece of S***.</p><p>SoE just reply to this thread so we know you are still there and not off playing the beta for AoC</p><p> Edit: Replaced bad words with fluffy bunny words.</p>
LygerT
05-06-2008, 02:05 PM
<p>"difficult" isn't a word i would use to define venril. the problem is people doubt their tactics when they keep getting randomness during this fight due to fatalysis in combination with a little lag or the double cure negate issue, the statues popping due to lag, a little bad luck that isn't always easy to pinpoint what happened.</p><p>even people working on avatars know VS is a pain in the [Removed for Content] but like most, after you kill a mob you quickly forget how much work it took to take down meanwhile some guilds still wipe countlessly to the mob trying to figure it out whether it is them or the game, in this case it is probably a little of both. </p>
Fatuus
05-07-2008, 04:26 PM
<cite>Troubor wrote:</cite><blockquote><cite>Lyger@Mistmoore wrote:</cite><blockquote><p>i think it's the fear or breaking the mob again and causing more issues, more of a term of "if it aint broke then don't fix it"</p><p>guilds are clearing VS and it is doable in its current form but certainly not easy. the fact that i and many would rather go and 1p1k druushk/nexona versus wiping to VS 5-6 times looking for that streak of luck more or so speaks for itself. the fact that small issues turn a decent pull into a wipe without possibility of comeback is what makes this an annoying fight. </p></blockquote><p>You could be right...he's working..just not well. If one can put up with 2 to 3 bugged pulls, he can be killed...I do think this will probably be how he'll be for a while.</p><p>As for no replies from any developers, IMO that's typical SOE. First two to three pages, one has replies..then nothing. Seen way too many threads like that.</p></blockquote>Where exactly did a dev post on this thread?
Rayche
05-08-2008, 11:20 AM
Spent the whole night last night NOT killing Venril... NOT fun. We had the Statues pop TWICE when we had TWO people spam clicking them.That was our third night NOT killing Venril.I could see people moving on to another MMO after that crap.
SinIsLaw
05-09-2008, 08:56 AM
VS is pain encounter, but I like it ... at least you are told who screws up!!! Statue clicking I haven't seen problems with that tbh, them not glowing yes can happen depending on what angle and resolution you use.But I don't think VS is broken, we killed him yesterday again without much of a problem, even having new people or alts for flagging in the zone! Most of the whipes we had in the past, were clearly due to peeps screwing up and then blaming it on the encounter beeing broken ... easy way out trying to not take the heat!I just wish SoE would also give us an onscreen message for Static repulsion on Trak, so you can yell at the [Removed for Content].
Pelda
05-09-2008, 12:21 PM
Prior to the "fix" we were able to easily kill him. Since the fix he has been a major pain and one our guild does not want to go back to. Unfortunately with flaggin the way it is we will have to return to get the new people flagged. This encounter needs to be fixed. Fatalisis needs to have the power drain removed and that alone would make a huge difference. Make it powerful enough to kill someone or lower the amount of power it drains so that its not an automatic wipe for only 1 person not cured due to lag or whatever... in 5 seconds. We've finally killed him after numerous nights of pulls and this is an encounter we will avoid for as long as we can.
mikeyswizz
05-09-2008, 12:30 PM
<cite>Peldaar@Venekor wrote:</cite><blockquote>Prior to the "fix" we were able to easily kill him. Since the fix he has been a major pain and one our guild does not want to go back to. Unfortunately with flaggin the way it is we will have to return to get the new people flagged. This encounter needs to be fixed. Fatalisis needs to have the power drain removed and that alone would make a huge difference. Make it powerful enough to kill someone or lower the amount of power it drains so that its not an automatic wipe for only 1 person not cured due to lag or whatever... in 5 seconds. We've finally killed him after numerous nights of pulls and this is an encounter we will avoid for as long as we can.</blockquote>VS is in no way broken. When the AE hits, just cure it. Its as simple as that.
nirate
05-09-2008, 01:13 PM
<cite>mikeyswizz wrote:</cite><blockquote><cite>Peldaar@Venekor wrote:</cite><blockquote>Prior to the "fix" we were able to easily kill him. Since the fix he has been a major pain and one our guild does not want to go back to. Unfortunately with flaggin the way it is we will have to return to get the new people flagged. This encounter needs to be fixed. Fatalisis needs to have the power drain removed and that alone would make a huge difference. Make it powerful enough to kill someone or lower the amount of power it drains so that its not an automatic wipe for only 1 person not cured due to lag or whatever... in 5 seconds. We've finally killed him after numerous nights of pulls and this is an encounter we will avoid for as long as we can.</blockquote>VS is in no way broken. When the AE hits, just cure it. Its as simple as that.QFE</blockquote><p>QFE</p><p>You cannot time his AE poison anymore as it hits anywhere from 20-35 seconds, easy fix, DPS for 15, then sit and wait for it. Your healers should not be DPSing anyway so they should never be feared. Also a macro for canceling your spell cast and cast group cure is very helpfull. Don't know the exact macro command, but i know it is required by our healers.</p>
hellfire
05-09-2008, 01:30 PM
<cite>Peldaar@Venekor wrote:</cite><blockquote>Prior to the "fix" we were able to easily kill him. Since the fix he has been a major pain and one our guild does not want to go back to. Unfortunately with flaggin the way it is we will have to return to get the new people flagged. This encounter needs to be fixed. Fatalisis needs to have the power drain removed and that alone would make a huge difference. Make it powerful enough to kill someone or lower the amount of power it drains so that its not an automatic wipe for only 1 person not cured due to lag or whatever... in 5 seconds. We've finally killed him after numerous nights of pulls and this is an encounter we will avoid for as long as we can.</blockquote>cure potions solve all problems on this fight
Pelda
05-09-2008, 02:10 PM
ya we know all about curing but its stupid that 1 out of 24 not getting cured causes a raid wipe. Melee get feared...can't use potion... melee get feared and out of range... wipe. This is on top of all the other things that you can't make mistakes on. This is an unnecessary difficulty of the encounter. Its definitely not a fun encounter. Sorry but this encounter is broken...doable but broken.
Troubor
05-09-2008, 02:58 PM
<cite>Fatuus wrote:</cite><blockquote><cite>Troubor wrote:</cite><blockquote><cite>Lyger@Mistmoore wrote:</cite><blockquote><p>i think it's the fear or breaking the mob again and causing more issues, more of a term of "if it aint broke then don't fix it"</p><p>guilds are clearing VS and it is doable in its current form but certainly not easy. the fact that i and many would rather go and 1p1k druushk/nexona versus wiping to VS 5-6 times looking for that streak of luck more or so speaks for itself. the fact that small issues turn a decent pull into a wipe without possibility of comeback is what makes this an annoying fight. </p></blockquote><p>You could be right...he's working..just not well. If one can put up with 2 to 3 bugged pulls, he can be killed...I do think this will probably be how he'll be for a while.</p><p>As for no replies from any developers, IMO that's typical SOE. First two to three pages, one has replies..then nothing. Seen way too many threads like that.</p></blockquote>Where exactly did a dev post on this thread?</blockquote><p>My bad, when I was following this topic a bit more closely I was juggling three threads on it. This one, one in the Gameplay forum, one in a third. I think the Venril one in Gameplay had a developer respond once or twice. Even there though, he did stop. I also did PM the guy who replied in whichever one it was, very politely asked him if Venril was getting more attention or was working as intended. This was after April 17th, but only a couple days after. No reply.</p><p>Anyway, my experience with Venril still stands. VERY buggy with the statues and Soulcube (and yes, we know what we're doing), but if one gets a pull without said bugs and people don't mess up with regards to power he's not horrid to kill. But the bugs very much still need attention.</p>
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