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View Full Version : No more thoughtstones!


KamidariTuibumbi
04-14-2008, 06:36 PM
Woot, they're finally doing away with thoughtstones.  <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=414911�" rel="nofollow" target="_blank">Click here</a> for the dev post on the matter.

Jeepned2
04-15-2008, 02:44 AM
Sorry, got to agree with cxp1 on the other post. On the scale of all of our problems, this one wasn't even a bump.  Oh well, I guess you take what you can get and pretend you're overjoyed.  Guess I should be happy that it will free up 6-8 slots in one of my bags..... (very muted) Yay!.....

Alienor
04-15-2008, 03:34 AM
C'mon, don't be so negative <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> This was clearly a low hanging fruit and I am glad that they did not forget Necros and Coercers for which this was only an annoyance compared to the nil crystals. At least they are doing something at all. Way to success is a slow one.

Grimlux
04-15-2008, 03:39 AM
<p>The minute I received my first thoughtstone I thought.... [I cannot control my vocabulary].. Now after every raid I have about 9-12 full stacks of thoughtstones randomly thrown up in my backpack. YAY for them removing them!</p><p>*edited cuz i cant reed gud*</p>

chily
04-15-2008, 06:07 AM
<p>and when comes the rest of the changes? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Nor
04-15-2008, 01:57 PM
<p>Notice how this wasn't actually posted on the coercer boards.  Except by someone that was trolling...</p><p>Why do I get the feeling coercer's were an afterthought?</p>

Aeralik
04-15-2008, 02:38 PM
<cite>Noruh wrote:</cite><blockquote><p>Notice how this wasn't actually posted on the coercer boards.  Except by someone that was trolling...</p><p>Why do I get the feeling coercer's were an afterthought?</p></blockquote>Nil crystals were actually removed because I was removing the coercer thoughtstones with some other changes.  So for consistency sake I removed all the components.  It's a bigger impact for warlocks hence the post about it in their forums <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Wrapye
04-15-2008, 02:49 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Noruh wrote:</cite><blockquote><p>Notice how this wasn't actually posted on the coercer boards.  Except by someone that was trolling...</p><p>Why do I get the feeling coercer's were an afterthought?</p></blockquote>Nil crystals were actually removed because I was removing the coercer thoughtstones with some other changes.  So for consistency sake I removed all the components.  It's a bigger impact for warlocks hence the post about it in their forums <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>Now how about removing the requirement at the same time.  Hostage no longer produces thoughtstones, but Channeling and Pure Awe still use them.  I assume that GU45 is at least 3 weeks off.  I guess this is one way to keep coercers from using that pesky Channeling.

Nor
04-15-2008, 02:50 PM
<p>Then I stand corrected, and apologize.</p><p>Just the same, I'm thankful for the warlock removal as well.  As a raiding warlock, I would usually use up my crystals, where as a coercer (granted, non-raiding) there are either less uses for them, or I just get more back...but I end up with more than enough all the time.</p><p>Hurray for not having to farm grey mobs before raiding, for Nil Crystals.</p>

Aurumn
04-15-2008, 03:29 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Noruh wrote:</cite><blockquote><p>Notice how this wasn't actually posted on the coercer boards.  Except by someone that was trolling...</p><p>Why do I get the feeling coercer's were an afterthought?</p></blockquote>Nil crystals were actually removed because I was removing the coercer thoughtstones with some other changes.  So for consistency sake I removed all the components.  It's a bigger impact for warlocks hence the post about it in their forums <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Thanks for the extra bag space, Aeralik.

standupwookie
04-16-2008, 04:09 PM
Here is what I would like to see.I want Coercers, and Coercers ONLY, to have their Charm grow in power over the course of 80 levels.Meaning, start off with the 1-30 Coercer getting the basic no-arrow pet when he charms.  Then at around level 30 put in a Class Quest that turns their charmed pet into a ^ arrow mob.At level 60 give them another Class Quest that makes that ^mob into a ^^mob.  Make it a hard quest, or an epic quest or whatever you want, but I think it would make the ability much better.