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View Full Version : differences in definition?


pebyr
04-13-2008, 03:00 AM
Having played my illusionist a bit, I can understand kinda what's going on here.  We're considered more defensive to illusionist offensive, dps wise.  This becomes a serious issue from two points, 1) As the raid improves, the mob is debuffed more and more, and of course hit rates improve, and 2) mob dont have access to things like wards.I would have to agree, that since both illusionist and coercer reactives depend on successful hits, how about a tweak in regards to the definition of successful hit for a coercer.  If you didn't have a shaman warding the tank, most likely our proc rate would skyrocket.  So therefore counting any hit that would have damaged the tank if not for the "heal" of a ward, would fix it so that wards would count the same for our reactives as any other heals.  I think that this alone would boost our dps considerably, while continuing to restrict it to proccing on a successful hit.

Aule
04-14-2008, 05:34 PM
Reactives should fire on the attempt, not the success, but that topic has been beaten to death already.

Jeepned2
04-15-2008, 02:25 AM
No....No.....beat it somemore <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />.  Also I don't any raid guild that raids VP that doesn't have a Shaman in the MT group. We are crazy people, just not insane.

Grimlux
04-15-2008, 03:50 AM
<cite>pebyr wrote:</cite><blockquote>Having played my illusionist a bit, I can understand kinda what's going on here.  We're considered more defensive to illusionist offensive, dps wise.  This becomes a serious issue from two points, 1) As the raid improves, the mob is debuffed more and more, and of course hit rates improve, and 2) mob dont have access to things like wards.I would have to agree, that since both illusionist and coercer reactives depend on successful hits, how about a tweak in regards to the definition of successful hit for a coercer.  If you didn't have a shaman warding the tank, most likely our proc rate would skyrocket.  So therefore counting any hit that would have damaged the tank if not for the "heal" of a ward, would fix it so that wards would count the same for our reactives as any other heals.  I think that this alone would boost our dps considerably, while continuing to restrict it to proccing on a successful hit.</blockquote>If they would just make our reactives work on any mellee attack, this would not be an issue. Also, since most ROK mobs use abilities and not spells (for the most part) Spell lash's DPS can either be stupid low, or you dying cause you have aggro fast.

chily
04-15-2008, 05:40 AM
<cite>Aule@Guk wrote:</cite><blockquote>Reactives should fire on the attempt, not the success, but that topic has been beaten to death already.</blockquote>even a attempt for a hit is awfull when the mob has a autoattackrate of once every 5-8 secs.

Illine
04-15-2008, 06:41 AM
<cite>Chillispike@Splitpaw wrote:</cite><blockquote><cite>Aule@Guk wrote:</cite><blockquote>Reactives should fire on the attempt, not the success, but that topic has been beaten to death already.</blockquote>even a attempt for a hit is awfull when the mob has a autoattackrate of once every 5-8 secs.</blockquote><p>having the spell proc on any attemp AND even if it hits the ward is better than nothing.</p><p>don't see everything in black. We must take everything that we can</p>