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View Full Version : Coercer Mythical Broken / Useless? Bugs ahoy!


XFnarX
04-10-2008, 04:47 AM
<span class="postbody">I have numerous problems with the epic, but first is this broken?1) If I cast "Mana Flow" with the epic equip on a full group I am currently getting back 60% ~ 100% power. (Depending on crits and active pets.) Is this broken? Or did you intend for us to get a HUGE self power heal, thus making "Volatile Magic" AA useless if I plan on feeding ANYONE on a raid.2) The "12%" hostile spell proc on the epic runs at about a 0.4% proc rate (on average) currently according to ACT. Is this a know bug? Is this broken as well? I also have heard word that when it procs it only lands on the Coercer. I am not 100% sure if that's accurate but you might want to look into it.3) The 10% Reuse reduction of all "spells" (according to the text in the discription) is only effecting about 80% of spells. It does not effect; Dispel Magic, Chronosiphoning and several others, also it does not effect 2 of my racial spells; Poisonous Bite and Pitiful Plea. (If these are "not supposed to" be spells, then they shouldn't be procing PoTM and be classified as such with everything else.)-------------------------------------------------------------------Facts / Questions above, Opinions / Rant below-----------------------------------------------------------------------------------Ok so those are the issues with the epic either broken... or some demented version of it working properly.Now for the mini-rant. This is my opinion of th epic, these aren't actual issues, but just at how I look at it.1) The Fighter taunt / mental damage buff... nice idea, failed on the execution tho. It does 300 ~ 600 damage on average. That's good, but kinda sad compared to the rest of the epic weapons amazing abilities. Plus IT'S ALREADY ON A GEAR SET... given they do stack... but seriously. Our epic buff is only about 20% more powerful than a gear set buff... The hell? It's a MYTHICAL!2) Besides the stats... what does it do for us? I don't mean to be a selfish Coercer here, but seriously. I worked hard for that thing. I'd like a little something I can use for an ability. Reuse is a good idea, but that isn't epic. That is on like 20 other pieces of gear in the game. 3) If your actual intention on the Mana Flow ability was to give us a 60% ~ 100% power heal... seriously? Do you not want us to DPS? I'd like to know why we have a <b>-HATE DUMP-</b> then? This basically shuts off my ability to feed people that need power or I lose 25% DPS to all spells because of it. Um... hello?4) You did well on the stats... I would have liked a little str on there so I could actually carry something... but that's ok the crits are nice and the stats are good.5) Graphically... failed... At least make the thing wiggle or something... I'll leave it at that. Suggestions:1) Have and effect that increases our hate dump %-age2) Increase the damage Added to fighter taunts. less than 500 is kinda pathetic.3) Add an effect to Impetus like you did the Illus Haste buff so if we are placed anywhere it will be useful.4) Stop with the power effects... we are already at cap by the time we are able to get this item... cut it out. It's not funny anymore.That is all... discuss.</span>

XFnarX
04-10-2008, 04:51 AM
Oh and yes I already sent /feedback on all of this numerous times.

xpraetorianx
04-10-2008, 06:46 AM
Agree with all the above statements.  I really hope the developers look at the Coercer Mythical one more time.  The item offers NOTHING to Coercer's except to be a Battery in a raid.. i mean it doesnt even have any sort of DMG proc included on it.... Its completely useless for 90% of the raids out there anyways...  Coercer's seemed to get the rehashed item effects that are already available on other items in the game... Pretty soon all Coercer's will become Illy's then SOE Dev's will have one less class to worry about in game lol.

Ran
04-10-2008, 07:21 AM
<p>i support this post... </p><p>this is a mythical weapon for raiders so pls... design it for raiders and make it mythical. </p><p>For me the worst thing is the Manaflow, we have to give up our 25% more dmg so our Group has more Power, not more dps or something just more Power. Power is given by how much items? We have 2 groupmanaregenerationbuffs, there a the most time 2 manaregg classes in a group so.. there is no need for more mana. </p><p>Now we get mana by our mythical, we get mana by our setbonus... hell is mana the only thing we are focused?</p><p>The most coercer handle they're manareg stuff beside dps and utility. Its hard to get off mana today, really hard so give us something what is needed in a raid. (Supportspells like cast/reus or dps buff 4 group etc.)</p>

Illine
04-10-2008, 08:21 AM
<p>totally agree and for the mana part I think the 20% power cost reduction was enough.</p><p> wizards get proc an do with it amazing dps, Illu get a great group haste buff and a free pet, warlock get a change to make all their AE single target and a desaggro I think. Conju have an amazing mage pet and I don't know much about the necro one, I know they also have a pet buff.</p><p>We get a proc for the MT which is not amazing, the MT said it was increasing his personal dps of 90 raidwide, and what do we do if we're not in the MT group? we get a group mana feed but personnaly, the only time I feed is when someone play a non-stuffed add or at the beginning of the fight to get my mana below 30%.</p><p>I also feed sometimes on leviathan and Venril, but that's it.</p><p>But I like the skin of the weapon, That's how I would have seen it, with an eye.</p>

XFnarX
04-12-2008, 09:05 PM
/bumpPosting a link to this in Coercer forums. I originally posted this when i noticed all the issues ON test. Now they are live. Post away!

Aule
04-12-2008, 10:23 PM
<p>I posted over in the Items and Equipment section on 4/09 but maybe that was the wrong section for it seeing as there's been no other traffic, so I'll repost it here.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=414360" rel="nofollow" target="_blank">(link to original post if that's worthwhile for any reason)</a></p><p>There's a fairly significant disparity in the amount of +dps delivered by the Mythical Epic's for Coercers in comparison to the other int caster archetypes.</p><p>Each epic gives 5-6 affects, 2 of them on the item and 3-4 of them as additional descriptive affects.</p><p>CoercerY - 8% spell critN - 5% max powerN - Fighter buffN - Group mana flowN - Proc for mana use reduction (doesn't work)Y - 10% reuse reduction6 effects2 increase dps</p><p>IllusionistY - 8% spell critY - 5% reuseY - (maybe) Rapidity change, if Illusionist is Str lined, and more conc slots to do other things withN - Pow regain procY - Elimination of concentration cost for petY - Enough conc slots free'd up to tandem the pet (side effect)6 effects (or side effects)5 increase dps, 4 if not meleeingRaid DPS increased due to freeing up of conc slots and rapidity boost</p><p>WarlockY - 8% spell critY - 5% reuseY - +30% to enc spells used as single targetY - hostile spell proc for damageY - double broodlingsY - double netherbeast6 effects (or 5 if you coun't doubling of temp pets as single buff)All increase dps</p><p>WizardN - 5% max powY - 8% spell critY - 10% spell double attackY - 10% hostile spell damageY - proc for direct damageY - proc boosts spell mod short term6 effects5 increase dps</p><p>ConjurerY - 8% spell critY - 5% reuseY - proc dot damageY - proc increase pet spell crit 20%Y - 10% hostile spell damageY - better pet6 effects6 increase dps</p><p>NecromancerY - 8% spell critY - 5% cast hasteY - proc dot damageY - proc increase pet spell crit 20%Y - dots splurtY - better pet6 effects6 increase dps</p>

XFnarX
04-13-2008, 06:14 PM
<p>Honestly the epic wouldn't be to bad if they did this...</p><p>N - Fighter buff - <b>If they increase the damage on this so it's at least 50% or better than the set armor buff. (It's currently about 15% better.)</b>N - Group mana flow - <b>If it didn't self-feed the Coercer for 60%+. This instantly shuts off VM, which technically is -25% of our possible damage output.</b>N - Proc for mana use reduction (doesn't work) - <b>If this worked as intended and proced 12% of the time. Because then it would ALWAYS be up in my groups with that kind of a proc rate and would actually be useful. </b></p><p>I don't expect amazing DPS mods off of our epic, tho I would at least like the utility to be in line with that of ther other epics. I think everything I suggested so far is reasonable.</p>

xpraetorianx
04-14-2008, 03:18 AM
im hoping a dev atleast chimes in a little bit.  They have to know that the Coercer community isnt exactly giddy about the mythicals abilities.  I mean im happy to get one, but the abilities really dont make sense.

Freliant
04-14-2008, 12:02 PM
<p>How about this for an effect: Mindburn (Manaburn) - Drains all the coercer's mana doing 4 damage for every point of mana. Clicky effect, 5 min reuse.</p><p>THAT would be worthy of the mythical title, would solve the too much mana problem, and would exponentially increase the coercer's dps on raids, and give them an "o Shet" button when they need to down something quick in groups.</p>

Illine
04-14-2008, 12:33 PM
<cite>Freliant wrote:</cite><blockquote><p>How about this for an effect: Mindburn (Manaburn) - Drains all the coercer's mana doing 4 damage for every point of mana. Clicky effect, 5 min reuse.</p><p>THAT would be worthy of the mythical title, would solve the too much mana problem, and would exponentially increase the coercer's dps on raids, and give them an "o Shet" button when they need to down something quick in groups.</p></blockquote><p>not possible, if we use 1000 mana, we would do 4000 damage. if we use ALL our mana (I have arounde 9k5) so let's say 9k, because I would cast a little bit before :p</p><p>I could do 36k mental damage. wizards would start whining again lol.</p><p> If our mythical don't make us do more dps, I don't mind, but we need MORE utility, like a better taunt proc, a better spell increase, not the mana flux spell ... </p>

XFnarX
04-14-2008, 01:23 PM
<cite>Earar wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote><p>How about this for an effect: Mindburn (Manaburn) - Drains all the coercer's mana doing 4 damage for every point of mana. Clicky effect, 5 min reuse.</p><p>THAT would be worthy of the mythical title, would solve the too much mana problem, and would exponentially increase the coercer's dps on raids, and give them an "o Shet" button when they need to down something quick in groups.</p></blockquote><p>not possible, if we use 1000 mana, we would do 4000 damage. if we use ALL our mana (I have arounde 9k5) so let's say 9k, because I would cast a little bit before :p</p><p>I could do 36k mental damage. wizards would start whining again lol.</p><p> If our mythical don't make us do more dps, I don't mind, but we need MORE utility, like a better taunt proc, a better spell increase, not the mana flux spell ... </p></blockquote>100% agree with you. Tho it's a neat idea I would never ask for a "mana burn" ability. Maybe a "power burn" similar to a necros "Life burn" ability but power instead, but again, it would make that class b!tch. Thus, I am ok with something different or at least make the bloody thing work like an epic should and not seem like the hand-me-down b#st$rd child of epics. Seriously, I was proud when I finished mine, but am still after a Frigid Piercer because they are better. lol

Meniphisto
04-14-2008, 02:49 PM
Since you are asking for a proc/effect of the mythical to actually be an effect of mythic qualities, why not ask that the dev's replace the 10% reuse reduction to be something more on the lines of the guardian epic and have it instead remove power costs for VM?Think about it, Illy's get a group wide buff and a conc free pet to help them with dps. Why not give you a requirement free aa so you try to stay up with them on the parse? This change allows you to still get 60% power back after feeding your group, allowing you more power to feed/channel/whatever and thus use you're utility even more-so while not worrying about staying below 30% to do decent dps

XFnarX
04-14-2008, 07:12 PM
Good idea actually... lol. Hell, they can leave the 100% self power feed and change the reuse to VM not having the power requirement... or hell, get rid of the Fighter buff AND the stupid power proc, leave the reuse and add that... or something. But yeah all I'm asking is something of "Mythical" proportions, instead of something that's questionably a lot of useless Legy effects on one weapon.