PDA

View Full Version : This spell can not be modified except by direct means


Korpo
04-08-2008, 04:55 PM
Can we stop putting this on every single piece of gear that makes it into the game? That, or change blessings, ancestry, and luck of the dirge to something that isn't nullified by SOE's new favorite "effect"?

Meirril
04-08-2008, 05:17 PM
<cite>Korpo wrote:</cite><blockquote>Can we stop putting this on every single piece of gear that makes it into the game? That, or change blessings, ancestry, and luck of the dirge to something that isn't nullified by SOE's new favorite "effect"?</blockquote>Other than epic weapons, what have you seen this effect on?

Korpo
04-08-2008, 05:21 PM
Most of the avatar drops, some of the changed VP loot, and the new cure curse spell.

Aeralik
04-08-2008, 10:02 PM
Not modifiable means we can make something neat and not have to worry about all the items or spell combinations that might make it godly.  Like for epics we could make the procs more powerful and slightly higher than normal while making sure the effects themselves were controlled.

Tyberi
04-08-2008, 11:46 PM
And they can make items with effects that increase the proc rates.Hint Hint.

Quicksilver74
04-09-2008, 09:06 AM
LU44 just hit and already I'm excited about LU45!   New Adornments FTW!

Bright_Morn
04-09-2008, 02:38 PM
<cite>Aeralik wrote:</cite><blockquote>Not modifiable means we can make something neat and not have to worry about all the items or spell combinations that might make it godly.  Like for epics we could make the procs more powerful and slightly higher than normal while making sure the effects themselves were controlled.</blockquote>So why is it on the Silken Robe of Al'kabor?  Since that proc is not more powerful than the T7 version.Also, the proc name on the two is the same, but the description is not.  Just wondering if the wording is wrong or if they are actually implemented differently.

Ordate
04-10-2008, 12:36 PM
<cite>Aeralik wrote:</cite><blockquote>Not modifiable means we can make something neat and not have to worry about all the items or spell combinations that might make it godly.  Like for epics we could make the procs more powerful and slightly higher than normal while making sure the effects themselves were controlled.</blockquote><p>My problem with this is at the rate of normal game proliferation of these types of abilities, it will quickly nullify the worth of abilities classes are granted rendering them useless.</p><p>Items with can not be modified will become so common that things like ancestry become obsolete.</p><p>Cure curse will probably become the new debuff of choice rendering multiple class aa's that deal with cures obsolete.</p><p>Whats the point to having those skills when you introduce things (and use them heavily) that nullify those abilities?</p><p>Granted some of this is conjecture.  I'm just looking at past changes by soe and extrapolating it to the new effects.</p>