View Full Version : Game Update #44 Feedback
Grimwell
04-08-2008, 01:56 PM
<a rel="nofollow" href="http://eq2players.station.sony.com/news_archive_content.vm?id=1640§ion=News&locale=en_US" target="_blank">Read the patch notes</a>, play the game a bit, and then share your feedback about Game Update #44 with us!(snarky comments from folks who don't bother to try it out in the game first will cost them -10 cool points)
Troubor
04-08-2008, 02:18 PM
<p>Well, I've only experienced the fixes to how the client handles memory issues..but that seems to work well. I ran about Teren's with my settings closed to maxed out, and other then some slight studder, no issues. Used to crash there unless I turned graphics to "etch a sketch" level even if just landing there on my Sokokar.</p><p>Guess what I'm curious about mostly is if there's a live event/quest attached to Shard of Hate..one at a "non raid" level. Suspect our raid alliance will step into it too, but wouldn't mind if there was a soloable world event attached to it also. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Also haven't found any one selling or offering to quest for the new warg mounts, but not as big of issue for me personally since I'm not looking for a new mount. But would be nice to at least see them in a dressing room window.</p><p>Anyway, the client seems to be handling memory better on my copy of Vista 64. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Good job on that.</p>
Lader
04-08-2008, 02:31 PM
after searching all of the major parts of qeynos didnt see anyone related to a live event. no one ive talked to has found a starter. Was the event turned on?
Guldor
04-08-2008, 02:33 PM
yeah i was thinking the same. cant find the wargs and cant find anyone related to Shard of Hate.better check if the event is live.
As was said- it seems someone forgot to flip the flag to 'on' for the live event and (possibly) the wargs, although I think we just haven't found those yet. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Lyndro-EQ2
04-08-2008, 02:57 PM
The wargs drop in the world, they aren't quested for.
Troubor
04-08-2008, 03:01 PM
<cite>Lyndro-EQ2 wrote:</cite><blockquote>The wargs drop in the world, they aren't quested for.</blockquote>Ah, interesting to know. And if I may, for the live event connected to Shard of Hate?
JAFO74
04-08-2008, 03:24 PM
<p>So, how do you get your bow to show instead of melee weapons?</p>
Bloodfa
04-08-2008, 03:32 PM
<cite>JAFO74 wrote:</cite><blockquote><p>So, how do you get your bow to show instead of melee weapons?</p></blockquote><b>GAMEPLAY</b> <ul><li>Entrances to the Shard of Hate have been activated in Neriak and Nektulos Forest. </li><li>Not to be outdone by their Qeynosian counterparts, the Coalition of Tradesfolke in West Freeport have refurbished their headquarters to provide more convenient facilities for crafters. </li><li><b><span style="font-size: large;">You can now choose to display your equipped bow instead of your melee weapons by going to Persona->Options and checking Display Ranged Weapon.</span></b> </li><li>The Village of Shin's monk challenges will now scale to provide experience for players above level 70. </li><li>Several avatar encounters have been rebalanced to provide a better play experience for players. </li></ul><p>Does this get me some extra 'cool points'?</p>
Lader
04-08-2008, 03:34 PM
you may need to update your ui if you use custom one.
JAFO74
04-08-2008, 03:39 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>JAFO74 wrote:</cite><blockquote><p>So, how do you get your bow to show instead of melee weapons?</p></blockquote><b>GAMEPLAY</b> <ul><li>Entrances to the Shard of Hate have been activated in Neriak and Nektulos Forest. </li><li>Not to be outdone by their Qeynosian counterparts, the Coalition of Tradesfolke in West Freeport have refurbished their headquarters to provide more convenient facilities for crafters. </li><li><b><span style="font-size: large;">You can now choose to display your equipped bow instead of your melee weapons by going to Persona->Options and checking Display Ranged Weapon.</span></b> </li><li>The Village of Shin's monk challenges will now scale to provide experience for players above level 70. </li><li>Several avatar encounters have been rebalanced to provide a better play experience for players. </li></ul><p>Does this get me some extra 'cool points'?</p></blockquote><p>Thank you so much mr unnecessary 42 point bold font, i had already checked that. my ui apparently needs updated.</p>
Kaitheel
04-08-2008, 03:57 PM
<p>The GU 44 SoH live event has now been activated!</p><p>(4/8/08 - 5/12/08 ) Something is amiss in Norrath! Emotions have been brought to a boil, and conflicts are breaking out in every city. Will you help the Disciples of Love battle the chaos, or will you choose to bask within it with the Disciples of Hate? The choice is yours!</p>
MisterE
04-08-2008, 04:00 PM
<p>Was not aware of an event to go along with the shard of hate stuffs... I always thought it was just a raid zone.. which i am eager to explore tonight MUAHAHHAHA.</p><p>So is there an access quest to get into this new mecca of shinieness?? Would be rather humorous if there was some kind of progression/gating involved to get in there. You know kinda like we have the raid zones now??</p>
Thoronve
04-08-2008, 04:24 PM
<p>Ok, I'm patching now so I guess I get -10 cool points <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>However, I've a question related to the following line in the patch notes....</p><li>The client is Large Address Aware, meaning that you are much less likely to run out of memory if you have 3GB or more of RAM and are running either the 64-bit versions of Windows or have modified your boot.ini to support 3GB user address space. </li><p>I know Vista isn't officially supported, but I'm running EQ2 fine with very close to max settings (limited shadows) on 32 bit Vista and 4GB RAM installed - but I guess it's using a max of 2GB. I'd like to use 3GB if possible, but Vista doesn't have a boot.ini....</p><p>Any hope?</p><p>Thanks for listening</p><p>-Thoronve-</p>
Kalyai
04-08-2008, 04:55 PM
<p>2 live updates later and still no response from devs or higher ups on this issue...</p><p>Will you just let us PvP Server Players send our LON cloaks BACK to LON already???</p>
Thoronve
04-08-2008, 05:00 PM
<p>Ah.... so sad.</p><p>It was really nice to be able to display my bow (Raincaller), and have a good close look at it without getting beat upon by mobs.... But....</p><p>what a shame that displaying my bow not only removes my cloak (which I guess I can <b>almost </b>understand for clipping reasons), but that my bow floats about 3-4 inches (judged by eye) AWAY from my back... It just sorta.. floats there.</p><p>It's almost as if it would be a perfect fit if I still had my cloak to take up the space between my back and my bow - but no such luck. </p><p>For those who haven't tried it, displaying the bow automatically ticks 'hide my cloak'. Unticking that, but leaving 'display my bow' does NOT display both - it displays the cloak again. but removes the bow - you can't have both.</p><p>Here's hoping the legendary (or is that fabled?) 'skeleton revamp' might fix this....please? Pretty please?</p><p>-Thoronve-</p><p>(And no - I'm not going to be drawn into the 'arrow fix' drama ....)</p>
Drodin
04-08-2008, 05:05 PM
The arbitrary change to the summoned ammo from deathtoll is ridiculous. Loosing 600 damage by using them is just uncalled for... I cant even come close to expressing my frustration without getting banned from here. So I'll humbly say I disagree with this and hope it is reconsidered, or a replacement is on its way and in a reasonable location for every ranger to obtain it, since its not a raiding Had it been nerfed due to some replacement in T8, much like bows were, it would be a slightly different story, but the latest response on this is:<span class="postbody">"DT ammo is level 70. It's from several expansions ago so the level 70 is appropriate for its use. "and if that still is what the plan is, there is a problem/bug, because it is now level 65, and thus causing a penalty with the level 80 bows.</span>
Wilin
04-08-2008, 05:13 PM
It's probably level 65 to use but scales to level 70. Where the crafted stuff (I think) is level 70 to use but scales to level 80.
Wrapye
04-08-2008, 05:30 PM
<cite>Thoronve wrote:</cite><blockquote><li>The client is Large Address Aware, meaning that you are much less likely to run out of memory if you have 3GB or more of RAM and are running either the 64-bit versions of Windows or have modified your boot.ini to support 3GB user address space. </li><p>I know Vista isn't officially supported, but I'm running EQ2 fine with very close to max settings (limited shadows) on 32 bit Vista and 4GB RAM installed - but I guess it's using a max of 2GB. I'd like to use 3GB if possible, but Vista doesn't have a boot.ini....</p></blockquote>Don't feel too left out. MS disabled the function of the /3GB flag in XP SP2 (so I have read, haven't personally tested it). To have the client use more than 2GB of RAM you will need an x64 OS. I ran the Test client with this patch on XP x64. Even with the virtually nonexistent population, when I ran around Terren's Grasp with all the graphical options turned up, the client peaked at around 2.3GB. It stuttered, but it didn't crash.
Achala
04-08-2008, 05:33 PM
<cite>Thoronve wrote:</cite><blockquote><p>I know Vista isn't officially supported, but I'm running EQ2 fine with very close to max settings (limited shadows) on 32 bit Vista and 4GB RAM installed - but I guess it's using a max of 2GB. I'd like to use 3GB if possible, but Vista doesn't have a boot.ini....</p></blockquote>The equivalent to boot.ini in Vista is the BCDEDIT program.The analog of adding the /3GB switch would be running this on your command line:BCDEDIT /Set IncreaseUserVa 3072
I use to have a macro to equip all of my harvest tools to get the buff. NOW that it takes a "use" to use the item i can no longer use a macro to do this cause the casting time is too long. I /bug'd this also.
Lantis
04-08-2008, 06:05 PM
<cite>Thoronve wrote:</cite><blockquote><p>Ok, I'm patching now so I guess I get -10 cool points <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></p><p>However, I've a question related to the following line in the patch notes....</p><li>The client is Large Address Aware, meaning that you are much less likely to run out of memory if you have 3GB or more of RAM and are running either the 64-bit versions of Windows or have modified your boot.ini to support 3GB user address space. </li><p>I know Vista isn't officially supported, but I'm running EQ2 fine with very close to max settings (limited shadows) on 32 bit Vista and 4GB RAM installed - but I guess it's using a max of 2GB. I'd like to use 3GB if possible, but Vista doesn't have a boot.ini....</p><p>Any hope?</p><p>Thanks for listening</p><p>-Thoronve-</p></blockquote>Detailed instructions related to Vista can be found on <a rel="nofollow" href="http://www.cadforum.cz/cadforum_en/qaID.asp?tip=5551" target="_blank">this site</a>. Quote:<i><span style="font-size: x-small;font-family: Tahoma,Arial,Sans serif;"><span style="font-family: Arial,Helvetica;" class="msgAtxt"> Windows Vista no longer uses the BOOT.INI file, so there is a different method for setting the "3GB" switch which enables to use 3GB of RAM for applications in 32-bit Windows.</span><p> <span style="font-family: Arial,Helvetica;" class="msgAtxt">If you want to make accessible 3GB RAM for your CAD applications in Windows Vista, use the <b>BCDedit.exe</b> tool (Boot Configuration Data Editor). The 3GB RAM mode can be enabled by the command:</span></p><pre><span style="font-family: Arial,Helvetica;" class="msgAtxt">bcdedit /set IncreaseUserVa 3072</span></pre> <span style="font-family: Arial,Helvetica;" class="msgAtxt">and disabled by the command:</span><pre><span style="font-family: Arial,Helvetica;" class="msgAtxt">bcdedit /deletevalue IncreaseUserVa</span></pre> <span style="font-family: Arial,Helvetica;" class="msgAtxt">Run this command from a command window with Administrator priviledge - i.e. (in the Start menu) type <b>CMD</b> and press Ctrl+Shift+Enter, or select "Command Prompt" (Accessories), right-click on it and choose "Run as Administrator". </span><p><span style="font-family: Arial,Helvetica;" class="msgAtxt"><span>Restart your PC after this change. </span></span></p></span></i>
Elmoras
04-08-2008, 06:47 PM
<p>Maybe it's just me, but the colors look a bit "Washed out" with the update.</p><p>Anyone else?</p>
Zaurus
04-08-2008, 06:56 PM
<cite>Elmoras@Everfrost wrote:</cite><blockquote><p>Maybe it's just me, but the colors look a bit "Washed out" with the update.</p><p>Anyone else?</p></blockquote><p>I don't have this problem but I bet it has to do with this change:</p><li>Color Profile changes: </li><ul><li>If you have a desktop color profile configured (or your gamma ramp changed), the client is better about restoring your settings when it exits. </li><li>The client no longer overwrites your color profile settings with its own. Instead, the gamma values in the Options -> Display -> Color Correction modify the desktop color profile settings. This means that if all of the client's Color Correction settings are left at defaults (brightness at 0.0, contrast at 1.0, gamma values at 1.0) the client will use your desktop color profile settings. </li><li>Crashes should be better about restoring your color profile.</li></ul>
Shiverr
04-08-2008, 07:01 PM
<p>The gamma/brightness is now broken with lu44.</p><p>My scren is dark now, and it does not adjust lighter no matter what I do with the slider for gamma/brightness.</p><p>It looks terrible, and isnt very playable. Enjoyable anyhow.</p><p>Please fix this as to how it was beforehand. Seriously, this isnt workable now, fix what you just broke. I liked how the settings were previously.</p>
Thoronve
04-08-2008, 07:05 PM
<cite>Lantis@Antonia Bayle wrote:</cite><blockquote><cite>Thoronve wrote:</cite><blockquote><p>Ok, I'm patching now so I guess I get -10 cool points <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" width="15" height="15" />" /></p><p>However, I've a question related to the following line in the patch notes....</p><li>The client is Large Address Aware, meaning that you are much less likely to run out of memory if you have 3GB or more of RAM and are running either the 64-bit versions of Windows or have modified your boot.ini to support 3GB user address space. </li><p>I know Vista isn't officially supported, but I'm running EQ2 fine with very close to max settings (limited shadows) on 32 bit Vista and 4GB RAM installed - but I guess it's using a max of 2GB. I'd like to use 3GB if possible, but Vista doesn't have a boot.ini....</p><p>Any hope?</p><p>Thanks for listening</p><p>-Thoronve-</p></blockquote>Detailed instructions related to Vista can be found on <a rel="nofollow" href="http://www.cadforum.cz/cadforum_en/qaID.asp?tip=5551" target="_blank">this site</a>. Quote:<i><span style="font-size: x-small;font-family: Tahoma,Arial,Sans serif;"><span style="font-family: Arial,Helvetica;" class="msgAtxt">Windows Vista no longer uses the BOOT.INI file, so there is a different method for setting the "3GB" switch which enables to use 3GB of RAM for applications in 32-bit Windows.</span> <p><span style="font-family: Arial,Helvetica;" class="msgAtxt">If you want to make accessible 3GB RAM for your CAD applications in Windows Vista, use the <b>BCDedit.exe</b> tool (Boot Configuration Data Editor). The 3GB RAM mode can be enabled by the command:</span></p><pre><span style="font-family: Arial,Helvetica;" class="msgAtxt">bcdedit /set IncreaseUserVa 3072</span></pre><span style="font-family: Arial,Helvetica;" class="msgAtxt">and disabled by the command:</span><pre><span style="font-family: Arial,Helvetica;" class="msgAtxt">bcdedit /deletevalue IncreaseUserVa</span></pre><span style="font-family: Arial,Helvetica;" class="msgAtxt">Run this command from a command window with Administrator priviledge - i.e. (in the Start menu) type <b>CMD</b> and press Ctrl+Shift+Enter, or select "Command Prompt" (Accessories), right-click on it and choose "Run as Administrator". </span><p><span style="font-family: Arial,Helvetica;" class="msgAtxt"><span>Restart your PC after this change. </span></span></p></span></i></blockquote><p>THIS is what I love about the community here - 3 helpful replies within a couple of hours. My thanks to Wrapye, Achala and Lantis for this. I've used BCDEdit before, but hadn't researched enough to get the value to set. /Bow to you all.</p><p>Also - interesting to note the Eq2Client maxing at around 2.3GB on X64 - I wonder if it would be more in QH?</p><p> I'll certainly give this a try...</p><p>-Thoronve-</p>
Autenil
04-08-2008, 07:12 PM
<cite>Elmoras@Everfrost wrote:</cite><blockquote><p>Maybe it's just me, but the colors look a bit "Washed out" with the update.</p><p>Anyone else?</p></blockquote>The washed out is due to the contrast being reset to the wrong default value. Try setting the contrast slider (under Options -> Display -> Color Correction) to 1.1 or so and see if that helps.We're going to try and do a hotfix in the next couple of days that resets it to the correct value of 1.1
Autenil
04-08-2008, 07:15 PM
<cite>Shiverr wrote:</cite><blockquote><p>The gamma/brightness is now broken with lu44.</p><p>My scren is dark now, and it does not adjust lighter no matter what I do with the slider for gamma/brightness.</p><p>It looks terrible, and isnt very playable. Enjoyable anyhow.</p><p>Please fix this as to how it was beforehand. Seriously, this isnt workable now, fix what you just broke. I liked how the settings were previously.</p></blockquote>Strange.You might try adjusting the contrast. Is it better in fullscreen or windowed mode? What graphics card do you use? Do you use multiple monitors? Do you run multiple clients on the same computer at the same time?EQ2 now uses your display gamma settings by default instead of overriding with its own. You might try using your graphics control panel to adjust the brightness and gamma settings instead of trying to do it in-game.
Elmoras
04-08-2008, 07:23 PM
<cite>Autenil wrote:</cite><blockquote><cite>Elmoras@Everfrost wrote:</cite><blockquote><p>Maybe it's just me, but the colors look a bit "Washed out" with the update.</p><p>Anyone else?</p></blockquote>The washed out is due to the contrast being reset to the wrong default value. Try setting the contrast slider (under Options -> Display -> Color Correction) to 1.1 or so and see if that helps.We're going to try and do a hotfix in the next couple of days that resets it to the correct value of 1.1</blockquote><p>Excellent, excellent, excellent. That did it!</p><p>Great support guys, I did not expect a response this quickly. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Armawk
04-08-2008, 07:24 PM
<p>Well, we just had our first ever 'out of memory' crash half an hour after starting with gu44..</p><p>I'm wondering, is it mandatory/necessary to run the /3Gb switch if you do have more than 2Gb of ram?</p>
Shiverr
04-08-2008, 07:33 PM
<cite>Autenil wrote:</cite><blockquote><cite>Shiverr wrote:</cite><blockquote><p>The gamma/brightness is now broken with lu44.</p><p>My scren is dark now, and it does not adjust lighter no matter what I do with the slider for gamma/brightness.</p><p>It looks terrible, and isnt very playable. Enjoyable anyhow.</p><p>Please fix this as to how it was beforehand. Seriously, this isnt workable now, fix what you just broke. I liked how the settings were previously.</p></blockquote>Strange.You might try adjusting the contrast. Is it better in fullscreen or windowed mode? What graphics card do you use? Do you use multiple monitors? Do you run multiple clients on the same computer at the same time?EQ2 now uses your display gamma settings by default instead of overriding with its own. You might try using your graphics control panel to adjust the brightness and gamma settings instead of trying to do it in-game.</blockquote> Its making no difference whether its windowed or fullscreen. No multiple cleints. It will not make any changes visually no matter what direction I try sliding the contrast/gamma/brightness. Its dark. Have 2 machines. On this one - Im using Xp pro, and an 8800 GTX. I had vista, but I already scrapped that to play EQ2 better on Xp Pro! Im not changing an OS again, no matter what. Ive tried setting all back to default, 0 bright/gamma, 1.1 contrast. The gamma slider will not hit 1.0 when I try maually, it hits just a shade above or below. None of these attempts change a thing at all. I dont see how adjusting the graphics out of game are going to help in game, since they are set where I like them to be, and have always been. Please fix this. Please help us. It was fine before lu44. Its looks awful now.
Gehemnishthex
04-08-2008, 07:51 PM
I keep crashing every 20 minutes or so from an 'out of memory' error.
ATLDawgy
04-08-2008, 08:01 PM
<cite>Gehemnishthex wrote:</cite><blockquote>I keep crashing every 20 minutes or so from an 'out of memory' error.</blockquote>The people reporting "out of memory" errors should go ahead and post their OS and system RAM info. The error message itself would be helpful too in case it's different from the specific error this patch addresses.
Gehemnishthex
04-08-2008, 08:11 PM
------------------System Information------------------Time of this report: 4/8/2008, 18:07:11 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English)System Manufacturer: NVIDIA System Model: 122-CK-NF68 BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs) Memory: 2046MB RAM Page File: 1614MB used, 4370MB available Windows Dir: C:WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904)DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode----------i'll make note of the error next time it occurs it happened in neriak thus far i think every time it ocured. but i'm not certain
DarkCraf
04-08-2008, 08:44 PM
Macros appear to be broken.Slash commands work fine, e.g. <b>/showcloak 1</b>.Multiple commands on the same line, such as: <b>: ;showcloak 1 ;showhelm 1</b>no longer work and just get spammed out as emotes. Is this intended, or has the format changed?
Kahling
04-08-2008, 08:46 PM
<p>for the out of memory error make sure if you have Vista that you have service pack 1 installed, also make sure u have latest gfx card drivers, Ive been using vista since SP1 hit with EQ2 with only 1 out of memory crash (about a month)</p><p>As for LU liking whats added so far. Hopefully some of the ranger stuff is WIP. Hopefully Mythicals are still WIP. Also be nice as you have looked at the VP loot (and by peoples reactions done a good job) that youll be looking at the lower tier set gear as it really is substandard.</p><p> Regarding SOH its a fun zone, our guild really enjoyed it. Only thing I would say against this zone and other raids zones is the 5 day lockout is too much, its nice to have choices to where we go each week, this is a nice addition to what we can do each week but as were still in T2 were still limited, I mean we can do PR twice a week as its on a 3 day timer, Kor sha twice a week would be nice allong with the new SOH. I dont understand why T1 2 and 3 zones cant all be on a 3 day timer and SOH, this would allow us more choice to where we go, eg doing kor sha twice a week at this point would be more preferable to what we end up with (and thats PR twice a week)</p>
Computer MAn
04-08-2008, 08:46 PM
Shard of Hate loot needs to be nerfed ASAP or the nameds need to be boosted to above VP levels. The loot they are dropping is absurd for the difficulty.
sarge
04-08-2008, 08:52 PM
Can you let us know what needs to be nerfed a blanket statment means nothin is all the loot name loot ????? stats on loot ?????
Computer MAn
04-08-2008, 09:04 PM
<cite>sarge wrote:</cite><blockquote>Can you let us know what needs to be nerfed a blanket statment means nothin is all the loot name loot ????? stats on loot ????? </blockquote>Every piece of loot I have seen so far has been too good for the difficulty.
sarge
04-08-2008, 09:07 PM
<li>The number of initiates need to update "The Trial of Tynnonium" has been reduced to four. </li><p>I have eight already will this complete the quest or do i need to get two more as the orginal quest needed</p>
SkinnyFats_EQ2
04-08-2008, 09:07 PM
<cite>Shiverr wrote:</cite><blockquote><cite>Autenil wrote:</cite><blockquote><cite>Shiverr wrote:</cite><blockquote><p>The gamma/brightness is now broken with lu44.</p><p>My scren is dark now, and it does not adjust lighter no matter what I do with the slider for gamma/brightness.</p><p>It looks terrible, and isnt very playable. Enjoyable anyhow.</p><p>Please fix this as to how it was beforehand. Seriously, this isnt workable now, fix what you just broke. I liked how the settings were previously.</p></blockquote>Strange.You might try adjusting the contrast. Is it better in fullscreen or windowed mode? What graphics card do you use? Do you use multiple monitors? Do you run multiple clients on the same computer at the same time?EQ2 now uses your display gamma settings by default instead of overriding with its own. You might try using your graphics control panel to adjust the brightness and gamma settings instead of trying to do it in-game.</blockquote>Its making no difference whether its windowed or fullscreen. No multiple cleints.It will not make any changes visually no matter what direction I try sliding the contrast/gamma/brightness. Its dark.Have 2 machines. On this one - Im using Xp pro, and an 8800 GTX. I had vista, but I already scrapped that to play EQ2 better on Xp Pro! Im not changing an OS again, no matter what.Ive tried setting all back to default, 0 bright/gamma, 1.1 contrast. The gamma slider will not hit 1.0 when I try maually, it hits just a shade above or below. None of these attempts change a thing at all.I dont see how adjusting the graphics out of game are going to help in game, since they are set where I like them to be, and have always been.Please fix this. Please help us. It was fine before lu44. Its looks awful now.</blockquote>I have the same problem - I cannot adjust contrast, gamma, etc. and my screen is too dark to play on now.
sarge
04-08-2008, 09:08 PM
Guess i will have togo get some of that uber lot b4 soe takes it away
Wingrider01
04-08-2008, 09:17 PM
<cite>Thoronve wrote:</cite><blockquote><p>Ah.... so sad.</p><p>It was really nice to be able to display my bow (Raincaller), and have a good close look at it without getting beat upon by mobs.... But....</p><p>what a shame that displaying my bow not only removes my cloak (which I guess I can <b>almost </b>understand for clipping reasons), but that my bow floats about 3-4 inches (judged by eye) AWAY from my back... It just sorta.. floats there.</p><p>It's almost as if it would be a perfect fit if I still had my cloak to take up the space between my back and my bow - but no such luck. </p><p>For those who haven't tried it, displaying the bow automatically ticks 'hide my cloak'. Unticking that, but leaving 'display my bow' does NOT display both - it displays the cloak again. but removes the bow - you can't have both.</p><p>Here's hoping the legendary (or is that fabled?) 'skeleton revamp' might fix this....please? Pretty please?</p><p>-Thoronve-</p><p>(And no - I'm not going to be drawn into the 'arrow fix' drama ....)</p></blockquote>The hiding of the cloak is not new for bows, to display anything on your back you have to hide the cloak.
Zenshi
04-08-2008, 09:19 PM
<p>The Shard of Fear looks really nice and the loot is very good just off the trash too.</p><p>Finally getting to progress on my Bloodlines quest for the first time since nov 2005. THANK YOU to which ever dev fixed it!!</p>
ChandraVeda
04-08-2008, 09:19 PM
anyone else having hotbar issues? icons use to grey out when they were queued and now they just blink slightly - i liked it greying out better...
Rothgar
04-08-2008, 09:20 PM
<cite>DarkCrafts wrote:</cite><blockquote>Macros appear to be broken.Slash commands work fine, e.g. <b>/showcloak 1</b>.Multiple commands on the same line, such as: <b>: ;showcloak 1 ;showhelm 1</b>no longer work and just get spammed out as emotes. Is this intended, or has the format changed?</blockquote>We fixed a few bugs related to command parsing and changed the way that we interpret special characters in a command. You'll need to separate the commands into multiple macro steps.
Wingrider01
04-08-2008, 09:21 PM
<cite>ChandraVeda wrote:</cite><blockquote>anyone else having hotbar issues? icons use to grey out when they were queued and now they just blink slightly - i liked it greying out better...</blockquote><p>think this is what you are talking about</p><p><b>UI</b> </p><ul><li>Spell icons should no longer tint during casting or recovery. </li></ul>
quasigenx
04-08-2008, 09:47 PM
Why was the appearance on the Reet Warrior Pants changed? I put in a lot of effort to finish this quest line specifically to wear these pants. See the link for before/after shots. <a href="http://picasaweb.google.com/chase.seibert/ZaqPants" target="_blank" rel="nofollow">http://picasaweb.google.com/chase.seibert/ZaqPants</a>
DarkCraf
04-08-2008, 10:06 PM
<cite>Rothgar wrote:</cite><blockquote><cite>DarkCrafts wrote:</cite><blockquote>Macros appear to be broken.Slash commands work fine, e.g. <b>/showcloak 1</b>.Multiple commands on the same line, such as: <b>: ;showcloak 1 ;showhelm 1</b>no longer work and just get spammed out as emotes. Is this intended, or has the format changed?</blockquote>We fixed a few bugs related to command parsing and changed the way that we interpret special characters in a command. You'll need to separate the commands into multiple macro steps.</blockquote>Can we get more than 10 command steps per macro to compensate?
ChandraVeda
04-08-2008, 10:14 PM
<cite>Wingrider01 wrote:</cite><blockquote><cite>ChandraVeda wrote:</cite><blockquote>anyone else having hotbar issues? icons use to grey out when they were queued and now they just blink slightly - i liked it greying out better...</blockquote><p>think this is what you are talking about</p><p><b>UI</b> </p><ul><li>Spell icons should no longer tint during casting or recovery. </li></ul></blockquote><p>hmm... sorry for missing that... thanks wing!</p><p>still think the user experience result is that it feels like the game is lagging... but che sa ra</p>
Boyar
04-08-2008, 10:49 PM
<cite>DarkCrafts wrote:</cite><blockquote>Can we get more than 10 command steps per macro to compensate?</blockquote>We have for a while now - I've got macros with <i>ALL</i> my equip slots set up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Armawk
04-08-2008, 10:59 PM
<cite>Akaros@Unrest wrote:</cite><blockquote><cite>Gehemnishthex wrote:</cite><blockquote>I keep crashing every 20 minutes or so from an 'out of memory' error.</blockquote>The people reporting "out of memory" errors should go ahead and post their OS and system RAM info. The error message itself would be helpful too in case it's different from the specific error this patch addresses.</blockquote>XP SP2 with 4Gb system ram and a radeon 1650pro 512mb gfx card
Breiya
04-08-2008, 10:59 PM
I've been playing for a couple hours tonight and seems like there are quite a few strange things going on as far as mechanics that I didn't see anything in the notes about. The first thing I'm not really sure how to describe except for this...you know that little red "x" that always pops up whenever you're in combat, whether you're riding and a mob is chasing you or if you were actually standing there fighting it? Well that little red x has not been showing up for me tonight unless I'm actually fighting. I'm playing my bruiser and I'm used to watching that red x because I usually feign right away to get it off me if I'm running around harvesting or whatever....and it is not showing up at all for mobs that are chasing me...however I do get the message that "so and so mob is no longer worth any exp or treasure" whenever it stops chasing me. In fact that's how I realized it was happening because I was riding around and got that message and was like...hmm I didn't even realize I had aggro'd anything. I don't think it was lag because I don't really lag too bad. Hope that all made sense. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The second strange thing I noticed is that there is a spot in Fens that lots of sparkly ?'s are hanging mid-air and are unable to be harvested. I bugged a few but don't feel like bugging them all lol there are quite a few in places where they used to normally be on the ground. There is even one hanging from one of the willow tree branches. The last thing I noticed was when I killed a named mob for the first time tonight, I didn't get AA exp for it. Was that disabled and I missed it, or maybe this particular named mob isn't supposed to give AA exp? The guy's name is Velraen the Betrayer in Fens. I will bug that also just in case.
Anestacia
04-08-2008, 11:13 PM
Did the bookworm with the spell scrolls not make it into this update? Went to Maj Dul to see and he is not where he was on test. Sorry if this has been discussed already but I couldn't find where if it had.
sliderhouserules
04-08-2008, 11:57 PM
I'm not sure what was actually accomplished with the work done to make collection items gray out. I still have to hover my mouse over every one of the things individually.Edit: Ah, I see... in the loot window it's name is gray now, so that I can "leave" it on the ground for someone else. /sigh Rather pointless change, IMO. We share collection items in the guild. I share collection items with my alts. This change does nothing to help.
Kitsune286
04-09-2008, 12:02 AM
<cite>Anestacia wrote:</cite><blockquote>Did the bookworm with the spell scrolls not make it into this update? Went to Maj Dul to see and he is not where he was on test. Sorry if this has been discussed already but I couldn't find where if it had.</blockquote>Thats Test-Server only.
sliderhouserules
04-09-2008, 12:08 AM
Have to agree the little X indicating you have aggro not working how it used to is annoying. It doesn't show up till the mob hits you once now. Why did this change? If a mob is aggro on me, the X should let me know.
Jindrack
04-09-2008, 12:08 AM
<cite>sarge wrote:</cite><blockquote><li>The number of initiates need to update "The Trial of Tynnonium" has been reduced to four. </li><p>I have eight already will this complete the quest or do i need to get two more as the orginal quest needed</p></blockquote>You'll need to get two more in your case. Players who start the quest after today (or delete the current one and retake the quest) will have the reduced change.
Jindrack
04-09-2008, 12:09 AM
<cite>Zenshi wrote:</cite> <blockquote><p>Finally getting to progress on my Bloodlines quest for the first time since nov 2005. THANK YOU to which ever dev fixed it!!</p></blockquote>You are welcome. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Zabjade
04-09-2008, 12:38 AM
<span style="color: #00cc00;">I like your changes to Wargs and Horses <i>(BTW do the changes extend to Carpets, Rhino's and Hover Disks?)</i>Your next improvements should you choose to accept the challenges: Mount combat animation and Extending the fear loss vs water.• vs. Water: loose the fear of deep water altogether having the mount vanish <b>only</b> if you go <u>under</u> the waves <i>(Animations need not change at all for this).</i>• Combat Animations: While astride a mount Kicks and combat AoE's could turn into mount attacking animation. Monks: Please Fix the Strength Line and Uncontested Avoidance it is hurting us even on Heroic Mobs in groups (<i>not to mention trying to finish the level 50 Epic <b>GREY </b>Harness questline who I can't get a healer to head in with me because he does not meet the requirements of said zone)</i> . As for Heal if you don't want to increase the heal amount how about the recovery time in EQ1 Mend was 1 minute not three <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span>
DeadRingMast
04-09-2008, 01:18 AM
I just don't see what the reason for the macro change. It's been a fustrating day trying to redo them and so far i still haven't found a decent way to make the 10 command limit work at all. Was this really even necessary? I really hope you guys remove the change.
sliderhouserules
04-09-2008, 01:19 AM
Harvesting tools: you can't macro these (to buff you). /sighAnd, the macro I had that would equip each one of them in turn, and then re-equip my hex doll, no longer works (equipping them doesn't activate their buff). So I have to manually Use every one of them from my bags.Use Cases FTW...
Sunlei
04-09-2008, 01:47 AM
<cite>Shiverr wrote:</cite><blockquote><cite>Autenil wrote:</cite><blockquote><cite>Shiverr wrote:</cite><blockquote><p>The gamma/brightness is now broken with lu44.</p><p>My scren is dark now, and it does not adjust lighter no matter what I do with the slider for gamma/brightness.</p><p>It looks terrible, and isnt very playable. Enjoyable anyhow.</p><p>Please fix this as to how it was beforehand. Seriously, this isnt workable now, fix what you just broke. I liked how the settings were previously.</p></blockquote>Strange.You might try adjusting the contrast. Is it better in fullscreen or windowed mode? What graphics card do you use? Do you use multiple monitors? Do you run multiple clients on the same computer at the same time?EQ2 now uses your display gamma settings by default instead of overriding with its own. You might try using your graphics control panel to adjust the brightness and gamma settings instead of trying to do it in-game.</blockquote>Its making no difference whether its windowed or fullscreen. No multiple cleints.It will not make any changes visually no matter what direction I try sliding the contrast/gamma/brightness. Its dark.Have 2 machines. On this one - Im using Xp pro, and an 8800 GTX. I had vista, but I already scrapped that to play EQ2 better on Xp Pro! Im not changing an OS again, no matter what.Ive tried setting all back to default, 0 bright/gamma, 1.1 contrast. The gamma slider will not hit 1.0 when I try maually, it hits just a shade above or below. None of these attempts change a thing at all.I dont see how adjusting the graphics out of game are going to help in game, since they are set where I like them to be, and have always been.Please fix this. Please help us. It was fine before lu44. Its looks awful now.</blockquote><p> I have the same issue/ EQ2 and eq1 have always been to dark and needed the ingame settings adjusted. Always made my desktop/windows washed out while eq ran. Desktop went back to normal soon as eq finished closing. For years, over 3 or 4 different computers.</p><p> Now, after the 44 gamma whatever change- I have to make my desktop settings all washed out and way to bright so eq is not to dark. The ingame settings are not there to adjust. I have to re-adjust my desktop everytime I play, not a good thing, please fix this. </p>
rathi2
04-09-2008, 03:22 AM
<p>Well LU44 hit and there were many things i enjoyed. SoH looked great from what i saw, the vp loot changes in almost all cases were right on. There are some things that concerned me. The first was the awful lag in SoH and throughout the servers in that zone we were getting almost 4 second lag between CAs and Spells at times. Another issue was that while SoH looked great and had a couple of great mobs strat wise, lots of the trash, and some of hte names are such jokes and drop better loot then what we see off of VP mobs or even some avatar drops....This really cannot be right. Stats dont really make items at this point, effects do and the effects on many of hte items put them past what we see elsewhere. Not sure what you guys want to do with this, but it doesnt seem right that a single group can kill trash and get the axe of venom whcih is better then the other dragon graphic axe from druushk (blanking on name here). </p><p>Regarding VP set bonuses, i honestly want you swear at you guys for again purposely not listening to your feedback that you recieve from your test notes. When the majority of the monks who have VP set items come to the boards, and state that the VP set bonuses got worse from VP loot1.0 to VP loot2.0 and give constructive feedback on how to change it, i would expect it to change because it honestly cannot take long to make the changes...It was clear it took someone 5 minutes to change it to the 2.0 set bonuses, which we have now, because one of our bonuses was reducing the casting time of our fastest CA....or giving us more self haste on our o stance when we self buff to 150 to 160 ish......Why put up a feedback section if you just straight ignore it? i dont understand it is getting old. bad customer relations or something i dont know, just getting sick of it. just like the "slight" peel and strikethrough feedback went unheard in LU43.</p><p>Denubis</p><p>Blackburrow</p><p>Saints of Norrath</p>
Kamimura
04-09-2008, 03:54 AM
Kinda disappointing that Fae/Asasai can't display their bows because of their wings.. even though it seems a bow could fit between them.
Jeepned2
04-09-2008, 04:48 AM
I'm thrilled with the Coercer fixes finally..... oh wait..... thought this was for LU 84...never mind.
gdawg311
04-09-2008, 05:11 AM
ok heres my feedback1) Seeing "double attack" shoot up on the screen all the time makes me feel like I'm playing a console game or something, and its completely lame.2) The display bow option was extremely poorly implemented, I was so excited to show off my raincaller. But when I turned on the option, a few things happenI lose my cloakthe bow looks as if its floating in midairthe particles and bowstring don't showso whats the point? it looks stupid and should be implemented "properly" if such a thing exists...good idea though
Nulad
04-09-2008, 05:47 AM
Colour profile works like a dream for me, game looks so much better now it's taking it's settings from windows by leaving sliders at deault in game, awesome, thankyou <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Show bow, again thanks, saves me killing mobs in every zone just to get it to show.It's sad to see so many changed pushed onto Rangers that were still being actively discussed in test feedback, then again when have you ever not ignored people the majority in there...
Youngone31
04-09-2008, 09:54 AM
<p>Please make the illusions from petrified eyes and the Guise of the Deceiver have priority over all illusions cast. I use to only have to cancel 2 or 3 buffs then recast my illusions but now with the harvesting tools buffs showing in the spell maintained window, I have to cancel 5 or 6 buffs. After I cast the illusion, I have to recast all the buffs I canceled for the illusion to show. This was just a slight pain before but now it has become a major pain with this update.</p><p>I will admit that it is nice being able to go to TG without crashing, but the illusions are still a pain...</p>
Mikkahl
04-09-2008, 09:56 AM
<cite>Rothgar wrote:</cite><blockquote><cite>DarkCrafts wrote:</cite><blockquote>Macros appear to be broken.Slash commands work fine, e.g. <b>/showcloak 1</b>.Multiple commands on the same line, such as: <b>: ;showcloak 1 ;showhelm 1</b>no longer work and just get spammed out as emotes. Is this intended, or has the format changed?</blockquote>We fixed a few bugs related to command parsing and changed the way that we interpret special characters in a command. You'll need to separate the commands into multiple macro steps.</blockquote><p>What the heck was bugged??? It was working great the way it was! And why was there no warning of this nerf in the update notes? This is going to kill everybody's "Get Naked" macros, which take at least 22 /inven unequip commands! <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /> And all of us who write macro guides are going to have to try to explain this nerf to our readers, and I can't think of a reasonable explanation!</p><p>Currently you can have a maximum of 24 steps in a macro. All 24 of those can be Equip steps, but only 10 can be Spell / Ability, Use Item, or Command lines. So why is it that we can equip 24 items in a single macro, but now we can only unequip 10 items? It makes no sense! (But please don't make this even worse by limiting Equip items to only 10 steps!). If you insist on disabling multiple commands on a single command line, then you certainly need to allow us more command lines. In fact, why limit any of the steps to 10? Let us fill the whole 24 steps with any combination of Equip, Spell, Use, or Command steps - up to 24 of one kind if we want. It seems like that would be a lot simpler to implement, rather than have special limits for certain kinds of steps. I have several macros where I'd like to have more than 10 Spells, for example.</p>
Trojenn
04-09-2008, 10:58 AM
<p><------------------------------></p><p>Here we go, feedback on GU44.</p><p><b>Windows XP NT.4</b> </p><p><b>NVIDIA GeForce 9800 GX2 x 2</b></p><p><b>Azus 793000 </b></p><p><b>Intel Turion Quad Proccessor 2.8 ghz x 4</b></p><p><b>8G Ram</b></p><p>I can say that i realy enjoy the xtra use of ram, I can now run around on extreme graphics even in Raid and never have to worrie about lag. I run a screen recorder in the background along with ACT parser. The correction to the consol is IMO very nice. I have noticed that some people are having trouble with it.. : Advice to try : Look for updates on your drivers for your graphics card and see if your drivers are being controlled by a 3rd part program rather than your base system IE: Java Graphics Manager. As I could see were this might cause a problem but I am not sure lol.</p><p>Now for SoH, I believe ever server that patched yesterday probably ran atleast one raid if not multiple raids through SoH. The Spell/CA Lag was <b>TERRIBLE</b>. As far as feedback goes on the difficulty of the mobs, they all seemed rather easy with the expetion of Master P`Tasa. Now, IMO the ease of this zone could possibly be 1 of 2 things. 1: SOE just made the mobs <b>WAY</b> to easy. 2: Due to the BPS lag being experienced in SoH, there is a slight possibility that it could be majorly screwing with the Game Engine. <------ Reason behind # 2. I noticed that even though our tank would be blowing off every taunt he could, our Conjis would be pulling agro. A CONJI. So saying that if you have up too an 8 second lag on your CA/Spells, realize this. They are casted but have not been applied to target yet, so when the Game Engine catches up to itself everything hits it all at once ( but this would be for each individual ) so, a conji wraps out a few nukes and the tank is taunting, if the delay is enough all of the conjis attacks hit at once and the tanks taunts afterwards thus throwing him way behind on the hate list. So I will post my opinion on this zone probably some time next week when they break SoH on to multiple servers instead of running it on just one.</p><p>Ranger Mechanics, Although the rangers in my guild were not thoroughly impressed by the fix they were atleast relieved that it was better than before.. ( not to were it should be ) and being able to display the bow is cool I guess, but i were a pouch so i love it. </p><p>And as far as the rest of the update goes.. Cool, I guess.. not to fond of the grey out of CA/Spell change..</p>
Mikkahl
04-09-2008, 12:07 PM
<cite>Thud@Befallen wrote:</cite><blockquote><cite>DarkCrafts wrote:</cite><blockquote>Can we get more than 10 command steps per macro to compensate?</blockquote>We have for a while now - I've got macros with <i>ALL</i> my equip slots set up <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>No, you can have more than 10 Equip steps, but you can't have more than 10 Command lines, Spells, or Use Item steps. Since unequip requires a command line step, you now can only unequip 10 items per macro, whereas you can Equip 24 items in one macro. Maybe they could add an Unequip Step (and allow 24 of them) where you just specify the slot. Or I could envision a slight variation of the Equip step where you leave the item blank and just specify the slot, thereby equipping "nothing" in that slot, which would remove whatever was previously in that slot.
Skeez1e
04-09-2008, 12:10 PM
<p>Shard of Hate initial impression: great job guys! We were only in there for about an hour last night so didn't get to see much but what I did see - graphically, very good job! I know I'm still living in the past and comparing everything to EQ1 and I've said it before and I'll likely say it again - enough of a similarity to be able to successfully reminisce and distinct enough with its own EQ2 stamp to make it a entirely 'new' zone. Looking forward to taking another look tonight.</p>
Snarks
04-09-2008, 01:43 PM
<cite>Computer MAn wrote:</cite><blockquote>Shard of Hate loot needs to be nerfed ASAP or the nameds need to be boosted to above VP levels. The loot they are dropping is absurd for the difficulty.</blockquote>Some of the names are like Dominus difficulty (aka 1-2 groupable) and drop gear better than 3rd wing VP. I think thats an issue!
Domino
04-09-2008, 02:36 PM
<cite>sliderhouserules wrote:</cite><blockquote>Harvesting tools: you can't macro these (to buff you). /sighAnd, the macro I had that would equip each one of them in turn, and then re-equip my hex doll, no longer works (equipping them doesn't activate their buff). So I have to manually Use every one of them from my bags.</blockquote>The change to the harvesting tools (making them a click-on buff instead of applied when equipped/in inventory) was necessary to fix the bug where you had to re-equip them after death.Now, you should just click them on once, and they will stay on you whether or not you die. No need to ever equip them.The buff lasts for a full 24 hours of game play, which I had thought would be enough not to be inconvenient, but I'll look into increasing the buff duration to even longer. I would hope that it's not too onerous to click 5 (or 3, for tinkered) items just once a week or so?
Agaxal
04-09-2008, 02:41 PM
Yeah I had a bunch of macros using the single-line commands, mainly to do with my pet.: ; pet ranged ; pet attack etcand noticed none of them worked last night.For those of you who want to stay old school - put each of those commands as a line in a text file.pet attackpet rangedpet afkpet eat sammichsave the file in your Everquest2 directory, and create a macro that does:do_file_commands filename.txtThat should help.agressiv
Gorhauth
04-09-2008, 02:49 PM
SOH is further proof that item progression in this game is just plain ol' [Removed for Content].
Mikkahl
04-09-2008, 03:11 PM
<cite>DominoDev wrote:</cite><blockquote><cite>sliderhouserules wrote:</cite><blockquote>Harvesting tools: you can't macro these (to buff you). /sighAnd, the macro I had that would equip each one of them in turn, and then re-equip my hex doll, no longer works (equipping them doesn't activate their buff). So I have to manually Use every one of them from my bags.</blockquote>The change to the harvesting tools (making them a click-on buff instead of applied when equipped/in inventory) was necessary to fix the bug where you had to re-equip them after death.Now, you should just click them on once, and they will stay on you whether or not you die. No need to ever equip them.The buff lasts for a full 24 hours of game play, which I had thought would be enough not to be inconvenient, but I'll look into increasing the buff duration to even longer. I would hope that it's not too onerous to click 5 (or 3, for tinkered) items just once a week or so? </blockquote><p>Ah, so having to re-equip after death was a bug, eh? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Actually, since we need to rebuff after death anyway, it was pretty easy to add to one of the rebuff macros the commands to equip the harvesting tools then re-equip the hex doll. Once that was done, it happened "automatically" every time I rebuffed after death.</p><p>For people who play 8 hours a day, 24 hours is every 3 days. I think Use Item doesn't queue like spells, so you can't get even 2 into a single macro (because they have a non-instant cast time, for some reason). I was able to Use both the Earring of the Solstice and Fishbone Earring in a single macro successfully, so maybe those are instant cast (it's not specified in the examine window). So maybe if the harvesting tools were instant cast, we could use all of them in a single macro?</p>
<cite>DominoDev wrote:</cite><blockquote><cite>sliderhouserules wrote:</cite><blockquote>Harvesting tools: you can't macro these (to buff you). /sighAnd, the macro I had that would equip each one of them in turn, and then re-equip my hex doll, no longer works (equipping them doesn't activate their buff). So I have to manually Use every one of them from my bags.</blockquote>The change to the harvesting tools (making them a click-on buff instead of applied when equipped/in inventory) was necessary to fix the bug where you had to re-equip them after death.Now, you should just click them on once, and they will stay on you whether or not you die. No need to ever equip them.The buff lasts for a full 24 hours of game play, which I had thought would be enough not to be inconvenient, but I'll look into increasing the buff duration to even longer. I would hope that it's not too onerous to click 5 (or 3, for tinkered) items just once a week or so? </blockquote><p>It's a change, therefore we complain. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I used to have the harvest tool equip as part of a god pet cast macro which was cast on every death anyway. Now I've dragged the harvest tools to a hotbar where I had macros setup to equip and cast 3 earrings (Haddens, Solstice and adventure) and I'm good to go. If you are making a change, could you extend Haddens earring effect to 24 hours too, so it matches?</p><p>Having the harvest tools as a buff did make me increase the size of my maintained spell window, but it does allow the clicking off of the buff when grouped and dungeon crawling.</p>
Rothgar
04-09-2008, 03:21 PM
<cite>DarkCrafts wrote:</cite><blockquote><cite>Rothgar wrote:</cite><blockquote><cite>DarkCrafts wrote:</cite><blockquote>Macros appear to be broken.Slash commands work fine, e.g. <b>/showcloak 1</b>.Multiple commands on the same line, such as: <b>: ;showcloak 1 ;showhelm 1</b>no longer work and just get spammed out as emotes. Is this intended, or has the format changed?</blockquote>We fixed a few bugs related to command parsing and changed the way that we interpret special characters in a command. You'll need to separate the commands into multiple macro steps.</blockquote>Can we get more than 10 command steps per macro to compensate?</blockquote>I've looked into this issue further. The 'trick' of starting a macro with a colon in order to get it to process multiple commands was an unintended feature. As you probably know, the colon is a shortcut for the "emote" command. There was a bug that caused certain types of commands to not process the line of text properly. This could also be noticed with the "p" command which is a shortcut for "gsay". If you typed "/gsay test;test", your group would see "test;test" which is the expected behavior. If you typed "/p test;test" your group would only see "test" and the client would try to execute the second "test" as a command. This was unintended and has been fixed which resulted in the above macro format no longer working.We will not be reverting this fix to allow multi-line macros to work, but we have increased the number of allowed commands in a macro. This change should be hot-fixed soon.
Mikkahl
04-09-2008, 03:24 PM
<cite>Agaxal@Unrest wrote:</cite><blockquote>Yeah I had a bunch of macros using the single-line commands, mainly to do with my pet.: ; pet ranged ; pet attack etcand noticed none of them worked last night.For those of you who want to stay old school - put each of those commands as a line in a text file.pet attackpet rangedpet afkpet eat sammichsave the file in your Everquest2 directory, and create a macro that does:do_file_commands filename.txtThat should help.agressiv</blockquote><p>OMG, you're a genius! <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /> I put the following lines in GetNaked.txt on my Everquest2 folder:</p><p>inven unequip 0 inven unequip 1inven unequip 2inven unequip 3inven unequip 4inven unequip 5inven unequip 6inven unequip 7inven unequip 8inven unequip 9 inven unequip 10inven unequip 11inven unequip 12inven unequip 13inven unequip 14inven unequip 15inven unequip 16inven unequip 18inven unequip 19 inven unequip 20inven unequip 21</p><p>and then do_file_commands GetNaked.txt unequips all my stuff! Problem solved! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Rothgar
04-09-2008, 03:34 PM
<cite>Mikkahl wrote:</cite><blockquote><cite>Agaxal@Unrest wrote:</cite><blockquote>Yeah I had a bunch of macros using the single-line commands, mainly to do with my pet.: ; pet ranged ; pet attack etcand noticed none of them worked last night.For those of you who want to stay old school - put each of those commands as a line in a text file.pet attackpet rangedpet afkpet eat sammichsave the file in your Everquest2 directory, and create a macro that does:do_file_commands filename.txtThat should help.agressiv</blockquote><p>OMG, you're a genius! <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /> I put the following lines in GetNaked.txt on my Everquest2 folder:</p><p>inven unequip 0 inven unequip 1inven unequip 2inven unequip 3inven unequip 4inven unequip 5inven unequip 6inven unequip 7inven unequip 8inven unequip 9 inven unequip 10inven unequip 11inven unequip 12inven unequip 13inven unequip 14inven unequip 15inven unequip 16inven unequip 18inven unequip 19 inven unequip 20inven unequip 21</p><p>and then do_file_commands GetNaked.txt unequips all my stuff! Problem solved! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>My goodness... I'm going to create an "unequip all" command to put an end to this insanity! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Agaxal
04-09-2008, 03:37 PM
The Pantaloons of Volatile Power from VP were nerfed. Details here:<a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=414294" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=414294</a>I'm guessing this was unintentional, as the new ones are worse than common CoA trash dropped legs. Its not as if the old ones were really overpowered, they could have been left alone and would be been appropriate for the mob difficulty.agressiv
Mikkahl
04-09-2008, 03:39 PM
<cite>Rothgar wrote:</cite><blockquote>We will not be reverting this fix to allow multi-line macros to work, but we have increased the number of allowed commands in a macro. This change should be hot-fixed soon.</blockquote>Thanks for the explanation, and the quick fix. Will we be able to use all 24 slots as Command line steps? How about expanding Spells and Use Item to 24 as well? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Catria
04-09-2008, 04:02 PM
<cite>Rothgar wrote:</cite><blockquote><cite>DarkCrafts wrote:</cite><blockquote><cite>Rothgar wrote:</cite><blockquote><cite>DarkCrafts wrote:</cite><blockquote>Macros appear to be broken.Slash commands work fine, e.g. <b>/showcloak 1</b>.Multiple commands on the same line, such as: <b>: ;showcloak 1 ;showhelm 1</b>no longer work and just get spammed out as emotes. Is this intended, or has the format changed?</blockquote>We fixed a few bugs related to command parsing and changed the way that we interpret special characters in a command. You'll need to separate the commands into multiple macro steps.</blockquote>Can we get more than 10 command steps per macro to compensate?</blockquote>I've looked into this issue further. The 'trick' of starting a macro with a colon in order to get it to process multiple commands was an unintended feature. As you probably know, the colon is a shortcut for the "emote" command. There was a bug that caused certain types of commands to not process the line of text properly. This could also be noticed with the "p" command which is a shortcut for "gsay". If you typed "/gsay test;test", your group would see "test;test" which is the expected behavior. If you typed "/p test;test" your group would only see "test" and the client would try to execute the second "test" as a command. This was unintended and has been fixed which resulted in the above macro format no longer working.We will not be reverting this fix to allow multi-line macros to work, but we have increased the number of allowed commands in a macro. This change should be hot-fixed soon.</blockquote>Any chance of putting in the ability to pause a macro, as we had in Everquest 1? It has always bothered me that we have the ability to add so many commands to macros, yet we can't put more than two (three if you use the HO starter) spells/CAs in a macro because adding more simply dequeues the ones before. I would really like to be able to add a /pause (spell cast duration) command. Pretty please??
Oakum
04-09-2008, 04:07 PM
<cite>Mikkahl wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite>sliderhouserules wrote:</cite><blockquote>Harvesting tools: you can't macro these (to buff you). /sighAnd, the macro I had that would equip each one of them in turn, and then re-equip my hex doll, no longer works (equipping them doesn't activate their buff). So I have to manually Use every one of them from my bags.</blockquote>The change to the harvesting tools (making them a click-on buff instead of applied when equipped/in inventory) was necessary to fix the bug where you had to re-equip them after death.Now, you should just click them on once, and they will stay on you whether or not you die. No need to ever equip them.The buff lasts for a full 24 hours of game play, which I had thought would be enough not to be inconvenient, but I'll look into increasing the buff duration to even longer. I would hope that it's not too onerous to click 5 (or 3, for tinkered) items just once a week or so? </blockquote><p>Ah, so having to re-equip after death was a bug, eh? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> Actually, since we need to rebuff after death anyway, it was pretty easy to add to one of the rebuff macros the commands to equip the harvesting tools then re-equip the hex doll. Once that was done, it happened "automatically" every time I rebuffed after death.</p></blockquote><p>I like the change. I had to lose a charm item to get the buff when farming nodes/mobs at the same time. Safe harvesting is boring. I have macros with back to back harvesting commands to harvest quicker that use to have equip blank tool in the front of it. Now I changed the macros to use overclocked pickaxe, mine, mine for example. </p><p>Now if the same thing could be done for the expert collection goggles I would be really happy about not having to change out gear except to hammer port to JW or switch to my "pure healing" gear when absolutely necessary or the rare resist change which is not required for group content at all. </p>
EQ2Luv
04-09-2008, 04:16 PM
<cite>rathi2 wrote:</cite><blockquote><p>not listening to your feedback that you recieve from your test notes. When the majority of the monks who have VP set items come to the boards, and state that the VP set bonuses got worse from VP loot1.0 to VP loot2.0 and give constructive feedback on how to change it, i would expect it to change because it honestly cannot take long to make the changes...It was clear it took someone 5 minutes to change it to the 2.0 set bonuses, which we have now, because one of our bonuses was reducing the casting time of our fastest CA....or giving us more self haste on our o stance when we self buff to 150 to 160 ish......Why put up a feedback section if you just straight ignore it? i dont understand it is getting old. bad customer relations or something i dont know, just getting sick of it. just like the "slight" peel and strikethrough feedback went unheard in LU43.</p></blockquote><p>I agree here that the set bonus changes are quite unsatisfactory. The dragonfire effect might be nice if you didn't have to pump up a completely different and otherwise useless skill (aggression) to get it to not be resisted all the time. Every high end raiding monk that I know of posted feedback about the set effects, and as Denubis has said, no changes were seen. Most other classes received significant improvements to class defining skills. The skills modified for monks are not significant or class defining. </p><p>Bonuses for tsunami, heal, altruism, mindful, peel, external calm, iron stance, superior riposte, and even defensive stance/middle stance (where we actually need more haste and melee skills) would all be preferable in my opinion. Melee accuracy bonuses would also be nice. </p>
BigChiefJJ
04-09-2008, 04:25 PM
<cite>Rothgar wrote:</cite><blockquote><cite>Mikkahl wrote:</cite><blockquote><cite>Agaxal@Unrest wrote:</cite><blockquote>Yeah I had a bunch of macros using the single-line commands, mainly to do with my pet.: ; pet ranged ; pet attack etcand noticed none of them worked last night.For those of you who want to stay old school - put each of those commands as a line in a text file.pet attackpet rangedpet afkpet eat sammichsave the file in your Everquest2 directory, and create a macro that does:do_file_commands filename.txtThat should help.agressiv</blockquote><p>OMG, you're a genius! <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /> I put the following lines in GetNaked.txt on my Everquest2 folder:</p><p>inven unequip 0 inven unequip 1inven unequip 2inven unequip 3inven unequip 4inven unequip 5inven unequip 6inven unequip 7inven unequip 8inven unequip 9 inven unequip 10inven unequip 11inven unequip 12inven unequip 13inven unequip 14inven unequip 15inven unequip 16inven unequip 18inven unequip 19 inven unequip 20inven unequip 21</p><p>and then do_file_commands GetNaked.txt unequips all my stuff! Problem solved! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>My goodness... I'm going to create an "unequip all" command to put an end to this insanity! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Why do people want macro's to ‘get naked'? I could understand back when your gear took damage only when you actually died in it, but I thought SOE changed it so that the highest quality (Fab, leg, MC, Treas) of gear that you had on in a slot during a fight took damage when you died regardless of what you were wearing when you died. </p><p>Did something change back to the old days where if you die with no gear on the gear you were fighting in didn't take damage?</p>
Fatuus
04-09-2008, 04:33 PM
<cite>Wodreaux@Nektulos wrote:</cite><blockquote><cite>Rothgar wrote:</cite><blockquote><cite>Mikkahl wrote:</cite><blockquote><cite>Agaxal@Unrest wrote:</cite><blockquote>Yeah I had a bunch of macros using the single-line commands, mainly to do with my pet.: ; pet ranged ; pet attack etcand noticed none of them worked last night.For those of you who want to stay old school - put each of those commands as a line in a text file.pet attackpet rangedpet afkpet eat sammichsave the file in your Everquest2 directory, and create a macro that does:do_file_commands filename.txtThat should help.agressiv</blockquote><p>OMG, you're a genius! <img src="http://forums.station.sony.com/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" /> I put the following lines in GetNaked.txt on my Everquest2 folder:</p><p>inven unequip 0 inven unequip 1inven unequip 2inven unequip 3inven unequip 4inven unequip 5inven unequip 6inven unequip 7inven unequip 8inven unequip 9 inven unequip 10inven unequip 11inven unequip 12inven unequip 13inven unequip 14inven unequip 15inven unequip 16inven unequip 18inven unequip 19 inven unequip 20inven unequip 21</p><p>and then do_file_commands GetNaked.txt unequips all my stuff! Problem solved! <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>My goodness... I'm going to create an "unequip all" command to put an end to this insanity! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><p>Why do people want macro's to ‘get naked'? I could understand back when your gear took damage only when you actually died in it, but I thought SOE changed it so that the highest quality (Fab, leg, MC, Treas) of gear that you had on in a slot during a fight took damage when you died regardless of what you were wearing when you died. </p><p>Did something change back to the old days where if you die with no gear on the gear you were fighting in didn't take damage?</p></blockquote><p>Only affects you if you are in combat. Out of combat its a different issue.</p>
Frigid2000
04-09-2008, 04:53 PM
Seriously need to fix Shard of Hate itemization. It's fun to watch guilds that can't clear T2 grab loot that is better than anything I've seen out of VP. Hot.
Mikkahl
04-09-2008, 05:12 PM
<cite>Wodreaux@Nektulos wrote:</cite> <blockquote>Why do people want macro's to ‘get naked'? I could understand back when your gear took damage only when you actually died in it, but I thought SOE changed it so that the highest quality (Fab, leg, MC, Treas) of gear that you had on in a slot during a fight took damage when you died regardless of what you were wearing when you died. <p>Did something change back to the old days where if you die with no gear on the gear you were fighting in didn't take damage?</p></blockquote><p>Some of us still like to craft naked. If you have a lot of gear that raises your max power, and you like to spam all the buffs every tick (like I do), you can still run out of power. Dropping your gear and buffs, and drinking, can eliminate that problem, at least for me. I used to have to do a power totem as well, but that's not required anymore (sorry totem makers! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> )</p><p>And I'm no raid expert, but when my raid leader says "You bunch go over there and die, and take off your gear first if you don't want more damage", I have to believe he knows what he's talking about! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
KerowynnKaotic
04-09-2008, 05:47 PM
<p>Strange things are a foot on the Server Permafrost .. for a few people and mostly me .. </p><p>I'm glad that people with over 2G of ram can now enjoy their bigger piece of the pie but I only have 2G and while before I was fine running around with Max Graphics on, with the exception of Teren's Grasp, Kelethin, Neriak and Gorowyn (<i>stupid no zone huge mother graphic greedy zones</i>) in these zones it was wiser of me to switch to a saved setting I <i>not so</i> fondly call "Playdough". Where everyone and everything looks like a mis-match colored blob of .. well .. playdough, I am now experincing Out of Memory Game dumps to desktop in zones I never had a problem with before (ie: SQ, think I was in Elddar Grove the other time, Even WW is giving me stuttering problems). It's rather strange, nothing has changed for my computer, that I know, since when I was on the Test server just before this patch hit live but now .. yuck! And, the only major difference between the last time I was on Test & Live is all those silly "haters" running around. </p><p>That and (2) occurances of complete game chat channels going down for me & several others that I was able to send tells to, that the GM who answered my 1 petition seemed to think was "user error", as if I don't know how to talk in a bloody chat channel. When you can't use the mailbox or in-room vendor boxes and when ALL the level chats suddenly switch over to the custom chat channel area and say "you can't join that channel" .. I kinda think that the chat system is having a problem !!! But, what do I know .. I'm not a GM. </p><p>BTW .. someone PLEASE tell me (us) that the Event for opening Hate is longer than that 5 min quest and that there are more quests to be triggered?!!? Practically a whole month to allow everyone to do that (1) quest and we only get a week or 2 for V-day, Brells and Bristlebane?!? </p><p><img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Youngone31
04-09-2008, 06:32 PM
<cite>DominoDev wrote:</cite><blockquote><cite>sliderhouserules wrote:</cite><blockquote>Harvesting tools: you can't macro these (to buff you). /sighAnd, the macro I had that would equip each one of them in turn, and then re-equip my hex doll, no longer works (equipping them doesn't activate their buff). So I have to manually Use every one of them from my bags.</blockquote>The change to the harvesting tools (making them a click-on buff instead of applied when equipped/in inventory) was necessary to fix the bug where you had to re-equip them after death.Now, you should just click them on once, and they will stay on you whether or not you die. No need to ever equip them.The buff lasts for a full 24 hours of game play, which I had thought would be enough not to be inconvenient, but I'll look into increasing the buff duration to even longer. I would hope that it's not too onerous to click 5 (or 3, for tinkered) items just once a week or so? </blockquote><p>The harvesting tool buff icons need to be removed from the maintained buff window. This is a major inconvenience for classes that have a lot of buffs to cast. Please take the harvesting buffs out of the maintained window and just leave them in the spell effects window. </p>
Rashaak
04-09-2008, 06:46 PM
<cite>Kaisha@Permafrost wrote:</cite><blockquote><p>Strange things are a foot on the Server Permafrost .. for a few people and mostly me .. </p><p>I'm glad that people with over 2G of ram can now enjoy their bigger piece of the pie but I only have 2G and while before I was fine running around with Max Graphics on, with the exception of Teren's Grasp, Kelethin, Neriak and Gorowyn (<i>stupid no zone huge mother graphic greedy zones</i>) in these zones it was wiser of me to switch to a saved setting I <i>not so</i> fondly call "Playdough". Where everyone and everything looks like a mis-match colored blob of .. well .. playdough, I am now experincing Out of Memory Game dumps to desktop in zones I never had a problem with before (ie: SQ, think I was in Elddar Grove the other time, Even WW is giving me stuttering problems). It's rather strange, nothing has changed for my computer, that I know, since when I was on the Test server just before this patch hit live but now .. yuck! And, the only major difference between the last time I was on Test & Live is all those silly "haters" running around. </p><p>That and (2) occurances of complete game chat channels going down for me & several others that I was able to send tells to, that the GM who answered my 1 petition seemed to think was "user error", as if I don't know how to talk in a bloody chat channel. When you can't use the mailbox or in-room vendor boxes and when ALL the level chats suddenly switch over to the custom chat channel area and say "you can't join that channel" .. I kinda think that the chat system is having a problem !!! But, what do I know .. I'm not a GM. </p><p>BTW .. someone PLEASE tell me (us) that the Event for opening Hate is longer than that 5 min quest and that there are more quests to be triggered?!!? Practically a whole month to allow everyone to do that (1) quest and we only get a week or 2 for V-day, Brells and Bristlebane?!? </p><p><img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>Wait...</p><p>Your telling me the patch that was to automatically enable low-memory mode when running low on memory is actually causing people to loose memory???</p><p>lol</p><p>thats funny... <img src="http://forums.station.sony.com/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Mikkahl
04-09-2008, 06:57 PM
<cite>Rothgar wrote:</cite><blockquote>My goodness... I'm going to create an "unequip all" command to put an end to this insanity! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Who're you calling insane??? (mumbles incoherently and slaps tin foil hat on tighter) <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>But seriously, folks, that would be great! But you'll notice I skipped over the ammo, food, and drink slots in my macro, because they don't take damage or cause max power to go up (well, not just being equipped anyway). Would I be able to use /unequip all and still do a few Equip steps in the same macro??? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Speaking of food and drink, while you're making some effects cancelable (like harvest tool buffs), could you make it possible to cancel the food and drink effects as well? Sometimes I want to see my base stats with no gear or buffs. But if food / drink might be going that can make the results not quite the same each time you check. (I write all this stuff down in a spreadsheet. But, hey, what do you expect, I'm insane, right? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</p>
Skeez1e
04-09-2008, 07:29 PM
<cite>Cyque@Everfrost wrote:</cite><blockquote>Seriously need to fix Shard of Hate itemization. It's fun to watch guilds that can't clear T2 grab loot that is better than anything I've seen out of VP. Hot.</blockquote><p>There was a time I might have agreed but the new age plat farmers selling mythical updates have changed that for me.</p><hr /> From eq2confirmed.com: <p>Post here if you want to buy one.400p for just the VP Update, if you have VP access.300p for everything before the VP Update, including getting VP access. </p><hr /><p>Now, to be honest, I'm not sure I have a problem with buying items in game - but that thought aside, why shouldn't the player who just wants to have fun, be able to have decent gear and a chance at seeing zones they might not be able to unless they farm plat on a lower level to hand to the high end guys on a higher level?</p><p>I play this game for raiding - I love it - but it shouldn't be an exclusive club. After all, everyone does pay the same cover charge.</p>
Vorlak
04-09-2008, 08:16 PM
Thanks for the nerf to the conj vp gear, could you have atleast given the pants something better then +5 to max power? and why did our forarms not get upgraded? they are still +20ft wooopdie fffreeekin do... thought patch notes read "increased" the vp class rewards, thats false advertisement when you nerfed or didnt touch ours. (chest not changed, forarms not changed, legs nerfed, arms/helm very slight increase, gloves/boots not touched) screw u guys...
Saomdai
04-09-2008, 08:45 PM
<p>Okay, everyone is posting about the updates and there are some good and bad points brought up. Still I beleive the Housing is not addressed properly. Why is Trustee not allowed full access to housing? Maybe there should be a Family setting to allow the exact same rights as owner. This would include House Vault, interacting with items and pets...etc.</p><p>Just thought I would add my puny 2 copper</p><p><img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
The banker in Danak Shipyard has disappeared again. Was this intentional?
Frigid2000
04-09-2008, 09:40 PM
<p>An exclusive club? There are levels to every MMO.</p><p>And frankly, it is a little frustrating to have put in the time and effort, let alone blowing plat on repair bills and items to succeed, should have better gear than those that choose to not put in that same time/effort.</p><p>Do you have any idea how difficult it is to get flagged for VP?</p><p>And for any guild to walk into SoH and get VP quality loot is frustrating. Very frustrating.</p>
Rhayv
04-10-2008, 12:41 AM
<p><b>GAMEPLAY</b></p><ul><li>Venril Sathir will <b>no longer</b> cast Fatalisis immediately after Toxic Infusion, and the Mysmerian Soulcube should work much more reliably.</li></ul><p>I think you left out no longer inside your code. may want to check it out</p>
Compas
04-10-2008, 12:58 AM
<p>no no you mis understood he now cast Fatalisis at the same time as Toxic Infusion to save time.</p>
Cathars
04-10-2008, 01:53 AM
<p>I think its opposite day. Venril is most definitely broken.</p><p>To clarify, in case its not common knowledge at this point ... in an ugly turn of irony, Fatalisis is coming about 1 second after Infusion every time. While its curable if you watch for his cast animation and start casting before it hits, for the general population without the reaction time of a cheetah, its not functional.</p>
Daryx
04-10-2008, 04:10 AM
So why does the effect have to have a duration time on it at all for the harvesting tools? As I understand it they were changed to address the death issue and icon clutter. Why can't the effect just be permanent until you choose to cancel it? Or just get rid of the effect icons. I have other tools (such as the tradeskill charm given from the Isle of Mara quests) that add a "buff"--+success chance in this case--that I don't even have an icon for now and can only take it on faith that they are really doing anything anyway. At least with the harvesting tools it's easy to check if they are in effect or not. No, clicking 4 or 5 tools isn't a HUGE inconvenience, but it's something I didn't have to do but once before (unless I died). Or else can it be fixed so they can be macro'd successfully so at least we can set up ONE button that will restart them all, since that doesn't work now?
Lauraliane
04-10-2008, 05:52 AM
Shard of Hate is an awesome zone, and the itemization is perfectly fine.I am sorry if some people think it is too easy for their "full mythical raid", but it is an interesting, fun and rewarding zone for a LOT of people. It actually made quite a bunch of guildmate come back to play instead of leaving the game. And I think that content that makes customers come back instead of leaving is actually a success.The problem is that the T2 is way too tedious, boring and stupid in its design (could you please fire whoever designed Kodux and Zarda ? thanks), not the other way around.The T2 makes people LEAVE the game, this is not a joke, I know a lot of people who completely lost interest into raiding cause of fight like Kodux, Zarda and buggy Venrill/Overking. It is not challenging, it is just frustrating. As a game designer myself, I can tell you that you need fun, reward and challenge for your player base but never frustration. Frustration is your worst ennemy, and the T2 is just full of that.Shard of hate IS fine, and should stay that way, now just tune the T2 to actually makes it challenging, and not just a pain in the ..., by the way, Venrill is completely bugged after yesterday update...By the way there is not that "many" differents loots in shard of hate so that you can fully gear yourselves there, contrary to VP/Trak, for me it is an incentive to go to VP in the contrary, having nice loot in shard of hate is a motivation to go to VP and fill your others slots with more nice loot, and it is also nice to get a few correct items when you recruit people in your guild which are not necessarly coming from VP guild.People who think Shard of Hate is a "bad" zone, are seeing it from the top of their ivory tower and fail to see the whole picture as far as itemzation, raiding, recruiting and actually motivating your player base to continue playing are concerned.
docpaulp
04-10-2008, 07:36 AM
<cite>Lauraliane wrote:</cite><blockquote>Shard of Hate is an awesome zone, and the itemization is perfectly fine.I am sorry if some people think it is too easy for their "full mythical raid", but it is an interesting, fun and rewarding zone for a LOT of people. It actually made quite a bunch of guildmate come back to play instead of leaving the game. And I think that content that makes customers come back instead of leaving is actually a success.The problem is that the T2 is way too tedious, boring and stupid in its design (could you please fire whoever designed Kodux and Zarda ? thanks), not the other way around.The T2 makes people LEAVE the game, this is not a joke, I know a lot of people who completely lost interest into raiding cause of fight like Kodux, Zarda and buggy Venrill/Overking. It is not challenging, it is just frustrating. As a game designer myself, I can tell you that you need fun, reward and challenge for your player base but never frustration. Frustration is your worst ennemy, and the T2 is just full of that.Shard of hate IS fine, and should stay that way, now just tune the T2 to actually makes it challenging, and not just a pain in the ..., by the way, Venrill is completely bugged after yesterday update...By the way there is not that "many" differents loots in shard of hate so that you can fully gear yourselves there, contrary to VP/Trak, for me it is an incentive to go to VP in the contrary, having nice loot in shard of hate is a motivation to go to VP and fill your others slots with more nice loot, and it is also nice to get a few correct items when you recruit people in your guild which are not necessarly coming from VP guild.People who think Shard of Hate is a "bad" zone, are seeing it from the top of their ivory tower and fail to see the whole picture as far as itemzation, raiding, recruiting and actually motivating your player base to continue playing are concerned.</blockquote>The moment that you will have the "we finally did it!! " moment when you beat T2, and you WILL have it, you will realize that having ONLY easy zones that everyone can beat is not the way to keep a player progressing. You suggest that every raid from now on should be nest of the great egg x4. Easy zone that everyone can beat in their sleep with superduper loot. This leaves no room to even WANT to improve, to even WANT some kind of item progression. T2 is not bugged to hell (or at least wasn't before the LU), it only shows that you and maybe your guild don't want to invest time and effort to actually beat that content. Look at the Tier progression threads on flames, and you'll see that there's plenty of guilds in VP. This means that the content is beatable, just needs a focused raidforce for a change. Step up, progress to VP, and then come back and demand that a zone that doesn't need any flagging, has white trash mobs yield as good or better reward than VP.Your last sentence is fun, because the majority of raiders SEE the whole picture and have brought up the wrong itemization and progression curve since RoK has launched, day after day, and here with SoH it's made even more messed up. Maybe YOU don't see the big picture?
Lauraliane
04-10-2008, 10:06 AM
<cite>docpaulpur wrote:</cite><blockquote><cite>Lauraliane wrote:</cite><blockquote>Shard of Hate is an awesome zone, and the itemization is perfectly fine.I am sorry if some people think it is too easy for their "full mythical raid", but it is an interesting, fun and rewarding zone for a LOT of people. It actually made quite a bunch of guildmate come back to play instead of leaving the game. And I think that content that makes customers come back instead of leaving is actually a success.The problem is that the T2 is way too tedious, boring and stupid in its design (could you please fire whoever designed Kodux and Zarda ? thanks), not the other way around.The T2 makes people LEAVE the game, this is not a joke, I know a lot of people who completely lost interest into raiding cause of fight like Kodux, Zarda and buggy Venrill/Overking. It is not challenging, it is just frustrating. As a game designer myself, I can tell you that you need fun, reward and challenge for your player base but never frustration. Frustration is your worst ennemy, and the T2 is just full of that.Shard of hate IS fine, and should stay that way, now just tune the T2 to actually makes it challenging, and not just a pain in the ..., by the way, Venrill is completely bugged after yesterday update...By the way there is not that "many" differents loots in shard of hate so that you can fully gear yourselves there, contrary to VP/Trak, for me it is an incentive to go to VP in the contrary, having nice loot in shard of hate is a motivation to go to VP and fill your others slots with more nice loot, and it is also nice to get a few correct items when you recruit people in your guild which are not necessarly coming from VP guild.People who think Shard of Hate is a "bad" zone, are seeing it from the top of their ivory tower and fail to see the whole picture as far as itemzation, raiding, recruiting and actually motivating your player base to continue playing are concerned.</blockquote>The moment that you will have the "we finally did it!! " moment when you beat T2, and you WILL have it, you will realize that having ONLY easy zones that everyone can beat is not the way to keep a player progressing. You suggest that every raid from now on should be nest of the great egg x4. Easy zone that everyone can beat in their sleep with superduper loot. This leaves no room to even WANT to improve, to even WANT some kind of item progression. T2 is not bugged to hell (or at least wasn't before the LU), it only shows that you and maybe your guild don't want to invest time and effort to actually beat that content. Look at the Tier progression threads on flames, and you'll see that there's plenty of guilds in VP. This means that the content is beatable, just needs a focused raidforce for a change. Step up, progress to VP, and then come back and demand that a zone that doesn't need any flagging, has white trash mobs yield as good or better reward than VP.Your last sentence is fun, because the majority of raiders SEE the whole picture and have brought up the wrong itemization and progression curve since RoK has launched, day after day, and here with SoH it's made even more messed up. Maybe YOU don't see the big picture? </blockquote>This is not the place to turn this into a debat about the T2, but T2 is bugged as hell (there is even a fix in patch note of yesterday for Venrill...which is even worse with it).I never said have "ONLY" easy zones. What I say is that having ONE easy zone like shard of hate, to use as an incentive for players to reach into VP and motivate them so they don't leave the game, as well as giving a way to guild to start stuffing their new recruit is a necessity and a pretty smart move from SoE. If there was ONLY zones like that and if it would become a trend in the futur, then yes, I agree it would be a problem, but having one zone like this present a lot of advantages.You won't stuff yourselves fully in SoH, wake up, it is only a few slots, it is fun, it is refreshing, it is enjoyable, it fills a few hole in the itemization like secondary for healer and jewelry and might help guilds that aren't in VP yet, to increase their raid efficiency, but it is not the "end of all things hardcore" as far as raiding is concerned.Shard of Hate might not be a "blessing", but it is certainly not a curse. Far from it.
Kalyai
04-10-2008, 10:51 AM
<p>So will a dev finally respond to this question??</p><p>The Exchange ServerS (note the plural) were both supposed to have been given 3 guide npcs to get some of those guide quests we have been missing...</p><p>It would seem Bazaar has them... and is having problems with the repeatableness of some of the quests...</p><p>Where are Vox's???? We have been looking for the past 2 days for them and they are NOWHERE to be found!!!</p><p>There are 2 exchange servers, why is it that only 1 got the npcs while the other hasnt?</p><p>Can a dev confirm that these NPCs have been added to the Vox server per the update notes?</p>
etch666
04-10-2008, 10:56 AM
Shard of Hate is a disaster. Aside from the 5 second lag which is understandable in a new raid zone. This zone has the WORST risk vs reward ratio of any zone, ever. And by risk vs reward i mean time invested in learning encounters and beating a hard mob for greater loot.With this zone in place, there is no need to progress to VP at all, aside from getting the mythical updates. Some of the loot is comparable to Trakanon / avatar loot which is a joke. A T1 guild can stroll in to the zone, kill the first 3 nameds with little to no trouble and a bunch of trash and by doing this totally insult any effort made by other guilds who have fought their way into VP or even those who have spent hours on end pulling avatars.I love the idea of more casual raiding and bringing people into the game but giving them these loot freebies hurts the existing raiding population, aside from those who are just out to get quick loot vs no effort, who will no doubt find this post offensive.I hear this zone was meant to be t5 - a step up from VP, it certainly has t5 loot but the raid content here is laughable.Fix this zone by either keeping it easy, scale the loot down or beef up the challenge and GET RID OF THE TRASH LOOT DROPS.
Tamar
04-10-2008, 12:25 PM
I dislike the changes to the "graphics" brightness/gamma. I log in and everything is dark and ugly. Looking through the notes I see that we are supposed to adjust the gamma to, for lack of a better phrase, return things to normal. Only it doesn't. It makes everything look like a plastic candy land. Since when should default need adjustment to return things to normal? Please "unfix" what was never broken... ...thank you.
Corwinus
04-10-2008, 12:27 PM
<cite>Catharsis wrote:</cite><blockquote><p>I think its opposite day. Venril is most definitely broken.</p><p>To clarify, in case its not common knowledge at this point ... in an ugly turn of irony, Fatalisis is coming about 1 second after Infusion every time. While its curable if you watch for his cast animation and start casting before it hits, for the general population without the reaction time of a cheetah, its not functional.</p></blockquote><p>Confirmed ! It is worse not better, now Fatalisis is almost automatic. Please Hotfix it before we run out of repair money.</p>
Neiloch
04-10-2008, 01:08 PM
I can also say Venril is much worse now. He definitely is casting Fatalisis with an itchy trigger finger. Gave up after about 6 pulls. Heres another thread talking about just the VS problem.<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=414383" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=414383</a>
Liral
04-10-2008, 01:15 PM
<cite>Tamarah wrote:</cite><blockquote>I dislike the changes to the "graphics" brightness/gamma.I log in and everything is dark and ugly. Looking through the notes I see that we are supposed to adjust the gamma to, for lack of a better phrase, return things to normal. Only it doesn't. It makes everything look like a plastic candy land. Since when should default need adjustment to return things to normal?Please "unfix" what was never broken... ...thank you.</blockquote>I gotta agree with him on this one and I'm definitely not one to complain about game aspects here. Whatever chanegs you made to the graphics REALLY messed up the look and feel of the game in some respects. The general look of textures, atmophere, lighting and such in the zones is very dark and gloomy everywhere and the gamma doesn't help as it just washes everything and makes it look odd. there is no balance there. The exception to this is the spell effects on my toon and the mobs, which look way better.
Ghalslayt
04-10-2008, 02:00 PM
Not sure if it's been said yet but after the latest hot fix poisons are not reporting as they should in the buff bar. The expert's caustic poison reports at 789 per hit for me on the item and on my bar when examined says apprentice 1 and does 589. Now I tested it and the poisons work as intended (I'm doing 789) so it's just a strange cosmetic effect it looks like. I like shard of hate, it's very old school EQ1 hateish. Very good job on the design of the zone.
Dracot
04-10-2008, 03:00 PM
<p>Well yet after 2 years of facts to the devs about unbalanced classes in pvp we necros finally received the upgrade we've been waiting for. Hell for amusment we'll add in guardians also since they are in dire need of help in pvp also.</p><p><b>ACHIEVEMENTS</b> </p><ul><li><b>Summoner</b> <ul><li>Minion's Warding should no longer break invisibility after zoning. </li></ul></li><li><b>Guardian</b> </li><ul><li>The icon on Lay Wastes was altered so that it's more apparent that it shares a reuse timer with the Assault line. The prose should mention this as well. </li></ul></ul><p>Now lets take the already overpowered class everyone love to chime about.</p><p><b>Ranger</b> </p><ul><li>The hawk will no longer break stealth. </li><li>The Focus Aim line now has a group component which buffs the groups melee weapon skills and weapon accuracy. </li><li>Improved the damage on the offensive stance proc, melee based combat arts and faster reuse ranged attacks. </li><li>The Bleeding Cut line has had its duration lowered to 24 seconds. </li><li>Trick Shot, double Shot and Leg shot lines have had their casting times reduced to .5 seconds </li></ul><p>A necro dies in under 2 seconds to most classes in pvp, its been posted and PROVEN over and over and even agree'd upon most other classes in the community, and yet this is what our help is? </p><p>The masses of the pvp community agrees scouts in general are OP and way off balance with most other classes and they get REAL boosts? </p><p>Rothgar, you PM'd me a few months ago saying you were making pets now warp if they break a 150meter range when following. Where is that? Did the .5 seconds reduction to casting times for rangers take up the time needed to code what you said? </p><p>Have any pvp devs read any the summoner pleas? Obviously not, I guess since the masses play scouts, SOE decides to keep them happy only. I wonder how happy they are going to be when pvp is nothing but scouts.</p><p>How much longer do you expect non manashield mages to put up with this lack of respect?</p><p>Does this log fail to hit your vision? This is the NORM of necro pvp, from more than one type of opponent.</p><p>(1205621592)[Sat Mar 15 18:53:12 2008] YOU are critically hit by Sniper Arrow for 4838 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] Your stoneskin absorbed 412 points of damage!(1205621592)[Sat Mar 15 18:53:12 2008] You convert the force of the blow into pure mana, dispersing it among the group!(1205621592)[Sat Mar 15 18:53:12 2008] YOU are hit for 0 poison damage.(1205621592)[Sat Mar 15 18:53:12 2008] YOU are critically hit by Quick Shot for 479 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] You were interrupted!(1205621592)[Sat Mar 15 18:53:12 2008] You are stunned!(1205621592)[Sat Mar 15 18:53:12 2008] Your spell has been interrupted!(1205621592)[Sat Mar 15 18:53:12 2008] You send your pet in for the attack!(1205621592)[Sat Mar 15 18:53:12 2008] Cheesehunter hits YOU for 835 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] Your magical shield begins to fade.(1205621592)[Sat Mar 15 18:53:12 2008] Your favor begins to fade.(1205621592)[Sat Mar 15 18:53:12 2008] The Mark of the Miasmic disappears.(1205621592)[Sat Mar 15 18:53:12 2008] The power of the Lich begins to wane.(1205621592)[Sat Mar 15 18:53:12 2008] You can no longer see invisible.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] The Undead Knight decays.(1205621592)[Sat Mar 15 18:53:12 2008] Your good-natured Rhino departs.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Your Pack of Imps return to their graves.(1205621592)[Sat Mar 15 18:53:12 2008] An arbor giant's Pack of Imps return to their graves.(1205621592)[Sat Mar 15 18:53:12 2008] An arbor giant no longer looks helpless.(1205621592)[Sat Mar 15 18:53:12 2008] You are no longer stunned.(1205621592)[Sat Mar 15 18:53:12 2008] Cheesehunter has killed you. </p><p>Take note the fight length...</p><p>Really an explanation is due.</p>
Domino
04-10-2008, 05:21 PM
<cite>Kalyai wrote:</cite><blockquote><p>So will a dev finally respond to this question??</p><p>The Exchange ServerS (note the plural) were both supposed to have been given 3 guide npcs to get some of those guide quests we have been missing...</p><p>It would seem Bazaar has them... and is having problems with the repeatableness of some of the quests...</p></blockquote><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=414481" rel="nofollow" target="_blank">Update posted in the Vox forum</a>. Also, the quests are not in fact repeatable, despite the way they may appear in the quest journal - that's a side effect of the fact they're shared by the guide quest tools too. (But you can certainly do them on as many different alts as you want.)
Kalyai
04-10-2008, 06:07 PM
<cite>DominoDev wrote:</cite><blockquote><cite>Kalyai wrote:</cite><blockquote><p>So will a dev finally respond to this question??</p><p>The Exchange ServerS (note the plural) were both supposed to have been given 3 guide npcs to get some of those guide quests we have been missing...</p><p>It would seem Bazaar has them... and is having problems with the repeatableness of some of the quests...</p></blockquote><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=414481" target="_blank">Update posted in the Vox forum</a>. Also, the quests are not in fact repeatable, despite the way they may appear in the quest journal - that's a side effect of the fact they're shared by the guide quest tools too. (But you can certainly do them on as many different alts as you want.)</blockquote><p>Domino, I have said it a dozen times.. I love you. Thank you for getting on this for us, and thank you for clarifying that they are not repeatable.</p><p>Is there a way we can vote for dev of the year????? </p>
Tomanak
04-10-2008, 06:45 PM
<cite>etch666 wrote:</cite><blockquote>I love the idea of more casual raiding and bringing people into the game but giving them these loot freebies hurts the existing raiding population, <b>aside from those who are just out to get quick loot vs no effort, who will no doubt find this post offensive.</b>Fix this zone by either keeping it easy, scale the loot down or beef up the challenge and GET RID OF THE TRASH LOOT DROPS.</blockquote><p>LOL..I love the way this is put..so anyone who disagrees with you is obviously someone who is just out to get quick loot for no effort.</p><p>I was under the impression that they upgraded the loot being found in VP. Is this not the case? </p><p>As to this zone impacting the desire to go to VP, only those who ONLY want loot would be negatively impacted by what you claim to be the case. F**c the loot, I want to go to VP to experience the content. </p><p>I do disagree on the trash mobs stance. Its a nice change to have trash mobs with a chance to drop a chest (not like its 100% like a named), they become more than a simple timesink/roadblock between us and the main mobs. </p><p>Bottom line I will keep running this zone till its nerfed, then I'll go back to T2/3. Not stressed either way, I raid for fun not advancement <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Daryx
04-10-2008, 08:38 PM
In regards to the tradeskilling cloaks, for those of us who had already completed the Tradesman Service quests, um, why do we have to pay for cloaks everyone will now be getting for free? If there is some kind of coding issue that just makes it too hard to give us the cloak, or allow the Grandmaster to give it to us (since it's obvious she or he knows we did the quest), then price it at 1c. I know 1g15s20c isn't a HUGE amount but the fact still is it's going to be free to people who have yet to complete the quest. Just something that irks me when rewards are changed and people who did the quests are in a way penalized.
Kuladil
04-11-2008, 11:03 AM
<cite>Dracot72 wrote:</cite><blockquote><p>Does this log fail to hit your vision? This is the NORM of necro pvp, from more than one type of opponent.</p><p>(1205621592)[Sat Mar 15 18:53:12 2008] YOU are critically hit by Sniper Arrow for 4838 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] Your stoneskin absorbed 412 points of damage!(1205621592)[Sat Mar 15 18:53:12 2008] You convert the force of the blow into pure mana, dispersing it among the group!(1205621592)[Sat Mar 15 18:53:12 2008] YOU are hit for 0 poison damage.(1205621592)[Sat Mar 15 18:53:12 2008] YOU are critically hit by Quick Shot for 479 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] You were interrupted!(1205621592)[Sat Mar 15 18:53:12 2008] You are stunned!(1205621592)[Sat Mar 15 18:53:12 2008] Your spell has been interrupted!(1205621592)[Sat Mar 15 18:53:12 2008] You send your pet in for the attack!(1205621592)[Sat Mar 15 18:53:12 2008] Cheesehunter hits YOU for 835 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] Your magical shield begins to fade.(1205621592)[Sat Mar 15 18:53:12 2008] Your favor begins to fade.(1205621592)[Sat Mar 15 18:53:12 2008] The Mark of the Miasmic disappears.(1205621592)[Sat Mar 15 18:53:12 2008] The power of the Lich begins to wane.(1205621592)[Sat Mar 15 18:53:12 2008] You can no longer see invisible.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] The Undead Knight decays.(1205621592)[Sat Mar 15 18:53:12 2008] Your good-natured Rhino departs.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Your Pack of Imps return to their graves.(1205621592)[Sat Mar 15 18:53:12 2008] An arbor giant's Pack of Imps return to their graves.(1205621592)[Sat Mar 15 18:53:12 2008] An arbor giant no longer looks helpless.(1205621592)[Sat Mar 15 18:53:12 2008] You are no longer stunned.(1205621592)[Sat Mar 15 18:53:12 2008] Cheesehunter has killed you. </p><p>Take note the fight length...</p><p>Really an explanation is due.</p></blockquote>Explanation is simple.........Necro's can't beat Rangers in PvP.........any questions?
Giland
04-11-2008, 01:53 PM
<cite>Dracot72 wrote:</cite><blockquote><p>Now lets take the already overpowered class everyone love to chime about.</p><p><b>Ranger</b> </p><ul><li>The hawk will no longer break stealth. </li><li>The Focus Aim line now has a group component which buffs the groups melee weapon skills and weapon accuracy. </li><li>Improved the damage on the offensive stance proc, melee based combat arts and faster reuse ranged attacks. </li><li>The Bleeding Cut line has had its duration lowered to 24 seconds. </li><li>Trick Shot, double Shot and Leg shot lines have had their casting times reduced to .5 seconds </li></ul><p>Really an explanation is due.</p></blockquote>What you fail to mention is focus aim does nothing new for the ranger, and I don't believe it works in PVP anyway.Ranger melee CAs got a bump. Don't believe he closed to melee range with you.The line that is missing is that ranged auto attack took a 20% hit to damageRangers range auto attack is now LOWER by approx 20%. Ranger bows from 70 down took huge DPS hits.He killed you using a once every 15 minute CA.
Dracot
04-11-2008, 01:58 PM
<cite>Giland@Guk wrote:</cite><blockquote><cite>Dracot72 wrote:</cite><blockquote><p>Now lets take the already overpowered class everyone love to chime about.</p><p><b>Ranger</b> </p><ul><li>The hawk will no longer break stealth. </li><li>The Focus Aim line now has a group component which buffs the groups melee weapon skills and weapon accuracy. </li><li>Improved the damage on the offensive stance proc, melee based combat arts and faster reuse ranged attacks. </li><li>The Bleeding Cut line has had its duration lowered to 24 seconds. </li><li>Trick Shot, double Shot and Leg shot lines have had their casting times reduced to .5 seconds </li></ul><p>Really an explanation is due.</p></blockquote>What you fail to mention is focus aim does nothing new for the ranger, and I don't believe it works in PVP anyway.Ranger melee CAs got a bump. Don't believe he closed to melee range with you.The line that is missing is that ranged auto attack took a 20% hit to damageRangers range auto attack is now LOWER by approx 20%. Ranger bows from 70 down took huge DPS hits.He killed you using a once every 15 minute CA. </blockquote>Where is my 1 time every 15 mins i win button then? Nice try to defend a OP class in pvp as a Bluebie server member. You need to actuyally play a necro in pvp in t8 to have clue.
Dracot
04-11-2008, 01:59 PM
<cite>Kuladil wrote:</cite><blockquote><cite>Dracot72 wrote:</cite><blockquote><p>Does this log fail to hit your vision? This is the NORM of necro pvp, from more than one type of opponent.</p><p>(1205621592)[Sat Mar 15 18:53:12 2008] YOU are critically hit by Sniper Arrow for 4838 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] Your stoneskin absorbed 412 points of damage!(1205621592)[Sat Mar 15 18:53:12 2008] You convert the force of the blow into pure mana, dispersing it among the group!(1205621592)[Sat Mar 15 18:53:12 2008] YOU are hit for 0 poison damage.(1205621592)[Sat Mar 15 18:53:12 2008] YOU are critically hit by Quick Shot for 479 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] You were interrupted!(1205621592)[Sat Mar 15 18:53:12 2008] You are stunned!(1205621592)[Sat Mar 15 18:53:12 2008] Your spell has been interrupted!(1205621592)[Sat Mar 15 18:53:12 2008] You send your pet in for the attack!(1205621592)[Sat Mar 15 18:53:12 2008] Cheesehunter hits YOU for 835 crushing damage.(1205621592)[Sat Mar 15 18:53:12 2008] Your magical shield begins to fade.(1205621592)[Sat Mar 15 18:53:12 2008] Your favor begins to fade.(1205621592)[Sat Mar 15 18:53:12 2008] The Mark of the Miasmic disappears.(1205621592)[Sat Mar 15 18:53:12 2008] The power of the Lich begins to wane.(1205621592)[Sat Mar 15 18:53:12 2008] You can no longer see invisible.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] The Undead Knight decays.(1205621592)[Sat Mar 15 18:53:12 2008] Your good-natured Rhino departs.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Alas, Dracot's imp pack has died from pain and suffering.(1205621592)[Sat Mar 15 18:53:12 2008] Your Pack of Imps return to their graves.(1205621592)[Sat Mar 15 18:53:12 2008] An arbor giant's Pack of Imps return to their graves.(1205621592)[Sat Mar 15 18:53:12 2008] An arbor giant no longer looks helpless.(1205621592)[Sat Mar 15 18:53:12 2008] You are no longer stunned.(1205621592)[Sat Mar 15 18:53:12 2008] Cheesehunter has killed you. </p><p>Take note the fight length...</p><p>Really an explanation is due.</p></blockquote>Explanation is simple.........Necro's can't beat Rangers in PvP.........any questions?</blockquote>This happens with zerkers, monks, wiz, warlock also, and i won't even get into how a swashy completley negates every skill in my arsenal. Whats your point, i posted a ranger log, would you like a log from every class?And funny claim necro's can't beat rangers. I've beaten many rangers, even though ive beaten them though doesn't account for the class being balanced in pvp. You play on a pve server, come to pvp b4 making claims you obviously have no exp with. Ther is simply no excuse for a non solo class (Ranger) to be able to kill ANY other class in a single second, hell noone should be able to, especially in an environment that when you kill someone your get rewards and loot, and coin. Either balance the pvp aspect of the game, maybe separate it from the pve aspects or remove it. You can't continue to reward certain classes for doing NOTHING.
Deggials
04-11-2008, 05:40 PM
<p>The Bow Apperance tab is a step in right direction now what is needed is </p><p> 1.Toggle for Chest piece so wood elf can show shrouds, barbs tattoos, erudites runes etc or Domino needs to make an item to do this for appearance tab (non faction merchant recipe).</p><p>2.Tinkered Goggles (ultravision and sonicvision) need to lose the stats (+10 health and pow) and be useable from appearance slots.</p>
Drewx
04-11-2008, 08:32 PM
<p>Feedback...</p><p>Well I'm dissappointed to see Shard of Hate is Raid only. I may have missed that it was raid onyl in any preview annoucements however...but I'm pretty sure that the majority of the player base was hoping it'd have a heroic/group version.</p><p>Awesome on the Bow appearance!</p><p>Kudos on whatever the graphic/memory change did game looks awesome now.</p><p>Was sad to see that my non-combat pets keep dieing. -_-</p>
Guldor
04-12-2008, 07:25 AM
<cite>Drewx wrote:</cite><blockquote><p>Well I'm dissappointed to see Shard of Hate is Raid only. I may have missed that it was raid onyl in any preview annoucements however...but I'm pretty sure that the majority of the player base was hoping it'd have a heroic/group version.</p></blockquote>it was stated from day 1 (day of announcement of sof and soh) that shard of fear would be a group instance and that shard of hate would be a raid instance. when so many people were hoping that it would be a group instance they did not read the announcement at all.
Siatfallen
04-12-2008, 10:27 AM
Shard of Hate: Love the zone, it seems to scale nicely in difficulty throughout the zone so there's something for everyone. The loot, however, does not scale appropriately to the challenge throughout the zone but starts out stronger than a good deal of VP loot; that's just not right.Melee hit rates adjustment on orange mobs: Thank you! I can actually, y'know, do my job on orange con mobs now. That just leaves the usual problems with the class, well documented elsewhere.
RickAO76
04-12-2008, 12:26 PM
<cite>Dracot72 wrote:</cite><blockquote>This happens with zerkers, monks, wiz, warlock also, and i won't even get into how a swashy completley negates every skill in my arsenal. Whats your point, i posted a ranger log, would you like a log from every class?And funny claim necro's can't beat rangers. I've beaten many rangers, even though ive beaten them though doesn't account for the class being balanced in pvp. You play on a pve server, come to pvp b4 making claims you obviously have no exp with. Ther is simply no excuse for a non solo class (Ranger) to be able to kill ANY other class in a single second, hell noone should be able to, especially in an environment that when you kill someone your get rewards and loot, and coin. Either balance the pvp aspect of the game, maybe separate it from the pve aspects or remove it. You can't continue to reward certain classes for doing NOTHING.</blockquote><p>PvP and PvE servers should not be balanced with each other, what may balance in PvP - [Removed for Content] the PvE servers and vise-versa..... I just wish the DEVS would stop trying to balance them with each other.</p>
Effidian
04-12-2008, 12:36 PM
<blockquote><li><b>Ranger</b> </li><ul><li>Improved the damage on the <b>offensive stance proc</b>, melee based combat arts and faster reuse ranged attacks. </li></ul></blockquote><p>The damage on offensive stance proc did *not* get improved. This was reverted on test, and did not make it to live.</p>
Liral
04-12-2008, 01:14 PM
<p>ok, besides the graphics issue I can now firmly say that whatever change you made with the memory issue it really effects my computer and makes a few game issues and pc performance crop up. I get far more "hiccups" while playing now than i did before. Pauses and lag issues that weren't there before. Also, I used to be able to seamlessly switch between looking at a webpage like Allakazaam and playing the game before with no real problems and now forget it, darn near impossible.</p>
Liral
04-12-2008, 06:05 PM
I got my very first "virtual memory is too low" message in about a year and a half since I aded another gig of memory back then. Whatever you guys did it's made my computer performance much worse overall than it was before.
<p><a rel="nofollow" href="http://www.eq2flames.com/shadowknights/24093-devouring-mist-nerf-mistake.html#post545894" target="_blank">Who Screwed up Devouring Mist?</a></p><p>Mitigation part of the spell only adds 1 mit buff vs. the buff per mob now...</p><p>Is this a mistake -or- some ghetto fix for all single target encounters we should expect in the future?</p>
Grimlux
04-13-2008, 04:08 AM
<cite>Liral wrote:</cite><blockquote>I got my very first "virtual memory is too low" message in about a year and a half since I aded another gig of memory back then. Whatever you guys did it's made my computer performance much worse overall than it was before.</blockquote><p>Same here. I was just randomly running around Neriak. and got the Memory message and my game dropped. I havent had this message in MONTHS. I mean, its not an every day occurence but its funny to me they say they fixed something and they realy didnt. The problem with SOE is theyre trying to bandage something that actually needs more time vested into it to be fixed. I want to use all 4 of my cores. and the 4k gb's and not crash. I also want to run my computer on Extreme mode. NO ones computer can run on extreme mode in every single zone. Its been 4 years and still cant use that option. </p><p>/rant off. </p>
Jikko
04-13-2008, 05:59 AM
<cite>Skar@Unrest wrote:</cite><blockquote><p><a rel="nofollow" href="http://www.eq2flames.com/shadowknights/24093-devouring-mist-nerf-mistake.html#post545894" target="_blank">Who F ucked up Devouring Mist?</a></p><p>Mitigation part of the spell only adds 1 mit buff vs. the buff per mob now...</p><p>Is this a mistake -or- some ghetto fix for all single target encounters we should expect in the future?</p></blockquote>I'm going to jump on this as well. The mitigation buff now only returns one bonus instead of a bonus for each mob it hits. Was this intentional? If so, it was a completely unnecessary nerf to what is already pretty much universally considered to be the weakest PvE fighter class.
Tomalof
04-13-2008, 11:40 PM
<p>Though I've enjoyed most of the GU and do like the new zone of hate, I have found an issue with an item that drops out of there.</p><p> Lifespike, Stilletto of Ruin is a nice piercer that would generally be used by a scout in most cases. It's proc completly negates the use of stealth arts though. I have tested this repeatedly over the past couple of days. The issue is consistant. As an assassin this makes this weapon completely useless.</p><p>Please fix the proc of Lifespike so that it no longer breaks stealth.</p>
Dracot
04-13-2008, 11:43 PM
<cite>Effidian wrote:</cite><blockquote><blockquote><li><b>Ranger</b> </li><ul><li>Improved the damage on the <b>offensive stance proc</b>, melee based combat arts and faster reuse ranged attacks. </li></ul></blockquote><p>The damage on offensive stance proc did *not* get improved. This was reverted on test, and did not make it to live.</p></blockquote>WEird, last i checked when they posted LIVE update notes, they usually are right on with what they add in. Rangers in pvp are still 1 second killing mages, so i think your wrong.
Dracot
04-13-2008, 11:45 PM
<cite>Skibo@Antonia Bayle wrote:</cite><blockquote><cite>Dracot72 wrote:</cite><blockquote>This happens with zerkers, monks, wiz, warlock also, and i won't even get into how a swashy completley negates every skill in my arsenal. Whats your point, i posted a ranger log, would you like a log from every class?And funny claim necro's can't beat rangers. I've beaten many rangers, even though ive beaten them though doesn't account for the class being balanced in pvp. You play on a pve server, come to pvp b4 making claims you obviously have no exp with. Ther is simply no excuse for a non solo class (Ranger) to be able to kill ANY other class in a single second, hell noone should be able to, especially in an environment that when you kill someone your get rewards and loot, and coin. Either balance the pvp aspect of the game, maybe separate it from the pve aspects or remove it. You can't continue to reward certain classes for doing NOTHING.</blockquote><p>PvP and PvE servers should not be balanced with each other, what may balance in PvP - [Removed for Content] the PvE servers and vise-versa..... I just wish the DEVS would stop trying to balance them with each other.</p></blockquote>I don't get why they cannot separate it all. PVE is getting gimped over and over i agree with the updates to pvp. Pvp though is a one sided war, scouts on top, utility on the bottom. Hell even though i top almost all my raid parses doesn't do a thing for a necro in pvp. Yet im strictly utility in a scouts eyes.
xpraetorianx
04-14-2008, 03:31 AM
Memory Leak still exists in Veeshan's Peak... its really disturbing watching member after member of your raid continuously crash out because of this. Especially right next to Elder Ekron... that area is AWESOME!!!!!!!! .. =/ * SUPER SAD FACE *
Roguejm11
04-14-2008, 12:01 PM
<p>Why did SoE Ninja nerf Shadowknights Devouring Mist?</p><p>Up until this update it could effect all mobs in an encounter, now it only effects 1 mob regardless of encounter.</p>
Skeleton
04-14-2008, 01:25 PM
<cite>Skar@Unrest wrote:</cite><blockquote><p><a rel="nofollow" href="http://www.eq2flames.com/shadowknights/24093-devouring-mist-nerf-mistake.html#post545894" target="_blank">Who Screwed up Devouring Mist?</a></p><p>Mitigation part of the spell only adds 1 mit buff vs. the buff per mob now...</p><p>Is this a mistake -or- some ghetto fix for all single target encounters we should expect in the future?</p></blockquote>Before this LU, I could cast this spell on an encounter of 3 and, if the debuff stuck on all three, I would have three Devouring Mist icons in my debuff window. I noticed today after casting, there was now no icons in my debuff window but, if I targeted each mob seperately, I could see Devouring Mist icon under each name. I gave a quick shrug thinking it was a just a small bug but, after reading what others have posted, I went back to check my mit after devouring mist and also noticed that I only recieve one mit buff per encounter not per mob. I shure hope this was not intended and fixed soon. I did not see any reason for nerfing this spell if was intended. It's not like there is alot of multiple mob encounters in RoK anyways.
Effidian
04-14-2008, 01:53 PM
<cite>Dracot72 wrote:</cite><blockquote><cite>Effidian wrote:</cite><blockquote><blockquote><li><b>Ranger</b> </li><ul><li>Improved the damage on the <b>offensive stance proc</b>, melee based combat arts and faster reuse ranged attacks. </li></ul></blockquote><p>The damage on offensive stance proc did *not* get improved. This was reverted on test, and did not make it to live.</p></blockquote>WEird, last i checked when they posted LIVE update notes, they usually are right on with what they add in. Rangers in pvp are still 1 second killing mages, so i think your wrong.</blockquote><p>It didn't get upgraded. It is a release note error. The other part of that line did make it in, but the offensive stance proc did not get changed.</p><p>If you'd like to go test it and prove otherwise, be my guest.</p>
Kirstie
04-14-2008, 02:03 PM
<cite>Effidian wrote:</cite><blockquote><cite>Dracot72 wrote:</cite><blockquote><cite>Effidian wrote:</cite><blockquote><blockquote><li><b>Ranger</b> </li><ul><li>Improved the damage on the <b>offensive stance proc</b>, melee based combat arts and faster reuse ranged attacks. </li></ul></blockquote><p>The damage on offensive stance proc did *not* get improved. This was reverted on test, and did not make it to live.</p></blockquote>WEird, last i checked when they posted LIVE update notes, they usually are right on with what they add in. Rangers in pvp are still 1 second killing mages, so i think your wrong.</blockquote><p>It didn't get upgraded. It is a release note error. The other part of that line did make it in, but the offensive stance proc did not get changed.</p><p>If you'd like to go test it and prove otherwise, be my guest.</p></blockquote><p>There was indeed an error in the update notes in this case.</p><p>That particular line should have read:</p><li>Improved the damage on melee based combat arts and faster reuse ranged attacks. </li><p>I appologize for the confusion and frustration this caused and I'll be getting the posted update notes fixed today to reflect the correct information.</p><p> - Kirstie</p>
Kitsune286
04-14-2008, 02:09 PM
(Most) Everyone is human. Errors occur. =)
Revanna
04-14-2008, 02:51 PM
Love the Shard of Hate ...finally a zone that doesn't stifle / stun / prevent you from using your core abilities all the time! Lovely, thanx!Greets, TiathP.S. Looks great, too. P.P.S. We still at beginning, hope it doesn't change later again.
Corwinus
04-14-2008, 02:58 PM
<cite>Kirstie wrote:</cite><blockquote><cite>Effidian wrote:</cite><blockquote><cite>Dracot72 wrote:</cite><blockquote><cite>Effidian wrote:</cite><blockquote><blockquote><li><b>Ranger</b> </li><ul><li>Improved the damage on the <b>offensive stance proc</b>, melee based combat arts and faster reuse ranged attacks. </li></ul></blockquote><p>The damage on offensive stance proc did *not* get improved. This was reverted on test, and did not make it to live.</p></blockquote>WEird, last i checked when they posted LIVE update notes, they usually are right on with what they add in. Rangers in pvp are still 1 second killing mages, so i think your wrong.</blockquote><p>It didn't get upgraded. It is a release note error. The other part of that line did make it in, but the offensive stance proc did not get changed.</p><p>If you'd like to go test it and prove otherwise, be my guest.</p></blockquote><p>There was indeed an error in the update notes in this case.</p><p>That particular line should have read:</p><li>Improved the damage on melee based combat arts and faster reuse ranged attacks. </li><p>I appologize for the confusion and frustration this caused and I'll be getting the posted update notes fixed today to reflect the correct information.</p><p> - Kirstie</p></blockquote><p>"Errare humanum est" Kristie but can you tell us if this change will make it in a hot fix ? or was it just discarded ?</p><p>And Effidian thank you for your insight (precise as usual).</p><p>Cor</p>
Kirstie
04-14-2008, 06:56 PM
<cite>Corwinus wrote:</cite> <blockquote><p>"Errare humanum est" Kristie but can you tell us if this change will make it in a hot fix ? or was it just discarded ?</p><p>And Effidian thank you for your insight (precise as usual).</p><p>Cor</p></blockquote><p>I'm not aware of any plans to hotfix this change out in the future. It was put in and then removed over the course of GU44 living on the Test Server but was not removed properly from the finalized update notes themselves.</p><p>- Kirstie</p>
<cite>etch666 wrote:</cite><blockquote>Shard of Hate is a disaster. Aside from the 5 second lag which is understandable in a new raid zone. This zone has the WORST risk vs reward ratio of any zone, ever. And by risk vs reward i mean time invested in learning encounters and beating a hard mob for greater loot.With this zone in place, there is no need to progress to VP at all, aside from getting the mythical updates. Some of the loot is comparable to Trakanon / avatar loot which is a joke. A T1 guild can stroll in to the zone, kill the first 3 nameds with little to no trouble and a bunch of trash and by doing this totally insult any effort made by other guilds who have fought their way into VP or even those who have spent hours on end pulling avatars.I love the idea of more casual raiding and bringing people into the game but giving them these loot freebies hurts the existing raiding population, aside from those who are just out to get quick loot vs no effort, who will no doubt find this post offensive.I hear this zone was meant to be t5 - a step up from VP, it certainly has t5 loot but the raid content here is laughable.Fix this zone by either keeping it easy, scale the loot down or beef up the challenge and GET RID OF THE TRASH LOOT DROPS.</blockquote>Agree completely. I'll mention the lag again, it's absolutely awful.Thanks also for the stupidly good loot. Really makes all the time and effort invested by our casual guild to get into VP worthwhile. I just loved seeing people linking better loot than drops in VP from their pick-up with 18 people in. Awesome. For an encore, why don't you drive round and kick me in the nuts.Having said that, it's been happening all expansion so god knows why I was surprised.PS Being able to exploit in there for even more loot was a nice touch.PPS Loved the artwork.
Tames
04-15-2008, 02:12 AM
<p>Hmm I was unaware of any "live event", I return to TG or QH only to sell and buy and saw nothing on sunday when I was in QH? Is it still running and in what zone?</p><p>I play in Oz so were the events based on US primetime only?</p>
Trojenn
04-15-2008, 10:11 AM
<p>I agree that SoH loot is awsome. It is realy nice gear but in all reality, you are not going to be able to go in there and fully gear any one person out. Yes you can get a mage fairly well geared but thats about it. Atleast, you can go in and get a chest piece <--scouts leggings<--tanks etc...... and go on into tier 1 with a little more edge. I honestly do not see what all the fuss is about. Yes, the zone is stupidly easy, but sheesh realize IT JUST CAME OUT. It has need to be revamped, but with the lack of initiative, very few people copied over to test to test out the zone. Yes there were a few but I guarentee that half of yall that are complaining were to ****** lazy to do it. So when SoE released this zone, they prob honestly had know idea how it was going to work. Give them time, I guarantee that they will do something. but given there recent track history, it probably still will be stupid. But, thats besides the point. If you wanted something to be a certain way, then get off your lazy **** and copy over to test b4 it goes live there for there is a chance it doesn't go live being like this.</p><p>/calmed down</p>
docpaulp
04-15-2008, 12:14 PM
<cite>121 dirtybird wrote:</cite><blockquote><p>I agree that SoH loot is awsome. It is realy nice gear but in all reality, you are not going to be able to go in there and fully gear any one person out. Yes you can get a mage fairly well geared but thats about it. Atleast, you can go in and get a chest piece <--scouts leggings<--tanks etc...... and go on into tier 1 with a little more edge. I honestly do not see what all the fuss is about. Yes, the zone is stupidly easy, but sheesh realize IT JUST CAME OUT. It has need to be revamped, but with the lack of initiative, very few people copied over to test to test out the zone. Yes there were a few but I guarentee that half of yall that are complaining were to ****** lazy to do it. <b><u>So when SoE released this zone, they prob honestly had know idea how it was going to work</u></b>. Give them time, I guarantee that they will do something. but given there recent track history, it probably still will be stupid. But, thats besides the point. If you wanted something to be a certain way, then get off your lazy **** and copy over to test b4 it goes live there for there is a chance it doesn't go live being like this.</p><p>/calmed down</p></blockquote>You mean, just like most of RoK? Untested content that gets "tested" on Live servers? What's the QA and test team for then?I certainly don't pay 15 Euros a month to test SoEs broken content. Give ME money for doing it, if this is the way content is going to be released from now on.
Trojenn
04-15-2008, 02:17 PM
Just becuase they test it does not meen to us it will be correct.. Remember there is at most 50 people that test content on there test team, and over 5000 that play the game. So to them yes the content may be ready, but in reality I have to honestly say that 50 people are not going to be able to pick out ever error in the game. This is the reason they have the test server open for us to use. Yes i agree, we don't play 15 euros or 26 USD a month to play Eq2 to play test material, but on the other hand, if you want decent expansions that have general public opinion on what needs to be done to it, it might not be a bad idea to copy your toon to test and check out the content. The reason alot of peoples opinion on InTesting Feedback does not get listened to is 80% of the people who post feedback do not even play on the testcopy server. So that is were my reasoning came from. I only know of one guild that copied over any toons to try out the content and that guild was from Guk (can you guess what guild). So instead of bi****** about new content coming out and being completely whack take the initiative to try and do something about it b4 it goes live and it takes SoE 6 months to fix it.
KindredHeart
04-15-2008, 05:14 PM
<p>Is the Shard of Hate a temporary or permanent zone? What I mean by that is - is it going to go away whenever update 45 comes out? I remember reading something somewhere that made me think it might only be temporary, but when I looked today I wasn't able to find where I had read it, so I figured I'd double-check.</p><p>Thanks in advance</p>
Colcos
04-15-2008, 06:52 PM
<cite>121 dirtybird wrote:</cite><blockquote>Just becuase they test it does not meen to us it will be correct.. Remember there is at most 50 people that test content on there test team, and over 5000 that play the game. So to them yes the content may be ready, but in reality I have to honestly say that 50 people are not going to be able to pick out ever error in the game. This is the reason they have the test server open for us to use. Yes i agree, we don't play 15 euros or 26 USD a month to play Eq2 to play test material, but on the other hand, if you want decent expansions that have general public opinion on what needs to be done to it, it might not be a bad idea to copy your toon to test and check out the content. The reason alot of peoples opinion on InTesting Feedback does not get listened to is 80% of the people who post feedback do not even play on the testcopy server. So that is were my reasoning came from. I only know of one guild that copied over any toons to try out the content and that guild was from Guk (can you guess what guild). So instead of bi****** about new content coming out and being completely whack take the initiative to try and do something about it b4 it goes live and it takes SoE 6 months to fix it.</blockquote>there is a LOT more than 5000 subscribers lol...
Kirstie
04-15-2008, 07:26 PM
<cite>KindredHeart wrote:</cite><blockquote><p>Is the Shard of Hate a temporary or permanent zone? </p></blockquote><p>The Shard of Hate is a permanent zone. The live events in the cities surrounding its opening will only be live until GU45 launches (nope not giving out the date for that yet <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>- K</p>
Marillion
04-15-2008, 07:53 PM
<cite>Kirstie wrote:</cite><blockquote><cite>KindredHeart wrote:</cite><blockquote><p>Is the Shard of Hate a temporary or permanent zone? </p></blockquote><p>The Shard of Hate is a permanent zone. The live events in the cities surrounding its opening will only be live until GU45 launches (nope not giving out the date for that yet <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></p><p>- K</p></blockquote>But seeing as 45 has yet to go to test, and we have seen a standard format slowly evolve over the past 12 months. If 45 went to test tonight/tomorrow, it would be 2 more weeks.
Pitt Hammerfi
04-16-2008, 12:33 AM
<p>Despoiling Mist is no longer working correctly Kristie</p><p>The spell description reads "For each affected target, the shadowknights armour mitigation is increased."</p><p>It's currently only taking 1 mobs mitigation</p><p>Thankyou</p>
<p><img src="http://i135.photobucket.com/albums/q127/rockylyon/despoilingmist.jpg" alt="" width="640" height="512" border="0" /></p>
Phank
04-16-2008, 12:09 PM
<p>Despoiling Mist is in need of a hotfix. </p><p>I know we waited 2.5 years for the icon to be corrected from detrimental window to maintained window, but our patience has run out. We are a passionate group of players, we have put up with a lot of slop thrown our way. However, the SKs still playing this game deserve a little attention. We deserve to know that there are developers that can actually listen and correct an error. We realized long ago that nobody over at Sony plays a Shadowknight -- but when an entire community screams for over a week about one of their main debuffs, somebody --ANYBODY-- over there should be able to hear it.</p><p>And then there's the timing of Age of Conan. The Dark Templar class should make Sony move just a bit faster on this. Maybe if it were fixed by, oh I dunno... next month when AoC launches, Sony wouldn't lose a few hundred subscribers based on this muck-up alone.</p>
Zehl_Ice-Fire
04-16-2008, 04:44 PM
<cite>Fatuus wrote:</cite><blockquote><cite>Wodreaux@Nektulos wrote:</cite><blockquote><cite>Rothgar wrote:</cite> <p>Why do people want macro's to ‘get naked'? I could understand back when your gear took damage only when you actually died in it, but I thought SOE changed it so that the highest quality (Fab, leg, MC, Treas) of gear that you had on in a slot during a fight took damage when you died regardless of what you were wearing when you died. </p></blockquote><p>Only affects you if you are in combat. Out of combat its a different issue.</p></blockquote>I had the strip macro always set up as a text file from T5. You still must be naked for 2 minutes even out of combat to die and your armor not take damage (like if you need to jump off a cliff and splat or dying is your evac to a better location, or exploring unsure areas). I haven't used mine for ages, not since we used to do AoA x4 regularly in KoS.
Pitt Hammerfi
04-17-2008, 02:21 AM
lol skar, the sad thing is even with despoiling mist broken, its the least of our worries..
<cite>Pitt Hammerfist wrote:</cite><blockquote>lol skar, the sad thing is even with despoiling mist broken, its the least of our worries..</blockquote><p>check this out Pitty...</p><p><a href="http://www.eq2flames.com/combat-discussion/21963-fix-crusaders-being-left-dust-dps-22.html#post551887" target="_blank" rel="nofollow">http://www.eq2flames.com/combat-dis...html#post551887</a></p>
Tomalof
04-18-2008, 09:07 AM
<cite>Tomalof wrote:</cite> <blockquote><p> Lifespike, Stilletto of Ruin is a nice piercer that would generally be used by a scout in most cases. It's proc completly negates the use of stealth arts though. I have tested this repeatedly over the past couple of days. The issue is consistant. As an assassin this makes this weapon completely useless.</p><p>Please fix the proc of Lifespike so that it no longer breaks stealth.</p></blockquote><p>This was said to be a part of the last hotfix, but the issue persists. Please fix it.</p>
<p>I cannot tell for sure if it is something to deal with last LU, but anyway...</p><p><span style="color: #ccffff;">I kindly ask devs to look into resists in PVP fights, as I finally got mad and tired of seeing 7 resists from 9 spells (I am a wizard and very patient one) while fighting melee classes with my AD3 and M1-M2 spells. If any dev wants to see the logs, I will provide those. If it is working as intended - well, everyone should re-roll into a brigand, monk or something like that. There is no future for caster classes on PVP servers.</span></p><p>Thank you.</p>
Ericwest81
04-21-2008, 02:23 AM
worst live update EVER!! SOH is boring boring boring!! maybe next time sony
EQ2Luv
04-22-2008, 02:17 PM
<p>My guild has not witnessed an increase in the drop rate of tier 1 set helms. We have killed imzok and atrebe's statue maybe 6 to 8 times and not a single helm has dropped. I realize this could be just a streak of bad luck, but to our guild at least the drop rate does not seem to be increased. The other set pieces seem to be dropping more, but helms are still incredibly rare for us. </p>
Tames
04-23-2008, 04:34 AM
<p>I was very disapointed to see no fixed for the design flaws in Fabled and Mythical Epics for those classes that have issues (Paladins etc) in GU 44. There has been no official word on when these will be fixed, or indeed if they are being worked on.</p><p>Pal Wis AA line and 3 "oh sh*t" spells havent been fixed either in GU 44, and there has been no official word on when these will be fixed, or indeed if they are being worked on.</p>
Fatuus
04-23-2008, 09:12 AM
<p>Shard of Hate has a zone persistent timer bug.</p><p>I tried talking to a customer service rep about it (aka a GM) and he said its working as intended.</p><p>Here is the problem I had...</p><p>We entered the zone on say day 0 and killed some trash on an off night (note this was not one of our normal raid nights...just an off night raid we did for fun). We went in day 4 (this is 4 days later) and killed most of the named, but had an issue with one so we left it for another day. The next day I entered with my guild (day 5) and killed another named and I got a 5 day lockout timer which locked me to Shard of Hate for 2 days after the instance I was in expired. You do not get locked out of the zone for killing a mob, but you get locked out from killing a mob for the first time in a zone. Persistent zones are not supposed to work this way. This really penalizes guilds, like mine, who are unable to raid all the content in one night due to timer issues...rl issues...or scheduling issues. I am calling this a bug because 3 other guildies (note we have about 45 raiders in our guild...a lot are part time) got the same lockout as me...but at least 3 others did not get a lockout and could reset their timers when they zoned out.</p><p>You really need to fix the timer bug issue because its really crushing our ability to schedule and bounce around raid nights so our guildies who can only raid certain nights can still see whats in various raid zones. People are being penalized essentially for not being in the initial raid zone when you kill the first mob.</p><p>EDIT NOTE:</p><p>After reviewing the zone we noticed that those guildies who were NOT in the zone when we first entered the zone (they came in on Day 4) got the same lockout timer the other guildies had from Day 0. We did NOT kill any trash mobs on day 4. On day 5 those who were NOT in the zone on day 0 and 4 got a 5 day lockout either from killing a named OR trash (we killed some trash that was up around the maestro). ONLY those people who were not in the raid on Day 0 or 4 got the 5 day lockout timer starting on Day 5 (which means they were locked to an expired instance for 2 days).</p><p>PLEASE FIX THIS ISSUE SINCE IT IS HURTING A GUILDS ABILITY TO RAID!</p>
EQ2Luv
04-23-2008, 01:33 PM
<cite>Fatuus wrote:</cite><blockquote><p>EDIT NOTE:</p><p>After reviewing the zone we noticed that those guildies who were NOT in the zone when we first entered the zone (they came in on Day 4) got the same lockout timer the other guildies had from Day 0. We did NOT kill any trash mobs on day 4. On day 5 those who were NOT in the zone on day 0 and 4 got a 5 day lockout either from killing a named OR trash (we killed some trash that was up around the maestro). ONLY those people who were not in the raid on Day 0 or 4 got the 5 day lockout timer starting on Day 5 (which means they were locked to an expired instance for 2 days).</p><p>PLEASE FIX THIS ISSUE SINCE IT IS HURTING A GUILDS ABILITY TO RAID!</p></blockquote><p>You most likely got this lockout because you had just reset your timer from a different instance of shard of hate. When you reset a persistent timer at its minimum duration, you cannot reset it again for around the minimum duration time. This is (I assume) to prevent people from 'double dipping' so to speak, going into many different instances that are all near expiration and resetting one after another. If you were allowed to reset your timer in this situation, you could go into another SoH that had reached its min duration, kill mobs and get loot, and then reset and go into yet another SoH instance, and do this over and over in the same day as long as you could find different instances of SoH to zone into. </p><p>So basically, if your guild is raiding a zone, don't go raiding it with someone else and you should be fine to reset with the rest of your guild regardless of which day you first enter. </p>
Fatuus
04-23-2008, 02:01 PM
<cite>EQ2Luv wrote:</cite><blockquote><cite>Fatuus wrote:</cite><blockquote><p>EDIT NOTE:</p><p>After reviewing the zone we noticed that those guildies who were NOT in the zone when we first entered the zone (they came in on Day 4) got the same lockout timer the other guildies had from Day 0. We did NOT kill any trash mobs on day 4. On day 5 those who were NOT in the zone on day 0 and 4 got a 5 day lockout either from killing a named OR trash (we killed some trash that was up around the maestro). ONLY those people who were not in the raid on Day 0 or 4 got the 5 day lockout timer starting on Day 5 (which means they were locked to an expired instance for 2 days).</p><p>PLEASE FIX THIS ISSUE SINCE IT IS HURTING A GUILDS ABILITY TO RAID!</p></blockquote><p>You most likely got this lockout because you had just reset your timer from a different instance of shard of hate. When you reset a persistent timer at its minimum duration, you cannot reset it again for around the minimum duration time. This is (I assume) to prevent people from 'double dipping' so to speak, going into many different instances that are all near expiration and resetting one after another. If you were allowed to reset your timer in this situation, you could go into another SoH that had reached its min duration, kill mobs and get loot, and then reset and go into yet another SoH instance, and do this over and over in the same day as long as you could find different instances of SoH to zone into. </p><p>So basically, if your guild is raiding a zone, don't go raiding it with someone else and you should be fine to reset with the rest of your guild regardless of which day you first enter. </p></blockquote><p>Whenever you start a new instance you need to reset your old timer unless you hadn't been in the zone in the past 9 days. Everyone in my guild had to reset their timers on the three days I mentioned.</p><p>We did NOT go raiding with someone else...every guildie in my guild is not permitted to raid other other guilds for this zone. Those that went in on days 0 and 4 had the normal zone resuse timer (and could reset their zones on day 5). Those that went into the zone on day 5 had a NEW lockout timer for 5 days which persisted 2 days past when the zone expired.</p><p>There is no if's, ands, or buts about it...that is what happened. Now we can't do a persistent zone past the fifth day with guildies who were not in the zone on days 1 thru 5 (in this example that is days 0 thru 4) because it will lock them out when we reset and go into a new instance.</p><p>This needs to be fixed ASAP...or be willing to have the GM's fix the issue as they arrise. It would be obvious who would be trying to exploit any type of loopholes that would be generated...but there is no reason to penalize family guilds like ours due to [Removed for Content] poor raid lockout timers.</p><p><img src="http://www.disciplesofdestiny.net/gm1.jpg" alt="" width="455" height="508" border="0" /></p><p>Screenshot was just to prove that GM's are not supposed to reset zone timers...which basically is what eliminated a nights worth of raiding for us due to lockout timer restrictions.</p>
Fatuus
04-23-2008, 02:01 PM
<p>dup post</p>
Mathafern
04-23-2008, 04:34 PM
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling Mist is no longer working correctly Kristie</p><p>The spell description reads "For each affected target, the shadowknights armour mitigation is increased."</p><p>It's currently only taking 1 mobs mitigation</p><p>Thankyou</p></blockquote> I think this was the case before this update. I tested a few times on a group and never seemed to get more than 1 mobs worth of mit. While it needs to be fixed I'm not convinced it was broken in the update. If it was then it's pretty lame that no comment was made in the patch notes. Nerfing a nerfed class is bad enough, ninja nerfing is just right out.
EQ2Luv
04-23-2008, 06:14 PM
<cite>Fatuus wrote:</cite><blockquote><cite></cite><p>Whenever you start a new instance you need to reset your old timer unless you hadn't been in the zone in the past 9 days. Everyone in my guild had to reset their timers on the three days I mentioned.</p></blockquote><span style="color: #3333ff;"><span style="color: #ffffff;">If your guildies reset their instance on day 0, then their old instance was at least 5 days old. If you reset the same instance timer 5 days later, then you had a 10 day timer, which means that you had the same problem last week. If you had the same problem last week, then this is just a carryover of the same issue from last week. The only way I know of to get the first 10 day timer is by having been in a different instance than the ones who originally were locked to that instance. If you didn't raid with someone not in your guild, then did you perhaps do two different guild raids in some previous week, and then have some people who went to the first raid reset and zone into the second raid? Those people will always be bound by the rule that they cannot reset the timer more often than once every 5 days. </span> </span>
<cite>Mathafern@Mistmoore wrote:</cite><blockquote><cite>Pitt Hammerfist wrote:</cite><blockquote><p>Despoiling Mist is no longer working correctly Kristie</p><p>The spell description reads "For each affected target, the shadowknights armour mitigation is increased."</p><p>It's currently only taking 1 mobs mitigation</p><p>Thankyou</p></blockquote>I think this was the case before this update. I tested a few times on a group and never seemed to get more than 1 mobs worth of mit. While it needs to be fixed I'm not convinced it was broken in the update.If it was then it's pretty lame that no comment was made in the patch notes. Nerfing a nerfed class is bad enough, ninja nerfing is just right out.</blockquote>Our SK used to use it all the time and I can guarantee that it used to be per mob. The description was changed too, it doesn't say per target anymore. So it's definitely an intentional nerf with no update note of the change being done.
Fatuus
04-24-2008, 10:02 AM
<cite>EQ2Luv wrote:</cite><blockquote><cite>Fatuus wrote:</cite><blockquote><cite></cite><p>Whenever you start a new instance you need to reset your old timer unless you hadn't been in the zone in the past 9 days. Everyone in my guild had to reset their timers on the three days I mentioned.</p></blockquote><span style="color: #3333ff;"><span style="color: #ffffff;">If your guildies reset their instance on day 0, then their old instance was at least 5 days old. If you reset the same instance timer 5 days later, then you had a 10 day timer, which means that you had the same problem last week. If you had the same problem last week, then this is just a carryover of the same issue from last week. The only way I know of to get the first 10 day timer is by having been in a different instance than the ones who originally were locked to that instance. If you didn't raid with someone not in your guild, then did you perhaps do two different guild raids in some previous week, and then have some people who went to the first raid reset and zone into the second raid? Those people will always be bound by the rule that they cannot reset the timer more often than once every 5 days. </span></span></blockquote>You don't get it, people reseting their timers at the SAME time are getting DIFFERENT lockout timers if you enter a persistent zone AFTER day 0...especially at or after day 4.
Trojenn
04-24-2008, 10:42 AM
<cite>Fatuus wrote:</cite><blockquote><cite></cite><p><img src="http://www.disciplesofdestiny.net/gm1.jpg" border="0" alt="" width="455" height="508" /></p><p>Screenshot was just to prove that <b>GM's are not supposed to reset zone timers</b>...which basically is what eliminated a nights worth of raiding for us due to lockout timer restrictions.</p></blockquote>Wow, I am going to call BS on this one. My entire guild zoned into PR one night and we got insta kicked out of the zone and all of use recieved the lockout timer for a succesful zone clear when in fact we were not even in there long enough to activate a mob. GM Gnobrin <--- think that was him was the one that cam reset our timers.
EQ2Luv
04-24-2008, 03:19 PM
<cite>Fatuus wrote:</cite><blockquote><cite>EQ2Luv wrote:</cite><blockquote><cite>Fatuus wrote:</cite><blockquote><cite></cite><p>Whenever you start a new instance you need to reset your old timer unless you hadn't been in the zone in the past 9 days. Everyone in my guild had to reset their timers on the three days I mentioned.</p></blockquote><span style="color: #3333ff;"><span style="color: #ffffff;">If your guildies reset their instance on day 0, then their old instance was at least 5 days old. If you reset the same instance timer 5 days later, then you had a 10 day timer, which means that you had the same problem last week. If you had the same problem last week, then this is just a carryover of the same issue from last week. The only way I know of to get the first 10 day timer is by having been in a different instance than the ones who originally were locked to that instance. If you didn't raid with someone not in your guild, then did you perhaps do two different guild raids in some previous week, and then have some people who went to the first raid reset and zone into the second raid? Those people will always be bound by the rule that they cannot reset the timer more often than once every 5 days. </span></span></blockquote>You don't get it, people reseting their timers at the SAME time are getting DIFFERENT lockout timers if you enter a persistent zone AFTER day 0...especially at or after day 4.</blockquote>You said that people are having to reset their timer on day 5. How are people having to reset their timers after day 4? After day 4 the old zone should have expired and the timer reset on its own, since the original reset at day 0 was on day 5+ of the old instance. In my experience, this can only happen if you were in different instances in the old week, or the week before that, or the week before that. Old 0 1 2 3 4 5 6 7 8 9*10 New 0 1 2 3 4 5 6 7 8 9Figure : At day 9, the old instance should be gone. How are people resetting on day 5 of new if they were saved to the old?
Fatuus
04-24-2008, 04:02 PM
<cite>EQ2Luv wrote:</cite><blockquote><cite>Fatuus wrote:</cite><blockquote><cite>EQ2Luv wrote:</cite><blockquote><cite>Fatuus wrote:</cite><blockquote><cite></cite><p>Whenever you start a new instance you need to reset your old timer unless you hadn't been in the zone in the past 9 days. Everyone in my guild had to reset their timers on the three days I mentioned.</p></blockquote><span style="color: #3333ff;"><span style="color: #ffffff;">If your guildies reset their instance on day 0, then their old instance was at least 5 days old. If you reset the same instance timer 5 days later, then you had a 10 day timer, which means that you had the same problem last week. If you had the same problem last week, then this is just a carryover of the same issue from last week. The only way I know of to get the first 10 day timer is by having been in a different instance than the ones who originally were locked to that instance. If you didn't raid with someone not in your guild, then did you perhaps do two different guild raids in some previous week, and then have some people who went to the first raid reset and zone into the second raid? Those people will always be bound by the rule that they cannot reset the timer more often than once every 5 days. </span></span></blockquote>You don't get it, people reseting their timers at the SAME time are getting DIFFERENT lockout timers if you enter a persistent zone AFTER day 0...especially at or after day 4.</blockquote>You said that people are having to reset their timer on day 5. How are people having to reset their timers after day 4? After day 4 the old zone should have expired and the timer reset on its own, since the original reset at day 0 was on day 5+ of the old instance. In my experience, this can only happen if you were in different instances in the old week, or the week before that, or the week before that. Old 0 1 2 3 4 5 6 7 8 9*10 New 0 1 2 3 4 5 6 7 8 9Figure : At day 9, the old instance should be gone. How are people resetting on day 5 of new if they were saved to the old? </blockquote><p>I have no clue. I did not go in the initial zone clearing for the previous SoH instance we had so maybe I had a different lockout timer from those of my guildies. All I know is that when we entered the instance on day 4 and day 5 some people got one lockout timer, and others got another. Some who entered in on day 5 got No lockout timer. The people we are talking about are not massive amounts of people...only 5 or 6 new people on day 4 and day 5. This hasn't just affected us, but also other guilds as well. The lockout timer is affecting different people differently after day 4 on what appears to be a semi random basis. Maybe a dev needs to explain exactly HOW the lockout timer is supposed to work. We are NOT the first to experience this issue either.</p><p>Lastly I might be mistaken when I said we had to reset our zone timer on day 5, it probably was reset and I just wasn't paying attention (it happened 6 days ago which is a long time for me in raid zones). I do know guildies had to reset their zone timers on day 4 (the ones who hadn't entered day 0). This was like 5 or 6 people total on day 4. Day 5 had like 4 new people to the zone.</p>
Phank
04-25-2008, 12:31 PM
<cite>Mathafern@Mistmoore wrote:</cite><blockquote>I think this was the case before this update. I tested a few times on a group and never seemed to get more than 1 mobs worth of mit. While it needs to be fixed I'm not convinced it was broken in the update.If it was then it's pretty lame that no comment was made in the patch notes. Nerfing a nerfed class is bad enough, ninja nerfing is just right out.</blockquote><p>Definitely NOT the case before last update. I'm not surprised though that people don't know much about how SK spells work, there are so few of us still playing the class as our main.</p><p>For more than 2 years Despoiling Mist line had a cosmetic error with the icon. The buff was showing in our detrimental window which made healers want to cure us. Of course it was uncurable since it was a beneficial buff. So finally SONY fixed the icon but while doing so they decided to nerf the spell. I can imagine the discussion that took place:</p><p>DEV: "Hey man did you guys know that Shadowknights can debuff armor mitigation from more than one mob at a time?"</p><p>Associate DEV: "No way, dude."</p><p>DEV: "Totally way. Read the description right here. For each additional mob drained, the Shadowknight gains additional mitigation."</p><p>Associate DEV:"That is totally overpowered, dude."</p><p>DEV: "I know, right? My Guardian doesn't have that."</p><p>Associate DEV: "Either does my Ranger."</p><p>DEV: "Well, I'm gonna nerf it but leave the description the same. That way, they may not notice it."</p><p>Associate DEV: "Awesome idea."</p>
Gehemnishthex
04-25-2008, 02:47 PM
yes, please fix despoiling mist!
Britefire
04-26-2008, 10:38 PM
<cite>Slagnath@Permafrost wrote:</cite><blockquote>yes, please <u><b>fix</b></u> despoiling mist!</blockquote> Don't you mean Un-Fix? they "fixed"<span style="font-size: xx-small;">tm <span style="font-size: x-small;">it, i think you mean un fix, unless you want it nerfed...</span></span>
<cite>Phank wrote:</cite><blockquote><cite>Mathafern@Mistmoore wrote:</cite><blockquote>I think this was the case before this update. I tested a few times on a group and never seemed to get more than 1 mobs worth of mit. While it needs to be fixed I'm not convinced it was broken in the update.If it was then it's pretty lame that no comment was made in the patch notes. Nerfing a nerfed class is bad enough, ninja nerfing is just right out.</blockquote><p>Definitely NOT the case before last update. I'm not surprised though that people don't know much about how SK spells work, there are so few of us still playing the class as our main.</p><p>For more than 2 years Despoiling Mist line had a cosmetic error with the icon. The buff was showing in our detrimental window which made healers want to cure us. Of course it was uncurable since it was a beneficial buff. So finally SONY fixed the icon but while doing so they decided to nerf the spell. I can imagine the discussion that took place:</p><p>DEV: "Hey man did you guys know that Shadowknights can debuff armor mitigation from more than one mob at a time?"</p><p>Associate DEV: "No way, dude."</p><p>DEV: "Totally way. Read the description right here. For each additional mob drained, the Shadowknight gains additional mitigation."</p><p>Associate DEV:"That is totally overpowered, dude."</p><p>DEV: "I know, right? My Guardian doesn't have that."</p><p>Associate DEV: "Either does my Ranger."</p><p>DEV: "Well, I'm gonna nerf it but leave the description the same. That way, they may not notice it."</p><p>Associate DEV: "Awesome idea."</p></blockquote><p>Just one more thing to overcome as an SK!</p><p>Besides, its still just as effective as the rest of our AE spells. </p><p>Seriously, when was the last time (since it was broken) that you thought "Oh, sure would be handy if this still siphoned mit from each mob!" (aside from a few pulls in VoES).</p><p>But hey! - the billing system works great! Can we get your IT folks working on the SK class please? </p>
Phank
04-27-2008, 12:31 PM
<p>Like I said in guk.sk the other day... depends on your level of play. But basically the nerf to Despoiling Mist affects us EVERY DAY. It's not about how some of us feel about using the ability. For people that run Vault groups daily, it affects them daily. For others that may engage Avatars weekly, it affects them weekly. Losing extra mitigation vs the avatar adds is worth complaining about. </p><p>Besides, this isn't about how often we use an ability. This is about the unacceptable further weakening of our class which is already on the bottom of the many people's totam polls.</p>
<cite>Phank wrote:</cite><blockquote><p>Like I said in guk.sk the other day... depends on your level of play. But basically the nerf to Despoiling Mist affects us EVERY DAY. It's not about how some of us feel about using the ability. For people that run Vault groups daily, it affects them daily. For others that may engage Avatars weekly, it affects them weekly. Losing extra mitigation vs the avatar adds is worth complaining about. </p><p>Besides, this isn't about how often we use an ability. This is about the unacceptable further weakening of our class which is already on the bottom of the many people's totam polls.</p></blockquote><p>Yea, I won't be raiding the new avatars anytime soon, but I see your concern. This bug already affects me on the Ludmila encounter, which is pretty much the only raid encounter that I can tank better than a guard. </p><p>But my point wasn't so much that I'm OK with the breakage, but moreso that I'm upset with this expansion and our lack of use in it. And then for them to go and nerf us on the last 1% of encounters we shine on, and continue to ignore any "FEEDBACK" we provide is just rediculous.</p>
flowercivicsi
04-27-2008, 08:05 PM
<p>Typically when I read thru any of the LU feedback threads I see a ton of people requesting to have their class looked at for specific reasons, and it may or may not be directly related to this specific LU. I know a large part of this comes from the little to no communication that we recieve on the class related forums that we have, and we are simply trying to be heard. </p><p>I'm assuming that there are developers that are dedicated to working on a specific class, or classes. With that being said; I would think it would improve the way information is communicated from the players to the developer(s) if the developer(s) responsible for specific classes would hop on those class forums and just communicate with us. I know you can promise every class the world, but a little communication goes a long way. It would bring a number of us back into better spirits to know that there is someone at SoE that is seeing what we as players have to say about spells, gear, abilities, etc. </p><p>This would also ensure that these LU Feedback posts are truly related to the content that was delivered in this LU, and not to the classes that are still sorely requesting the attention of the developers, or at the very least acknowledgement of their concerns. </p><p>I was not sure what area this post would be best to place, but I am hoping that here will be a good place as I <i>know</i> the developers as well as our admins are reading these posts regularly. <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
<cite>Alaocia@Guk wrote:</cite><blockquote><p>Typically when I read thru any of the LU feedback threads I see a ton of people requesting to have their class looked at for specific reasons, and it may or may not be directly related to this specific LU. I know a large part of this comes from the little to no communication that we recieve on the class related forums that we have, and we are simply trying to be heard. </p><p>I'm assuming that there are developers that are dedicated to working on a specific class, or classes. With that being said; I would think it would improve the way information is communicated from the players to the developer(s) if the developer(s) responsible for specific classes would hop on those class forums and just communicate with us. I know you can promise every class the world, but a little communication goes a long way. It would bring a number of us back into better spirits to know that there is someone at SoE that is seeing what we as players have to say about spells, gear, abilities, etc. </p><p>This would also ensure that these LU Feedback posts are truly related to the content that was delivered in this LU, and not to the classes that are still sorely requesting the attention of the developers, or at the very least acknowledgement of their concerns. </p><p>I was not sure what area this post would be best to place, but I am hoping that here will be a good place as I <i>know</i> the developers as well as our admins are reading these posts regularly. <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>The spell Devouring Mist was broken with LU44. I would think they should have a hotfix for it by now, or at least have it being worked through on test like everything else that wasnt quite right with LU44.</p>
NardacMM
04-28-2008, 04:40 PM
<p>I was expecting to see a change to the lotto system whereby blue shinies are not subject to the lotto system. Are there any plans to do this?</p><p> I do not agree that somebody who has not completed the very difficult and/or expensive quest for the glasses should benefit from them simply b/c they are grouped..</p>
EQ2Luv
04-28-2008, 10:44 PM
It's been nearly a month since the LU and my guild still hasn't seen a t1 set helm. That's with 10+ kills of Imzok and Atrebe's statue. I know anomalies can happen, but at this rate we still won't have even half our force equipped with hats (for those that want them) by the end of the expansion. =\
Fatuus
04-29-2008, 11:09 AM
<cite>EQ2Luv wrote:</cite><blockquote>It's been nearly a month since the LU and my guild still hasn't seen a t1 set helm. That's with 10+ kills of Imzok and Atrebe's statue. I know anomalies can happen, but at this rate we still won't have even half our force equipped with hats (for those that want them) by the end of the expansion. =\</blockquote>We've killed it about 50 times (including the helm drop mob in Kor-sha) and never saw the warrior, cleric, predator helms drop. This is a terrible drop rate. IMO they should have a class selection that polls the raid force for people who have the item to ensure people who raid actually use the item. I think it should drop also EVERY time versus having a CHANCE to drop. The idea is to gear up the guild, not make them run 40 zillion instances until everyone has gear they need.
Tames
04-29-2008, 11:31 AM
<p>Yup its stuff like this thats causing people to burn out. They want people to keep doing the current conntent and conntinue to play EQ2 but its very wearing doing a zone 1000000 times and never getting some drops. PR is nearly all Mage drops everytime we do it, the common non Mage drops we already have on the classes that need them. The other drops are NEVER seen. </p><p>My Guild must have done PR 20 times and not once has the Demonguards shoulder dropped.</p><p>The lack of content due to the 10 level difference between T8 and T7 compared to EoF and the difficulty of many raid zones for most Guilds is keeping them going in very small circles. Either they increase content or improve drops or there are new games that will poach EQ players by the truckload.</p><p>The lack of opportunities to get M1's or fabled stuff to mung for Mana for Adornments is also an issue. Broker prices are insane even for T7 fabled and even worse for T8 fabled adornments on my Server.</p>
Phank
04-29-2008, 11:35 AM
<p>I'll do ya one better. My guild has done T1 - T3 ad nauseum since launch and we have seen only 2 pieces of Demonguard drop ever (helm and gloves.) Grats on low tier armor sets being harder to get than VP armor set lol</p>
rollandheat
04-30-2008, 11:58 AM
Probably wrong thread but anyway .. An Ugly bounty reward balancing The healer reward for the quest has only + heal, all other classes have + crit (meelee, spell) and + damage (combat art, spell). I think healer reward is underpowered and should get + heal crit also, i.e. + 2 heal crit and +75 heal ammount that it will reflect mage reward (+2 spell crit and + 75 spell damage).
Arkinon
05-01-2008, 04:02 PM
Ok FeedbackThe "The Memory Fix" you guys made has made my comp crash at least twice a night with out of memory errors. NEVER HAD THIS PROBLEM BEFORE FIX! Running xp sp2 4 gig DDR2 on and amd Dual core 2.4ghz with an invida 7950... ALSO what happend to Sebilis?I have no problem with raid zones... I still play maxed out... I have no problem in chardoc and KC at max performance but I zone into Seb in a 6 man group and I can barley walk im lagging so bad. I actually turned my graphics down to high performance and still lags like crazy. are these 2 problems related?
josie67
05-01-2008, 04:30 PM
<p>I have to agree here with the T1-T2 drops. We've been doing T1-T2 for 2 months, and I have NEVER seen ONE Templar/Inquis Transcending XXX piece drop. Can the devs please look into this, and don't tell me that "it's working as intended?"</p>
Rayne Singer
05-03-2008, 10:37 AM
Shard of Hate? I've heard it's easy and that's all I've heard. I am on the VENEKOR server and time zone is EST so that means solo play most of the time. There are still several of us wanting to do the final battle with Mayong for the Soulfire quest but we can't do it because there's not enough players. So at this point in time SoH is just some mythical place I've heard of.And the update I have an issue with....my settings.. I can't get back what I had before the update. And when I switch from high performance to balanced and back again I have to reset things each time..for example and biggest annoyance / = run walk toggle which I have to delete and put the / back on my begin chat EVERY time. The lighting is back to being very dark and I have to mess with that all the time too.And finally...Please do something about the low population on the Venekor server.
MonkeyBob
05-04-2008, 11:39 PM
Just my 2cp worth: on the griffon from BBM Docks -> GFay I lose most of the background while flying. I can see mobs/sun/players, but no background (ie, canyon walls - typically ones that are far away). After about 5-10 secs of this, suddenly everything snaps back in to place. Never happened before GU44.
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