View Full Version : Defiler or Inquisitor
Nekroghoul
04-01-2008, 08:42 PM
Hello, I am looking to start a healer alt and am torn between the defiler and the inquisitor. I have seached for info comparing the classes and would like more (up to date) input from those of you who play either or both classes. I will split my time group to solo about 40/60 (respectively).I already know that Inqs get the battle cleric AA line and that defilers have very little dps. I also already know that defilers get sow and inqs do not.What I am looking for are opinions on the following:Questions about soloing:1) When soloing, I tend to do so mostly by questing. I am not much of a grinder, though I do it on occasion. In terms of solo quests and heroic quests, which class do you feel does better.2) I am not overly concerned with the length of time it takes to bring down a mob (since I solo mainly by questing). I am concerned, however, with the ability to take on heroics (blue and green, or at the very least just green) with a reasonable chance of victory. How do the two classes compare in this respect?3) How do the two classes compare when soloing a) linked encounters, and b) multiple solo adds?4) From looking at spells lists, I see that defilers get heals that require them to sacrifice health to cast. How does this figure into soloing?Questions about grouping:1) Basically, which class is the better overall healer for keeping tanks alive in groups, especially against heroic content?2) In terms of buffs and debuffs, how effective are each classes' abilities for the group?3) In groups where there is another healer of a different type (ie if I'm a defiler and there is a cleric or druid in the group), how to the roles play out?Overall questions:1) What are defining abilities/spells that distinguish the two classes?2) What are the pros/cons of the Inqs reactive heals and the defilers wards?3) What makes either of the two classes you play fun?4) Does plate armor give inquisitors a significant melee advantage over defilers who just get chain?I realize there are a lot of questions here, but I feel they are pretty specific. From searching through the forums, almost all I can find is info talking about the battle cleric line and that defilers lack of dps. Hopefully some of you out there will be will to take the time to answer some or all of my more in depth questions.Thanks!(Also posting this in the Inquisitor forum -- why is the Priests forum gone?)
Ishnar
04-02-2008, 01:18 AM
<cite>Nekroghoul wrote:</cite><blockquote>Hello, I am looking to start a healer alt and am torn between the defiler and the inquisitor. I have seached for info comparing the classes and would like more (up to date) input from those of you who play either or both classes. I will split my time group to solo about 40/60 (respectively).I already know that Inqs get the battle cleric AA line and that defilers have very little dps. I also already know that defilers get sow and inqs do not.What I am looking for are opinions on the following:Questions about soloing:1) When soloing, I tend to do so mostly by questing. I am not much of a grinder, though I do it on occasion. In terms of solo quests and heroic quests, which class do you feel does better. <span style="color: #ff00ff;">I can't comment on Inq, but I only can do a heroic quest when they nerf the mobs and forget to nerf the quest quality.</span>2) I am not overly concerned with the length of time it takes to bring down a mob (since I solo mainly by questing). I am concerned, however, with the ability to take on heroics (blue and green, or at the very least just green) with a reasonable chance of victory. How do the two classes compare in this respect? <span style="color: #ff33ff;"> If it's heroic ^^^, I wait until it's grey, sometimes I have to go up a tier too. White ^ are possible but white ^^ I have to get really creative, and be very lucky.</span>3) How do the two classes compare when soloing a) linked encounters, and b) multiple solo adds? <span style="color: #ff33ff;">long casting times are NOT compatable with being hit by bunches of mobs. I've had to run away from fights of 5 or more greens.</span>4) From looking at spells lists, I see that defilers get heals that require them to sacrifice health to cast. How does this figure into soloing? <span style="color: #ff33ff;">We don't use heals much except after a battle, we ward.</span>Questions about grouping:1) Basically, which class is the better overall healer for keeping tanks alive in groups, especially against heroic content? <span style="color: #ff33ff;"> all healers are balanced. Really. </span>2) In terms of buffs and debuffs, how effective are each classes' abilities for the group? <span style="color: #ff33ff;">Not sure of our relative strengths since our best debuffs were nerfed, but we are still a debuff class with a couple really good buffs.</span>3) In groups where there is another healer of a different type (ie if I'm a defiler and there is a cleric or druid in the group), how to the roles play out?<span style="color: #ff33ff;"> Because wards always heal first. The shaman is always the primary healer. The only times there is an exception to this is when the tank and another healer are both higher level and the content is orange or red to you. Then that other healer might be primary.....MIGHT. More probably, I will be casting the ward as fast as it refreshes, and the others will DPS or backup heal.</span>Overall questions:1) What are defining abilities/spells that distinguish the two classes? We prevent inquies fix. That's the big difference. 2) What are the pros/cons of the Inqs reactive heals and the defilers wards?<span style="color: #ff33ff;"> reactives are the most mana efficient heals in the game and the biggest overall, but they are weaker against spike damage. They are best when damage is mitigated such as with plate tanks, but cloth tanks don't work so well. Wards, everyone loves us even cloth tanks, but they cast slower and are less mana efficient.</span>3) What makes either of the two classes you play fun? <span style="color: #ff33ff;">As annoying as it is, it's watching the tank feel invincible and having to reign them in. Also, since we ward not heal, we don't feel like a heal Bit** My debuffs have dots attached and my ward stops damage from happening in the first place. I rarely even cast a heal.</span>4) Does plate armor give inquisitors a significant melee advantage over defilers who just get chain? <span style="color: #ff33ff;">I haven't fought an inqy lately. I should go duel one and find out..</span>I realize there are a lot of questions here, but I feel they are pretty specific. From searching through the forums, almost all I can find is info talking about the battle cleric line and that defilers lack of dps. Hopefully some of you out there will be will to take the time to answer some or all of my more in depth questions.Thanks!(Also posting this in the Inquisitor forum -- why is the Priests forum gone?)</blockquote>this is all from a 44 defiler. Things may change in higher tiers.
Sedenten
04-03-2008, 02:52 PM
<cite>Nekroghoul wrote:</cite><blockquote><p>Hello, I am looking to start a healer alt and am torn between the defiler and the inquisitor. I have seached for info comparing the classes and would like more (up to date) input from those of you who play either or both classes. I will split my time group to solo about 40/60 (respectively).I already know that Inqs get the battle cleric AA line and that defilers have very little dps. I also already know that defilers get sow and inqs do not.What I am looking for are opinions on the following:Questions about soloing:1) When soloing, I tend to do so mostly by questing. I am not much of a grinder, though I do it on occasion. In terms of solo quests and heroic quests, which class do you feel does better.</p><p><span style="color: #ff0000;">I do not play an inquisitor at all, but I never really had too many issues getting heroic and solo quests done. Defilers in general might take longer, but I've found very few quests I am unable to do with my defiler that I won't have just as much trouble with on my other characters.</span></p><p>2) I am not overly concerned with the length of time it takes to bring down a mob (since I solo mainly by questing). I am concerned, however, with the ability to take on heroics (blue and green, or at the very least just green) with a reasonable chance of victory. How do the two classes compare in this respect?</p><p><span style="color: #ff0000;">Like my answer to #1, I've found I can solo nearly anything that is tossed at me <i>eventually</i>, but it does take time. There's a few encounters I've been able to just endure my way through that my conjuror may have trouble defeating. Slow and our host of debuffs really help in these cases.</span></p><p>3) How do the two classes compare when soloing a) linked encounters, and b) multiple solo adds?</p><p><span style="color: #ff0000;">This is more a question of just keeping heals up over whatever DPS you have incoming. Defilers, I feel, are the most efficient healer of all EQ2 priests, and get some of the strongest heals (plus wards, which simply cannot be beat in the majority of cases). Again, the problem is our inability to really output any massive amounts of damage. We do get Defile at 65, which does quite a bit of non-encounter AE damage. I don't think inquisitors would do too much more damage than us, at least to the point that there would be a noticeable difference in how both classes handle linked encounters vs. non-encounter multiple adds. </span></p><p>4) From looking at spells lists, I see that defilers get heals that require them to sacrifice health to cast. How does this figure into soloing?</p><p><span style="color: #ff0000;">I can think of exactly one time when this fact has almost gotten me killed, and I ended up being able to save myself with just wards and waiting for the regen to put me high enough to get a heal off. Our tradeoff for sacrificing a small amount of our own health for our heals is the power cost is less and the heal amount is more than other priests. We do get a self buff regen spell starting at 20 (I think) which offsets this sacrifice cost. There's very few instances where the hit point cost will become an issue, the majority of which will occur in the first 20 or so levels until you've established the base lineup of wards. Wards do not cost us health, and are our main source of healing. In about 75% of all cases, I find myself simply keeping wards refreshed rather than healing at all.</span></p><p>Questions about grouping:1) Basically, which class is the better overall healer for keeping tanks alive in groups, especially against heroic content?</p><p><span style="color: #ff0000;">This answer depends largely on what kind of tank you have in each situation. In general, both are great healers. I am extremely biased towards defilers, as wards are very potent and will almost <i>always</i></span> <span style="color: #ff0000;">be used up. Reactives only fire a set number of times, regardless of how much damage is incoming. The entire amount will fire whether you're hit for 1 damage or 10k. Thus when the damage is incoming fast but in small amounts, reactives will be less efficient than a ward. The only cases where the healing of a ward is not used up is when the ward is dispelled. Damage over time effects also do not count towards a ward, but neither do reactives to my knowledge. Clerics tend to heal plate tanks best while shamans are typically the best healers for brawler class tanks (though shamans also heal plate tanks just as well). This isn't to say inquisitors are the worse of the two healers. Clerics have other abilities that help curb the incoming damage that I am not familiar with, since I do not play them.</span>2) In terms of buffs and debuffs, how effective are each classes' abilities for the group?</p><p><span style="color: #ff0000;">Slow is very effective, and defilers get two main ones (plus Master strike). We also have debuffs that make the mob ward anything they're hitting (melee, spell effects, even AE's that hit an entire raid will proc this). There's other debuffs that are fairly potent, as well as one that will help a tank hold aggro while slowing what is hitting them.</span></p><p>3) In groups where there is another healer of a different type (ie if I'm a defiler and there is a cleric or druid in the group), how to the roles play out?</p><p><span style="color: #ff0000;">I almost always handle the majority of the curing when grouped with another healer. Depending on the nature of the content the group is doing, I do the majority of the healing. This is not because other healers are ineffective, but simply because wards will intercept damage before reactives and regens. Unless my wards are falling at a fast rate, I will do 90%+ of the healing when grouped with another healer.</span>Overall questions:1) What are defining abilities/spells that distinguish the two classes?</p><p><span style="color: #ff0000;">Defiler: Wards, slow, cannibalize (AA line), very fast debuffs (AA line), soulward (AA line), Defile (non-encounter AE damage centered on us, level 65 spell), highest hit point buffs in the game</span></p><p><span style="color: #ff0000;">Inquisitors: I don't know the class well enough.</span>2) What are the pros/cons of the Inqs reactive heals and the defilers wards?</p><p><span style="color: #ff0000;">I explained this briefly above, but Reactive heals only trigger a set number of times and getting hit for 1 or 10,000 damage will heal for the same amount of damage. I believe (would need to research this) that if a reactive fires every time and it's full heal amount lands, the overall healing will be more than a ward of the same quality and level. Again, I don't understand the nature of clerics well enough to really give an indepth profile on how their heals work entirely.</span></p><p><span style="color: #ff0000;">Wards will always heal their full amount, as they will last until every point of damage is absorbed or until their duration ends. Even when the duration ends, the amount of ward left will convert into a heal for that amount on the target. Wards tend to be the first line of defense, as they absorb damage before regen or reactives will do anything.</span>3) What makes either of the two classes you play fun?</p><p><span style="color: #ff0000;">I like being able to make a noticeable impact in all situations (group, solo, or raiding). Defilers are very good at healing, possibly the best in the game. Coupled with knowledge of the class they can heal in any situation and are highly desired as well. It is just enjoyable to be that desired and effective at what the class was built to do.</span></p><p>4) Does plate armor give inquisitors a significant melee advantage over defilers who just get chain?</p><p><span style="color: #ff0000;">I honestly don't know. I believe my mitigation hangs at around 40% or so. An inquisitor in similar gear might be 5% more than me. Defilers can take quite a beating, though. I just don't know if it's that noticeable of one over an inquisitor.</span>I realize there are a lot of questions here, but I feel they are pretty specific. From searching through the forums, almost all I can find is info talking about the battle cleric line and that defilers lack of dps. Hopefully some of you out there will be will to take the time to answer some or all of my more in depth questions.Thanks!(Also posting this in the Inquisitor forum -- why is the Priests forum gone?)</p></blockquote>Hopefully that answers some of your questions. I won't claim to know everything about defilers--there are a ton of posters here who are masters of the class and I hope they can give better answers. I do need to make either a templar or inquisitor so that I better understand how they heal versus a shaman. Simply reading about them is only half of it--until I'm actually in the pilot's seat I won't entirely understand them as well as my defiler.
Arielle Nightshade
04-06-2008, 01:14 AM
<p><cite>Nekroghoul wrote:</cite></p><p><cite>Here's my try at your question list <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></cite></p><blockquote><p>Questions about soloing:1) When soloing, I tend to do so mostly by questing. I am not much of a grinder, though I do it on occasion. In terms of solo quests and heroic quests, which class do you feel does better.</p><p><span style="color: #3366ff;">If you take them just at their base abilities, either class does well. Both Defiler and Inquisitor are similar, but for different reasons. If you added a few AA to either class, spec'd Defiler with the INT line and Inquisitor with STR and Battle Cleric - hands down, the Inquisitor for soloing and grinding. The Defiler is definitely wanted in groups, but at lower levels, or with newer players, people don't always know it. ::grin:::</span></p><p>2) I am not overly concerned with the length of time it takes to bring down a mob (since I solo mainly by questing). I am concerned, however, with the ability to take on heroics (blue and green, or at the very least just green) with a reasonable chance of victory. How do the two classes compare in this respect?</p><p><span style="color: #3366ff;">If it doesn't matter how long it takes, same thing: Either class, for different reasons. Defiler to keep you healthy but with not much power at the end of the fight, Inquisitor who is Battle Cleric spec'd to do some pretty decent DPS and kill the mobs faster.</span></p><p>3) How do the two classes compare when soloing a) linked encounters, and b) multiple solo adds?</p><p><span style="color: #3366ff;">They are about the same, IMO - All healer classes get group damages about the same time - that do different things, but still damage. Multiple solo adds are handled in different ways that are similar in mechanics: roots, fear, etc. Either class can handle an add. Neither class can handle very MANY adds if already fighting a group. Depends on a lot of things, but this is overall pretty true.</span></p><p>4) From looking at spells lists, I see that defilers get heals that require them to sacrifice health to cast. How does this figure into soloing?</p><p><span style="color: #3366ff;">If your wards are kept refreshed the heal that doesn't require you to sacrifice health is hardly ever called into play. It really doesn't help much anyway..since using it on yourself to replenish health is sort of a waste of power. You do have one you might not have noticed: Crystallize Spirit gives you a 'free' heal if it procs to make a 'health stone' for lack of a better term - forgive me WoW.</span>Questions about grouping:1) Basically, which class is the better overall healer for keeping tanks alive in groups, especially against heroic content?</p><p><span style="color: #3366ff;">Either one does really well. Defilers and Inquisitors are very strong against mobs that do burst damage. If Defiler wards are breached, they have to sometimes work a bit to get health back up...Inquisitors have the same issue when reactives are used up and they have to go to single target or group heals.</span></p><p>2) In terms of buffs and debuffs, how effective are each classes' abilities for the group?</p><p><span style="color: #3366ff;">Both classes have very strong Buffs - and both make offensive classes happy. Defiler debuffs are incredible, and are - IMO - what make this class so much fun to play. In a pvp arena, a bruiser friend told me (mockingly..I might add) that I had debuffed him to 0 stats - but then laughed because I didn't have anything that offerred a 'finishing blow' lol</span></p><p>3) In groups where there is another healer of a different type (ie if I'm a defiler and there is a cleric or druid in the group), how to the roles play out?</p><p><span style="color: #3366ff;">From having played all 3 (I have a 70 Defiler on a pvp server, a 44 Defiler on a PvE that I'm leveling...80 Raiding PvE Warden/70 PvP Warden...72 Templar who goes back and forth between Templar and Inquisitor..), I invented this: (clears throat modestly..) Defilers (or Mystics) are the foundation of healing in a group. They lay down a very solid protective base. Inquisitors (or Templars) are the bricks in that wall - very solid reactive heals that build on that heal foundation. Druids (Wardens and Furies) are the cement that holds all that together. Their faster casting heals and cures are light and quick, but smooth over any breaks in the wall that protects the group. If you have all 3 in the group, there is really no fight you can't do. If you have two of any kind, you have very solid healing. Any single healer can usually fairly easily do most group content.</span></p><p><span style="color: #3366ff;">I don't agree that Defiler is 'primary' healer and others might be 'backup' and DPS. When on my raid equipped Warden with as much heal crit and power as I have I'm asked to 'backup' heal..my eyebrow raises and I want to know: 'Backup to...whom?'. There's not really a 'Main Healer/Backup Healer' specification in this game...there are simply the jobs that you all can do. In most cases, a Defiler isn't 'healing' at all - they are warding. Sure you can argue the difference, but heals are usually being done by other healers while Defilers are doing their damage prevention. As a Warden in a group with a Defiler, for example, wards allow me to do some of my utility things - dot, Damage, root/slow, as well as heal. As a Defiler in a group with a Druid - I am able to do alll my debuffs and damages. If I were solo healing on either healer, I'd be focusing on the heal/damage control aspect more than the fun Debuff/Damage things.</span>Overall questions:1) What are defining abilities/spells that distinguish the two classes?</p><p><span style="color: #3366ff;">Wards and really strong Debuffs define a Defiler - Reactive heals and strong buffs and debuffs define an Inquisitor</span></p><p>2) What are the pros/cons of the Inqs reactive heals and the defilers wards?</p><p><span style="color: #3366ff;">Pros: HUGE protection. Wards usually stop most damage, Reactives guard against most mobs burst damage on the pull and throughout the fight. Cons: Casting time /whistle. As a Warden, I can cast 5 or 6 heal spells to any Ward or Reactive either one of these classes has.</span></p><p>3) What makes either of the two classes you play fun?</p><p><span style="color: #3366ff;">Defiler for me is fun cause of ..Defiling! Debuffing and casting disease and other mean stuff that makes the mob all soft and squishy then watching the DPS in my group just make mincemeat of it. (This is REALLY fun on a PvP server..::grins evilly::<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />. Inquisitor, I have often placed in that spot between Templar and Defiler. Their heals are not quite as strong as a Templar (who has some debuffs) and their Debuffs not as strong as a Defilers, but they have the utility of having both very strong heals and debuffs.</span></p><p>4) Does plate armor give inquisitors a significant melee advantage over defilers who just get chain?</p><p><span style="color: #3366ff;">I wouldn't say 'significant' but it does give a bit of an edge. Wards help make up for any difference in plate vs. chain mitigation, IMO. I wouldn't call any chain wearing healer 'weaker' than a plate wearing one, by a long shot. Even a leather wearing healer is hardly taking serious beatings because of not wearing plate.</span></p></blockquote>These are all really thoughtful questions. I hope I've helped at all <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />
Nekroghoul
04-10-2008, 01:49 PM
Thanks a ton everyone for the great replies. It's good to see such support in the community forums.Anyway, I ended up rolling a defiler. So far I really like it. I feel invincible most of the time, though I start to yawn towards the end of a fight (when soloing). The illusion form is cool too. I am at level 21, and oddly enough haven't been in a group yet. I'm sure that will change in the 20s.So far, I have died only once and that was due to two pops happening right next to me and a series of resists. I have had to bail on a fight only once (against a solo white ^ !!), which brings me to the thing I am finding I don't like about this class: I had to bail because I ran out of power (the mob wasn't healing, so I guess he just had a lot of HP, plus he was burning though my wards pretty quickly). So, how do you defilers out there deal with power issues? Do I just need to gear up? I keep Countenance up all the time, but I haven't noticed it helping. Any thoughts?One other question, since the wards keep me close to full health all the time, is it a good idea to fore-go the shield and get a two hander to add a little extra DPS?Again, thanks for the in depth answers, they were really helpful.
Greggthegrmreapr
04-10-2008, 08:57 PM
As you get higher, power management becomes a lot easier. Later on, defilers become possibly the most power efficiant of all the healer classes. With gear and the Cannibalize AA, you should never run out of power when grouped. Soloing is a bit tougher as most of our power regen requires our health to drop to do it.
Sedenten
04-11-2008, 06:18 PM
<cite>Nekroghoul wrote:</cite><blockquote>Thanks a ton everyone for the great replies. It's good to see such support in the community forums.Anyway, I ended up rolling a defiler. So far I really like it. I feel invincible most of the time, though I start to yawn towards the end of a fight (when soloing). The illusion form is cool too. I am at level 21, and oddly enough haven't been in a group yet. I'm sure that will change in the 20s.So far, I have died only once and that was due to two pops happening right next to me and a series of resists. I have had to bail on a fight only once (against a solo white ^ !!), which brings me to the thing I am finding I don't like about this class: I had to bail because I ran out of power (the mob wasn't healing, so I guess he just had a lot of HP, plus he was burning though my wards pretty quickly). So, how do you defilers out there deal with power issues? Do I just need to gear up? I keep Countenance up all the time, but I haven't noticed it helping. Any thoughts?One other question, since the wards keep me close to full health all the time, is it a good idea to fore-go the shield and get a two hander to add a little extra DPS?Again, thanks for the in depth answers, they were really helpful.</blockquote>When I first started my defiler, I ran down the STR AA line first because I found the idea of free wards from the pet procs attractive. Early on, that was very helpful. I was also level locked from the beginning, however, so by level 20 I had a good amount, if not all, of the STR line complete. I would suggest trying that out, as the dog's little ward procs will free you up to do a little more DPS, plus will make the dog a little more effective DPS wise too. If you want to garner some DPS from your melee, run down the AGI line and max out the melee crits. Later on you will definately want to pick up Cannibalize (some defilers will go for it first, which isn't a bad idea at all though you will not get some of the abilities you are enhancing until much later), which in and of itself will keep your power going very well. You should have very few power problems by then.
Sedenten
04-12-2008, 03:09 AM
<p>I forgot to add another note in the last reply... I noticed you mentioned keeping Countenance up in reference to your power issues. Countenance doesn't give power regen, just hit point regen. It does offset the hit point cost of our heals as well as give us some replenishment when we use Canni. Here's a quick list of abilities you will get that help your power:</p><p><b>Soul Cannibalize:</b> Level 52, a damage over time spell that gives you power over time for a set duration. I generally keep this up on an NPC. The target dying does not terminate the power over time buff.<b>Cannibalize:</b> Class AA final ability; this ability gives you back 10% power in exchange for 25% power. The reuse is 30 seconds, and it is affected by the 2nd line from the WIS tree--if you use that ability before casting Canni, you will get more power back. This ability is one of the primary reasons I went with Defiler originally.<b>Ministration:</b> The higher this skill, the less power your heals (cures and wards also) will use to cast. Some points in the 3rd WIS line ability will raise this skill considerably, along with several other skills.</p><p>Also, do the mana stone heritage quest for a little extra power regen. </p><p>Add to the above that we have the most power efficient heals in the game (paying some health for them pays off!) as well as some of the most potent heals, and we really have no issues with power. If you keep high ranks of your wards you usually will find you do not need to heal very often.</p>
Solzak
04-12-2008, 08:51 AM
I agree with Denna - As a raiding MT Defiler, I <u>always</u> have more power at the end of a fight than the other MT healers, and that's even if I don't cast Cannibalize at all. Spamming wards whenever they're up and debuffing constantly in between, I'm rarely below 50% power at the end of a fight. If I use Cannibalize and Soul Cannibalize often during a fight... well, I've had my raid leader check the parse to see if I was on vacation.Solo mobs die a lot faster than Raid mobs do, so power isn't as much of a concern there. W ith the new AA mirrors, its a no-brainer to have a different AA spec for soloing/raiding. Swap in some STR/INT or STA/INT gear, and soloing becomes a LOT easier. IMO, though, Defliers will never be as easy to solo as other healers. Betraying from a Mystic with their melee conversion AA's was a big change for me.
Shadowdora
04-17-2008, 07:56 PM
I have a lvl 50 Inq. and find that I can solo alot with no trouble with the battle cleric line and the 101 % crit hit that we get with going down our sta. line in aa. And we also get steadfast witch makes it impossible to interrup our casting when we are standing still. We also get a spell that replenishes our power so power is never a big deal. And we wear plate so we can take a few hits, really important in ROK. I solo mainly and group with my guild as needed.
firewolf
04-20-2008, 06:36 AM
I've play both an inquisitor and defiler from level 1 to 77. Mainly soloing and grouping. Raid sometimes. My Inquisitor spec is Battle Cleric line, Str line, Agi line, and Sta line. My defiler spec is curse line, canni line, Str line, int and sta line. All major damage spells are adept 3 with legendary or T8 mastercrafted gear. Here is my view after grinding through most of the quests in Kylong, Ferns, KJ and JW. 1. My Inquisitor can take on mobs far higher level than defiler safely, i.e. soloing yellow con 4 levels above or white con heroic ^^ in ROK. 2. inquisitor can take on group encounter(more than 2) without worry about interrupts. However must have str line end ability. 3. inquisitor has mez and root. Defiler has fear. Mez and root are much useful in crowded area. 4. inquisitor has pacify spell for splitting mobs. Defiler has none. 5. defiler never have to worry about power in group. I've to be more careful with my Inquisitor. 6. defiler can group cure stun/mez/charm. Inquisitor can self only self cure. 7. defiler has more debuffs and handle spike damage better. Inquisitor have to stack 2 reactives and heal to handle it. 8. inquisitor has 3 stun/stifle/interrupt type of spells and combat arts via aa. Defiler has one stun via aa.
inhumanus1986
04-20-2008, 08:56 AM
From a soloing standpoint, my Inquisitor obliterates any quest style even con mob and can chain pull all day. Defilers take about twice as long, but its not horribly slow if you use AA to increase damage.For grouping - healing - the Defiler will be the main healer due to the type of heals (wards) and their ability to eat up many thousands of points of damage. Inquisitors (if they are a secondary healer) can leave up huge offensive spells that really increase damage group wide.I honestly think that Inquisitors are OK healers that can do massive damage for a healer while debuffing quickly (through combat arts), although the debuffs are middle of the road.Defilers are premier healers with huge debuffs, but will solo much slower than the offensive based Inquisitor.Inhumanus NexNektulous Server
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