Kingphillywilly
03-28-2008, 02:44 PM
<p>This is pasted from a post by Phay (i hope he doesnt mind be quoting it because its a very well thought out post). There are too many wasted posts in eqflames for sony devs to take seriously so i wanted to step away from that and only add in what might legitimately happen for the warden class</p><p>Phay:</p><p>I completely agree, the Warden class needs help. But that is not the answer, its overpowered (in response to making the revamped instict groupwide)As far as my suggestions:-Change Winds of Artic Cold to Icefall or Dawnfire, it should be something towards heals but if it has to stay a nuke, make it one of those two, also for balancing purposes, the legs/bp focus should be switched, but since all others are that way, should just keep it.-You could make the 4) focus change Instinct to a concentration required buff, as opposed to only one to be maintained, or a free-group buff, that way it actually costs you something.-An appropriate 2 could be a buff to Tunare's Watch, make it heal xx% direct, and xx% every x seconds of group's max health when it triggers. It would eliminate the lameness of the spell, and that being the heal outdated. Which would mean it might actually save the tank from a double-attack kill shot, that should have been nullified from the Death Intervention in the first place.-?) xx% avoidance or block chance to Gale.In addition, don't be dumb when setting these stats.For example: On the forearms, if we are putting the strength to use, we are not putting the intelligence to use, if you put str on [Removed for Content], put wis on it, not int. The same thing can be said for the individual effect on this: +100Spell&CA? Give me a break, CA&Heal is what it should be.-On "Heal" Pieces: +Heals/+Spells or one of the other crits, sta/wis/int.-On "Nuke" Pieces: +Spells/Heals or one of the other in crits, int/sta/wis-On "Melee" Pieces: +CA Damage/Heals or one of the other in crits/double attack, str/sta/wisThese suggestions probably aren't what you want to see, but as far as defensive healing goes, and utility thats probably about as good as you could get without breaking balance scales of set pieces. Its the Warden classes spells that need to be looked at, spells that never changed with game mechanics from [Removed for Content] ages ago.</p><p>______________________________</p><p> I really want to emphasise that the chest and legs focus should be changed - they legs that drop from leviathan with ward are so good for healing ability it would be better that a dps focus is on the set legs so that a pure "healing" set of gear can be used by having the healing bonus on the chestpiece instead. Please take that seriously</p><p> The dps focus should also be on dawnfire or icefall as wardens always have to be looking out for cures and heals so faster casting dps spell would be much more relative to the class as said above.</p><p> The set bonuses are well thought out above but if developers find them to be something that cannot be done for the class other suggestions could be taken from below - but please devs think about the class and its decline from popularity because of how underpowered:</p><p>2set bonus could be making the lvl 80 faerie ally immune to hostile damage - at least then its small heals will continue for the duration of the spell</p><p>4setbonus - allow casting of instinct on 2 group members - or add concentration cost to it so that theres a choice of buffing within a group</p>