View Full Version : Sorcerers overpowered? (/falls to the floor laughing)
caliburns
03-26-2008, 06:49 AM
<p>OK, the spell resistance rate hasn't changed and is looking like it will be this bad forever, soon there will be no casters we'll all have rolled scouts and fighter, ONLy a caster know how bad it is, all you people remember are the spells that actually hit and not the 200 resists that came before.</p><p>I have 180 disp over my level, i can get resisted on my main nukes up to 6 times in a row, even on green players, all it takes is one resists and i'm dead, melee DPS is so much that the pathetic 6k health with Ultra pathetic melee mitigation casters get just dont cut it, we can manna shield but everyone uses pumice stone so there is that option negated, dont forget not all casters are sorcerers, think how bad it is for them.</p><p>i will help you understand that pain that casters go through, Picture this is you will.</p><p>You are a geared level 80, you have all you spells mastered, you know you can dish out some good dps. You see a blue player, you rush in weapons drawn and start to cast you large DPS combat melee arts, The attacks get parried, you start auto attacking with your haste buffs on, your attacks get parried, you stun him, he is immune, you are at half health and try to use your healing item, you get interupted you try to snare him but he is immune (or it gets resisted), in panic you try use your DPS attacks again, he parry them, you use a death prevention spell, but he uses a pumice stone, all your buff are now off so you try to run but you get snared 3x in a row and can't move, before your death you try one last attack and it hits for almost no damage because he had used a warding potion.</p><p>now, i hope that help some of you understand what it is like for us.</p><p>Stop going on about the spell that hit, we know we can do nice damage, but you really are peeving us off alot because actually getting a spell to land is just so random and for idiots to claim we are overpowered because some other caster got really lucky and actually got his spell to land dosnt mean it is like that all the time, getting 3 spell to hit on after the other almost dosnt happen.</p><p>Also i guarantee the caster the caster was more shocked then you when all his spell actually hit, i bet he wont up in hostpital suffering heart faliure.</p><p>SONY fix resistance for pvp!</p>
Bloodfa
03-26-2008, 10:52 AM
<p>"soon there will be no casters we'll all have rolled scouts and fighter"</p><p>I don't know anybody who has shelved an end-game Nuker for a Scout or Fighter. I do, however, know a few Scouts who've parked their mains in exchange for levelling up a Warlock from scratch.</p>
Moosha
03-26-2008, 11:56 AM
Im a little both sided on this, i would love for my spells to be resisted less, but when my nukes drops a person as quick as they do, we cant really complain.
Faenril
03-26-2008, 12:34 PM
Well, apparently the tendancy is that casters complain in general that they are resisted too much, or at least not in a consistent way (green with low resists resisting everything...). On the other hand melees complain that casters, or at least nukers, nuke too hard. So to summerize melees vs casters fights seem to be more based on luck nd resist lottery than on actual skill/stats/lvl. Ok now get ready for the flame that will surely follow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> In my opinion, there should never (or nearly never) be any spell resist in pvp. At most it should be comparable to the parry/miss/riposte rate of a caster vs a melee. On the other hand, and as a kind of compensation, resists scores should be meaningful (seems like they are not atm), and they should be used to mitigate spell damage. If it's supposed to be already that way, then I don't think it works properly atm. As far as control spells are concerned, resists may affect their duration for instance, or have another kind of influence (ie likelyhood to break a root when receiving damage)... This way fights would be more based on spell sequence and actual skills than luck. The casters would be happy to see resists gone, and the meleers would not get nuked for 7-10k anymore. Just my 2 c...
Roald
03-26-2008, 01:12 PM
<p>I personnaly think Sorcerers have it far better than enchanters and summoners. More mit, wards, Manashield (throw dispersion items in there and it can get pretty insane). Warlock also get null mail which rocks, plus focused casting. If a wizard gets fission off it a 6v6 fight it can be devastating, often 1 shotting at least 1 person.</p><p>Resists on the other hand are COMPLETELY rediculous. I've been resisted 6 times in a row before by a green dirge in MC gear. I've fought even con rangers and had 9 out of 11 spells resisted. And these are the classes with generally the lowest resists. What takes the [Removed for Content] even more is when a melee class, be it swashie, ranger, beserker, monk etc resists your stun and mezz and kills you in 5 seconds or under.</p>
Dracot
03-26-2008, 02:31 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><p>"soon there will be no casters we'll all have rolled scouts and fighter"</p><p>I don't know anybody who has shelved an end-game Nuker for a Scout or Fighter. I do, however, know a few Scouts who've parked their mains in exchange for levelling up a Warlock from scratch.</p></blockquote>I do Nyarlath 80 wiz turned 80 bruiser, since you havent seen them they don't exist? How bout Madevil turned warden? Venekor's best pvp necro turns warden. I respect that so much more than him giving up completely and making a brig or assasin instead.
Dracot
03-26-2008, 02:36 PM
<cite>Faerie@Venekor wrote:</cite><blockquote>Well, apparently the tendancy is that casters complain in general that they are resisted too much, or at least not in a consistent way (green with low resists resisting everything...). On the other hand melees complain that casters, or at least nukers, nuke too hard.So to summerize melees vs casters fights seem to be more based on luck nd resist lottery than on actual skill/stats/lvl.Ok now get ready for the flame that will surely follow <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />In my opinion, there should never (or nearly never) be any spell resist in pvp. At most it should be comparable to the parry/miss/riposte rate of a caster vs a melee.On the other hand, and as a kind of compensation, resists scores should be meaningful (seems like they are not atm), and they should be used to mitigate spell damage. If it's supposed to be already that way, then I don't think it works properly atm. As far as control spells are concerned, resists may affect their duration for instance, or have another kind of influence (ie likelyhood to break a root when receiving damage)...This way fights would be more based on spell sequence and actual skills than luck. The casters would be happy to see resists gone, and the meleers would not get nuked for 7-10k anymore.Just my 2 c...</blockquote>I thik this is all anyone has been asking for aside from actual broken class specific issues. Resists need to be dealt with exactly the same as melee mitigation. If I can't mitigate a [Removed for Content] thing, you shouldn't be able to resist a [Removed for Content] thing. Arguing with it is just stupid. Why should we not be able to RESIST your melee attacks the same way most resist our spells? If sony made that happen and refused to change it, we'd see just about every melee whining and threatening to cancel accounts. There is zero jsutification for the resist system to be as bad as it is now.
Bloodfa
03-26-2008, 02:57 PM
<cite>Dracot72 wrote:</cite><blockquote><cite>Bloodfang@Nagafen wrote:</cite><blockquote><p>"soon there will be no casters we'll all have rolled scouts and fighter"</p><p>I don't know anybody who has shelved an end-game Nuker for a Scout or Fighter. I do, however, know a few Scouts who've parked their mains in exchange for levelling up a Warlock from scratch.</p></blockquote>I do Nyarlath 80 wiz turned 80 bruiser, since you havent seen them they don't exist? How bout Madevil turned warden? Venekor's best pvp necro turns warden. I respect that so much more than him giving up completely and making a brig or assasin instead. </blockquote><p>Take a valium or lay off the morning coffee. You remind me of me on a Saturday morning with a hangover. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>You're on a different server than I am. And saying I don't know anybody that did that is <b>not</b> the same as saying there aren't. Say that Summoner types are in need of assistance, I'm right there with you. Nukers are not. Necro leaving for another class, especially a <i>non</i>scout ... that falls in line with my first statement and my second. Wizard turning to Bruiser ... well, he went fighter, and Bruisers are the best fighters out there. If he were a Warlock, I doubt he'd have rerolled, but that's just conjecture on my part. Your class, and its counterpart, are cannon fodder for pretty much everybody else out there. Only a few people would argue that. But it doesn't change the fact that half of the caster classes can nuke the crap out of a group more often than not. And even if a Warlock or Wizard drops after getting their attacks off, chances are they took a few with them. Not a whole lot of other classes have that potential, not even on a good day.</p>
Hummelch
03-26-2008, 03:07 PM
<p>Having a Necro and a 80 Fury i was even more annoyed by the spell resists with the skill subjugation. Ofcourse noone wants to get 100 % ice nova'ed by a wizard or anything similar. But atleast have the "control" spells work better. Snares, roots, stuns and fear are totally useless right now. Some people have over 150 more disruption above their level and still get hella lot of disruption resists. And now imagine that with subjugation, that is also hard as hell to raise and usually only about 50 if not less above the own level. I see no future for healers or casters in this game. </p><p>I mean come on, healers arent supposed to instant kill other people, i know that. But they cant even outheal melee dps nowdays, and that doesnt make sense tbh.</p>
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