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View Full Version : Please take a look at monk VP set and other gear


Couching
03-24-2008, 07:11 PM
Please take a look at revamped monk VP set and other gear. Some VP gear are still worse than gear dropped from T1.For example:<img src="http://farm4.static.flickr.com/3283/2358339827_7b7c16fdc2_o.jpg" border="0" alt="" />and<img src="http://farm3.static.flickr.com/2090/2358339819_00db4412ec_o.jpg" border="0" alt="" />Pulse of power dropped from VP and it is by far worse than Treasureseeker's band dropped from Protector's realm, T1. Another example, <img src="http://farm4.static.flickr.com/3078/2358339825_691b7010a0_o.jpg" border="0" alt="" />and<img src="http://farm3.static.flickr.com/2341/2358339817_26900c7fd9_o.jpg" border="0" alt="" />The lava cap is from VP and the mainpulator's hood is from Protector's realm, T1.For monk VP suit, the bonus is really horrible comparing to any other class.Our 2 pieces bonus is applies focus on dragonfire. Dragonfire itself is really a useless CA. Could we get something useful such as guardian 2 pieces bonus is reducing 60 sec on reinforcement !Can we get the similar useful bonus such as 60 sec reduction of Peel? Our 4 pieces bonus is also horrible. We get extra 10 c/s/p and haste on our offensive stance. It really depressed us. Why does a monk even need more self haste? Please, it didn't make any sense. It didn't help us in raid at all since we already have over 200 haste in raid all the time.Our 6 pieces bonus is even worse, applies focus on rising dragon. Please, can't you give us anything useful? It's 6 pieces ! My suggestion:2 pieces bonus: Reduces the recast timer on peel for 60 sec.4 pieces bonus: Applied focus on Everburing: Giving us 10% self double attack.6 pieces bonus: Applied focus on Iron stance: Remove the stun effect on Iron stance.Please revamp monk suit bonus and make vp loots better than T1 loot, thank you.

Traxor
03-24-2008, 09:15 PM
Fully support this thread.The monk vp set bonus's just like all the sets before it completely stink. The upgrades to it changed only the number of pieces required. The extra bonus's on our offensive stance is a joke. A more adequate upgrade would be a proc on our offensive stance. More suggestions to be on par with other classes(IE : Templar's, Troubs, Illusionist, Guardien, MANY OTHERS)5 second duration on tsunami increase. like Couching said: 60 seconds off of the re-use for Peel(for this extremely nurfed skill)Please be creative and make it useful if its anything else. Not a small damage upgrade on our very low damage lvl 65 Ancient Teaching(And upgrades). Not more haste on our offesive stance. I think the Crit, Double attack, or +ca damage on the pieces are correctly placed. The bonus's on the other hand are way off.Traxor - PVP TESTTraxor - Lucan D'lere

EQ2Luv
03-24-2008, 10:37 PM
<p>I must agree with Couching here, and would like to add to his point.  Adding damage to a single monk combat art is in my opinion a poor choice for a focus effect.  Any one combat art contributes only a small amount of dps, and adding a fixed amount of damage to those, especially the ones on a long recast, is, as couching said, not useful. There is no reason to wear the monk suit for its set effects.  </p><p>I agree with Couching's suggestions.  Another possibility might be to add 5-10% double attack to our raid-wide haste buff, or increase the duration of tsunami.</p>

Derang
03-25-2008, 02:42 AM
All I can say is he strikes a good point.

Xenobe
03-25-2008, 03:26 AM
Agreed. For the two set either increase the duration of peel or reduce the reuse.Four set I like couching's idea removing the stun from Iron Stance.Six set give defensive stance benefits to offensive stance.

Cirth_Beer
03-25-2008, 07:54 AM
I agree, if you could also look at the knuckle of blistering blow (on Kluzen) because even the buffed test version is still only suitable for transmute <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Xanrn
03-25-2008, 07:26 PM
<p>Yes for godsake the set effects are rubbish.</p><p>We do not want minor dmg upgrades to minor dmg Combat Arts.</p>

abdcefg
03-25-2008, 09:06 PM
The relic set bonuses are a complete joke, i remember reading that stats have been increased yet our 4 and 6 set effects are the same as our 3 and 5 were. Dragonfire focus is not acceptable as a tier 4 raid loot, considering what has to be killed to obtain the pattern. Our four set bonus is a very very poor, like 2% attack speed solo nothing RAID buffed because we're so far over cap anyway. Our six set bonus, while not too bad is a very poor ability for wearing almost a full set of tier 4 raid armour. I seriously doubt that with the upcomming loot changes that my relic armour will be any more desirable than it already is, is it wrong i feel ripped off? yeah the gi of swirling lava does seem pretty awesome but with the other non set pieces out there included our so called relic armour fix is so far a failure.

Siatfallen
03-25-2008, 09:55 PM
The set armour from VP, as individual items go, seem just about right for now. I would really, really prefer more strength on the items in general (to me, as a DPS specced monk it is THE ONLY stat I look for on gear, ever), but that's details, all in all.Thank you so much for not trying to make this a multipurpose set with some tanking and some DPS pieces thrown into a mishmash that makes the set absolutely useless for either role.However, I do not find myself wanting the set effects at all. They're there if I ever get the amount of set pieces and would otherwise wear them I guess - but that's it. Over all, "worthless" seems to describe it accurately.Damage bonuses to a single combat art is not really helpful - if a combat art deals 200 points of extra damage from this effect (excluding bosted damage from critical hits; let's say that adds up with the CA missing now and then) and the combat art is on a thirty second recast timer, that equals (300/30) 10 added DPS. Pardon me if I am overwhelmed by joy. This is a set bonus. Isn't it meant to make a difference?As for the changes to our offensive stance, that's really a very good idea, since the suit seems focused on DPS anyway. But more haste? That's just stupid. A DPS mod would be more useful, but even there, I'll be sitting over 100 on most raid setups to begin with. Melee Crit, Double Attack, or a damage proc on melee attacks would seem appropriate.

Derang
03-26-2008, 02:05 AM
Hey SoE i'll solve the problems for you =DSet bonus 4 adds 15% hit rate on offense stance!We dont need the haste and the weak +20 to crushing/and others...Heres another idea! Fix our mythical because the only thing making a lot of us hold it is the damage rating and stats! You guys who work on classes really need to stop getting our hopes up and CRUSHING THEM, im sick of it " Yea well its only in testing " still cant we get anything good? Is the monk class stamped *GIMPED DPS WANNA BE TANKS* ??? Well w/e thanks for nothing really, it so hopeless waiting for any response to us a single answer!!! Even when half of us talk in a polite way well im no longer taking this crap and asking nicely for an answer or something to happen.

rathi2
03-26-2008, 02:07 AM
<p>good ideas guys. they as usual will likely ignore you like they did after the LU43 changes were up on test and the monk community told them how adversely they were going to effect them and did nothing. Clearly they have no idea what they should put or do with the class judging on what they gave for our bonuses. honestly i dont think i could have thought up worse effects especially on the 4 and 6 set bonuses then what is on test atm, even the 2 set bonus is rancid. I love more haste. like as a monk i dont have enough haste. i only self buff to 170 but i really need more haste!!!!! seriously does anyone in the developers table even talk to or even play a monk at a high end tier? these changes only effect that tier so maybe listen to and try to understand the desires of the class at that tier. After playing a bruiser for almost 3 years, their set bonus changes are really kick [Removed for Content] as i am sure many of them would agree. It is tailored nicely to their skill set. The monk ones were clearly not even given a moments thought. it is almost like someone randomly picked CAs and upped them slightly which took all of 5 minutes. It is truly a shame. What more is that monks who have experience, who know the class, who want to see the class stay in contention with other tank classes for raid spots get ignored even when they offer good ideas and constructive criticism or recommendations. Couching had some great ideas i hope you look at them. I am sure if you offered any monk who has cleared VP and would be affected by the set changes the chance to give some feedback or work with the person designing the set bonuses, they would jump at the chance. It would be okay if one or even two of the effects weren't that amazing as long as one effect really kicked [Removed for Content]. But all of the effects are utter garbage. I am sure we aren't the only class that is disappointed but at least other classes are given at least one thing that is usable. Our 2 piece bonus and 4 piece bonus dont even help us if you have decent self haste (which will cap in a raid wide CoB, templar epic, or illusionist epic) and no one in their right mind would wear 6 pieces for a small dmg increase to one of our CAs. Again look at couching post he had some good ideas as well as others.</p><p> Denubis</p><p>Blackburrow</p><p>Saints of Norrath</p>    

Hydor
03-26-2008, 11:07 AM
Just a thought here,If we ask for set bonuses to drop recast of Peel and remove stun from the Iron Stance is like saying we agree that these spells are working properly. Be careful what you wish for!You shouldn't have to have set bonuses to fix spells. Spells should be fixed period. Peel should last longer and the stun on Iron Stance is absolutely stupid. I bet noone uses that spell after the Peel nerf. <b><u>Spells should be fixed</u></b>.So, give good set bonuses /agreeHave set bonuses fix the flaws of our spells /disagree

Gungo
03-26-2008, 11:18 AM
Peel was not broken it was just nerfed. For what peel was turned into it is a appropriate recast and duration. It was turned into a rescue. A 60 sec recast reduction on Peel would be comparable to the guard set just like couch said. The stun stance i agree it has always been useless due to that limitation and as a skill we got since low levels i would think it should be fixed rather then useable at level 80. Still that change would be a good set effect =)

Xanrn
03-27-2008, 11:18 AM
<p>Fix it...</p>

PantherXX
03-27-2008, 03:20 PM
When the set bonuses are far weaker than the effects on the individual pieces, there is a hue problem.  The shoulders (+100 CA damage) add nearly as much to Dragonbreath as the 2-piece set does, and it does it for every freaking CA!  For our AOE CAs to be viable, they need a 100% increase in casting speed, not 10%!  The same problem applies to the 6 piece bonus.  +100CA damage offers nearly the same benefits.  Reducing the duration has ZERO effect other than to compress the damage.  The duration is already less than the recast, so shorter duration has no effect on any fight over 30s. 

rathi2
03-28-2008, 02:43 AM
<p>you guys did a great job of changing up the effects on the VP items themselves in my mind so i give you mad props on that. however i still dont understand how u made the monk set bonuess worse then what they were before. please please please please please redo these. i really dont want to go another 4 months with utter garbage set bonuses on the couple of vp set items i and the rest of the monk community will be using till next expansion or new items are discovered.</p><p> look at the posts made here or just send a pm to someone who you think might have an idea the person doing set bonuses likes. </p><p> denubis</p><p>blackburrow</p><p>saints of norrath </p>

Traxor
03-28-2008, 03:48 PM
Its strongly suggested by most monks that developers look into altering monk set bonus's currently on test. I only see myself wearing the crit peices and the helm with the double attack.

abdcefg
04-01-2008, 06:58 AM
<p>Always wondered how if raiders are a minority and raiding monks being an even smaller minority how are we supposed to have these issues looked at with assurance our feedback is being listened too?I started to play a bit on test only because it seems we are lacking more voices to put or oppinions across and already it seems like a wasted effort.Edit:</p><p>Just looking at the juggernaut set  and wondering why 3 bits of that is more desirable than ANY of our relic for a tanking setup.   heck with the +5 dodge from hat,  +riposte on chest and the 3 set +riposte  why the hell arn't we seeing more + avoid etc on our VP relic.  </p><p>Hint- +dodge/parry/riposte > +haste/attack skills - +base ca dmg > +small amounts to low dmg ca's.   The least they could do is make it look better so i can put it in my appearence slots.</p>

Xanrn
04-01-2008, 01:28 PM
<p>Stop trying to confuse them, the VP set is a DPS set.</p><p>99.9% of Monks who get the VP set are dps/buff bots.</p><p>We don't need 2 sets which do the same thing.</p>

PantherXX
04-01-2008, 01:42 PM
<cite>Xanrn wrote:</cite><blockquote><p>Stop trying to confuse them, the VP set is a DPS set.</p><p>99.9% of Monks who get the VP set are dps/buff bots.</p><p>We don't need 2 sets which do the same thing.</p></blockquote>While I do not necessarily disagree with the DPS set versus tank set arguement, the fact of the matter is that the DPS set bonuses stink.  There is no real reason to even try for the two piece bonus let alone collect the whole set.  IMO, set bonuses should be significant benefits befitting the work and time it takes to get multiple pieces and should be better than the bonus on any single piece.  On our two sets, ONLY the 3 piece bonus on the class set is worth getting.  The "DPS set" bonuses need to be tweaked, and the 6 piece bonus on the class set should be made into something like a Peel or Tsunami timer reduction.

Morrolan V
04-01-2008, 01:51 PM
<p>I agree -- the set bonuses on the VP set are of marginal usefulness and far worse than those on any other set.</p><p>The juggernaut set is actually a decent tanking set (although the set bonuses there could use some attention as well).  My complaint about it is the drop rate.  My guild has been clearing PR, Thuuga and Executioners once per week or more for months and we have never had a single piece of Juggernaut drop.  I have personally transmuted at least 20 pieces of druid, scout and plate tank set gear, but never had the opportunity to bid on my own stuff.  What gives?</p><p>(I could have sworn, btw, that I saw an update note about increasing drop rates on some of the T1 set items, but couldn't find it when I looked just now.  Was I dreaming?)</p>

PantherXX
04-01-2008, 02:08 PM
<cite>Morrolan V wrote:</cite><blockquote><p>I agree -- the set bonuses on the VP set are of marginal usefulness and far worse than those on any other set.</p><p>The juggernaut set is actually a decent tanking set (although the set bonuses there could use some attention as well).  My complaint about it is the drop rate.  My guild has been clearing PR, Thuuga and Executioners once per week or more for months and we have never had a single piece of Juggernaut drop.  I have personally transmuted at least 20 pieces of druid, scout and plate tank set gear, but never had the opportunity to bid on my own stuff.  What gives?</p><p>(I could have sworn, btw, that I saw an update note about increasing drop rates on some of the T1 set items, but couldn't find it when I looked just now.  Was I dreaming?)</p></blockquote>Yeah, they are increasing the drop rate.  I think they said especially on shoulders and hats IIRC.  It's in the test update notes.  The other thing they are doing is adding a chance to drop the chest on Overking and Venril, so there is more than one chance a week for those as well.  Keep in mind these are all Smart Loot too, so even if the druid/scout/plate wearer does not want the piece, have them take it and stow it away somewhere.  Otherwise, the same piece can keep dropping over and over. 

abdcefg
04-01-2008, 08:16 PM
<cite>Xanrn wrote:</cite><blockquote><p>Stop trying to confuse them, the VP set is a DPS set.</p><p>99.9% of Monks who get the VP set are dps/buff bots.</p><p>We don't need 2 sets which do the same thing. </p></blockquote><p> So what about the fact that you can put +crit on almost every slot?  +da/ca/dps on the rest  jewelry included.  </p><p>So instead of having nothing but dps gear how about adding a little balance and add some defensive abilitys... the department we are lacking in the most.  They don't need to make all set bonuses tanking focused but i'd personally like to see the def stance worked on instead of flow like wind,  no reason why we couldnt get some +dodge or hit chance in there or remove the penalties from off stance and throw in something new. </p><p>The juggernaut set is lame with the exception of the hat/chest and ur chosen 3rd part for tanking,  i'd much prefer to see its 3 set bonus on my vp gear,  and i would even take the +dodge/riposte from hat/chest over the crap focus we get on vp chest and legs.</p><p>If you really think we lack dps gear now you are blind,  if you think we will lack dps gear after loot changes you are... well.. even more  blind to be polite.  The VP relic set should not be a pure 'dps' set at all,  heck with all the induvidual bits adding crits and da etc it makes more sense to add at least 1 defensive focus and set bonus.</p>

Couching
04-01-2008, 08:26 PM
I don't care if our set bonus is dps or tanking but bottom line, it has to be <i><b>useful </b></i>rather than the small CA damage boost or giving us more haste. It's pretty lame.

rathi2
04-03-2008, 02:10 AM
<p>atm the set bonuses suck, plain and simple. not even the 2 is worth wearing. i dont care if we get just wish wash of bonuses that are at least beneficial. hell i would take the 2 set bonus to be dps upgrade, the 4 to be tank, and the 6 to be agro utility improvements but what we have atm is [Removed for Content] disaster. atm SoE has about as much of an idea what to do with our set bonus as an Amish person shopping in a Radio Shack store.</p><p> Denubis</p><p>Blackburrow </p><p>Saints of Norrath</p>

Zarvax
04-03-2008, 07:37 AM
<p>I completely aggree here.  The set bonuses on the VP set - both on Live and on Test - blow chunks.</p><p>So let's look at some of the other fighter's gear (because that's what we are after all, right? fighters?... I think...)</p><p>Berserkers:</p><p>(2) Reduces Reuse time and Increases Damage of Ram by 250 [Total of about 35 DPS upgrade]</p><p>(Breastplate) Adds 4 triggers to Turmoil [Total of about 260 DPS per target, up to 8 targets = up to 2080 DPS increase]</p><p>Guardians:</p><p>(2) Reduces Reuse time of Reinforcement by 60 seconds [Reinforcement is = to Peel, as it basically ensures aggro for a short duration]</p><p>(4) Increases the trigger chance of Hold the Aggression by 5% [Hold the Aggression = Dragon Rage (our taunt proc) this would be acceptable]</p><p>(Breastplate) Increases the effectiveness of Return to Combat by 280 Hitpoints [+530 hp just from equipping a breastplate anyone?]</p><p>Bruisers:</p><p>(2) Increases the Trigger Chance of Smoldering Fists by 5% [Way more Useful than more haste and +combat skills]</p><p>(4) Increases the damage of Knockout by 175 [Assuming all Combat Arts are up, this should be a 175 DPS upgrade]</p><p>(6) Increases the mitigation granted by Resistant Spirit by 50% and reduces the health cost [As if their 3 minute duration mit buff that didn't root them wasn't already better than our's (which lasts 30 seconds, roots us, and drains power)]</p><p>Paladins:</p><p>(4) Adds Melee Critical, Spell Critical, and Double Attack bonuses to Blessing of the Paladin (their constant HP buff) [Wow, that sounds really really good]</p><p>(6) Reduces the Reuse Timer of Holy Ground by 30 Seconds [Holy ground is = to peel, being that is just about guarentees aggro for a short duration]</p><p>Shadowknights:</p><p>(6) Increases the total triggers of Bloodletter by 1 [Bloodletter = instead of dieying the Shadowknight comes back with full health when they are about to die... it usually triggers once, our SK hits 18k hp raid buffed, so with Bloodletter he effectively has 36k hp... and with 6 pieces of his set he will have 54k hp... the only thing to say here is wow.]</p><p>Soo... as you (or at least all the monks) can plainly see, all the of the stuff I have mentioned here is way better than ANY of our set bonuses... or heck, all of them combined.</p><p>Please, make our Set bonuses (or AT LEAST one of them) equal to the other fighters... I personally would like to see:</p><p>(2) Reduces the Reuse of Peel by 60 seconds [Equal to guardians, or heck, I'd be happy with 30, like the Paladins]</p><p>(4) Adds 10% hitrate to Flow like the Wind, and removes the penalties. [hitrate > combat skills, and no one really cares about haste, I'd rather be able to keep some of my avoidance]</p><p>(6) Increases the mitigation of Body Like mountain by 50% while increasing the Duration by 30 seconds [I'd say this is about equal to the Bruiser's for what it does to their mitigation buff.]</p><p>Just my 2cp... in any case, the set bonuses blow.</p>

Traxor
04-07-2008, 12:00 AM
It really makes me mad that no developer or anything has responded saying "its intended" or " we will be testing diffrent effects" when this goes live soon. Do dev's even care that the monk set was not upgraded? I will say that it was only upgraded with melee crit on the gloves and double attack on the hat. I wouldn't even wear the gloves if they hadn't nurfed the vp gloves to hate gain...Someone respond this is pretty stupid to not upgrade the monk set bonuses  if you ask me. The dev team by not responding is saying " We have read the thread, and we don't care." Why have people on test and everyone say it sucks if your not going to do anything about it. If your going to come back and fix set bonuses . FIX THEM ALL!!!