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yzyh
03-24-2008, 03:43 PM
<p>Their is anyway to walk with my weapons outs ? (exept then auto attacking myself).</p><p>I just like when my wapons are showns when I walk.</p><p>For those who played WoW or VG you just had to click on the letrer "Z"</p>

Ocello
03-24-2008, 04:09 PM
ummmm this isn't wow....no right-minded being would just walk around with their weapons out, it's dangerous and threatening.

Saev
03-24-2008, 04:13 PM
<p>FP guards do it and they just look silly. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

yzyh
03-24-2008, 04:50 PM
<cite>Kamaala@Kithicor wrote:</cite><blockquote>ummmm this isn't wow....no right-minded being would just walk around with their weapons out, it's dangerous and threatening. </blockquote><p>Well or at lest with weapon shown in their showcase (duno how to say that in english). Like when the sword is in its case attached around your waist or in your back.</p><p>And actualy you an in VG. Since its the game made by the creator of EQ and owned by SoE I thought EQ2 had something like that also <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Zwildstar
03-24-2008, 05:02 PM
<p>In EQ you had to walk around always with your weapons drawn, I was so glad when I finished the 2 quests that yielded right and left handed red glowey rings for my mage so she did not have to walk around with a silly dagger and snowglobe showing.</p><p>Trolls and their loooooonnnnnnnnnnnnnggggggggggggggggggggg [Removed for Content] 2 handed swords were quite annoying.</p>

KBern
03-24-2008, 05:42 PM
<cite>yzyh wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote>ummmm this isn't wow....no right-minded being would just walk around with their weapons out, it's dangerous and threatening. </blockquote><p>Well or at lest with weapon shown in their showcase (duno how to say that in english). Like when the sword is in its case attached around your waist or in your back.</p><p>And actualy you an in VG. Since its the game made by the creator of EQ and owned by SoE I thought EQ2 had something like that also <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>To just give you a straight answer, no you cannot do that in EQ2.</p><p>As you said, the only way is to autoattack yourself and then strut around.</p><p>Many two hand weapons are shown strapped across your back when not out and I know many of the normal weapons do show hanging from your belts if the graphics are not all funky and overlapping.</p>

yzyh
03-24-2008, 08:42 PM
<cite>Saurakk@Guk wrote:</cite><blockquote><cite>yzyh wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote>ummmm this isn't wow....no right-minded being would just walk around with their weapons out, it's dangerous and threatening. </blockquote><p>Well or at lest with weapon shown in their showcase (duno how to say that in english). Like when the sword is in its case attached around your waist or in your back.</p><p>And actualy you an in VG. Since its the game made by the creator of EQ and owned by SoE I thought EQ2 had something like that also <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote><p>To just give you a straight answer, no you cannot do that in EQ2.</p><p>As you said, the only way is to autoattack yourself and then strut around.</p><p>Many two hand weapons are shown strapped across your back when not out and I know many of the normal weapons do show hanging from your belts if the graphics are not all funky and overlapping.</p></blockquote><p>haa k ty.</p><p> I just remember weilding my epic 1.0 in EQ1 while I was in a city just to see and to show it (they where useless weapons) but had a dam nice look. Actualy I did the quest just for the graphic it have. It seems like it wont hapen with EQ2 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

metacell
03-25-2008, 06:14 AM
<cite>yzyh wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><p>Well or at lest with weapon shown in their showcase (duno how to say that in english). Like when the sword is in its case attached around your waist or in your back.</p></blockquote>Sheath.

ke'la
03-25-2008, 07:56 AM
<cite>yzyh wrote:</cite><blockquote><cite>Saurakk@Guk wrote:</cite><blockquote><cite>yzyh wrote:</cite><blockquote><cite>Kamaala@Kithicor wrote:</cite><blockquote>ummmm this isn't wow....no right-minded being would just walk around with their weapons out, it's dangerous and threatening. </blockquote><p>Well or at lest with weapon shown in their showcase (duno how to say that in english). Like when the sword is in its case attached around your waist or in your back.</p><p>And actualy you an in VG. Since its the game made by the creator of EQ and owned by SoE I thought EQ2 had something like that also <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote><p>To just give you a straight answer, no you cannot do that in EQ2.</p><p>As you said, the only way is to autoattack yourself and then strut around.</p><p>Many two hand weapons are shown strapped across your back when not out and I know many of the normal weapons do show hanging from your belts if the graphics are not all funky and overlapping.</p></blockquote><p>haa k ty.</p><p> I just remember weilding my epic 1.0 in EQ1 while I was in a city just to see and to show it (they where useless weapons) but had a dam nice look. Actualy I did the quest just for the graphic it have. It seems like it wont hapen with EQ2 <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>Most glowing weopons have a "Sheathed" partical effect as well as a drawn effect, especally the "Epic" ones... including the Real Epics themselfs(in thier mythical versions). Granted the sheathed effect is less ovious as the weopon is powered down, but it is thier none the less. </p><p>Also it's been my experiance that more people prefure having thier weopons sheathed when not in use, then active, and as currently the only animaitons that show your weopon out are "Combate Mode" amimations, it also means if they just added a toggle, then you would also be walking around looking like your about to take someone's head off... not the best way to great a potential client(quest giver). </p><p>The thing is this is supposed to be an RPG and as such, there are certain things that really break immersion in a Roleplay, one of the big ones is people always having thier weopons out, because, a) they are heavy, and it would be tiring to walk around with your sword out all the time. b) It makes you appear threating to outsiders, and even if you want people to fear you walking around with a sword drawn is more likly to attract the Fearless(who will then attack you), then to instill fear. c) if running with sizzors is bad imagine the damage running with a 4-6ft sword would do. </p>

The_Green_Dragon
03-25-2008, 11:07 AM
<cite>yzyh wrote:</cite><blockquote><p>Their is anyway to walk with my weapons outs ? (exept then auto attacking myself).</p><p>I just like when my wapons are showns when I walk.</p><p>For those who played WoW or VG you just had to click on the letrer "Z"</p></blockquote><span style="font-size: x-small;"><b>Your idea is just fine and breaches no roleplaying formula. But quite the contrary. These games are based off the original formula of table top roleplaying with the Role/Roll playing having two different meanings. So in that original formula that sparked all of this from EverQuest to the gates of Oblivion and so on...Become second to what is a appropriate roleplaying formula. That is simply right now one set of numbers add from or subtracted from another group of numbers. To over ride another group of numbers by exceeding thous numbers. Also supported with the other rules such as what is and was defined as how long is a Dungeons & Dragons Min. Or Sec.... Have been defined as being one turn is 6sec. and a hole round is a sum of how many players there are times 6sec.... As well as the rules governing actions that either are free, take one turn, or require concentrations, or etc....So in this world of Everquest it would be more appropriate to refer back to where one can unsheathe there weapon prior to battle or when ever they want. Not because the Developers of WoW did it. But because the Master of the Dungeon did it for a good reason that all have obviously forgot, And so may the Lawful Good God rest his soul in peace for his achievements and forgive him fore his treachery's, While you decimate art...It would be you all that owe him the common rules implemented into these types of games before the physical development takes place. In that, not only should we get to draw are weapons and leave them dangling from are hands. But it should cost a 6sec. timer before we can use another spell. Because in the D&D world that defined your perceptions of the roleplaying world. It cost a turn to unsheathe ones weapons 6sec.....</b></span>

Kenrod
03-25-2008, 12:37 PM
This isn't DnD. This game isn't turn-based, so that comparison is pretty much moot. Not every single game that has ever come out that is high-fantasy HAS to be based on DnD. Other folks can be creative too without following the exact same model, you know.Now, as for being able to sheathe/unsheathe our weapons, I see no issue with it whatsoever. I just think that saying it "has" to be that way  because a DM playing DnD could do it, is a little silly.Pen/Paper is different than a MMO. Way more freedom to do what you please. Here, we can only do what the dev's say we can, good or bad.

DamianTV
03-25-2008, 01:12 PM
<p>If the point of this is to just copy "neat" ideas from other games, then lets at least one up those ideas, or steal the good ones.  Such as Oblivion had a fantastic game mechanic that you could YEILD to NPC characters that you wanted to stop fighting.  This would be in interesting mechanic in EQ2, as so many of our NPC's we can get quests and faction from are also attackable.  But if you have bad faction /yeild would do nothing as that NPC would hate you so much they are intent on killing you or die trying.  I dont think it should be allowed on non faction npc's like non agro non sentients.  Lets face it, we've all attacked something we didnt want to attack.</p><p>(edit, i cant spell)</p>

The_Green_Dragon
03-25-2008, 01:48 PM
<cite>Mourden@Crushbone wrote:</cite><blockquote>This isn't DnD. This game isn't turn-based, so that comparison is pretty much moot. Not every single game that has ever come out that is high-fantasy HAS to be based on DnD. Other folks can be creative too without following the exact same model, you know.Now, as for being able to sheathe/unsheathe our weapons, I see no issue with it whatsoever. I just think that saying it "has" to be that way  because a DM playing DnD could do it, is a little silly.Pen/Paper is different than a MMO. Way more freedom to do what you please. Here, we can only do what the dev's say we can, good or bad.</blockquote><b><span style="font-size: x-small;">First of all. I didn't stat they have to. But they have and do. This is most certainly a turn-based roleplaying game. It is just defined by a programed game engine that handles the work fore the DMs. In this case, the Developers....Why the heck any of you want to shot down any idea that would be only superficial to the most you do, is beyond me. Because such Ideas would add to a game not take away what has already been taken...In that the Developers are forced to a certain degree to satisfy the majority of their customers and what they want. But then when it turns around the other way as I've read over the years, you complain about it. As the Developers are Jumping from one foot to the next to satisfy you at the same time turn a profit...This is why they need to develop fore these types of games several servers that one would have to buy regardless of the difference in the games engine tweaks and alterations. This would bring in all of the customers who would even want to play this type of game. At the same time I would have to believe that many who hear of these horror stories. Don't even bother to come to this type of MMORPGs. The company would make, more money, more money, and more money. Grabbing all that would play these games if they used such a technique....</span></b>

Kenrod
03-25-2008, 02:29 PM
<cite>The_Green_Dragon wrote:</cite><blockquote><cite>Mourden@Crushbone wrote:</cite><blockquote>This isn't DnD. This game isn't turn-based, so that comparison is pretty much moot. Not every single game that has ever come out that is high-fantasy HAS to be based on DnD. Other folks can be creative too without following the exact same model, you know.<b>Now, as for being able to sheathe/unsheathe our weapons, I see no issue with it whatsoever.</b> I just think that saying it "has" to be that way  because a DM playing DnD could do it, is a little silly.Pen/Paper is different than a MMO. Way more freedom to do what you please. Here, we can only do what the dev's say we can, good or bad.</blockquote><b><span style="font-size: x-small;">First of all. I didn't stat they have to. But they have and do. This is most certainly a turn-based roleplaying game. It is just defined by a programed game engine that handles the work fore the DMs. In this case, the Developers....Why the heck any of you want to shot down any idea that would be only superficial to the most you do, is beyond me. Because such Ideas would add to a game not take away what has already been taken...In that the Developers are forced to a certain degree to satisfy the majority of their customers and what they want. But then when it turns around the other way as I've read over the years, you complain about it. As the Developers are Jumping from one foot to the next to satisfy you at the same time turn a profit...This is why they need to develop fore these types of games several servers that one would have to buy regardless of the difference in the games engine tweaks and alterations. This would bring in all of the customers who would even want to play this type of game. At the same time I would have to believe that many who hear of these horror stories. Don't even bother to come to this type of MMORPGs. The company would make, more money, more money, and more money. Grabbing all that would play these games if they used such a technique....</span></b></blockquote>I don't recall shooting down a single solitary thing. The quote  saying i would be FINE with the change is in bold. Of course the developers are catering to the majority, becuase it's a business, not something they do for fun. All of the people won't be pleased all of the time. There are plenty of things I would love to see added to this game, but odds are will never be because it isn't cost-effective to do so. That doesn't mean it's a bad idea, or that the dev's don't want to do it. It's a business, driven by money. Unfortunately, that will never ever change.

Zin`Car
03-25-2008, 03:51 PM
<cite>Kamaala@Kithicor wrote:</cite><blockquote>ummmm this isn't wow....no right-minded being would just walk around with their weapons out, it's dangerous and threatening. </blockquote><p>i love when i see people say such snobbish things like that quote... "That's so WoW-ified.  like omg i canNOT believe you even allowed yourself to begin to possibly even consider thinking such a dreadful thing.  What are you, some kind of WOW player... i am so sure.  hmph, whatevaaah!"</p><p>umm ya well EQ1, which came out <i>before </i>WOW, has it's characters walking around like that as well.</p><p>To answer your question unfortunately, targetting yourself and attacking is only way right now.  </p>

Faëriel
03-25-2008, 04:17 PM
How many miles or kilometers can you run with a real sword of steel in hand? Or take in a hand three kilos of steel and jog with it. After that tell us what you think.

The_Green_Dragon
03-25-2008, 04:42 PM
<cite>Mourden@Crushbone wrote:</cite><blockquote><cite>The_Green_Dragon wrote:</cite><blockquote><cite>Mourden@Crushbone wrote:</cite><blockquote>This isn't DnD. This game isn't turn-based, so that comparison is pretty much moot. Not every single game that has ever come out that is high-fantasy HAS to be based on DnD. Other folks can be creative too without following the exact same model, you know.<b>Now, as for being able to sheathe/unsheathe our weapons, I see no issue with it whatsoever.</b> I just think that saying it "has" to be that way  because a DM playing DnD could do it, is a little silly.Pen/Paper is different than a MMO. Way more freedom to do what you please. Here, we can only do what the dev's say we can, good or bad.</blockquote><b><span style="font-size: x-small;">First of all. I didn't stat they have to. But they have and do. This is most certainly a turn-based roleplaying game. It is just defined by a programed game engine that handles the work fore the DMs. In this case, the Developers....Why the heck any of you want to shot down any idea that would be only superficial to the most you do, is beyond me. Because such Ideas would add to a game not take away what has already been taken...In that the Developers are forced to a certain degree to satisfy the majority of their customers and what they want. But then when it turns around the other way as I've read over the years, you complain about it. As the Developers are Jumping from one foot to the next to satisfy you at the same time turn a profit...This is why they need to develop fore these types of games several servers that one would have to buy regardless of the difference in the games engine tweaks and alterations. This would bring in all of the customers who would even want to play this type of game. At the same time I would have to believe that many who hear of these horror stories. Don't even bother to come to this type of MMORPGs. The company would make, more money, more money, and more money. Grabbing all that would play these games if they used such a technique....</span></b></blockquote>I don't recall shooting down a single solitary thing. The quote  saying i would be FINE with the change is in bold. Of course the developers are catering to the majority, becuase it's a business, not something they do for fun. All of the people won't be pleased all of the time. There are plenty of things I would love to see added to this game, but odds are will never be because it isn't cost-effective to do so. That doesn't mean it's a bad idea, or that the dev's don't want to do it. It's a business, driven by money. Unfortunately, that will never ever change.</blockquote><span style="font-size: x-small;"><span><b>I wasn't referring to you. I was referring in general. About the shooting down. But I was referring to this being a turn-based RPG...And yes they could. As I've explained in other posts....</b></span></span>

Kenrod
03-25-2008, 04:55 PM
By yes they could, do you mean catering to the vocal minority as well as the rest of the playerbase, or adding in things you would like to see?

VanHellsi
03-25-2008, 05:16 PM
<cite>Faëriel wrote:</cite><blockquote>How many miles or kilometers can you run with a real sword of steel in hand? Or take in a hand three kilos of steel and jog with it. After that tell us what you think.</blockquote>How many people that you know can wiggle a finger and have lightning strike from the sky. This game is FANTASY! I think it would be cool if you could just have a toggle for this like we have for the helm, illusions, and cloaks.

Faëriel
03-25-2008, 05:36 PM
So. Right.And to which point of ending where do it stops the fantasmatic point of unreality?

Kenrod
03-25-2008, 05:55 PM
Probably with the orcs and fairies and elves and magic and undead etc...Not much actually mimics reality in this game, as it is Fantasy, not psuedo reality. I don't see many ogres running around irl.

The_Green_Dragon
03-25-2008, 06:11 PM
<cite>Mourden@Crushbone wrote:</cite><blockquote>By yes they could, do you mean catering to the vocal minority as well as the rest of the playerbase, or adding in things you would like to see?</blockquote><span style="font-size: x-small;"><b>I don't know. Have we voted on how many people want this or that. To find out what the minority is exactly. But to a degree the minority has rights on what they would like to see. At least to express it in a civilized manner in writing. It needs to be at lest enough players to fill one server, or as WoW calls it a Realm...But I think there would be much more players then just one severs worth that would want a more elaborate game style in EverQuest 2. I personally don't see the difference in the stats versus stats in the game versus NPCs and what ever imbalances people have been pointing out where game play function is concerned such as combat I can't see all that...I don't even know if there is any difference if they rearrange it this way or that way. It is clearly spelled out fore use to the most part what we can fight on are own and need a group fore. With the different tiers, blue, yellow, red, Epic. What I would want usually falls under things that don't take away from anyone and only add to the game so far. Like animation or movement...I wasn't stating that it should be done as to make the drawing of the weapon a power costing turn or even just a 6sec. cool down before we can use the next spell we want to trigger. I was just referring to where most of these things in this game are concern evolved from as default to fall back on...But the animated look doesn't take from any one. Because one wouldn't need to hold it in their hand if they didn't want to. But I can see even now that they still haven't fixed that bug that forces your weapon to stay out after combat has ended. Nothing big. But it has been a while that I have encountered that bug....</b></span>

Faëriel
03-26-2008, 03:48 AM
<cite>Mourden@Crushbone wrote:</cite><blockquote>Probably with the orcs and fairies and elves and magic and undead etc...Not much actually mimics reality in this game, as it is Fantasy, not psuedo reality. I don't see many ogres running around irl.</blockquote>hm! Nice godwin.Now I can certainly obtain that fury and warden use all range weapons, and surely they can in the same time use those two hands swords like ammunition, at will, to launch from an elf longbow with real success at 900 fts.  Really great. Absolutely need.

Kenrod
03-26-2008, 08:00 PM
<cite>Faëriel wrote:</cite><blockquote><cite>Mourden@Crushbone wrote:</cite><blockquote>Probably with the orcs and fairies and elves and magic and undead etc...Not much actually mimics reality in this game, as it is Fantasy, not psuedo reality. I don't see many ogres running around irl.</blockquote>hm! Nice godwin.Now I can certainly obtain that fury and warden use all range weapons, and surely they can in the same time use those two hands swords like ammunition, at will, to launch from an elf longbow with real success at 900 fts.  Really great. Absolutely need.</blockquote>I assume english isn't your first language, and that's fine. It's just tough to understand that post. Are you saying druids can use ranged weapons? Because they can't.

Runestone
03-27-2008, 01:56 PM
<cite>Kamaala@Kithicor wrote:</cite><blockquote>ummmm this isn't wow....no right-minded being would just walk around with their weapons out, it's dangerous and threatening. </blockquote>First, pull your head out of your [Removed for Content]. How else could he give an example of what he would like to do then in other games he has played? Second.. If I could walk around looking dangerous and threatening.. I would. Not everyone plays with butterfly's.

Runestone
03-27-2008, 01:59 PM
<cite>Faëriel wrote:</cite><blockquote>How many miles or kilometers can you run with a real sword of steel in hand? Or take in a hand three kilos of steel and jog with it. After that tell us what you think. </blockquote>As opposed to doing it wearing full plate and a shield and sword strapped to your side? /boggle

The_Green_Dragon
03-29-2008, 03:54 PM
<b><span style="font-size: x-small;">I guess we shouldn't really run with are swords drawn. We could poke are eye out kids. . .</span></b>

Wildmage
03-29-2008, 04:43 PM
<cite>Dracoh@Antonia Bayle wrote:</cite><blockquote><cite>Faëriel wrote:</cite><blockquote>How many miles or kilometers can you run with a real sword of steel in hand? Or take in a hand three kilos of steel and jog with it. After that tell us what you think. </blockquote>As opposed to doing it wearing full plate and a shield and sword strapped to your side? /boggle</blockquote>If Im a noble born and bred from warriors and been training since I was out of swaddling clothes, wearing custom fitted to my body full plate... farther than you think.