PDA

View Full Version : Bow Damage Scaling


Effidian
03-24-2008, 01:47 PM
<p>On Test now:</p><p><b>Primary:Name: Sebilite Croaking Dirk</b><i>Weapon Damage: 29 - 86Weapon Delay: 1.4Weapon DR: 81.5</i>Base Damage: 35 - 105Actual Damage: 104 - 311Actual Delay: 0.8Actual DR: 518.75</p><p><b>Ranged:Name: Ancient Bow of the Knight</b><i>Weapon Damage: 97 - 292Weapon Delay: 4.5Weapon DR: 86.4</i>Base Damage: 119 - 358Actual Damage: 274 - 822Actual Delay 2.6Actual DR: 389.62</p><p>It appears test is using a modifier on bow damage now.  So a bow that has a higher DR than a melee weapon, ends up with an actual DR *much* lower than that weapon.</p><p>This is really unacceptable.</p>

Freliant
03-24-2008, 01:55 PM
And is this with or without all the modifiers? What level are you, what gear do you have, what AA lines did you go down... seriously, there are so many variables in what you are saying that its almost impossible to tell if what you are saying is accurate for all players or just unique to you. Please expand your reasoning and information. kk ty.

Ranja
03-24-2008, 02:05 PM
<cite>Freliant wrote:</cite><blockquote>And is this with or without all the modifiers? What level are you, what gear do you have, what AA lines did you go down... seriously, there are so many variables in what you are saying that its almost impossible to tell if what you are saying is accurate for all players or just unique to you. Please expand your reasoning and information. kk ty.</blockquote>If you knew anything about what is going on with arrow mechanics and bows right now, you would have kept your mouth shut. But since you opened it, here goes.There is so much wrong with bow mechanics and arrows right now SOE needs to scrap it and start again with bows and arrows. Aerlick used some stupid modifier to nerf t7 bow damage while keeping t8 the same. So, now rangers need to get a t8 bow to do the same damage they were doing with their t7 bow before. Let me repeat:<span style="font-size: small;"><b>Rangers need to get a t8 bow to do the same damage they were doing with their t7 bow before.</b><span style="font-size: x-small;"><span style="font-size: small;">This is unacceptable. Instead of fixing the problem aerlick covered up the problem by nerfing t7 bows so it would not be so obvious that your t8 bow is not an upgrade. He is hoping that all current rangers will leave the game and a whole new influx of rangers that do not know about this problem will come in. Hence, problem solved</span><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></span></span>

Freliant
03-24-2008, 02:14 PM
<cite>Ranja wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote>And is this with or without all the modifiers? What level are you, what gear do you have, what AA lines did you go down... seriously, there are so many variables in what you are saying that its almost impossible to tell if what you are saying is accurate for all players or just unique to you. Please expand your reasoning and information. kk ty.</blockquote>If you knew anything about what is going on with arrow mechanics and bows right now, you would have kept your mouth shut. But since you opened it, here goes.There is so much wrong with bow mechanics and arrows right now SOE needs to scrap it and start again with bows and arrows. Aerlick used some stupid modifier to nerf t7 bow damage while keeping t8 the same. So, now rangers need to get a t8 bow to do the same damage they were doing with their t7 bow before. Let me repeat:<span style="font-size: small;"><b>Rangers need to get a t8 bow to do the same damage they were doing with their t7 bow before.</b><span style="font-size: x-small;"><span style="font-size: small;">This is unacceptable. Instead of fixing the problem aerlick covered up the problem by nerfing t7 bows so it would not be so obvious that your t8 bow is not an upgrade. He is hoping that all current rangers will leave the game and a whole new influx of rangers that do not know about this problem will come in. Hence, problem solved</span><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"></span></span></blockquote><p>Ranja, go to the restroom and dig up in there... cause something died.</p><p>First: Rangers are in need of fixing. I grant you that. Re-read my post very carefully and you will notice I not once denied this fact. My post to the OP was that he should give more details, so that his post would be more acceptable as a new post reguarding ranger changes that can survive on its own. Right now, it just looks like spillage from the 10 page ranger post that has already mentioned what he did with much more details. Simply saying, "wah, I am hitting less on test now," without showing that serious research has actually gone into the search, is just a very good way to get the post not only ignored by those that have the ability to make the changes, but also by the general forum population that looks at things glancingly seeing if there is something of interest in it.</p><p>You read the post, and the entire mechanic of the rangers came to mind... a joe-smoe looks at the post, and the first thing he will say is: what is the gear difference, AA profile, grouped vs ungrouped blah blah blah. So My post stands on its own requesting more details. It could be as simple as stating: Copied toon from live to test - these are live numbers, these are test numbers. THAT would be much more helpfull than what he stated.</p>

Effidian
03-24-2008, 02:24 PM
<cite>Freliant wrote:</cite><blockquote>And is this with or without all the modifiers? What level are you, what gear do you have, what AA lines did you go down... seriously, there are so many variables in what you are saying that its almost impossible to tell if what you are saying is accurate for all players or just unique to you. Please expand your reasoning and information. kk ty.</blockquote><p>Both weapons are equipped on the same toon at the same time.  So all modifiers are exactly the same when doing a /we with them.  The original post is basically the output of /we with a few fields added (Weapon Damage, Weapon Delay, Weapon DR and Actual DR).</p>

Ranja
03-24-2008, 02:25 PM
<cite>Freliant wrote:</cite><blockquote><cite>Ranja wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote>And is this with or without all the modifiers? What level are you, what gear do you have, what AA lines did you go down... seriously, there are so many variables in what you are saying that its almost impossible to tell if what you are saying is accurate for all players or just unique to you. Please expand your reasoning and information. kk ty.</blockquote>If you knew anything about what is going on with arrow mechanics and bows right now, you would have kept your mouth shut. But since you opened it, here goes.There is so much wrong with bow mechanics and arrows right now SOE needs to scrap it and start again with bows and arrows. Aerlick used some stupid modifier to nerf t7 bow damage while keeping t8 the same. So, now rangers need to get a t8 bow to do the same damage they were doing with their t7 bow before. Let me repeat:<span style="font-size: small;"><b>Rangers need to get a t8 bow to do the same damage they were doing with their t7 bow before.</b><span style="font-size: x-small;"><span style="font-size: small;">This is unacceptable. Instead of fixing the problem aerlick covered up the problem by nerfing t7 bows so it would not be so obvious that your t8 bow is not an upgrade. He is hoping that all current rangers will leave the game and a whole new influx of rangers that do not know about this problem will come in. Hence, problem solved</span><img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" width="15" height="15" />"></span></span></blockquote><p>Ranja, go to the restroom and dig up in there... cause something died.</p><p>First: Rangers are in need of fixing. I grant you that. Re-read my post very carefully and you will notice I not once denied this fact. My post to the OP was that he should give more details, so that his post would be more acceptable as a new post reguarding ranger changes that can survive on its own. Right now, it just looks like spillage from the 10 page ranger post that has already mentioned what he did with much more details. Simply saying, "wah, I am hitting less on test now," without showing that serious research has actually gone into the search, is just a very good way to get the post not only ignored by those that have the ability to make the changes, but also by the general forum population that looks at things glancingly seeing if there is something of interest in it.</p><p>You read the post, and the entire mechanic of the rangers came to mind... a joe-smoe looks at the post, and the first thing he will say is: what is the gear difference, AA profile, grouped vs ungrouped blah blah blah. So My post stands on its own requesting more details. It could be as simple as stating: Copied toon from live to test - these are live numbers, these are test numbers. THAT would be much more helpfull than what he stated.</p></blockquote>Fair enuff<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> But joe-smoe are not the developers. I just find it funny that developers lean on the players to do all the testing for them. Hell, I am a freakin english major and philosophy minor. Why would they listen to any of my tests? What the hell do I know about testing? I should be reporting what I observe. The developers should already know the combat mechanic behind what I observe and be able to make adjustments as necessary. We have a QA team here at my company. They all have years and years of expereince of testing a product methodically. The test server does not have those people. It has some but not many I would venture. We should be able to post observations and the developers from their intimate knowledge of the game (haha) should know which ones are legitimate given the mechanics that they know. This post was for the developers and the OP does not care about proving his point to joe-schmoe or the general public. And if they know their game well enuff, they will be able to look at the OP post and say "why yes there is a hidden modifier" or say " no that should not be like that". Not sure about the restroom crack. Sounds like a fail at a flame to me.

Krakelkr
03-25-2008, 02:36 PM
<cite>Effidian wrote:</cite><blockquote><p>On Test now:</p><p><b>Primary:Name: Sebilite Croaking Dirk</b><i>Weapon Damage: 29 - 86Weapon Delay: 1.4Weapon DR: 81.5</i>Base Damage: 35 - 105Actual Damage: 104 - 311Actual Delay: 0.8Actual DR: 518.75</p><p><b>Ranged:Name: Ancient Bow of the Knight</b><i>Weapon Damage: 97 - 292Weapon Delay: 4.5Weapon DR: 86.4</i>Base Damage: 119 - 358Actual Damage: 274 - 822Actual Delay 2.6Actual DR: 389.62</p><p>It appears test is using a modifier on bow damage now.  So a bow that has a higher DR than a melee weapon, ends up with an actual DR *much* lower than that weapon.</p><p>This is really unacceptable.</p></blockquote>I agree with the last statement. The damage numbers on melee weapons and bows *have to* represent the same thing. Please let 100 base damage on a bow be more or less the same as 100 base damage on a melee weapon.