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View Full Version : Tabernacle of Pain inaccesible?


Effidian
03-24-2008, 01:07 PM
I'm unable to get to the Tabernacle of Pain in Kunzar Jungle on the Test PVP server.  I can zone into KJ, but on the way to the Tabernacle, the world disappears.  A moderator thought this may be a Test server issue, atm.  Can anyone confirm this isn't just my problem?  (Live servers work fine.)

QUACKMASTER
03-24-2008, 01:47 PM
had the same problem, the world just goes black.  I asked a dev about it who was on the test server at the time it happened to me.  He said to delete your paks folder and repatch (which btw i didn`t do because dl`ing 8 gigs sucks).  I did however, copy the folder from another pc and tried it that way.  Didn`t work for me, but maybe it will help you

Kenban
03-24-2008, 02:31 PM
I have been heading to the wall myself on test and its working fine for me. Its odd that it would work patched to live and not to the test exe not that much really changes between the two.

Effidian
03-24-2008, 02:40 PM
Others here are having the same problem.  Kenban, are you on the Test PVP server or normal Test?

Kenban
03-24-2008, 02:49 PM
<cite>Effidian wrote:</cite><blockquote>Others here are having the same problem.  Kenban, are you on the Test PVP server or normal Test?</blockquote>TestPVP, I have just been trying to figure out everything that changed with the ranger class so I am using a copy of my toon from live.  Still trying to figure out what ranged spell timers were lowered.  It says in the patch notes "<span class="postbody">faster reuse ranged attacks" but I don't remember seeing any difference between test and live.Been using the wall to get a handle on the changes done to auto attack as well and so far ACT is showing it dropped around 33% using my RSB.  I want to do slightly longer test sessions before I post my thoughts on that and there was an update to ACT over the weekend because of the changes in log formats so its possible some of the problems are due to it not picking up double attacks and other events correctly.</span>

Effidian
03-24-2008, 03:03 PM
<cite>Kenban wrote:</cite><blockquote><cite>Effidian wrote:</cite><blockquote>Others here are having the same problem.  Kenban, are you on the Test PVP server or normal Test?</blockquote>TestPVP, I have just been trying to figure out everything that changed with the ranger class so I am using a copy of my toon from live.  Still trying to figure out what ranged spell timers were lowered.  It says in the patch notes "<span class="postbody">faster reuse ranged attacks" but I don't remember seeing any difference between test and live.Been using the wall to get a handle on the changes done to auto attack as well and so far ACT is showing it dropped around 33% using my RSB.  I want to do slightly longer test sessions before I post my thoughts on that and there was an update to ACT over the weekend because of the changes in log formats so its possible some of the problems are due to it not picking up double attacks and other events correctly.</span></blockquote><p>Well, weird, I'm on Test PVP as well.  I've talked to 2 others that also can't get to the wall in KJ.  </p><p>No idea what they meant by the "faster reuse ranged attacks", all the recast timers seem the same.  So if "reuse" isn't recast, I'm not sure what it is.</p>

Haohmaru
03-24-2008, 05:11 PM
There was a bug around Tabernacle that necessitated a few new files. The files didn't make it into the push but should be there with the next push. Hopefully, all will be fine then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

QUACKMASTER
03-24-2008, 08:05 PM
<cite>Effidian wrote:</cite><blockquote><cite>Kenban wrote:</cite><blockquote><cite>Effidian wrote:</cite><blockquote>Others here are having the same problem.  Kenban, are you on the Test PVP server or normal Test?</blockquote>TestPVP, I have just been trying to figure out everything that changed with the ranger class so I am using a copy of my toon from live.  Still trying to figure out what ranged spell timers were lowered.  It says in the patch notes "<span class="postbody">faster reuse ranged attacks" but I don't remember seeing any difference between test and live.Been using the wall to get a handle on the changes done to auto attack as well and so far ACT is showing it dropped around 33% using my RSB.  I want to do slightly longer test sessions before I post my thoughts on that and there was an update to ACT over the weekend because of the changes in log formats so its possible some of the problems are due to it not picking up double attacks and other events correctly.</span></blockquote><p>Well, weird, I'm on Test PVP as well.  I've talked to 2 others that also can't get to the wall in KJ.  </p><p>No idea what they meant by the "faster reuse ranged attacks", all the recast timers seem the same.  So if "reuse" isn't recast, I'm not sure what it is.</p></blockquote>Kinda off topic of the thread...but you misread the notes: -<b>Improved the damage</b> <b>on</b> the offensive stance proc, <b>melee based combat arts and faster reuse ranged attacks</b>.another words, searing shot, roped shot...had its damaged increased along with our melee ca`s.-p.s. thanks on the response about the files =P