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Buttcliffe
03-24-2008, 04:31 AM
Well... the post title is pretty self explanatory.  Imagine how fun it would be if the vacuum tubes in SOE's game servers could handle our #'S.  Other games accomplish this fine.  Poor coding creates a memory beheamouth...  you are reaping what you have sewn Sony.

Sightless
03-24-2008, 05:21 AM
<p>No doubt, writs are fine. Update the servers please.</p><p>EQ2 provides a wide variety of game play, solo, duo, groups, and raid PvP. You have people from DAoC where large group on group fights were fun for them, who'll move on to Warhammer if they're not getting that flavor from EQ2, then you have people who love first person shooters who will not stick around if they can't solo PvP with any of their classes.</p><p>EVERY PLAYER has a form of PvP they like, and they like getting rewarded for their efforts. Don't take any form of PvP away from them.</p>

Roald
03-24-2008, 10:34 AM
I agree, the best possible solution would be for sony to upgrade their servers so that the lag isnt a bad as it is.

koemoejoe
03-24-2008, 01:26 PM
No body dropped tokens wear far better it rewarded the players for skill used. Raids wear rewarded for the amount of skill it took to gank solo's, and same for killing other raids. It's not any ones problem but your own if you could not get tokens from body drops. yes rolling on tokens was broke it's to bad noobs could not figure out a round robin form of looting so you all got the same reward in stead you complained how body drop tokens are broken and you never seem to win any rolls on tokens blah blah blah writs are broken since they reward 0 skill with max reward doing nothing but casting one spell should reward pvp gear? do you all understand the fact pvp gear is suppose  to be hard to get right? not just standing on a dock AoEing?Roving gank groups praying on solos should not be rewarded pvp gear at the same rate a solo player (unless that gank group puts in the same effort and killing the same amount of players is not the same effort) useing pure skill, to win fights no matter what class you play. Get a life or some skill if your class is broke get it fixed. Don't help turn this game into a zerg fest, because your class is broke and you feel like wineing about every thing thats broken in the game, (not that it's really broken) because your class is broken for solo play.Just stop look around the docks look around you do you really want to play a game where soloing is a thing of the past and raid on raid zerging gank fests are the only thing left? Do you all suck that bad at pvp you need hand outs? For the love of thats right do not post things like the writs are fine

Bloodfa
03-24-2008, 01:44 PM
Why is it everyone who solo's complain's when they get rolled by a group?  It's the risk you take being solo.  In every single game, whether it's a multiplayer or not, when you run into superior numbers (like 6 on 1) you will die.  Play Battlefield 2 and run into a squad ... you lose every time.  Play CoD4 ... same scenario, same outcome.  Unreal ... HalfLife ... any incarnation of a multiplayer game, vastly superior numbers win.  If you're getting beat by a group when soloing ... don't be where the group is.  If you insist on it, accept that you're going to be a squirrel in the road.

Hummelch
03-24-2008, 02:02 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote>Why is it everyone who solo's complain's when they get rolled by a group?  It's the risk you take being solo.  In every single game, whether it's a multiplayer or not, when you run into superior numbers (like 6 on 1) you will die.  Play Battlefield 2 and run into a squad ... you lose every time.  Play CoD4 ... same scenario, same outcome.  Unreal ... HalfLife ... any incarnation of a multiplayer game, vastly superior numbers win.  If you're getting beat by a group when soloing ... don't be where the group is.  If you insist on it, accept that you're going to be a squirrel in the road.</blockquote>I kinda doubt the server is having problems running 6 vs 1 fights, we are talking about whole raids camping sokokars. Its a lag fest

Bloodfa
03-24-2008, 02:48 PM
I understand that part of it.  My point to it is if you stroll into a zone, and there's a raid fighting there ... revive elsewhere and avoid that area.  Or expect to die.  I can't count the number of times I've flown up to TG solo and said "Oh, sh**..." as a raid of exiles pimpslapped me as I landed.  My solution?  Revive at the place I was on my way to.  Or, if that's where I was going, head to a different zone.  Pretty much a simple solution to a simple problem.  Now, as to the raid vs raid thing, the lag was zone-specific.  In fact, it wasn't even zone-wide, at least not as far as I was impacted, once I revived on the other end of the zone.  Then I headed back in.  And then I headed back out, because we were outnumbered 2 to 1 once some started leaving.  Laggy at the docks, not other parts or other zones.

Hummelch
03-24-2008, 03:01 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote>I understand that part of it.  My point to it is if you stroll into a zone, and there's a raid fighting there ... revive elsewhere and avoid that area.  Or expect to die.  I can't count the number of times I've flown up to TG solo and said "Oh, sh**..." as a raid of exiles pimpslapped me as I landed.  My solution?  Revive at the place I was on my way to.  Or, if that's where I was going, head to a different zone.  Pretty much a simple solution to a simple problem.  Now, as to the raid vs raid thing, the lag was zone-specific.  In fact, it wasn't even zone-wide, at least not as far as I was impacted, once I revived on the other end of the zone.  Then I headed back in.  And then I headed back out, because we were outnumbered 2 to 1 once some started leaving.  Laggy at the docks, not other parts or other zones.</blockquote>Thats not quite true. The first 3 days where the writs were implened our lovely kylong plains crashed 5 times. Everyone can fight whereever they want, but that should not influence my gameplay that hard. Especially not when im nowhere near them.

zorros
03-24-2008, 03:35 PM
<cite>Hummelchen wrote:</cite><blockquote><cite>Bloodfang@Nagafen wrote:</cite><blockquote>I understand that part of it.  My point to it is if you stroll into a zone, and there's a raid fighting there ... revive elsewhere and avoid that area.  Or expect to die.  I can't count the number of times I've flown up to TG solo and said "Oh, sh**..." as a raid of exiles pimpslapped me as I landed.  My solution?  Revive at the place I was on my way to.  Or, if that's where I was going, head to a different zone.  Pretty much a simple solution to a simple problem.  Now, as to the raid vs raid thing, the lag was zone-specific.  In fact, it wasn't even zone-wide, at least not as far as I was impacted, once I revived on the other end of the zone.  Then I headed back in.  And then I headed back out, because we were outnumbered 2 to 1 once some started leaving.  Laggy at the docks, not other parts or other zones.</blockquote>Thats not quite true. The first 3 days where the writs were implened our lovely kylong plains crashed 5 times. Everyone can fight whereever they want, but that should not influence my gameplay that hard. Especially not when im nowhere near them.</blockquote>Someone else pointed out that last night in kp when the big fights where going on they revived somewhere else other than docks and lag wasnt thats bad. Go figure

Bloodfa
03-24-2008, 03:48 PM
The first 3 days that the writs were live, yes, the server chugged, choked and died.  Saturday night, however, it was localized.  Not server-wide.  Not even zone-wide.  Why?  Because even with a hundred fools killing each other, there wasn't the mass flood of everybody hailing the writgiver at the same time until the hamster running the server's heart exploded.  The 10 minute timer's doing its job in keeping the server alive.

Dracot
03-24-2008, 03:59 PM
<cite>koemoejoe wrote:</cite><blockquote>No body dropped tokens wear far better it rewarded the players for skill used. Raids wear rewarded for the amount of skill it took to gank solo's, and same for killing other raids. It's not any ones problem but your own if you could not get tokens from body drops. yes rolling on tokens was broke it's to bad noobs could not figure out a round robin form of looting so you all got the same reward in stead you complained how body drop tokens are broken and you never seem to win any rolls on tokens blah blah blah writs are broken since they reward 0 skill with max reward doing nothing but casting one spell should reward pvp gear? do you all understand the fact pvp gear is suppose  to be hard to get right? not just standing on a dock AoEing?Roving gank groups praying on solos should not be rewarded pvp gear at the same rate a solo player (unless that gank group puts in the same effort and killing the same amount of players is not the same effort) useing pure skill, to win fights no matter what class you play. Get a life or some skill if your class is broke get it fixed. Don't help turn this game into a zerg fest, because your class is broke and you feel like wineing about every thing thats broken in the game, (not that it's really broken) because your class is broken for solo play.Just stop look around the docks look around you do you really want to play a game where soloing is a thing of the past and raid on raid zerging gank fests are the only thing left? Do you all suck that bad at pvp you need hand outs? For the love of thats right do not post things like the writs are fine </blockquote>spoken like a true  ranger/swash/brig/assasin.   Now lets discuss the ways the body drops did NOT work well for the other clases in game. 

Csky
03-24-2008, 04:21 PM
<p>ummm yeah writs are fine..if you think a 2 year old that hasnt figured out potty training yet but can be successful in eq2 pvp is fine</p><p>i dont play a scout and i think body token drops were the most valid and reasonable system</p>

zorros
03-24-2008, 04:41 PM
<cite>Csky wrote:</cite><blockquote><p>ummm yeah writs are fine..if you think a 2 year old that hasnt figured out potty training yet but can be successful in eq2 pvp is fine</p><p>i dont play a scout and i think body token drops were the most valid and reasonable system</p></blockquote>You really are wierd.Writs are ok just soe cant bothered/not clever enough to make it work right even with a number of people telling them a few easy fixes like recent lists being extended to over 100 names etc.

Sightless
03-24-2008, 04:43 PM
<cite>Csky wrote:</cite><blockquote><p>ummm yeah writs are fine..if you think a 2 year old that hasnt figured out potty training yet but can be successful in eq2 pvp is fine</p><p>i dont play a scout and i think body token drops were the most valid and reasonable system</p></blockquote><p>Nice insult calling us two year olds.</p><p>YOU WERE NOT AROUND FOR T7 PVP AND BODY DROPS! Csky you're too new to know the problems of body drops, and T7 PvP.</p>

Bloodfa
03-24-2008, 04:52 PM
<p>He's got issues with Scouts.  And anyone that rolls in more than a duo.  For some reason, he thinks neither should affect him.  </p><p>Csky, if you don't want to die to a raid, don't be near a raid.  It's not like a raid is hard to spot.  Just check your /Level chat.  They don't roam the hillside stalking you.  Same with groups.  See one coming ... run.  Because you will die if you don't.  If you don't see one coming, and they get the drop on you, well, you've no one to blame but yourself since the introduction of totems.  In the meanwhile, please, for the love of whatever deity you hold sacred, please, stop trolling.  You don't like anyone that plays something other than your class type or in superior numbers.  We get it.</p>

Brimestar
03-24-2008, 04:54 PM
Writs are awful, body drops were better....

Taldier
03-24-2008, 05:15 PM
Body drops were awful....current writ implementation is 10 times worse.  Fix the later or bring back the former.

Sorffats
03-25-2008, 05:36 AM
<p>Only scouts think that body drops were better.  If I played a scout, I'd probably think so too.  But I don't, and I get alot more tokens with the writ system.   The thing is, EVERYONE can get the same amount of tokens with the writ system, not just one class type.</p><p>Yes, I partake in the raid pvp in KP.  If you don't like it, don't do it.   For those that don't do it, you really have no idea of what is involved in the raid pvp.   I'd agree that there are alot of people there just hitting their blue ae's to ensure that they get a hit on everyone in case someone dies so they get an update, but there is a bit more to it.  I can't speak for the Q's, but I know that we (the FP's) do go in with some strategy.   As a bruiser, I'll sonic fist and drag anyone I can to get them away from their healers, off of our healers, or to single someone out for a quick kill.  Yes, we tell everyone to make sure they hit their AE's, but we certainly aren't telling them to ONLY hit their AE's.</p><p>Heck, I prefer group pvp.  But it gets long and boring sometimes.  And if there is a raid forming up in KP, I'm gonna be there if I am online.</p><p>PvP how you want to pvp.  It's fine if you want to go out solo or in groups.   Those of us that are enjoying the raid pvp are going to continue to do it.  We are getting our token count up, that is why we do it.  We want to be in comparable gear to ez-mode exileds.  We are tired of a group of exileds being able to take on two groups of city factions all because they have their mythicals and t4 rok raid gear.   It's a sad fact.   </p><p>Stop complaining just because not everyone likes to pvp the way that you do.</p>

Roald
03-25-2008, 08:23 AM
PvP was much, much better with body drops.

Taldier
03-25-2008, 10:08 AM
<cite>Eragahn@Nagafen wrote:</cite><blockquote><p>Only scouts think that body drops were better.  If I played a scout, I'd probably think so too.  But I don't, and I get alot more tokens with the writ system.   The thing is, EVERYONE can get the same amount of tokens with the writ system, not just one class type.</p></blockquote><p><-- Is not a scout</p><p>You are wrong.  "EVERYONE" cannot get the same amount of tokens with the current writ system.  Rather then dividing between scouts and everyone else...(a problem that is easily fixed by rerolling if you hate your class so much), it seperates and rewards people who raid gank over people who actually want challenging solo and group pvp.</p><p>This is a playstyle choice rather then simply what class your toon happens to be and is therefore far more important of a distinction then how OP scouts happen to be at any given moment.</p><p>Believe it or not non-scout classes did get tokens before the writ system was put in place...it was just far more difficult for them.  Currently however it is virtually impossible for non-raidgankers to get tokens seeing as every opponent has 23 friends right behind them.  24 people dont need to be rewarded with 120 tokens for killing 5 solos.</p><p><--- Is not a scout</p>

Brimestar
03-25-2008, 11:33 AM
I'm vindicated <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Sorffats
03-25-2008, 11:43 AM
<cite>Taldier@Venekor wrote:</cite><blockquote><cite>Eragahn@Nagafen wrote:</cite><blockquote><p>Only scouts think that body drops were better.  If I played a scout, I'd probably think so too.  But I don't, and I get alot more tokens with the writ system.   The thing is, EVERYONE can get the same amount of tokens with the writ system, not just one class type.</p></blockquote><p><-- Is not a scout</p><p>You are wrong.  "EVERYONE" cannot get the same amount of tokens with the current writ system.  Rather then dividing between scouts and everyone else...(a problem that is easily fixed by rerolling if you hate your class so much), it seperates and rewards people who raid gank over people who actually want challenging solo and group pvp.</p><p>This is a playstyle choice rather then simply what class your toon happens to be and is therefore far more important of a distinction then how OP scouts happen to be at any given moment.</p><p>Believe it or not non-scout classes did get tokens before the writ system was put in place...it was just far more difficult for them.  Currently however it is virtually impossible for non-raidgankers to get tokens seeing as every opponent has 23 friends right behind them.  24 people dont need to be rewarded with 120 tokens for killing 5 solos.</p><p><--- Is not a scout</p></blockquote><p>I don't know what your writ says for reward, but mine says 5 tokens.   If I am in a full group, we go out pvping.   We all finish our writs (usually within 10-15 minutes, prime-time) and we ALL get 5 tokens.  That's a total of 30 tokens EVENLY distributed for the entire group.   I don't EVER recall a group getting 30 tokens evenly distributed in 15 - 20 minutes of pvp with body drops.   Therefore, YOU are wrong.</p><p>The raid pvp in KP recently only increases the number of tokens we are getting in a shorter amount of time.   I don't know what mathematical system you are using, but every way I can calculate it, I'm getting many more tokens now than I ever did.</p>

Hummelch
03-25-2008, 12:04 PM
<p>Guys, dont fault the writs when its actually sony who totally f'ed it up.</p><p>1 big writ of 400 kills that results in 1 item would have been hundred times better than the current systen. Going to the writ giver every 5 minuts is lame as hell. It would even solve the lag problem at docks etc cause with such big writs you could put the npcs into the city. But sony doesnt learn from its mistake and even worse doesnt listen to the playerbase. </p>

Bloodfa
03-25-2008, 12:23 PM
<cite>Hummelchen wrote:</cite><blockquote><p>Guys, dont fault the writs when its actually sony who totally f'ed it up.</p><p>1 big writ of 400 kills that results in 1 item would have been hundred times better than the current systen. Going to the writ giver every 5 minuts is lame as hell. It would even solve the lag problem at docks etc cause with such big writs you could put the npcs into the city. But sony doesnt learn from its mistake and even worse doesnt listen to the playerbase. </p></blockquote>And here's the scary thing ... this idea has been suggested by so many, and embraced by more, from Venekor <i>and</i> Nagafen, from Scouts, Mages, Fighters and Priests, Good, Evil, and the bi-version known as exile, yet hasn't even been addressed.  Kill 400 enemies (or 500) and get a piece of great gear.  Sounds like an Epic quest.  What more could one ask for from a game called EverQuest?  An on-going quest to kill your enemies, with a nice, juicy reward at the end.  Simple.  Something that could be done by solo, duo, or group. 

Roald
03-25-2008, 01:02 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>Hummelchen wrote:</cite><blockquote><p>Guys, dont fault the writs when its actually sony who totally f'ed it up.</p><p>1 big writ of 400 kills that results in 1 item would have been hundred times better than the current systen. Going to the writ giver every 5 minuts is lame as hell. It would even solve the lag problem at docks etc cause with such big writs you could put the npcs into the city. But sony doesnt learn from its mistake and even worse doesnt listen to the playerbase. </p></blockquote>And here's the scary thing ... this idea has been suggested by so many, and embraced by more, from Venekor <i>and</i> Nagafen, from Scouts, Mages, Fighters and Priests, Good, Evil, and the bi-version known as exile, yet hasn't even been addressed.  Kill 400 enemies (or 500) and get a piece of great gear.  Sounds like an Epic quest.  What more could one ask for from a game called EverQuest?  An on-going quest to kill your enemies, with a nice, juicy reward at the end.  Simple.  Something that could be done by solo, duo, or group.  </blockquote>I couldn't think if a bigger incentive to crash the servers is huge 100x100 raid PvP than that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Taldier
03-25-2008, 01:02 PM
<cite>Eragahn@Nagafen wrote:</cite> <blockquote><p>I don't know what your writ says for reward, but mine says 5 tokens.   If I am in a full group, we go out pvping.   We all finish our writs (usually within 10-15 minutes, prime-time) and we ALL get 5 tokens.  That's a total of 30 tokens EVENLY distributed for the entire group.   I don't EVER recall a group getting 30 tokens evenly distributed in 15 - 20 minutes of pvp with body drops.   Therefore, YOU are wrong.</p><p>The raid pvp in KP recently only increases the number of tokens we are getting in a shorter amount of time.   I don't know what mathematical system you are using, but every way I can calculate it, I'm getting many more tokens now than I ever did.</p></blockquote><p>Im using a complex mathematical method called multiplication.  If 24 people all complete a writ from killing the same small number of people you create 120 tokens into the game out of nothing.  This is as opposed to the old system where said raid would get a max of 15 tokens for such a minimal effort.</p><p>This is not a reasonable system.  You're creating an absurd amount of tokens out of thin air for far less effort then any rational being would hope was intended.  Obviously it is the way the mechanics work atm...but if you were able to easily duplicate any other item in the game other then tokens for the same minimum effort....well theres a word that most of us would call that.</p><p>PvP gear is SUPPOSED to be difficult to get, thats the bloody point damnit.  And despite everyone who isnt a scout complaining about the advantage they had with the old system, other people did get pvp gear...like I said it might take longer, and it might take more effort.  Certainly it wasnt a perfect system, but atleast it didnt completely compromise anyone elses playstyle. </p><p>I was among everyone else waiting on the edge of my seat for the almighty writs that would improve everything about pvp.  Certainly scouts did have an advantage.  However the implentation we have now does not work.  Its that simple.  Regardless of what the devs intended from this the playerbase has taken the writ system and turned it into the worst possible situation.</p>

Sorffats
03-25-2008, 01:04 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>Hummelchen wrote:</cite><blockquote><p>Guys, dont fault the writs when its actually sony who totally f'ed it up.</p><p>1 big writ of 400 kills that results in 1 item would have been hundred times better than the current systen. Going to the writ giver every 5 minuts is lame as hell. It would even solve the lag problem at docks etc cause with such big writs you could put the npcs into the city. But sony doesnt learn from its mistake and even worse doesnt listen to the playerbase. </p></blockquote>And here's the scary thing ... this idea has been suggested by so many, and embraced by more, from Venekor <i>and</i> Nagafen, from Scouts, Mages, Fighters and Priests, Good, Evil, and the bi-version known as exile, yet hasn't even been addressed.  Kill 400 enemies (or 500) and get a piece of great gear.  Sounds like an Epic quest.  What more could one ask for from a game called EverQuest?  An on-going quest to kill your enemies, with a nice, juicy reward at the end.  Simple.  Something that could be done by solo, duo, or group.  </blockquote><p>I think that is the one thing that most of us agree with.   I made a great summary of how to do it in another post (although I don't recall what thread it was in).  But basically it was a kill count that works like your pvp total kills work with a separate command to see how many on your kill count you have.   When you reach a specific kill count (400 or 450), you can use that to purchase a piece of pvp gear and the cost of that is deducted from that kill count.   </p><p>Just as typing /pvp shows you your total kills, city kills, kill streak, death streak, and KvD ratio; a command such as /killcount, could be made to show your total kill count (total kills), current kill count (total kills less any you've spent on pvp gear), and total kill count spent (amount you've spent on pvp gear).   In relation with the faction and status that the writs give you, purchasing a piece of pvp gear could award you with faction and status.   But I beleive that most of us would be willing to give up the faction and status gained from completing a writ to just go with a simple kill count based way of getting pvp gear.</p>

Bloodfa
03-25-2008, 01:14 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>Hummelchen wrote:</cite><blockquote><p>Guys, dont fault the writs when its actually sony who totally f'ed it up.</p><p>1 big writ of 400 kills that results in 1 item would have been hundred times better than the current systen. Going to the writ giver every 5 minuts is lame as hell. It would even solve the lag problem at docks etc cause with such big writs you could put the npcs into the city. But sony doesnt learn from its mistake and even worse doesnt listen to the playerbase. </p></blockquote>And here's the scary thing ... this idea has been suggested by so many, and embraced by more, from Venekor <i>and</i> Nagafen, from Scouts, Mages, Fighters and Priests, Good, Evil, and the bi-version known as exile, yet hasn't even been addressed.  Kill 400 enemies (or 500) and get a piece of great gear.  Sounds like an Epic quest.  What more could one ask for from a game called EverQuest?  An on-going quest to kill your enemies, with a nice, juicy reward at the end.  Simple.  Something that could be done by solo, duo, or group.  </blockquote>I couldn't think if a bigger incentive to crash the servers is huge 100x100 raid PvP than that <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Make them not update in raids.  Group or solo only.

Hummelch
03-25-2008, 01:16 PM
<cite>Bloodfang@Nagafen wrote:</cite><blockquote><cite>Hummelchen wrote:</cite><blockquote><p>Guys, dont fault the writs when its actually sony who totally f'ed it up.</p><p>1 big writ of 400 kills that results in 1 item would have been hundred times better than the current systen. Going to the writ giver every 5 minuts is lame as hell. It would even solve the lag problem at docks etc cause with such big writs you could put the npcs into the city. But sony doesnt learn from its mistake and even worse doesnt listen to the playerbase. </p></blockquote>And here's the scary thing ... this idea has been suggested by so many, and embraced by more, from Venekor <i>and</i> Nagafen, from Scouts, Mages, Fighters and Priests, Good, Evil, and the bi-version known as exile, yet hasn't even been addressed.  Kill 400 enemies (or 500) and get a piece of great gear.  Sounds like an Epic quest.  What more could one ask for from a game called EverQuest?  An on-going quest to kill your enemies, with a nice, juicy reward at the end.  Simple.  Something that could be done by solo, duo, or group.  </blockquote><p>And ofcourse no update while in a raid. Its not so hard isnt it?!?!?!</p><p>Would be the first step for me that shows that sony is finally going into the right direction but not enough to make me come back.</p>

Csky
03-25-2008, 01:53 PM
<p>i cant believe SoE is allowing raids to get updates on a writ to kill 5 people between them for a reward</p><p> i lost all respect fot the company with that, and a game that i loved has turned into something that im embarrased to play</p>

Hummelch
03-25-2008, 02:05 PM
<cite>Csky wrote:</cite><blockquote><p>i cant believe SoE is allowing raids to get updates on a writ to kill 5 people between them for a reward</p><p> i lost all respect fot the company with that, and a game that i loved has turned into something that im embarrased to play</p></blockquote>Stop the subscription like me, or they wont change anything. As long as they get your and everybodys else money you wont achieve anything but make yourself look even more stupid.

Buttcliffe
03-25-2008, 06:42 PM
<cite>Brimestar wrote:</cite><blockquote>Writs are awful, body drops were better....</blockquote>You say this nonstop yet neglect to mention you autofollow a scout around all day as a duo to collect your tokens.  Not all of us were spoonfed tokens like this

Buttcliffe
03-25-2008, 06:47 PM
This thread's kinda getting away from the whole SOE BUY NEW SERVERS part of the thread

Izzypop
03-25-2008, 06:48 PM
If players with top end quad core duel top end graphics cards and button of memory lag out in raid pvp what makes you think SOE can handle it on the server side?<span style="color: #ffff00;">The coding for this game is very memory inefficient.I just made the official understatement of the year.</span>The problem is the base coding of the game.Maybe just maybe if we shut down Google and used their mainframe for Nagafen there would be no server end lag.Now that that been said I'll cry for the next person who is about to cryWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA<img src="http://cellar.org/2007/waaaambulance.jpg" alt="" border="0" /><img src="http://l.yimg.com/www.flickr.com/images/spaceball.gif" border="0" alt="" /><img src="http://l.yimg.com/www.flickr.com/images/spaceball.gif" alt="" border="0" />Fix the base coding of the game so we can have over 100 people endlessly revive zerg at the docksI know the base coding is borked and has been borked from day 1, but I really really want you to recode your entire [I cannot control my vocabulary] game so I can endlessly revive zerg at the docks.  That or go buy out the google mainframe to support our server.

valkyriepc
03-25-2008, 11:00 PM
<cite>Eragahn@Nagafen wrote:</cite><blockquote><cite>Taldier@Venekor wrote:</cite><blockquote><cite>Eragahn@Nagafen wrote:</cite><blockquote><p>Only scouts think that body drops were better.  If I played a scout, I'd probably think so too.  But I don't, and I get alot more tokens with the writ system.   The thing is, EVERYONE can get the same amount of tokens with the writ system, not just one class type.</p></blockquote><p><-- Is not a scout</p><p>You are wrong.  "EVERYONE" cannot get the same amount of tokens with the current writ system.  Rather then dividing between scouts and everyone else...(a problem that is easily fixed by rerolling if you hate your class so much), it seperates and rewards people who raid gank over people who actually want challenging solo and group pvp.</p><p>This is a playstyle choice rather then simply what class your toon happens to be and is therefore far more important of a distinction then how OP scouts happen to be at any given moment.</p><p>Believe it or not non-scout classes did get tokens before the writ system was put in place...it was just far more difficult for them.  Currently however it is virtually impossible for non-raidgankers to get tokens seeing as every opponent has 23 friends right behind them.  24 people dont need to be rewarded with 120 tokens for killing 5 solos.</p><p><--- Is not a scout</p></blockquote><p>I don't know what your writ says for reward, but mine says 5 tokens.   If I am in a full group, we go out pvping.   We all finish our writs (usually within 10-15 minutes, prime-time) and we ALL get 5 tokens.  That's a total of 30 tokens EVENLY distributed for the entire group.   I don't EVER recall a group getting 30 tokens evenly distributed in 15 - 20 minutes of pvp with body drops.   Therefore, YOU are wrong.</p><p>The raid pvp in KP recently only increases the number of tokens we are getting in a shorter amount of time.   I don't know what mathematical system you are using, but every way I can calculate it, I'm getting many more tokens now than I ever did.</p></blockquote>You don't see anything wrong with 1 person dropping 1 token for a solo, or 6 tokens for a whole group? How come a solo doesn't get 6 tokens then. I mean a full group of 6 killing 1 solo nets them 6 total tokens for the encounter. To make the system even, then a solo needs to get 6 tokens for a solo kill. Stop trying to defend your zerging. Bruisers can solo pvp with the best of them, and yet you complain about scouts. And you blame this all on gear. What happens when the 2 full groups of FP gets all full pvp gear and still loses to 1 group of exiles. What you gonna blame it on then? Not the fact that you really just blow at pvp and are completely used to zerg tactics and not actual group v group tactics.

Izzypop
03-26-2008, 01:11 AM
Pre writs very few  scouts would ever join a group because grouping would only slow a scout down in token generation.  Scouts were the most difficult class in the game to find to join a pvp group.  Why is it then that the most common class in the game was the most difficult to recruit into your group?Pre writs very few  scouts would ever join a group because grouping would only slow a scout down in token generation.  A body drop system just rewards scouts more than any other class and discouraged scouts from grouping.  Writs as they are now discourage pvp in favor of rez zerging the writ giver.Writs as they were then just encouraged everybody make a scout and solo on a scout.When you advocate for the lesser of 2 evils you embrace the lesser evil.