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View Full Version : Is there plans on a future patch to have duel/quad core support?


meaogre
03-18-2008, 06:06 PM
Seeing as any New pc these days is a duel core or quad core is there Future plans to add duel/quad core support? The difference is like night and day when a game uses both cores as apposed to a game that only uses 1.

Wingrider01
03-18-2008, 06:56 PM
Please use the search feature to find the other 10 billion posts on this exact topic. You cannot "patch in" true parallel processing support for an application.

-Aonein-
03-19-2008, 01:09 AM
<cite>Wingrider01 wrote:</cite><blockquote>Please use the search feature to find the other 10 billion posts on this exact topic. You cannot "patch in" true parallel processing support for an application.</blockquote><p> Actually, I believe they can now, few reasons is;</p><ol><li>WoW not long ago released a *patch* that added in support for Dual and Quad core CPU's and I also believe they have another patch to support SLi in the works.</li><li>There was a wish list so to speak asking people on EQ2Flames not too long ago by the SoE Devs on what the general population would like to see get looked at in the game and spent some time on, now obviously the first x amount of pages turned out to be SLi and Dual/Quad core support before the hard core raiders chimed in and derailed into a loot revamp thread, but for the most part, people want the game to be supported for the systems we have today.</li></ol><p> They said this game engine was built for the future and yet we are still stuck in the past with people with Dual and Quad CPU's running monster machines with SLi etc etc who cannot get over 30 FPS where other applications are getting eaten up and pumping out 100+ FPS.</p><p> We are stepping into the future, EQ2 is not and has not coded one single peice of support into the game to support even Dual core processors.</p><p> The fact of the matter is, Dual core processors are a normalized thing now with every computer you buy new or upgrade to being a Dual core of some description, IF SoE was to put in support for Dual and Quad core CPU's seeing this game relies heavly on CPU usage for shaders etc etc (which is its downfall imho but we wont get into that) it would only generate happy customers from getting a massive improvement on thier gameplay and depth of interaction with the game.</p><p> Happy customers = happy community, but I have a feeling this game will die with no support in these areas what so ever, pity too, cause I have no intentions of leaving, but whats the point in staying if my $3000 system runs it no better then a 4 - 5 year old heap of junk that is out dated and worth no more then 500 bux?</p><p> Might as well just change the Performance settings to make Balanced settings Highest.</p><p> In the event that this engine cannot be coded to support these CPU's types (which it can, its a question of if they want too or if they want to spend the time and money on doing it) then nothing stopping a expasion coming out that requires everyone to buy the box to get the hard copy update from CD, pretty much like what they did with EQ1, which by the way, doesn't even require CD's, can download the entire game online, which brings me back to they can do anything they want to, just they need to justify it to the people up stairs first and warrant the money spent.</p>

Wingrider01
03-19-2008, 08:03 AM
<cite>-Aonein- wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote>Please use the search feature to find the other 10 billion posts on this exact topic. You cannot "patch in" true parallel processing support for an application.</blockquote><p> Actually, I believe they can now, few reasons is;</p><ol><li>WoW not long ago released a *patch* that added in support for Dual and Quad core CPU's and I also believe they have another patch to support SLi in the works.</li><li>There was a wish list so to speak asking people on EQ2Flames not too long ago by the SoE Devs on what the general population would like to see get looked at in the game and spent some time on, now obviously the first x amount of pages turned out to be SLi and Dual/Quad core support before the hard core raiders chimed in and derailed into a loot revamp thread, but for the most part, people want the game to be supported for the systems we have today.</li></ol><p> They said this game engine was built for the future and yet we are still stuck in the past with people with Dual and Quad CPU's running monster machines with SLi etc etc who cannot get over 30 FPS where other applications are getting eaten up and pumping out 100+ FPS.</p><p> We are stepping into the future, EQ2 is not and has not coded one single peice of support into the game to support even Dual core processors.</p><p> The fact of the matter is, Dual core processors are a normalized thing now with every computer you buy new or upgrade to being a Dual core of some description, IF SoE was to put in support for Dual and Quad core CPU's seeing this game relies heavly on CPU usage for shaders etc etc (which is its downfall imho but we wont get into that) it would only generate happy customers from getting a massive improvement on thier gameplay and depth of interaction with the game.</p><p> Happy customers = happy community, but I have a feeling this game will die with no support in these areas what so ever, pity too, cause I have no intentions of leaving, but whats the point in staying if my $3000 system runs it no better then a 4 - 5 year old heap of junk that is out dated and worth no more then 500 bux?</p><p> Might as well just change the Performance settings to make Balanced settings Highest.</p><p> In the event that this engine cannot be coded to support these CPU's types (which it can, its a question of if they want too or if they want to spend the time and money on doing it) then nothing stopping a expasion coming out that requires everyone to buy the box to get the hard copy update from CD, pretty much like what they did with EQ1, which by the way, doesn't even require CD's, can download the entire game online, which brings me back to they can do anything they want to, just they need to justify it to the people up stairs first and warrant the money spent.</p></blockquote><p>Sorry, play wow also, the diagnostics systems monitor does not show WOW running in SMP mode for true parallel processing. It offloads a  portion of the work to a the second core. Thhis is not smp processing, if the code was smp (aka parallel processing) processing it would be utilizing all 4 cores on my system, which it does not.</p><p>If you scan back through the myriad of threads that have ben started on this same exact subject, you will see that there are responses that indicate that eq2 does in fact offload some processes to the second core, just like WOW does. The main gaming system I run is processing happily in eq2 running at the highest graphics settings with just shadows turned off (preference, I HATE them), the only modification I load when in a raid is I turn off spell effects, not because it bogs the system, but becasue I cannot see.</p><p>At teh end of the day, true parallel processing (aka "suport for dual/quad core processors&quot<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> cannot be just patched in, the application needs to be designed from the ground up for this to work correctly.</p><p>This is an pretty decent wiki site on Parallel Processing, makes for some interesting reading</p><p><a href="http://en.wikipedia.org/wiki/Parallel_computing" rel="nofollow" target="_blank">http://en.wikipedia.org/wiki/Parallel_computing</a></p>

ScottAdams
03-19-2008, 02:40 PM
Recently there was a thread by a Developer on what folks would like to see fixed in EQ2. Number one was dual core support in the thread. They certainly know about it. Whether are doing anyting will remain to be seen.

Caipira
03-19-2008, 02:49 PM
Supporting dual cores processors and coding to take advatage of dual cores is not the same thing at all.  EQ2 also launched a patch to "support" dual core processors, it just means the game stopped getting confused that there was more than one core and was able to run smoothly on a multi core system (done so by making the game only work on one of the core only).  Actually making the game enchanced for multicore processors would require and entire rewrite of the game.  That being said I can see them rewriting certain aspects of the game, like say for example the chat system, im not saying it would be easy, but it would be easier to move a seperate system that is outside of the game mechanics to another core.

Errlan
03-19-2008, 05:29 PM
<p>To understand the work required, follow the link to articles about Flight Sim X going to multicore.</p><p> <a href="http://blogs.msdn.com/ptaylor/archive/2007/02/14/the-pc-industry-multicore-and-fsx-with-a-little-dx10-thrown-in-for-good-measure.aspx" rel="nofollow" target="_blank">http://blogs.msdn.com/ptaylor/archi...od-measure.aspx</a></p><p><a href="http://blogs.msdn.com/ptaylor/archive/2007/04/09/fsx-sp1-news-intel-quote.aspx" rel="nofollow" target="_blank">http://blogs.msdn.com/ptaylor/archi...ntel-quote.aspx</a></p><p>I cant find the one article that talked about them getting an Intel engineer to help them.  I work for Intel and I know we send engineers for free to help companies update there code for multicore.</p><p>It's not easy but FSX did it and I think it's a far more complex program than EQ2 is.</p>

Nuluvius
03-19-2008, 09:50 PM
You are a heathan scum .... go back to hell intel dweller!

Spaceweed
03-20-2008, 08:07 AM
<cite>Keeno@Blackburrow wrote:</cite><blockquote><p>To understand the work required, follow the link to articles about Flight Sim X going to multicore.</p><p> <a rel="nofollow" href="http://blogs.msdn.com/ptaylor/archive/2007/02/14/the-pc-industry-multicore-and-fsx-with-a-little-dx10-thrown-in-for-good-measure.aspx" target="_blank">http://blogs.msdn.com/ptaylor/archi...od-measure.aspx</a></p><p><a rel="nofollow" href="http://blogs.msdn.com/ptaylor/archive/2007/04/09/fsx-sp1-news-intel-quote.aspx" target="_blank">http://blogs.msdn.com/ptaylor/archi...ntel-quote.aspx</a></p><p>I cant find the one article that talked about them getting an Intel engineer to help them.  I work for Intel and I know we send engineers for free to help companies update there code for multicore.</p><p>It's not easy but FSX did it and I think it's a far more complex program than EQ2 is.</p></blockquote>You work for Intel, and don't know the difference between 'there' and 'their'.  Good grief, not surprising nothing works these days <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />.

Wingrider01
03-20-2008, 08:39 AM
<cite>Spaceweed wrote:</cite><blockquote><cite>Keeno@Blackburrow wrote:</cite><blockquote><p>To understand the work required, follow the link to articles about Flight Sim X going to multicore.</p><p> <a rel="nofollow" href="http://blogs.msdn.com/ptaylor/archive/2007/02/14/the-pc-industry-multicore-and-fsx-with-a-little-dx10-thrown-in-for-good-measure.aspx" target="_blank">http://blogs.msdn.com/ptaylor/archi...od-measure.aspx</a></p><p><a rel="nofollow" href="http://blogs.msdn.com/ptaylor/archive/2007/04/09/fsx-sp1-news-intel-quote.aspx" target="_blank">http://blogs.msdn.com/ptaylor/archi...ntel-quote.aspx</a></p><p>I cant find the one article that talked about them getting an Intel engineer to help them.  I work for Intel and I know we send engineers for free to help companies update there code for multicore.</p><p>It's not easy but FSX did it and I think it's a far more complex program than EQ2 is.</p></blockquote>You work for Intel, and don't know the difference between 'there' and 'their'.  Good grief, not surprising nothing works these days <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" />.</blockquote>Intel is a global company, ever thing that maybe English is not the poster's first language? I have a friend that holds dual masters in genetic research, if it was not for the built in spell/grammer checker for word, her proof readers would go crazy correcting her spelling errors.