S-amigo
03-18-2008, 03:53 AM
<p>Hello,</p><p>Game manual says, that a fight would be fair if an opponent has 50% HP or more. So let it be the base of whole PvP system.At the beginning of a fight percents of HP of each side are summed up. One player with full life = 100% HP. Two players with full life = 200%. If there are two players who have 75% HP both so they have 150% in sum.If attacking side has their percent of HP sum more than twice defending so it would be unfair fight. And so they (attacking players) should lose their honor.For example:1. 3 players have attacked 1 player. Their lives were full. 1st side has 300% HP. 2nd side has 100% HP. So the ratio is 3:1. At the end of fight the 1st side will read (in the case of their winning): Your unfair victory has reduced your honor.2. 2 players have attacked 1 player. Their lives were full. The ratio is 2:1. The fight will be fair. But if 3rd player would help the 1st side, all of three players should lose their honor.3. 2 players have attacked 1 player. 1 player (2nd side) was victorious. So he will read after fight something like that: Your heroic victory has increased your honor. Also this message can be written in guild chat.If 1 player had attacked a few players himself and was victorious so he would get heroic honor. If he was defeated his honor would be reduced as in standard case. And the victorious few players get their honor as usual too.Also I guess it's necessary to examine such situation. If a player is fighting mobs and is attacked by other players then all mobs become something like one additional PvP enemy and percents of their HP are summed up with the attacking side (like % of HP only one player).</p><p>I hope <span style="font-size: 12pt;font-family: 'Times New Roman';">this</span> system can reanimate EQ2 PVP.</p><p>players ranks will display the real skill of game.</p>