View Full Version : Capes...
The_Green_Dragon
03-17-2008, 01:14 AM
<b><span style="font-size: x-small;"><span>As I was playing EverQuest 2. I notice that when are horses are stand still are capes still animatedly flap behind us, but this couldn't be necessary. The capes when on a horse specially the longer ones. Should fall over the back of the horse into that method that lays over, let say the legs and moves with the legs as they move. I don't remember the title that style is called. But this could cut down any lag in a area if the capes fell over the back of the horse. Then after the player took off riding on their horse. The cape would go into the already existing animation. Plus it would look more realistic...</span></span></b>
The_Green_Dragon
03-18-2008, 10:02 AM
<span style="font-size: x-small;"><b>Wow, I must be on to something here. Because no one has replied against the idea. I'm insulted!....</b></span>
Thunderthyze
03-18-2008, 10:05 AM
Mate.....they're cloaks ok? Cloaks. Not capes. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />
skinandbones
03-18-2008, 10:39 AM
Turn off the cloth animation then if you dont like your cloak flapping in the wind.
The_Green_Dragon
03-18-2008, 10:46 AM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote>Mate.....they're cloaks ok? Cloaks. Not capes. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><b><span style="font-size: x-small;"><span>Bub, you would be miss taken. Cloaks have hoods that one can pull over their heads. At the same time drape the garment over their body that has no crest not revealing what is underneath until it is to late for the opponent. Capes are like Superman's with his crest on the back that wasn't tailored with the appropriate amount of material to drape over the body with a hood to match, which is what we have. Capes with crests on the back that have no hood. But regardless both pretty much when the cloak is pulled back that is. Function the same ways depending on the density of the martial. In which is what this post is about. I like both capes and cloaks if the cloaks functions the way I just got writing about....</span></span></b>
The_Green_Dragon
03-18-2008, 10:57 AM
<cite>Joppa@Everfrost wrote:</cite><blockquote>Turn off the cloth animation then if you dont like your cloak flapping in the wind.</blockquote><b><span style="font-size: x-small;">You got to be kidding. I didn't write anything about not liking it. I wrote about it making, one scents, and two the processing of information not necessary that is causing lag/latency. Not of a great degree, but is not necessary. I like my CAPES reacting to the wind resistance, when there is wind resistance just fine thank you. This is one of the things that EverQuest's programmers did right, adding flex to the garments in the game. With the option to turn it on or off. In that I do give SONY GRATs.....</span></b>
Namahr
03-18-2008, 11:20 AM
<cite>The_Green_Dragon wrote:</cite><blockquote><b><span style="font-size: x-small;"><span>As I was playing EverQuest 2. I notice that when are horses are stand still are capes still animatedly flap behind us, but this couldn't be necessary. The capes when on a horse specially the longer ones. Should fall over the back of the horse into that method that lays over, let say the legs and moves with the legs as they move. I don't remember the title that style is called. But this could cut down any lag in a area if the capes fell over the back of the horse. Then after the player took off riding on their horse. The cape would go into the already existing animation. Plus it would look more realistic...</span></span></b></blockquote>You are very observant...I actually haven't paid much attention to the capes/cloaks much aside from the fact that is does move and flap along as you run. I like your idea as well and would give it that realistic feel indeed. The only problem with that though is, the devs have far bigger things they need to fix first. Bugs, spells not working correctly, pets not attacking when told and such far outweighs your suggestions. So if they ever do consider this one, it will go to the very end of the list.
Valdaglerion
03-18-2008, 01:22 PM
So what you are saying is that when your horse stops moving the wind ceases too? Stand around in QH near the water and there is no breeze because your horse isnt moving?? There was a reason we didnt reply.
Apocroph
03-18-2008, 01:30 PM
It's nice to see people taking interest in the detail and nuance, but this makes two things now that you've asserted would be "easy" to do, that are in fact <i><b>not</b></i> easy to do.To the layman, it seems as simple as saying "ok, cloak stops when you stop."Adding this to the game, however, would require the game to be running motion checks fairly constantly so it would know when to stop animating the cloak/cape a specific way. This would actually <i><b>increase</b></i> lag, as it's necessitating extra activity between client and server.Not to mention the point Artemiz made.
Rashaak
03-18-2008, 01:34 PM
<p>Artemiz, what about inside a building? Or in your house?</p><p>The CAPES (and they are capes, because they definately can not be cloaks) still flutter about as if the wind is blowing. </p>
RanmaBoyType
03-18-2008, 01:49 PM
<cite>The_Green_Dragon wrote:</cite><blockquote><cite>Joppa@Everfrost wrote:</cite><blockquote>Turn off the cloth animation then if you dont like your cloak flapping in the wind.</blockquote><b><span style="font-size: x-small;">You got to be kidding. I didn't write anything about not liking it. I wrote about it making,<span style="color: #990000;"> one scents</span>, <span style="color: #990000;">and two the processing of information not necessary that is causing lag/latency</span>. Not of a great degree, but is not necessary. I like my CAPES reacting to the wind resistance, when there is wind resistance just fine thank you. This is one of the things that EverQuest's programmers did right, adding flex to the garments in the game. With the option to turn it on or off. In that I do give SONY GRATs.....</span></b></blockquote><p>well, i guess the cloaks/capes might get a little stinky if you have not washed them for some time. As far as causing lag, are you serious? Is this a joke or something? is this one of those ya know, throw your fishing line out there, see who bites, sit back and eat popcorn?</p>
KBern
03-18-2008, 01:54 PM
<p>I love when people make up their own close minded definitions for major vocabulary words to make a point.</p><p>Please go do some research on what a cloak is before you start trying to incorrerctly change the terminology of the game.</p><p>A cloak does not need a hood to be a cloak and cape can actually have a hood and still be a cape. Marvel Comics is not the only resource for what a cape is.</p>
ke'la
03-18-2008, 03:01 PM
<cite>Saurakk@Guk wrote:</cite><blockquote><p>I love when people make up their own close minded definitions for major vocabulary words to make a point.</p><p>Please go do some research on what a cloak is before you start trying to incorrerctly change the terminology of the game.</p><p>A cloak does not need a hood to be a cloak and cape can actually have a hood and still be a cape. Marvel Comics is not the only resource for what a cape is.</p></blockquote><p>Ok, I desided to check a dictionary for my definitions:</p><p>cloak [kləuk] noun a loose outer garment without sleeves, <span style="color: #cc0000;"><b>covering most of the body</b>; </span><span style="color: #0000ff;">something that conceals</span></p><p>cape [keɪp] noun a sleeveless garment of various lengths, fastened around the neck and falling loosely from the shoulders, worn separately or attached to a coat or other outer garment</p><p>Sorry but looking at the 2 definitions, what we have in game are capes, not cloaks. I mean what we have is he definition of capes. The thing is cloaks are ALSO capes, but not all capes are cloaks, and I am sorry but there is not one "Cloak" in EQ2 that "Covers most of the body(if it only covers your back that is less then 50% and therefor is not most), or one that conceals your other garments. Also Cloaks can be used for warmth without being taken off, capes can not. </p>
KBern
03-18-2008, 03:06 PM
<p>Limiting your definition is not very good either.</p><p>Cloak:</p><p>1<b>:</b> a loose outer garment2<b>:</b> something likened to an outer garment: as a<b>:</b> something that envelops or conceals <a <i>cloak</i> of secrecy> b<b>:</b> a distinctive character or role <hung up his academic <i>cloak</i>...to become a stay-at-home father - Charles Chamberlain> </p><p>From Mirriam-Websters directly. See 1.</p><p>1 <b>:</b> a sleeveless outer garment or part of a garment that fits closely at the neck and hangs loosely over the shoulders </p><hr /><p>1 <b>:</b> a sleeveless outer garment or part of a garment that fits closely at the neck and hangs loosely over the shoulders </p><p>I am not here to argue semantics I could not care much less, but when the OP is trying to correct someone incorrectly with a bit of an attitude at that leads to having to be corrected himself.</p><p>Sorry, a cloak is simply a loose outer garment, hence a cape is a type of cloak and vice versa...it is simply semantics really you can see the etymology even refers to cloak in the cape definition.</p><p>** this [Removed for Content] thing won't take copy and paste from websters when I edit for some reason, but look up the definitions for both if you are curious**</p>
ke'la
03-18-2008, 03:43 PM
<cite>Saurakk@Guk wrote:</cite><blockquote><p>Limiting your definition is not very good either.</p><p>Cloak:</p><p>1<b>:</b> a loose outer garment2<b>:</b> something likened to an outer garment: as a<b>:</b> something that envelops or conceals <a <i>cloak</i> of secrecy> b<b>:</b> a distinctive character or role <hung up his academic <i>cloak</i>...to become a stay-at-home father - Charles Chamberlain> </p><p>From Mirriam-Websters directly. See 1.</p><p>1 <b>:</b> a sleeveless outer garment or part of a garment that fits closely at the neck and hangs loosely over the shoulders </p><hr /><p>1 <b>:</b> a sleeveless outer garment or part of a garment that fits closely at the neck and hangs loosely over the shoulders </p><p>I am not here to argue semantics I could not care much less, but when the OP is trying to correct someone incorrectly with a bit of an attitude at that leads to having to be corrected himself.</p><p>Sorry, a cloak is simply a loose outer garment, hence a cape is a type of cloak and vice versa...it is simply semantics really you can see the etymology even refers to cloak in the cape definition.</p><p>** this [I cannot control my vocabulary] thing won't take copy and paste from websters when I edit for some reason, but look up the definitions for both if you are curious**</p></blockquote><p>When defining something specific you always go with the most specific definition. I notice you didn't quote the ones that say a Cloak is "Like" a cape, and based on the rule of definitions that means there must be a DIFFERANCE between them. Because if they can be just used interchangably then that would be a case of a word defining itself wich you can not do. </p><p>A Cloak is "Like" a cape but larger and covering the whole body.</p><p>[Edit]</p><p>Like I said befor a Cloak is ALWAYS a cape, by definition(as it is a specific type of cape). However, a Cape is not neccicarally a Cloak, because in order for it to be a Cloak, you have to be able to use it to Cloak(hide) your garments, something you can't do with what we have in game wich makes them capes not cloaks.</p><p>And if you don't beleave me how about the OFFICAL english deffinition of Cloak:</p><p>Oxford English DIctionary:</p><p><b>cloak</b></p><p> • <b>noun</b> <b>1</b> an overgarment that hangs loosely from the shoulders over the arms to the knees or ankles. <b>2</b> something that hides or covers</p><p>I am sorry but what we have does NOT go over our arms, heck they bairly cover our shoulders, and very few of the fall to are Knees let alone our ankles.</p>
Miladi
03-18-2008, 10:46 PM
cloak 1293, from O.N.Fr. cloque, from M.L. clocca "travelers' cape," lit. "a bell," so called from the garment's bell-like appearance The root of the word cloak is clocca, meaning travellers cape, nuff said
The_Green_Dragon
03-19-2008, 01:16 AM
<cite>Saurakk@Guk wrote:</cite><blockquote><p>I love when people make up their own close minded definitions for major vocabulary words to make a point.</p><p>Please go do some research on what a cloak is before you start trying to incorrerctly change the terminology of the game.</p><p>A cloak does not need a hood to be a cloak and cape can actually have a hood and still be a cape. Marvel Comics is not the only resource for what a cape is.</p></blockquote><b><span style="font-size: x-small;"><span>Yes but the common use of the word cloak refers to hiding ones identity from others. Rogues & Thieves where cloaks with hoods that cover the body in dark garments usually black with out symbols that would be remembered by guards that want to throw them into jail or worse. All thou the clock is also referred to as a cape and visa verse. The common look of the clock has always differed from the cape. As to the definition that matters most and gets top billing as a garment design to conceal. Like a Bird of Prey from Star Trek uses a cloaking devise to hide. Not a capeing devise....</span><span>D.C. not Marvel. Tell me you have at lest heard of Kal-El/Superman?</span></span></b>
TheFitz
03-19-2008, 08:49 AM
This thread delivers!
<p>If you are worried about yourself getting extra lag from cloaks/capes/fancy pieces of fabric you wear that looks like what someone may call a cloak or a cape, there is an option to disable them so they will not be rendered on yourself, any other player, npc, or otherwise in game character. </p><p>You should be able to find it in the options somewhere, at work atm so i cannot check where it is myself.</p>
Aurumn
03-19-2008, 12:42 PM
<p>I believe the option is labeled "render cloaks" and I think it's in the same section as the toggle for cloth animation.</p><ul><li>Cape : Cloak </li><li>Pants : Britches</li><li>Tomaytoes : Tomahtoes <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></li></ul>
KBern
03-19-2008, 02:05 PM
<cite>Mezzmyrelda@Unrest wrote:</cite><blockquote><ul><li>Cape : Cloak </li><li>Pants : Britches</li><li>Tomaytoes : Tomahtoes <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></li></ul></blockquote>rofl
The_Green_Dragon
03-20-2008, 01:17 AM
<b><span style="font-size: x-small;"><span>I'm not worried about lag that effects me from flex, at least not all the time. Plus I'm pretty sure that the cape/cloak, cloak/cape while on the horse is animation, not free flow flex. There by can't be turned off. But I'm not sure, so I'm going to find out in-game.I know where the options are. I'm just pointing out that, if it is not necessary. Then why add to the out put of active information processing continually? When there, as I've been informed. Greater bugs, not referring to the cape/cloak, cloak/cape being a bug. That add latency to the game, here and there....</span></span></b>
ke'la
03-21-2008, 06:05 PM
<cite>Miladian wrote:</cite><blockquote>cloak1293, from O.N.Fr. cloque, from M.L. clocca "travelers' cape," lit. "a bell," so called from the garment's bell-like appearanceThe root of the word cloak is clocca, meaning travellers cape, nuff said</blockquote><p>Yep, enough said, a cloak is a type of Cape as such you can call a Cloak a Cape, however just because you can call a Cloak a Cape does not mean the opposit is also true. For exsample Lederhosen are a type of Pants, and you could call them Pants, but you can't call all types of Pants(like say Dasy Dukes) Lederhosen. </p><p>If your cape also meets the addtional requirments that make it a cloak then you can use the terms interchangably. However, if your cape does not meet the addtional requirments that make it a cloak then you can not call it a real cloak, and I am sorry but none of the Capes in EQ2 meet the addtional requirments that would allow them to be correctly identified as cloaks. Specifically you can't "cloak" yourself using the EQ2 Capes. </p>
Qandor
03-21-2008, 10:03 PM
<p>Seriously, what we have here in EQ2 could hardly be classified as a cloak but semantics aside, what we have here is more superman like than not. A much better cloak was done in Vanguard in fact. Of course Vanguard also allowed rangers to have visible bows on their back even when wearing a cloak. </p><p>Now when riding a horse in Vanguard they avoided the fluttering cloak effect that we see in EQ2 but it actually was not an improvement. The cloak came straight down the back and then broke at 90 degrees to the horses back. However, it was so stiff looking it actually looked worse in my opinion. </p><p>Still in the end, I feel Vanguard did a much better rendition of true cloaks overall and the constant flutter effect in EQ2 does look just a tad silly particularly when indoors.</p>
The_Green_Dragon
03-25-2008, 12:56 PM
<cite>kuraan wrote:</cite><blockquote>It's nice to see people taking interest in the detail and nuance, but this makes two things now that you've asserted would be "easy" to do, that are in fact <i><b>not</b></i> easy to do.<span style="color: #00cc33;"><b><span style="font-size: x-small;">Neither of my ideas are with out study. So all though it maybe a challenge fore you. it would not be fore them...</span></b></span>To the layman, it seems as simple as saying "ok, cloak stops when you stop."<span style="color: #00cc00;"><b><span style="font-size: x-small;">I am not a Layman! I am aware of the technical variables that have to be incorporated. Because I don't want to go into to a great detail doesn't mean I don't know the realities of the programming involved...</span></b></span>Adding this to the game, however, would require the game to be running <i><b><span style="color: #cc3333;">motion checks</span></b></i> fairly constantly so it would know when to stop animating the cloak/cape a specific way. This would actually <i><b>increase</b></i> lag, as it's necessitating extra activity between client and server.<span style="font-size: x-small;color: #009933;"><b>I don't know what you mean by a motion check. But there is no motion in the game or any other game. What you see is frames spliced together equivalently in a continuous scroll to full your eye into believing that everything animated is in motion when it is just a illusion. It is no different then a 2D cartoon except fore there is greater information to process from different angles. From the camera's point of view...Defined by the position of the Vertexes in the game that make up the Polygons and painted with textured detail from the implemented colored pixel defined by the bending of light in another but physical pixel that makes up the glass CRT monitors and to the new equivalent I would not know yet...But the game is already reading everything that is in a animated loop to make sure it stays animated that includes that animated cape while on the horse or the objects in the sky, moon/sun...So if they made the cape lay over the back of a mounts back side Physics-lly to the existing mesh. Then the games engine would not have to make checks all the time. But only make the motion check as you call them at the same time it already has to. That lets the engine know to activate the animated scrolling of your mounts animated bones versus all the other animations...So when it makes that check that it is already making it would only have to do that once. Because after the cape is activated into it's already existing animated loops form the non-animated physics cape attached to the horse's back sided mesh...Would already be reading any way but would only need to force the animated cloak back to it's physics form from it's animated looping from the check that would allow for it to know when one has stopped triggering by pressing down what ever key they are using to keep the animation of the mount scrolling in a loop after loop once as well. Into that animation that is now active, you know when your horse is bending His/Her head down to eat and such. There by reducing the amount of unnecessary processing of information....</b></span>Not to mention the point Artemiz made.<span style="color: #00cc00;"></span><span style="color: #00cc00;"><b><span style="font-size: x-small;">No thee didn't. Because back to the reality of the software world. even if they implemented wind with collision it still wouldn't be literal wind. There is no wind in EverQuest even in a mimicking reality of a metaphoric equivalent to how wind effects everything with it particular forces at the time would be active continually let alone with the force required to flap that cloth continually depending on the density of the cloth as well would determine such things...But if the developers wanted to, because they calculated that the active amount of RAM in a Zone defined by the amount of active information form Zone to Zone was a capability of the RAM in a hole being used by not their servers because they have the ability if they wanted to. To add more RAM and better processors. But that of the players in a average hole...Plus just because it is already apart of their engine. The Developers probably would just use the existing Free Flowing Flex of the cloaks/capes being used when not on a mount. Because it would react to the winds collation... /Gives Raspberry</span></b></span><b><span style="font-size: x-small;">O, and Artemiz. your forum handle is showing up as a different name then it is on the reading thread. Supposed to the righting application we use. I don't know if that is intentional, or a forum bug, or if you know or not of it. Or if that name is another alt. of yours. Just letting you know just in case...</span></b><span style="color: #00cc00;"><b><span style="font-size: x-small;"></span></b></span></blockquote>
Faƫriel
03-25-2008, 04:52 PM
I will agree with cloaks when cloaks will be catchable by an opponent. Like a real weakness of fight.
The_Green_Dragon
03-25-2008, 10:51 PM
<span style="font-size: x-small;"><b>I was wondering if anyone has heard anything about the Developers making the other look of the cape we been disputing each other over. The ones with the hoods that fold over the front of the body. Then if they where. Maybe we could get a drop down box in the inventor that would allow fore are hoods to be pulled over are heads. Or is there already one in the game????</b></span>
KBern
03-26-2008, 10:16 AM
The only hoods in game that I know of are the scout (predator) helm graphic and the mage robes (all robes actually).
The_Green_Dragon
03-26-2008, 10:25 AM
<cite>Saurakk@Guk wrote:</cite><blockquote>The only hoods in game that I know of are the scout (predator) helm graphic and the mage robes (all robes actually).</blockquote><span style="font-size: x-small;"><b>Yes, thats right the robes can have there hoods pull up. So take the hood off the rope mesh. Put it on the cape. Then add mesh to pull it over the shoulders with Flex, then we have are selves more of the cloak look...</b></span>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.