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View Full Version : Di'Zok Armor - your opinion would be appreciated


Cymikod
03-14-2008, 10:38 AM
I am a level 77 Paladin.I solo and do small groups - my real life situation does not allow for raiding.I have a full set of Incarnadine Devout armor.Di'Zok armor has some benefits, but drawbacks as well.Should I consider Di'Zok armor just stay with my current armor?Incarnadine Devout is                                 25str, 25sta, 30int                                90health+ power                                412 resist each stat                                3ministration                                45 spell, 45 combat arts                                430mitigationDi'Zok is for EACH piece:  BENEFITS:              30str, 25sta, 30 wis, 25int = +5 str and +30wis over mine (but -5 int)              120health+power              = +30h & p over mine              451 resists for ALL stats    = +312 more resists              470 mitigation                    = +40 mitDISADVANTAGES:              NO spell bonuses               = - 45 spell damage              +25 combat art damage    = -20 combat arts              NO minstration bonus        = -3 minstrationSeems like a tough decision - I hope you can help me out.

Karlen
03-14-2008, 10:55 AM
Does ministration actually do anything useful?At 76, I am currently wearing mostly devout armor as well, except for a couple of pieces (which are the ones that have +heal on them).I am noticing that all the armors mentioned in this post lack AGI, which is also what my Paladin is lacking.   How important is AGI?

Boethius_Permafrost
03-14-2008, 12:05 PM
Just a personal opinion: I think the di'zok is better, overall.  The devout has good damage additions, but just not enough mitigation.  If you don't fight heroic mobs, then devout.  But eventually, you'll start doing 80 instances, so use the di'zok as filler until you get the really good stuff.edit: Ministration reduces the mana cost of healing spells.

Arkinon
03-14-2008, 02:41 PM
THis is a PERSONAL preference only so take it as such.<div></div><div>The trend right now seems to be str/ stam/ agil/ +parry gear. Pallys seem to have to maintain nearly all the stats so it can be difficult to decide whats important. I use items that generally have a lot of stam and str and agil, generally in that order for tanking. I also look for + aggression, parry and defense items. I round out my set with items that proc hate gain to help hold aggro. The reason for a higher agil is for avoidance and parry. the mobs in RoK instances hit really [Removed for Content] hard and as such the more you can avoid/parry/block the better for the healer and you. High health is still my first choice though. </div><div></div><div>If im soloing I also have pieces I swap out to be Str/ Stam/ Int/ Agil with + crit/ haste/dps and procs aimed at either heals or dam. <div></div><div>I used MC replacing a few pieces along the way but didnt really start on the new gear until 77 or 78. I bought a few pieces to help round out what I felt was missing such as a deklium BP and lower lvl helm that had a stun effect on it to help while soloing. You will also find that the quest rewards in JW are much better then some of the dropped items form the group instances. However if you manage to get a hold of a 3 piece set of either ravaged onslaught or sanctification it will also help out over the MC stuff. (note that the gloves, boots, and forearms can be purchased from a vendor and wearable at 77)</div></div>