View Full Version : 8800 Series Stuttering / Crashing problem. Information Sharing thread.
<p><b><u>Problem:</u></b></p><p>Constant Stuttering from 1-20FPS every other second. There will be random times where I can play @ 30-40fps for 3-4 seconds then it pops back into this problem and stays between 1-20fps. Other times it will average 15-25fps instead of 1-20, but after 5 minutes of gameplay it drops back down. </p><p><b><u>System:</u></b></p><p>Windows XP SP2 32bit </p><p>OCZ520 Variable watt Power supply w/ +28 amp 12v rail.</p><p>2x 8800GT 512 OC editions from BFG in SLi </p><p>AMD FX60 </p><p>Asus A8N32-SLi Deluxe</p><p>2 Gigs of OCZ 2-2-2-5 DDR400 (2x 1 gig sticks)</p><p>Raptor 10k RPM Western Digital 150g SATA drive</p><p>Creative Labs SB0460 X-fi Extreme Music sound card</p><p>Aquos 32" LCD 32gpu1 display (1920x1080p)</p><p><b><u>Driver Versions tried:</u></b></p><p>169.21 WHQL</p><p>169.44 Beta</p><p><u><b>Settings Tried:</b></u></p><p>FAFR 1 and 2 SLi Mode / FSSR 1 SLi Mode / Single GPU Mode</p><p>Vsynch and Triple Buffering on and off</p><p>AA/AF off, in every variation. (meaning 2/2 4/4 8/8 2/4 2/8 4/2 4/4 etc)</p><p>Every Balance Setting. Custom Balance settings removing Shadows, Flora, Cloth Simulation, Atmospheric Effects</p><p>Multiple Zones, including but not limited to Terens, Timerous Deep, Freeport, Commonlands, TS, Lesser Feydark</p><p><b><u>Other games performance:</u></b></p><p>Call of Duty 4</p><p>1920x1080 w/ every option maxed and AA4 AF8 I get constant 60fps w/ Vsynch and Triple buffering on.</p><p>UT3</p><p>Same options and results as CoD4</p><p>Crysis</p><p>Same resolution, no AA, all settings high except shadows, and textures are at medium. I will dip to 50fps, but stays between 50-60fps.</p><p><b><u> Notes:</u></b></p><p>This same machine was running EQ2 fine w/ SLi 7800GTX 256 meg cards. One card burnt out (had been going bad for a long time, and still ran the game well enough that I could play it since the memory controller was going bad and I would only lose texture colors) and so I replaced with this set of cards. The process of uninstalling the nvidia display drivers, booting into safe mode and using driver cleaner pro to remove old files / registry entries.</p><p>Turning off machine, uninstalling old cards and putting in the new 8800GT's. Booting into windows and installing the new driver. Rebooting again and started testing from there.</p>
<p>Full DXDiag: <a href="http://www.swg-shc.com/stuff/DxDiag.txt" target="_blank" rel="nofollow">http://www.swg-shc.com/stuff/DxDiag.txt</a></p><p>Partial:</p><p>------------------System Information------------------Time of this report: 3/12/2008, 15:26:27 Machine name: FX60 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English)System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 01/08/07 10:54:47 Ver: 08.00.12 Processor: AMD Athlon(tm) 64 FX-60 Dual Core Processor, MMX, 3DNow (2 CPUs), ~2.6GHz Memory: 2048MB RAM Page File: 417MB used, 5568MB available Windows Dir: C:WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904)DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode</p><p>------------DxDiag Notes------------ DirectX Files Tab: No problems found. Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.</p><p>--------------------DirectX Debug Levels--------------------Direct3D: 0/4 (n/a)DirectDraw: 0/4 (retail)DirectInput: 0/5 (n/a)DirectMusic: 0/5 (n/a)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail)</p><p>---------------Display Devices--------------- Card name: NVIDIA GeForce 8800 GT Manufacturer: NVIDIA Chip type: GeForce 8800 GT DAC type: Integrated RAMDAC Device Key: EnumPCIVEN_10DE&DEV_0611&SUBSYS_06DC19F1&REV_A2 Display Memory: 512.0 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.6944 (English) DDI Version: 9 (or higher)Driver Attributes: Final Retail Driver Date/Size: 3/4/2008 11:02:00, 5773568 bytes WHQL Logo'd: No WHQL Date Stamp: None VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 3/4/2008 11:02:00, 7435104 bytesDevice Identifier: {D7B71E3E-4551-11CF-6161-D72603C2CB35} Vendor ID: 0x10DE Device ID: 0x0611 SubSys ID: 0x06DC19F1 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: EnabledDDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run</p><p>-------------Sound Devices------------- Description: SB X-Fi Audio [DC00] Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCIVEN_1102&DEV_0005&SUBSYS_00211102&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ctaud2k.sys Driver Version: 6.00.0001.1281 (English) Driver Attributes: Final Retail WHQL Logo'd: No Date and Size: 11/12/2007 21:34:22, 516352 bytes Other Files: Driver Provider: Creative HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 1, 192000Static/Strm HW Mix Bufs: 128, 128 Static/Strm HW 3D Bufs: 128, 128 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: No, NoSensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run</p><p>---------------------Sound Capture Devices--------------------- Description: SB X-Fi Audio [DC00] Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: ctaud2k.sys Driver Version: 6.00.0001.1281 (English) Driver Attributes: Final Retail Date and Size: 11/12/2007 21:34:22, 516352 bytes Cap Flags: 0x41 Format Flags: 0xFFF</p><p>-----------DirectMusic----------- DLS Path: C:WINDOWSSYSTEM32driversGM.DLS DLS Version: 1.00.0016.0002 Acceleration: Enabled Ports: SB X-Fi DMusic Synth [DC00], Hardware (Kernel Mode), Output, DLS, Internal, Default Port SB X-Fi Audio [DC00], Software (Kernel Mode), Output, DLS, Internal Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal SB X-Fi Synth A [DC00] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal SB X-Fi Synth B [DC00] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal Registry: OK Test Result: Not run</p><p>-------------------DirectInput Devices------------------- Device Name: Mouse Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a</p><p> Device Name: Keyboard Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a</p><p> Device Name: CP 1500C Attached: 1 Controller ID: 0x0Vendor/Product ID: 0x0764, 0x0501 FF Driver: n/a</p><p>Poll w/ Interrupt: No Registry: OK</p><p>-----------USB Devices-----------+ USB Root Hub| Vendor/Product ID: 0x10DE, 0x005A| Matching Device ID: usbroot_hub| Service: usbhub| Driver: usbhub.sys, 8/3/2004 21:07:00, 57600 bytes| Driver: usbd.sys, 8/3/2004 21:07:00, 4736 bytes| +-+ USB Human Interface Device| | Vendor/Product ID: 0x046D, 0xC03D| | Location: USB-PS/2 Optical Mouse| | Matching Device ID: usbclass_03&subclass_01| | Service: HidUsb| | Driver: hidclass.sys, 8/3/2004 21:07:00, 36224 bytes| | Driver: hidparse.sys, 8/3/2004 21:07:00, 24960 bytes| | Driver: hid.dll, 8/3/2004 21:07:00, 20992 bytes| | Driver: hidusb.sys, 8/3/2004 21:07:00, 9600 bytes| | | +-+ HID-compliant mouse| | | Vendor/Product ID: 0x046D, 0xC03D| | | Matching Device ID: hid_device_system_mouse| | | Service: mouhid| | | Driver: mouclass.sys, 8/3/2004 21:07:00, 23040 bytes| | | Driver: mouhid.sys, 8/3/2004 21:07:00, 12160 bytes| | +-+ USB Human Interface Device| | Vendor/Product ID: 0x0764, 0x0501| | Location: CP 1500C| | Matching Device ID: usbclass_03| | Service: HidUsb| | Driver: hidclass.sys, 8/3/2004 21:07:00, 36224 bytes| | Driver: hidparse.sys, 8/3/2004 21:07:00, 24960 bytes| | Driver: hid.dll, 8/3/2004 21:07:00, 20992 bytes| | Driver: hidusb.sys, 8/3/2004 21:07:00, 9600 bytes</p><p>----------------Gameport Devices----------------</p><p>------------PS/2 Devices------------+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard| Matching Device ID: *pnp0303| Service: i8042prt| Driver: i8042prt.sys, 8/3/2004 21:07:00, 52736 bytes| Driver: kbdclass.sys, 8/3/2004 21:07:00, 24576 bytes| + Terminal Server Keyboard Driver| Matching Device ID: rootrdp_kbd| Upper Filters: kbdclass| Service: TermDD| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes| Driver: kbdclass.sys, 8/3/2004 21:07:00, 24576 bytes| + Terminal Server Mouse Driver| Matching Device ID: rootrdp_mou| Upper Filters: mouclass| Service: TermDD| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes| Driver: mouclass.sys, 8/3/2004 21:07:00, 23040 bytes</p><p>----------------------------DirectPlay Service Providers----------------------------DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)</p><p>DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not runDirectPlay Test Result: Not runRegistry: OK</p><p>-------------------DirectPlay Adapters-------------------DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 - </p><p>-----------------------DirectPlay Voice Codecs-----------------------Voxware VR12 1.4kbit/sVoxware SC06 6.4kbit/sVoxware SC03 3.2kbit/sMS-PCM 64 kbit/sMS-ADPCM 32.8 kbit/sMicrosoft GSM 6.10 13 kbit/sTrueSpeech(TM) 8.6 kbit/s</p><p>-------------------------DirectPlay Lobbyable Apps-------------------------</p><p>------------------------Disk & DVD/CD-ROM Drives------------------------ Drive: C: Free Space: 33.4 GBTotal Space: 143.1 GBFile System: NTFS Model: WDC WD1500ADFD-00NLR1</p><p> Drive: D: Model: LITE-ON DVDRW SHW-160P6S Driver: c:windowssystem32driverscdrom.sys, 5.01.2600.2180 (English), 8/3/2004 21:07:00, 49536 bytes</p>
jagermonsta
03-12-2008, 04:49 PM
Thanks for the thread!System Specs:CPU: Intel Core 2 Extreme QX6850 @ 3.6 GHz 1600 FSBMOBO: EVGA nForce 680i SLI A1RAM: 2GB Corsair Dominator PC2-8500 @ 800 Mhz Sync'd 1:1_5-4-4-10 1TGPU: 2x - EVGA GeForce 8800 GTX KO ACS3 768 MB Cards in SLI @ 2150 MhzHD: 2x - Western Digital RaptorX 150GB 10,000 RPM in RAID0SOUND CARD: Creative SB X-Fi Xtreme Audio 7.1 Channels 24-bit 192 kHz PCI-EPSU: OCZ GameXStream 1010WCASE: Antec P182 ATX Mid TowerCD/DVD: SONY Blu-ray DVD Burner BWU-200S SATAMONITOR: SAMSUNG 226BW Black 22" 2ms DVI Widescreen LCDKB/MOUSE: Microsoft Reclusa & Razer DeathAdderOS: Windows XP Professional SP23DMark06 Score: 20,113Experiencing poor FPS and stuttering playing EQ2. Some zones have more FPS issues then others (GFay, QH, Neriak, RoK Zones...).Running custom High Quality graphic settings (Shadows Off, Floral Off) at 1680x1050.I have tried a lot of the suggestions such as...Disabling SLIPhysically Removing a 3D CardSetting Everquest.exe Affinity to a Single Idled CoreI have done a <b>fresh</b> installation of XP and drivers with <b>only </b>EQ2 installed and running. I saw literally no difference in performance. I've also ran EQ2 at default hardware settings (no over clocks) and saw no difference in performance.Like others I run new video games that are more graphically demanding then EQ2 at max settings with no FPS issues what so ever.If you need more information from me, let me know.
krinkled
03-12-2008, 08:49 PM
<p>Well I have taken a few steps to improve on these problems:</p><p>1) Disable "Flora Displacement"</p><p>2) Overclock my Quad Core to 3.66Ghz</p><p>3) Set everything else to "High Quality"</p><p>Now I am never getting less than 30fps in any situation with this setup.</p><p>A few continuing vexing issues:</p><p>1) Now my NVIDIA 8800 ULTRA is just equalling (or barely surpassing) the performance of a 3 year old ATI x1900xt. I ran 3dmark06 after overclocking my CPU and I am getting a <b>14,738</b> score. This is extremely high for a single graphics card PC. So why is EQ2 running at the same speed as an x1900xt that is barely capable of <b>5500</b> 3dmark06 score?</p><p>2) Now that my framerates are up the game is crashing randomly. I am getting the "out of memory" crash sometimes and sometimes it just locks my PC completely.</p><p>My conclusions:</p><p>The EQ2 engine is very poorly optimized to take advantage of nextgen graphics cards. My understanding is that many graphics processes including some lighting and shadows is done on the CPU. And to make that situation even worse EQ2 only supports one CPU core for any processing(!). I've got 3 other full cores here just sitting idle.</p><p>In other words the game was bottlenecked on the CPU 3 years ago and remains bottlenecked on the CPU today. Throwing more GPU horsepower at this game does absolutely nothing.</p><p>My recomendation:</p><p>A major overhaul to the graphics engine is required. Important calculations need to be moved completely off of the CPU and onto the GPU to take advantage of cards like the 8800 ULTRA.</p><p>If that is too much work then the very minimum requirement is to make the game use multi-cores! I know if the game would take advantage of my 3 other 3.66Ghz Core2 CPUs my performance would go through the roof.</p><p>My Actions:</p><p>1) Wait until May 22 on the Devs to make a change or announcement. If something is not being done by then I am going 100% over to Age of Conan. (AOC will support quad core and next gen graphics cards like mine.)</p>
Kaliguwra
03-12-2008, 09:41 PM
Problem though with having EQ2 support alot of the nexgen hardware that is available now... is that it would take an overhaul of coding to do it. The game was designed to be played a single core CPU and the top of the line GPU of that time when it came out. When did this game come out... 2002? 2003? Flash back to the hardware of those days, when XP was fresh and just came out. When SoE finally does that, it wont be an update... it will be EQ3. And yes, I have the same stuttering issue. We have identical computer builds, mine is aircooled and not overclocked. Though, Im runing 2x2 Patriot Viper 4-4-4-12 T2 @2.2v. And I have my raptor's raided. The performance though for me is better then what I was using, which was a celeron, 1 gig of ddr 400, and an nvidia 6600. The stutter for me is very random, happens anywhere from a few seconds apart to minutes. It feels almost like lag, as if I started downloading something huge and stopped. Ive grown used to it. It's probably best to still run this game with a 7950, which has no problems what so ever. Also, EQ is more CPU demanding then anything else. Using a simple dual core overclocked to probably 3.66ghz or higher would work alot better then maxing out the GPU.
Zakane
03-12-2008, 10:49 PM
Ok I see alot about the 8800 series stuttering.But anyone else having it lock up your system?It only does this on eq2COD4Crysis all work fine.I am running -evga 8800 GT 512 Ramevga 780ni mother board with 4 gigs of corsair ramIntel Duo Core 3.0ghzI know its not over heating - because the cpu never goes above 30c and the GPU never goes about 50c.The screen goes crazy - model and textures get all skrewed and jagged. Then my system locks up.So yeah...not sure how many times Ive ask this - can't seem to get a EQ2 tech support to answer my email I sent them soo yeah
Openedge
03-12-2008, 11:06 PM
<cite>krinkled wrote:</cite><blockquote>My Actions:<p>1) Wait until May 22 on the Devs to make a change or announcement. If something is not being done by then I am going 100% over to Age of Conan. (AOC will support quad core and next gen graphics cards like mine.)</p></blockquote>I will also be there. I hate having such a wonderful game leave my grasp...but, the performance is slipshod...and the engine is finally taking it's toll.But, AoC is the first true next gen MMO...should be cool to see if they can pull it off...I will continue to follow...and here is my post on specsE6600 oc to 3.0GhzAsus 8800GT 512 stockMSI P6N 650i chipset4 gigs DDR2 - 1 to 1 mapped to 667mhzX-Fi SBLiveXP - SP3 testDrivers currently - 174.12 beta's / previously 169'sLatest DX code for March thanks
<p>Same issues as above (stuttering/slow frame rates)</p><p>EVGA Geforce 8800GT x2 (SLI disabled for EQ2)2GB PC6400 DDR2 800500GB SATA II 7200 RPM DriveASUS M2NSLI-32 DLX w/Nforce 590SLIAMD Phenom QC 9600 AM2 2.3GVista 32</p><p>System runs normally with:EVGA 8600GTS superclocked (no better performance than the 7600GS)XFX 7600GS Stealth X1550</p>
Kaliguwra
03-13-2008, 09:25 AM
<cite>Zakane wrote:</cite><blockquote>The screen goes crazy - model and textures get all skrewed and jagged. Then my system locks up.So yeah...not sure how many times Ive ask this - can't seem to get a EQ2 tech support to answer my email I sent them soo yeah</blockquote>What drivers are you running? Nvidia has released a decent beta set of drivers recently that Im running and it did fix some small bugs here and there. Try stress testing the card with a few utility programs or reinstalling EQ from scratch. Ive had to do that on one or two occasions and it did work. Remove one of your cards and see how it works with only one physical card, etc. Try as much as many things as you can.
Zakane
03-13-2008, 12:00 PM
<cite>Kaliguwra wrote:</cite><blockquote><cite>Zakane wrote:</cite><blockquote>The screen goes crazy - model and textures get all skrewed and jagged. Then my system locks up.So yeah...not sure how many times Ive ask this - can't seem to get a EQ2 tech support to answer my email I sent them soo yeah</blockquote>What drivers are you running? Nvidia has released a decent beta set of drivers recently that Im running and it did fix some small bugs here and there. Try stress testing the card with a few utility programs or reinstalling EQ from scratch. Ive had to do that on one or two occasions and it did work. Remove one of your cards and see how it works with only one physical card, etc. Try as much as many things as you can. </blockquote>I am only running one card/ when I built it I figured there is no reason to have two yet.I am running the current beta drives same issuestrust me you name it I've tried it.As for stress testing - I play Crysis and CoD4 Everyday on full settings - with no issues/slowdowns/crashes or freezes - it only happens in eq2 and 850 power supply should be more then enough.The only thing I haven't really tried is reinstalling everquest2 - I can give that a try and see if it works - but I highly doubt it.P.SI have also tried older games such as Half-life2 , ect ect and several "mods" all work flawlessly - So really the only problem I've had with vista is eq2 sadly.
SlateNok
03-13-2008, 12:15 PM
Yes, I'm highly disappointed in the performance of EQ2 with my EVGA 8800 Ultra Superclocked.I can run *ANY* other game at the extreme max settings (Windows XP, not Vista, not touching that for a bit yet) and even most new ones, I can run two instances of the game on my two monitors - hooked up to just one card - at max settings - with 50-70 FPS+.However, on extreme detail, most cities in EQ2 with a single instance open simply crash my system. I need to turn my settings down to enter cities.With extreme detail in the wild, the FPS is usually around 70 or so, but I get very frequent stuttering - this does not happen in any other game, including Crysis on complete maxed settings, which runs 70fps+ as well.I have the latest (stable) drivers from NVidia.
jagermonsta
03-13-2008, 12:21 PM
On a side note...As for those saying they run Crysis at MAX settings, please explain your MAX settings. DX10? Full AA/AF? 1920x1200+? I think you're embellishing a little bit when you say MAX settings 70+ FPS... Head over to SLI Zone and say that, people will begin to rip you apart. lol
Kiester
03-13-2008, 12:21 PM
Reposting here my 8800GT Issue:<span class="postbody">Been out of the game for a few months; I started playing again and purchased RoK. The game just randomly crashes....not sure why. I play many other games on this PC and they never crash.Here's my info:<a rel="nofollow" href="http://virtualbeggar.us/pics/DxDiag.txt" target="_blank">DxDiag.txt</a><a rel="nofollow" href="http://virtualbeggar.us/pics/crashlog.txt" target="_blank">Crashlog.txt</a><a rel="nofollow" href="http://virtualbeggar.us/pics/EQ2_crash.log" target="_blank">EQ2_crash.log</a>I'm running an Athlon 64 X2 4200+, 8800GT 512MB, 2GB Ram. I am using a 3rd party UI (ProfitUI) so I'm not sure if its an issue.</span>
SlateNok
03-13-2008, 12:29 PM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>On a side note...As for those saying they run Crysis at MAX settings, please explain your MAX settings. DX10? Full AA/AF? 1920x1200+? I think you're embellishing a little bit when you say MAX settings 70+ FPS... Head over to SLI Zone and say that, people will begin to rip you apart. lol</blockquote>As I said, don't run Vista, so it's just DX9. Max settings on DX9, 1680x1050 (max my monitors support - Samsung 226BW), full AA/AF/view distance/detail etc.So, I suppose not theoretical max - not DX10, not 1920x1200 or higher, but max that I can actually set it to. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
jagermonsta
03-13-2008, 12:39 PM
<cite>SlateNok wrote:</cite><blockquote><cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>On a side note...As for those saying they run Crysis at MAX settings, please explain your MAX settings. DX10? Full AA/AF? 1920x1200+? I think you're embellishing a little bit when you say MAX settings 70+ FPS... Head over to SLI Zone and say that, people will begin to rip you apart. lol</blockquote>As I said, don't run Vista, so it's just DX9. Max settings on DX9, 1680x1050 (max my monitors support - Samsung 226BW), full AA/AF/view distance/detail etc.So, I suppose not theoretical max - not DX10, not 1920x1200 or higher, but max that I can actually set it to. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Give these guys some information, since you've got it all figured out. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><a href="http://forums.slizone.com/index.php?showtopic=17642" target="_blank" rel="nofollow">http://forums.slizone.com/index.php...showtopic=17642</a>
Greetings!I'm very happy that this topic has been restarted. I'm even happier that it's staying on topic! I'm just swinging by to send out Halfling Blessings in hopes that everyone will assist each other in getting to the root of this issue without the mess of the last thread.I, too, have one of these beasts, and can't wait until the evil at the core (ok throw a jumjum pie in my face for bad puns!) of this is resolved <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />
Thanks for stopping by Umee!! We hope that this thread can lead to good things instead of bickering, and give information to those of us with these cards the info needed to get the game back on track. I hate not playing eq2 every night and if we can get it done with minimal fuss and help those out in process ill be one happy camper =)
Zakane
03-13-2008, 04:35 PM
I am just happy the staff knows that some of us are suffering! xD
<p>I do have a question for those of you with the same issue I have (stuttering etc).</p><p>Have any of you tried to play in windowed mode? I havent yet because im busy cookin dinner and just wanted to take a break and ask before I forgot to =).</p><p>I have gotten it a "bit" better with basically playing in extreme performance, but as I said in the other thread if it comes to that I will just end my sub until they fix the problem... Not out of anger, but I refuse to play a game with new gen hardware and have it look like EQ on low quality =P.</p>
Yes, I tried running in widow mode and the performance was the same.
BobbyTheRobot
03-13-2008, 08:22 PM
<p>Here's a bit more of information on this issue. Might find it interesting, might not. Both fraps FPS benchmarks are from the same PC, just different operating systems. The test was taken on the Live server in the Greater Faydark and lasted about 15-25minutes. </p><p>As you can see the Vista system shows 0 in the minimum FPS, it had a lot of stuttering and spikes in the FPS. I paid close attention and the XP test never spiked, never stuttered. It dipped down to the lower 20s when large groups of people were around, but that was all.</p><p>System Specs:</p><ul><li><div>Intel X6800</div></li><li><div>Abit AW9D-MAX Motherboard </div></li><li><div>4GB RAM (XP 3.5)</div></li><li><div>8800GT</div></li><li><div>Onboard sound (tried using an x-fi as well)</div></li></ul><p>XP (32-bit)</p><p>Frames Time (ms) Min Max Avg14516 346562 21 63 41.886---------------------------------------------------------------- </p><p>Vista (64-bit)</p><p>Frames Time (ms) Min Max Avg20946 416506 0 83 50.29</p>
Openedge
03-13-2008, 09:25 PM
<cite>BobbyTheRobot wrote:</cite><blockquote><p>Here's a bit more of information on this issue. Might find it interesting, might not. Both fraps FPS benchmarks are from the same PC, just different operating systems. The test was taken on the Live server in the Greater Faydark and lasted about 15-25minutes. </p><p>As you can see the Vista system shows 0 in the minimum FPS, it had a lot of stuttering and spikes in the FPS. I paid close attention and the XP test never spiked, never stuttered. It dipped down to the lower 20s when large groups of people were around, but that was all.</p><p>System Specs:</p><ul><li><div>Intel X6800</div></li><li><div>Abit AW9D-MAX Motherboard </div></li><li><div>4GB RAM (XP 3.5)</div></li><li><div>8800GT</div></li><li><div>Onboard sound (tried using an x-fi as well)</div></li></ul><p>XP (32-bit)</p><p>Frames Time (ms) Min Max Avg14516 346562 21 63 41.886---------------------------------------------------------------- </p><p>Vista (64-bit)</p><p>Frames Time (ms) Min Max Avg20946 416506 0 83 50.29</p></blockquote>XP had Vsync on... Vista had Vsync off....That was easy...heheAnywaysI always get max of 63 on my XP install, and that is with Vsync on!When Vsync is off, I actually see worse performance...not sure why...but, Vsync off is the only way to get above 60'sCan you run that test again? All Vsync on?
BobbyTheRobot
03-13-2008, 10:13 PM
<p>v-sync doesn't cure the stutter/frame rate issue (unfortunately <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /> ). However I should have included a few things in that post.</p><p>- Resolution used: 1600x1200</p><p>- Quality Setting: High Quality</p><p>Edit: What was interesting in that benchmark to me was that Vista showed the issue and XP did not (same PC!). </p>
jagermonsta
03-14-2008, 09:23 AM
I keep v-sync on because if I don't then I get tearing. It's a real pain... if I'm not getting hit with some FPS lag then I'm getting 70 FPS and my screen is blurry. Yuck!
Wishper
03-14-2008, 09:44 PM
<p>Hi all. Good to see this thread continue. Let's hope something good will happen to us all with same problem and soon....</p><p> Same problem for me, but for some reason even worse. Was trying today on balanced, but after 15min and death in solo encounter (loads of freezing/delay) simply had to log out, bite my fingernails and pull few more hairs (considered biting even toenails<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</p><ul><li>My specs: mainboard Intel SLI nForce 650i (C55) </li><li>Q6600 quad core 2.4GHz 8mb cache 1066MHz</li><li>4GB DDR2 667MHz ram (4x1)</li><li>500GB hard drive with 16MB buffer</li><li>768MB nVidia GeForce 8800GTX (with latest drivers)</li><li>X-Fi sound card</li><li>Windows Vista 32bit</li></ul><p>My question, is it worth installing windows xp 32bit, just to see if it will make any difference? I can see that many people have same problems with xp as well, but maybe slightly different configuration would change something. What about with people having 64bit xp? </p><p>I'm thinking about geting pentium 4 laptop with at least 3GHz HT, 2MB ram and some kind gf card which would work smoothly in EQ2 lol</p><p>Thanks in advance for any sugestions.</p><p>P.S. my old pentium 4 used to work on balanced. That system had agp 128 MB 6600gt gf card rofl.</p><p> </p>
Rothgar
03-14-2008, 09:57 PM
We're still looking into the stuttering issues. We know now that its happening when DirectX is unloading textures, its not in the actual EQ2 game code. Sometimes texture unloads happen very quickly and other times they seem to hang up for a second or two before returning control back.Will post more as soon as we have more to share.
Pitt Hammerfi
03-14-2008, 10:11 PM
<p>There is a new version of direct X out, not sure if this helps anyone</p><p><a href="http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en" rel="nofollow" target="_blank">http://www.microsoft.com/downloads/...&displaylang=en</a></p>
<cite>Rothgar wrote:</cite><blockquote>We're still looking into the stuttering issues. We know now that its happening when DirectX is unloading textures, its not in the actual EQ2 game code. Sometimes texture unloads happen very quickly and other times they seem to hang up for a second or two before returning control back.Will post more as soon as we have more to share.</blockquote><p>What is the main difference in the 7800GPU and 8800GPU that handles the texture unloads? I know this is a very open ended question, and not really the "Answer" but it just seems wierd to me that unless there is a major change between the 7800 and earlier gpu and the 8800 G85/87/92 GPU's that would cause this to happen and curious if there is anything from us that we can offer to actually help? Like the lp_diag.zip? If so can you pm me an addy to send it to?</p><p> I don't live in San Diego anymore or I would cart my system to your front door and let you have at it for a month or two, because I REALLY want this fixed its making baby jesus cry.</p><p>edit: this biggest changes I can find are these two new features:</p><p><b>Q: What does unified shader core mean?</b>A: Historically, GPUs have had dedicated units for different types of operations in the rendering pipeline, such as vertex processing and pixel shading. With the unified architecture of the GeForce 8 Series, NVIDIA designed a single floating point shader core with multiple independent processors. Each of these independent processors is capable of handling any type of shading operation, including pixel shading, vertex shading, geometry shading, and physics shading. GeForce 8800 GPUs can dynamically allocate processing power depending on the workload of the application, providing unprecedented performance and efficiency. <b>Q: What is NVIDIA GigaThread<sup>TM</sup> technology?</b>A: GigaThread is a new technology that enables thousands of independent threads to execute in parallel inside of the graphics core. This delivers extreme processing efficiency in advanced, next-generation shader programs. </p>
<cite>Pitt Hammerfist wrote:</cite><blockquote><p>There is a new version of direct X out, not sure if this helps anyone</p><p><a rel="nofollow" href="http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en" target="_blank">http://www.microsoft.com/downloads/...&displaylang=en</a></p></blockquote>nope I have the normal end user, and SDK versions both tested and neither helped.
WazMeister25
03-15-2008, 12:15 AM
To the dev above...WIll your looking into this also be looking into why lots of us getting bad performance on high end machines?I wanna play this but alot of us cant currently.Tahnks!
Openedge
03-15-2008, 04:57 PM
<cite>Rothgar wrote:</cite><blockquote>We're still looking into the stuttering issues. We know now that its happening when DirectX is unloading textures, its not in the actual EQ2 game code. Sometimes texture unloads happen very quickly and other times they seem to hang up for a second or two before returning control back.Will post more as soon as we have more to share.</blockquote>Cool...now what fascinates me is why the ATI series (specifically so far the 2900 series for me) does NOT exhibit this behavior?I have 2 systems here...one with an 8800, the other with an ATI 2900Stuttering and Freezing even with complex shaders turned off on the 8x series...No stuttering, steadier framerates....but very brief freezes in certain area's in the game (i.e: can ALWAYS replicate the freeze in one place in Neriak for example)So...is it texture related or zone related?...just seems to be so many factors here....Interested to see how this goes...Thanks
Dagator
03-15-2008, 05:57 PM
<p>I will post my rig specs below. Now this may sound crazy, but I forced AA and anistrophic filtering to on using the nvidia control panel and my frames went up quite a bit. I don't know if this will work for everyone, but I was pretty [Removed for Content] getting 20fps while running around and 5fps in raids with my system. After I made these changes, my normal frames are typically above 50 and my raid fps are generally 20 or so. I still think this is really low compared to my system specs, but it is a huge improvement for me. I also have changed OS's from xp32 to vista64, and the results worked on both OS's. Might be worth looking into.My rig:Asus M2N SLI Deluxe - latest biosAMD X2 60004 GB Patriot RamHitachi 500 GB driveEVGA 8800GTXCreative X-FI extreme music24" soyo LCD running game at 1920x120022" acer LCD running at 1680x1050 for ACT, Vent, all other stuffs...</p><p> edit: I still do get pauses or stutters like every 20 to 30 secs, where the game just hitches for some reason. I also run the game on full balanced all the time now.</p>
<p>I noticed that switching to 16x SLi AA increased my performance a lot, but I still get the major stuttering issue... so my base FPS if I didn't stutter went way up, but since I still stutter every second it doesn't help =(</p><p> Good find though, I actually saw this on the vanguard forums last night and tried it and was surprised it affected eq2 in the same way.</p>
Pitt Hammerfi
03-15-2008, 10:58 PM
<p>Another issue is shadows that hasnt been fixed for 3 years</p><p>Eq2 engine needs a facelift</p>
<p>format of winxp and install of vista, reinstall of eq2 from web not dvd.</p><p>Now I get the error most vista people are getting when in certain zones like neriak. On the short cut, I enabled Compatibility mode for WindowsXP SP2, and have not had the crash yet but I would have if I had stayed in neriak I can tell by the extreme laggy conditions I was getting.</p><p>as for the stuttering, its gotten a LOT better changing from xp to vista and just using comp mode. I still stutter, but now its every 30seconds to a minute instead of every second. Performance is still crap for my setup, a mix of high and low end settings gets me around 20fps but the stuttering time has REALLY decreased in nature. Again still happens, but not as bad.</p><p>Still not going to accept this as "good" and will just go play something else until its fixed, but hope this information helps in any tracking of the problem.</p>
I also have an 8800gtx with all the latest drivers and the latest directx updates on xp.I'm having really poor performance in certain zones. Enchanted lands, greater feydark to name a couple. I these zones on high quality my fps is ranging from 5-15. Some other zones like bonemire was around 45fps. I'm not sure what makes the big difference. I also tried running on balanced and don't see much of an improvement.I'm not sure I'm seeing the same problem others here are as I'm not getting stuttering just really port fps. I also have 4gb ram and a pair of raptors and raid 0 so maybe my disks being very fast are making it so I don't notice any stuttering?One thing I did recently was completely reinstall my computer from a freshly new formated disk. This didn't change the performance issues. So I'm pretty certain the problem is in eq2. I also play vanguard and have it on max settings and my fps never drops below 30 or so.
Kiester
03-17-2008, 08:30 AM
I installed the Omega drivers have noticed some improvement. I've been mainly playing in the Kylong with my conjuror area and Butcherblock with my defiler. In some parts I can get above 30fps but the stuttering drops it to 10-15 at times. Also, the combine city in Kylong seems to be the worse. Flying in to that area, it sometimes freezes for a few seconds. Too bad I got rid of my ATI card <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. At least they are looking into it.
Kinda ridiculous that an extremely popular top end graphics card can be having such performance problems and for such a long time without a fix. I know I've had these problems for at least a month or more. I'm thinking going back to the previous GU following christmas. That seems like a long time for a pretty major game impacting problem to exist... Is this only effecting some people with 8000 series cards or all people?!
Tyndaleon
03-17-2008, 11:52 AM
<cite>Ethion wrote:</cite><blockquote>I'm having really poor performance in certain zones. <b>Enchanted lands, greater feydark</b> to name a couple. I these zones on high quality my fps is ranging from 5-15. Some other zones like bonemire was around 45fps. I'm not sure what makes the big difference. I also tried running on balanced and don't see much of an improvement.</blockquote>I'm on an 8800 GTS 640 with XP SP2 (32bit of course) with one of the newest/fastest Core 2 Duo processors (E8400) and I get the same thing, *especially* in the two zones you mentioned and I bolded above. It pushes the CPU temps up more than other zones too if you happen to monitor those. Been noticing EL problems alot since I've been leveling up an alt lately and had hardly been there since being on my newest rig to notice it before, but whereas I play in the High to Very High Quality range elsewhere normally with little issues, these zones drag me down to strobe-light-effect status.
Dagator
03-17-2008, 12:34 PM
Im just saying, for those with top end systems running 8800 GTX cards or whatever, try forcing AA to on using the nvidia control panel and let this forum know the results. You may be surprised.
Tebos
03-17-2008, 12:51 PM
<cite>Dagator wrote:</cite><blockquote>Im just saying, for those with top end systems running 8800 GTX cards or whatever, try forcing AA to on using the nvidia control panel and let this forum know the results. You may be surprised.</blockquote><p>People will need to do more then just enabling it in the Nvidia control panel. They will need to disable Bloom effects (emulates AA) with in the game settings and either add a line in the EQ2.ini file or delete the # symbol in front of r_aa_blit 1 if they happen to have a 3rd party UI installed, such as Profit UI. Then AA will be active with this game.</p>
Openedge
03-17-2008, 01:26 PM
<cite> Tebos wrote:</cite><blockquote><cite>Dagator wrote:</cite><blockquote>Im just saying, for those with top end systems running 8800 GTX cards or whatever, try forcing AA to on using the nvidia control panel and let this forum know the results. You may be surprised.</blockquote><p>People will need to do more then just enabling it in the Nvidia control panel. They will need to disable Bloom effects (emulates AA) with in the game settings and either add a line in the EQ2.ini file or delete the # symbol in front of r_aa_blit 1 if they happen to have a 3rd party UI installed, such as Profit UI. Then AA will be active with this game.</p></blockquote>I keep reading about users stating they have turned AA and AF to max, and get better results...and this just goes against ALL knowledge of my 15+ years designing and building game based, video based and CAD based systems...These features are game breakers for performance and in NO WAY should give an INCREASE in performance. I think what is happening are people with VSYNC off and having shoddy performance, crank these up, and it seems to even out the variable frame rates they receive from VSYNC off...but, that is it...period...in no other way can these features being "cranked" give a boost to FPS.I just need some type of proof of this...besides my own...which of course did as I thought it would...I lost 20FPS by turning these up to max...but, did it thinking something maybe was screwy with the drivers or whatever...Can we get more feedback on this?1. Crank up AA to 16x ...make sure override application is noted (or are the people doing this fix not using that feature?)2. Crank AF to 16x3. Make sure to enable the r_aa_blit feature as noted above (as otherwise, AA is NOT on)4. Turn off Bloom as noted5. Show us a before and after screen shot of the FPS in the EQ2 tool...Also...is VSYNC on or off...and where is it on and where is it off (control panel or in game) ...Also, are you SLI? or Single card? Triple Buffer on or off...and check in game and control panel for this also...Lets see if we can get some good precise data........Thanks
Tebos
03-17-2008, 01:30 PM
<cite>Openedge wrote:</cite><blockquote><cite>Tebos wrote:</cite><blockquote><cite>Dagator wrote:</cite><blockquote>Im just saying, for those with top end systems running 8800 GTX cards or whatever, try forcing AA to on using the nvidia control panel and let this forum know the results. You may be surprised.</blockquote><p>People will need to do more then just enabling it in the Nvidia control panel. They will need to disable Bloom effects (emulates AA) with in the game settings and either add a line in the EQ2.ini file or delete the # symbol in front of r_aa_blit 1 if they happen to have a 3rd party UI installed, such as Profit UI. Then AA will be active with this game.</p></blockquote>I keep reading about users stating they have turned AA and AF to max, and get better results...and this just goes against ALL knowledge of my 15+ years designing and building game based, video based and CAD based systems...These features are game breakers for performance and in NO WAY should give an INCREASE in performance. I think what is happening are people with VSYNC off and having shoddy performance, crank these up, and it seems to even out the variable frame rates they receive from VSYNC off...but, that is it...period...in no other way can these features being "cranked" give a boost to FPS.I just need some type of proof of this...besides my own...which of course did as I thought it would...I lost 20FPS by turning these up to max...but, did it thinking something maybe was screwy with the drivers or whatever...Can we get more feedback on this?1. Crank up AA to 16x ...make sure override application is noted (or are the people doing this fix not using that feature?)2. Crank AF to 16x3. Make sure to enable the r_aa_blit feature as noted above (as otherwise, AA is NOT on)4. Turn off Bloom as noted5. Show us a before and after screen shot of the FPS in the EQ2 tool...Also...is VSYNC on or off...and where is it on and where is it off (control panel or in game) ...Also, are you SLI? or Single card? Triple Buffer on or off...and check in game and control panel for this also...Lets see if we can get some good precise data........Thanks</blockquote><p>Invoking AA/Ansio along with VSync and Triple Buffering will place a greater load on the GPU, freeing up the CPU that otherwise handled these type of operations WITH THIS GAME! This game is "CPU bound" until you force the issue by resizing the screen resolution, AA/Ansio, VSync and Triple Buffering. The results are seen as less "stuttering" and greater performance since the GPU is NOW being more utilized!</p><p>No matter what, "shadows" will be off-loaded to CPU operations!</p>
<cite>Ethion wrote:</cite><blockquote>Kinda ridiculous that an extremely popular top end graphics card can be having such performance problems and for such a long time without a fix. I know I've had these problems for at least a month or more. I'm thinking going back to the previous GU following christmas. That seems like a long time for a pretty major game impacting problem to exist... Is this only effecting some people with 8000 series cards or all people?!</blockquote>I only have this issue in Gorowyn, when I have both accounts running, also when I'm too lazy to change from High Quality to Balanced. Otherwise, I'll see an occasional stutter that's not in a repeatable location. But those ramps in Gorowyn, those get this lil Halfling every time!Other techy bits: WinXP 32 bit, 2 gigs dual channel Kingston RAM (sorries, I forgot the details!), ASUS P5N-E? mobo, Seagate SATA-Raid 500gig HDD...I think that's the bits that matter. I have a shiny black case with a flashy blue light, but that's not too important here.****Halflings are not known for their awesome memory capacities when anything outside of food and drink comes into question.
Openedge
03-17-2008, 03:58 PM
<cite> Tebos wrote:</cite><blockquote><cite>Openedge wrote:</cite><blockquote><cite>Tebos wrote:</cite><blockquote><cite>Dagator wrote:</cite><blockquote>Im just saying, for those with top end systems running 8800 GTX cards or whatever, try forcing AA to on using the nvidia control panel and let this forum know the results. You may be surprised.</blockquote><p>People will need to do more then just enabling it in the Nvidia control panel. They will need to disable Bloom effects (emulates AA) with in the game settings and either add a line in the EQ2.ini file or delete the # symbol in front of r_aa_blit 1 if they happen to have a 3rd party UI installed, such as Profit UI. Then AA will be active with this game.</p></blockquote>I keep reading about users stating they have turned AA and AF to max, and get better results...and this just goes against ALL knowledge of my 15+ years designing and building game based, video based and CAD based systems...These features are game breakers for performance and in NO WAY should give an INCREASE in performance. I think what is happening are people with VSYNC off and having shoddy performance, crank these up, and it seems to even out the variable frame rates they receive from VSYNC off...but, that is it...period...in no other way can these features being "cranked" give a boost to FPS.I just need some type of proof of this...besides my own...which of course did as I thought it would...I lost 20FPS by turning these up to max...but, did it thinking something maybe was screwy with the drivers or whatever...Can we get more feedback on this?1. Crank up AA to 16x ...make sure override application is noted (or are the people doing this fix not using that feature?)2. Crank AF to 16x3. Make sure to enable the r_aa_blit feature as noted above (as otherwise, AA is NOT on)4. Turn off Bloom as noted5. Show us a before and after screen shot of the FPS in the EQ2 tool...Also...is VSYNC on or off...and where is it on and where is it off (control panel or in game) ...Also, are you SLI? or Single card? Triple Buffer on or off...and check in game and control panel for this also...Lets see if we can get some good precise data........Thanks</blockquote><p>Invoking AA/Ansio along with VSync and Triple Buffering will place a greater load on the GPU, freeing up the CPU that otherwise handled these type of operations WITH THIS GAME! This game is "CPU bound" until you force the issue by resizing the screen resolution, AA/Ansio, VSync and Triple Buffering. The results are seen as less "stuttering" and greater performance since the GPU is NOW being more utilized!</p><p>No matter what, "shadows" will be off-loaded to CPU operations!</p></blockquote>This makes sense until things likeTurn on Vsync IN GAME works better than Vsync in control panelTurn down AF to say 2x and turn on force Trilinear textures in control panel...better performance, force Bilinear and move up the ladder to 8x or 16x, worse performanceTurn on AA in control panel and all spell effects cause massive lockups.. I do not doubt what you are saying...but, something else seems to be an issue here, as I have NOT seen great results from maxing items on the video card...Anyone else have some input on their settings and frame rates?Thanks
Dagator
03-17-2008, 04:17 PM
Just so you know, I am only forcing 2x AA not 16x. I use 16x anistrophic filtering though.
Tebos
03-17-2008, 04:38 PM
<cite>Openedge wrote:</cite><blockquote><cite>Tebos wrote:</cite><blockquote><cite>Openedge wrote:</cite><blockquote><cite>Tebos wrote:</cite><blockquote><cite>Dagator wrote:</cite><blockquote>Im just saying, for those with top end systems running 8800 GTX cards or whatever, try forcing AA to on using the nvidia control panel and let this forum know the results. You may be surprised.</blockquote><p>People will need to do more then just enabling it in the Nvidia control panel. They will need to disable Bloom effects (emulates AA) with in the game settings and either add a line in the EQ2.ini file or delete the # symbol in front of r_aa_blit 1 if they happen to have a 3rd party UI installed, such as Profit UI. Then AA will be active with this game.</p></blockquote>I keep reading about users stating they have turned AA and AF to max, and get better results...and this just goes against ALL knowledge of my 15+ years designing and building game based, video based and CAD based systems...These features are game breakers for performance and in NO WAY should give an INCREASE in performance. I think what is happening are people with VSYNC off and having shoddy performance, crank these up, and it seems to even out the variable frame rates they receive from VSYNC off...but, that is it...period...in no other way can these features being "cranked" give a boost to FPS.I just need some type of proof of this...besides my own...which of course did as I thought it would...I lost 20FPS by turning these up to max...but, did it thinking something maybe was screwy with the drivers or whatever...Can we get more feedback on this?1. Crank up AA to 16x ...make sure override application is noted (or are the people doing this fix not using that feature?)2. Crank AF to 16x3. Make sure to enable the r_aa_blit feature as noted above (as otherwise, AA is NOT on)4. Turn off Bloom as noted5. Show us a before and after screen shot of the FPS in the EQ2 tool...Also...is VSYNC on or off...and where is it on and where is it off (control panel or in game) ...Also, are you SLI? or Single card? Triple Buffer on or off...and check in game and control panel for this also...Lets see if we can get some good precise data........Thanks</blockquote><p>Invoking AA/Ansio along with VSync and Triple Buffering will place a greater load on the GPU, freeing up the CPU that otherwise handled these type of operations WITH THIS GAME! This game is "CPU bound" until you force the issue by resizing the screen resolution, AA/Ansio, VSync and Triple Buffering. The results are seen as less "stuttering" and greater performance since the GPU is NOW being more utilized!</p><p>No matter what, "shadows" will be off-loaded to CPU operations!</p></blockquote>This makes sense until things likeTurn on Vsync IN GAME works better than Vsync in control panelTurn down AF to say 2x and turn on force Trilinear textures in control panel...better performance, force Bilinear and move up the ladder to 8x or 16x, worse performanceTurn on AA in control panel and all spell effects cause massive lockups.. I do not doubt what you are saying...but, something else seems to be an issue here, as I have NOT seen great results from maxing items on the video card...Anyone else have some input on their settings and frame rates?Thanks</blockquote><p>I always match in-game video settings to Windows display settings. If I enable VSync, Triple Buffering, AA/Ansio in Nvidia display settings, I do the same with the in-game settings. I do not mess with the other Nvidia display settings, just those I mentioned. I run 4x AA/16x AF! I match my in-game screen resolution to the Windows screen resolution. </p><p>I also run a program called Diskkeeper and always run it on startup and after game updates. I run a static pagefile of 1500 and delete it occasionally, then run Diskkeeper again. I also run Regvac to eliminate bloated registry entries!</p><p>My motherboard(s) also have HSF cooling, as heat will also affect performance! Most well-made motherboards have heat-sinks for HSF these days, but not all!</p><p>I ve ran 7800 series cards in SLI in the past while running this game, and always got a 30% - 40% increase in performance while running either in 16xx X 1xxx or greater screen resolution while having 4x AA/16x AF invoked.</p><p>These so called performance or "stuttering" issues have always plague a "certain few" through the years, and we end up re-visiting the issue from time-to-time as new players get introduced to the game. It's a rinse and repeat process all over again!</p>
<cite>Tebos wrote:</cite> <blockquote><p>These so called performance or "stuttering" issues have always plague a "certain few" through the years, and we end up re-visiting the issue from time-to-time as new players get introduced to the game. It's a rinse and repeat process all over again!</p></blockquote><p>These "so called" performance issues are real. I was in beta from friends and family phase 2. I have played this game since launch. The issues started on 6xxx series cards, and were fixed. The issues came back with 8xxx series cards. The problem is not just the card itself, its a problem with drivers, other hardware, directX and the engine itself. I hate to tell you this, but because "YOUR" system works fine does not mean everyone else is just too stupid to figure the problem out. I had 0 problems with 6800 series when I had one, yet others did. Does that mean the issue does not exist? No.</p><p>I have run 7800GTX 256 meg cards in sli, had no performance issues at all, does that mean no one else had problems? No.</p><p>I now run 8800GT's in SLi, in my guild 3 others are running the same exact cards, 3 of us have problems and one doesn't (who btw he is using an intel based board and one card, the other 3 myself included are running almost exactly the same hardware) does that mean there is not a problem? No. Does it mean there is only an issue with the peoples pc and not the engine itself? No.</p><p>I am not a "new" player who was introduced to this game, as a matter of fact I am sure I have more hours logged from a testing stand point and playing stand point in the eq series then you, but you know what? It doesn't matter. I resent the continued arrogance from you in my posts and threads. If you would like to try and help fix the problem, please by all means help. If you are here to throw about your arrogance and assumptions then door is that way ---->.</p>
Tebos
03-17-2008, 08:15 PM
<cite>Degenerate@Blackburrow wrote:</cite><blockquote><cite>Tebos wrote:</cite> <blockquote><p>These so called performance or "stuttering" issues have always plague a "certain few" through the years, and we end up re-visiting the issue from time-to-time as new players get introduced to the game. It's a rinse and repeat process all over again!</p></blockquote><p>These "so called" performance issues are real. I was in beta from friends and family phase 2. I have played this game since launch. The issues started on 6xxx series cards, and were fixed. The issues came back with 8xxx series cards. The problem is not just the card itself, its a problem with drivers, other hardware, directX and the engine itself. I hate to tell you this, but because "YOUR" system works fine does not mean everyone else is just too stupid to figure the problem out. I had 0 problems with 6800 series when I had one, yet others did. Does that mean the issue does not exist? No.</p><p><span style="color: #ff0099;">I ve played since Beta and can attest to a variety of performance idiosycricies that existed in that time period, and there after. I was the one on these very boards offering suggestions to those "few" who had stuttering issues with the 6800 series card. The issue did not get resolved by SoE or Nvidia, but rather performing a series of desktop configuration changes for those types of computer systems that had issues. There where a list of 22 fixes that resolved most of those "select few" who had the issue. </span></p><p><span style="color: #ff0099;">I am well aware of the time-lines and what issues have cropped up since the inception of this game! These "so called" performance issues are indeed real, but as you stated in several other threads recently, you have "lessen" this stuttering issue by going to another desktop operating system. Again, the issue resides with your computer make-up, and you certainly can take some instruction of what types of things you can try to fix it, but nobody seems to be offering you those suggestions at this time to you! </span></p><p>I have run 7800GTX 256 meg cards in sli, had no performance issues at all, does that mean no one else had problems? No.</p><p>I now run 8800GT's in SLi, in my guild 3 others are running the same exact cards, 3 of us have problems and one doesn't (who btw he is using an intel based board and one card, the other 3 myself included are running almost exactly the same hardware) does that mean there is not a problem? No. Does it mean there is only an issue with the peoples pc and not the engine itself? No.</p><p>I am not a "new" player who was introduced to this game, as a matter of fact I am sure I have more hours logged from a testing stand point and playing stand point in the eq series then you, but you know what? It doesn't matter. I resent the continued arrogance from you in my posts and threads. If you would like to try and help fix the problem, please by all means help. If you are here to throw about your arrogance and assumptions then door is that way ---->.</p><p><span style="color: #ff3399;">It's all about attitude...you show me a better attitude, I will show you what "22" suggestions I offered to help fix those who have experienced this issue from time-to-time! Your personal attacks in the one thread got it locked, and your spiteful insults towards me continue not only in this thread, but in one other! </span></p><p><span style="color: #ff3399;">I will continue to work with those who ask "nicely", but I was so done with you days ago! You got it?</span></p></blockquote>
<p>again, leave this thread to the sharing of information not your personal boasting and ranting. thanks! And since you have what we like to call selective memory, it was you who responded to me in the other post, you said you were "calling me out" because the issue is not with the engine or game, or anything but my system. So please with the knight in shining armor act, there are plenty of people here who need help if you are this supposed e-knight with all the answers quit using me as an excuse not to post them....</p><p>post them.</p>
Robo13
03-17-2008, 10:10 PM
<p>I am still hoping for an answer to why 9600GT cards seem to shut down playing eq2. BFG swears it isn't there issue. </p><p>BFG told me it must be either and EQ2 or Driver issue.</p><p>(the following is just my opinion so most of this isn't based on fact just on my technical experience and thinking the problem out as logically as I can. Also a little EMO thrown in to boot.) </p><p>I personally think that all these new card drivers are diverating more and more to the Video Card GPU to do the directX stuff. These cards should do that because of technology advances.</p><p>I don't think EQ2 ever expected Video Cards to be the Major work horse for graphics. As it has been stated the Vision was for faster CPU's and EQ2 was coded expecting faster CPU's not faster and more robust Video Cards. Because of all this we are now seeing conflicts. The graphic cards wants to the work but the eq2 code wants the cpu to do it. Somewhere DX is overiding something and causes a conflict and shuts down the card or is causing the other issues the 8800 series people are seeing. I am in stern belief that EQ2 is just going to be completly incompatible with any new Video Cards. One way to resolve this is SoE needs to work with Nvidia on the issues. This game for years has been said to run best on Nvidia. Nvidia is one of the sponsors so I don't get why the new cards have such a problems.</p><p>Also EQ2 does need to add Duo Core support. I noticed that EQ2 rival World of Warcraft has recently added Duo Core support in a recent patch. I am not certain if Vanguard supports Duo Core either. I also think Vanguard was having issues with the 8800 series cards too.</p><p> I do applogize in advance if I have slightly moved off topic. I am as frustrated as all of you but I have slightly different issues with my 9600GT. However I can't get any responses in the 9600GT thread by SoE technical support people.</p>
<cite>Robo13 wrote:</cite><blockquote><p>I am still hoping for an answer to why 9600GT cards seem to shut down playing eq2. BFG swears it isn't there issue. </p><p>BFG told me it must be either and EQ2 or Driver issue.</p><p>(the following is just my opinion so most of this isn't based on fact just on my technical experience and thinking the problem out as logically as I can. Also a little EMO thrown in to boot.) </p><p>I personally think that all these new card drivers are diverating more and more to the Video Card GPU to do the directX stuff. These cards should do that because of technology advances.</p><p>I don't think EQ2 ever expected Video Cards to be the Major work horse for graphics. As it has been stated the Vision was for faster CPU's and EQ2 was coded expecting faster CPU's not faster and more robust Video Cards. Because of all this we are now seeing conflicts. The graphic cards wants to the work but the eq2 code wants the cpu to do it. Somewhere DX is overiding something and causes a conflict and shuts down the card or is causing the other issues the 8800 series people are seeing. I am in stern belief that EQ2 is just going to be completly incompatible with any new Video Cards. One way to resolve this is SoE needs to work with Nvidia on the issues. This game for years has been said to run best on Nvidia. Nvidia is one of the sponsors so I don't get why the new cards have such a problems.</p><p>Also EQ2 does need to add Duo Core support. I noticed that EQ2 rival World of Warcraft has recently added Duo Core support in a recent patch. I am not certain if Vanguard supports Duo Core either. I also think Vanguard was having issues with the 8800 series cards too.</p><p> I do applogize in advance if I have slightly moved off topic. I am as frustrated as all of you but I have slightly different issues with my 9600GT. However I can't get any responses in the 9600GT thread by SoE technical support people.</p></blockquote>your problems are welcome here. Your GPU uses the same chip that a lot of the newer GT/GTS use so the problems should in theory be a lot of the same. Post your system specs and problems out here and maybe if a dev checks this thread out he will see your info and look into it also.
Folks! Please!I don't want to lock 2.0 of the original thread! Let's stay on topic, without the sniping? Pretty Halfling pleases?Or a jumjum pie to the face of this thread, and that'll just make me a sad, sad Halfling.For the topic:I upgraded from a 7200GTS (oh, if only I knew about the 7xxxGTS before I bought it!), which I bought while playing F&F beta, because the sad thing I was using before just couldn't handle it. Now I have an EVGA 8800GT. I'm not the techiest out there, but I think I do alright for being one of those Halfling things. While I don't face the problems many have, to a certain degree I do get them. One thing I love about the EQ2 community is that we can <i>work together</i> to resolve issues with our friends over at SOE.So, what do ya say? Make a Halfling proud? <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />
<cite>Umee wrote:</cite><blockquote>Folks! Please!I don't want to lock 2.0 of the original thread! Let's stay on topic, without the sniping? Pretty Halfling pleases?Or a jumjum pie to the face of this thread, and that'll just make me a sad, sad Halfling.For the topic:I upgraded from a 7200GTS (oh, if only I knew about the 7xxxGTS before I bought it!), which I bought while playing F&F beta, because the sad thing I was using before just couldn't handle it. Now I have an EVGA 8800GT. I'm not the techiest out there, but I think I do alright for being one of those Halfling things. While I don't face the problems many have, to a certain degree I do get them. One thing I love about the EQ2 community is that we can <i>work together</i> to resolve issues with our friends over at SOE.So, what do ya say? Make a Halfling proud? <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>well I can tell you what I have done to help so far. I still get really bad stuttering but at least its semi playable now.</p><p>Upgraded to Vista 64bit instead of 32bit XP(This comes with its own problems btw, memory space error read the sticky before deciding to do this.)</p><p>Got the latest drivers (Did this on xp also didn't help)</p><p>set my nvidia control panel up as I would with any game, 8xQ aa, 8x af, all options set for higher quality not performance. Vsynch and triple buffering on. Sli mode Force Alternate frame rendering type 2 (putting it on Single GPU did not help me at all).</p><p>in game, I set 1920x1080 as my resolution. High Texture and Character Texture, low LOD texture. Turn everything max. Then I turn off all water options, shadows, Cloth rendering.</p><p>This will get me 40fps on average in most places 25 in some places. The stuttering STILL HAPPENS but its every 15-30 seconds instead of every other second. Now though I can't go into certain zones like Neriak, or stay in Terens too long or else I get the dreaded memory error (which btw, drops me to windowed mode and if I hit "OK" I can keep playing but all character models for my pets, other people and mobs end up "under ground" or invisible"</p><p>Nothing in my system as I Stated before has an issue with ANY OTHER GAME. I can play Crysis with a mix of Very High, High and medium settings w/ NO aa. (things like textures on high, things like shadows on low/medium etc). CoD 4 still runs at a constant 60fps with no drop, Lord of the rings online, full settings, 1920x1080 w/ DX 10 effects does not exhibit the same problems as eq2. I have tried putting higher AA, and lower AA and nothing helps this seems to be the sweet spot for me and EQ2.</p>
Zakane
03-17-2008, 11:13 PM
<cite>Umee wrote:</cite><blockquote>Folks! Please!I don't want to lock 2.0 of the original thread! Let's stay on topic, without the sniping? Pretty Halfling pleases?Or a jumjum pie to the face of this thread, and that'll just make me a sad, sad Halfling.For the topic:I upgraded from a 7200GTS (oh, if only I knew about the 7xxxGTS before I bought it!), which I bought while playing F&F beta, because the sad thing I was using before just couldn't handle it. Now I have an EVGA 8800GT. I'm not the techiest out there, but I think I do alright for being one of those Halfling things. While I don't face the problems many have, to a certain degree I do get them. One thing I love about the EQ2 community is that we can <i>work together</i> to resolve issues with our friends over at SOE.So, what do ya say? Make a Halfling proud? <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>I play a Hafling Monk myself, so yes yesand I'd love to make everyone proud but can't play eq2 due to issues not sure why I am getting them either xD
Robo13
03-17-2008, 11:17 PM
<p>my current system specs:</p><ul><li>CPU: QX6600 Core 2 Quad 2.4Ghz</li><li>Ram: 2Gig Cosair PC6400</li><li>XFX 680i LT SLI Mother Board</li><li>160Gig Western Digital Stat HD</li><li>Liteon DVD R/W +/-</li><li>Antec Neo HE 550 modular power supply with 3 12v rails of 18amps each</li><li>PNY 7600 GS 256Meg Video Card. ( Currently in the process of RMA the BFG9600GT OC card.)</li><li>Monitor Resolution 1440 x 900. EQ2 played in Windows Mode. Monitor only supports max of 1680 x 1280</li></ul><p>I am sending the BFG card back so they can check if I have voltage instability issues. It is why the 9600GT cards were delayed in the first place and I am hoping that I didn't get a re-stocked card at best buy that was never reworked.</p><p>Things I have tried:</p><p>Played in all resolutions in EQ2 from Low perfromance to extreme. System stay stable and rocks for about an hour sometimes longer than the video card shuts off and locks the computer up. Hard Reboot required.</p><p>I tried underclocking the card. Same issues.</p><p>I tried to change my Windows Hardware Acceleration settings. I got a little more stability for a longer period of time but still crashed. After a hard boot and getting back into the game I crash a 2nd time with in 5mins of logging in. 3rd Reboot is need and can play from 15min - 1hour before same issue happens again.</p><p> I played Crysis for 4 to 5 hours sittings with everything on high at 1280 x 1024. No issues to report.</p><p>There is large postings about this issue on the EVGA and Nvidia forums. None there seem to have any concrete solutions that work. Many are giving up on the 9600GT cards and getting their money back. They are getting the 8800 series cards but yet we have this thread here reporting issues with the 8800 series cards. All of this is just mind Boggling.</p>
Openedge
03-18-2008, 10:20 AM
I have personally taken the plunge, and have an ATI 3870 (512m...not the X2...which has it's own issues...) on the way. This will tell me for sure if it is the 8800 or not.From what I have seen with my wife's 2900pro...she has smoother performance at the same settings as the 8800, and it is a much weaker card. I can run around Neriak and Kelethin with zero crashes with the 2900...it just seems unreal.I made some adjustments on the 8800 and got some better performance based on the quotes here of using 16xAF, etc..But, no matter what....freezes and stutters ALWAYS happen in the cities noted above...I will report back today on how this progresses...Thank you
Openedge
03-18-2008, 07:45 PM
<cite>Openedge wrote:</cite><blockquote>I have personally taken the plunge, and have an ATI 3870 (512m...not the X2...which has it's own issues...) on the way. This will tell me for sure if it is the 8800 or not.From what I have seen with my wife's 2900pro...she has smoother performance at the same settings as the 8800, and it is a much weaker card. I can run around Neriak and Kelethin with zero crashes with the 2900...it just seems unreal.I made some adjustments on the 8800 and got some better performance based on the quotes here of using 16xAF, etc..But, no matter what....freezes and stutters ALWAYS happen in the cities noted above...I will report back today on how this progresses...Thank you</blockquote>Ok...Well...the 3870 is in...and I am happy to report...Smooth gameplay..YEA...but, with caveats..Welcome to another bug. It seems the EQ2 exe does not ramp up the dynamic clockspeeds for the 3870...and the GPU was stuck at 300Mhz (desktop 2d speed)...I found out about this thanks to another poster here with the same exact issue.Luckily I found a workaround...using ATI tool (latest beta) I could force the clock to the right speed...But, again...another jimmied up workaround for the many, many issues with the EQ2 engine...Huzzah!But, I digress....the 8800GT is stored away now..and if I still like the feel, then I will have to keep the 3870 installed...not overly happy...but, if I want my EQ2 fix until AoC, guess I have to..Good luck on a solution SOE (I guess fix the 8800 bug first...then the 3870 bug)
Baneus
03-19-2008, 03:30 AM
I'm running an 8800GTS 640Mb and the problem seems to disappear when the card has more load put on it? I set the graphics to very high and set the draw distance right up and the jerkiness seems to have vanished. My frame rate dropped to 30-60fps though.
Zenubi
03-20-2008, 01:47 AM
Just a quick query with some info going back a little.. and please excuse my newbiness on graphics function.. i have a 8800GTX, have the r_aa_blit 1 #'ed out in the eq2.ini file, but have the nVidia control pannel overide it with AA settings. I just presumed the premise was to make eq2 run without any AA consideratons, and allow the nVidia drivers to apply on receipt of data from the game. seem to work for me anyways.. bit if i'm doin it wrong lol.. would appreciate someone letting me know.. =)
Dharkone
03-20-2008, 07:48 AM
Actually for me the only time eq2 crashes is when I'm running maxed settings in Teren's Grasp. My char's call is bound to the local bar overthere and as soon as I stap out of the building... BOOM... it crashes.
Openedge
03-21-2008, 11:46 AM
Keeping bumped as my list of many EQ2 bugsI will note I have "smoother" gameplay with my 3870 now...but, I have lost about 10FPS in the process...the card still does not hold up to the horribly un-optimized engine of the EQ2 monster.But, I also refuse to play with this stuttering/freezing issue with the 8800.In my home now is as follows8800GT 5128800GTS 6403870 5122900pro 512Guess which one is the lowest rated cardThe 2900proGuess which runs this game the bestThe 2900pro
Zarador
03-21-2008, 11:57 AM
<cite>Openedge wrote:</cite><blockquote>Keeping bumped as my list of many EQ2 bugsI will note I have "smoother" gameplay with my 3870 now...but, I have lost about 10FPS in the process...the card still does not hold up to the horribly un-optimized engine of the EQ2 monster.But, I also refuse to play with this stuttering/freezing issue with the 8800.In my home now is as follows8800GT 5128800GTS 6403870 5122900pro 512Guess which one is the lowest rated cardThe 2900proGuess which runs this game the bestThe 2900pro</blockquote>Yeah, I just returned from a year of Vanguard. Sadly, I was forced to replace my 8800 Card with an older 7600 Card off one of my older computers. I got tired of stalling, stuttering, pausing or whatever else you want to call it. Of course, since I have All Access, now when I log Vanguard, I'm going to loose performance.
QuiDex
03-22-2008, 07:40 AM
<cite>Openedge wrote:</cite><blockquote><cite>krinkled wrote:</cite><blockquote>My Actions: <p>1) Wait until May 22 on the Devs to make a change or announcement. If something is not being done by then I am going 100% over to Age of Conan. (AOC will support quad core and next gen graphics cards like mine.)</p></blockquote>I will also be there. I hate having such a wonderful game leave my grasp...but, the performance is slipshod...and the engine is finally taking it's toll.But, AoC is the first true next gen MMO...should be cool to see if they can pull it off...I will continue to follow...and here is my post on specsE6600 oc to 3.0GhzAsus 8800GT 512 stockMSI P6N 650i chipset4 gigs DDR2 - 1 to 1 mapped to 667mhzX-Fi SBLiveXP - SP3 testDrivers currently - 174.12 beta's / previously 169'sLatest DX code for March thanks</blockquote><b>Ditto on the Age of Conan move. EQ2 was pretty good up until a few weeks ago then it took a nose dive (performance wise) This "lock out" update at 7am on the 18th then going on a long weekend with no CS (not that they answer it seems) is a big indicator of what they think of their customers and how they do business. Not good...... for SOE but great for Age of Conan <img src="http://forums.station.sony.com/eq2/images/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" width="15" height="15" /> Oh and I cancelled my account until they fix the problem or Age of Conan releases whichever is first.</b>
Openedge
03-23-2008, 01:48 PM
More updatesI am now using the 2900pro in my system, and swapped the 3870 to the wifes system.I have played with various settings and with better visual effect have been pulling a decent 40-60FPS ...very admirable.The latest drivers catalyst 8.3 have proven to be wonderful.I can play with AA on and AF at 16xIn the same zones with the 8800 I could pull a max of 30-35, with freeze up's and stuttering constantly (Enchanted Lands as an example)I also never crash anymore in Kelethin or NeriakThe 3870 plays wonderfully in the wife's system, hitting the same frames and same smoothness.The two 8800's just play for crap...and I know they are not defective as they play wonderfully in other games (Witcher, Oblivion, etc.)How is this coming along in regards to finding the problem?Thanks
Ive never had any problem at all on my 8800gt runs super smooth on HQ minus shadows and flora , runs at 30+ with shadows on.However today I thought I would try out some new Nforce motherboard drivers. Put those on and ewww horrible performance, not in the 10fps league like some ppl seem to have , but about half what I had before and laggy .. overall nasty.Removed and went back to the old ones and back to 60+ at all times .. much better. Anyway . that some information shared , do with it what you will <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
<cite>Xzar wrote:</cite><blockquote>Ive never had any problem at all on my 8800gt runs super smooth on HQ minus shadows and flora , runs at 30+ with shadows on.However today I thought I would try out some new Nforce motherboard drivers. Put those on and ewww horrible performance, not in the 10fps league like some ppl seem to have , but about half what I had before and laggy .. overall nasty.Removed and went back to the old ones and back to 60+ at all times .. much better. Anyway . that some information shared , do with it what you will <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Awsome thanks, but one more thing if you could. What version of the Nforce driver set did you roll back to?
<cite>Degenerate@Blackburrow wrote:</cite><blockquote><cite>Xzar wrote:</cite><blockquote>Ive never had any problem at all on my 8800gt runs super smooth on HQ minus shadows and flora , runs at 30+ with shadows on.However today I thought I would try out some new Nforce motherboard drivers. Put those on and ewww horrible performance, not in the 10fps league like some ppl seem to have , but about half what I had before and laggy .. overall nasty.Removed and went back to the old ones and back to 60+ at all times .. much better. Anyway . that some information shared , do with it what you will <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote>Awsome thanks, but one more thing if you could. What version of the Nforce driver set did you roll back to? </blockquote><p>Please list your hardware setup and driver versions. Are you getting 30+ in raids also?</p><p>Thanks!</p>
Trilarian-2
03-24-2008, 02:51 PM
Figure I'll add my hardware to the list of stutter issues. I did find that updating to the latest beta NVIDIA drivers let me actually set to Extreme while in zones like Nek, Steamfont, Zek, etc., however when I go into town I have to drop to Balanced or the game crashes. I'm hoping that the "<span class="postbody">large address aware" patch hitting Test will help solve some of that as I'm crashing with memory access errors with unused memory.<u>Hardware</u>- WinXP Pro 64-bit (fully updated)- Core 2 Quad Q6600 OC to 3.2GHz(can go higher, but I didn't find a big boost at 3.6GHz and opted for the lower core temps).- 4GB RAM (</span>Corsair TWINX 1024MB PC6400 DDR2 800MHz E.P.P. x4) OC to 900MHz- XFX nForce 680i LT SLI- XFX GeForce 8800GT 512MB PCIe x2 in SLI- Western Digital Raptor WD360ADFD 36GB 10,000 RPM x2 in RAID0 Stripe- Sound Blaster X-Fi Platinum<u>Driver Versions</u>- ForceWare 169.44- nForce 9.53- DirectX 9.22.1284 (March 2008)- XFX Bios P31I know the modest OC is stable as I've run Primer95 stress test for 16+ hours without any crashes or high temps to worry about. I also had a very high 3DMark06 score. I can post both of those outputs or any other information if it will help.
Openedge
03-24-2008, 03:16 PM
<cite>Xzar wrote:</cite><blockquote>Ive never had any problem at all on my 8800gt runs super smooth on HQ minus shadows and flora , runs at 30+ with shadows on.However today I thought I would try out some new Nforce motherboard drivers. Put those on and ewww horrible performance, not in the 10fps league like some ppl seem to have , but about half what I had before and laggy .. overall nasty.Removed and went back to the old ones and back to 60+ at all times .. much better. Anyway . that some information shared , do with it what you will <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>These posts always fascinate me. I understand you think you do not have an issue...but, you should share more data to make this helpful. The thread is for discussing issues with the 8800 (which a TON of people have) and not to come and throw tomatoes at us with the "I am running fine....and you need to learn my secret through telepathy"What would be MORE helpful isTotal specs (how much ram, motherboard, current driver version, your settings) and where you see such high frame rates..This last is a real note of concern. I did some swapping back and forth this weekend on various characters in differing zones...I was in Thunderings Steppes, and had a constant 60+...I went to Enchanted Lands, I went down to a more steady 40-50FPSGo into Kelethin or Neriak 20-30+So, area is also key...the newer area's equals less optimized and more prone to crash or freeze up as well.Finally of note...what server...Antonia Bayle is my home, so yes, I am QUITE pleased with my noted frame rates. If I was on Lucan, I would NOT be happy...I would want a constant higher frame rate...which I get...Kelethin for example is 40+ on Lucan.Thanks for sharing your success...but maybe some more data on that success will help!
<cite>Openedge wrote:</cite><blockquote><cite>Xzar wrote:</cite><blockquote>Ive never had any problem at all on my 8800gt runs super smooth on HQ minus shadows and flora , runs at 30+ with shadows on.However today I thought I would try out some new Nforce motherboard drivers. Put those on and ewww horrible performance, not in the 10fps league like some ppl seem to have , but about half what I had before and laggy .. overall nasty.Removed and went back to the old ones and back to 60+ at all times .. much better. Anyway . that some information shared , do with it what you will <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>These posts always fascinate me. I understand you think you do not have an issue...but, you should share more data to make this helpful. The thread is for discussing issues with the 8800 (which a TON of people have) and not to come and throw tomatoes at us with the "I am running fine....and you need to learn my secret through telepathy"What would be MORE helpful isTotal specs (how much ram, motherboard, current driver version, your settings) and where you see such high frame rates..This last is a real note of concern. I did some swapping back and forth this weekend on various characters in differing zones...I was in Thunderings Steppes, and had a constant 60+...I went to Enchanted Lands, I went down to a more steady 40-50FPSGo into Kelethin or Neriak 20-30+So, area is also key...the newer area's equals less optimized and more prone to crash or freeze up as well.Finally of note...what server...Antonia Bayle is my home, so yes, I am QUITE pleased with my noted frame rates. If I was on Lucan, I would NOT be happy...I would want a constant higher frame rate...which I get...Kelethin for example is 40+ on Lucan.Thanks for sharing your success...but maybe some more data on that success will help! </blockquote>Glad I could fascinate you, and Im also appreciative that you believe that I "think" that I do not have an issue. It seems to me from the title that this thread is for information sharing about the 8800 and eq2. Apparently you would prefer it to just be an endless series of ppl complaining and threatening to leave or writing lists of the things that annoy you (with duplicate entries I might add) .. so sorry I couldnt help you out with another one of those posts they are so helpful.The information I shared is useful in itself in isolation with no further detail since it demonstrates that a simple change of motherboard drivers, which I dont think has been mentioned before at least not alot, can result in a massive performance degradation suggesting conversely that if you already have performance issues (whether they be real or imagined) you could possibly return a similar improvement in your fortune buy trying new drivers yourself. It provides you with a possible means of solving the problem yourself rather than just waiting for some magic programming fix which may never come due to the fact its a not an issue shared by everyone.For the guy who asked about driver versionsNforce 650i mobo **edit yeah 650i sorryOld (Good performance) drivers these are just the basic ones from nvidia<div> <ul><li>Ethernet Driver (v67.15) "WHQL"</li><li>SMBus Driver (v4.57) "WHQL"</li><li>WinXP IDE SataIDE Driver (v6.92) "WHQL"</li></ul>New (Bad performance) drivers this was a pack i got from nforcershqEthernet Driver (v67.74) with customized INF files SataIDE Driver (v6.99) WHQL SMBus Driver (v4.63) WHQL Not alot of difference , maybe the SMBus driver I dont know.I dont really see the relevance of fps stats , I only mentioned them in my previous post to demonstrate the relative drop in performance rather than the specific numbers, however.I run 1920x1200 AF forced to 16xHQ settings in eq2 with shadows and flora off but character textures on maximum. (as long as I dont have Texture resolution above high I have no problem with oom errors.I have vsync and trip buffer enabled cus I dont like tearing.I use the 168.28 nvidia drivers though I have tried the 170.XX series without noticable gains or losesCPU is e8400Ram 4gbMobo Asus P5N-EO/S is XP SP3I sit maxed on the 60fps buffer (vsync) while running around pretty much everywhere, QH, Neriak* , KJ. In Neriak in the bank area when its full of ppl I drop down to somewhere around 30-40 though.In groups in its 60 until fights start then it occasionally drops to as low as 45 when the maximum carnage is going on though mosty at 50+.In raids that figure drops to as low as 25fps when the action is hot but that seems fine to me.I really dont want to go over to kelethin , man I hate that place , but Im just running around in Neriak now, 60 constantly never dips even in bank area (though theres not many ppl in there atm)This is about the area you wanted i think<a href="http://img264.imageshack.us/img264/3650/eq2000001nm0.jpg" target="_blank" rel="nofollow">http://img264.imageshack.us/img264/...q2000001nm0.jpg</a> </div>
Openedge
03-24-2008, 09:08 PM
<cite>Xzar wrote:</cite><blockquote><cite></cite>Glad I could fascinate you, and Im also appreciative that you believe that I "think" that I do not have an issue. It seems to me from the title that this thread is for information sharing about the 8800 and eq2. Apparently you would prefer it to just be an endless series of ppl complaining and threatening to leave or writing lists of the things that annoy you (with duplicate entries I might add) .. so sorry I couldnt help you out with another one of those posts they are so helpful.The information I shared is useful in itself in isolation with no further detail since it demonstrates that a simple change of motherboard drivers, which I dont think has been mentioned before at least not alot, can result in a massive performance degradation suggesting conversely that if you already have performance issues (whether they be real or imagined) you could possibly return a similar improvement in your fortune buy trying new drivers yourself. It provides you with a possible means of solving the problem yourself rather than just waiting for some magic programming fix which may never come due to the fact its a not an issue shared by everyone.For the guy who asked about driver versionsNforce 750i moboOld (Good performance) drivers these are just the basic ones from nvidia<div> <ul><li>Ethernet Driver (v67.15) "WHQL"</li><li>SMBus Driver (v4.57) "WHQL"</li><li>WinXP IDE SataIDE Driver (v6.92) "WHQL"</li></ul>New (Bad performance) drivers this was a pack i got from nforcershqEthernet Driver (v67.74) with customized INF files SataIDE Driver (v6.99) WHQL SMBus Driver (v4.63) WHQL Not alot of difference , maybe the SMBus driver I dont know.I dont really see the relevance of fps stats , I only mentioned them in my previous post to demonstrate the relative drop in performance rather than the specific numbers, however.I run 1920x1200 AF forced to 16xHQ settings in eq2 with shadows and flora off but character textures on maximum. (as long as I dont have Texture resolution above high I have no problem with oom errors.I have vsync and trip buffer enabled cus I dont like tearing.I use the 168.28 nvidia drivers though I have tried the 170.XX series without noticable gains or losesCPU is e8400Ram 4gbMobo Asus P5N-EO/S is XP SP3I sit maxed on the 60fps buffer (vsync) while running around pretty much everywhere, QH, Neriak* , KJ. In Neriak in the bank area when its full of ppl I drop down to somewhere around 30-40 though.In groups in its 60 until fights start then it occasionally drops to as low as 45 when the maximum carnage is going on though mosty at 50+.In raids that figure drops to as low as 25fps when the action is hot but that seems fine to me. </div></blockquote>Maybe it is the processor that is helping then? A nice Wolfdale model there...with the brand new 750i motherboard...that could help maybe...But you state you have a P5N-E which is a 650i...so, maybe you can clarify for us? Did you possibly mean the 650i?As to the FPS, take this screenshot for example. <a rel="nofollow" href="http://picasaweb.google.com/openedge1/EQ2/photo#5181457917299471314" target="_blank">Kelethin and 1 other person</a>No one else across the bridge either. This shot has me doing 37FPSThis is with 2x AF, no AA, No Bloom at 1920x1200 on an E6600 OC'd to 1333 FSB with 3 gigs and an 8800GT on the SAME 650i chipset. (I had shadows on here, and with them off I gained 3-5FPS...this was with minimal shadows also) Would you be willing to go stand in the same spot and give us a FPS meter screenshot?You get 60FPS in Neriak? Say maybe standing on the bridge overlooking the city? Just before the area of the docks where there is a waterfall to the right? Could you possibly snapshot that for us?UPDATE: Grabbed a screenshot of Neriak with the 8800GT. In this shot, I am not moving, just standing and staring...<a href="http://picasaweb.google.com/openedge1/EQ2/photo#5172201611798778146" rel="nofollow" target="_blank">Neriak</a>Yes...that is 22FPSAnd then here<a href="http://picasaweb.google.com/openedge1/EQ2/photo#5172201147942310130" rel="nofollow" target="_blank">Neriak 2</a>Staring at a wall I get ...62FPS. That is a HUGE discrepancy in my opinion...I am using the same WHQL's for my Nvidia board as you stated above...This is my motherboard<a rel="nofollow" href="http://global.msi.com.tw/index.php?func=downloaddetail&type=driver&maincat_no=1&prod_no=1140" target="_blank">MSI</a>Same chipset...so kinda weird that I can run all my other games maxed and quite well (I can get 50+ in Vanguard on the 8800 for example), but EQ2 is not running good...and I would really love to figure out why?Thanks for your help on this.
Robo13
03-24-2008, 09:32 PM
<p>Update on my BFG 9600GT OC video card.</p><p>I caved in and did an RMA on the card. The new card works much much better than the old one. It does however still Black Screen. I can however play much much longer than before. One thing of intrest though. I can tradeskill for hours on end and have zero issues. I do encounter the problems much more when raiding T7 and T8 content. I did black screen once in Pillar of Flames when harvesting which was odd. </p><p>I had my settings on high performance even though I know the card can hand extreme I wanted to be very conservative because an LD during a raid is very upsetting. Specially when it takes me about 8 minutes to re-boot and have my start up programs finishing loading. Any how it looks like it will still be a work in progress. My guess is there is some legacy hardware issues with this new card ( be firmware or hardware), driver issues and some game incompatibilty at certain instances.</p><p> On a side note I was able to play Crysis on 1440 x 900 on all high settings for 12 hours straight and solve the game. Not one crash. This still indicates some incompatiblity issues with the new video cards and EQ2. If you look through the Nvidia driver notes it has a list of what the 8000 and 9000 series cards don't do anymore which I have to assume that the 7000 series and older might of done. Maybe this is the issue maybe it isn't but it at least worth looking into until it can be elimanted from the equation.</p><p>Well back to the tech support line with BFG.. LOL</p>
Trilarian-2
03-25-2008, 11:59 AM
This is odd but seems to have helped, with the exception of places like Neriak where I have to turn down the graphics or get instant out of memory errors(anxious for <span class="postbody"> Large Address Aware update). I already had vsync and triple buffer on in EQ2, but I setup a profile for EQ2 in NVIDIA control panel and set these on there as well. That alone didn't do much, but then I changed two other settings:SLI perfomance mode => Single GPU(had on AFR before)The other was something about threading. It was on a single thread and I forced to multiple to see what it would do since I have two video cards(SLI) and multiple cores even though EQ2 isn't written for threading. I was able to run the stock Extreme settings all night last night (over 5 hours with only two instances of stuttering - vs once every 10-15s) which went through Varsoon, TS, Nek Forrest, Greater Faydark, Steamfont Mountains, Fearrot, and Permafrost. I still had to switch to balanced to walk through Neriak.I would try tweaking those two variables and see if you have any luck.EDIT => One thing I should mention... I have also noticed this odd behaviour where it seems my GPU needs to "warm-up". Basically, when I first fire off EQ2 I can run Extreme with the above settings but I'll stutter. I'll set down to High or Very High for a few minutes then jump back to Extreme and am OK for the rest of the night. I will try to go into more zones tonight to see if it was a fluke or if I got lucky.</span>
jagermonsta
03-26-2008, 10:17 AM
<cite>Trilarian-2 wrote:</cite><blockquote>This is odd but seems to have helped, with the exception of places like Neriak where I have to turn down the graphics or get instant out of memory errors(anxious for <span class="postbody"> Large Address Aware update). I already had vsync and triple buffer on in EQ2, but I setup a profile for EQ2 in NVIDIA control panel and set these on there as well. That alone didn't do much, but then I changed two other settings:SLI perfomance mode => Single GPU(had on AFR before)The other was something about threading. It was on a single thread and I forced to multiple to see what it would do since I have two video cards(SLI) and multiple cores even though EQ2 isn't written for threading. I was able to run the stock Extreme settings all night last night (over 5 hours with only two instances of stuttering - vs once every 10-15s) which went through Varsoon, TS, Nek Forrest, Greater Faydark, Steamfont Mountains, Fearrot, and Permafrost. I still had to switch to balanced to walk through Neriak.I would try tweaking those two variables and see if you have any luck.EDIT => One thing I should mention... I have also noticed this odd behaviour where it seems my GPU needs to "warm-up". Basically, when I first fire off EQ2 I can run Extreme with the above settings but I'll stutter. I'll set down to High or Very High for a few minutes then jump back to Extreme and am OK for the rest of the night. I will try to go into more zones tonight to see if it was a fluke or if I got lucky.</span></blockquote>I gave your suggestions a shot but was not able to increase performance of EQ2 with my system or stop the 'stuttering' frames per second.Basically it sounds like before you had SLI enabled and now you disabled it for EQ2. SLI is known to give performance issues to EQ2 so disabling it definitely will help you slightly. Perhaps SLI was the only issue you had with your system... unfortunately I fall under the <b>many </b>8800/nVIDIA Chipset owners where SLI isn't the only problem.
Trilarian-2
03-26-2008, 11:41 AM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote><cite></cite>I gave your suggestions a shot but was not able to increase performance of EQ2 with my system or stop the 'stuttering' frames per second.Basically it sounds like before you had SLI enabled and now you disabled it for EQ2. SLI is known to give performance issues to EQ2 so disabling it definitely will help you slightly. Perhaps SLI was the only issue you had with your system... unfortunately I fall under the <b>many </b>8800/nVIDIA Chipset owners where SLI isn't the only problem.</blockquote>Actually, I still have SLI enabled at this point. The setting is how the SLI behaves. At least on my system, the default was to have AFR which basically split the frames between the two GPUs. When set to single GPU, it adds the resources together and acts like you have one super card instead of two independant cards. I'm assuming there is some error in the sync with the previous method. If the threading option is helping or not, I can't be 100% sure - I just know those were the last two settings I changed and it seems to be psuedo working now.I had a 6 man party go through Varsoon last night(been trying and finally got the robe from Varsoon :p) and was able to keep the stock Extreme settings on the whole time. There were only a couple of times where many grouped mobs caused some stuttering(like the named book with the lesser book adds). I then solo'd in everfrost without any issues on Extreme. However, in coming in to Neriak, i set to high and couldn't move. Bringing it down to Balanced let me go through town without any problems.So, far from perfect, but it is at least managable if I remember to drop graphics prior to going into a town. Sorry it didn't work for you. Have you made sure you are running the same driver version as the ones listed in my previous post? Maybe a combo of settings + drivers is letting me get by. Let me know if you need me to post any config or output files to help you mimic my settings.
<cite>Rothgar wrote:</cite><blockquote>We're still looking into the stuttering issues. We know now that its happening when DirectX is unloading textures, its not in the actual EQ2 game code. Sometimes texture unloads happen very quickly and other times they seem to hang up for a second or two before returning control back.Will post more as soon as we have more to share.</blockquote>Been a few weeks since the last official response, how's it going Rothgar, anything to report at all? Anxiously awaiting the magic bullet to cure my sub 20fps blues...
jagermonsta
03-26-2008, 12:25 PM
<cite>Trilarian-2 wrote:</cite><blockquote><cite>Ranadin@Antonia Bayle wrote:</cite><blockquote><cite></cite>I gave your suggestions a shot but was not able to increase performance of EQ2 with my system or stop the 'stuttering' frames per second.Basically it sounds like before you had SLI enabled and now you disabled it for EQ2. SLI is known to give performance issues to EQ2 so disabling it definitely will help you slightly. Perhaps SLI was the only issue you had with your system... unfortunately I fall under the <b>many </b>8800/nVIDIA Chipset owners where SLI isn't the only problem.</blockquote>Actually, I still have SLI enabled at this point. The setting is how the SLI behaves. At least on my system, the default was to have AFR which basically split the frames between the two GPUs. When set to single GPU, it adds the resources together and acts like you have one super card instead of two independant cards. I'm assuming there is some error in the sync with the previous method. If the threading option is helping or not, I can't be 100% sure - I just know those were the last two settings I changed and it seems to be psuedo working now.I had a 6 man party go through Varsoon last night(been trying and finally got the robe from Varsoon :p) and was able to keep the stock Extreme settings on the whole time. There were only a couple of times where many grouped mobs caused some stuttering(like the named book with the lesser book adds). I then solo'd in everfrost without any issues on Extreme. However, in coming in to Neriak, i set to high and couldn't move. Bringing it down to Balanced let me go through town without any problems.So, far from perfect, but it is at least managable if I remember to drop graphics prior to going into a town. Sorry it didn't work for you. Have you made sure you are running the same driver version as the ones listed in my previous post? Maybe a combo of settings + drivers is letting me get by. Let me know if you need me to post any config or output files to help you mimic my settings.</blockquote>I see. Well then I am not sure... by default nVIDIA control panel has Single GPU selected for all profiles on my system. No matter what method I choose it does not help the performance of EQ2. What motherboard do you use? I didn't catch your setup...
Trilarian-2
03-26-2008, 04:18 PM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote><cite></cite>I see. Well then I am not sure... by default nVIDIA control panel has Single GPU selected for all profiles on my system. No matter what method I choose it does not help the performance of EQ2. What motherboard do you use? I didn't catch your setup...</blockquote>As requested, here is my setup and driver versions.<span class="postbody"><span class="postbody"><u>Hardware</u>- WinXP Pro 64-bit (fully updated)- Core 2 Quad Q6600 OC to 3.2GHz(can go higher, but I didn't find a big boost at 3.6GHz and opted for the lower core temps).- 4GB RAM (</span>Corsair TWINX 1024MB PC6400 DDR2 800MHz E.P.P. x4) OC to 900MHz (450MHz Single, 1800MHz Quad Pumped)- XFX nForce 680i LT SLI- XFX GeForce 8800GT 512MB PCIe x2 in SLI- Western Digital Raptor WD360ADFD 36GB 10,000 RPM x2 in RAID0 Stripe- Sound Blaster X-Fi Platinum<u>Driver Versions</u>- ForceWare 169.44- nForce 9.53- DirectX 9.22.1284 (March 2008)- XFX Bios P31<u>NVIDIA Control Panel Settings</u>- SLI Behaviour - Single GPU- Threading - Multi- Triple Buffer (also on in EQ2)- Vsync </span><span class="postbody">(also on in EQ2)</span><span class="postbody">- 1600x1200 32-bit depthLet me know if you need any other information.EDIT => Looking at your sig, try unsync and unlinked as settings for your RAM in the BIOS. Also, if you have PC2-8500 sticks you should be able to get 1066MHz instead of 800MHz. I know this isn't the source of your problem, but since EQ2 is so CPU demanding, having fast and stable RAM will give you an overall boost to speed.</span>
jagermonsta
03-27-2008, 09:07 AM
<cite>Trilarian-2 wrote:</cite><blockquote><cite></cite><span class="postbody">Looking at your sig, try unsync and unlinked as settings for your RAM in the BIOS. Also, if you have PC2-8500 sticks you should be able to get 1066MHz instead of 800MHz. I know this isn't the source of your problem, but since EQ2 is so CPU demanding, having fast and stable RAM will give you an overall boost to speed.</span></blockquote>That could actually lower performance... Timings will have to be changed which will in turn slow my memory down more. At 1:1 I have stability and low timings and could possibly go even lower then I am.Most of the time, running 1:1 (Linked/Synced) is more efficient, and better at both benchmarking and gaming, because it allows memory and FSB/QDR to not bottleneck each other, which allows optimal throughput to the processor and other components.
Trilarian-2
03-27-2008, 04:18 PM
I found a very nice site <a href="http://www.tweakguides.com/NVFORCE_1.html" rel="nofollow" target="_blank">here</a> that gives two very good guides on tweaking Windows in general and the nForce drivers in particular for performance. I'm reading through the guide now and making small tweaks - will post back any success. You will have to read the guide though as there are too many things listed in the guide to be feasible for a forum post.<span style="font-size: 10.5pt;font-family: Century;"> </span>
Jacquotte
03-27-2008, 06:02 PM
<cite>Trilarian-2 wrote:</cite><blockquote><cite>Ranadin@Antonia Bayle wrote:</cite><blockquote><cite></cite>I see. Well then I am not sure... by default nVIDIA control panel has Single GPU selected for all profiles on my system. No matter what method I choose it does not help the performance of EQ2. What motherboard do you use? I didn't catch your setup...</blockquote>As requested, here is my setup and driver versions.<span class="postbody"><span class="postbody"><u>Hardware</u>- WinXP Pro 64-bit (fully updated)- Core 2 Quad Q6600 OC to 3.2GHz(can go higher, but I didn't find a big boost at 3.6GHz and opted for the lower core temps).- 4GB RAM (</span>Corsair TWINX 1024MB PC6400 DDR2 800MHz E.P.P. x4) OC to 900MHz (450MHz Single, 1800MHz Quad Pumped)- XFX nForce 680i LT SLI- XFX GeForce 8800GT 512MB PCIe x2 in SLI- Western Digital Raptor WD360ADFD 36GB 10,000 RPM x2 in RAID0 Stripe- Sound Blaster X-Fi Platinum<u>Driver Versions</u>- ForceWare 169.44- nForce 9.53- DirectX 9.22.1284 (March 200<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />- XFX Bios P31<u>NVIDIA Control Panel Settings</u>- SLI Behaviour - Single GPU- Threading - Multi- Triple Buffer (also on in EQ2)- Vsync </span><span class="postbody">(also on in EQ2)</span><span class="postbody">- 1600x1200 32-bit depthLet me know if you need any other information.EDIT => Looking at your sig, try unsync and unlinked as settings for your RAM in the BIOS. Also, if you have PC2-8500 sticks you should be able to get 1066MHz instead of 800MHz. I know this isn't the source of your problem, but since EQ2 is so CPU demanding, having fast and stable RAM will give you an overall boost to speed.</span></blockquote><p>i tried running with v-sync forced on / triple-buffering forced on in the nvidia CP</p><p> the artifacts and glitches in eq2 mostly disappeared, but the game was running really slow with a fps-cap also</p><p> deactivating these introduced artifacting here and there, but the speed was alot nicer, 140fps in some areas</p>
Trilarian-2
03-27-2008, 06:27 PM
<cite>Corvena@Venekor wrote:</cite><blockquote><cite></cite><p>i tried running with v-sync forced on / triple-buffering forced on in the nvidia CP</p><p> the artifacts and glitches in eq2 mostly disappeared, but the game was running really slow with a fps-cap also</p><p> deactivating these introduced artifacting here and there, but the speed was alot nicer, 140fps in some areas</p></blockquote>This is proper behavior. The game is not running slow at all, you are telling it to restrict fps. :p If you are running a LCD you should have it set at 60Hz (60 refreshes a second), so with vsync on a lcd, you should cap at 60 fps. Anything above 30fps should appear smooth to the eye. For a FPS style game, 60 can appear low, but for EQ2 it appears fine (at least to me). You have to decide if you prefer clean images at 60fps, or slightly distorted at higher. For me, clean at 60fps was preferable.
Trilarian-2
03-28-2008, 12:23 PM
OK, I finished digging through the links I posted above and came up with these following settings. I do, however, strongly suggest you read through the guide instead of just imitating my settings.<b>!! <u>Generic Windows Settings</u> !!</b>• Make your pagefile unfragmented by: - Set it to 0MB (Off) - Reboot - Set max and min to same size (atleast 2560MB to 1.5x RAM) - Reboot• Turn off FS Indexing(improve drive performance) - Right click drive => Properties => Uncheck Allow Indexing Service => Apply to folder, files, subfolders.• Uninstall unused or duplicate devices by typing the following in a prompt.set devmgr_show_nonpresent_devices=1 devmgmt.msc• Download and run <a rel="nofollow" href="http://www.ccleaner.com/" target="_blank">CCleaner</a> to remove unused files.• Install drivers for you monitor instead of using "Default Display".(The following are registry tweaks - <b>MAKE A BACKUP FIRST!</b>)Menu Responsiveness:[HKEY_CURRENT_USERControl PanelDesktop] HungAppTimeout=4000 WaitToKillAppTimeout=4000 MenuShowDelay=20 AutoEndTask=1 NTFS Speedup [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlFi leSystem] NTFSDisableLastAccessUpdate=1 NTFSDisable8Dot3NameCreation=1 Disable MSN Messenger [HKEY_LOCAL_MACHINESOFTWAREPoliciesMicrosoftMesseng erClient] PreventRun=1 PreventAutoRun=1 Foreground Priority [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlPr iorityControl] Win32PriorityControl=38<b>!! </b><u><b>For Multi-Core CPU's</b></u><b> !!</b><u><b></b></u>Since EQ2 is not threaded for multi-core cpu's, you can force only one core to ensure you don't have any stalls from another core trying to execute part of the EQ2 code.To set CPU affinity for a program, first backup the main EXE(I made a copy of the exe as *-backup). Then download and use <a rel="nofollow" href="http://www.robpol86.com/pages/imagecfg.php" target="_blank">imagecfg</a> from a command line(change the path to match your path).imagecfg -a 0x1 "C:Program FilesEverquest2Everquest2.exe"<b>!! <u>ForceWare Settings</u> !!</b>I wanted to make a quick note about these settings and what I said earlier. Apparently the first site I read from had some wrong information. "Single GPU Mode" does not add the resources together. What it does is run 1 card as normal and the second card it keeps ready as a backup for high load. While in theory it sounds great, it can cause a slight bit of lag when initiating the second card. NVIDIA, however, does suggest this mode for EQ2 - so you may want to play around with that setting in particular. Also, I want to test the thread optimization setting as I'm forcing one core earlier in this post(so off may be the better setting).<img src="http://img210.imageshack.us/img210/7277/sli1ae6.jpg" border="0" alt="" /><img src="http://img247.imageshack.us/img247/7875/sli2kk4.jpg" border="0" alt="" />For in game testing, I have the following profiles:• Max - As it suggest, every single setting available is turned to max including lighting, bloom, and flora.• Ideal - Default Extreme settings, with character detail/texture turned to max and clipping plane maxed.• Extreme - Default Extreme settings.• VH - Default Very High settings.• Balanced - Default Balanced settings.I'll update this list as time goes on, but basically for me to include it I have had to spend atleast an hour playing at the specified graphics level without problems or persistant stutters.CL - MaxNek - MaxTS - MaxRoV - IdealGF - VHSteamfont - IdealNeriak - BalancedFreeport - VHZek - Extreme
Openedge
03-28-2008, 02:20 PM
<cite>Trilarian-2 wrote:</cite><blockquote>OK, I finished digging through the links I posted above and came up with these following settings. I do, however, strongly suggest you read through the guide instead of just imitating my settings.<b>!! <u>Generic Windows Settings</u> !!</b>• Make your pagefile unfragmented by: - Set it to 0MB (Off) - Reboot - Set max and min to same size (atleast 2560MB to 1.5x RAM) - Reboot• Turn off FS Indexing(improve drive performance) - Right click drive => Properties => Uncheck Allow Indexing Service => Apply to folder, files, subfolders.• Uninstall unused or duplicate devices by typing the following in a prompt.set devmgr_show_nonpresent_devices=1 devmgmt.msc• Download and run <a rel="nofollow" href="http://www.ccleaner.com/" target="_blank">CCleaner</a> to remove unused files.• Install drivers for you monitor instead of using "Default Display".(The following are registry tweaks - <b>MAKE A BACKUP FIRST!</b>)Menu Responsiveness:[HKEY_CURRENT_USERControl PanelDesktop] HungAppTimeout=4000 WaitToKillAppTimeout=4000 MenuShowDelay=20 AutoEndTask=1 NTFS Speedup [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlFi leSystem] NTFSDisableLastAccessUpdate=1 NTFSDisable8Dot3NameCreation=1 Disable MSN Messenger [HKEY_LOCAL_MACHINESOFTWAREPoliciesMicrosoftMesseng erClient] PreventRun=1 PreventAutoRun=1 Foreground Priority [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlPr iorityControl] Win32PriorityControl=38<b>!! </b><u><b>For Multi-Core CPU's</b></u><b> !!</b><u><b></b></u>Since EQ2 is not threaded for multi-core cpu's, you can force only one core to ensure you don't have any stalls from another core trying to execute part of the EQ2 code.To set CPU affinity for a program, first backup the main EXE(I made a copy of the exe as *-backup). Then download and use <a rel="nofollow" href="http://www.robpol86.com/pages/imagecfg.php" target="_blank">imagecfg</a> from a command line(change the path to match your path).imagecfg -a 0x1 "C:Program FilesEverquest2Everquest2.exe"<b>!! <u>ForceWare Settings</u> !!</b>I wanted to make a quick note about these settings and what I said earlier. Apparently the first site I read from had some wrong information. "Single GPU Mode" does not add the resources together. What it does is run 1 card as normal and the second card it keeps ready as a backup for high load. While in theory it sounds great, it can cause a slight bit of lag when initiating the second card. NVIDIA, however, does suggest this mode for EQ2 - so you may want to play around with that setting in particular. Also, I want to test the thread optimization setting as I'm forcing one core earlier in this post(so off may be the better setting).<img src="http://img210.imageshack.us/img210/7277/sli1ae6.jpg" border="0" alt="" /><img src="http://img247.imageshack.us/img247/7875/sli2kk4.jpg" border="0" alt="" />For in game testing, I have the following profiles:• Max - As it suggest, every single setting available is turned to max including lighting, bloom, and flora.• Ideal - Default Extreme settings, with character detail/texture turned to max and clipping plane maxed.• Extreme - Default Extreme settings.• VH - Default Very High settings.• Balanced - Default Balanced settings.I'll update this list as time goes on, but basically for me to include it I have had to spend atleast an hour playing at the specified graphics level without problems or persistant stutters.CL - MaxNek - MaxTS - MaxRoV - IdealGF - VHSteamfont - IdealNeriak - BalancedFreeport - VHZek - Extreme</blockquote>This is some great stuff.Having put back in my 8800 due to starting Vanguard (which loves my 8800GT), I was still disappointed playing EQ2..I followed these suggestions...and I ma getting some excellent framerates. Still a little hiccupy at times...but nowhere near as bad as it was.I am running 169.21's on XP and followed most of these options, and the game is running great ...for nowThanks for the work...
IronHydra
03-28-2008, 04:04 PM
<p>Well to start off with... I just got a new computer: </p><p>Specs:</p><p>Vista Home premium 64bit</p><p>Core 2 duo e6850</p><p>evga 8800 gts 512</p><p>Evga Nforce i780 SLI</p><p>8GB ram</p><p>The problem is I have been stuck at 7-11 FPS no matter what setting i change this stays the same... I once got up to 40 FPS but that has ONLY happened once. Not sure what to do to make this go up... </p><p>EDIT: Just tested switching from windowed mode to Full screen... OMG im getting 20+ FPS now [Removed for Content] Not sure why But this works for me</p>
jagermonsta
03-28-2008, 04:08 PM
Well stuttering to me is a drop in FPS to 12 or so and back up to 'normal' fps. What is your average 'normal' fps in a zone like commonlands compared to gfay? Even in commonlands I can't keep a consistent fps of 50 if im not looking directly at a wall...
Trilarian-2
03-28-2008, 04:47 PM
Openedge: Glad to hear it helped you out. If my work has helped one person play the game as it should be for the cost of the hardware, then I'm happy. :pIronHydra: Aside from going through this whole thread(6 pages is not TOO bad to get yourself playing at optimal speeds) and following the suggestions, I can tell you that window mode will not run as well as full screen, matched resolution. I can't give you the exact reason as to why these cards do this, but the reason is it runs windowed apps without the 3D acceleration that is usually applied to the full screen apps. Try running the game in full screen, at the same resolution as you have windows setup on your monitor, and at the same refresh rate(60MHz for LCD).Jagermonsta: Since I run with vsync, I'm capped at 60fps(which is fine for me). Aside from the random hiccup(I consider random if it happens and goes away, hiccup every 30s is not random), I am running 60fps in all test. When I do get stuttering, it is not a reduction to 30 or 40fps, it is a stand still - 0fps for a set period of time that can range from half a second to 4 full seconds! However, with this last set of changes, I only get these big stutters in town. The area like gfay where I had to cut down, it was the same 0fps spike, but only lasted for 1/2 a second. Turning down the graphics some went right back to 60fps. I do see one other solution that I can't wait to test. If I don't turn down the graphics, I will crash and get out of memory access error. When the "large memory aware" goes live, I would like to retest these zones at higher graphic levels. My hope, is that it is not the card but a caching error with RAM, and so once I can fully use all available RAM there will be zero swapping and possibly a smooth ride through Neriak on Extreme^^; We'll see....
IronHydra
03-28-2008, 05:24 PM
<p>Ya I integrated the settings you posted... i am getting an average of around 35fps in full screen, which is much better then the max of 11 i was achieving.</p><p>Although, I should be able to get more haha.</p><p> I also get that random studdering about every 5-10 mins or so doesnt effect me too bad only lasts about 1 second</p>
Autenil
03-28-2008, 10:20 PM
Hi guys,I thought I'd drop by this thread and give everyone an update on where we are with this issue.As Rothgar pointed out earlier, we've determined that the stuttering happens when we release memory back to DirectX, which, for unknown reasons, can take a lot longer than it should.Getting a little more technical:We've been able to reproduce the problem on one of the DirectX code samples adapted to allocate and free vertex/index buffers and textures in much the same way as the EQ2 client does. We're trying to open contact with Nvidia to get them to look at the problem since it <i>appears </i>to be in the card or the driver. However, they can take a while to respond and haven't responded to us yet.Even more technical:When the EQ2 client requests resources from DirectX, we tell DirectX to manage them. Therefore, DirectX is responsible for controlling what textures and meshes are on the card, what is in system memory, etc. This allows us to just have to tell DirectX when we're using something and when we're done with it; it should handle the rest. That appears to be breaking down somewhere either in DirectX or in the drivers for the video card. This is why we suspect Nvidia's drivers.Unfortunately, I don't have access to other games' source code, so I can't tell you why this issue is affecting EQ2 and not other games. However, we have been able to reproduce the problem <i>outside </i>of the EQ2 client and are working to let Nvidia know about it.I'm considering a few other options to try and mitigate this in the short term, and we'll keep you posted.
IronHydra
03-28-2008, 11:10 PM
<p>Well its good to see that they are working on it.</p><p>Just now, while in freeport it studdered. Then went to blackscreen and didnt go back....</p><p>Had to do a restart on my comp... Had been playing for an hour or two</p>
Pitt Hammerfi
03-29-2008, 12:18 AM
<p><b>Thanks Autenil</b></p><p><b>Anyone else tried 174.74 vista32 beta drivers from nvidia ?</b></p><p><a href="http://www.nvidia.com/object/winvista_x86_174.74.html" rel="nofollow" target="_blank">http://www.nvidia.com/object/winvis...x86_174.74.html</a></p><p><b>They are pretty sweet performance on my 8800, but i will still get the out of memory error every now and then</b></p>
<cite>Autenil wrote:</cite><blockquote>Hi guys,I thought I'd drop by this thread and give everyone an update on where we are with this issue.As Rothgar pointed out earlier, we've determined that the stuttering happens when we release memory back to DirectX, which, for unknown reasons, can take a lot longer than it should.Getting a little more technical:We've been able to reproduce the problem on one of the DirectX code samples adapted to allocate and free vertex/index buffers and textures in much the same way as the EQ2 client does. We're trying to open contact with Nvidia to get them to look at the problem since it <i>appears </i>to be in the card or the driver. However, they can take a while to respond and haven't responded to us yet.Even more technical:When the EQ2 client requests resources from DirectX, we tell DirectX to manage them. Therefore, DirectX is responsible for controlling what textures and meshes are on the card, what is in system memory, etc. This allows us to just have to tell DirectX when we're using something and when we're done with it; it should handle the rest. That appears to be breaking down somewhere either in DirectX or in the drivers for the video card. This is why we suspect Nvidia's drivers.Unfortunately, I don't have access to other games' source code, so I can't tell you why this issue is affecting EQ2 and not other games. However, we have been able to reproduce the problem <i>outside </i>of the EQ2 client and are working to let Nvidia know about it.I'm considering a few other options to try and mitigate this in the short term, and we'll keep you posted.</blockquote>Is there certain tests we can do, in other games even and send you results via screens or fraps captures?<div>Is there a way to give you our screen names, have you turn on debug mode on a test server, and have us log in via that server so you can attach our clients and get feedback from us that way?</div><div></div><div>Im willing to do whatever it takes, but to note, a lot of people are claiming to NOT have these issues in Vanguard, have you asked the vanguard support team what kind of reported problems they are having and maybe cross reference with the development team in that department to see if there is a difference in the way both engines utilize DX?</div><div></div><div>EDIT: And just to say thank you for responding, I am a big whiner when I don't get my eq2 time, but for you to post updates makes me feel 100% better about waiting it out and seeing what we can do to help and how it gets fixed.</div>
Jacquotte
03-29-2008, 11:10 AM
<cite>Trilarian-2 wrote:</cite><blockquote><cite>Corvena@Venekor wrote:</cite><blockquote><cite></cite><p>i tried running with v-sync forced on / triple-buffering forced on in the nvidia CP</p><p> the artifacts and glitches in eq2 mostly disappeared, but the game was running really slow with a fps-cap also</p><p> deactivating these introduced artifacting here and there, but the speed was alot nicer, 140fps in some areas</p></blockquote>This is proper behavior. The game is not running slow at all, you are telling it to restrict fps. :p If you are running a LCD you should have it set at 60Hz (60 refreshes a second), so with vsync on a lcd, you should cap at 60 fps. Anything above 30fps should appear smooth to the eye. For a FPS style game, 60 can appear low, but for EQ2 it appears fine (at least to me). You have to decide if you prefer clean images at 60fps, or slightly distorted at higher. For me, clean at 60fps was preferable.</blockquote>yes, i know how the theory is behind v-sync and what the feature does, however, the game felt extremely slowed down on my pc
IronHydra
03-29-2008, 02:32 PM
<p>Something else has now happened...</p><p>While in an Unrest group i had the particle effects set to 1-3 per character, and when in the heat of battle while a lot of spell effects are going on my computer screen starts to look like an acid trip. Everything stretched out then my comp froze up... This is really starting to bug me, i just got this new comp and EQ2 cant even handle it [Removed for Content]. If these things arent fixed soon I will have to change to a game that acctually supports new computers. EQ2 needs to get with the [Removed for Content] program and fix this [Removed for Content]</p><p>this has not happened anywhere else, but i have yet to be able to test anywhere else out with a group.</p>
<cite>Pitt Hammerfist wrote:</cite><blockquote><p><b>Thanks Autenil</b></p><p><b>Anyone else tried 174.74 vista32 beta drivers from nvidia ?</b></p><p><a rel="nofollow" href="http://www.nvidia.com/object/winvista_x86_174.74.html" target="_blank">http://www.nvidia.com/object/winvis...x86_174.74.html</a></p><p><b>They are pretty sweet performance on my 8800, but i will still get the out of memory error every now and then</b></p></blockquote>64bit vista driver has given 0 improvement. I was hoping the new addition to turn off CPU pre-frame cache would have cut down on cpu usage enough that the game got an increase in performance, but I still stay at the same performance having to use the same semi crap settings to play.<div></div>
IronHydra
03-29-2008, 05:24 PM
<cite>Zakane wrote:</cite><blockquote>Ok I see alot about the 8800 series stuttering.But anyone else having it lock up your system?It only does this on eq2COD4Crysis all work fine.I am running -evga 8800 GT 512 Ramevga 780ni mother board with 4 gigs of corsair ramIntel Duo Core 3.0ghzI know its not over heating - because the cpu never goes above 30c and the GPU never goes about 50c.<b>The screen goes crazy - model and textures get all skrewed and jagged. Then my system locks up.So yeah...not sure how many times Ive ask this - can't seem to get a EQ2 tech support to answer my email I sent them soo yeah</b></blockquote>This exact same thing happened to me i have about the same system too. Not sure why this is happening, but it should not.
ClawHammr
03-31-2008, 07:57 PM
<p>EQ2 has had problems since Launch</p><p> Yet a game like LordoftheRingsOnline can run flawlessly on max settings</p><p> Four years later, even with a Next Gen PC , EQ2 still fails</p>
rakki
04-01-2008, 02:00 PM
Its definitely a Nvidia issue.. Recently I just upgraded or downgraded I guess from an 1900xt 512mb card to a Nividia 8500 GT.. My ati had some faulty memory and rather than screw around with RMA's etc 1.5 years later i downgraded to a new card but less horsepower imo.. The first thing I noticed was this weird stuttering and hitching effect that I attributed to a downgrade from a 256bit card to a 128 bit... But something that caught my eye was the FPS increase on the nvidia card being about 20fps better than the 1900xt.. Strange considering the nvidia has a smaller memory interface. Certainly seems to be a nvidia driver issue to me and the devs seemed to have confirmed it.Although this game did have poor performance with the ATi card (less fps) it was still better than this hitching with is more noticeable with complex shaders turned on even to +1.. at -0 it seems better but the game looks bad.. hard to see through the water etc.. Actually just checked in game.. .The stuttering is practically gone with complex shaders turned off... I dont use the in game options/profiles like balanced etc.. I always run through them and tun stuff off manually to achieve the desired look I want with maximum framerate.. The complex shaders seem to be the culprit in my case. I still think these devs would be wise to port over to a new engine and re-do this game a bit.. specifically the starting areas, 10-70 zones etc.. if not atleast 10-50 zones... Conan and warcraft are probably gonna hurt this games population bigtime.. I also know its possible to port to a new engine, Americas army went from a modified unreal engine to newer unreal 2 engine fairly quickly.. Eq2 could probably port over to unreal 3 engine in 6-12 months... Maybe sooner depending on how much of their resources they wanna put into it..
unfortunately for us that will never happen. Unreal Engine costs money. Money I doubt SoE now under SCE is going to put out for a game that has a small niche in the mmo market. Sony's overall blunder with the PS3 launch has caused a lot of restructure the last thing they are going to do since absorbing SoE is put money into a project that really on the grand scheme of things isn't bringing in huge profits.<div></div><div>I agree they should however fix the engine problems they have now, which they are starting to do on some level with the large memory aware client. But there are other issues they really need to look into like taking the fact that the cpu does a lot of the engine rendering work, and redesign to take more advantage of the new and more powerful GPU's available.</div><div></div><div>But again it comes down to money, I am sure if they were pulling WoW's numbers they might look into it, but when you sit where eq2 sits is there really a point when the majority of its users are not complaining? Its unfortunate, but its business.</div>
Trilarian-2
04-01-2008, 03:39 PM
<cite>Degenerate@Blackburrow wrote:</cite><blockquote>unfortunately for us that will never happen. Unreal Engine costs money. Money I doubt SoE now under SCE is going to put out for a game that has a small niche in the mmo market. Sony's overall blunder with the PS3 launch has caused a lot of restructure the last thing they are going to do since absorbing SoE is put money into a project that really on the grand scheme of things isn't bringing in huge profits.<div></div><div>I agree they should however fix the engine problems they have now, which they are starting to do on some level with the large memory aware client. But there are other issues they really need to look into like taking the fact that the cpu does a lot of the engine rendering work, and redesign to take more advantage of the new and more powerful GPU's available.</div><div></div><div>But again it comes down to money, I am sure if they were pulling WoW's numbers they might look into it, but when you sit where eq2 sits is there really a point when the majority of its users are not complaining? Its unfortunate, but its business.</div></blockquote>There is a lot of truth here... As much as I'd love to see EQ2 graphics revamped to pass shadows through threads(to make use of multi-core) and pass more of the other graphics to the GPU since SLI/X-Fire systems are becoming popular, it really isn't going to happen. What they should do, though, is make the existing engine work with modern technology so they keep the client base they do have. So far, they seem to be doing that with giving us updates and the large memory aware.For reference, here is the current(through January anyway) MMORPG server populations...<img src="http://www.mmogchart.com/Chart1.html" border="0" alt="" /><a rel="nofollow" href="http://www.mmogchart.com/Chart1.html" target="_blank">http://www.mmogchart.com/Chart1.html</a>And one even better, marketshare...<img src="http://www.mmogchart.com/Chart7.html" border="0" alt="" /><a rel="nofollow" href="http://www.mmogchart.com/Chart7.html" target="_blank">http://www.mmogchart.com/Chart7.html</a>
Trilarian-2
04-01-2008, 03:40 PM
*** Double Post ***
False420
04-01-2008, 05:04 PM
New systems for both me and my wife. I built my system about 3 months after my wifes. My wifes system crashes randomly (it seems). EQ2 is the only game this happens with.Only difference between the systems is the vid card.Specs:ASUS Commando LGA 775 Intel P965 Express ATX Intel Motherboard - RetailIntel Core 2 Quad Q6600 Kentsfield 2.4GHz LGA 775 Quad-Core Processor Model BX80562Q6600 - RetailWestern Digital Caviar SE WD3200AAJS 320GB 7200 RPM SATA 3.0Gb/s Hard Drive - OEM2 x CORSAIR XMS2 1GB 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Desktop Memory Model CM2X1024-6400 - RetailHer Vid:EVGA 640-P2-N821-AR GeForce 8800GTS 640MB 320-bit GDDR3 PCI Express x16 HDCP Ready SLI Supported Video Card - RetailMy Vid:EVGA 512-P3-N801-AR GeForce 8800GT 512MB 256-bit GDDR3 PCI Express 2.0 x16 HDCP Ready SLI Supported Video Card - RetailMy system is perfectly stable with EQ2. As you can see the only difference between these systems is the Vid card. From the 8800GTS to the 8800GT.We are both running the same drivers (newest). Same XP. Same everthing...period with the exception of the Vid card.Ideas?<b><a href="http://www.newegg.com/product/product.asp?item=N82E16820145153" target="_blank" rel="nofollow"> </a></b>
Trilarian-2
04-01-2008, 06:59 PM
Have you tried the suggestions in this thread?
BobbyTheRobot
04-01-2008, 07:54 PM
<cite>False420 wrote:</cite><blockquote>New systems for both me and my wife. I built my system about 3 months after my wifes. My wifes system crashes randomly (it seems). EQ2 is the only game this happens with.Only difference between the systems is the vid card.Specs:ASUS Commando LGA 775 Intel P965 Express ATX Intel Motherboard - RetailIntel Core 2 Quad Q6600 Kentsfield 2.4GHz LGA 775 Quad-Core Processor Model BX80562Q6600 - RetailWestern Digital Caviar SE WD3200AAJS 320GB 7200 RPM SATA 3.0Gb/s Hard Drive - OEM2 x CORSAIR XMS2 1GB 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Desktop Memory Model CM2X1024-6400 - RetailHer Vid:EVGA 640-P2-N821-AR GeForce 8800GTS 640MB 320-bit GDDR3 PCI Express x16 HDCP Ready SLI Supported Video Card - RetailMy Vid:EVGA 512-P3-N801-AR GeForce 8800GT 512MB 256-bit GDDR3 PCI Express 2.0 x16 HDCP Ready SLI Supported Video Card - RetailMy system is perfectly stable with EQ2. As you can see the only difference between these systems is the Vid card. From the 8800GTS to the 8800GT.We are both running the same drivers (newest). Same XP. Same everthing...period with the exception of the Vid card.Ideas?<b><a rel="nofollow" href="http://www.newegg.com/product/product.asp?item=N82E16820145153" target="_blank"></a></b></blockquote>what resolution/graphic quality do the both of you play at? what type of crash is she getting exactly? (any additional info could help).
Kiester
04-02-2008, 01:30 PM
I installed Vista on my PC (I'm now dual booting XP and Vista). I wanted to see if it would change anything but sadly it didnt. I installed Vista Ultimate, downloaded all the latest updates (including SP1) and installed the latest WHQL nvidia driver for Vista 32bit. On the Vista partition, I only have EQ2 installed and nothing else. Sadly I get the stuttering and random crashing that I get under XP. I'm at a loss...under the XP partition, I have many other games and they don't have this problem. My system specs:Athlon 64 X2 4200+2GB DDR400DFI LanParty CFX3200-DR MB (ATI/AMD 580x crossfire chipset)MSI 8800GT 512MB video cardBoth XP and Vista have all the latest updates, etc. I run the game at 1680x1050. Tried different settings and still the same (HQ, balanced, etc.)I have links to the eq2 crashlog files:<span class="postbody"></span><a rel="nofollow" href="http://virtualbeggar.us/pics/DxDiag.txt" target="_blank">DxDiag.txt</a> (from my 1st post on this thread on 3/13, nothing has changed except the video driver)<a rel="nofollow" href="http://virtualbeggar.us/pics/(XP)%20eq2_crash_old.log" target="_blank">XP Crashlog</a><a rel="nofollow" href="http://virtualbeggar.us/pics/(XP)%20alertlog.txt" target="_blank">XP Alert Log</a><a rel="nofollow" href="http://virtualbeggar.us/pics/(VISTA)%20eq2_crash_old.log" target="_blank">VISTA Crashlog</a><a rel="nofollow" href="http://virtualbeggar.us/pics/(VISTA)%20alertlog.txt" target="_blank">VISTA Alert Log</a>On the XP partition, I installed the latest Omega drivers to see if there's any difference but unfortunately no. I haven't tried any of the tweaking suggestion on this thread yet but I'll take a look. The bottom line is that we shouldn't be jumping through hoops trying to get this game to work properly. I was out of the game for 6-7 months and came back last month and I purchased the RoK expansion. I am having fun with the game again but the technical problems are making for a very frustrating experience. Most of the current hardware should be handling this game with no issues. I've tried free trials of other MMO's and I haven't encountered this or a similar issue (WoW, Lotro).Would appreciate any response and let me know if you need additional information.
False420
04-02-2008, 01:33 PM
**double post**
False420
04-02-2008, 01:36 PM
<cite>BobbyTheRobot wrote:</cite><blockquote><cite>False420 wrote:</cite><blockquote>New systems for both me and my wife. I built my system about 3 months after my wifes. My wifes system crashes randomly (it seems). EQ2 is the only game this happens with.Only difference between the systems is the vid card.Specs:ASUS Commando LGA 775 Intel P965 Express ATX Intel Motherboard - RetailIntel Core 2 Quad Q6600 Kentsfield 2.4GHz LGA 775 Quad-Core Processor Model BX80562Q6600 - RetailWestern Digital Caviar SE WD3200AAJS 320GB 7200 RPM SATA 3.0Gb/s Hard Drive - OEM2 x CORSAIR XMS2 1GB 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Desktop Memory Model CM2X1024-6400 - RetailHer Vid:EVGA 640-P2-N821-AR GeForce 8800GTS 640MB 320-bit GDDR3 PCI Express x16 HDCP Ready SLI Supported Video Card - RetailMy Vid:EVGA 512-P3-N801-AR GeForce 8800GT 512MB 256-bit GDDR3 PCI Express 2.0 x16 HDCP Ready SLI Supported Video Card - RetailMy system is perfectly stable with EQ2. As you can see the only difference between these systems is the Vid card. From the 8800GTS to the 8800GT.We are both running the same drivers (newest). Same XP. Same everthing...period with the exception of the Vid card.Ideas?<b><a rel="nofollow" href="http://www.newegg.com/product/product.asp?item=N82E16820145153" target="_blank"></a></b></blockquote>what resolution/graphic quality do the both of you play at? what type of crash is she getting exactly? (any additional info could help).</blockquote><span class="postbody">At work atm, however. I believe both are set to high or the next one up. Both running resolutions are at the native LCD 1024 X 1280.Her crash is a complete lock up. Need a hard boot to restart. I am going to try the new Beta drivers, see if that helps. Because of the nature of the systems I think I can narrow down if its a driver problem pretty fast. I will post back later.</span>
Openedge
04-02-2008, 02:05 PM
Update I recently put back in my 8800GT..due to the fact of playing Vanguard (but not sure I will continue that game due to various issues there).. But, I did want to report back on various oddities in EQ2 I have seen since returning to the 8x card...1. I can be in Antonica, Thunderings Steppes for example, and have a steady 60FPS (the graph is even solid across as I am running around)2. I enter Rivervale, and we are talking some of the worst performance yet...with fluctuations between 20-50 frames(I can even stand in one place and watch the game freeze up for no reason. There is not a person there. Mobs are there, but they are just moving around like normal...but, then you see them freeze up, and the overall screen freeze up.)3. I was in Runneye with the wife and experience ZERO issues also (due to the smaller instance maybe?) I tried the fixes listed in this thread earlier, and overall performance is better...but, it is also spotty...and with some areas playing much worse than they normally do...Hope that you guys an Nvidia get this resolved soonThanks much
Kiester
04-02-2008, 04:50 PM
Forgot to add the the last time I was playing EQ2, I was using an ATI X1800XT 256MB video card and never had any issues. During my time off the game was when I purchased the 8800GT. (which is a nice card for just about every game out there except Crysis).Any chance for an 'official' response or a comment about the info in my post?
ClawHammr
04-02-2008, 09:04 PM
<cite>Openedge wrote:</cite><blockquote>Update I recently put back in my 8800GT..due to the fact of playing Vanguard (but not sure I will continue that game due to various issues there).. But, I did want to report back on various oddities in EQ2 I have seen since returning to the 8x card...1. I can be in Antonica, Thunderings Steppes for example, and have a steady 60FPS (the graph is even solid across as I am running around)2. I enter Rivervale, and we are talking some of the worst performance yet...with fluctuations between 20-50 frames(I can even stand in one place and watch the game freeze up for no reason. There is not a person there. Mobs are there, but they are just moving around like normal...but, then you see them freeze up, and the overall screen freeze up.)3. I was in Runneye with the wife and experience ZERO issues also (due to the smaller instance maybe?) I tried the fixes listed in this thread earlier, and overall performance is better...but, it is also spotty...and with some areas playing much worse than they normally do...Hope that you guys an Nvidia get this resolved soonThanks much</blockquote><p> I have the same hardware and EXACT same issues you list(not sure about #3) so you are not alone:</p><p>EQ2 Hate/Requested fix list 1. Shadows Disappear at random 2. 8800 series video card freeze and skip 4. Newer hardware = worse performance 5. Application Out of Memory 6. Specific City crashes with 4 gig (Neriak and Kelethin) and Zek </p>
<p>I read a post back on page 7 detailing the problem and that there was a temporary fix in the works. Is there an ETA on a fix?</p><p>It looks to me like there is a rather large community of people having this issue. Wondering when the problem is going to be addressed.</p>
Greyfel_FV
04-03-2008, 12:08 AM
I'll just add my voice to the list of frustration.It is strange that my ATI x700 card ran this game on balanced well. My new 8500GT (yes I know it is the bargain of the 8 series, but on other games is head and shoulders better than my x700) skips and freezes. I would try all, and have tried some, of the recommendations in this thread, but as someone else said why should I jump through hoops to play this game. I would like to try it out before the newer MMOs make it out. But right now I guess I will continue to play WoW until May, unless EQ or Nvidia can figure the problem out.Thank God I only spent $40 on the download. I can equate it to taking my wife to a bad movie. Same waste of money, less fun.
Trilarian-2
04-03-2008, 01:22 PM
I figured I'd add this if it helps the devs any...The previous mentioned settings does allow me to run the default extreme(do still get stutters, but they are usually a few minutes apart) in many zones. However, I found a zone that is just sad - Sinking Sands. I went there to do the flying carpet quest, but I simply can not do it. Having the settings on the absolute lowest for every possible settings still renders the game unplayable. I was getting lag spikes that were in excess of 4-5 seconds at a time and usually hit every 10s or so. Often I would open up with a cast, see the screen freeze mid cast, then snap the mob is in my face and I have 10% hp....I hit the bell and return to Darklight and can turn everything back up to Extreme...EDIT => (re)tar ded gets blipped out haha.... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Koltur
04-03-2008, 01:35 PM
Okay, here's a shocker.Options -> User Interface -> Game Windows -> Smooth Fonts ... Uncheck this box . on my pc (q6600 2.4ghz, 4gb corsair ram, 2*Evga Geforce 8800GTX, SBX-Fi gamer, Windows XP Pro SP2 and using OmegaDrivers ver2.169.21 etc.) , increased performance incredibly.Running across Jarsath wastes in pretty much max graphics (minus shadows, and low particles), was catching in the nature of 60-70fps, however nearby Danak Shipyards was getting that stuttering/choppy thing going on like usual, and FPS dipped down to probably around 40-50ish when not stuttering or chopping.
Kiester
04-03-2008, 02:20 PM
Interesting, I'm going to try that when I get home.
Kiester
04-04-2008, 08:22 AM
There was a slight increase in performance turning off font smoothing but it didn't change anything with the stuttering/freezing issue.
jagermonsta
04-04-2008, 09:13 AM
I also only recovered a slight increase in performance with smooth fonts unchecked. But again not something I believe I should have to part with in order to increase performance with a computer such as mine running a game from 2004.
Openedge
04-04-2008, 11:06 AM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>I also only recovered a slight increase in performance with smooth fonts unchecked. But again not something I believe I should have to part with in order to increase performance with a computer such as mine running a game from 2004.</blockquote>Agreed. Tried this option...the increase of 1-2fps is not worth the hand off for pixelly fonts, and still having stuttering, freezing, etc.I had canceled my Vanguard scrip yesterday (that games does not run well for it's own reasons)...so, I may have to put back in my 2900pro, just to play EQ2...Pretty sad
Kiester
04-04-2008, 11:13 AM
I don't have the money to buy another video card, it took my a while to save up for the 8800GT. I wish they would respond on this issue.
Dagator
04-04-2008, 12:36 PM
<cite>Khatmandoo@Unrest wrote:</cite><blockquote>I don't have the money to buy another video card, it took my a while to save up for the 8800GT. I would they would respond on this issue.</blockquote>Read the thread, they did post, and fairly recently too.
Kiester
04-04-2008, 01:12 PM
I saw the response from 3/28. My frustration is that this isn't new and the issue has been ongoing for a long time.I don't want to start over on another MMO game because of the time I have invested in the game, my friends in my guild and just that I'm very familiar with the ins/outs of the game but if a fix doesn't come up soon I guess I'll start looking elsewhere. As a paying customer (just spent $40 for Rok when I came back), am I expecting too much? If this was an isolated issue then I would expect them to be dragging their feet but apparently it is affecting a lot of users.Again, going back through the forums, this is not new. Before this, I had an ATI card so I never had any issues like this.
Koltur
04-05-2008, 08:40 AM
Note, i forgot to mention that "fix" , that i referred to gave me an additional 20-30fps while in single-gpu mode, rather then forced alternating 1 , i also had a lot of those graphic enhancer settings that guy mentioned a few pages back turned off.I'll also note that i was running eq2 in like super-high graphics minus particles & shadows, at 60-70fps in jarsath, however it did not alleviate the stuttering problem at all. In lower graphic settings this fix that i mentioned (i use FetishNightfall UI, modified slightly by myself) but the "raid setting" whatever the UI author had as the settings, and my FPS were 100-125 (still have the stuttering thing.) So, i'm guessing the ones using only a single-gpu are gonna notice more of an effect from that Options -> User Interface -> Game Windows -> Smooth Fonts (unchecked) thing more then someone running in that forced alternate 1, mode.Also, when i had all those things setup like the dude a few pages back mentioned, i was getting a steady 20-25fps with moderate CA lag (no particles/shadows) during raid in VP, but instantly skyrocketed when i disabled all that jazz. Sure obviously the graphic quality went down, but the CA lag, etc. disappared when i disabled all th at crap.
VW_Factor
04-05-2008, 03:59 PM
After some time, got a new machine built. Of course using 8800 again. Anyway, I noticed the hitching and skipping was still there. In the newer nVidia drivers we have a new option for max rendering ahead of frames. Default I think was 3, and knocking it down to 2 or 1 seems to have helped up A LOT for myself. Figured I would pass that along, maybe someone else can report results.
Openedge
04-05-2008, 10:06 PM
<cite>VW_Factor wrote:</cite><blockquote>After some time, got a new machine built. Of course using 8800 again. Anyway, I noticed the hitching and skipping was still there. In the newer nVidia drivers we have a new option for max rendering ahead of frames. Default I think was 3, and knocking it down to 2 or 1 seems to have helped up A LOT for myself. Figured I would pass that along, maybe someone else can report results. </blockquote>As soon as I found out about the beta of that driver, with the Render Ahead feature, I instantly downloaded it..(3 months ago I think)It did not help then (set to 2 or 1)I have tried it recently, and it still did not help...I went back to 169.21 as they seem to work the best
VW_Factor
04-06-2008, 02:11 PM
Im using the 174.70s atm. 0 frames ahead, and its fabulous. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Openedge
04-06-2008, 06:33 PM
<cite>VW_Factor wrote:</cite><blockquote>Im using the 174.70s atm. 0 frames ahead, and its fabulous. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>Zero frames would crash the game for me. Are you playing windowed?Thanks
Spaceweed
04-06-2008, 07:02 PM
<cite>VW_Factor wrote:</cite><blockquote>Im using the 174.70s atm. 0 frames ahead, and its fabulous. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>Those drivers are listed for the '9000' series?
Spaceweed
04-06-2008, 07:10 PM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>I also only recovered a slight increase in performance with smooth fonts unchecked. <span style="font-size: large;color: #ff6600;">But again not something I believe I should have to part with in order to increase performance with a computer such as mine running a game from 2004.</span></blockquote>QFE.'Runs best with NVidia', anyone?Lol..
Spaceweed
04-06-2008, 07:18 PM
<cite>Koltur wrote:</cite><blockquote>Okay, here's a shocker.Options -> User Interface -> Game Windows -> Smooth Fonts ... Uncheck this box . on my pc (q6600 2.4ghz, 4gb corsair ram, 2*Evga Geforce 8800GTX, SBX-Fi gamer, Windows XP Pro SP2 and using OmegaDrivers ver2.169.21 etc.) , increased performance incredibly.Running across Jarsath wastes in pretty much max graphics (minus shadows, and low particles), was catching in the nature of 60-70fps, however nearby Danak Shipyards was getting that stuttering/choppy thing going on like usual, and FPS dipped down to probably around 40-50ish when not stuttering or chopping.</blockquote>Gave me a 15% increase in performance - quite surprised. Stutter not tested over a decent period yet.
SureShot
04-07-2008, 12:18 AM
<cite>Spaceweed wrote:</cite><blockquote><cite>VW_Factor wrote:</cite><blockquote>Im using the 174.70s atm. 0 frames ahead, and its fabulous. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>Those drivers are listed for the '9000' series?</blockquote>174.74 has 8xxx support
IronHydra
04-07-2008, 12:49 AM
<p>This is whats happening to me with the 8800gts 512. With 174.7x drivers... it just freezes randomly and gets distorted like that and i have to restart</p><p><img src="http://i35.photobucket.com/albums/d153/ironhydra/IMG_0638-1.jpg" alt="" width="800" height="600" border="0" /></p>
<cite>Sakbut@Crushbone wrote:</cite><blockquote><cite>Spaceweed wrote:</cite><blockquote><cite>VW_Factor wrote:</cite><blockquote>Im using the 174.70s atm. 0 frames ahead, and its fabulous. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>Those drivers are listed for the '9000' series?</blockquote>174.74 has 8xxx support</blockquote>The beta's did the WHQL are 9000 only. 174.74 is a decent driver though, very nice IQ and performance.
Kiester
04-07-2008, 11:45 AM
I finally got around to try the steps that <span class="genmed"><span style="color: #cc66ff;">Trilarian-2 </span></span>posted and I've noticed a big difference in performance. I guess this will keep me going until they actually fix it.
Smirk
04-07-2008, 01:25 PM
<cite>VW_Factor wrote:</cite><blockquote>After some time, got a new machine built. Of course using 8800 again. Anyway, I noticed the hitching and skipping was still there. In the newer nVidia drivers we have a new option for max rendering ahead of frames. Default I think was 3, and knocking it down to 2 or 1 seems to have helped up A LOT for myself. Figured I would pass that along, maybe someone else can report results. </blockquote>i set mine to 0 now and it helped a lot, still stutters a bit but not at all as bad atm, gonna play around with it some more i guess <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
VW_Factor
04-07-2008, 02:16 PM
For those who cant find the beta driver, there is a modded .ini file that allows installation of the 9x00 series drivers on the 8x00 series cards. Basically unpack the driver, and substitute the .ini file for the modified version. It just adds the product information for the 8x00 and 7x00 series. Not sure if a link to that would be allowed here, but a quick Google search should find what you seek for those interested in trying it.
Openedge
04-07-2008, 03:25 PM
<cite>Smirkna@Runnyeye wrote:</cite><blockquote><cite>VW_Factor wrote:</cite><blockquote>After some time, got a new machine built. Of course using 8800 again. Anyway, I noticed the hitching and skipping was still there. In the newer nVidia drivers we have a new option for max rendering ahead of frames. Default I think was 3, and knocking it down to 2 or 1 seems to have helped up A LOT for myself. Figured I would pass that along, maybe someone else can report results. </blockquote>i set mine to 0 now and it helped a lot, still stutters a bit but not at all as bad atm, gonna play around with it some more i guess <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>May I ask...do you play windowed? As I switch to full screen with ZERO render ahead, the game locks up...My preference is to play full screen myself...as the framerates are more in line of what I want to see, and the "windows" around the game looks shoddy..So, what could be the difference that you guys can use ZERO, and I cannotthanks
ClawHammr
04-07-2008, 04:10 PM
<p>lol I wonder how many different Drivers have been installed to try and fix EQ2 since Launch</p><p>Someday that Magic Driver will be released I just know it !</p>
Smirk
04-07-2008, 06:27 PM
nope i play fullscreen, dont like windowed and it slows the game down too muchsystem specs:e6600@3ghz4gb ramgigabyte p35 ds4leadtek 8800gtetc
Xeaon
04-09-2008, 10:14 AM
Any news on a fix for this yet?
Openedge
04-09-2008, 10:26 AM
<cite>Xeaon wrote:</cite><blockquote>Any news on a fix for this yet?</blockquote>Nope...well...not totally that isWith a few adjustments, the game becomes playable at least, and seems to be running better ..but it is not fixed. I read a post on <a rel="nofollow" href="http://kriegshauser.blogspot.com/2008/04/nvidia-8800-update.html" target="_blank">Joshua Tree</a>that states they are working with Nvidia as they believe it is some calls between the client and the drivers, and maybe how the driver does this, or how the client does it...just don't know.I wish it worked better...and I just cannot put the 2900pro back in, as I will not be able to play Age of Conan well with the ATI card...At least I am satisfied some adjustments have been made...but don't give up yet Devs...Cheers
Falc410
04-10-2008, 08:13 AM
just wanted to hop on the train with the 8800 users.I have a 8800 GTS 640 MB and using an Intel Core 2 Duo @ 3.2 Ghz and the game runs like [Removed for Content].I've been playing since, and with new hardware the game runs worse. Have a look at this: <a href="http://www.youtube.com/watch?v=coC-0k-y64M" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=coC-0k-y64M</a>I played the games smooth with a P4 2.0 Ghz and a Radeon 9800 128MB, with shadows on and recording with Fraps at the same time! It ran perfectly on High Settings.But I'm not so much complaining about the frame rate, usually it's playable, but like most of you guys I have these extreme freezes, where my framerate drops to 0 for 2-3 seconds and everything hangs (every 2 minutes). Raiding is impossible that way! And what's more, even when I play on Very High Performance I have the same freezes! And it's zone related, yesterday in Shard of Hate (new zone) the game was unplayable! I'm trying some stuff with the forced AA now and see if it helps anything <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Openedge
04-10-2008, 10:35 AM
I do want to note...I had to make some major adjustments...but, nothing we all do not know already to get a smooth experience.I have in Nvidia control panel 16x AF0x AAHigh QualityForced Trilinear texturesIn game...shadows are off...but I can have Flora on. Textures are at maximum except LOD, and most everthing else is cranked. One adjustment that helps if the game starts to bog is to turn Render distance down to 500 and Shader texture down to match it..You still do not lose visual appeal, and the game runs much better.If you still have issues, pull the distance down to 300, and shader to match...But, overall...the performance is 100 times better, and I do not sit and wish it were better like I use to.But, like I said before...don't give up Dev's...still a lot to do.Thanks
ClawHammr
04-11-2008, 03:16 AM
<p>What really slows things down for me is if I turn on Flora Displacement</p><p>So I keep that off , and also keeping the Water/Ocean settings lower or Off seems to help too</p><p>Overall the Update did improve things - So far so good !</p>
<p>I wanted to wait a few days to play around with my system, but I can now honestly say</p><p>/add me to the list</p><p>BFG OC 8800 GTS 512 (G92) 174.74 nVidia beta drivers (tried the pre-rendered frames setting at 0, 1, 3, 6, 8 with no noteable difference)</p><p>@1680x1050 native resolution 22" LG LCD</p><p>AMD 64 X2 4600+ @2.4ghz</p><p>3GIG DDR 800 w/ /3GB /UserVa=2900 (also tried 3030)</p><p>Windows Prof sp2</p><p>WD Sata 3 16mb Cache 160GB x2 RAID/0</p><p>Audigy 2 Zs</p><p>basically the game runs like pooh no matter how I tweak my nVidia control panel or game settings. Ive come to the conclusion that even when I can manage to squeeze something by tweaking my drivers or game its far from acceptable. I can run the game on balanced and get the same performance as I will on Extreme</p><p>12-20 FPS in city zones with drops in the single digits when characters walk by or just hitching for no reason. </p><p>30-50 FPS inside cooridoors and buildings with drops in the single digits during small to medium battles</p><p>12-20 FPS inside buildings/shops when other characters are in the vacinity.</p><p>TBH none of the tweaks that Ive tried are worth using. I may squeeze an additional 5 fps by turning off shadows but when performance drops to the single digits the point is moot.</p><p>again the above posted FPS is what I get whether the game is on balanced or on extreme settings.</p>
skidmark
04-11-2008, 11:58 AM
<cite>Trilarian-2 wrote:</cite><blockquote>OK, I finished digging through the links I posted above and came up with these following settings. I do, however, strongly suggest you read through the guide instead of just imitating my settings.<b>!! <u>Generic Windows Settings</u> !!</b>• Make your pagefile unfragmented by: - Set it to 0MB (Off) - Reboot - Set max and min to same size (atleast 2560MB to 1.5x RAM) - Reboot• Turn off FS Indexing(improve drive performance) - Right click drive => Properties => Uncheck Allow Indexing Service => Apply to folder, files, subfolders.• Uninstall unused or duplicate devices by typing the following in a prompt.set devmgr_show_nonpresent_devices=1 devmgmt.msc• Download and run <a rel="nofollow" href="http://www.ccleaner.com/" target="_blank">CCleaner</a> to remove unused files.• Install drivers for you monitor instead of using "Default Display".(The following are registry tweaks - <b>MAKE A BACKUP FIRST!</b>)Menu Responsiveness:[HKEY_CURRENT_USERControl PanelDesktop] HungAppTimeout=4000 WaitToKillAppTimeout=4000 MenuShowDelay=20 AutoEndTask=1 NTFS Speedup [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlFi leSystem] NTFSDisableLastAccessUpdate=1 NTFSDisable8Dot3NameCreation=1 Disable MSN Messenger [HKEY_LOCAL_MACHINESOFTWAREPoliciesMicrosoftMesseng erClient] PreventRun=1 PreventAutoRun=1 Foreground Priority [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlPr iorityControl] Win32PriorityControl=38<b>!! </b><u><b>For Multi-Core CPU's</b></u><b> !!</b><u><b></b></u>Since EQ2 is not threaded for multi-core cpu's, you can force only one core to ensure you don't have any stalls from another core trying to execute part of the EQ2 code.To set CPU affinity for a program, first backup the main EXE(I made a copy of the exe as *-backup). Then download and use <a rel="nofollow" href="http://www.robpol86.com/pages/imagecfg.php" target="_blank">imagecfg</a> from a command line(change the path to match your path).imagecfg -a 0x1 "C:Program FilesEverquest2Everquest2.exe"<b>!! <u>ForceWare Settings</u> !!</b>I wanted to make a quick note about these settings and what I said earlier. Apparently the first site I read from had some wrong information. "Single GPU Mode" does not add the resources together. What it does is run 1 card as normal and the second card it keeps ready as a backup for high load. While in theory it sounds great, it can cause a slight bit of lag when initiating the second card. NVIDIA, however, does suggest this mode for EQ2 - so you may want to play around with that setting in particular. Also, I want to test the thread optimization setting as I'm forcing one core earlier in this post(so off may be the better setting).<img src="http://img210.imageshack.us/img210/7277/sli1ae6.jpg" border="0" alt="" /><img src="http://img247.imageshack.us/img247/7875/sli2kk4.jpg" border="0" alt="" />For in game testing, I have the following profiles:• Max - As it suggest, every single setting available is turned to max including lighting, bloom, and flora.• Ideal - Default Extreme settings, with character detail/texture turned to max and clipping plane maxed.• Extreme - Default Extreme settings.• VH - Default Very High settings.• Balanced - Default Balanced settings.I'll update this list as time goes on, but basically for me to include it I have had to spend atleast an hour playing at the specified graphics level without problems or persistant stutters.CL - MaxNek - MaxTS - MaxRoV - IdealGF - VHSteamfont - IdealNeriak - BalancedFreeport - VHZek - Extreme</blockquote>I have setup the above on my Single 8800 GTX machine after encountering the problems listed below. The above has helped my FPS when the game works, but I still have problems.Since the last patch (GU44) I have been encountering more problems than I did before the patch. <ul><li>Silver armor shows up yellow.</li><li>If you are underwater, the entire screen (not the UI however) goes yellow. </li><li>In cities (Neriak near the bridge, and Qeynos near the Clock tower in QH) my graphics driver just stops working. I can still hear the game, but the entire display driver is "shut down" so to speak. I cannot do anything so I have to do a soft reset. </li><li>In Nektulos I was fighting and suddenly I was kicked to the desktop, no error message, no lock up, the whole application just crashed. It was the fastest I have ever seen EQ2 shut down.</li><li>I set the /3GB flag in my boot.ini, yet I still get the out of memory error in Neriak on the bridge from time to time.</li></ul>I had jumped on the test server when they were testing this patch and things worked so much better. I didn't get the out of memory error no matter how many times I ran back and forth across the bridge in Neriak. Then the patch comes to the live servers and things are much worse than they have ever been.
Raidyen
04-11-2008, 05:32 PM
<p>I was just about to replace my CPU's, and was going to be putting in the BFG 8800 GT with it. I am one of those people that 3 and 1/2 years ago i got the 6800 GT to run with EQ2, and it had the exact same stuttering issues, as to my knowledge, it took almost a year to clear up those problems. Now im a bit depressed about my systems upgrade. I want the 8800 GT because its the best card out there right now for the money, and i have heard it smokes CoD4. However EQ2 is a big part of what i play, and i do not want to drop 200 bucks on a card that is going to run this game poorly.</p><p>How bad is the performance? Is it annoying enough for me to go to an ATI card?</p><p>I am currently running on a subpar single core system with a 7600 GS, I was hoping with this new quadcore and 8800GT i would be able to run this game with some very high graphic quality and still maintain a 30+ frame rate.</p>
skidmark
04-11-2008, 05:46 PM
I used to use my MacBook Pro which had an ATI Radeon Mobility (256MB) in it. I could only run balanced, but it ran flawlessly. I am regretting getting the 8800 GTX. I wish I had read this thread before purchasing it.
<cite>skidmark wrote:</cite><blockquote><cite>Trilarian-2 wrote:</cite><blockquote>OK, I finished digging through the links I posted above and came up with these following settings. I do, however, strongly suggest you read through the guide instead of just imitating my settings.<b>!! <u>Generic Windows Settings</u> !!</b>• Make your pagefile unfragmented by: - Set it to 0MB (Off) - Reboot - Set max and min to same size (atleast 2560MB to 1.5x RAM) - Reboot• Turn off FS Indexing(improve drive performance) - Right click drive => Properties => Uncheck Allow Indexing Service => Apply to folder, files, subfolders.• Uninstall unused or duplicate devices by typing the following in a prompt.set devmgr_show_nonpresent_devices=1 devmgmt.msc• Download and run <a rel="nofollow" href="http://www.ccleaner.com/" target="_blank">CCleaner</a> to remove unused files.• Install drivers for you monitor instead of using "Default Display".(The following are registry tweaks - <b>MAKE A BACKUP FIRST!</b>)Menu Responsiveness:[HKEY_CURRENT_USERControl PanelDesktop] HungAppTimeout=4000 WaitToKillAppTimeout=4000 MenuShowDelay=20 AutoEndTask=1 NTFS Speedup [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlFi leSystem] NTFSDisableLastAccessUpdate=1 NTFSDisable8Dot3NameCreation=1 Disable MSN Messenger [HKEY_LOCAL_MACHINESOFTWAREPoliciesMicrosoftMesseng erClient] PreventRun=1 PreventAutoRun=1 Foreground Priority [HKEY_LOCAL_MACHINESYSTEMCurrentControlSetControlPr iorityControl] Win32PriorityControl=38<b>!! </b><u><b>For Multi-Core CPU's</b></u><b> !!</b><u><b></b></u>Since EQ2 is not threaded for multi-core cpu's, you can force only one core to ensure you don't have any stalls from another core trying to execute part of the EQ2 code.To set CPU affinity for a program, first backup the main EXE(I made a copy of the exe as *-backup). Then download and use <a rel="nofollow" href="http://www.robpol86.com/pages/imagecfg.php" target="_blank">imagecfg</a> from a command line(change the path to match your path).imagecfg -a 0x1 "C:Program FilesEverquest2Everquest2.exe"<b>!! <u>ForceWare Settings</u> !!</b>I wanted to make a quick note about these settings and what I said earlier. Apparently the first site I read from had some wrong information. "Single GPU Mode" does not add the resources together. What it does is run 1 card as normal and the second card it keeps ready as a backup for high load. While in theory it sounds great, it can cause a slight bit of lag when initiating the second card. NVIDIA, however, does suggest this mode for EQ2 - so you may want to play around with that setting in particular. Also, I want to test the thread optimization setting as I'm forcing one core earlier in this post(so off may be the better setting).<img src="http://img210.imageshack.us/img210/7277/sli1ae6.jpg" border="0" alt="" width="904" height="832" /><img src="http://img247.imageshack.us/img247/7875/sli2kk4.jpg" border="0" alt="" width="904" height="832" />For in game testing, I have the following profiles:• Max - As it suggest, every single setting available is turned to max including lighting, bloom, and flora.• Ideal - Default Extreme settings, with character detail/texture turned to max and clipping plane maxed.• Extreme - Default Extreme settings.• VH - Default Very High settings.• Balanced - Default Balanced settings.I'll update this list as time goes on, but basically for me to include it I have had to spend atleast an hour playing at the specified graphics level without problems or persistant stutters.CL - MaxNek - MaxTS - MaxRoV - IdealGF - VHSteamfont - IdealNeriak - BalancedFreeport - VHZek - Extreme</blockquote>I have setup the above on my Single 8800 GTX machine after encountering the problems listed below. The above has helped my FPS when the game works, but I still have problems.Since the last patch (GU44) I have been encountering more problems than I did before the patch. <ul><li>Silver armor shows up yellow.</li><li>If you are underwater, the entire screen (not the UI however) goes yellow. </li><li>In cities (Neriak near the bridge, and Qeynos near the Clock tower in QH) my graphics driver just stops working. I can still hear the game, but the entire display driver is "shut down" so to speak. I cannot do anything so I have to do a soft reset. </li><li>In Nektulos I was fighting and suddenly I was kicked to the desktop, no error message, no lock up, the whole application just crashed. It was the fastest I have ever seen EQ2 shut down.</li><li>I set the /3GB flag in my boot.ini, yet I still get the out of memory error in Neriak on the bridge from time to time.</li></ul>I had jumped on the test server when they were testing this patch and things worked so much better. I didn't get the out of memory error no matter how many times I ran back and forth across the bridge in Neriak. Then the patch comes to the live servers and things are much worse than they have ever been.</blockquote><p>FYI, you can change individual program settings seperate from the global settings. So if you go to the "program settings" tab you can find "Everquest2.exe" and modify just its settings and leave global alone.</p>
skidmark
04-11-2008, 06:36 PM
I know, but this is the only game I use on the PC.
Deathma
04-11-2008, 09:50 PM
<p>This link took care of the yellow i was seeing after GU 44 (if you are using DX9)</p><p><a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en" rel="nofollow" target="_blank">http://www.microsoft.com/downloads/...&DisplayLang=en</a></p><p>This is one for DX10</p><p><a href="http://www.gamesforwindows.com/en-US/AboutGFW/Pages/DirectX10.aspx" target="_blank" rel="nofollow">http://www.gamesforwindows.com/en-U.../DirectX10.aspx</a></p>
Zeldane
04-12-2008, 06:13 PM
<p>On my 7950, I had stuttering issues.. changed <i>'Texture Resolutions'</i> from <i>Maximum,Maximum,Maximum</i> to <i>High,High,High,</i> and it ran beautifully(no stuttering at all, just lag once in a while which is normal and I prefered it over stuttering!) </p><p>My brother has a 6800, he had stuttering issues on <i>High,High,High</i>(<i>texture resolutions</i>) which for my 7950 it didn't. So he put his <i>texture resolutions</i> to <i>Medium,Medium,Medium. </i>It ran beautifully. With no stuttering.</p><p>If you have a video card that is low (under 6800) it should run good if you put all <i>texture resolutions</i> on <i>Low,Low,Low. </i></p><p>For the 8800, It would still be best to have <i>texture resolutions</i> set at <i>High,High,High.</i> Only if you have a <i>CPU,cooling, and the amps</i> that supports that video card I would say put it at maximum.</p><p>Now I have a 8800 with absolutly no stuttering or hitching. </p><p>It seems that the <i>'texture resolutions'</i> make up the entire game. </p>
IronHydra
04-13-2008, 12:05 AM
<p>Here is a better example of what is happening... Not even in game... [Removed for Content].... take into mind that the bright light is the flash from my camera</p><p><img src="http://i35.photobucket.com/albums/d153/ironhydra/IMG_0643.jpg" alt="" width="800" height="600" border="0" /></p><p><img src="http://i35.photobucket.com/albums/d153/ironhydra/IMG_0642.jpg" alt="" width="800" height="600" border="0" /></p><p><img src="http://i35.photobucket.com/albums/d153/ironhydra/IMG_0641.jpg" alt="" width="800" height="600" border="0" /></p><p><img src="http://i35.photobucket.com/albums/d153/ironhydra/IMG_0640.jpg" alt="" width="800" height="600" border="0" /></p>
skidmark
04-14-2008, 11:15 AM
I reinstalled Windows XP Pro SP2. Had the latest DirectX 9.0c the WHQL GeForce drivers, set all the anti-aliasing settings in the GeForce control panel and had problems like you had IronHydra. Turned off the Anti-aliasing and put Bloom back on and it went away. The game runs very well right now, still get occasional stutters though.
Vayriah
04-16-2008, 05:56 AM
Alot of folks having problems here including myself so it seems. well here's my current setup<b><u>Hardware Specification:</u></b><b>Thermaltake Circle RH-F030-2SW Silver - Full TowerOCZ StealthXStream OCZ600SXS 80 Plus CertECS KN3 SLI2 v1.0 - nForce 590 SLIAMD Athlon 64 X2 5200+ Windsor 2.6GHzCooler Master GeminII RR-CCH-ANU2-GP Heat Sink /w 2x Silverstone FM121 120mm Fans 110cfmCorsair XMS2 Twin2X2048-6400c4 ( 2GB 2 x 1gb @ 4-4-4-12-2T 2.1v )MSI NX8800GT 512M OC - 512MB GDDR3( Core: 660MHz , Mem: 1900MHz , factory OC ) x2 SLI modeSeagate ST3160811AS 160gb Sata - OSWestern Digital WD5000AACS-00ZUB0 500gb Sata - StorageSeagate ST380011A 80gb Pata - StorageWestern Digital WD600BB-75CAA0 60gb Pata - Primary PageFile 30gb / Linux swap 30gb onlyLiteOn </b><b>Dvd-RW<u>OS & System Software:</u>Windows XP Professional Service Pack 3, v.3311 (build 2600)Linux - Slackware 12.0 kernel 2.6.23-Grsec customTweaked by Tweakforce.com - XG Forceware 174.70DirectX 9.22.1284.0 SDK - March 2008</b>Had some Real trouble earlier today (apr 15) during a PR Raid was fine but Things stuttering majorly and was forced on the fly to changer settings alotWhat worked for a short ammount of time was Setting AFR 2, most of my settings are stock except for turning off Vertical syn and tripple buffering,keeping settings to application control, Display mode to Single GPU as well. and while in a low graphics mode it speed up to 24fps ( horrible =( ) from 3fpswhile in battle in PR, it helped some but not quite enough eventually was forced on the fly to disable sli by going single gpu ect.half asleep while typing all this, hoing to get more indepth things out tomarrow.<b></b>
Autenil
04-16-2008, 09:14 PM
If you're having 8800 stuttering issues, check out the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=415180" rel="nofollow" target="_blank">test update notes</a>. We just pushed some code that has an option to cache vertex buffers that has reduced the stuttering in our trials. If you don't mind, grab the test client and check it out. Let us know what you see!
Nazgul
04-16-2008, 09:40 PM
<cite>Autenil wrote:</cite><blockquote>If you're having 8800 stuttering issues, check out the <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=415180" target="_blank">test update notes</a>. We just pushed some code that has an option to cache vertex buffers that has reduced the stuttering in our trials. If you don't mind, grab the test client and check it out. Let us know what you see!</blockquote><div > <img src="http://forums.station.sony.com/eq2/images/icons/soe.gif" border="0" alt="" /> <span class="genmed"><b><span style="color: #ff0000;">Gnobrin</span></b></span> <img src="http://forums.station.sony.com/eq2/images/icons/admin.gif" border="0" alt="" /> </div> <span class="gensmall"> Pinata-Gnome <img src="http://farm4.static.flickr.com/3249/2327302439_20cbd3960a_o.jpg" border="0" alt="" /> Joined: Jul 2, 2007 Messages: 1426 Location: Ak'Anon <span class="online">Online</span> </span> <span class="postbody"><p><b>GAMEPLAY</b></p><ul><li>Fixed a memory issue associated with some particle effects, especially in Veeshan's Peak.</li><li><span style="font-size: medium;color: #ff6600;">Added a new option, "Reuse vertex buffers", this may help alleviate some of the stutter or stall issues seen on certain video cards. When set, the graphics engine will cache and reuse vertex buffers.</span></li><li>Fixed an issue where the Overking would sometimes not drop an item from his common item table.</li><li>During the Venril Sathir fight, there is more time between the casting of Toxic Infusion and Fatalisis, and the casting time of Toxic Infusion can no longer be modified.</li><li>The Mistresses of Hate will no longer part with their black hearts so easily.</li><li>The rhino calves should once again be able to be delivered to the distant herd in the fury epic.</li></ul>What do 'Vertex Buffers' do, Autenil?</span>
Autenil
04-16-2008, 09:57 PM
<cite>Nazgul wrote:</cite><blockquote><cite></cite><span class="postbody">What do 'Vertex Buffers' do, Autenil?</span></blockquote>Vertex buffers are, simply put, lists of triangles which make up everything in the game (UI, NPCs, your character, armor, etc). The game maintains hundreds (if not thousands) of vertex buffers while you're playing.The 8800 stutter issue seems to be caused by telling DirectX/nVidia's drivers that we're done with a vertex buffer (or several). This change basically allows us to hold onto vertex buffers when an object is done using them and reuse them for something else later. We rarely tell DirectX that we're done with them, and this seems to help out on graphics cards that have problems with stuttering, including the 8800.
Einadin
04-17-2008, 04:35 AM
Where is this option located? I can't find it anyhwere.
ClawHammr
04-17-2008, 05:21 AM
<cite>Einadin@Oasis wrote:</cite><blockquote>Where is this option located? I can't find it anyhwere.</blockquote>Good question, but I think its only on Test Server for now ?
Tyndaleon
04-17-2008, 08:52 AM
<cite>Autenil wrote:</cite><blockquote><cite></cite>The 8800 stutter issue seems to be caused by telling DirectX/nVidia's drivers that we're done with a vertex buffer (or several). </blockquote>Aut, as you had noted before that you discovered this issue applying to more than just EQ2 with the 8000 series, did Nvidia ever finally get back with you guys and acknowledge the issue and/or indicate they're working on it in future driver releases?
Tyndaleon
04-17-2008, 08:52 AM
<cite>ClawHammr wrote:</cite><blockquote><cite>Einadin@Oasis wrote:</cite><blockquote>Where is this option located? I can't find it anyhwere.</blockquote>Good question, but I think its only on Test Server for now ?</blockquote>That's correct, but I imagine it'll probably be pushed live today too if it follows suit with most hotfixes like that.
Sydares
04-17-2008, 10:46 AM
<cite>ClawHammr wrote:</cite><blockquote><cite>Einadin@Oasis wrote:</cite><blockquote>Where is this option located? I can't find it anyhwere.</blockquote>Good question, but I think its only on Test Server for now ?</blockquote>Even on test, with the default UI, I can't locate this option either.
Koltur
04-17-2008, 10:51 AM
/r_reuse_vertex_buffers 1 , seems to do the trick. , And it's alreay apparently a function on Live servers as well.
Geothe
04-17-2008, 01:06 PM
<p>I'm curious (and this thread is probably the best place to ask i guess):I'm planning on upgrading my Vid card with part of the $600 the gov't is nicely sending to taxpayers next month.</p><p>There is now the newer core chip out on the 8800 series too (g92s).Are these stuttering problems occuring on cards with the different core as well? On just on the original core-types?</p>
Pitt Hammerfi
04-17-2008, 01:08 PM
<p>Will any of these new fixes, help shader performance ? i notice a pretty big hit when shaders are on in crowded areas, so i turn them off in town and in raids.</p><p> Would be nice to be able to raid with them on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Sydares
04-17-2008, 01:11 PM
<cite>Geothe wrote:</cite><blockquote><p>I'm curious (and this thread is probably the best place to ask i guess):I'm planning on upgrading my Vid card with part of the $600 the gov't is nicely sending to taxpayers next month.</p><p>There is now the newer core chip out on the 8800 series too (g92s).Are these stuttering problems occuring on cards with the different core as well? On just on the original core-types?</p></blockquote>At least with my 8800, I'm experiencing very poor performance with EQ2 over what I would have expected for a dated game such as EQ2. 20 FPS on Extreme while standing alone on the Teren's Grasp docks, and 20-35 FPS on raids with everything turned all the way down.At this time, I don't really recommend it.
IronHydra
04-17-2008, 01:21 PM
Ya im prolly gonna throw out another $150 for and HD 3870 heard they run better with EQ2 and less driver errors
Falc410
04-17-2008, 01:43 PM
Update is already on Live Server. Giving it a test now. Great news tho! Hopefully it will help.
Autenil
04-17-2008, 02:12 PM
<cite>Koltur wrote:</cite><blockquote>/r_reuse_vertex_buffers 1 , seems to do the trick. , And it's alreay apparently a function on Live servers as well.</blockquote>This is the command to turn it on, and yes, it did go to live servers this morning.I'll look into why it's not showing up in the options window.You can also add it to your eq2.ini so that you don't have to do it every time you start up.
Einadin
04-17-2008, 02:31 PM
<p>It's appearing on the Live menu. Just not the test atm.</p>
VW_Factor
04-17-2008, 05:42 PM
I'll tell ya what. This fix works great for me. Its smooth as all be now. Thank you for finally getting this fixed. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Alarick0
04-17-2008, 06:23 PM
This has fixed the stuttering for me as well.Thank you devs <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Just need to get the lackluster performance of EQ2 on the 8800's looked at, and i'll be a mostly happy camper.20ish FPS with these cards is just not right.P.S, i'll buy you guys lunch if you get the guys in charge of the Inquisitor Mythical to fix it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
ormirsteld
04-17-2008, 07:14 PM
<p>just patched the game and it stil don't show in the menu</p><p>now you guys ad it please ad support for 2x and 4x cores to, and sli would be nice to <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Avanya
04-17-2008, 07:41 PM
<p>omg thank you! I've been having this problem and it was very annoying! I logged in today, read the update notes, did as instructed and woohoo, no more stuttering <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>BTW, I had no problem finding it under options.</p><p>/cheer Sony!</p>
Nazgul
04-17-2008, 08:20 PM
<cite>Autenil wrote:</cite><blockquote><cite>Koltur wrote:</cite><blockquote>/r_reuse_vertex_buffers 1 , seems to do the trick. , And it's alreay apparently a function on Live servers as well.</blockquote>This is the command to turn it on, and yes, it did go to live servers this morning.I'll look into why it's not showing up in the options window.You can also add it to your eq2.ini so that you don't have to do it every time you start up.</blockquote>Acid test on this command - Flying on the bird from DL to TG - Massive improvement.Acid, ACID test - Flying on the bird from DL to TG in WINDOWED mode - Omg, massive improvement./tips hat.
Syndic
04-17-2008, 09:25 PM
Would this improve things for other people at all, those not having the stuttering problem?
ormirsteld
04-18-2008, 05:14 AM
<cite>Arani@Crushbone wrote:</cite> <blockquote><p>omg thank you! I've been having this problem and it was very annoying! I logged in today, read the update notes, did as instructed and woohoo, no more stuttering <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>BTW, I had no problem finding it under options.</p><p>/cheer Sony!</p></blockquote><p>after another patch this morning it shows now under performence <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>but i have added the line in the ini file so its always on </p>
Mantua1
04-18-2008, 08:12 AM
<p>I have a Gforce 8600 512 megs on 2 computers I play Everquest on and I am happy to say - there be no more stuttering I have seen ((not to be confused with lag in the usual zones. ie..areas of freeport and qeynos etc..etc..)) When I get out to the uncrowded areas its smooth gameplay. Same in instances. </p>
Happytree
04-18-2008, 03:00 PM
Yes, nice fix! Worked for me as well. Thanks again!!<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />
Grimlux
04-19-2008, 12:29 AM
I used to be able to run on Very High Quality flawlessly, using this card and 4 cores and 4k+ megs of ram. After last patch I have to play on Balanced settings and I still crash occasionally when going into cities. Hopefully a fix for this is coming soon.
Ninivee
04-19-2008, 01:38 AM
The game is running SO MUCH better now on my 8800GTS 640, thanks alot for the good work!Even the nuke of my nekro's magepet which used to cause a framedrop to 5fps is not affecting my fps anymore. I'm almost about to say that the game is running flawless now, but i rather give it a few more days of testing and zones to walk through. However, except for the necessary and usual harddrive access in cities and crowd places there is zero stuttering left for me.Keep the good fixes coming, this great game deserves it.*edit: forgot to mention that i am running "very high quality" incl. full shadows and some other tweaks up. Getting 60-85fps, barely dropping below 40 except for being groups with lots of mages.
Elephanton
04-19-2008, 12:17 PM
<p>My 8800GT loved the new Vertex reuse setting.No more stutter, great job on researching this issue devs!</p>
Greyfel_FV
04-19-2008, 12:36 PM
I am very glad this worked for many of you. Not for me.8500GT 5122gigsP4 3.6It's a shame too, because it doesn't do this on any other game I play or have played. WoW, GW or LotRO.EDIT: Let me rephrase that. It did stutter on LotRO until I went under their troubleshooting option and changed the engine speed to low. Is their anything like that in EQ2 options?
Naubeta
04-19-2008, 01:31 PM
This works great for me. The only downside is its taking longer to alt tab.
<cite>IronHydra wrote:</cite><blockquote><p>This is whats happening to me with the 8800gts 512. With 174.7x drivers... it just freezes randomly and gets distorted like that and i have to restart</p><p><img src="http://i35.photobucket.com/albums/d153/ironhydra/IMG_0638-1.jpg" border="0" alt="" width="800" height="600" /></p></blockquote>Same for me I get distorted graphics followed by a system crash, so much that i can't play EQ2 on my Main PC at all. I have talked to EVGA, and read up on the issue's, have tried suggestions from this thread including Nvidia settings and the latest /r_...... fix inside eq2. Nothing makes this issue better, I can repeat the crash every time i load eq2 within 10-15 mins.....usually 5 mins.OS= XP PRO 32 Latest UpdatesCPU= Quadcore 6850 xtremeGPU= x2 8800GTX SLIMEM= 4 gigs Cosair 10k DominatorMB= Striker XtremeNiC= Killer Nic
willnotuse
04-20-2008, 12:48 AM
Are you just having the graphical distortions only in this game or other graphically intensive games like Crysis? It almost looks like possibly the cards are overheating. Check the fans if you could to make sure they are free of dust, dirt and cat/dog hair.
LordTuatha
04-20-2008, 01:15 AM
I have a similar problem and I only get them with this game.
<p>First and Foremost a Sincere Apology for my anger previous to this post. You guys have tracked down this issue and done a great job fixing the stuttering for a lot of people. This problem angered me because I love this game, and I was unable to play it with my new vids. I want to say I don't give apologies often, but this one is a real one.</p><p> Thank you for your hard work.</p><p>Now for the graphics anomolies. If you are using BFG or other OC cards those anomolies usually happen as someone said because of heat. I have run into this issue on all major releases of cards I have used in eq2, for me personally the issue was also caused by driver curroption. After a reinstall, or a "spring cleaning" of my system and putting a fan directly on my Cards the problems went away both with my 6800, 7800 and x800 PE.</p><p>Also, the BFG series cards tend to start their fans @ 25-35% speed to reduce the "Airplane" sound. Download ntuner turn up the fan speeds and see if the problem persists. Also, to make sure you have a "good clean" test bed, Remove all custom UI's, turn off Anti-Aliasing in your eq2.ini if you have it enabled, and also in your control panel.</p><p>If after using driver cleaner, reinstalling video/dx drivers, setting the fanspeed of your GPU fans to 100% and trying to put a fan directly on them, I would try also changing resolutions to see if the problem is persistant regardless of what resolution you use.</p><p>For the Devs: This stuttering issue is fixed, but please for the love of all that is holy, if there is a way via an engine update or something.. PLEASE remove the CPU dependency in the engine for Shadows, Flora, water etc. Let the GPU do the work!!! That would fix a lot of the still present "overall performance" issues people have also. GPU's these days need to crunch, give them the cereal to do so =D </p>
<cite>willnotuse wrote:</cite><blockquote>Are you just having the graphical distortions only in this game or other graphically intensive games like Crysis? It almost looks like possibly the cards are overheating. Check the fans if you could to make sure they are free of dust, dirt and cat/dog hair.</blockquote>Yes I would agree with you, so when this problem started about a month ago, I monitored my temps etc one card was not dangerously high but a little high, so i invested in another cooling option. I have not experienced any high temps in my pc since then, and can run crysis, bf2, wow, cod4....with no issues. My eq2 crashes have gotten to the point I log in goto optins click the vertex thing and few min's later distortion and either PC gets slow to the point a mouse click takes 20secs to execute or it just crashes.....but if im able to close EQ2 be4 it crashed everythings back to fine....
willnotuse
04-20-2008, 12:25 PM
<cite>Degenerate@Blackburrow wrote:</cite><blockquote><p>Also, the BFG series cards tend to start their fans @ 25-35% speed to reduce the "Airplane" sound. Download ntuner turn up the fan speeds and see if the problem persists. Also, to make sure you have a "good clean" test bed, Remove all custom UI's, turn off Anti-Aliasing in your eq2.ini if you have it enabled, and also in your control panel.</p><p>If after using driver cleaner, reinstalling video/dx drivers, setting the fanspeed of your GPU fans to 100% and trying to put a fan directly on them, I would try also changing resolutions to see if the problem is persistant regardless of what resolution you use.</p></blockquote>It might be a driver corruption issue but just like the heat issue it would show across multiple games. Only other idea I can think of is that they might have a game file that is corrupted and for whatever reason the patcher is not catching it. They can try a full file scan to see if it does. Otherwise a clean install would definitely do it.
<cite>willnotuse wrote:</cite><blockquote><cite>Degenerate@Blackburrow wrote:</cite><blockquote><p>Also, the BFG series cards tend to start their fans @ 25-35% speed to reduce the "Airplane" sound. Download ntuner turn up the fan speeds and see if the problem persists. Also, to make sure you have a "good clean" test bed, Remove all custom UI's, turn off Anti-Aliasing in your eq2.ini if you have it enabled, and also in your control panel.</p><p>If after using driver cleaner, reinstalling video/dx drivers, setting the fanspeed of your GPU fans to 100% and trying to put a fan directly on them, I would try also changing resolutions to see if the problem is persistant regardless of what resolution you use.</p></blockquote>It might be a driver corruption issue but just like the heat issue it would show across multiple games. Only other idea I can think of is that they might have a game file that is corrupted and for whatever reason the patcher is not catching it. They can try a full file scan to see if it does. Otherwise a clean install would definitely do it.</blockquote>Sorry but that is not true. Heat issues are not always present across all platforms/games. To some, when asked does it happen in all games they mean yes and are talking about games that really just don't push the gpu enough to make it heat up past standard operating temps. Sure a game like Crysis would show a good test between eq2 and heat as the source for the problem, but not all games are going to generate the same type of reaction from a gpu in terms of heat production.
Lonestryd
04-20-2008, 11:08 PM
<cite>Autenil wrote:</cite><blockquote><cite>Nazgul wrote:</cite><blockquote><cite></cite><span class="postbody">What do 'Vertex Buffers' do, Autenil?</span></blockquote>Vertex buffers are, simply put, lists of triangles which make up everything in the game (UI, NPCs, your character, armor, etc). The game maintains hundreds (if not thousands) of vertex buffers while you're playing.The 8800 stutter issue seems to be caused by telling DirectX/nVidia's drivers that we're done with a vertex buffer (or several). This change basically allows us to hold onto vertex buffers when an object is done using them and reuse them for something else later. We rarely tell DirectX that we're done with them, and this seems to help out on graphics cards that have problems with stuttering, including the 8800.</blockquote><p>Fellas, this works! I can't tell you what a difference in gameplay this makes.</p><p>Thank you.</p>
Grimlux
04-20-2008, 11:56 PM
I just enabled the Vertex thingy. It does work great, however I still get the memory crash in Neriak (around tradeskill/banking area) and Garowyn. Hopefully there is still more work being done to fix this. I dont know what to do beyond this point =/
Marie-Ange Jourdelune
04-21-2008, 06:01 AM
SO now do it worth it to buy :<b><span><b><span style="color: blue;"> BFG GeForce 8800GT OC 512MB GDDR3 PCI-E Dual DVI-I HDCP HDTV Out DIRECTX10 Video Card</span></b>Or no?I should not use OC because Eq2 get problem with it?</span></b><span><img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />Thanks for recommandation, if 8800 problems on Eq2 are solved, I just buy one now!Marie-Ange</span>
Kitty666
04-21-2008, 08:17 AM
So happy that the issue seems to have been resolved for the people with the 8800 cards. But I have a 8600 GT and even after the Vertex thing added last week my game runs little better. The time between stuttering episodes has lengthened, but it still happens on a regular basis, making the game nearly impossible to play. Is work still going to be done to fix this for everyone, or now the 'main' issue with the 8800 series has been aparantly fixed are the rest of us going to be out of luck? Its getting to the point where I can't see the point in playing a game borked like this.
Ninivee
04-21-2008, 10:12 AM
I wonder that after SO many 8800 users complained for so long, now only so few of them show up to drop a short post to at least say "thanks".
Beghauns
04-21-2008, 10:18 AM
<p>Was it just the GTX and higher that was having problems? I never had any with my 8800gt paired with an e8400 at 3.8 and 4 gb ram. Tried using the new option and didn't see any diffrence.</p>
Garlicyesterday
04-21-2008, 11:08 AM
Well as far as im concerned , the ATI x1950 series has problem too..used to avg 40-60 fps now , i do 10 avg....getting annoying to pay for this quality of playing
<cite>Beghauns wrote:</cite><blockquote><p>Was it just the GTX and higher that was having problems? I never had any with my 8800gt paired with an e8400 at 3.8 and 4 gb ram. Tried using the new option and didn't see any diffrence.</p></blockquote>no, actually for some reason the GTX seemed less effected by the problem then the GT/GTS. I know that the majority of people I talked to, read about had pa problem with nvidia nforce 4+ chipsets mixed with 8800s, but the problem was really random it seems. I am sure there is a single thing that linked us all together but I am not sure what it was to be honest.<div></div><div>For me it was happening across all operating systems, xp 32/64, vista 32/64, with 2 gigs of ram, and 4. So im not really 100% sure why some had the problem and others didn't. </div>
Trilarian-2
04-21-2008, 11:53 AM
Wanted to add my name to the list of fix'd stuttering - thanks!I haven't had the time until last night to really run through some zones that used to give me issues. I do still get some stutters in town, but I believe that to be more associated with lag than actual image processing by the GPU.With the recent updates (vector cache + large memory aware) I can finally feel justified in the hardware I have purchased to run this game. Thanks for the hard work.
Nulad
04-21-2008, 11:53 AM
Appears to be a lot smoother for me on my 8800GTS 640MB now, awesome job thankyou, I even resubbed just to see the outcome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Now if we can just get some stuff offloaded to the gfx card instead of the CPU we'll be cooking with gas <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Beghauns
04-21-2008, 12:02 PM
<cite>Degenerate@Blackburrow wrote:</cite><blockquote><cite>Beghauns wrote:</cite><blockquote><p>Was it just the GTX and higher that was having problems? I never had any with my 8800gt paired with an e8400 at 3.8 and 4 gb ram. Tried using the new option and didn't see any diffrence.</p></blockquote>no, actually for some reason the GTX seemed less effected by the problem then the GT/GTS. I know that the majority of people I talked to, read about had pa problem with nvidia nforce 4+ chipsets mixed with 8800s, but the problem was really random it seems. I am sure there is a single thing that linked us all together but I am not sure what it was to be honest. <div></div><div>For me it was happening across all operating systems, xp 32/64, vista 32/64, with 2 gigs of ram, and 4. So im not really 100% sure why some had the problem and others didn't. </div></blockquote>ah didn't see the combo part mines a x38 chipset.
xanatoss
04-21-2008, 12:04 PM
<p>How do I enter this into the eq2.ini ? :</p><p> /r_reuse_vertex_buffers 1 </p><p>or like this:</p><p> r_reuse_vertex_buffers 1 </p>
Ninivee
04-21-2008, 12:30 PM
<cite>xanatoss wrote:</cite><blockquote><p>How do I enter this into the eq2.ini ? :</p><p> /r_reuse_vertex_buffers 1 </p><p>or like this:</p><p> r_reuse_vertex_buffers 1 </p></blockquote>There is a new point to check/uncheck in your performance options right below screen resolution and refresh rate.Over here, it's<b>r_reuse_vertex_buffers true</b>in the <i>eq2_recent.ini</i>.
MaddBomber
04-21-2008, 07:40 PM
<p>I have enabled the setting, and things seem better now. A question or few though.I play 16af, no AA, bloom and all the max settings enabled. Some of the sliders turned down. I mostly get 30-60 fps in areas. My main testing area is Gfay as it seems most taxing on the areas I travel. </p><p> First, flora. . .I can't enable this with an acceptable frame drop at all. If I am standing still and getting ~50fps, putting this option on and not dense and short distance I'll drop 15fps right away. If I max it out I drop to 15fps, lol.Second is shadows. Much the same situation as Flora.</p><p>Any suggestions on how to tweak these two settings, and maybe a hidden option somewhere I am missing?Thanks!</p>
Hukklebuk
04-21-2008, 07:56 PM
I apologize ahead of time for not carrying the knowledge with me of the placement of the settin check box in the Options panel....that being saidsome confirmation on the command structure would be nice and also some feedback in game that the setting applied successfully via CLI would be kinda nice until you guys actually fix the problem.I am thankful for the workaround, I'd be even more thankful if I knew it was effectively set~
Lonestryd
04-21-2008, 09:47 PM
<cite>Ninivee wrote:</cite><blockquote>I wonder that after SO many 8800 users complained for so long, now only so few of them show up to drop a short post to at least say "thanks".</blockquote>One hopes they didn't up and quit, or at least pull back their playtime. I know I was on the verge of leaving myself. It was that bad. The fix does make my gaming night and day, although I have noticed a few "hitches" over the past hour or so of playing.
Roybob
04-22-2008, 06:27 AM
Question....Does one need to both add the line to EQ2.ini <i>and</i> check the entry in OPTIONS/PERFOMANCE, or will one or the other do by itself?Thanks in advance!-Roybob
Trilarian-2
04-22-2008, 11:33 AM
<p ><span>I found one small issue with this fix. Not a big deal(I'm excited about the update - this is not complaining!), but maybe something can be done in a future update to do this automatically. Basically, I found that if I stayed in the same zone for a long period of time(an hour or more) I started to receive some of the old stutters randomly. This was mostly apparent in the cities(though away from dense areas like the broker), Gfay, etc. If I unchecked the new option the game froze for a couple of seconds while I assume it purged the cache. Then I checked the box again and all the stuttering went away. Now the stuttering never gets as bad as before this update, but it does become noticeable. Since you can command line this option, I just made a macro to click when I start noticing problems. I'm thinking a timed purge would cause a lag spike of a few seconds and could happen at a critical moment. So maybe a forced purge during zoning will help alleviate the problem? I'm not sure what the option is actually telling the game engine to do, so I can only speculate... One other thing I noticed since turning this option on, is temporary loss of distance textures. This is the hardest issue to resimulate because it doesn't happen often and does not happen in the same place everytime. It looks like the ground textures go transparent and I can *see* through what should be the ground almost like it is water. It will look like I'm about to run off the edge of the world then it will come back. I don't think it is file corruption on my end, because I can't make it happen twice in the same area. I will try to screenshot this the next time it happens. This usually only happens once or twice(if at all) in a 5 hour period of playing. So very minor, just thought I'd point it out.</span></p>
<cite>MaddBomber83 wrote:</cite><blockquote><p>I have enabled the setting, and things seem better now. A question or few though.I play 16af, no AA, bloom and all the max settings enabled. Some of the sliders turned down. I mostly get 30-60 fps in areas. My main testing area is Gfay as it seems most taxing on the areas I travel. </p><p> First, flora. . .I can't enable this with an acceptable frame drop at all. If I am standing still and getting ~50fps, putting this option on and not dense and short distance I'll drop 15fps right away. If I max it out I drop to 15fps, lol.Second is shadows. Much the same situation as Flora.</p><p>Any suggestions on how to tweak these two settings, and maybe a hidden option somewhere I am missing?Thanks!</p></blockquote><div>Both as I understand it are tied to CPU for rendering. Which processor are you using?</div>
MaddBomber
04-22-2008, 04:44 PM
A Core 2 Duo 3.0 ghz
Daevara
04-22-2008, 08:09 PM
<p>New option is night and day difference to me, everyone. Good job, Sony! Thanks a ton for all the time and effort - you guys rock.</p>
Sweett
04-23-2008, 03:35 AM
<cite>Ninivee wrote:</cite><blockquote>I wonder that after SO many 8800 users complained for so long, now only so few of them show up to drop a short post to at least say "thanks".</blockquote><p>It's called a subscription payment.</p><p>And yes, it worked for us as well.</p>
Openedge
04-23-2008, 01:46 PM
<cite>Sweett wrote:</cite><blockquote><cite>Ninivee wrote:</cite><blockquote>I wonder that after SO many 8800 users complained for so long, now only so few of them show up to drop a short post to at least say "thanks".</blockquote><p>It's called a subscription payment.</p><p>And yes, it worked for us as well.</p></blockquote>Check my sig....PS: Very happy...still weirds out, but if you uncheck and recheck the Vertex option it works great...
Greyfel_FV
04-29-2008, 01:27 AM
<cite>Sweett wrote:</cite><blockquote><cite>Ninivee wrote:</cite><blockquote>I wonder that after SO many 8800 users complained for so long, now only so few of them show up to drop a short post to at least say "thanks".</blockquote><p>It's called a subscription payment.</p><p>And yes, it worked for us as well.</p></blockquote>Exactly. Mine should be running out.It worked for the 8800 crowd, but some of us with a lower version 8500 or 8600 it still stutters. Not as fast, but still unplayable.
Snake
04-29-2008, 06:35 PM
<p>It fixed my stuttering on my 8800. In fact, I now run SLI without stutter. The only issue I have is leaving the game. When I exit, it leaves the EQ2 screen as the entire background until I open and close a full screen app. Then it goes back to my normal desktop.</p><p>I can live with that.</p>
Koltur
05-04-2008, 09:20 AM
Thanks for this fix ... butI notice that zoning takes considerably longer and often includes dropping connection while zoning (this only occurs with the /reuse_vertex_buffers , option enabled.) (This occurs in both Windows and Full-screen mode.)
Johaan
05-07-2008, 10:32 AM
<p>Having the same problem as Koltur. </p><p>The first zone transition of the session is smooth and fast. After that, it takes a long time and sometimes drops you to the character select screen. </p><p>I can log back in immediately, I log into the destination zone, and I don't get the "character still in world" message.</p><p>I have 2 x 8800GTS 640's and 4 gig memory on the MB.</p><p>The only changes I made were enabling the reuse switch and adding the "/3MB" modification to the boot.ini file.</p>
jagermonsta
05-07-2008, 11:11 AM
<cite>Autenil wrote:</cite><blockquote><cite>Koltur wrote:</cite><blockquote>/r_reuse_vertex_buffers 1 , seems to do the trick. , And it's alreay apparently a function on Live servers as well.</blockquote>This is the command to turn it on, and yes, it did go to live servers this morning.I'll look into why it's not showing up in the options window.You can also add it to your eq2.ini so that you don't have to do it every time you start up.</blockquote>Bit buried... didn't know this! Gonna try it out. Thanks!
Koltur
05-08-2008, 12:23 PM
Well, because of the increased hit to zone transitioning , it's almost simply easier just to run with this option off and take the stutters as they come, because minimizing the window, zoning, adjusting graphic settings, anything of the kind causes the PC to freeze for several moments ...
jagermonsta
05-08-2008, 03:39 PM
When this option is put into the eq2.ini should it have the '/' forward slash? Asking this also about the AA command in the EQ2.ini, does that need a slash as well? Thanks!
TSR-DanielH
05-08-2008, 04:12 PM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>When this option is put into the eq2.ini should it have the '/' forward slash? Asking this also about the AA command in the EQ2.ini, does that need a slash as well? Thanks!</blockquote>You should be able to simply check the box under the performance options in game. If you're unable to get in game to change the option, the command is '<span class="postbody"><b>r_reuse_vertex_buffers true', </b>without the quotes of course.</span>
Child
05-08-2008, 04:14 PM
nevermind, figured it out
Jeeshman
05-08-2008, 04:22 PM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>When this option is put into the eq2.ini should it have the '/' forward slash? Asking this also about the AA command in the EQ2.ini, does that need a slash as well? Thanks!</blockquote>No slashes, just the commands.Thanks to whoever did the vertex buffer work--this fixed it for me. First time since November 2006 without a stutter! (I experienced the Stuttering 6800 Problem of 2005 as well, it did in fact suck, but it eventually was fixed.)Also, I am not experiencing the zoning issues encountered by others who enabled vertex buffer reuse. System: C2D E8400 at 3.8 GHz, 2x MSI 8800 GTX's, AFX 780i SLI motherboard, 4GB DDR2 RAM @800 MHz, Vista x32.
FluffyPuff
05-28-2008, 10:58 PM
Evening,I have this card:XFX PVT88PYDE4 GeForce 8800GT Extreme 512MB 256-bit GDDR3 PCI Express 2.0 x16<a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16814150253" target="_blank" rel="nofollow">http://www.newegg.com/Product/Produ...N82E16814150253</a>I was running NVidia drivers version <span class="postbody"><span class="postbody"><span class="postbody">169.32 and having problems with framrate / pausing while zoning and after dying. NVidia has posted some new drivers recently and they have made a world of difference with </span></span></span><span class="postbody"><span class="postbody"><span class="postbody">"reuse vertex buffers" enabled.The new version of drivers is: </span></span></span> 175.16<a href="http://www.nvidia.com/object/winxp_175.16_whql.html" target="_blank" rel="nofollow">http://www.nvidia.com/object/winxp_...75.16_whql.html</a>Not sure if others have tried the new version and had similar results.-Fluffypuff<span class="postbody"><span class="postbody"></span></span>
Autenil
05-29-2008, 02:37 AM
<cite>Koltur wrote:</cite><blockquote>Well, because of the increased hit to zone transitioning , it's almost simply easier just to run with this option off and take the stutters as they come, because minimizing the window, zoning, adjusting graphic settings, anything of the kind causes the PC to freeze for several moments ...</blockquote>We're looking into the issues with increased time spent zoning, resizing, etc. Thanks for letting us know.You may want to try out the latest Nvidia drivers as some people have suggested that they can help reduce the time.
After turning on 'reuse vertex buffers' my zoning time went up as I'd get a freeze after hitting the zone line before the zoning screen kicked in. That was irritating but livable with.After the last GU zoning times got a bit longer, unloading the game on camping was taking about five minutes and I started getting dropped to character select about 50% of the time on zoning. Additionally last weekend I discovered that swapping out my options profile was a guaranteed drop to character select. I could reproduce that every time I switched to or from my raid profile.So, I updated my drivers to 175.16 and directx to the Mar 2008 version. That took care of the zoning times and the drop to character select on zoning. Game still sits for several minutes to unload when I camp which I can live with.However, switching out an options profile still drops me to character select every time as long as 'reuse vertex buffers' is still checked. I have discovered that if I uncheck that first, then I can swap out my profiles just fine and then can recheck the option again to carry on playing.Anyone else having particular issues might like to uncheck the option before trying the thing that gives the issue.
Zakane
06-28-2008, 05:24 PM
Has anyone repoted that turning on vertex buffering stop people who been having random artifact issues?And no its not over-heating I tested several times with rivatunerIt works fine with other games, it even plays AoC on max settings with no issues for hours.
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